Littérature scientifique sur le sujet « Game habit »
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Articles de revues sur le sujet "Game habit"
Leling, Apliana Kodu, Sirli Mardianna Trishinta, and Tantry Ajeng Parnawati. "Association Between The Level of Habit of Playing Online Games and Social Behavior In Adolescents." Care : Jurnal Ilmiah Ilmu Kesehatan 12, no. 3 (2024): 499–507. https://doi.org/10.33366/jc.v12i3.6408.
Texte intégralJiang, Nan, Manmeet Kaur, Mohd Muttaqin Bin Mohd Adnan, Jason James Turner, and See Kwong Goh. "Development of Habitual Behaviour in Online Social Gaming." International Journal of Cyber Behavior, Psychology and Learning 11, no. 1 (2021): 20–37. http://dx.doi.org/10.4018/ijcbpl.2021010102.
Texte intégralNudin Nudin, Wa Ode Reska Prasetya, and Wa Ode Arwati Wangi. "Edukasi Kelompok Dalam Mengurangi Kecanduan Bermain Game Terhadap Siswa SD." Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan 1, no. 3 (2024): 94–103. http://dx.doi.org/10.62383/aksinyata.v1i3.303.
Texte intégralPrilian, Elvin Eka, Mario Dani, Runi Prameswari, and Peri Akbar Manaf. "To Whale or Not to Whale: Repeated Purchase Behavior Paid Players in Genshin Impact." Indonesian Journal of Multidisciplinary Science 2, no. 10 (2023): 3293–307. http://dx.doi.org/10.55324/ijoms.v2i10.580.
Texte intégralYusnizal, Firdaus Yulia Pebrianti dan Titi Andriyani. "PENGARUH KECANDUAN GAME ONLINE TERHADAP PERILAKU KONSUMTIF SISWA PENGGUNA GAME ONLINE." JURNAL RISET TERAPAN AKUNTANSI 2, no. 2 (2020): 169–80. https://doi.org/10.5281/zenodo.3840736.
Texte intégralGe, Qi, Brad R. Humphreys, and Kun Zhou. "Are Fair Weather Fans Affected by Weather? Rainfall, Habit Formation, and Live Game Attendance." Journal of Sports Economics 21, no. 3 (2019): 304–22. http://dx.doi.org/10.1177/1527002519885427.
Texte intégralSuliswati, Suliswati, and Indriana Rakhmawati. "Hubungan Kebiasaan Bermain Video Game dengan Perkembangan Sosial Anak Sekolah Dasar (SD)." JKEP 3, no. 1 (2018): 66–80. http://dx.doi.org/10.32668/jkep.v3i1.202.
Texte intégralLi, Mengjun, and Ayoung Suh. "We-intention to continue playing mobile multiplayer games: the role of social play habit." Internet Research 31, no. 4 (2021): 1153–76. http://dx.doi.org/10.1108/intr-04-2020-0208.
Texte intégralFebriani, Vania Wahyu, T. Brenda Chandrawati, and Albertus Dwiyoga Widiantoro. "Designing Education Game to Choose Hygiene and Healthy Snacks for Children." SISFORMA 2, no. 2 (2017): 27. http://dx.doi.org/10.24167/sisforma.v2i2.619.
Texte intégralCarvalho, Darlinton Barbosa Feres, Daniel Bueno Domingueti, Sandro Martins De Almeida Santos, and Diego Roberto Colombo Dias. "A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation." JMIR Serious Games 7, no. 4 (2019): e11151. http://dx.doi.org/10.2196/11151.
Texte intégralThèses sur le sujet "Game habit"
Durante, Raphael Dall´anese. "Considerações sobre o caráter da liberdade no jogo entre homem e aparelho." Universidade Presbiteriana Mackenzie, 2009. http://tede.mackenzie.br/jspui/handle/tede/2029.
Texte intégralFERRARI, AMBRA. "DIGITAL HUMANITY. Do Users' Gaming Habits Affect the Perceived Human-Likeness of Virtual Agents in a Simulated Human Interaction?" Doctoral thesis, Università degli Studi di Milano-Bicocca, 2021. http://hdl.handle.net/10281/315494.
Texte intégralMarston, Hannah. "Wii like to play too : computer gaming habits of older adults." Thesis, Teesside University, 2010. http://hdl.handle.net/10149/112681.
Texte intégralFrandsen, Filip. "The Impact of Visual Properties on Player Habits and Game Sessions." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326119.
