Littérature scientifique sur le sujet « Game habit »
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Articles de revues sur le sujet "Game habit"
Suliswati, Suliswati, and Indriana Rakhmawati. "Hubungan Kebiasaan Bermain Video Game dengan Perkembangan Sosial Anak Sekolah Dasar (SD)." JKEP 3, no. 1 (2018): 66–80. http://dx.doi.org/10.32668/jkep.v3i1.202.
Texte intégralJiang, Nan, Manmeet Kaur, Mohd Muttaqin Bin Mohd Adnan, Jason James Turner, and See Kwong Goh. "Development of Habitual Behaviour in Online Social Gaming." International Journal of Cyber Behavior, Psychology and Learning 11, no. 1 (2021): 20–37. http://dx.doi.org/10.4018/ijcbpl.2021010102.
Texte intégralHairunisa, Indah. "The THE DESCRIPTION AND THE IMPACT OF PLAYING ONLINE GAME ON PHARMACY STUDENTS IN SAMARINDA." Jurnal Ilmu Kesehatan 7, no. 1 (2019): 12–17. http://dx.doi.org/10.30650/jik.v7i1.255.
Texte intégralCarvalho, Darlinton Barbosa Feres, Daniel Bueno Domingueti, Sandro Martins De Almeida Santos, and Diego Roberto Colombo Dias. "A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation." JMIR Serious Games 7, no. 4 (2019): e11151. http://dx.doi.org/10.2196/11151.
Texte intégralLi, Mengjun, and Ayoung Suh. "We-intention to continue playing mobile multiplayer games: the role of social play habit." Internet Research 31, no. 4 (2021): 1153–76. http://dx.doi.org/10.1108/intr-04-2020-0208.
Texte intégralFebriani, Vania Wahyu, T. Brenda Chandrawati, and Albertus Dwiyoga Widiantoro. "Designing Education Game to Choose Hygiene and Healthy Snacks for Children." SISFORMA 2, no. 2 (2017): 27. http://dx.doi.org/10.24167/sisforma.v2i2.619.
Texte intégralKuswantoro, RB Hendri. "Minat Memainkan Game Edukasi Berbasis Smartphone (Studi Kasus Pada Minat Komunitas Gamer Semarang Memainkan Game Bubble Zoo Collect )." Journal of Animation and Games Studies 4, no. 1 (2018): 51–72. http://dx.doi.org/10.24821/jags.v4i1.2121.
Texte intégralFebriani, Vania Wahyu, Brenda Chandrawati, and Dwiyoga Widiantoro. "Making Education Game to Choose Healthy Snacks for Children." SISFORMA 3, no. 1 (2017): 26. http://dx.doi.org/10.24167/sisforma.v3i1.621.
Texte intégralVuong, Quan-Hoang, Manh-Toan Ho, Viet-Phuong La, Tam-Tri Le, Thanh Huyen T. Nguyen, and Minh-Hoang Nguyen. "A Multinational Data Set of Game Players' Behaviors in a Virtual World and Environmental Perceptions." Data Intelligence 3, no. 4 (2021): 606–30. http://dx.doi.org/10.1162/dint_a_00111.
Texte intégralYonathan, Orville, and Sinta Paramita. "Representasi Budaya Termarginalisasi dalam Game." Koneksi 5, no. 1 (2021): 194. http://dx.doi.org/10.24912/kn.v5i1.10234.
Texte intégralThèses sur le sujet "Game habit"
Durante, Raphael Dall´anese. "Considerações sobre o caráter da liberdade no jogo entre homem e aparelho." Universidade Presbiteriana Mackenzie, 2009. http://tede.mackenzie.br/jspui/handle/tede/2029.
Texte intégralFERRARI, AMBRA. "DIGITAL HUMANITY. Do Users' Gaming Habits Affect the Perceived Human-Likeness of Virtual Agents in a Simulated Human Interaction?" Doctoral thesis, Università degli Studi di Milano-Bicocca, 2021. http://hdl.handle.net/10281/315494.
Texte intégralMarston, Hannah. "Wii like to play too : computer gaming habits of older adults." Thesis, Teesside University, 2010. http://hdl.handle.net/10149/112681.
