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1

KALITAN, DAMIAN. « In Search of the Sorcerer’s Apprentice : between Lucian and Walt Disney ». Journal of Education Culture and Society 3, no 1 (13 janvier 2020) : 94–102. http://dx.doi.org/10.15503/jecs20121.94.102.

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At fi rst glance, the movie by Jon Turteltaub entitled The Sorcerer’s Apprentice (2010) seems not to have any connections with Greco-Roman antiquity whatsoever. To fi nd the hidden connection we have to go back to year 1797 when Johann Wolfgang Goethe publi-shed his famous ballad Der Zauberlehrling (The Sorcerer’s Apprentice)Almost a century later, this work inspired a French composer Paul Dukas to write his masterpiece, the sympho-nic scherzo L’apprenti sorcier. Dukas’ music became the leitmotif of both Disney’s movies: Fantasia (1940) and Fantasia2000 (1999) whose action is based on Goethe’s ballad. Also, the basic elements of the plot were used in one of the episodes of the series Alfred Hitchcock Presents (1961). This is where we touch the ancient roots of the story. A good friend of J.W. Goethe, Christoph Martin Wieland, happened to have published in 1789 the fi rst complete German translation of Lucian of Samosata’s (120-180 AD) works, including a dialogue entitled Philopseudes (The Lover of Lies). The tenth story told in Philopseudes turned out to be very similar to the one written by J. W. Goethe and then adapted into Disney’s and Turteltaub’s movies. In my paper I try to show the transmission of the Lucianic text from antiquity to modern fi lm adaptations. The original Lucian tale, rewritten by J.W. Goethe, becomes very infl uential. The so-called “sorcerer’s apprentice syndrome” can be found at the root of many fantastic stories in which humans could not curb their creations (i.e. robots) which eventually would turn against their makers. The primary focus of this paper is on how the story of a young apprentice changed over centuries and how it was adopted by cinematography.
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Kazarina, Tatyana V. « Samara the fantastic ». Semiotic studies 2, no 4 (28 décembre 2022) : 66–72. http://dx.doi.org/10.18287/2782-2966-2022-2-4-66-72.

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The article discusses three novels, where events take place in Samara (Kuibyshev). These are "Metro-2033: Bezymyanka [Underground-2033: Bezymyanka] (2010) by Sergey Paliy, "Bezymyanlag" (2016) by Andrey Olekh and "Pischeblock [Food Unit] (2018) by Alexey Ivanov. The work reveals the reasons for this localization of events that is identical for all the authors. In all the three cases, the location plays an important narrative role, which is explained in the article by both the authors' hope to get the Samara readers sympathetic attention, and the need to have specific recognizable details that is characteristic of mass literature, which give force to generally sketchy narration. Urban history facts, geographical marks, well-known loci local mythological narratives associated with them play the role of such details. The Samara portrait is constructed taking into account the tradition of depicting provincial existence as an alternative to metropolitan life, developed in the literature of the XIX century. The province could be idealized as a world of harmony, lost by the city, or ridiculed as a centre of savagery and backwardness. But these novels show Samara, surprisingly combining both the terror of urban life and the salutariness of suburbs. The heroes are tasked to escape to move from urban space to country one, facing unbelievable difficulties. Samara is a convenient locus for genre works: this city is not tagged with the characteristics firmly fixed in the mass consciousness, so anything can happen there. Such Samara absorbs all the worst and all the best that can be told about any city. The sharp polarization of its features enables to create a semantic field where events take place in a very way - that increases the dynamics of the described actions and makes them especially impressive in the readers eyes.
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Junguitu Dronda, Maitane. « Ipar Haizearen Erronka : A boat trip from the Basque Country to Newfoundland ». Mutual Images Journal, no 10 (20 décembre 2021) : 251–70. http://dx.doi.org/10.32926/2021.10.jun.iparh.

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The nature of animated cinema involves the creation of any realistic or fantastical characters, places, and situations. Animation can be used to take characters far from their hometowns on believable journeys without big budgets used on location shooting. The Basque animated feature film Ipar Haizearen Erronka (The Challenge of the North Wind), directed in 1992 by Juanba Berasategi, illustrates how animation can represent a journey and a historic reality in a plausible way. The movie depicts a Basque whale hunting vessel travelling to the wild coast of Newfoundland, Canada in the sixteenth century. Typically, Basque live action movies in the 80s would recreate foreign locations with nearby settings. Ipar Haizearen Erronka avoids this problem by showing America through drawings. In this paper, we will use the movie Ipar Haizearen Erronka to interpret how animation uses backgrounds and objects to represent a voyage across the Atlantic Ocean and determine the realistic accuracy of the social and historical moments represented in the movie. We will also see how this journey embodies the characteristics of the literary genre of Bildungsroman, as well as the narrative structures pointed out by Vladimir Propp’s folktale and Joseph Campbell's monomyth. The study also focuses on how the film depicts the most representative characteristics of the journey, and how they are used as filming narrative resources. A closer look will be taken into the main vessels, the captain's logbook, the map, the historical context of the sailing of the ship, the maritime laws where sexism is abundant, the financing of the trip, and the work on board.
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Mandapuram, Mounika. « Visual Effects in Movies : Bridging the Imagination-Reality Divide ». Asian Journal of Humanity, Art and Literature 9, no 2 (31 décembre 2022) : 41–52. http://dx.doi.org/10.18034/ajhal.v9i1.709.

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Visual effects, or VFX, have become essential to contemporary filmmaking. With the use of VFX, directors can take viewers to magical realms, recreate historical epochs, and give life to the wildest of their audiences' imaginations. VFX has revolutionized filmmaking, enabling directors to push the boundaries of storytelling. From otherworldly creatures to breathtaking landscapes, VFX artists bridge the gap between what the mind conceives and what the camera captures. This bridge connects the limitless realm of human imagination with the physical reality of cinematic storytelling. In this article, we highlight the significance of visual effects in modern filmmaking and underline their potential to blur the line between the fantastical and the virtual worlds they portray. In addition, the study digs into the seamless integration of visual effects into live-action sequences, which serves as an example of the artistry required to produce plausible illusions.
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Piepiórka, Michał. « Spaces of difference. Narration in animation/liveaction hybrid films ». Panoptikum, no 26 (19 octobre 2021) : 189–215. http://dx.doi.org/10.26881/pan.2021.26.09.

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The aim of this paper is to focus on the ways of using animation as well as its function in live-action/ animation hybrid films. The usage of animation in narratives of such type of movies can vary. However, what connects them is the way of telling the story, based on the juxtaposition of two different realities that interact in a number of ways. The ways of combining the two worlds can be very different: animation may symbolize what is fantastic, as in pioneer McCay’s ‘Gertie the Dinosaur’, but also what is imagined, felt, thought out, once lived, dreamed of, alternative. The article describes the differences between classic hybrids and contemporary films.
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Zonn, I. S. « Arctic cinema : from horror through dramas and thrillers To Action movies and fiction (Part I) ». Post-Soviet Issues 10, no 2 (5 septembre 2023) : 185–210. http://dx.doi.org/10.24975/2313-8920-2023-10-2-185-210.

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The article considers a number of genres of Arctic films in the world cinema. Among them, some of the most common are horror films (horror), thrillers (part I), dramas, science fiction and action films (part II). The socio-political climate of the times determined the evolution of genres and influenced their semantic content and structure. Their formation and production flow has a calendar milestone. In the second half of the twentieth century, after the end of the Great Patriotic War, a cold war began between two blocs of states with different socio-economic systems led by the USSR and the USA. It was she who strengthened the militaristic role of the Arctic not only in the military-industrial sphere, but also in the cinematographic one. Hollywood, as part of the political and ideological machine of the United States, immediately responded with its films. The screen was politicized in the general range of Cold War sentiments. Conducting atomic tests, the appearance of the atomic bomb in the USA in 1945 and in the USSR in 1949, “flying saucers” from space, noted in 1947, brought to life horror films, science fiction and drama. The heroes of the films were monsters that descended to earth from outer space or rose from the depths of the ocean, all kinds of mechanical and biological monsters awakened by nuclear tests. In parallel, western cinema constructed models of anti-Soviet orientation. The purpose of the films was to amuse and captivate the viewer into an illusory world and at the same time, to shock, amaze, terrify and excite him with scientific or pseudoscientific fiction. This goal remains the main one for most fantastic horror and thrillers. Some of them preached violence, cruelty, conflict, degradation of the human personality. Aggressiveness, programmed in the person himself, is increasingly, manifested in Arctic thrillers and action film.
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O.V., Halchuk. « MYTHOLOGICAL PARAMETERS OF THE BOXER PROTAGINIST ROCKY BALBOA ». South archive (philological sciences), no 84 (23 décembre 2020) : 152–57. http://dx.doi.org/10.32999/ksu2663-2691/2020-84-23.

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The purpose of this study is to characterize the image of the protagonist of the saga of the boxer Rocky through the prism of mythopoetics as a type of new cultural hero in the field of sports. Research methods are historical and cultural, mythopoetic, and comparative. Its application allows to outline the genetic connection of the image of the hero-boxer with the literary tradition; identify its main parameters as a mythohero; allocate the points of intersection of the author's myth with the myth of the American dream; consider the acquisition of the mytheme of Rocky the beginnings of the ideologeme.Results of the research: The genesis of the image goes back to the traditions of neo-romantic literature. The active appeal to a ritual and a myth, and a new wave of interest in sports as an embodiment of the principle of agony and, therefore, the popularity of sports drama, resulted in the mythologization of the boxer character in the culture of the 20th century. The distinct feature of the movie is a genre syncretism; it is a combination of sports drama, film-biography, action, and melodrama with typical for mytho-scenario archetypic situations. This determines the mass audience and the range of interpretation of Rocky’s story, formed as a mythological scenario. Rocky’s biography interweaves the facts of life of the real prototypes (boxers Rocky Marciano, Rocky Graziano), fictional characters (heroes of Hollywood sports movies), and autobiographical (Sylvester Stallone). The connection with sports as a ritual gives the film a mythological connotation. Simultaneously, it highlights the utilitarian aspect, inherent in the American tradition of Enlightenment and focused on the practical application of the context. The stories of Rocky’s boxing matches, and the stories of his relationships we perceive as “steps” of his initiation to a new cultural hero or a hero of mass culture. This occurs in a chronotope with characteristics of large (Philadelphia) and small (boxing ring) topos as places of professional and personal recognition. Rocky IV stands out among the films of the franchise; the protagonist embodies the athlete-defender of the national way of life that fights against a boxer from the “empire of evil”; and from the cult hero from of mass culture he turns into a mytho-ideology.Conclusions. The popular character of world cinema Rocky Balboa realizes the typical for the 20th century need for the new cultural heroes. Belonging to the two entertainment spheres – cinema and sports – the character created by Stallone gained immense popularity and a long screen “life”. Whereas Rocky’s assertion to the mytheme, and then ideologeme, led to a “fantastic” origin as a character, that is, a combination of biographies of real and fictional prototypes; connection of life scenario with rituals; correlation of moral and ethical beliefs of the hero with the ideas of the national myth of the American dream; his life trials as stages of initiation in the sacred chronotope.Key words: Rocky, mythohero, ritual, sports drama, chronotope, mytho-ideology. Мета цієї студії – схарактеризувати образ протагоніста кіносаги про боксера Роккі крізь призму міфопоетики як тип нового культурного героя із царини спорту. Методами дослідження є історико-культурний, міфопоетичний і порівняльний. Їх застосування дає можливість окреслити генетичний зв’язок образу героя-боксера з літературною традицією; визначити його основні параметри як міфогероя; вказати на точки перетину авторського міфу з міфом американської мрії; розглянути набуття міфологемою Роккі обрисів ідеологеми.Результати дослідження: з’ясовано, що ґенеза образу персонажа-спортсмена сягає неоромантичної традиції. Тоді як міфологізація кіногероя-боксера в культурі ХХ ст. зумовлена активним зверненням до ритуалу і міфу; новою хвилею інтересу до спортивних змагань як втіленням принципу агонічності; популярністю жанру спортивної кінодрами. Разом із тим масову глядацьку аудиторію і потужний інтерпретаційний потенціал персонажа Роккі забезпечував і жанровий синкретизм фільмів про нього: поєднання елементів спортивної драми, фільму-біографії, бойовика, мелодрами з типовими для міфосценарію архетипними ситуаціями. Визначено, що в екранній історії Роккі переплітаються факти з життя боксерів Р. Марчіано, Р. Граціано, героїв спортивних кінодрам і факти біографії самого С. Сталлоне. Зв’язок зі спортом як ритуалом надає фільмам про Роккі міфологічного підтексту і водночас окреслює його «утилітарний» аспект, притаманний американській просвітницькій традиції і орієнтований на практичне застосування переглянутого. Історії боксерських поєдинків кіногероя разом з історіями взаємин із «ближнім колом» сприймаються етапами ініціації на шляху до нового культурного героя у хронотопі, де великий (Філадельфія) і малий (ринг) топоси стають місцями здобуття ним професійного і особистісного визнання. Наголошено, що серед фільмів франшизи виокремлюється четвертий епізод, де Роккі втілює спортсмена-захисника національного способу життя, виступаючи проти боксера з «імперії зла». У такий спосіб герой масової свідомості переходить у міфоідеологему.Висновки. У культовому персонажеві світового кінематографу Роккі Бальбоа зреалізована характерна для людини маси ХХ ст. потреба в нових культурних героях. Завдяки приналежності до двох видовищних сфер – кіно і спорт – персонаж, створений С. Сталлоне, здобув величезну популярність і тривале екранне «життя». Тоді як утвердження Роккі у статусі пев-ної міфологеми, а потім й ідеологеми, зумовило «чудесне» походження як персонажа, тобто поєднання біографій реальних і фікційних прототипів; зв’язок життєвого сценарію з ритуалами; кореляцію морально-етичних переконань героя з ідеями національного міфу американської мрії; його життєві випробування як етапи ініціації в сакральному хронотопі.Ключові слова: фільм «Роккі», міфогерой, ритуал, спортивна драма, хронотоп, ідеологема.
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Latifi, Yulia Nasrul. « WOMEN’S LIBERTY IN RELIGIOUS DISCOURSE (NAWĀL AL-SA’DĀWĪ’S FANTASY IN ZĪNAH) ». Poetika 9, no 1 (26 juillet 2021) : 11. http://dx.doi.org/10.22146/poetika.v9i1.61327.

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The objective of this research is to reveal Nawāl al-Sa’dāwī’s fantasy and to find out why she builds a fantasy of women’s autonomy in religious discourse as depicted in her latest novel, Zīnah. This study focuses on the concept of fantasy in Žižek's theory of subjectivity, which sees fantasy as a screen covering the lacks and inconsistencies of the shackling Symbolic. Fantasy is also an estuary of meaning that confirms the existence of a divided and dialectical subject that continues to move in search of self-fulfillment. The research method is hermeneutic, namely by interpreting the actions and fantasies of al-Sa’dāwī' as a subject. The analysis shows that al-Sa’dāwī’s fantasy is her realization of a transcendental humanist religious discourse which gives women full autonomy, internally and externally. Zīnah, the main character in the novel, is a symbol of this autonomy. Internally, Zīnah has been set free from the patriarchal shackles of religious discourses. Externally, Zīnah is able to change the structure and create a new humanist, transcendental, and progressive structure in religious discourse to liberate human beings. Zīnah is al-Sa’dāwī’s fantasy to cover up the lacks of The Symbolic, the estuary of meaning, and confirmation of her existence as a divided and dialectical subject. Tujuan penelitian ini adalah untuk mengungkapkan fantasi Nawāl al-Sa’dāwī dan mengapa Nawāl al-Sa’dāwī membangun fantasi otonomi perempuan dalam wacana agama yang tergambar dalam novel terakhirnya, Zīnah. Penelitian ini memfokuskan pada Fantasi yang ada dalam teori subjektivitas Žižek. Fantasi adalah layar yang menutupi kekurangan dan inkonsistensi dalam the symbolic yang membelenggu. Fantasi juga muara makna yang mengukuhkan eksistensi subjek yang terbelah dan berdialektik yang terus bergerak untuk mencari pemenuhan diri. Metode penelitian adalah hermeneutik dengan cara menafsirkan tindakan dan fantasi Nawāl al-Sa’dāwī sebagai subjek. Hasil analisisnya, fantasi Nawāl al-Sa’dāwī adalah terwujudnya wacana agama humanis transendental yang memberikan otonomi penuh perempuan, internal dan eksternal. Tokoh Zīnah adalah simbolisasi otonomi tersebut. Secara internal, Zīnah telah terbebas dari belenggu patriarki wacana agama. Secara eksternal, Zīnah mampu mengubah struktur dan membuat struktur baru yang humanis, transendental, dan progresif dalam wacana agama untuk membebaskan manusia. Zīnah adalah fantasi Nawāl al-Sa’dāwī untuk menutupi kekurangan the symbolic, muara makna, dan pengukuhan eksistensinya sebagai subjek yang terbelah dan berdialektika.
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Antsyferova, Olga Yu. « Cinematic Mirages of Theodor Dreiser ». Literature of the Americas, no 11 (2021) : 248–70. http://dx.doi.org/10.22455/2541-7894-2021-11-248-270.