Texte intégralGidlöf, Lisa, and Belay Hermela Retta. "Habits related to television, computer games and eating among school children in a rural and an urban area of Thailand." Thesis, Uppsala universitet, Institutionen för folkhälso- och vårdvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-144464.
Texte intégralTodd, C. Stan (Charles Stan). "Food Habits, Dietary Overlap and Electivity of Non-Game Insectivorous Fishes in an Ozark Foothills Stream." Thesis, North Texas State University, 1985. https://digital.library.unt.edu/ark:/67531/metadc503873/.
Texte intégralKollock, Roger Olen. "The relationship between video game playing habits and reaction time in both males and females of different age groups." [Johnson City, Tenn. : East Tennessee State University], 2004. https://dc.etsu.edu/etd/890.
Texte intégralVintetjärn, Björn. "Video Games – a Source of Knowledge? - an investigation amongst youths about their thoughts on their video gaming habits." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-36462.
Texte intégralAmarius, Sebastian, and Oliver Fredriksson. "Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44779.
Texte intégralTuğsal, Fatma Kübra. "Examination of primary school children's playing habits through digital puzzle games, and the impact of non-educational commercial puzzle games on the development of logical thinking in primary school children : An ethnographic case study with Supaplex." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16176.
Texte intégralLivres sur le sujet "Game habit"
National Cancer Institute (U.S.), ed. Beat the smokeless habit: Game plan for success. 3rd ed. National Institutes of Health, National Cancer Institute, 1993.
Trouver le texte intégralRuth, Bennett, ed. Kick the TV habit!: A simple program for changing your family's television viewing and video game habits. Penguin Books, 1994.
Trouver le texte intégralHabit changers: 81 game-changing mantras to mindfully realize your goals. 2016.
Trouver le texte intégralCanio, Francesca De. The New Social Game : Sharing Economy and Digital Revolution: Into the Change of Consumers' Habit. EGEA Spa - Bocconi University Press, 2017.
Trouver le texte intégralKreienbrink, Kai. Focus in Your Life, Better Life, Reflection Journal, Game-Changing, Habit in Your Life, Positive Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Better Life, Reflection Journal, Focus in Your Life, Game-Changing, Positive Life, Habit in Your Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Focus in Your Life, Better Life, Habit in Your Life, Reflection Journal, Game-Changing, Positive Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Habit in Your Life, Positive Life, Focus in Your Life, Reflection Journal, Game-Changing, Better Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Habit in Your Life, Focus in Your Life, Game-Changing, Positive Life, Reflection Journal, Better Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Habit in Your Life, Better Life, Game-Changing, Reflection Journal, Focus in Your Life, Positive Life. Independently Published, 2021.
Trouver le texte intégralChapitres de livres sur le sujet "Game habit"
Foster, Peter. "Habit." In The Long Game: Sustaining a Successful Career in Teaching. Routledge, 2024. https://doi.org/10.4324/9781003453154-14.
Texte intégralRicchiuti, Diego. "Habit Loop and Operant Conditioning." In Game Design Tools. CRC Press, 2022. http://dx.doi.org/10.1201/9781003229438-13.
Texte intégralSchillaci, Domenico, Salvatore Di Dio, and Mauro Filippi. "Sustainable Mobility as a Sport." In Springer Series in Design and Innovation. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-49811-4_70.
Texte intégralJennings, Stephanie C. "Autoethnographic Denial." In Historiographies of Game Studies. punctum books, 2025. https://doi.org/10.53288/0441.1.20.
Texte intégralXie, Qitong, and Wei Yu. "The Interaction Design of AR Game Based on Hook Model for Children's Environmental Habit Formation." In Communications in Computer and Information Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90176-9_61.
Texte intégralFoster, Peter. "Embedding Habits – Notes for Leaders." In The Long Game: Sustaining a Successful Career in Teaching. Routledge, 2024. https://doi.org/10.4324/9781003453154-15.
Texte intégralDi Dio, Salvatore, Enza Lissandrello, Domenico Schillaci, Brunella Caroleo, Andrea Vesco, and Ingwio D’Hespeel. "MUV: A Game to Encourage Sustainable Mobility Habits." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11548-7_6.
Texte intégralFinzer, William. "Games, Data, and Habits of Mind." In Mit Werkzeugen Mathematik und Stochastik lernen – Using Tools for Learning Mathematics and Statistics. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03104-6_6.
Texte intégralRaateland, Wouter, Konstantinos Chronas, Tim Wissel, et al. "A Serious Game for Students to Acquire Productivity Habits." In Lecture Notes in Computer Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63464-3_32.
