Littérature scientifique sur le sujet « Interfacce Tangibili »
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Articles de revues sur le sujet "Interfacce Tangibili"
Jeng, Taysheng, et Chia-Hsun Lee. « Tangible Design Media : Toward An Interactive CAD Platform ». International Journal of Architectural Computing 1, no 2 (juin 2003) : 153–68. http://dx.doi.org/10.1260/147807703771799157.
Texte intégralXohua-Chacón, José Antonio, Edgard Iván Benítez-Guerrero et Carmen Mezura-Godoy. « A Tangible System for Learning Relational Algebra ». Revista Colombiana de Computación 19, no 1 (1 juin 2018) : 39–55. http://dx.doi.org/10.29375/25392115.3228.
Texte intégralBeer, Wolfgang. « GeoPointer – approaching tangible augmentation of the real world ». International Journal of Pervasive Computing and Communications 7, no 1 (5 avril 2011) : 60–74. http://dx.doi.org/10.1108/17427371111123694.
Texte intégralde Vries, Bauke, Henri Achten, Maciej Orzechowski, Amy Tan, Nicole Segers, Vincent Tabak, Joran Jessurun et Marc Coomans. « The Tangible Interface : Experiments as an Integral Part of a Research Strategy ». International Journal of Architectural Computing 1, no 2 (juin 2003) : 133–52. http://dx.doi.org/10.1260/147807703771799148.
Texte intégralZamorano Urrutia, Francisco Javier, Catalina Cortés Loyola et Mauricio Herrera Marín. « A Tangible User Interface to Facilitate Learning of Trigonometry ». International Journal of Emerging Technologies in Learning (iJET) 14, no 23 (6 décembre 2019) : 152. http://dx.doi.org/10.3991/ijet.v14i23.11433.
Texte intégralKanev, Kamen. « Tangible Interfaces for Interactive Multimedia Presentations ». Mobile Information Systems 4, no 3 (2008) : 183–93. http://dx.doi.org/10.1155/2008/982947.
Texte intégralMichailidis, Heracles, Eleni Michailidi, Stavroula Tavoultzidou et George F. Fragulis. « Teaching young learners a foreign language via tangible and graphical user interfaces ». SHS Web of Conferences 102 (2021) : 01014. http://dx.doi.org/10.1051/shsconf/202110201014.
Texte intégralPugnali, Alex, Amanda Sullivan et Marina Umashi Bers. « The Impact of User Interface on Young Children’s Computational Thinking ». Journal of Information Technology Education : Innovations in Practice 16 (2017) : 171–93. http://dx.doi.org/10.28945/3768.
Texte intégralDesset, Fabien. « Synesthesia in Percy Bysshe Shelley’s ekphrasis : from audible paintings to tangible ideas ». Interfaces, no 36 (1 janvier 2015) : 187–218. http://dx.doi.org/10.4000/interfaces.239.
Texte intégralAngelini, Leonardo, Francesco Carrino, Maurizio Caon, Frédéric Lemaréchal, Nadine Couture, Omar Abou Khaled et Elena Mugellini. « Testing the Tangible Interactive Window with Older Adults ». GeroPsych 29, no 4 (décembre 2016) : 215–24. http://dx.doi.org/10.1024/1662-9647/a000159.
Texte intégralThèses sur le sujet "Interfacce Tangibili"
Garreau, Ludovic. « Élaboration d'une interface tangible pour l'assemblage en CAO ». Bordeaux 1, 2005. http://www.theses.fr/2005BOR13013.
Texte intégralMendes, Laetitia dos Reis e. Silva. « Learning with tangible interfaces ». Master's thesis, FCT - UNL, 2009. http://hdl.handle.net/10362/2574.
Texte intégralTechnology is an active part of our lives and, without even noticing it, part of our daily activities became dependent on it. For that reason, software constructors began to pay special attention on people’s needs and interaction with both hardware and software they must deal with. Children are an emergent users’ group, as they are confronted with technology from an early stage of their development. Knowing that children see the world in a different way adults do and haven’t got yet the necessary dexterity to interact with some physical devices, special concerns arise. This happens especially if the application has an educational purpose, because they are more likely to need an extra motivation to use it than adults. Given that, a new subfield of Human-Computer Interaction appeared with special concerns related to children’s applications and how they interact with them: Child-Computer Interaction. When creating children’s technology the concept of ubiquity seems to rise almost naturally. The idea of children interacting with technology without even noticing it seems perfect. This may be achieved if the interactions are based on everyday objects and actions children are used to. The purpose of this thesis is to create a tool that enables children to build their own educational games, based on physical objects with which they usually interact. This idea follows a Learning-by-Teaching approach in which children are given the instructor’s role. Researchers have found that the best way to create children’s software is to let them take an active part on the construction process. Bearing that in mind three design sessions were conducted with children, based on the Bluebells Method, so they could give us the insight needed to create an intuitive application. Finally, usability tests were made to the created prototype in order not only to study its’ usability but also to understand if children’s motivation to create their own game engages them into learning more about the application’s subject.