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The article examines the history of cinematic versions (film adaptations) of T. Dreiserʼs novel An American Tragedy, the key concept of the analysis being that of a mirage (phantasm). It is the unattainable and unconscious desire for the mirage of wealth and luxury that guides Clyde Griffiths in the novel (not accidentally one of its early titles was “Mirage”). The plotline of Dreiser’s attempts to film the novel during his lifetime is marked by the same illusory, fantasmatic character: the script by Sergei Eisenstein, approved by the author, was rejected by Hollywood, the movie by Joseph von Sternberg, who eliminated sociological motives, was not accepted by Dreiser who tried to sue Paramount but lost the trial. George Stevensʼ post-war film adaptation of the novel titled A Place in the Sun, where the action was transferred into the early 1950s with their less rigid class stratification, became a tragic story about love and protagonist’s desire to dissolve into cinematic fantasy. A Place in the Sun was to become a cult film both among the intellectuals (Jean- Luc Godard) and among the mass media audience, the embodiment of which can be seen in the main character of the novel by S. Erickson Zeroville and of the eponymous movie by J. Franco. The history of the relationship between Dreiserʼs text and cinema can be perceived as a hypostasis of Roland Barthesʼ “death of the author”: appropriating a well-documented text of a real-historical author, cinema gradually and increasingly turns it into a space of intertextual play, from which the real author is eliminated and becomes a “mirage”, visible only to readers familiar with Dreiserʼs novel.
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Amira, Amira, Mohammad Fauziddin et Musnar Indra. « Upaya Meningkatkan Kemampuan Motorik Kasar Melalui Pembelajaran Senam Fantasi di Taman Kanak-Kanak Darul Yaqin Koto Ranah ». Jurnal Pendidikan Tuntas 1, no 2 (5 juin 2023) : 78–85. http://dx.doi.org/10.37985/jpt.v1i2.197.

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This study aims to improve the gross motor skills of children aged 4-5 years through rhythmic gymnastics at TK Darul Yaqin Koto Ranah village, District Kabun, Rokan Hulu Regency. The type of research is Classroom Action Research which is carried out collaboratively between researchers and classroom teachers. This research consisted of two cycles and each cycle was conducted in two meetings. The subjects of this study were 10 children of the Darul Yaqin Kindergarten Playgroup in Koto Ranah Village, Kabun District, which consisted of 5 boys and 5 girls. Data collection techniques through observation and documentation. The instruments used in this study were observation sheets and documentation. Techniques Data analysis was carried out in a qualitative descriptive manner. The results showed that there was an increase in gross motor skills after using rhythmic gymnastics. The child's gross motoric improvement every cycle experiences development. This is evidenced from the results of research 7 out of 10 children or 70% of the total have been able to do rhythmic gymnastics and begin to proficiently move their bodies without the help of their teachers. Keywords: Ability, gross motor skills, rhythmic gymnastics
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Bastos, Hermenegildo José. « Viagens, memória, coleção e arquivos na narrativa de Murilo Rubião ». Revista do Centro de Estudos Portugueses 20, no 27 (31 décembre 2000) : 109. http://dx.doi.org/10.17851/2359-0076.20.27.109-122.

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<p>Na geografia da ficção muriliana opõe-se a serra ao mar. Os personagens são ex-marinheiros ou descendentes de marinheiros. A nostalgia do mar é pelo passado de ação e bravura. No presente da narrativa, habitam cidadezinhas do interior. Deslocam-se para a cidade grande ou esperam pelos seus representantes, que vêm civilizá-los. O navio foi substituído pelo trem, representando cada um uma etapa da história do capitalismo: a expansão ibérica e a inglesa. Narrase aí a aventura colonial. A escrita fantástica revela os espectros da aventura da modernidade, que vagueiam entre o passado e o presente. As camadas mais remotas da memória dessa aventura são as das cidades pequenas, as mais recentes, as da cidade grande. Confrontam-se modos diferentes de produção e sobrevivência. A má fé do personagem narrador denuncia a sua cumplicidade com os jogos do poder.</p> <p>In murileon’s fiction geography, the mountain is opposed to the sea. The characteres are former sailors or sailors descendents. The nostalgia for the sea relates to the action and bravery of the past. In the narrative’s present, they dwell in country little towns. They move to the big cities or they wait for its representatives to come and civilize them. The train was substituted for the ship, each one representing one step in capitalism history: the Iberian and British expansion. The narration of the colonial adventure takes place. The fantastic writing reveals the ghosts of the modernity adventure, who wander between past and present. The most remote layers of the memory of this adventure are the ones of the little towns, and the most recent, the ones of the big cities. Different ways of production are confronted with different ways of survival. The narrator’s bad faith denounces his complicity in power games.</p> <p> </p>
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Mittermeier, Sabrina. « ‘What’s important is being in the room’ : Ryan Murphy’s Hollywood and the politics of queer history ». Queer Studies in Media & ; Popular Culture 7, no 1-2 (1 juin 2022) : 83–94. http://dx.doi.org/10.1386/qsmpc_00070_1.

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In his 2020 Netflix miniseries Hollywood, producer Ryan Murphy presents us with an almost utopian version of Hollywood, an alternate history that centres queer and Black voices over the realities of the repressive queerphobic and racist nature of the 1940s US society. It tells the story of an ultimately Oscar-winning film project surrounding the story of the real-life suicide of silent movie actress Peg Entwistle, put together by marginalized creators. In many ways, the miniseries commits to the screen a classic narrative of the American dream, of the marginalized overcoming adversity and ‘making it big’. It frames Hollywood as aspirational, both as an actual physical place but also as fantastical space, using strategies borrowed from theme parks and other immersive spaces. It is unusual in centring Black, queer and Black queer voices in this story, and by extension in history – in time and space(s) where they are usually erased. It makes use of nostalgia in manifold ways to do so, showcasing it as a tool that presents both opportunities and dangers when applied to marginalized communities. As such, it emerges as a liberal fairy tale espousing the virtues of individual action over collective activism against systemic injustices, and champions a politics of visibility rooted in whiteness. This article interrogates the potentiality of popular culture, and this text of historical television specifically, for reinscribing queer people into US public memory. To do so, it discusses the Disneyfication of Hollywood in the series and how it shapes our perception of the past, ideas of marginalized nostalgia(s) for queer and BiPoC (and queer BiPoC), and the role celebrity/star figures play for constructing history on-screen.
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IBRAHIM, Mowaffaq Majid, et Hikmat AL-BAIDANI. « THE AESTHETIC AND DRAMATIC EMPLOYMENT OF GROTESQUES IN FANTASY FILMS ». Rimak International Journal of Humanities and Social Sciences 4, no 3 (1 mai 2022) : 659–72. http://dx.doi.org/10.47832/2717-8293.17.38.

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Cinematic art has always sought to produce life according to visions and connotations that go beyond what is direct and familiar from a number of concepts, foremost of which are beauty and ugliness through its various narratives. There is a lot of beauty, even if it is built on an ugly foundation and composition through extrinsic treatments that varied in its forms and contents, as everything that is exotic and fantastic, whether it is at the level of actions or forms, places and accessories, which collectively formed the term grotesque, the first chapter of which came under the title (the methodological framework) The research included the research problem, its importance, and the objectives that the researcher sought to achieve, as well as the limits of the research that were relied upon in choosing the intentional sample within the reasons mentioned by the researcher in the body of the research. As for the second chapter (theoretical framework and previous studies), the researcher divided it into two sections: The first was titled (Conceptual Levels of Grotsk), in which the historical development of this term and how it was dealt with in various types of arts was discussed. As for the second topic, it was titled (Aesthetics of Grotsk in a of the fantasy film) and in dealing with the mechanisms on which the fantasy film depends, depending on the technical development in the production of these films. Through the two sections of the theoretical framework, the researcher extracted a set of indicators that were mentioned at the end of the chapter, and they were relied upon in determining the research tool for the purpose of analyzing the sample. As for the third chapter (research procedures), it dealt with the research method, the research community, the research tool, the unit of analysis, the validity of the tool, the steps of analysis and then the analysis of the selected sample, which was the movie (Avengers Edgame), and the fourth chapter, which was titled ( Results and conclusions) in which the researcher dealt with the findings, conclusions, recommendations and suggestions. Keywords: Recruitment, Aesthetic, Dramatic, Grotesque.
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Amri, Siti Hardiyanti. « SUBJEKTIVITAS EKA KURNIAWAN MELALUI NOVEL LELAKI HARIMAU ». TELAGA BAHASA 7, no 1 (15 janvier 2020) : 83–96. http://dx.doi.org/10.36843/tb.v7i1.63.

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Paradigma humanis dalam kajian sastra memposisikan manusia sebagai pusat. Penelitian ini mengkaji subjektivitas tokoh dan pengarang dalam semesta novel Lelaki Harimau karya Eka Kurniawan menggunakan teori subjektivitas Slavoj Zizek. Zizek memfokuskan pemikirannya pada tatanan riil dan simbolik dalam kehidupan manusia. Menurutnya, manusia mampu meraih kebebasan dan keotentikan dirinya selama ia bertindak melampaui norma-norma simbolik dan bergerak menuju dimensi riil dalam kehidupannya. Sebaliknya, manusia akan tetap terpenjara dalam dimensi simbolik, selama ia membiarkan dirinya tetap hanyut dalam kesadaran palsu ideologi. Penelitian ini menunjukkan bahwa ada upaya radikal yang dilakukan oleh tokoh utama untuk mencapai kondisi riil melalui tindakan sadis dan tak berkeprimanusiaan yang melanggar aspek normatif dalam lingkaran simbolik. Akan tetapi, peristiwa yang dihadapi oleh tokoh tersebut berlawanan dengan diri pengarang sebagai subjek. Pengarang justru tidak menunjukkan adanya upaya radikal dalam kehidupannya sehingga ia tetap berada dalam fantasi ideologis.Kata Kunci:Subjektivitas, Slavoj Zizek, Eka Kurniawan, Tindakan Radikal, Fantasi ideologis. The humanist paradigm in literature study assigns humans as the center. This research examines the subjectivity of the characters and the author in Lelaki Harimau novel by Eka Kurniawan using Slavoj Zizek's theory of subjectivity. Zizek focused his thoughts on the real and symbolic order in human life. According to him, humans are able to achieve freedom and authenticity as long as they act beyond the symbolic norms and move towards the real dimension in their life. On the contrary, humans will remain imprisoned in a symbolic dimension as long as they allowed themselves drifted away on a false consciousness of ideology. This research indicates that there are radical efforts made by the main characters to achieve the real conditions through sadistic and inhumane actions that violate the normative aspects in a symbolic circle. However, the events faced by these characters are opposite to the author as the subject. In fact, the author does not perform any radical efforts in his life so that he remains in ideological fantasies.Keywords: subjectivity, Slavoj Zizek, Eka Kurniawan, radical act, ideological fantasy
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Corman, Lauren, Jo-Anne McArthur et Jackson Tait. « Electric Animal An Interview with Akira Mizuta Lippit & ; (untitled photographs) ». UnderCurrents : Journal of Critical Environmental Studies 17 (16 novembre 2013) : 20–22. http://dx.doi.org/10.25071/2292-4736/37679.