Texte intégralCabascango, Sara, Ismael Andrango, and Graciela Guerrero. "Fostering Healthy Food Habits Through Video Games." In Sustainable, Innovative and Intelligent Societies and Cities. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-30514-6_9.
Texte intégralActes de conférences sur le sujet "Game habit"
Adiputra, Indra, and Muhammad Iqbal Nurfauzan. "Welcome to Mobile Legends: Unravel the Effects of Habit, Visual Authority, and Hedonic Motivation on In-Game Purchases." In 2024 International Conference on Information Management and Technology (ICIMTech). IEEE, 2024. https://doi.org/10.1109/icimtech63123.2024.10780806.
Texte intégralSingh, Anmol, and Anmol Aggarwal. "Unveiling the Gamer Landscape: A Statistical Analysis of Gaming Habits and Mental Health." In 2024 15th International Conference on Computing Communication and Networking Technologies (ICCCNT). IEEE, 2024. http://dx.doi.org/10.1109/icccnt61001.2024.10726202.
Texte intégralLiao, Chang-Yen, Wan-Chen Chang, and Tak-Wai Chan. "Cultivating Students' Good Habit for Writing in a Portfolio Management Game." In 2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI). IEEE, 2017. http://dx.doi.org/10.1109/iiai-aai.2017.76.
Texte intégralBezerra, Daniel Filgueira, Filipe Calegario, Giordano Cabral, and Geber Ramalho. "MySoundtrack: a tool for personalized and adaptive music listening while playing games." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19663.
Texte intégralSolanki, Chaitanya, and Deepak J. Mathew. "Habit and perception towards games and game-based learning in India: A survey study of awareness and experience with digital games." In Proceedings of DiGRA 2022 Conference: Bringing Worlds Together. Digitial Games Research Association DiGRA, 2022. https://doi.org/10.26503/dl.v2022i1.1337.
Texte intégralAnand, Swetha, and Cecilia Xi Wang. "Interdisciplinary education using game design for electronic waste." In AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004345.
Texte intégralRocha, Gabriel Lopes, João Teixeira Araújo, and Flávio Luiz Schiavoni. "Ha Dou Ken Music: Mapping a joysticks as a musical controller." In Simpósio Brasileiro de Computação Musical. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sbcm.2019.10425.
Texte intégralLange, Ryan. "Video game habits." In the 2007 conference. ACM Press, 2007. http://dx.doi.org/10.1145/1328202.1328242.
Texte intégralKONG, CHUIBIN, and TING GU. "STUDY ON THE TRAINING STRATEGY OF STUDENTS MAJORING IN PRESCHOOL EDUCATION." In 2023 9TH INTERNATIONAL SYMPOSIUM ON SOCIAL SCIENCE. Destech Publications, Inc., 2023. http://dx.doi.org/10.12783/dtssehs/isss2023/36066.
Texte intégralЗароднюк, Галина Владимировна, and Илья Валерьевич Бобров. "ON THE QUESTION OF THE PEDAGOGICAL IMPORTANCE OF THE USE OF OUTDOOR GAMES." In Psychology, sports science and medicine: сборник статей международной научной конференции (Кингисепп, Апрель 2023). Crossref, 2023. http://dx.doi.org/10.37539/230426.2023.35.38.002.
Texte intégralRapports d'organisations sur le sujet "Game habit"
Nelson Kakulla, Brittne. Gaming Attitudes and Habits of the 50+ Gamer: Infographic. AARP Research, 2019. http://dx.doi.org/10.26419/res.00328.002.
Texte intégralAnderson, G. Oscar. Video Games: Attitudes and Habits of Adults Age 50-Plus. AARP Research, 2016. http://dx.doi.org/10.26419/res.00125.001.
Texte intégralGeisthardt, Eric, Burton Suedel, and John Janssen. Monitoring the Milwaukee Harbor breakwater : an Engineering With Nature® (EWN®) demonstration project. Engineer Research and Development Center (U.S.), 2021. http://dx.doi.org/10.21079/11681/40022.
Texte intégralOsorio, Itzel, Camillie Delevaux, Ricardo Perez-Cuevas, et al. Associated Factors of Healthy Lifestyle in the Bahamas. Inter-American Development Bank, 2018. http://dx.doi.org/10.18235/0009376.
Texte intégralInforme sobre o proxecto para a implantación dunha industria de fibra téxtil a base de celulosa e as súas infraestruturas asociadas. Consello da Cultura Galega, 2024. http://dx.doi.org/10.17075/piiftbcia.2024.
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