Texte intégralFrandsen, Filip. "The Impact of Visual Properties on Player Habits and Game Sessions." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326119.
Texte intégralGidlöf, Lisa, and Belay Hermela Retta. "Habits related to television, computer games and eating among school children in a rural and an urban area of Thailand." Thesis, Uppsala universitet, Institutionen för folkhälso- och vårdvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-144464.
Texte intégralTodd, C. Stan (Charles Stan). "Food Habits, Dietary Overlap and Electivity of Non-Game Insectivorous Fishes in an Ozark Foothills Stream." Thesis, North Texas State University, 1985. https://digital.library.unt.edu/ark:/67531/metadc503873/.
Texte intégralKollock, Roger Olen. "The relationship between video game playing habits and reaction time in both males and females of different age groups." [Johnson City, Tenn. : East Tennessee State University], 2004. https://dc.etsu.edu/etd/890.
Texte intégralVintetjärn, Björn. "Video Games – a Source of Knowledge? - an investigation amongst youths about their thoughts on their video gaming habits." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-36462.
Texte intégralAmarius, Sebastian, and Oliver Fredriksson. "Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44779.
Texte intégralTuğsal, Fatma Kübra. "Examination of primary school children's playing habits through digital puzzle games, and the impact of non-educational commercial puzzle games on the development of logical thinking in primary school children : An ethnographic case study with Supaplex." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16176.
Texte intégralLivres sur le sujet "Game habit"
National Cancer Institute (U.S.), ed. Beat the smokeless habit: Game plan for success. 3rd ed. National Institutes of Health, National Cancer Institute, 1993.
Trouver le texte intégralRuth, Bennett, ed. Kick the TV habit!: A simple program for changing your family's television viewing and video game habits. Penguin Books, 1994.
Trouver le texte intégralHabit changers: 81 game-changing mantras to mindfully realize your goals. 2016.
Trouver le texte intégralCanio, Francesca De. The New Social Game : Sharing Economy and Digital Revolution: Into the Change of Consumers' Habit. EGEA Spa - Bocconi University Press, 2017.
Trouver le texte intégralKreienbrink, Kai. Focus in Your Life, Better Life, Reflection Journal, Game-Changing, Habit in Your Life, Positive Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Better Life, Reflection Journal, Focus in Your Life, Game-Changing, Positive Life, Habit in Your Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Focus in Your Life, Better Life, Habit in Your Life, Reflection Journal, Game-Changing, Positive Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Habit in Your Life, Positive Life, Focus in Your Life, Reflection Journal, Game-Changing, Better Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Habit in Your Life, Focus in Your Life, Game-Changing, Positive Life, Reflection Journal, Better Life. Independently Published, 2021.
Trouver le texte intégralKreienbrink, Kai. Habit in Your Life, Better Life, Game-Changing, Reflection Journal, Focus in Your Life, Positive Life. Independently Published, 2021.
Trouver le texte intégralChapitres de livres sur le sujet "Game habit"
Ricchiuti, Diego. "Habit Loop and Operant Conditioning." In Game Design Tools. CRC Press, 2022. http://dx.doi.org/10.1201/9781003229438-13.
Texte intégralXie, Qitong, and Wei Yu. "The Interaction Design of AR Game Based on Hook Model for Children's Environmental Habit Formation." In Communications in Computer and Information Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90176-9_61.
Texte intégralDi Dio, Salvatore, Enza Lissandrello, Domenico Schillaci, Brunella Caroleo, Andrea Vesco, and Ingwio D’Hespeel. "MUV: A Game to Encourage Sustainable Mobility Habits." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11548-7_6.
Texte intégralFinzer, William. "Games, Data, and Habits of Mind." In Mit Werkzeugen Mathematik und Stochastik lernen – Using Tools for Learning Mathematics and Statistics. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03104-6_6.
Texte intégralRaateland, Wouter, Konstantinos Chronas, Tim Wissel, et al. "A Serious Game for Students to Acquire Productivity Habits." In Lecture Notes in Computer Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63464-3_32.
Texte intégralRaubal, Martin, Dominik Bucher, and Henry Martin. "Geosmartness for Personalized and Sustainable Future Urban Mobility." In Urban Informatics. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8983-6_6.