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Dr. Akira Mizuta Lippit, author of Electric Animal: Toward a Rhetoric of Wildlife, explores, in the context of the development of cinema, how the concept of “the animal” has become central to modern understandings of human subjectivity. Lippit considers the disappearance of real animals and their concurrent appearance in various conceptual and material uses, particularly noting the ways in which the conjoined notions of humanity and animality figure into and through cinema. The animal, he argues, haunts the foundation of western logical systems. Yet, despite the fact that humans and animals suffer under the discursive weight of the signifier, Lippit is careful to note the increasing instability of the human-animal boundary and what might be done to realize more just relationships among both humans and other animals. On February 12, 2008, Lauren Corman spoke with Lippit as part of the “Animal Voices” radio program, a weekly show dedicated to animal advocacy and cultural critique. They discussed how Lippit developed his thesis and the ramifications of his theoretical work. Electric Animal: Toward a Rhetoric of Wildlife was published in 2000 by the University of Minnesota Press. “Animal Voices” can be heard weekly on CIUT 89.5 FM in Toronto, or online at animalvoices.ca.Full TextLauren Corman: How have questions regarding animals and animality figured into your film scholarship? When did you bring these themes into your work, and why? Akira Mizuta Lippit: That is its own story in a way. The book that you refer to, Electric Animal, was written initially as my doctoral dissertation, and at the time, I was thinking in particular about the moment at which cinema appeared in the late 19th century. There are all kinds of phantasmatic and imaginary birthdays of cinema, but generally people agree that 1895, or thereabouts, was when cinema appeared as a set of technological, aesthetic, and cultural features, and as an economic mode of exchange. People sold and bought tickets and attended screenings. And I was thinking about what it must have felt like at that moment to experience this uncanny medium. There are various reports of early film performances and screenings, some of them apocryphal and inventive and embellished and so forth, but I think the fascination, the kind of wonder that cinema evoked among many early viewers had to do with this uncanny reproduction of life, of living movement, and the strange tension that it created between this new technology (and we are in the middle of the industrial revolution and seeing the advent of all sorts of technologies and devices and apparatuses), and its proximity to, in a simple way, life: the movements of bodies. And I began to think that the principle of animation, here was critical. To make something move, and in thinking about the term animation and all of its roots, to make something breathe, to make something live. What struck me, in this Frankensteinian moment was the sense that something had come to life, and the key seemed to be about how people understood, conceived of, and practiced this notion of animating life through a technology. I started to hear a resonance between animals and animation. I started to think about the way in which animals also played a role, not only in early cinema and in animation and the practice of the genre but leading up to it in the famous photographs of Edward Muybridge and Étienne-Jules Marey, the moving images of animals that were produced serially, as well as the “chronophotographs” that rendered animal motion. And it occurred to me that there was a reason to pause and think about what role animals were playing at that moment in history. As I began to read, and as I began to collect materials and to think through this question of the status and function of the animal, what animality meant, it took on its own set of values, and essentially Electric Animal ended up being a kind of preamble, or an introduction to a book that I haven’t yet written, because I only reach at the end of the book, and in a very perfunctory manner, the advent of cinema. So in a sense, this book, and this question, about what an animal meant for generations before, at that moment and in successive generations, became its own subject, one I still think is critically linked to the question of cinema, and the arrival of cinema, and the force of cinema throughout the 20th century. LC: Let’s return to that piece that you mentioned about life, and that cinema could show or play this Frankensteinian role; of course, a parallel stream is around death, and some of the work that I have read about early cinema shows that people were quite afraid, initially, of what it meant. Could you comment on that theme of death and the animal in cinema? AML: This emerged as a major issue during the course of my study. The discourse on death and the uncanny, the idea that something appears to be there, in the form of a ghost or a phantom, already existed in discussions of photography throughout the 19th century. The sense that photography forges a material connection to the object, that the photograph establishes a material connection to the photographed object, and as such when you look at a photograph you are not simply looking at a rendering, like an artist’s interpretation in a painting or sculpture, but you are actually looking at, experiencing a kind of carnal, physical contact with the persons themselves, or with an object, reappears frequently in the discourses on photography. This creates a real excitement, and also fear. I think that effect, the photographic effect of somehow being in the presence of the thing itself, is enhanced by the addition of movement, because with movement you have the feeling that this being is not just there, looking at you perhaps, but also moving in its element, in its time, whether (and this is very important to the discussions of photography) that person is still alive or not. I think that gap is produced at the moment of any photograph and perhaps in any film: the person who appears before you, who appears to be alive, who at that moment is alive, may or may not still be alive. So it produces, among those who have thought in this way, a sense of uncanniness, something is there and isn’t there at once. Where I think that this is particularly important in this discussion of “the animal,” and as I began to discover in doing the reading (I should add that I am not a philosopher, I don’t teach philosophy, but I am a reader of philosophy; I read it sporadically, I read here and there wherever my interests are) is that with very few but important exceptions, there is a line of western philosophy that says animals are incapable of dying. On the most intuitive level this seems nonsensical. Of course animals die. We know that animals die. We kill animals; we kill them andwe see them die. No question that animals die. But the philosophical axiom here—which begins with Epicurus, but is repeated over and over, by Descartes perhaps most forcefully, and in the 20th century by Martin Heidegger—is that death is not simply a perishing, the end of life, but it is a experience that one has within life, a relationship with one’s own end. The claim that is made over and over again, which has been disputed by many people – and it is certainly not my claim – but the claim that one finds repeatedly in philosophy is that animals don’t die – they don’t have death in the way human beings have, and carry with them, death. Animals know fear, they know things like instinctual preservation, they seek to survive, but they don’t have death as an experience. Heidegger will say in the most callous way, they simply perish. It struck me that this problem was not a problem of animals, but rather a problem for human beings. If human beings don’t concede the capacity of animals to die, then what does it mean that animals are disappearing at this very moment, in the various developments of industry, in human population, in urbanization, environmental destruction, that animals are increasingly disappearing from the material and everyday world? And where do they go, if we don’t, as human beings, concede or allow them death? (Of course this is only in a very specific, and one might argue, very small, discursive space in western philosophy. Many people have pointed out that this is not the case in religious discourses, in a variety of cultural practices, and in various ethnic and cultural communities. This is a certain kind of western ideology that has been produced through a long history of western philosophy.) So the question of death, the particular form of suspended death that photography and cinema introduced appeared in response to perhaps a crisis in western critical and philosophical discourse that denied to the animal, to animals, the same kind of death that human beings experience. You have this convergence of two death-related, life-anddeath related, problems at a time when I think that these issues were particularly important. LC: So from there, the question that comes to mind is what purpose does it serve and the word that is coming to mind is identity, and the idea of human identity and subjectivity. There must be some reason that western thought keeps going back to this denial of animal death. You tie it in, as others have, to language. AML: Two key features of human subjectivity, in the tradition of western philosophy, have been language and death, and the relationship between language and death. This goes back to Plato, to Socrates, and before. The point at which I was writing Electric Animal, at the end of the 20th century, gave me the ability to look back at developments in critical theory, philosophy, and the history of ideas throughout the 20th century, and it became clear with the significant interventions of the late 1960s that from at least one century earlier, the question of human subjectivity, its stability, its absoluteness, had already been in question. This question is slowly working its way toward a radical re-evaluation of the status of, the value of, and ultimately the confidence that human beings place in their own subjectivity, and there are many, many influences: around questions of gender and sexuality, questions of race and identity, and in crimes like genocide, for example, during World War II, but before and after as well. All of these developments contribute to this reevaluation, but one could argue that at this moment, in the late 19th century already, there was a certain sense that what had been insisted upon as absolutely unique, as an absolute form in itself – the human subject – required a whole series of constant exclusions and negations for it to survive. One such exclusion is to claim as properly human, language; what makes the human being human, is the capacity for language, and through this capacity, the capacity for death. As many philosophers argue, only human beings can name death as such, because language gives us the capacity to names those things, not just objects around us, but to name those things that do not appear before us, and these would be the traditional philosophical objects: love, death, fear, life, forgiveness, friendship, and so on. And it will be assumed that animals have communication, they communicate various things within their own groups and between groups, they signal of course, but that animals don’t have language as such, which means they can’t name those things that are not before them or around them. And it is very clear that there is an effort among human beings to maintain the survival of this precious concept of human subjectivity, as absolutely distinct and absolutely unique. So you find in those long discourses on human subjectivity, this return to questions of language and death. I would suggest that at this time, with the appearance of Charles Darwin and his theory of evolution, and with other disruptive thinkers like Sigmund Freud and the advent of psychoanalysis, there is a great sense of uncertainty regarding these edifices of human subjectivity, language and death. In Electric Animal this moment is particularly rich with such shifts and instabilities, and the sense that language is not exclusive to human beings, as many people thought, but also that language is not as self-assured in human beings as people thought. Here psychoanalysis plays an important role in indicating, at least speculatively, that we are not as in control of the language that we use to the extent that we would like to believe. LC: What are the consequences of this process in western thought, where the subject is conceived through an exclusion or a negation of the animal? What are the implications for humans, and also what are the implications for animals? I know that is a huge question. AML: It is a huge question; It is a very important question. One could argue that the consequences of a certain practice, let’s say, of the politics of the subject have been disastrous, certainly for animals, but also for human beings. If you take one of the places where the form of the human subject is created, it would be Descartes’ Discourse on Method, his attempt to figure out what, when everything that can be doubted and has been doubted, is left to form the core. And this is his famous quote: “Je pense donc je suis”, I think therefore I am, I am thinking therefore I am. If you read the Discourse on Method, this is a process of exclusion: I exclude everything that I am not to arrive at the central core of what I am. The process he follows leads him to believe that it is his consciousness, it is his presence, his selfpresence with his own consciousness that establishes for him, beyond any doubt, his existence. This is somewhat heretical, it is a break from theological discourses of the soul; it represents a form of self-creation through one’s consciousness. But consciousness is a very complicated thing, a very deceptive thing, because what I believe, what I feel, is not always exactly the way things are. Looking at a series of important shifts that have taken place during what we might call generally the modern period, which extends further back than the recent past, one finds a number of assaults on the primacy of consciousness. Freud names one as the Copernican revolution, which suggested that the earth was not the centre of the universe and that human beings were not at the centre of the universe; the Darwinian revolution, which suggested that humans beings were not created apart from other forms, all other forms of organic life, and that human beings shared with other animate beings, organic beings a common history, a pre-history. And Freud (he names himself as the third of these revolutionaries), is the one who suggested that consciousness itself is not a given at any moment, or available at any moment, to us as human beings. What constitutes our sense of self, our consciousness, is drawn from experiences that we no longer have access to—interactions with others, the desires of others, the kinds of influences and wishes that were passed into us through others, our parents, other influential figures early in our life— and that what we believe to be our conscious state, our wishes, desires, dreams and so forth, are not always known to us, and in fact can’t be known because they might be devastating and horrifying, in some cases. They will tell us things about ourselves that we couldn’t properly accept or continue to live with. I think that what is happening, certainly by the time that we enter the 20th century, around this discourse of the subject is that it is no longer holding, it is no longer serving its original purpose; it is generating more anxiety than comfort. Key historical events, World War I, for example, are producing enormous blows to the idea of western progress, humanism, and Enlightenment values, to the cultural achievements of the West— Hegel, for example, a 19th century philosopher, is very explicit about this—to those values that helped to shape the world, and ultimately were supposed to have created a better world for human beings: the Enlightenment, the pursuit of knowledge, science, medicine, religion and so forth. And yet, by the mid-twentieth century many of these beliefs were exposed as illusions, especially after the advent of death camps, camps created for the sole purpose of producing, as Heidegger himself says, producing corpses, a factory for corpses. It’s not a place where people happen to die. This is an entire apparatus designed in order to expeditiously, efficiently, and economically, create corpses out of living human beings. Similarly, with the first use of the atomic bomb, on Hiroshima and Nagasaki in 1945, on human beings. This was a machine, a science, a technology, a weapon devised for maximizing, efficiently and economically, the destruction of human beings. I think what this created for many thinkers, philosophers, writers, artists, activists, citizens around the world was a sense that in fact what had helped to create this situation and these catastrophic results was not a matter of totalitarian regimes and bad politics, but something more fundamental: a certain belief that I have the right to destroy or take life from others. And how is that achieved? By first denying that those others are like me. So the discourse on Jews practiced throughout Nazi Germany is in fact even more extreme than that of the discourse on animals; in fact, as many people have pointed out, that many Nazis were famous for their love of animal, some were practicing vegetarians; they outlawed animal experimentation. In a sense animals were more like Aryan Germans, than Jews were. You have a series here of rhetorics that allow you to cast the enemy, the Other, at a distance from your own subjectivity, and in order to achieve this you have to deny them any form of subjectivity. Not just that they are just culturally different, or that they engage in different practices: They are radically and absolutely unlike me. And I believe that as many people began to think about this condition (Adorno has a very famous passage in which he talks about this), it became clear that one of the sources of this, is in fact the very ideology of the subject, which insists on an absolute autonomy, singularity, and distinct mode of existence from that which is not the subject, not any subject, the Other. Adorno, in a passage he wrote in a book titled Minima Moralia, which is a collection of aphorisms and observations he wrote during and after World War II, offers an observation I quote in Electric Animal. He titles it “People are looking at you”, and he says there is a moment in a typical scene of hunting where a wounded animal looks into the eyes of the hunter, or the killer as it dies. It produces at that moment, an effect that is undeniable: This thing, that is alive, that I have wounded and which is now dying, is looking at me. How can I deny that it is alive, that it is there, that it exists in the world, with its own consciousness, its own life, its own dreams, and desires? Adorno says the way you shake this off is you say to yourself, “It’s only an animal.” He will then link that gesture to the history of racism, and what he calls the pogrom, or genocide, against other human beings. You transfer this logic. So the ability to say to an animal, toward an animal that you have killed, whose death you’ve brought about, “It’s only an animal”, becomes the same logic you apply to other human beings when you harm or kill them. It’s a very profound observation because it suggests that in fact there is no line that separates the killing of animals from the killing of human beings. And in fact already at the moment when we kill an animal, we recognize something immediately that we have to erase from our consciousness with this phrase, “It’s only an animal.” LC: It seems to me then, too, that it’s this kind of perpetual haunting, because in that erasure, in that statement, “It’s only an animal,” there’s the animal itself that you had to assert yourself against and its living beingness. Do you think in that moment that he’s talking about—because it seems like kind of a struggle, or a narrative that you have to tell yourself—do you think that is also a moment potentially of agency, or resistance, in terms of an assertion of an animal subjectivity, or umwelt, or however you want to describe it? AML: Absolutely, and I think that Adorno’s phrase and that passage in which he is writing about this scene, an arbitrary, perhaps imaginary but typical scene of the hunt written shortly after the end of World War II, as well as all of Adorno’s pessimistic observations about the state of human culture, are written in a state of deep anguish. As he says in this very brief aphorism, we never believe this, even of the animal. When we tell ourselves, “It’s only an animal”, we in fact never believe it. Why? Because we are there and we see in the presence of an Other, a life that is there. For him it is important that the gaze, as he says, of the wounded animal, falls on the person who has perpetrated the crime. You seek to exclude it, to erase it, to dismiss it by saying that it is only an animal, but it allows you to transfer that very logic into the destruction of other human beings. Your phrase “haunting” is really important because I think that it suggests that a phantom animal becomes the crucial site not only for an animal rights, but for human ethics as well. The ability to kill another, is something in fact we—we, human beings—never properly achieve; we never truly believe this, “It’s only an animal” at that moment, Adorno says. We tell ourselves this, we insist upon it, try to protect ourselves through this mantric repetition of a phrase, “It’s only an animal,” “It’s only an animal,” yet we never believe it. And as such, we are haunted by it. I think the crisis in human subjectivity, in discourses on the human subject that arrive in the late 1950s, has everything to do with this kind of haunted presence. Human subjectivity is now a haunted subjectivity, haunted by animals, by everyone that has been excluded, by women, by people of different races, different ethnicities, different sexual preferences. And in fact the convergence of civil rights, critical theory, animal rights, feminism, the gay and lesbian movements, all of these things really shape—to use Foucault’s term—the episteme in which the primary political focus for many philosophers and theorists erupts in a critique of the subject. LC: Without getting you to offer something prescriptive [both laugh] about where to go from here, I do, I guess, want to ask about where to go from here. Because our audience is sort of the average person, turning on their car radio, or the animal rights activist, what does this mean then for… It just seems like a huge juggernaut, this huge weight, of Western history for people who want to shift, or people talk about blurring the boundaries between humans and animals (and this, of course, is very anxiety-provoking considering the legacy of Western thought), where is the turn now? Or where do you think there are potentials for (I think your phrase is) “remembering animals”? Is that the best can we can do? AML: Again, it’s an important question in so many ways. There are so many things I would like to speak to in response to that question. I would say that I don’t know if I am, by nature, an optimist or a pessimist. I do think, however, that a lot of things have been turning away from this condition, let’s say, or a certain kind of assumption, about the longevity of the human subject. I think that human subjectivity practiced honestly and ethically will continue to re-evaluate the terms of its own existence in relationship to Others, defined in the modern sense. And I do think that a certain ability to exist with an Other—an Other that may not share the same language that I speak, but certainly exists in a world that is as valuable, authentic, legitimate, as my own—will be the goal. I’ll introduce a phrase by Jacques Derrida. Somebody asked him, what does justice mean? What would justice be? He says justice is speaking to the Other in the language of the Other. I find this to be a very beautiful and very optimistic expression. It is not my task to exclude from my world those that I don’t understand; but it is my responsibility, or it is the practice or task of justice, to learn the Other’s language, which is to give the Other that capacity for language, to assume that there is in the Other, language. Language is, according to that earlier part of our conversation, language is that which is traditionally denied to the Other. “I don’t know what you mean when you speak”;, “women speak emotionally”; “ animals don’t have any language”; “the language that less developed cultures speak is not as articulate or precise as the language that I speak”, and so on and so forth. I think this pursuit of justice, defined as Derrida does, is very important. The other thing I will add is that the development of a field that some have called, perhaps temporarily, provisionally “Animal Studies”, is absolutely critical. I think there was a time when Animal Studies would have meant zoology, or in a very focused and direct manner, the pursuit of animal rights. What has been really been exciting for me to observe in this field of animal studies— and it’s not merely a community of scholars and academics; they are artists and performers, who engage in expressive and creative actions, activists who are committed politically, activists who are engaged in their daily lives and daily practices, and also a wide range of scholars in a variety of fields (feminists, literary scholars, historians, historians of ideas, philosophers, and so forth)—there is a certain understanding that “the question of the animal”, as it’s been called, or “of animals” or “of animality”, is not something that is restricted in the end just to the well-being of animals: it affects everybody in fact in ways that are obvious and perhaps less obvious. I think this kind of realization and this kind of community, let’s say, ex-community of people, who are in the field but also outside of their fields but in contact with one another is another way in which, much of what has been established can being critiqued, rethought, unthought, reformulated, toward a viable existence for all forms of life on this earth, and elsewhere. LC: It seems to me that it’s a difficult but important place to be, working in Animal Studies, in these divergent fields. My own experience was coming from Women’s Studies. It’s interesting how you point to these different groups, marginalized groups, and I think that one of the saddest things for me has been also that there’s this incredible moment of optimism, and potential to be thinking about “the animal” in different ways, (and thus us in different ways) but also in those moments of marginalization there has been a scrambling, a push towards a reinforcement of that human subject to say, “Ah, we are just like that, though. We are not like animals.” I think that this is very classic, in terms of an older feminism: liberation is about inclusion into a human culture that is necessarily exclusionary of animals. I think that’s still happening, that while there’s a kind of opening up of what this question means, “the question of the animal”, there’s also a concern, my concern anyway, that a simultaneous reinforcement as marginalized groups fight, using language, using the discourse of rights, etc., to become a part of what they were always excluded from. AML: That’s right. That’s a very difficult situation that traditionally marginalized groups have had to address. When you have been denied very basic civil rights, for example, one of the immediate and legitimate goals of any movement is to make sure that one secures those rights for one’s constituencies, for one’s members, and at the same time to make sure that the pursuit or achievement of that right does not reproduce the exclusion of others that one was fighting against initially. That’s why I think the role of animal rights is so important, because the animal is perhaps the place where life as such has been most excluded in the history of human cultures. And as such it is the place, perhaps, where this rethinking has to begin. There will be all sorts of differences, and all sorts of different objectives and agendas, but when this discussion is practiced rigorously and in good faith, I think ultimately it will be productive. Remember that most of those whom we now think of as the great thinkers were often marginalized in their time; many endured this marginalization, ridicule, hostility. It’s part of the task, and I think one of the comforts we can draw in these situations is that the process is ongoing and one makes a contribution where one can, one engages where one can, and it continues forward hopefully toward some better formulation of life for all beings. LC: Thank you very much. I hope you can join us again on the program sometime. It was really a great honour, and a great pleasure, to speak with you today. AML: It was a great pleasure for me today. And I really appreciate the work you’re doing. The questions were just fantastic. I enjoyed every moment of it. LC: Thank you so much. Today we’ve been speaking with Dr. Akira Mizuta Lippit.
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Bastos, Hermenegildo José. « MAIS UMA NARRATIVA ANTES DE ACABAR O MUNDO (ENSAIO SOBRE O TEMA DA VIAGEM EM MURILO RUBIÃO) ». Organon 17, no 34 (20 juin 2003). http://dx.doi.org/10.22456/2238-8915.29984.

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In murileon’s fiction geography, the mountain is opposed tothe sea. The characteres are former sailors or sailors descendents. Thenostalgia for the sea relates to the action and bravery of the past. In thenarrative’s present, they dwell in country little towns. They move to the bigcities or they wait for its representatives to come and civilize them. Thetrain was substituted for the ship, each one representing one step in capitalismhistory: the Iberian and British expansion. The narration of thecolonial adventure takes place. The fantastic writing reveals the ghosts ofthe modernity adventure, who wander between past and present. The mostremote layers of the memory of this adventure are the ones of the littletowns, and the most recent, the ones of the big cities. Different ways ofproduction are confronted with different ways of survival. The narrator’sbad faith denounces his complicity in power games.
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Hawley, Erin. « Re-imagining Horror in Children's Animated Film ». M/C Journal 18, no 6 (7 mars 2016). http://dx.doi.org/10.5204/mcj.1033.