Dourado, Antonio Miguel Batista. « Modelo de especificação de interfaces tangíveis de mesa TTUI-SM ». Universidade Federal de São Carlos, 2012. https://repositorio.ufscar.br/handle/ufscar/508.
Texte intégralFinanciadora de Estudos e Projetos
In the scenario of computational interfaces development, researches efforts aim to offer new ways of interaction that are closer to the natural way which humans interact with the real world. Amongst the diversity of interface modalities, the tabletop tangible interfaces make the link between physical objects and virtual objects, making possible to "grasp" the interface and interact with it physically, also counting on multitouch interactions. However, in the development process of this kind of interface, there is a lack of specification s model that supports, not only the physical objects interaction, but multitouch interactions as well, and that organizes and classifies the specification in a more agile manner, easier to document and implement. Thus, this work presents a new tabletop tangible user interface specification model, TTUI-SM, that classifies and organizes the interface element specification within many components. A diagramatic tool, TTUI-SMT, was developed based on this model, aiming to make the interface specification and development faster, easier and automatized. To validate the model and tool, two studycases were introduced and specified. An experiment was conducted to evaluate both model and tool, resulting in the comprovation, through questionnaires analysis, of the proposed benefits.
No cenário de desenvolvimento de interfaces computacionais, os avanços nas pesquisas buscam oferecer novas formas de interação que se aproximam da forma natural com que o homem interage com o mundo real. Dentre as diversas interfaces avançadas, as interfaces tangíveis de mesa (tabletop), promovem a ligação entre objetos físicos e objetos virtuais, possibilitando ao usuário interagir com objetos digitais por meio do ambiente físico, e também por meio de interações multitoques. Entretanto, o processo de desenvolvimento deste tipo de interface carece de um modelo de especificação que contemple, além das interações por meio de objetos, interações multitoques e que organize e classifique a especificação de uma maneira mais ágil e mais fácil de documentar e implementar. Assim, este trabalho apresenta um novo modelo de especificação de elementos de interface tangível de mesa, denominado TTUI-SM, que organiza a especificação de elementos de interface em diversos componentes. Uma ferramenta diagramática, o TTUI-SMT, baseada neste modelo de especificação, também foi desenvolvida visando agilizar, facilitar e automatizar o processo de especificação da interface e do seu desenvolvimento. Para validar o modelo e a ferramenta, dois estudos de caso foram introduzidos e especificados. Um experimento foi conduzido para avaliar o modelo e a ferramenta e, por meio de questionários, os benefícios propostos foram validados.
Gillet, Alexandre. « Interface tangible pour la modélisation moléculaire ». Paris 7, 2007. http://www.theses.fr/2007PA077178.
Texte intégralThe evolving technology of computer auto-fabrication makes it possible to produce physical models for complex biological molecules and assemblies. Augmented reality has recently developed as a computer interface technology that enables the mixing of real world objects and computer generated graphics. We report an application that demonstrates the use of auto-fabricated tangible models and augmented reality for research and communication in molecular biology. We have extended our molecular modeling environment, PMV, to support the fabrication of a wide variety of physical molecular models, and to adapt an augmented reality System that allows virtual 3-D representations to be overlaid onto the tangible molecular models. Users can easily change the overlaid information, switching between different representations of the molecule, displays of molecular properties, or dynamic information. The physical models provide a powerful, intuitive interface for manipulating the computer models, streamlining the interface between human intent. The physical model, and the computational activity
Shkirando, Elizaveta. « Tangible interfaces for children’s mental healthcare ». Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23295.
Texte intégralAl-Megren, Shiroq. « A tangible user interface for interactive data visualisation ». Thesis, University of Leeds, 2016. http://etheses.whiterose.ac.uk/13819/.
Texte intégralGallardo, Grassot Daniel 1984. « Expanding tangible tabletop interfaces beyond the display ». Doctoral thesis, Universitat Pompeu Fabra, 2015. http://hdl.handle.net/10803/292735.