Texte intégralJiang, Nan, Manmeet Kaur, Mohd Muttaqin Bin Mohd Adnan, Jason James Turner, and See Kwong Goh. "Development of Habitual Behaviour in Online Social Gaming." In Research Anthology on Game Design, Development, Usage, and Social Impact. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-7589-8.ch054.
Texte intégral"Habit can Be a Pitfall." In Winning the Mental Game on Wall Street. CRC Press, 2000. http://dx.doi.org/10.1201/9781420033090.ch73.
Texte intégralLindsey, Marley-Vincent. "Gaming before E-Sports." In Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0261-6.ch008.
Texte intégral"Academic Training." In Enhancing Education and Training Initiatives Through Serious Games. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3689-5.ch004.
Texte intégralActes de conférences sur le sujet "Game habit"
Liao, Chang-Yen, Wan-Chen Chang, and Tak-Wai Chan. "Cultivating Students' Good Habit for Writing in a Portfolio Management Game." In 2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI). IEEE, 2017. http://dx.doi.org/10.1109/iiai-aai.2017.76.
Texte intégralBezerra, Daniel Filgueira, Filipe Calegario, Giordano Cabral, and Geber Ramalho. "MySoundtrack: a tool for personalized and adaptive music listening while playing games." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19663.
Texte intégralRocha, Gabriel Lopes, João Teixeira Araújo, and Flávio Luiz Schiavoni. "Ha Dou Ken Music: Mapping a joysticks as a musical controller." In Simpósio Brasileiro de Computação Musical. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sbcm.2019.10425.
Texte intégralLange, Ryan. "Video game habits." In the 2007 conference. ACM Press, 2007. http://dx.doi.org/10.1145/1328202.1328242.
Texte intégralSchillaci, Domenico, Salvatore Di Dio, Mauro Filippi, and Francesco Massa. "Gamification or Game Design? A case study in the field of sustainable commuting." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002741.
Texte intégralRogers, Katja, and Michael Weber. "Audio Habits and Motivations in Video Game Players." In AM'19: Audio Mostly. ACM, 2019. http://dx.doi.org/10.1145/3356590.3356599.
Texte intégralNichol, Sophie, Elicia Lanham, and Greg Bowtell. "“Games are fun and aren’t just for boys” An Assessment of Female Game Players use and playing habits of Video Games." In 3rd Annual International Conference on Computer Games, Multimedia & Allied Technology. Global Science & Technology Forum, 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_064.
Texte intégralThomas, Michael. "Game Design and Technology Education: Collectible Card Games for Teaching the Habits of Mind of Cybersecurity Professionals." In 2020 AERA Annual Meeting. AERA, 2020. http://dx.doi.org/10.3102/1583964.
Texte intégralAdaji, Ifeoma, Kiemute Oyibo, and Julita Vassileva. "ShopRight : A Game-Based Approach for Motivating Healthy Shopping Habits." In Proceedings of the 32nd International BCS Human Computer Interaction Conference. BCS Learning & Development, 2018. http://dx.doi.org/10.14236/ewic/hci2018.74.
Texte intégralGokcearslan, Armagan. "Digital game playing habits of graphic design students and the factors afecting their game choices." In 2013 IEEE 63rd Annual Conference International Council for Educational Media (ICEM). IEEE, 2013. http://dx.doi.org/10.1109/cicem.2013.6820175.
Texte intégralRapports d'organisations sur le sujet "Game habit"
Nelson Kakulla, Brittne. Gaming Attitudes and Habits of the 50+ Gamer: Infographic. AARP Research, 2019. http://dx.doi.org/10.26419/res.00328.002.
Texte intégralAnderson, G. Oscar. Video Games: Attitudes and Habits of Adults Age 50-Plus. AARP Research, 2016. http://dx.doi.org/10.26419/res.00125.001.
Texte intégralGeisthardt, Eric, Burton Suedel, and John Janssen. Monitoring the Milwaukee Harbor breakwater : an Engineering With Nature® (EWN®) demonstration project. Engineer Research and Development Center (U.S.), 2021. http://dx.doi.org/10.21079/11681/40022.
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