Littérature scientifique sur le sujet « Game development based learning »
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Articles de revues sur le sujet "Game development based learning"
Maindalkar, Advait, Sarvesh Gharat et Prof Vinod Rathod. « Learning Game Development Life Cycle through Project-Based Approach ». International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (30 avril 2018) : 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Texte intégralYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen et Chi-Yen Hsiung. « Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance ». International Journal of Engineering Education 2, no 1 (15 juin 2020) : 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Texte intégralLeitão, Rui, J. M. F. Rodrigues et Adérito Fernandes Marcos. « Game-Based Learning ». International Journal of Art, Culture and Design Technologies 4, no 1 (janvier 2014) : 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Texte intégralBennis, Lamyae, et Said Amali. « From Learning Game to Adaptive Ubiquitous Game Based Learning ». International Journal of Emerging Technologies in Learning (iJET) 14, no 16 (29 août 2019) : 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Texte intégralRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam et BQ Desy Hardianti. « Serious Game Development Model Based on the Game-Based Learning Foundation ». Journal of ICT Research and Applications 15, no 3 (28 décembre 2021) : 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Texte intégralHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen et Ming-Hour Yang. « Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education ». Sustainability 14, no 3 (20 janvier 2022) : 1172. http://dx.doi.org/10.3390/su14031172.
Texte intégralHartt, Maxwell, Hadi Hosseini et Mehrnaz Mostafapour. « Game On : Exploring the Effectiveness of Game-based Learning ». Planning Practice & ; Research 35, no 5 (16 juin 2020) : 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Texte intégralLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe et Jennifer L. Sabourin. « Serious Games Get Smart : Intelligent Game-Based Learning Environments ». AI Magazine 34, no 4 (15 décembre 2013) : 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Texte intégralSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole et Erna Wahyuni. « Development of Game-Based Learning Applications to Increase Students’ Learning Motivation ». al-fikrah : Jurnal Manajemen Pendidikan 12, no 1 (8 juillet 2024) : 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Texte intégralSu, Yang Na. « Development of the Teaching Games System Based on Mobile Learning ». Applied Mechanics and Materials 685 (octobre 2014) : 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Texte intégralThèses sur le sujet "Game development based learning"
Covalciuc, Marina, et Gautier Kerleguer. « Leadership Competencies Development through Game-Based Learning ». Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85164.
Texte intégralDeRouin-Jessen, Renee. « GAME ON : THE IMPACT OF GAME FEATURES IN COMPUTER-BASED TRAINING ». Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3142.
Texte intégralPh.D.
Department of Psychology
Sciences
Psychology PhD
Deniozou, Thaleia. « Investigating the potential of mobile games as learning environments for independent adult skill development ». Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Texte intégralTang, Stephen. « A model-driven framework to support games development : an application to serious games ». Thesis, Liverpool John Moores University, 2013. http://researchonline.ljmu.ac.uk/4493/.
Texte intégralPatel, Jaitra. « Balance It ! : Designing a game-based learning tool for strategic sustainable development ». Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Texte intégralShearer, James D. « Development of a Digital Game-Based Learning Best Practices Checklist ». Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.
Texte intégralCress, Bradley D. « Design and Development of a Digital Game-Based Learning Module on Transportation ». Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Texte intégralAyub, Mohamad Nizam. « Game-Based learning (GBL) development in secure accommodation units in Scotland ». Thesis, University of the West of Scotland, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744764.
Texte intégralNguyen, Song Huyen Chau. « Impact of digital game-based learning to support students’ cognitive skills development for English language learning in Vietnam ». Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/206449/1/Song%20Huyen%20Chau_Nguyen_Thesis.pdf.