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Introduction It is very common for children’s films to adapt, rework, or otherwise re-imagine existing cultural material. Such re-imaginings are potential candidates for fidelity criticism: a mode of analysis whereby an adaptation is judged according to its degree of faithfulness to the source text. Indeed, it is interesting that while fidelity criticism is now considered outdated and problematic by adaptation theorists (see Stam; Leitch; and Whelehan) the issue of fidelity has tended to linger in the discussions that form around material adapted for children. In particular, it is often assumed that the re-imagining of cultural material for children will involve a process of “dumbing down” that strips the original text of its complexity so that it is more easily consumed by young audiences (see Semenza; Kellogg; Hastings; and Napolitano). This is especially the case when children’s films draw from texts—or genres—that are specifically associated with an adult readership. This paper explores such an interplay between children’s and adult’s culture with reference to the re-imagining of the horror genre in children’s animated film. Recent years have seen an inrush of animated films that play with horror tropes, conventions, and characters. These include Frankenweenie (2012), ParaNorman (2012), Hotel Transylvania (2012), Igor (2008), Monsters Inc. (2001), Monster House (2006), and Monsters vs Aliens (2009). Often diminishingly referred to as “kiddie horror” or “goth lite”, this re-imagining of the horror genre is connected to broader shifts in children’s culture, literature, and media. Anna Jackson, Karen Coats, and Roderick McGillis, for instance, have written about the mainstreaming of the Gothic in children’s literature after centuries of “suppression” (2); a glance at the titles in a children’s book store, they tell us, may suggest that “fear or the pretence of fear has become a dominant mode of enjoyment in literature for young people” (1). At the same time, as Lisa Hopkins has pointed out, media products with dark, supernatural, or Gothic elements are increasingly being marketed to children, either directly or through product tie-ins such as toys or branded food items (116-17). The re-imagining of horror for children demands our attention for a number of reasons. First, it raises questions about the commercialisation and repackaging of material that has traditionally been considered “high culture”, particularly when the films in question are seen to pilfer from sites of the literary Gothic such as Mary Shelley’s Frankenstein (1818) or Bram Stoker’s Dracula (1897). The classic horror films of the 1930s such as James Whale’s Frankenstein (1931) also have their own canonical status within the genre, and are objects of reverence for horror fans and film scholars alike. Moreover, aficionados of the genre have been known to object vehemently to any perceived simplification or dumbing down of horror conventions in order to address a non-horror audience. As Lisa Bode has demonstrated, such objections were articulated in many reviews of the film Twilight, in which the repackaging and simplifying of vampire mythology was seen to pander to a female, teenage or “tween” audience (710-11). Second, the re-imagining of horror for children raises questions about whether the genre is an appropriate source of pleasure and entertainment for young audiences. Horror has traditionally been understood as problematic and damaging even for adult viewers: Mark Jancovich, for instance, writes of the long-standing assumption that horror “is moronic, sick and worrying; that any person who derives pleasure from the genre is moronic, sick and potentially dangerous” and that both the genre and its fans are “deviant” (18). Consequently, discussions about the relationship between children and horror have tended to emphasise regulation, restriction, censorship, effect, and “the dangers of imitative violence” (Buckingham 95). As Paul Wells observes, there is a “consistent concern […] that horror films are harmful to children, but clearly these films are not made for children, and the responsibility for who views them lies with adult authority figures who determine how and when horror films are seen” (24). Previous academic work on the child as horror viewer has tended to focus on children as consumers of horror material designed for adults. Joanne Cantor’s extensive work in this area has indicated that fright reactions to horror media are commonly reported and can be long-lived (Cantor; and Cantor and Oliver). Elsewhere, the work of Sarah Smith (45-76) and David Buckingham (95-138) has indicated that children, like adults, can gain certain pleasures from the genre; it has also indicated that children can be quite media savvy when viewing horror, and can operate effectively as self-censors. However, little work has yet been conducted on whether (and how) the horror genre might be transformed for child viewers. With this in mind, I explore here the re-imagining of horror in two children’s animated films: Frankenweenie and ParaNorman. I will consider the way horror tropes, narratives, conventions, and characters have been reshaped in each film with a child’s perspective in mind. This, I argue, does not make them simplified texts or unsuitable objects of pleasure for adults; instead, the films demonstrate that the act of re-imagining horror for children calls into question long-held assumptions about pleasure, taste, and the boundaries between “adult” and “child”. Frankenweenie and ParaNorman: Rewriting the Myth of Childhood Innocence Frankenweenie is a stop-motion animation written by John August and directed by Tim Burton, based on a live-action short film made by Burton in 1984. As its name suggests, Frankenweenie re-imagines Shelley’s Frankenstein by transforming the relationship between creator and monster into that between child and pet. Burton’s Victor Frankenstein is a young boy living in a small American town, a creative loner who enjoys making monster movies. When his beloved dog Sparky is killed in a car accident, young Victor—like his predecessor in Shelley’s novel—is driven by the awfulness of this encounter with death to discover the “mysteries of creation” (Shelley 38): he digs up Sparky’s body, drags the corpse back to the family home, and reanimates him in the attic. This coming-to-life sequence is both a re-imagining of the famous animation scene in Whale’s film Frankenstein and a tender expression of the love between a boy and his dog. The re-imagined creation scene therefore becomes a site of negotiation between adult and child audiences: adult viewers familiar with Whale’s adaptation and its sense of electric spectacle are invited to rethink this scene from a child’s perspective, while child viewers are given access to a key moment from the horror canon. While this blurring of the lines between child and adult is a common theme in Burton’s work—many of his films exist in a liminal space where a certain childlike sensibility mingles with a more adult-centric dark humour—Frankenweenie is unique in that it actively re-imagines as “childlike” a film and/or work of literature that was previously populated by adult characters and associated with adult audiences. ParaNorman is the second major film from the animation studio Laika Entertainment. Following in the footsteps of the earlier Laika film Coraline (2009)—and paving the way for the studio’s 2014 release, Boxtrolls—ParaNorman features stop-motion animation, twisted storylines, and the exploration of dark themes and spaces by child characters. The film tells the story of Norman, an eleven year old boy who can see and communicate with the dead. This gift marks him as an outcast in the small town of Blithe Hollow, which has built its identity on the historic trial and hanging of an “evil” child witch. Norman must grapple with the town’s troubled past and calm the spirit of the vengeful witch; along the way, he and an odd assortment of children battle zombies and townsfolk alike, the latter appearing more monstrous than the former as the film progresses. Although ParaNorman does not position itself as an adaptation of a specific horror text, as does Frankenweenie, it shares with Burton’s film a playful intertextuality whereby references are constantly made to iconic films in the horror genre (including Halloween [1978], Friday the 13th [1980], and Day of the Dead [1985]). Both films were released in 2012 to critical acclaim. Interestingly, though, film critics seemed to disagree over who these texts were actually “for.” Some reviewers described the films as children’s texts, and warned that adults would likely find them “tame and compromised” (Scott), “toothless” (McCarthy) or “sentimental” (Bradshaw). These comments carry connotations of simplification: the suggestion is that the conventions and tropes of the horror genre have been weakened (or even contaminated) by the association with child audiences, and that consequently adults cannot (or should not) take pleasure in the films. Other reviewers of ParaNorman and Frankenweenie suggested that adults were more likely to enjoy the films than children (O’Connell; Berardinelli; and Wolgamott). Often, this suggestion came together with a warning about scary or dark content: the films were deemed to be too frightening for young children, and this exclusion of the child audience allowed the reviewer to acknowledge his or her own enjoyment of and investment in the film (and the potential enjoyment of other adult viewers). Lou Lumenick, for instance, peppers his review of ParaNorman with language that indicates his own pleasure (“probably the year’s most visually dazzling movie so far”; the climax is “too good to spoil”; the humour is “deliciously twisted”), while warning that children as old as eight should not be taken to see the film. Similarly, Christy Lemire warns that certain elements of Frankenweenie are scary and that “this is not really a movie for little kids”; she goes on to add that this scariness “is precisely what makes ‘Frankenweenie’ such a consistent wonder to watch for the rest of us” (emphasis added). In both these cases a line is drawn between child and adult viewers, and arguably it is the film’s straying into the illicit area of horror from the confines of a children’s text that renders it an object of pleasure for the adult viewer. The thrill of being scared is also interpreted here as a specifically adult pleasure. This need on the part of critics to establish boundaries between child and adult viewerships is interesting given that the films themselves strive to incorporate children (as characters and as viewers) into the horror space. In particular, both films work hard to dismantle the myths of childhood innocence—and associated ideas about pleasure and taste—that have previously seen children excluded from the culture of the horror film. Both the young protagonists, for instance, are depicted as media-literate consumers or makers of horror material. Victor is initially seen exhibiting one of his home-made monster movies to his bemused parents, and we first encounter Norman watching a zombie film with his (dead) grandmother; clearly a consummate horror viewer, Norman decodes the film for Grandma, explaining that the zombie is eating the woman’s head because, “that’s what they do.” In this way, the myth of childhood innocence is rewritten: the child’s mature engagement with the horror genre gives him agency, which is linked to his active position in the narrative (both Norman and Victor literally save their towns from destruction); the parents, meanwhile, are reduced to babbling stereotypes who worry that their sons will “turn out weird” (Frankenweenie) or wonder why they “can’t be like other kids” (ParaNorman). The films also rewrite the myth of childhood innocence by depicting Victor and Norman as children with dark, difficult lives. Importantly, each boy has encountered death and, for each, his parents have failed to effectively guide him through the experience. In Frankenweenie Victor is grief-stricken when Sparky dies, yet his parents can offer little more than platitudes to quell the pain of loss. “When you lose someone you love they never really leave you,” Victor’s mother intones, “they just move into a special place in your heart,” to which Victor replies “I don’t want him in my heart—I want him here with me!” The death of Norman’s grandmother is similarly dismissed by his mother in ParaNorman. “I know you and Grandma were very close,” she says, “but we all have to move on. Grandma’s in a better place now.” Norman objects: “No she’s not, she’s in the living room!” In both scenes, the literal-minded but intelligent child seems to understand death, loss, and grief while the parents are unable to speak about these “mature” concepts in a meaningful way. The films are also reminders that a child’s first experience of death can come very young, and often occurs via the loss of an elderly relative or a beloved pet. Death, Play, and the Monster In both films, therefore, the audience is invited to think about death. Consequently, there is a sense in each film that while the violent and sexual content of most horror texts has been stripped away, the dark centre of the horror genre remains. As Paul Wells reminds us, horror “is predominantly concerned with the fear of death, the multiple ways in which it can occur, and the untimely nature of its occurrence” (10). Certainly, the horror texts which Frankenweenie and ParaNorman re-imagine are specifically concerned with death and mortality. The various adaptations of Frankenstein that are referenced in Frankenweenie and the zombie films to which ParaNorman pays homage all deploy “the monster” as a figure who defies easy categorisation as living or dead. The othering of this figure in the traditional horror narrative allows him/her/it to both subvert and confirm cultural ideas about life, death, and human status: for monsters, as Elaine Graham notes, have long been deployed in popular culture as figures who “mark the fault-lines” and also “signal the fragility” of boundary structures, including the boundary between human and not human, and that between life and death (12). Frankenweenie’s Sparky, as an iteration of the Frankenstein monster, clearly fits this description: he is neither living nor dead, and his monstrosity emerges not from any act of violence or from physical deformity (he remains, throughout the film, a cute and lovable dog, albeit with bolts fixed to his neck) but from his boundary-crossing status. However, while most versions of the Frankenstein monster are deliberately positioned to confront ideas about the human/machine boundary and to perform notions of the posthuman, such concerns are sidelined in Frankenweenie. Instead, the emphasis is on concerns that are likely to resonate with children: Sparky is a reminder of the human preoccupation with death, loss, and the question of why (or whether, or when) we should abide by the laws of nature. Arguably, this indicates a re-imagining of the Frankenstein tale not only for child audiences but from a child’s perspective. In ParaNorman, similarly, the zombie–often read as an articulation of adult anxieties about war, apocalypse, terrorism, and the deterioration of social order (Platts 551-55)—is re-used and re-imagined in a childlike way. From a child’s perspective, the zombie may represent the horrific truth of mortality and/or the troublesome desire to live forever that emerges once this truth has been confronted. More specifically, the notion of dealing meaningfully with the past and of honouring rather than silencing the dead is a strong thematic undercurrent in ParaNorman, and in this sense the zombies are important figures who dramatise the connections between past and present. While this past/present connection is explored on many levels in ParaNorman—including the level of a town grappling with its dark history—it is Norman and his grandmother who take centre stage: the boundary-crossing figure of the zombie is re-realised here in terms of a negotiation with a presence that is now absent (the elderly relative who has died but is still remembered). Indeed, the zombies in this film are an implicit rebuke to Norman’s mother and her command that Norman “move on” after his grandmother’s death. The dead are still present, this film playfully reminds us, and therefore “moving on” is an overly simplistic and somewhat disrespectful response (especially when imposed on children by adult authority figures.) If the horror narrative is built around the notion that “normality is threatened by the Monster”, as Robin Wood has famously suggested, ParaNorman and Frankenweenie re-imagine this narrative of subversion from a child’s perspective (31). Both films open up a space within which the child is permitted to negotiate with the destabilising figure of the monster; the normality that is “threatened” here is the adult notion of the finality of death and, relatedly, the assumption that death is not a suitable subject for children to think or talk about. Breaking down such understandings, Frankenweenie and ParaNorman strive not so much to play with death (a phrase that implies a certain callousness, a problematic disregard for human life) but to explore death through the darkness of play. This is beautifully imaged in a scene from ParaNorman in which Norman and his friend Neil play with the ghost of Neil’s recently deceased dog. “We’re going to play with a dead dog in the garden,” Neil enthusiastically announces to his brother, “and we’re not even going to have to dig him up first!” Somewhat similarly, film critic Richard Corliss notes in his review of Frankenweenie that the film’s “message to the young” is that “children should play with dead things.” Through this intersection between “death” and “play”, both films propose a particularly child-like (although not necessarily child-ish) way of negotiating horror’s dark territory. Conclusion Animated film has always been an ambiguous space in terms of age, pleasure, and viewership. As film critic Margaret Pomeranz has observed, “there is this perception that if it’s an animated film then you can take the little littlies” (Pomeranz and Stratton). Animation itself is often a signifier of safety, fun, nostalgia, and childishness; it is a means of addressing families and young audiences. Yet at the same time, the fantastic and transformative aspects of animation can be powerful tools for telling stories that are dark, surprising, or somehow subversive. It is therefore interesting that the trend towards re-imagining horror for children that this paper has identified is unfolding within the animated space. It is beyond the scope of this paper to fully consider what animation as a medium brings to this re-imagining process. However, it is worth noting that the distinctive stop-motion style used in both films works to position them as alternatives to Disney products (for although Frankenweenie was released under the Disney banner, it is visually distinct from most of Disney’s animated ventures). The majority of Disney films are adaptations or re-imaginings of some sort, yet these re-imaginings look to fairytales or children’s literature for their source material. In contrast, as this paper has demonstrated, Frankenweenie and ParaNorman open up a space for boundary play: they give children access to tropes, narratives, and characters that are specifically associated with adult viewers, and they invite adults to see these tropes, narratives, and characters from a child’s perspective. Ultimately, it is difficult to determine the success of this re-imagining process: what, indeed, does a successful re-imagining of horror for children look like, and who might be permitted to take pleasure from it? Arguably, ParaNorman and Frankenweenie have succeeded in reshaping the genre without simplifying it, deploying tropes and characters from classic horror texts in a meaningful way within the complex space of children’s animated film. References Berardinelli, James. “Frankenweenie (Review).” Reelviews, 4 Oct. 2012. 6 Aug. 2014 ‹http://www.reelviews.net/php_review_template.php?identifier=2530›. Bode, Lisa. “Transitional Tastes: Teen Girls and Genre in the Critical Reception of Twilight.” Continuum: Journal of Media & Cultural Studies 24.5 (2010): 707-19. Bradshaw, Peter. “Frankenweenie: First Look Review.” The Guardian, 11 Oct. 2012. 6 Aug. 2014 ‹http://www.theguardian.com/film/2012/oct/10/frankenweenie-review-london-film-festival-tim-burton›. Buckingham, David. Moving Images: Understanding Children’s Emotional Responses to Television. Manchester and New York: Manchester University Press, 1996. Cantor, Joanne. “‘I’ll Never Have a Clown in My House’ – Why Movie Horror Lives On.” Poetics Today 25.2 (2004): 283-304. Cantor, Joanne, and Mary Beth Oliver. “Developmental Differences in Responses to Horror”. The Horror Film. Ed. Stephen Prince. New Brunswick, NJ: Rutgers UP, 2004. 224-41. Corliss, Richard. “‘Frankenweenie’ Movie Review: A Re-Animated Delight”. Time, 4 Oct. 2012. 6 Aug. 2014 ‹http://entertainment.time.com/2012/10/04/tim-burtons-frankenweenie-a-re-animated-delight/›. Frankenweenie. Directed by Tim Burton. Walt Disney Pictures, 2012. Graham, Elaine L. Representations of the Post/Human: Monsters, Aliens and Others in Popular Culture. Manchester: Manchester UP, 2002. Hastings, A. Waller. “Moral Simplification in Disney’s The Little Mermaid.” The Lion and the Unicorn 17.1 (1993): 83-92. Hopkins, Lisa. Screening the Gothic. Austin: U of Texas P, 2005. Jackson, Anna, Karen Coats, and Roderick McGillis. “Introduction.” The Gothic in Children’s Literature: Haunting the Borders. Eds. Anna Jackson, Karen Coats, and Roderick McGillis. New York: Routledge, 2008. 1-14. Jancovich, Mark. “General Introduction.” Horror: The Film Reader. Ed. Mark Jancovich. London: Routledge, 2002. 1-19. Kellogg, Judith L. “The Dynamics of Dumbing: The Case of Merlin.” The Lion and the Unicorn 17.1 (1993): 57-72. Leitch, Thomas. “Twelve Fallacies in Contemporary Adaptation Theory.” Criticism 45.2 (2003): 149-71. Lemire, Christy. “‘Frankenweenie’ Review: Tim Burton Reminds Us Why We Love Him.” The Huffington Post, 2 Oct. 2012. 6 Aug. 2014 ‹http://www.huffingtonpost.com/2012/10/03/frankenweenie-review-tim-burton_n_1935142.html›. Lumenick, Lou. “So Good, It’s Scary (ParaNorman Review)”. New York Post, 17 Aug. 2012. 3 Jun. 2015 ‹http://nypost.com/2012/08/17/so-good-its-scary/›. McCarthy, Todd. “Frankenweenie: Film Review.” The Hollywood Reporter, 20 Sep. 2012. 6 Aug. 2014 ‹http://www.hollywoodreporter.com/movie/frankenweenie/review/372720›. Napolitano, Marc. “Disneyfying Dickens: Oliver & Company and The Muppet Christmas Carol as Dickensian Musicals.” Studies in Popular Culture 32.1 (2009): 79-102. O’Connell, Sean. “Middle School and Zombies? Awwwkward!” Washington Post, 17 Aug. 2012. 3 Jun. 2015 ‹http://www.washingtonpost.com/gog/movies/paranorman,1208210.html›. ParaNorman. Directed by Chris Butler and Sam Fell. Focus Features/Laika Entertainment, 2012. Platts, Todd K. “Locating Zombies in the Sociology of Popular Culture”. Sociology Compass 7 (2013): 547-60. Pomeranz, Margaret, and David Stratton. “Igor (Review).” At the Movies, 14 Dec. 2008. 6 Aug. 2014 ‹http://www.abc.net.au/atthemovies/txt/s2426109.htm›. Scott, A.O. “It’s Aliiiive! And Wagging Its Tail: ‘Frankenweenie’, Tim Burton’s Homage to Horror Classics.” New York Times, 4 Oct. 2012. 6 Aug. 2014 ‹http://www.nytimes.com/2012/10/05/movies/frankenweenie-tim-burtons-homage-to-horror-classics.html›. Semenza, Gregory M. Colón. “Teens, Shakespeare, and the Dumbing Down Cliché: The Case of The Animated Tales.” Shakespeare Bulletin 26.2 (2008): 37-68. Shelley, Mary. Frankenstein, or, The Modern Prometheus. Hertfordshire: Wordsworth Editions, 1993 [1818]. Smith, Sarah J. Children, Cinema and Censorship: From Dracula to the Dead End Kids. London: I.B. Tauris, 2005. Stam, Robert. “Introduction: The Theory and Practice of Adaptation.” Literature and Film: A Guide to the Theory and Practice of Film Adaptation. Eds. Robert Stam and Alessandra Raengo. Oxford: Blackwell, 2005. 1-52. Wells, Paul. The Horror Genre: From Beelzebub to Blair Witch. London: Wallflower, 2000. Whelehan, Imelda. “Adaptations: the Contemporary Dilemmas.” Adaptations: From Text to Screen, Screen to Text. Eds. Deborah Cartmell and Imelda Whelehan. London: Routledge, 1999. 3-19. Wolgamott, L. Kent. “‘Frankenweenie’ A Box-Office Bomb, But Superior Film.” Lincoln Journal Star, 10 Oct. 2012. 18 Aug. 2014 ‹http://journalstar.com/entertainment/movies/l-kent-wolgamott-frankenweenie-a-box-office-bomb-but-superior/article_42409e82-89b9-5794-8082-7b5de3d469e2.html›. Wood, Robin. “The American Nightmare: Horror in the 70s.” Horror: The Film Reader. Ed. Mark Jancovich. London: Routledge, 2002. 25-32.
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Piatti-Farnell, Lorna, et Lloyd Carpenter. « Intersections of History, Media, and Culture ». M/C Journal 20, no 5 (13 octobre 2017). http://dx.doi.org/10.5204/mcj.1323.