Texte intégralThe rising popularity of interactive tabletops and surfaces is spawning research and innovation in a wide variety of areas, including hardware and software technologies, interaction design and novel interaction techniques, all of which seek to promote richer, more powerful and more natural interaction modalities. Among these modalities, combined interaction on and above the surface, both with gestures and with tangible objects, is a very promising area. This dissertation is about expanding tangible and tabletops surfaces beyond the display by exploring and developing a system from the three different perspectives: hardware, software, and interaction design. This dissertation, studies and summarizes the distinctive affordances of conventional 2D tabletop devices, with a vast literature review and some additional use cases developed by the author for supporting these findings, and subsequently explores the novel and not yet unveiled potential affordances of 3D-‐augmented tabletops. It overviews the existing hardware solutions for conceiving such a device, and applies the needed hardware modifications to an existing prototype developed and rendered to us by Microsoft Research Cambridge. For accomplishing the interaction purposes, it is developed a vision system for 3D interaction that extends conventional 2D tabletop tracking for the tracking of hand gestures, 6DoF markers and on-‐surface finger interaction. It finishes by conceiving a complete software framework solution, for the development and implementation of such type of applications that can benefit from these novel 3D interaction techniques, and implements and test several software prototypes as proof of concepts, using this framework. With these findings, it concludes presenting continuous tangible interaction gestures and proposing a novel classification for 3D tangible and tabletop gestures.
Brave, Scott Brenner 1973. « Tangible interfaces for remote communication and collaboration ». Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/29140.
Texte intégralUllmer, Brygg Anders. « Models and mechanisms for tangible user interfaces ». Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/29129.
Texte intégralFlyckt, Magnus. « Cubieo : Ambiguity in Tangible Collaborative User Interfaces ». Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19640.
Texte intégralLivres sur le sujet "Interfacce Tangibili"
Dragana, Radojičić, dir. Making the intangible tangible : The new interface of cultural heritage. Beograd : Institute of Etnography SASA, 2009.
Trouver le texte intégralBeil, Benjamin, Gundolf S. Freyermuth, Hanns Christian Schmidt et Raven Rusch, dir. Playful Materialities. Bielefeld, Germany : transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462003.
Texte intégralKappers, Astrid M. L. Haptics : Generating and Perceiving Tangible Sensations : International Conference, EuroHaptics 2010, Amsterdam, July 8-10, 2010. Proceedings. Berlin, Heidelberg : Springer-Verlag Bberlin Heidelberg, 2010.
Trouver le texte intégralHornecker, Eva, et Orit Shaer. Tangible User Interfaces : Past, Present and Future Directions. Now Publishers, 2010.
Trouver le texte intégralChapitres de livres sur le sujet "Interfacce Tangibili"
Baldwin, Mark S., Rushil Khurana, Duncan McIsaac, Yuqian Sun, Tracy Tran, Xiaoyi Zhang, James Fogarty, Gillian R. Hayes et Jennifer Mankoff. « Tangible Interfaces ». Dans Human–Computer Interaction Series, 715–35. London : Springer London, 2019. http://dx.doi.org/10.1007/978-1-4471-7440-0_36.
Texte intégralShamilov, Elias, Nirit Gavish, Hagit Krisher et Eran Horesh. « Tangible User Interface ». Dans Engineering Psychology and Cognitive Ergonomics, 471–79. Cham : Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91122-9_38.
Texte intégralPreim, Bernhard, et Raimund Dachselt. « Tangible User Interfaces ». Dans Interaktive Systeme, 629–93. Berlin, Heidelberg : Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-45247-5_12.
Texte intégralZatulovsky, Daniel, et Jihad El-Sana. « Tangible Stickers : A Sensor Based Tangible User Interface ». Dans Virtual Reality and Augmented Reality, 297–304. Cham : Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3_19.
Texte intégralSpindler, Martin, Victor Cheung et Raimund Dachselt. « Dynamic Tangible User Interface Palettes ». Dans Human-Computer Interaction – INTERACT 2013, 159–76. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40498-6_12.
Texte intégralHuang, Jiung-Yao, Yong-Zeng Yeo, Lin Huei et Chung-Hsien Tsai. « Image-Based Wearable Tangible Interface ». Dans Advances in Intelligent Systems and Applications - Volume 2, 455–64. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35473-1_46.