Texte intégralLindberg, Jesper, et Andreas Reyier. « Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning ». Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Texte intégralDigital games in today's society are becoming more common and have in the past few years been used in education and teaching around the world. Using games and technology in an education has both positive and negative impact on the students as well as the school. The positive aspects of technology lead to increased motivation and commitment among the students, but at the same time can lead to more negative factors, such as social isolation, expensive costs or a distraction that may adversely affect other courses in education. This report aims to be a support in selecting educational tools to be used for Game Design Based Learning (GDBL). This support consists of an evaluation model that can be used, for example, by teachers who wish to apply GDBL in their education. The work has been carried out with the support of the research strategy design and creation, where the development and the production of an artefact has taken place. The evaluation model has been designed using the current research strategy. The data collection for the work has been done by searching for training tools, including the search engine Google Search, along with relevant terms for the work, such as drag & drop. When applying GDBL and the choice of training tools, it takes into account both the opportunities offered by GDBL, but also the negative risks that exist. The evaluation model has also been tested on five different training tools to validate the evaluation model. These five training tools are Scratch, Kodu Game Lab, Kahoot, Quizizz and Twine. Finally, we found that two of the training tools are the most suitable for educational purposes. These were Kahoot and Quizizz, which are simple quiz games, that is, they do not require education or programming to be used in a classroom. This was based on an established scenario, which was to find a training tool for a program that focuses on graphic design.
Livres sur le sujet "Game development based learning"
Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen et Michitaka Hirose, dir. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.
Texte intégralFelicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA : Information Science Reference, 2013.
Trouver le texte intégralDeniz, Eseryel, Ge Xun et SpringerLink (Online service), dir. Assessment in Game-Based Learning : Foundations, Innovations, and Perspectives. New York, NY : Springer New York, 2012.
Trouver le texte intégralEdutainment, 2009 (2009 Banff Alta ). Learning by playing : Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg : Springer, 2009.
Trouver le texte intégral1974-, Chang Maiga, dir. Learning by playing : Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg : Springer, 2009.
Trouver le texte intégralKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). ru : INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Texte intégralM, Slator Brian, dir. Electric worlds in the classroom : Teaching and learning with role-based computer games. New York : Teachers College Press, 2006.
Trouver le texte intégralVahrusheva, Lyudmila. Development of mental activity of preschool children. ru : INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1093072.
Texte intégralIfenthaler, Dirk, Deniz Eseryel et Xun Ge, dir. Assessment in Game-Based Learning. New York, NY : Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.
Texte intégralAprea, Carmela, et Dirk Ifenthaler, dir. Game-based Learning Across the Disciplines. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.
Texte intégralChapitres de livres sur le sujet "Game development based learning"
Albright, Glenn. « Introduction to PK12 Professional Development Role-Play Simulation Technology ». Dans Advances in Game-Based Learning, 7–17. Cham : Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_2.
Texte intégralTorrente, Javier, Ángel del Blanco, Ángel Serrano-Laguna, José Ángel Vallejo-Pinto, Pablo Moreno-Ger et Baltasar Fernández-Manjón. « Towards Universal Game Development in Education ». Dans Advances in Web-Based Learning - ICWL 2012, 160–69. Berlin, Heidelberg : Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33642-3_17.
Texte intégralKhalid, Nikita. « Professional Development Simulations for K12 Educators to Address Social, Emotional, and Behavioral Concerns in the School Setting ». Dans Advances in Game-Based Learning, 115–26. Cham : Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_8.
Texte intégralTan, Wee Hoe, et Ivan Boo. « A Provisional Framework for Multimodal Evaluation : Establishing Serious Games Quality Label for Use in Training and Talent Development ». Dans Advances in Game-Based Learning, 163–83. Cham : Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_9.
Texte intégralYu, Jiaqi, et André R. Denham. « Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development ». Dans Game-based Learning Across the Disciplines, 245–71. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_11.
Texte intégralLópez-Forniés, Ignacio. « Game-Based Learning and Assessment of Creative Challenges Through Artefact Development ». Dans Smart Pedagogy of Game-based Learning, 1–20. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_1.
Texte intégralHirumi, Atsusi, et Christopher Stapleton. « Applying Pedagogy during Game Development to Enhance Game-Based Learning ». Dans Games : Purpose and Potential in Education, 127–62. Boston, MA : Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09775-6_6.