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For many, the very idea of ‘history’ calls into question narratives of the past, distant and disconnected from our contemporary moment, and out of tune with the media-centred world of our post-2000 popular culture. This approach to history, however, is based on profound misconceptions, and does not take into account the fact that the present is history: we experience our historical moment via multiple and multi-faceted media practices, from using social media to watching movies, from watching television to consuming food. The past is, in turn, never far removed from our contemporary and everyday experiences, informing not only the way we live now, but the ways in which our futures are cemented. Ever cogniscant of this, history is changing and evolving. As Anthony Grafton put it in 2007, the function of history is “giving multiple methods and practices a place to meet, as antiquarianism intersected with ecclesiastical history, both collided with law, and all of them in turn experienced the shock of the new as travellers described unknown worlds to the east and, even more surprising, to the west” (122).There is a dictum invoked by historians to remind ourselves and others that History is, by its very nature, a construction: history is what we want it to be. As soon as we set to writing history, what we write is already in the thrall of distorting influences and culture. From the writer’s bias to the publisher’s constraints, History is always flawed. For the twenty-first century reader, our view on History is written, presented, read and critiqued, then revised and re-written, to be argued further in what can appear to be a continuous loop of publication. Within History, conflicts can be headlined by weighty semiotics like The History Wars, or by evolutions in historiography, from the simplistic dichotomy of Political vs Economic to ‘turns’ tracing the Sociological turn of the 1960s, the linguistic or cultural turn of the 1970s and 1980s and the material turn of the 2000s, or even the recent embracing of post-modern, indigenous, gender, and queer methodologies. But we hold that the culture of history itself is changing, partly through the immediacy of media and the embrace of online platforms, and partly through the ubiquitous presence of anonymous-but-informed readers, users and subscribers questioning, challenging and revising some of what has been held to be true for centuries. As Maria Grever and Sipe Stuurman and contend, “the citizens of the twenty-first century need a history that addresses their concerns as citizens of a particular nation, but also as world citizens” (3). In looking at ‘media and culture’ through the lens of ‘history’, it is possible to see and confront how History itself is changing before our eyes. We take history to be a lived-in subject. This issue of M/C Journal seeks to redress the critical balance by re-evaluating and re-visioning the notion of history in connection to media and culture. The intention is to see history as intersecting with all parts of life, in an open refusal of the often-reductive view that has long-surrounded history as an area of interest, both in and out of the academy. This critical stance answers the cultural shifts that we see intrinsic not only to history as a discipline, but also to the ways in which, in the cultural sense, history is shaped and adapted into the narrative of the everyday. The interaction of history, media, and culture evokes the principle that “in a globalizing world, an inward looking…canon” for the historical paradigm “will become less and less convincing. In the end, it might make history simply irrelevant” (Grever and Stuurman 3). The notion of history becoming irrelevant is something that, naturally, we fervently wish to avoid. The articles in this issue collectively aim to show the directions that research in history in taking in the 21st century. The approach to ‘history’ we take is, overall, interdisciplinary, multidisciplinary, and transnational, as we see history itself as an entity shifting boundaries and registers. The articles show distinctive ways in which history intersects with our media and cultural practices in the contemporary moment, as we simultaneously engage with critical exercises of re-discovery and re-evaluation, as well as indicative and diagnostic scholarly prerogatives. The issue draws strength from the points of intersection between articles, while maintaining a critical awareness of their different approaches to ‘history’, both as a critical entity and a disciplinary standpoint. After this editorial, this issue opens with a feature article by Adele Wessell, entitled “‘We Will Show the Country’: Bringing History to Life”. Here, Wessell provides an overview of the important concerns that historians are presented with as far as recording national chronicles is concerned, and the tendency over time to privilege written accounts. With a particular focus on the Australian context, Wessell considers the different and differing accounts of recording the past, and places food at the centre of the historical question, providing a tangible and cultural coordinate for the exploration of the national past, and its contemporary repercussions. Paul Ryder and Jonathan Foye’s article “Whose Speech Is It Anyway? Ownership, Authorship, and the Redfern Address” considers themes of ownership, authorship, and acknowledgement as they relate to the crafting, delivery, and reception of political speeches. In light of an ongoing debate over the authorship of the now well-known Redfern address, Ryder and Foye focus on the difficulty of identifying notions of creativity and colaboration as far as political speeches are concerned, and how this impacts on the historical and cultural relevance of political realities over time. The relationship between artistry, ownership, and memory is also the focus of Christina Chau in her article “Remediating Destroyed Human Bodies”. Chau investigates the connection between art and digital culture, by placing an empahsis on the relationship between the past and what she terms contemporaneity. In particular, Chau focuses on artists who ‘remediate’ news media and motifs within the broader popular culture scope, with an intent to monumentalise and historicise contemporary digital culture. The impact of digitisation of historical research is the focus of Rob Allen’s article, entitled “Lost and Found: The SEARCH for the Hidden and Forgotten”. Allen’s argument is foregrounded by the contention that much of the 19th century ‘disappeared’ from view in the 20th century. Considering the change in archival practices in the 21st century, Allen argues that digitisation has revolution the ways in which historical traces are accessed and re-evaluated, allowing for the re-discovery of previously (potentially) forgotten historical figures. Using the Victorian figure of John De Morgan as a primary example, this article considers the uses of digital sources to recover and reclaim the past. In “Blood on Boylston: Digital Memory and the Dramatisation of Recent History in Patriots Day”, Melanie Piper examines the movie phenomenon whereby historic events are offered as movie recreations within months of the event which they purport to re-present, asking questions like ‘when is too soon?’ when it comes to on-screen death and disaster sanitised for public viewing. Constructing the re-creation through the merging of social media representations and media files, actual footage and dramatised recreation in Patriots Day forces us to question the place of ‘crowd-sourced’ investigations, of online sense-making of events, and what Landsberg termed ‘prosthetic memory’ for mass culture. Patriots Day sits at what Piper calls “a somewhat uncomfortable intersection of fact and fiction, of docudrama and popcorn action movie”, requiring that we consider the history/media/culture nexus in such mediated dramatisations, concluding that our digital memories of the present will help make the prosthetic memories of the future. “‘The Blood Never Stops Flowing and the Party Never Ends’: The Originals and the Afterlife of New Orleans as a Vampire City” is authored by the issue’s own editor, Lorna Piatti-Farnell. Here, the discussion provides an analysis of New Orleans as a ‘vampire city’ as put forward in The Originals, a contemporary television series where vampires are the protagonists. Piatti-Farnell contends that, alongside New Orleans’ well-cemented reputation as tourism centre for hedonistic and carnivaleque pleasures, the historical folds of the city’s urban mythology also hold a distinctive narrative populated by vampire sightings. With this in mind, the article explores how, in The Originals, the historical narratives of New Orleans become entangled with – and are, at times, almost inseparable from – the fictional chronicles of the vampire in both aesthetic and conceptual terms.The historical and cultural connections to urban spaces, specially in relation to specific landmark venues, continues to be the focus of attention in Ailsa Brackley du Bois’s article “Repairing the Disjointed Narrative of Ballarat’s Theatre Royal”. In her analysis, du Bois explores the history of the Ballarat’s Theatre Royal, and aims to take some initial critical steps towards retrieving lost knowledge from fragmented archival records and what she terms cultural silence. Taking a look at the evolving history of the Theatre itself, form its construction to its later renovations, this article specifically suggests that many forces converged to affect the venue’s own historical popularity. Ultimately, du Bois offers the beginning of an investigation into the prospects for telling of the ‘real story’ behind the rise and fall of the Ballarat’s Theatre Royal as a cultural entity.Music can stimulate, placate and induce nostalgia; it can construct what some people call a ‘soundtrack for their lives’ or it can soothe hurts and create inter-personal connections. Kris Vavasour, in “Pop Songs and Solastalgia in a Broken City” examines how explicitly local pop songs and their ability to evoke memory meets Glenn Albrecht’s ‘solastalgia’, the disaster-created homesickness in people still at home, to restore hope for post-earthquake Christchurch people. For those who lived through the seismic upheavals of 2010 and 2011, memories of culture and media which provided a level inter-personal ‘glue’ are key to understanding how they endured such trying times. Music is revealed to be more than an historic soundtrack to this process; it is one of the key components to the re-emergence of the people and city. Music is also the focus of Jack Ellis’s article, “Material History: Record Collecting in the Digital Age”, which examines the improbable death-then-rise track of vinyl records in the twenty-first century. Once consigned to music history, vinyl records and vinyl record collections have recently emerged to become cultural icons, measures of taste and the semiotic of musical engagement and even counter[digital]-culture in an oppositional narrative to the convenience and usefulness of download files. Music collectors reveal their reasons for accumulating shelves of records instead of computer files of digital downloads in a series of interviews emphasising materiality, the embedding of legacy and a gradual redefinition of media history through vinyl record ownership. The intersections between gender studies, film studies, and history are the focus of Jay Daniel Thompson and Erin Reardon’s article, entitled “‘Mommy Killed Him’: Gender, Family and History in Wes Craven’s A Nightmare on Elm Street (1984)”. Here, Thompson and Reardon evaluate the nuanced representations of gender in Craven's well-known film, in order to situate it within the context of the historical period in which it was produced. Taking a particular look at the impact of 1980s Reaganite politics on the narrative, Thompson and Reardon contend that the families in Craven’s film are purposefully presented as dysfunctional. Ultimately, this article argues that the kind of patriarchal family structure endorsed by Reagan is thoroughly ridiculed in Nightmare. In the final article of the issue, Kate Warner plunges into the infamous decades-long ‘History Wars’ debate between revisionists and post-revisionists examining Australia’s Indigenous narrative, to discuss four recent seminal television drama shows. The depiction of, or engagement with, Aboriginal stories and story-telling emerges as critical to the nature of who owns the narrative, who holds the power and therefore, who owns the histories. Contrasting the fantastic fictions of Glitch and Cleverman is the realist The Secret River and Redfern Now, but also pared back is the nature of Aboriginal ownership and television show direction versus the traditional colonial hegemonies, each taking on aspects of the ‘History Wars’ debate to raise new questions and to create a new view on the past. In a journal of media and culture, history transcends both aspects. Yet, as our contributors have shown, both in their breadth and depth of engagement with, and definitions of history, easy ‘pigeonholing’ or typing of history falls apart as soon as analysis begins. As several writers have noted, issues of hegemony, colonialism and post-colonialism, indigenous voices and ways of looking at our own chronicles, all combine to determine how we see the past, how we view the future, and how we live in the present. The power of the media in the digital age has changed how we engage with history; the traditional culture of history residing with academic experts who produce weighty tomes surveying the past is revealed by these media-savvy cultural historians to show the past in an entirely new light.ReferencesGrafton, Anthony. What Was History? The Art of History in Early Modern Europe. Cambridge: Cambridge UP, 2007.Grever, Maria, and Siep Stuurman. Beyond the Canon: History for the 21st Century. Basingstoke: Palgrave Macmillan, 2007.
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Watson, Robert. « E-Press and Oppress ». M/C Journal 8, no 2 (1 juin 2005). http://dx.doi.org/10.5204/mcj.2345.