Texte intégralKyung, Ki-Uk, et Junseok Park. « A Motion-Based Handheld Haptic Interface ». Dans Haptics : Generating and Perceiving Tangible Sensations, 277–82. Berlin, Heidelberg : Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14075-4_40.
Texte intégralGarcía-Canseco, Eloísa, Alain Ayemlong-Fokem, Alex Serrarens et Maarten Steinbuch. « A Haptic Gearshift Interface for Cars ». Dans Haptics : Generating and Perceiving Tangible Sensations, 315–20. Berlin, Heidelberg : Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14075-4_46.
Texte intégralIshii, Hiroshi. « Tangible Bits : Coupling Physicality and Virtuality Through Tangible User Interfaces ». Dans Mixed Reality, 229–47. Berlin, Heidelberg : Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_13.
Texte intégralMahler, Thorsten, Marc Hermann et Michael Weber. « Mobile Interfaces in Tangible Mnemonics Interaction ». Dans Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 58–66. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02580-8_7.
Texte intégralActes de conférences sur le sujet "Interfacce Tangibili"
Bozgeyikli, Lai Lila, et Evren Bozgeyikli. « Tangiball : Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality ». Dans 2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR). IEEE, 2022. http://dx.doi.org/10.1109/vr51125.2022.00103.
Texte intégralDarley, Natalia Toralles, Tatiana Aires Tavares, Vinicius Costa, Gilberto Collares et Viviane Terra. « Tangible Interfaces ». Dans IHC 2017 : Brazilian Symposium on Human Factors in Computing Systems. New York, NY, USA : ACM, 2017. http://dx.doi.org/10.1145/3160504.3160582.
Texte intégralBlackwell, Alan F., et Darren Edge. « Articulating tangible interfaces ». Dans the 3rd International Conference. New York, New York, USA : ACM Press, 2009. http://dx.doi.org/10.1145/1517664.1517693.
Texte intégralBonnard, Quentin, Patrick Jermann, Amanda Legge, Frédéric Kaplan et Pierre Dillenbourg. « Tangible paper interfaces ». Dans the 2012 ACM international conference. New York, New York, USA : ACM Press, 2012. http://dx.doi.org/10.1145/2396636.2396658.
Texte intégralJennings, Pamela. « Tangible social interfaces ». Dans the 5th conference. New York, New York, USA : ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056249.
Texte intégralSavary, Matthieu, Diemo Schwarz, Denis Pellerin, Florence Massin, Christian Jacquemin et Roland Cahen. « Dirty tangible interfaces ». Dans CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA : ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2479592.
Texte intégralChen, Chun-Wen, Kevin C. Tseng et Shaofu Chang. « Modeling a Tangible User Interface for Navigation in an Information Space ». Dans Applied Human Factors and Ergonomics Conference. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001296.
Texte intégralNowacka, Diana, et David Kirk. « Tangible autonomous interfaces (TAIs) ». Dans the 8th International Conference. New York, New York, USA : ACM Press, 2013. http://dx.doi.org/10.1145/2540930.2540942.
Texte intégralHarjuniemi, Emmi. « Soft tangible user interfaces ». Dans MUM '16 : 15th International Conference on Mobile and Ubiquitous Multimedia. New York, NY, USA : ACM, 2016. http://dx.doi.org/10.1145/3012709.3018008.
Texte intégralGilutz, Shuli, Sandra Calvert, Kathleen Kremer, Barbara Chamberlin et Geri Gay. « Tangible interfaces for children ». Dans the 2012 ACM annual conference extended abstracts. New York, New York, USA : ACM Press, 2012. http://dx.doi.org/10.1145/2212776.2212402.
Texte intégralRapports d'organisations sur le sujet "Interfacce Tangibili"
Tadros, Mariz, Sofya Shabab et Amy Quinn-Graham. Violence and Discrimination Against Women of Religious Minority Backgrounds in Iraq. Institute of Development Studies, décembre 2022. http://dx.doi.org/10.19088/creid.2022.025.
Texte intégralKelly, Luke. Lessons Learned on Cultural Heritage Protection in Conflict and Protracted Crisis. Institute of Development Studies (IDS), avril 2021. http://dx.doi.org/10.19088/k4d.2021.068.
Texte intégralSett, Dominic, Florian Waldschmidt, Alvaro Rojas-Ferreira, Saut Sagala, Teresa Arce Mojica, Preeti Koirala, Patrick Sanady et al. Climate and disaster risk analytics tool for adaptive social protection. United Nations University - Institute for Environment and Human Security, mars 2022. http://dx.doi.org/10.53324/wnsg2302.
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