Texte intégralSisarica, Anja, et Neil Maiden. « An Emerging Model of Creative Game-Based Learning ». Dans Serious Games Development and Applications, 254–59. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_25.
Texte intégralHulpuş, Ioana, Manuel Fradinho et Conor Hayes. « On-the-Fly Adaptive Planning for Game-Based Learning ». Dans Case-Based Reasoning. Research and Development, 375–89. Berlin, Heidelberg : Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14274-1_28.
Texte intégralPfändler, Andrea Maria. « Development and Pilot Testing of a Financial Literacy Game for Young Adults : The Happy Life Game ». Dans Game-based Learning Across the Disciplines, 61–87. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_4.
Texte intégralActes de conférences sur le sujet "Game development based learning"
« Digital Ethnography Development Investigating Children's Agency in Minecraft ». Dans 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.020.
Texte intégral« Emergent Narratives in Project Based Software Development Education ». Dans 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.161.
Texte intégral« Development of the Learning Game Tile war ». Dans 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.085.
Texte intégral« Development of e-Learning Applications Using HoloLens and Mixed Reality ». Dans 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.126.
Texte intégral« Between Learning Objectives and Learning Experience : Methods for the Development of Game Based Learning Scenarios ». Dans 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.096.
Texte intégral« Investigating Regional Heritage Through the Development and Playing of AR Games ». Dans 12th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.030.
Texte intégral« Development of a Virtual Reality Tool for Patients With Eating Disorder ». Dans 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.152.
Texte intégral« Gamification of Strategic Thinking : A COTS Boardgame for Learning Strategy Development and Strategy Implementation (COVID-19 Improvised Online Facilitation) ». Dans 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.148.
Texte intégral« Named Entity Recognition Supporting Serious Games Development in Stack Overflow Social Content ». Dans 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.164.
Texte intégral« Liike : The Design and Development of a Serious Game for Accountancy Students ». Dans 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.053.
Texte intégralRapports d'organisations sur le sujet "Game development based learning"
Valek, Robert, et Lisa Schulte-Moore. Environmental software development in academic settings to support digital game-based learning : A case study on PEWI. Ames (Iowa) : Iowa State University. Library, novembre 2023. http://dx.doi.org/10.31274/dr-20231205-0.
Texte intégralМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний et Арнольд Юхимович Ків. Teaching computer game development with Unity engine : a case study. CEUR Workshop Proceedings, septembre 2023. http://dx.doi.org/10.31812/123456789/8486.
Texte intégralDasgupta, Anuttama, et Smitha N. Capacity Development Forum 2024 Proceedings. Indian Institute for Human Settlements, 2024. http://dx.doi.org/10.24943/cdf10.2024.
Texte intégralEnnis, Linda. Game-Based Learning : An Instructional Tool. Ames (Iowa) : Iowa State University, janvier 2018. http://dx.doi.org/10.31274/cc-20240624-776.
Texte intégralDutta, Sourav, Anna Wagner, Theadora Hall et Nawa Raj Pradhan. Data-driven modeling of groundwater level using machine learning. Engineer Research and Development Center (U.S.), mai 2024. http://dx.doi.org/10.21079/11681/48452.
Texte intégralRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler et Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, avril 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Texte intégralPopovi, Zoran. Engage : A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA : Defense Technical Information Center, mai 2012. http://dx.doi.org/10.21236/ada562150.
Texte intégralPopovic, Zoran. ENGAGE : A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA : Defense Technical Information Center, juillet 2012. http://dx.doi.org/10.21236/ada564820.
Texte intégralPopovic, Zoran. ENGAGE : A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA : Defense Technical Information Center, août 2012. http://dx.doi.org/10.21236/ada564831.
Texte intégralPopovic, Zoran. ENGAGE : A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA : Defense Technical Information Center, septembre 2012. http://dx.doi.org/10.21236/ada564833.
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