Texte intégral
Résumé :
From elephants to ABBA fans, silicon to hormone, the following discussion uses a new research method to look at printed text, motion pictures and a teenage rebel icon. If by ‘print’ we mean a mechanically reproduced impression of a cultural symbol in a medium, then printing has been with us since before microdot security prints were painted onto cars, before voice prints, laser prints, network servers, record pressings, motion picture prints, photo prints, colour woodblock prints, before books, textile prints, and footprints. If we accept that higher mammals such as elephants have a learnt culture, then it is possible to extend a definition of printing beyond Homo sapiens. Poole reports that elephants mechanically trumpet reproductions of human car horns into the air surrounding their society. If nothing else, this cross-species, cross-cultural reproduction, this ‘ability to mimic’ is ‘another sign of their intelligence’. Observation of child development suggests that the first significant meaningful ‘impression’ made on the human mind is that of the face of the child’s nurturer – usually its mother. The baby’s mind forms an ‘impression’, a mental print, a reproducible memory data set, of the nurturer’s face, voice, smell, touch, etc. That face is itself a cultural construct: hair style, makeup, piercings, tattoos, ornaments, nutrition-influenced skin and smell, perfume, temperature and voice. A mentally reproducible pattern of a unique face is formed in the mind, and we use that pattern to distinguish ‘familiar and strange’ in our expanding social orbit. The social relations of patterned memory – of imprinting – determine the extent to which we explore our world (armed with research aids such as text print) or whether we turn to violence or self-harm (Bretherton). While our cultural artifacts (such as vellum maps or networked voice message servers) bravely extend our significant patterns into the social world and the traversed environment, it is useful to remember that such artifacts, including print, are themselves understood by our original pattern-reproduction and impression system – the human mind, developed in childhood. The ‘print’ is brought to mind differently in different discourses. For a reader, a ‘print’ is a book, a memo or a broadsheet, whether it is the Indian Buddhist Sanskrit texts ordered to be printed in 593 AD by the Chinese emperor Sui Wen-ti (Silk Road) or the US Defense Department memo authorizing lower ranks to torture the prisoners taken by the Bush administration (Sanchez, cited in ABC). Other fields see prints differently. For a musician, a ‘print’ may be the sheet music which spread classical and popular music around the world; it may be a ‘record’ (as in a ‘recording’ session), where sound is impressed to wax, vinyl, charged silicon particles, or the alloys (Smith, “Elpida”) of an mp3 file. For the fine artist, a ‘print’ may be any mechanically reproduced two-dimensional (or embossed) impression of a significant image in media from paper to metal, textile to ceramics. ‘Print’ embraces the Japanese Ukiyo-e colour prints of Utamaro, the company logos that wink from credit card holographs, the early photographs of Talbot, and the textured patterns printed into neolithic ceramics. Computer hardware engineers print computational circuits. Homicide detectives investigate both sweaty finger prints and the repeated, mechanical gaits of suspects, which are imprinted into the earthy medium of a crime scene. For film makers, the ‘print’ may refer to a photochemical polyester reproduction of a motion picture artifact (the reel of ‘celluloid’), or a DVD laser disc impression of the same film. Textualist discourse has borrowed the word ‘print’ to mean ‘text’, so ‘print’ may also refer to the text elements within the vision track of a motion picture: the film’s opening titles, or texts photographed inside the motion picture story such as the sword-cut ‘Z’ in Zorro (Niblo). Before the invention of writing, the main mechanically reproduced impression of a cultural symbol in a medium was the humble footprint in the sand. The footprints of tribes – and neighbouring animals – cut tracks in the vegetation and the soil. Printed tracks led towards food, water, shelter, enemies and friends. Having learnt to pattern certain faces into their mental world, children grew older and were educated in the footprints of family and clan, enemies and food. The continuous impression of significant foot traffic in the medium of the earth produced the lines between significant nodes of prewriting and pre-wheeled cultures. These tracks were married to audio tracks, such as the song lines of the Australian Aborigines, or the ballads of tramping culture everywhere. A typical tramping song has the line, ‘There’s a track winding back to an old-fashion shack along the road to Gundagai,’ (O’Hagan), although this colonial-style song was actually written for radio and became an international hit on the airwaves, rather than the tramping trails. The printed tracks impressed by these cultural flows are highly contested and diverse, and their foot prints are woven into our very language. The names for printed tracks have entered our shared memory from the intersection of many cultures: ‘Track’ is a Germanic word entering English usage comparatively late (1470) and now used mainly in audio visual cultural reproduction, as in ‘soundtrack’. ‘Trek’ is a Dutch word for ‘track’ now used mainly by ecotourists and science fiction fans. ‘Learn’ is a Proto-Indo-European word: the verb ‘learn’ originally meant ‘to find a track’ back in the days when ‘learn’ had a noun form which meant ‘the sole of the foot’. ‘Tract’ and ‘trace’ are Latin words entering English print usage before 1374 and now used mainly in religious, and electronic surveillance, cultural reproduction. ‘Trench’ in 1386 was a French path cut through a forest. ‘Sagacity’ in English print in 1548 was originally the ability to track or hunt, in Proto-Indo-European cultures. ‘Career’ (in English before 1534) was the print made by chariots in ancient Rome. ‘Sleuth’ (1200) was a Norse noun for a track. ‘Investigation’ (1436) was Latin for studying a footprint (Harper). The arrival of symbolic writing scratched on caves, hearth stones, and trees (the original meaning of ‘book’ is tree), brought extremely limited text education close to home. Then, with baked clay tablets, incised boards, slate, bamboo, tortoise shell, cast metal, bark cloth, textiles, vellum, and – later – paper, a portability came to text that allowed any culture to venture away from known ‘foot’ paths with a reduction in the risk of becoming lost and perishing. So began the world of maps, memos, bills of sale, philosophic treatises and epic mythologies. Some of this was printed, such as the mechanical reproduction of coins, but the fine handwriting required of long, extended, portable texts could not be printed until the invention of paper in China about 2000 years ago. Compared to lithic architecture and genes, portable text is a fragile medium, and little survives from the millennia of its innovators. The printing of large non-text designs onto bark-paper and textiles began in neolithic times, but Sui Wen-ti’s imperial memo of 593 AD gives us the earliest written date for printed books, although we can assume they had been published for many years previously. The printed book was a combination of Indian philosophic thought, wood carving, ink chemistry and Chinese paper. The earliest surviving fragment of paper-print technology is ‘Mantras of the Dharani Sutra’, a Buddhist scripture written in the Sanskrit language of the Indian subcontinent, unearthed at an early Tang Dynasty site in Xian, China – making the fragment a veteran piece of printing, in the sense that Sanskrit books had been in print for at least a century by the early Tang Dynasty (Chinese Graphic Arts Net). At first, paper books were printed with page-size carved wooden boards. Five hundred years later, Pi Sheng (c.1041) baked individual reusable ceramic characters in a fire and invented the durable moveable type of modern printing (Silk Road 2000). Abandoning carved wooden tablets, the ‘digitizing’ of Chinese moveable type sped up the production of printed texts. In turn, Pi Sheng’s flexible, rapid, sustainable printing process expanded the political-cultural impact of the literati in Asian society. Digitized block text on paper produced a bureaucratic, literate elite so powerful in Asia that Louis XVI of France copied China’s print-based Confucian system of political authority for his own empire, and so began the rise of the examined public university systems, and the civil service systems, of most European states (Watson, Visions). By reason of its durability, its rapid mechanical reproduction, its culturally agreed signs, literate readership, revered authorship, shared ideology, and distributed portability, a ‘print’ can be a powerful cultural network which builds and expands empires. But print also attacks and destroys empires. A case in point is the Spanish conquest of Aztec America: The Aztecs had immense libraries of American literature on bark-cloth scrolls, a technology which predated paper. These libraries were wiped out by the invading Spanish, who carried a different book before them (Ewins). In the industrial age, the printing press and the gun were seen as the weapons of rebellions everywhere. In 1776, American rebels staffed their ‘Homeland Security’ units with paper makers, knowing that defeating the English would be based on printed and written documents (Hahn). Mao Zedong was a book librarian; Mao said political power came out of the barrel of a gun, but Mao himself came out of a library. With the spread of wireless networked servers, political ferment comes out of the barrel of the cell phone and the internet chat room these days. Witness the cell phone displays of a plane hitting a tower that appear immediately after 9/11 in the Middle East, or witness the show trials of a few US and UK lower ranks who published prints of their torturing activities onto the internet: only lower ranks who published prints were arrested or tried. The control of secure servers and satellites is the new press. These days, we live in a global library of burning books – ‘burning’ in the sense that ‘print’ is now a charged silicon medium (Smith, “Intel”) which is usually made readable by connecting the chip to nuclear reactors and petrochemically-fired power stations. World resources burn as we read our screens. Men, women, children burn too, as we watch our infotainment news in comfort while ‘their’ flickering dead faces are printed in our broadcast hearths. The print we watch is not the living; it is the voodoo of the living in the blackout behind the camera, engaging the blood sacrifice of the tormented and the unfortunate. Internet texts are also ‘on fire’ in the third sense of their fragility and instability as a medium: data bases regularly ‘print’ fail-safe copies in an attempt to postpone the inevitable mechanical, chemical and electrical failure that awaits all electronic media in time. Print defines a moral position for everyone. In reporting conflict, in deciding to go to press or censor, any ‘print’ cannot avoid an ethical context, starting with the fact that there is a difference in power between print maker, armed perpetrators, the weak, the peaceful, the publisher, and the viewer. So many human factors attend a text, video or voice ‘print’: its very existence as an aesthetic object, even before publication and reception, speaks of unbalanced, and therefore dynamic, power relationships. For example, Graham Greene departed unscathed from all the highly dangerous battlefields he entered as a novelist: Riot-torn Germany, London Blitz, Belgian Congo, Voodoo Haiti, Vietnam, Panama, Reagan’s Washington, and mafia Europe. His texts are peopled with the injustices of the less fortunate of the twentieth century, while he himself was a member of the fortunate (if not happy) elite, as is anyone today who has the luxury of time to read Greene’s works for pleasure. Ethically a member of London and Paris’ colonizers, Greene’s best writing still electrifies, perhaps partly because he was in the same line of fire as the victims he shared bread with. In fact, Greene hoped daily that he would escape from the dreadful conflicts he fictionalized via a body bag or an urn of ashes (see Sherry). In reading an author’s biography we have one window on the ethical dimensions of authority and print. If a print’s aesthetics are sometimes enduring, its ethical relationships are always mutable. Take the stylized logo of a running athlete: four limbs bent in a rotation of action. This dynamic icon has symbolized ‘good health’ in Hindu and Buddhist culture, from Madras to Tokyo, for thousands of years. The cross of bent limbs was borrowed for the militarized health programs of 1930s Germany, and, because of what was only a brief, recent, isolated yet monstrously horrific segment of its history in print, the bent-limbed swastika is now a vilified symbol in the West. The sign remains ‘impressed’ differently on traditional Eastern culture, and without the taint of Nazism. Dramatic prints are emotionally charged because, in depicting Homo sapiens in danger, or passionately in love, they elicit a hormonal reaction from the reader, the viewer, or the audience. The type of emotions triggered by a print vary across the whole gamut of human chemistry. A recent study of three genres of motion picture prints shows a marked differences in the hormonal responses of men compared to women when viewing a romance, an actioner, and a documentary (see Schultheiss, Wirth, and Stanton). Society is biochemically diverse in its engagement with printed culture, which raises questions about equality in the arts. Motion picture prints probably comprise around one third of internet traffic, in the form of stolen digitized movie files pirated across the globe via peer-to-peer file transfer networks (p2p), and burnt as DVD laser prints (BBC). There is also a US 40 billion dollar per annum legitimate commerce in DVD laser pressings (Grassl), which would suggest an US 80 billion per annum world total in legitimate laser disc print culture. The actively screen literate, or the ‘sliterati’ as I prefer to call them, research this world of motion picture prints via their peers, their internet information channels, their television programming, and their web forums. Most of this activity occurs outside the ambit of universities and schools. One large site of sliterate (screen literate) practice outside most schooling and official research is the net of online forums at imdb.com (International Movie Data Base). Imdb.com ‘prints’ about 25,000,000 top pages per month to client browsers. Hundreds of sliterati forums are located at imdb, including a forum for the Australian movie, Muriel’s Wedding (Hogan). Ten years after the release of Muriel’s Wedding, young people who are concerned with victimization and bullying still log on to http://us.imdb.com/title/tt0110598/board/> and put their thoughts into print: I still feel so bad for Muriel in the beginning of the movie, when the girls ‘dump’ her, and how much the poor girl cried and cried! Those girls were such biartches…I love how they got their comeuppance! bunniesormaybemidgets’s comment is typical of the current discussion. Muriel’s Wedding was a very popular film in its first cinema edition in Australia and elsewhere. About 30% of the entire over-14 Australian population went to see this photochemical polyester print in the cinemas on its first release. A decade on, the distributors printed a DVD laser disc edition. The story concerns Muriel (played by Toni Collette), the unemployed daughter of a corrupt, ‘police state’ politician. Muriel is bullied by her peers and she withdraws into a fantasy world, deluding herself that a white wedding will rescue her from the torments of her blighted life. Through theft and deceit (the modus operandi of her father) Muriel escapes to the entertainment industry and finds a ‘wicked’ girlfriend mentor. From a rebellious position of stubborn independence, Muriel plays out her fantasy. She gets her white wedding, before seeing both her father and her new married life as hollow shams which have goaded her abandoned mother to suicide. Redefining her life as a ‘game’ and assuming responsibility for her independence, Muriel turns her back on the mainstream, image-conscious, female gang of her oppressed youth. Muriel leaves the story, having rekindled her friendship with her rebel mentor. My methodological approach to viewing the laser disc print was to first make a more accessible, coded record of the entire movie. I was able to code and record the print in real time, using a new metalanguage (Watson, “Eyes”). The advantage of Coding is that ‘thinks’ the same way as film making, it does not sidetrack the analyst into prose. The Code splits the movie print into Vision Action [vision graphic elements, including text] (sound) The Coding splits the vision track into normal action and graphic elements, such as text, so this Coding is an ideal method for extracting all the text elements of a film in real time. After playing the film once, I had four and a half tightly packed pages of the coded story, including all its text elements in square brackets. Being a unique, indexed hard copy, the Coded copy allowed me immediate access to any point of the Muriel’s Wedding saga without having to search the DVD laser print. How are ‘print’ elements used in Muriel’s Wedding? Firstly, a rose-coloured monoprint of Muriel Heslop’s smiling face stares enigmatically from the plastic surface of the DVD picture disc. The print is a still photo captured from her smile as she walked down the aisle of her white wedding. In this print, Toni Collette is the Mona Lisa of Australian culture, except that fans of Muriel’s Wedding know the meaning of that smile is a magical combination of the actor’s art: the smile is both the flush of dreams come true and the frightening self deception that will kill her mother. Inserting and playing the disc, the text-dominant menu appears, and the film commences with the text-dominant opening titles. Text and titles confer a legitimacy on a work, whether it is a trade mark of the laser print owners, or the household names of stars. Text titles confer status relationships on both the presenters of the cultural artifact and the viewer who has entered into a legal license agreement with the owners of the movie. A title makes us comfortable, because the mind always seeks to name the unfamiliar, and a set of text titles does that job for us so that we can navigate the ‘tracks’ and settle into our engagement with the unfamiliar. The apparent ‘truth’ and ‘stability’ of printed text calms our fears and beguiles our uncertainties. Muriel attends the white wedding of a school bully bride, wearing a leopard print dress she has stolen. Muriel’s spotted wild animal print contrasts with the pure white handmade dress of the bride. In Muriel’s leopard textile print, we have the wild, rebellious, impoverished, inappropriate intrusion into the social ritual and fantasy of her high-status tormentor. An off-duty store detective recognizes the printed dress and calls the police. The police are themselves distinguished by their blue-and-white checked prints and other mechanically reproduced impressions of cultural symbols: in steel, brass, embroidery, leather and plastics. Muriel is driven in the police car past the stenciled town sign (‘Welcome To Porpoise Spit’ heads a paragraph of small print). She is delivered to her father, a politician who presides over the policing of his town. In a state where the judiciary, police and executive are hijacked by the same tyrant, Muriel’s father, Bill, pays off the police constables with a carton of legal drugs (beer) and Muriel must face her father’s wrath, which he proceeds to transfer to his detested wife. Like his daughter, the father also wears a spotted brown print costume, but his is a batik print from neighbouring Indonesia (incidentally, in a nation that takes the political status of its batik prints very seriously). Bill demands that Muriel find the receipt for the leopard print dress she claims she has purchased. The legitimate ownership of the object is enmeshed with a printed receipt, the printed evidence of trade. The law (and the paramilitary power behind the law) are legitimized, or contested, by the presence or absence of printed text. Muriel hides in her bedroom, surround by poster prints of the pop group ABBA. Torn-out prints of other people’s weddings adorn her mirror. Her face is embossed with the clown-like primary colours of the marionette as she lifts a bouquet to her chin and stares into the real time ‘print’ of her mirror image. Bill takes the opportunity of a business meeting with Japanese investors to feed his entire family at ‘Charlie Chan’’s restaurant. Muriel’s middle sister sloppily wears her father’s state election tee shirt, printed with the text: ‘Vote 1, Bill Heslop. You can’t stop progress.’ The text sets up two ironic gags that are paid off on the dialogue track: “He lost,’ we are told. ‘Progress’ turns out to be funding the concreting of a beach. Bill berates his daughter Muriel: she has no chance of becoming a printer’s apprentice and she has failed a typing course. Her dysfunction in printed text has been covered up by Bill: he has bribed the typing teacher to issue a printed diploma to his daughter. In the gambling saloon of the club, under the arrays of mechanically repeated cultural symbols lit above the poker machines (‘A’ for ace, ‘Q’ for queen, etc.), Bill’s secret girlfriend Diedre risks giving Muriel a cosmetics job. Another text icon in lights announces the surf nightclub ‘Breakers’. Tania, the newly married queen bitch who has made Muriel’s teenage years a living hell, breaks up with her husband, deciding to cash in his negotiable text documents – his Bali honeymoon tickets – and go on an island holiday with her girlfriends instead. Text documents are the enduring site of agreements between people and also the site of mutations to those agreements. Tania dumps Muriel, who sobs and sobs. Sobs are a mechanical, percussive reproduction impressed on the sound track. Returning home, we discover that Muriel’s older brother has failed a printed test and been rejected for police recruitment. There is a high incidence of print illiteracy in the Heslop family. Mrs Heslop (Jeannie Drynan), for instance, regularly has trouble at the post office. Muriel sees a chance to escape the oppression of her family by tricking her mother into giving her a blank cheque. Here is the confluence of the legitimacy of a bank’s printed negotiable document with the risk and freedom of a blank space for rebel Muriel’s handwriting. Unable to type, her handwriting has the power to steal every cent of her father’s savings. She leaves home and spends the family’s savings at an island resort. On the island, the text print-challenged Muriel dances to a recording (sound print) of ABBA, her hand gestures emphasizing her bewigged face, which is made up in an impression of her pop idol. Her imitation of her goddesses – the ABBA women, her only hope in a real world of people who hate or avoid her – is accompanied by her goddesses’ voices singing: ‘the mystery book on the shelf is always repeating itself.’ Before jpeg and gif image downloads, we had postcard prints and snail mail. Muriel sends a postcard to her family, lying about her ‘success’ in the cosmetics business. The printed missal is clutched by her father Bill (Bill Hunter), who proclaims about his daughter, ‘you can’t type but you really impress me’. Meanwhile, on Hibiscus Island, Muriel lies under a moonlit palm tree with her newly found mentor, ‘bad girl’ Ronda (Rachel Griffiths). In this critical scene, where foolish Muriel opens her heart’s yearnings to a confidante she can finally trust, the director and DP have chosen to shoot a flat, high contrast blue filtered image. The visual result is very much like the semiabstract Japanese Ukiyo-e woodblock prints by Utamaro. This Japanese printing style informed the rise of European modern painting (Monet, Van Gogh, Picasso, etc., were all important collectors and students of Ukiyo-e prints). The above print and text elements in Muriel’s Wedding take us 27 minutes into her story, as recorded on a single page of real-time handwritten Coding. Although not discussed here, the Coding recorded the complete film – a total of 106 minutes of text elements and main graphic elements – as four pages of Code. Referring to this Coding some weeks after it was made, I looked up the final code on page four: taxi [food of the sea] bq. Translation: a shop sign whizzes past in the film’s background, as Muriel and Ronda leave Porpoise Spit in a taxi. Over their heads the text ‘Food Of The Sea’ flashes. We are reminded that Muriel and Ronda are mermaids, fantastic creatures sprung from the brow of author PJ Hogan, and illuminated even today in the pantheon of women’s coming-of-age art works. That the movie is relevant ten years on is evidenced by the current usage of the Muriel’s Wedding online forum, an intersection of wider discussions by sliterate women on imdb.com who, like Muriel, are observers (and in some cases victims) of horrific pressure from ambitious female gangs and bullies. Text is always a minor element in a motion picture (unless it is a subtitled foreign film) and text usually whizzes by subliminally while viewing a film. By Coding the work for [text], all the text nuances made by the film makers come to light. While I have viewed Muriel’s Wedding on many occasions, it has only been in Coding it specifically for text that I have noticed that Muriel is a representative of that vast class of talented youth who are discriminated against by print (as in text) educators who cannot offer her a life-affirming identity in the English classroom. Severely depressed at school, and failing to type or get a printer’s apprenticeship, Muriel finds paid work (and hence, freedom, life, identity, independence) working in her audio visual printed medium of choice: a video store in a new city. Muriel found a sliterate admirer at the video store but she later dumped him for her fantasy man, before leaving him too. One of the points of conjecture on the imdb Muriel’s Wedding site is, did Muriel (in the unwritten future) get back together with admirer Brice Nobes? That we will never know. While a print forms a track that tells us where culture has been, a print cannot be the future, a print is never animate reality. At the end of any trail of prints, one must lift one’s head from the last impression, and negotiate satisfaction in the happening world. References Australian Broadcasting Corporation. “Memo Shows US General Approved Interrogations.” 30 Mar. 2005 http://www.abc.net.au>. British Broadcasting Commission. “Films ‘Fuel Online File-Sharing’.’’ 22 Feb. 2005 http://news.bbc.co.uk/1/hi/technology/3890527.stm>. Bretherton, I. “The Origins of Attachment Theory: John Bowlby and Mary Ainsworth.” 1994. 23 Jan. 2005 http://www.psy.med.br/livros/autores/bowlby/bowlby.pdf>. Bunniesormaybemidgets. Chat Room Comment. “What Did Those Girls Do to Rhonda?” 28 Mar. 2005 http://us.imdb.com/title/tt0110598/board/>. Chinese Graphic Arts Net. Mantras of the Dharani Sutra. 20 Feb. 2005 http://www.cgan.com/english/english/cpg/engcp10.htm>. Ewins, R. Barkcloth and the Origins of Paper. 1991. 20 Feb. 2005 http://www.justpacific.com/pacific/papers/barkcloth~paper.html>. Grassl K.R. The DVD Statistical Report. 14 Mar. 2005 http://www.corbell.com>. Hahn, C. M. The Topic Is Paper. 20 Feb. 2005 http://www.nystamp.org/Topic_is_paper.html>. Harper, D. Online Etymology Dictionary. 14 Mar. 2005 http://www.etymonline.com/>. Mask of Zorro, The. Screenplay by J McCulley. UA, 1920. Muriel’s Wedding. Dir. PJ Hogan. Perf. Toni Collette, Rachel Griffiths, Bill Hunter, and Jeannie Drynan. Village Roadshow, 1994. O’Hagan, Jack. On The Road to Gundagai. 1922. 2 Apr. 2005 http://ingeb.org/songs/roadtogu.html>. Poole, J.H., P.L. Tyack, A.S. Stoeger-Horwath, and S. Watwood. “Animal Behaviour: Elephants Are Capable of Vocal Learning.” Nature 24 Mar. 2005. Sanchez, R. “Interrogation and Counter-Resistance Policy.” 14 Sept. 2003. 30 Mar. 2005 http://www.abc.net.au>. Schultheiss, O.C., M.M. Wirth, and S.J. Stanton. “Effects of Affiliation and Power Motivation Arousal on Salivary Progesterone and Testosterone.” Hormones and Behavior 46 (2005). Sherry, N. The Life of Graham Greene. 3 vols. London: Jonathan Cape 2004, 1994, 1989. Silk Road. Printing. 2000. 20 Feb. 2005 http://www.silk-road.com/artl/printing.shtml>. Smith, T. “Elpida Licenses ‘DVD on a Chip’ Memory Tech.” The Register 20 Feb. 2005 http://www.theregister.co.uk/2005/02>. —. “Intel Boffins Build First Continuous Beam Silicon Laser.” The Register 20 Feb. 2005 http://www.theregister.co.uk/2005/02>. Watson, R. S. “Eyes And Ears: Dramatic Memory Slicing and Salable Media Content.” Innovation and Speculation, ed. Brad Haseman. Brisbane: QUT. [in press] Watson, R. S. Visions. Melbourne: Curriculum Corporation, 1994. Citation reference for this article MLA Style Watson, Robert. "E-Press and Oppress: Audio Visual Print Drama, Identity, Text and Motion Picture Rebellion." M/C Journal 8.2 (2005). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0506/08-watson.php>. APA Style Watson, R. (Jun. 2005) "E-Press and Oppress: Audio Visual Print Drama, Identity, Text and Motion Picture Rebellion," M/C Journal, 8(2). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0506/08-watson.php>.
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Kellner, Douglas. « Engaging Media Spectacle ». M/C Journal 6, no 3 (1 juin 2003). http://dx.doi.org/10.5204/mcj.2202.

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In the contemporary era, media spectacle organizes and mobilizes economic life, political conflict, social interactions, culture, and everyday life. My recently published book Media Spectacle explores a profusion of developments in hi-tech culture, media-driven society, and spectacle politics. Spectacle culture involves everything from film and broadcasting to Internet cyberculture and encompasses phenomena ranging from elections to terrorism and to the media dramas of the moment. For ‘Logo’, I am accordingly sketching out briefly a terrain I probe in detail in the book from which these examples are taken.1 During the past decades, every form of culture and significant forms of social life have become permeated by the logic of the spectacle. Movies are bigger and more spectacular than ever, with high-tech special effects expanding the range of cinematic spectacle. Television channels proliferate endlessly with all-day movies, news, sports, specialty niches, re-runs of the history of television, and whatever else can gain an audience. The rock spectacle reverberates through radio, television, CDs, computers networks, and extravagant concerts. The Internet encircles the world in the spectacle of an interactive and multimedia cyberculture. Media culture excels in creating megaspectacles of sports championships, political conflicts, entertainment, "breaking news" and media events, such as the O.J. Simpson trial, the Death of Princess Diana, or the sex or murder scandal of the moment. Megaspectacle comes as well to dominate party politics, as the political battles of the day, such as the Clinton sex scandals and impeachment, the 36 Day Battle for the White House after Election 2000, and the September 11 terrorist attacks and subsequent Terror War. These dramatic media passion plays define the politics of the time, and attract mass audiences to their programming, hour after hour, day after day. The concept of "spectacle" derives from French Situationist theorist Guy Debord's 1972 book Society of the Spectacle. "Spectacle," in Debord's terms, "unifies and explains a great diversity of apparent phenomena" (Debord 1970: #10). In one sense, it refers to a media and consumer society, organized around the consumption of images, commodities, and spectacles. Spectacles are those phenomena of media culture which embody contemporary society's basic values, and dreams and nightmares, putting on display dominant hopes and fears. They serve to enculturate individuals into its way of life, and dramatize its conflicts and modes of conflict resolution. They include sports events, political campaigns and elections, and media extravaganzas like sensational murder trials, or the Bill Clinton sex scandals and impeachment spectacle (1998-1999). As we enter a new millennium, the media are becoming ever more technologically dazzling and are playing an increasingly central role in everyday life. Under the influence of a postmodern image culture, seductive spectacles fascinate the denizens of the media and consumer society and involve them in the semiotics of a new world of entertainment, information, a semiotics of a new world of entertainment, information, and drama, which deeply influence thought and action. For Debord: "When the real world changes into simple images, simple images become real beings and effective motivations of a hypnotic behavior. The spectacle as a tendency to make one see the world by means of various specialized mediations (it can no longer be grasped directly), naturally finds vision to be the privileged human sense which the sense of touch was for other epochs; the most abstract, the most mystifiable sense corresponds to the generalized abstraction of present day society" (#18). Today, however, I would maintain it is the multimedia spectacle of sight, sound, touch, and, coming to you soon, smell that constitutes the multidimensional sense experience of the new interactive spectacle. For Debord, the spectacle is a tool of pacification and depoliticization; it is a "permanent opium war" (#44) which stupefies social subjects and distracts them from the most urgent task of real life -- recovering the full range of their human powers through creative praxis. The concept of the spectacle is integrally connected to the concept of separation and passivity, for in passively consuming spectacles, one is separated from actively producing one's life. Capitalist society separates workers from the products of their labor, art from life, and consumption from human needs and self-directing activity, as individuals passively observe the spectacles of social life from within the privacy of their homes (#25 and #26). The situationist project by contrast involved an overcoming of all forms of separation, in which individuals would directly produce their own life and modes of self-activity and collective practice. Since Debord's theorization of the society of the spectacle in the 1960s and 1970s, spectacle culture has expanded in every area of life. In the culture of the spectacle, commercial enterprises have to be entertaining to prosper and as Michael J. Wolf (1999) argues, in an "entertainment economy," business and fun fuse, so that the E-factor is becoming major aspect of business.2 Via the "entertainmentization" of the economy, television, film, theme parks, video games, casinos, and so forth become major sectors of the national economy. In the U.S., the entertainment industry is now a $480 billion industry, and consumers spend more on having fun than on clothes or health care (Wolf 1999: 4).3 In a competitive business world, the "fun factor" can give one business the edge over another. Hence, corporations seek to be more entertaining in their commercials, their business environment, their commercial spaces, and their web sites. Budweiser ads, for instance, feature talking frogs who tell us nothing about the beer, but who catch the viewers' attention, while Taco Bell deploys a talking dog, and Pepsi uses Star Wars characters. Buying, shopping, and dining out are coded as an "experience," as businesses adopt a theme-park style. Places like the Hard Rock Cafe and the House of Blues are not renowned for their food, after all; people go there for the ambience, to buy clothing, and to view music and media memorabilia. It is no longer good enough just to have a web site, it has to be an interactive spectacle, featuring not only products to buy, but music and videos to download, games to play, prizes to win, travel information, and "links to other cool sites." To succeed in the ultracompetitive global marketplace, corporations need to circulate their image and brand name so business and advertising combine in the promotion of corporations as media spectacles. Endless promotion circulates the McDonald’s Golden Arches, Nike’s Swoosh, or the logos of Apple, Intel, or Microsoft. In the brand wars between commodities, corporations need to make their logos or “trademarks” a familiar signpost in contemporary culture. Corporations place their logos on their products, in ads, in the spaces of everyday life, and in the midst of media spectacles like important sports events, TV shows, movie product placement, and wherever they can catch consumer eyeballs, to impress their brand name on a potential buyer. Consequently, advertising, marketing, public relations and promotion are an essential part of commodity spectacle in the global marketplace. Celebrity too is manufactured and managed in the world of media spectacle. Celebrities are the icons of media culture, the gods and goddesses of everyday life. To become a celebrity requires recognition as a star player in the field of media spectacle, be it sports, entertainment, or politics. Celebrities have their handlers and image managers to make sure that their celebrities continue to be seen and positively perceived by publics. Just as with corporate brand names, celebrities become brands to sell their Madonna, Michael Jordan, Tom Cruise, or Jennifer Lopez product and image. In a media culture, however, celebrities are always prey to scandal and thus must have at their disposal an entire public relations apparatus to manage their spectacle fortunes, to make sure their clients not only maintain high visibility but keep projecting a positive image. Of course, within limits, “bad” and transgressions can also sell and so media spectacle contains celebrity dramas that attract public attention and can even define an entire period, as when the O.J. Simpson murder trials and Bill Clinton sex scandals dominated the media in the mid and late 1990s. Entertainment has always been a prime field of the spectacle, but in today's infotainment society, entertainment and spectacle have entered into the domains of the economy, politics, society, and everyday life in important new ways. Building on the tradition of spectacle, contemporary forms of entertainment from television to the stage are incorporating spectacle culture into their enterprises, transforming film, television, music, drama, and other domains of culture, as well as producing spectacular new forms of culture such as cyberspace, multimedia, and virtual reality. For Neil Gabler, in an era of media spectacle, life itself is becoming like a movie and we create our own lives as a genre like film, or television, in which we become "at once performance artists in and audiences for a grand, ongoing show" (1998: 4). On Gabler’s view, we star in our own "lifies," making our lives into entertainment acted out for audiences of our peers, following the scripts of media culture, adopting its role models and fashion types, its style and look. Seeing our lives in cinematic terms, entertainment becomes for Gabler "arguably the most pervasive, powerful and ineluctable force of our time--a force so overwhelming that it has metastasized into life" to such an extent that it is impossible to distinguish between the two (1998: 9). As Gabler sees it, Ralph Lauren is our fashion expert; Martha Stewart designs our sets; Jane Fonda models our shaping of our bodies; and Oprah Winfrey advises us on our personal problems.4 Media spectacle is indeed a culture of celebrity who provide dominant role models and icons of fashion, look, and personality. In the world of spectacle, celebrity encompasses every major social domain from entertainment to politics to sports to business. An ever-expanding public relations industry hypes certain figures, elevating them to celebrity status, and protects their positive image in the never-ending image wars and dangers that a celebrity will fall prey to the machinations of negative-image and thus lose celebrity status, and/or become figures of scandal and approbation, as will some of the players and institutions that I examine in Media Spectacle (Kellner 2003). Sports has long been a domain of the spectacle with events like the Olympics, World Series, Super Bowl, World Soccer Cup, and NBA championships attracting massive audiences, while generating sky-high advertising rates. These cultural rituals celebrate society's deepest values (i.e. competition, winning, success, and money), and corporations are willing to pay top dollar to get their products associated with such events. Indeed, it appears that the logic of the commodity spectacle is inexorably permeating professional sports which can no longer be played without the accompaniment of cheerleaders, giant mascots who clown with players and spectators, and raffles, promotions, and contests that feature the products of various sponsors. Sports stadiums themselves contain electronic reproduction of the action, as well as giant advertisements for various products that rotate for maximum saturation -- previewing environmental advertising in which entire urban sites are becoming scenes to boost consumption spectacles. Arenas, like the United Center in Chicago, America West Arena in Phoenix, on Enron Field in Houston are named after corporate sponsors. Of course, after major corporate scandals or collapse, like the Enron spectacle, the ballparks must be renamed! The Texas Ranger Ballpark in Arlington, Texas supplements its sports arena with a shopping mall, office buildings, and a restaurant in which for a hefty price one can watch the athletic events while eating and drinking.5 The architecture of the Texas Rangers stadium is an example of the implosion of sports and entertainment and postmodern spectacle. A man-made lake surrounds the stadium, the corridor inside is modeled after Chartes Cathedral, and the structure is made of local stone that provides the look of the Texas Capitol in Austin. Inside there are Texas longhorn cattle carvings, panels of Texas and baseball history, and other iconic signifiers of sports and Texas. The merging of sports, entertainment, and local spectacle is now typical in sports palaces. Tropicana Field in Tampa Bay, Florida, for instance, "has a three-level mall that includes places where 'fans can get a trim at the barber shop, do their banking and then grab a cold one at the Budweiser brew pub, whose copper kettles rise three stories. There is even a climbing wall for kids and showroom space for car dealerships'" (Ritzer 1998: 229). Film has long been a fertile field of the spectacle, with "Hollywood" connoting a world of glamour, publicity, fashion, and excess. Hollywood film has exhibited grand movie palaces, spectacular openings with searchlights and camera-popping paparazzi, glamorous Oscars, and stylish hi-tech film. While epic spectacle became a dominant genre of Hollywood film from early versions of The Ten Commandments through Cleopatra and 2001 in the 1960s, contemporary film has incorporated the mechanics of spectacle into its form, style, and special effects. Films are hyped into spectacle through advertising and trailers which are ever louder, more glitzy, and razzle-dazzle. Some of the most popular films of the late 1990s were spectacle films, including Titanic, Star Wars -- Phantom Menace, Three Kings, and Austin Powers, a spoof of spectacle, which became one of the most successful films of summer 1999. During Fall 1999, there was a cycle of spectacles, including Topsy Turvy, Titus, Cradle Will Rock, Sleepy Hollow, The Insider, and Magnolia, with the latter featuring the biblical spectacle of the raining of frogs in the San Fernando Valley, in an allegory of the decadence of the entertainment industry and deserved punishment for its excesses. The 2000 Academy Awards were dominated by the spectacle Gladiator, a mediocre film that captured best picture award and best acting award for Russell Crowe, thus demonstrating the extent to which the logic of the spectacle now dominates Hollywood film. Some of the most critically acclaimed and popular films of 2001 are also hi-tech spectacle, such as Moulin Rouge, a film spectacle that itself is a delirious ode to spectacle, from cabaret and the brothel to can-can dancing, opera, musical comedy, dance, theater, popular music, and film. A postmodern pastiche of popular music styles and hits, the film used songs and music ranging from Madonna and the Beatles to Dolly Parton and Kiss. Other 2001 film spectacles include Pearl Harbor, which re-enacts the Japanese attack on the U.S. that propelled the country to enter World War II, and that provided a ready metaphor for the September 11 terror attacks. Major 2001 film spectacles range from David Lynch’s postmodern surrealism in Mulholland Drive to Steven Spielberg’s blending of his typically sentimental spectacle of the family with the formalist rigor of Stanley Kubrick in A.I. And the popular 2001 military film Black-Hawk Down provided a spectacle of American military heroism which some critics believed sugar-coated the actual problems with the U.S. military intervention in Somalia, causing worries that a future U.S. adventure by the Bush administration and Pentagon would meet similar problems. There were reports, however, that in Somalian cinemas there were loud cheers as the Somalians in the film shot down the U.S. helicopter, and pursued and killed American soldiers, attesting to growing anti-American sentiment in the Muslim world against Bush administration policies. Television has been from its introduction in the 1940s a promoter of consumption spectacle, selling cars, fashion, home appliances, and other commodities along with consumer life-styles and values. It is also the home of sports spectacle like the Super Bowl or World Series, political spectacles like elections (or more recently, scandals), entertainment spectacle like the Oscars or Grammies, and its own spectacles like breaking news or special events. Following the logic of spectacle entertainment, contemporary television exhibits more hi-tech glitter, faster and glitzier editing, computer simulations, and with cable and satellite television, a fantastic array of every conceivable type of show and genre. TV is today a medium of spectacular programs like The X-Files or Buffy, the Vampire Slayer, and spectacles of everyday life such as MTV's The Real World and Road Rules, or the globally popular Survivor and Big Brother series. Real life events, however, took over TV spectacle in 2000-2001 in, first, an intense battle for the White House in a dead-heat election, that arguably constitutes one of the greatest political crimes and scandals in U.S. history (see Kellner 2001). After months of the Bush administration pushing the most hardright political agenda in memory and then deadlocking as the Democrats took control of the Senate in a dramatic party re-affiliation of Vermont’s Jim Jeffords, the world was treated to the most horrifying spectacle of the new millennium, the September 11 terror attacks and unfolding Terror War that has so far engulfed Afghanistan and Iraq. These events promise an unending series of deadly spectacle for the foreseeable future.6 Hence, we are emerging into a new culture of media spectacle that constitutes a novel configuration of economy, society, politics, and everyday life. It involves new cultural forms, social relations, and modes of experience. It is producing an ever-proliferating and expanding spectacle culture with its proliferating media forms, cultural spaces, and myriad forms of spectacle. It is evident in the U.S. as the new millennium unfolds and may well constitute emergent new forms of global culture. Critical social theory thus faces important challenges in theoretically mapping and analyzing these emergent forms of culture and society and the ways that they may contain novel forms of domination and oppression, as well as potential for democratization and social justice. Works Cited Debord, Guy. Society of the Spectacle. Detroit: Black and Red, 1967. Gabler, Neil. Life the Movie. How Entertainment Conquered Reality. New York: Alfred A. Knopf, 1998. Kellner, Douglas. Grand Theft 2000. Lanham, Md.: Rowman and Littlefield, 2001. Kellner, Douglas. From 9/11 to Terror War: Dangers of the Bush Legacy. Lanham, Md.: Rowman and Littlefield, 2003. Kellner, Douglas. Media Spectacle. London and New York: Routledge, 2003. Ritzer, George. The McDonaldization Thesis: Explorations and Extensions. Thousand Oaks, Cal. and London: Sage, 1998. Wolf, Michael J. Entertainment Economy: How Mega-Media Forces are Transforming Our Lives. New York: Times Books, 1999. Notes 1 See Douglas Kellner, Media Spectacle. London and New York: Routledge, 2003. 2 Wolf's book is a detailed and useful celebration of the "entertainment economy," although he is a shill for the firms and tycoons that he works for and celebrates them in his book. Moreover, while entertainment is certainly an important component of the infotainment economy, it is an exaggeration to say that it drives it and is actually propelling it, as Wolf repeatedly claims. Wolf also downplays the negative aspects of the entertainment economy, such as growing consumer debt and the ups and downs of the infotainment stock market and vicissitudes of the global economy. 3 Another source notes that "the average American household spent $1,813 in 1997 on entertainment -- books, TV, movies, theater, toys -- almost as much as the $1,841 spent on health care per family, according to a survey by the US Labor Department." Moreover, "the price we pay to amuse ourselves has, in some cases, risen at a rate triple that of inflation over the past five years" (USA Today, April 2, 1999: E1). The NPD Group provided a survey that indicated that the amount of time spent on entertainment outside of the home –- such as going to the movies or a sport event – was up 8% from the early to the late 1990s and the amount of time in home entertainment, such as watching television or surfing the Internet, went up 2%. Reports indicate that in a typical American household, people with broadband Internet connections spend 22% more time on all-electronic media and entertainment than the average household without broadband. See “Study: Broadband in homes changes media habits” (PCWORLD.COM, October 11, 2000). 4 Gabler’s book is a synthesis of Daniel Boorstin, Dwight Macdonald, Neil Poster, Marshall McLuhan, and other trendy theorists of media culture, but without the brilliance of a Baudrillard, the incisive criticism of an Adorno, or the understanding of the deeper utopian attraction of media culture of a Bloch or Jameson. Likewise, Gabler does not, a la cultural studies, engage the politics of representation, or its economics and political economy. He thus ignores mergers in the culture industries, new technologies, the restructuring of capitalism, globalization, and shifts in the economy that are driving the impetus toward entertainment. Gabler does get discuss how new technologies are creating new spheres of entertainment and forms of experience and in general describes rather than theorizes the trends he is engaging. 5 The project was designed and sold to the public in part through the efforts of the son of a former President, George W. Bush. Young Bush was bailed out of heavy losses in the Texas oil industry in the 1980s by his father's friends and used his capital gains, gleaned from what some say as illicit insider trading, to purchase part-ownership of a baseball team to keep the wayward son out of trouble and to give him something to do. The soon-to-be Texas governor, and future President of the United States, sold the new stadium to local taxpayers, getting them to agree to a higher sales tax to build the stadium which would then become the property of Bush and his partners. This deal allowed Bush to generate a healthy profit when he sold his interest in the Texas Rangers franchise and to buy his Texas ranch, paid for by Texas tax-payers (for sources on the scandalous life of George W. Bush and his surprising success in politics, see Kellner 2001 and the further discussion of Bush Jr. in Chapter 6). 6 See Douglas Kellner, From 9/11 to Terror War: Dangers of the Bush Legacy. Lanham, Md.: Rowman and Littlefield Citation reference for this article Substitute your date of access for Dn Month Year etc... MLA Style Kellner, Douglas. "Engaging Media Spectacle " M/C: A Journal of Media and Culture< http://www.media-culture.org.au/0306/09-mediaspectacle.php>. APA Style Kellner, D. (2003, Jun 19). Engaging Media Spectacle . M/C: A Journal of Media and Culture, 6,< http://www.media-culture.org.au/0306/09-mediaspectacle.php>
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Marshall, Kyle. « Fire and Glass by M. Chan ». Deakin Review of Children's Literature 6, no 1 (28 juillet 2016). http://dx.doi.org/10.20361/g2d03h.

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Chan, Marty. Fire and Glass. Richmond Hill, ON: Clockwise Press, 2016. Print.Kristina Mah finds herself in an unenviable situation at the start of grade nine: her father has abruptly abandoned Kristina and her mother, and they are forced to move from the familiarity of the suburbs to a small inner-city apartment. The transition to her new school takes some time - it’s old, rundown and all the students are addicted to their phones - but eventually she finds a new friend in Dylan, her grade’s resident iconoclast who cares little for social norms. Just when her life seems to be acquiring some semblance of normalcy, things take a turn at Mackenzie King School. After confirming with Dylan that the spooky interactive white board images are not merely a figment of her imagination, the pair further explore the school and accidentally free an evil Djinn into the halls. Kristina and Dylan’s ensuing adventures revolve around saving their families and school from this spirit.Fire and Glass is Marty Chan’s 15th book, and follows up his work on the Ehrich Weisz Chronicles series. As a radio presenter, playwright and self-anointed “professional liar”, Chan’s multiple talents have led to a distinguished profile in the Edmonton community. Fire and Glass kicks off a new series, Keepers of the Vault, which Chan is writing specifically with reluctant readers in mind. The action begins quickly, the plot is fast-paced, and the humour hits the mark; all in all, Fire and Glass is well positioned to re-engage junior high students with reading.Chan is adept at bridging the reality-fantasy gap by equipping his characters with modern technologies that help them to solve ancient, fantastical problems. While at times the suspense in Fire and Glass seems slightly contrived, later pages offer enough compelling spookiness and mystery to keep the reader intrigued. With a cliffhanger ending, fans will be eagerly anticipating the next entry in the series. Short paragraphs and chapters make this title an attractive choice for struggling readers, though its reach will extend to fantasy fans.Recommended: 3 Stars out of 3 Reviewer: Kyle MarshallReviewer biography: Kyle Marshall is the Assessment & Research Librarian for Edmonton Public Library. He graduated with his MLIS from the University of Alberta in June 2015, and is passionate about diversity in children's and youth literature.
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Caldwell, Nick. « Seen But Not Heard ». M/C Journal 2, no 4 (1 juin 1999). http://dx.doi.org/10.5204/mcj.1760.

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There are certain discourses operating in contemporary western culture that are granted tremendous power and authority to speak about those issues that cut across the racial, class, and gender boundaries of a culture. Life, death and politics are all central and legitimate categories for the discourses generated by media institutions. As we slide from the 'factual' realm (which the news media is taken to represent) into the fictional, the authority to speak of these categories steadily declines. Certain films and television dramas have this legitimacy, provided that they retain a certain verisimilitude that is seen as factual. A bit further down this scale are sitcoms. Sitcoms are often criticised when they attempt to shift the comedic tone into a moralising one -- or as in the case of Ally McBeal, attempts at covering serious topics are trivialised by media hype about the lead character’s skirt length. At the very bottom of this discursive scale come adventure stories -- fantasy and action films and television shows, frequently targeted and marketed to teenagers and young adults. Regardless of content, these texts are the focus of continual derision and contempt for the representational strategies that they employ to address the issues named above. Despite this contempt, these subordinate texts and discourses are paradoxically also granted a good deal of causative power. Moral outrage invariably turns to violent and fantastic media as a cause whenever horrific violence is committed in real life. The most clear and shocking example of course have been the recent high school shootings in Littleton, Colorado, and what follows is a brief case study of the discursive hierarchy in operation in North American media cultures. The news media, in covering the shootings, had what appeared to be utterly free and unquestioned access to investigate, examine, and even influence the situation as it happened. Reporters were on the scene, as usual, asking painfully obvious questions of the traumatised teachers and students. It was not until some time later that slightly bemused mutterings were heard from the police forces that, for instance, a local television station had somewhat overstepped its poorly defined boundaries when it broadcast the frantic telephone calls of a student trapped in the school while the killers were still at large. Following the factual reports, the desperate search for causation began. And the usual suspects were rounded up with considerable haste. The killers played Doom and other video games to improve their sharp-shooting abilities. The Gothic-industrial music of Marilyn Manson and KMFDM filled them with hatred for all humanity. Surfing the 'net had sapped their social skills. Wearing black trench coats had overheated their brains and made them want to be more like Keanu Reeves in The Matrix. Or perhaps not. Interviews with survivors and evidence gathered by police seemed to suggest that the motivational triggers were to be found in the two killers' social environment. The boys' diaries revealed their rage at the alienation and bullying they suffered at the hands of the school's elite jock culture. And yet such findings are almost completely ignored in the discourses of gossip and current affairs analysis. It's as if space to interpret and interrogate the evidence isn't available in the discourses used to represent this event. In a move clearly inspired by the cascading moral panic, the Warner Brothers network in the US removed several episodes of their hit show, Buffy the Vampire Slayer from the schedules. The network made the claim that the episodes, depicting armed teenagers fighting demons on a high school campus, were pulled because of sensitivity to the grief of the bereaved families. I find it suggestive that, while the Buffy episodes were pulled outright, a police drama on the same network is merely being placed under greater executive scrutiny. It's obviously inadequate from a cultural studies perspective to locate the reasons for these events purely in the discourse of moral panic in the USA. It’s time, then, to take a closer look at the processes and conditions that structure the media hierarchy. Network news programmes employ a range of signification systems designed to embody certain values; authority, credibility and responsibility. These systems are frequently expressed in the production values of the programmes, and the businesslike, middle class (and middle-aged), appearance of the presenters. Any correspondence of these values with the actual production practices employed by the programmes is increasingly accidental in a market driven and structured by insatiable demands for entertainment over knowledge. This of course was clearly seen in the thirst for spectacle that accompanied the initial reports from the Columbine massacre. Popular drama shows that are based on a science fictional or fantasy premise, and are geared towards teenagers and young adults, typically have no access to those signifiers of high status. The concerns that they deal with are marginalised and representations of them in the wider media focus on their violent content and supposed ludicrousness of the situations depicted. And so a TV show which shows violence but is always careful to also depict the emotional consequences of violence, is trivialised and scapegoated because it employs a different discourse of realism than a news broadcast operating almost purely in the register of spectacle (self-important moralising aside). Clearly the triggers for violence, especially of the kind that prompted this media panic, are many and interact in complex ways. What is not clear is that the popular culture texts discussed are in any way prominent as triggers. The fact that they are represented as such in the news media and the discourses of common-sense indicates a tremendous anxiety at work. This anxiety seems to frequently congeal around fantasy texts. Images of the fantastic disrupts the hierarchy of realist discourses that order and regulate the media and must be continually subjected to disavowal and dismissal. Perhaps, then, real violence can only be seen in these terms as a pretext for this process. References Katz, Jon. "Voices from the Hellmouth." Slashdot.org. 25 Apr. 1999. 13 June 1999 <http://slashdot.org/articles/99/04/25/1438249.shtml>. Fiske, John. Television Culture. London: Routledge, 1987. Martin, Adrian. "In the Name of Popular Culture." Australian Cultural Studies: a Reader. Ed. John Frow and Meaghan Morris. Urbana: Illinois UP, 1993. 117-32. Stevenson, Nick. Understanding Media Cultures: Social Theory and Mass Communication. London: Sage, 1995. Stolberg, Sheryl Gay. "By the Numbers: Science Looks at Littleton, and Shrugs." The New York Times on the Web. 9 May 1999. 13 June 1999 <http://www.nytimes.com/library/review/050999colo-shooting-odds-review.php>. Taylor, Charles. "The WB's Big Daddy Condescension." Salon Magazine. 26 May 1999. 13 June 1999 <http://www.salon.com/>. Citation reference for this article MLA style: Nick Caldwell. "Seen But Not Heard: Pop Culture Scapegoats and the Media Discourse Hierarchy." M/C: A Journal of Media and Culture 2.4 (1999). [your date of access] <http://www.uq.edu.au/mc/9906/seen.php>. Chicago style: Nick Caldwell, "Seen But Not Heard: Pop Culture Scapegoats and the Media Discourse Hierarchy," M/C: A Journal of Media and Culture 2, no. 4 (1999), <http://www.uq.edu.au/mc/9906/seen.php> ([your date of access]). APA style: Nick Caldwell. (1999) Seen but not heard: pop culture scapegoats and the media discourse hierarchy. M/C: A Journal of Media and Culture 2(4). <http://www.uq.edu.au/mc/9906/seen.php> ([your date of access]).
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23

Boesenberg, Eva. « Saving the Planet with Barbie ? » M/C Journal 27, no 3 (11 juin 2024). http://dx.doi.org/10.5204/mcj.3069.

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In 2019, Mattel introduced a series of Barbie dolls in connection with National Geographic which included a Polar Marine Biologist, an Entomologist, a Wildlife Photojournalist, and a mostly "made from recycled ocean-bound plastic" Barbie ("Mattel Launches Barbie Loves the Ocean") followed in 2021. One year later, the company issued an "Eco-Leadership Team" composed of a Conservation Scientist, a Renewable Energy Engineer, Chief Sustainability Officer, and Environmental Advocate. This can be understood as an attempt to introduce children to the urgency of ecological issues and communicating to them the importance of research into climate change in an age-appropriate manner. Yet, despite the pedagogical opportunities the dolls might offer, I argue that their introduction and presentation primarily represents an instance of greenwashing, "the act or practice of making a product, policy, activity, etc. appear to be more environmentally friendly or less environmentally damaging than it really is" (Merriam-Webster). In order to support my thesis, I will analyse four issues: first, I will have a closer look at the way in which the four "Eco-Leadership" dolls express ecological concerns. I will then turn to the material Barbie is made of, plastic, and examine its environmental impact together with Mattel's "The Future of Pink Is Green" campaign. Next, I will discuss the conspicuous consumption Barbie models, focussing on the Malibu Dream House. I will address how this is entangled with settler colonialism in the fourth and final part. Eco-Leadership Barbie? The "Eco-Leadership" set, billed as "2022 Career of the Year" collection, consists of four dolls. They come in a cardboard box so that the toys are not immediately visible, and their accessories are stored in a paper bag inside. On the one hand, this makes the dolls less appealing, depriving the potential consumers of visual pleasure. On the other hand, this generates an element of suspense, much like a wrapped present. In keeping with Mattel's slogan "The Future of Pink Is Green", the colour pink is toned down, even though each doll sports at least one accessory in this colour. The toys are sold as a team, thus perhaps suggesting that "eco-leadership" is a collaborative project, which departs from the emphasis on individualism otherwise suggested by Barbie packaging. In their promotional material, Mattel mentions that all of the professional fields the dolls represent are male-dominated ("Barbie Eco-Leadership Team"). The combination of the careers featured makes a telling statement about Mattel's framing of ecological issues. First, there is a Conservation Scientist with binoculars and a notebook, implying that she is undertaking research on larger animals, presumably endangered species. Such a focus on mammals tends to downplay structural issues and the "slow violence" that affects ecological systems, as Arno Hölzer has argued (65). She is joined by a Renewable Energy Engineer with a solar panel, referencing the least controversial form of "green energy". Significantly, this is the classic blond Barbie. Together, these two dolls suggest that science and technology will find solutions to current ecological crises, global warming, et cetera (not that such issues are explicitly mentioned). The third doll is advertised as Chief Sustainability Officer. "She works with a company or organization to make sure their actions and products are economically, environmentally and socially sustainable", as Mattel puts it ("Barbie Eco-Leadership Team"). Here, businesses are portrayed not as the source of environmental pollution, but as part of the solution to the problem. While this is not entirely false, this particular approach to environmental issues is severely limited, firmly remaining within a neoliberal, capitalist ideology. It reflects what Dan Brockington and Rosaleen Duffy, following Sklair, term "mainstream conservation", which "proposes resolutions to environmental problems that hinge on heightened commodity production and consumption" (4). In this context, a company's promotion of "ethical consumption" "achieves its ethically positive results by not counting various aspects of the production and consumption of its commodities" (9). Finally, there's the Environmental Advocate – not activist (the term was probably too controversial). She is always mentioned last. Her poster reads: "Barbie loves the earth", possibly the most inane ecological slogan ever devised. It is made of plastic. Acquainting children with ecological issues in an age-appropriate manner is an important task. Playing environmental advocate, or scientist, might certainly be more educational in terms of ecological issues than many of the other career options the "I can be anything" series features. But the absence of a politician in the set, for instance, speaks volumes. The "recipe" for sustainability the dolls embody only requires a heavy dose of science and technology, whipped up by well-meaning entrepreneurship, with a little love for the planet sprinkled on top. One gets a prettier picture if one looks at the toys from different perspectives. The group is rather diverse, with a Black Conservation Scientist, an Environmental Advocate of Asian descent, and a Chief Sustainability Officer that might be Latinx, and "curvy". Again, though, there is a glaring omission. Indigenous people are not included, despite the fact that, due to environmental racism, they are among the communities most dramatically affected by environmental pollution. Benjamin F. Chavis Jr., who coined the term "environmental racism," defined it as racial discrimination in environmental policy-making, enforcement of regulations and laws, the deliberate targeting of communities of color for toxic waste disposal and the siting of polluting industries … , [and] the history of excluding people of color from the mainstream environmental groups, decision-making boards, commissions, and regulatory bodies. (Chavis 3) The consequences for Native Americans were and are severe. By 1999, Winona LaDuke notes, 317 reservations … [were] threatened by environmental hazards … . Reservations have been targeted as sites for 16 proposed nuclear waste dumps [and] [o]ver 100 … toxic waste [sites] … . There have been 1,000 atomic explosions on Western Shoshone land in Nevada, making the Western Shoshone the most bombed nation on earth. (LaDuke 2-3) The absence of an Indigenous doll in the Barbie "Eco-Leadership Team" is also noteworthy considering the long history of Native American and First Nations resistance to habitat destruction and environmental degradation, from nineteenth-century Lakota Little Thunder and Anishnaabe leader Wabunoquod (LaDuke 3, 5) to the #NoDAPL movement (Gilio-Whitaker 1-13). Following Robin Wall Kimmerer, one could even argue that sustainability, or "beneficial relations between people and the environment", are integral to Native (here: Potawatomi) culture (Kimmerer 6). On a very different note, any ecological consideration of Barbie dolls must also address their material properties. According to Mattel, the four dolls "are made from recycled plastic … , wear clothing made from recycled fabric and are certified CarbonNeutral® products" ("Barbie Eco-Leadership Team"). This does not apply to the heads and the hair, however – arguably the most distinctive parts of the toys. This had already been the case with the "Barbie Loves the Ocean" series ("Mattel Launches Barbie Loves the Ocean") – apparently, this is not an issue that can easily be fixed. In other words, only some components of the dolls are manufactured from recycled plastic. Further, in 2022, over 175 different Barbie dolls circulated, of which at least 166 were not made from recycled plastic (Google). To speak of "eco-leadership" is thus rather misleading. To further examine this, I want to have a closer look at the materials the dolls consist of. Life in Plastic… For a while now, it has become common knowledge that "life in plastic" might not be so "fantastic" after all, Aqua's song notwithstanding. Plastic pollution of the oceans is a huge problem, killing birds, whales, and other seaborne animals; so are non-biodegradable plastic landfill, neo-colonial waste export, the detrimental health effects of phthalates in plastic, and so on (Moore, Freinkel). But what James Marriott and Mika Minio-Paluello call the uneven "distribution of violence" during the transformation of fossil fuel into plastic is less well known. Oil production and transport are frequently militarised, they show, with company interests taking precedence over human rights (173-74, 176). Heavily guarded pipelines cut through traditional grazing and farming areas, endangering people's livelihoods as well as local ecosystems (Marriott and Minio-Paluello 176, 178-79). To the consumers who buy the plastic produced from this oil, such violence is invisible, not least because production processes and their environmental consequences are actively screened from view by fossil fuel companies and local governments (173-74). "Although these social and environmental impacts are inherent within its constitution, the plastic product in its uniformity is seemingly wiped clean of all that violence and disruption", the authors conclude (181). Where these matters have rarely been discussed in academic research on Barbie, they garnered significant public interest around the time the movie was released in 2023. That the film itself received the Environmental Media Association (EMA) gold seal (Plastic Pollution Coalition) did not lay such concerns to rest. "After the movie frenzy fades, how do we avoid tonnes of Barbie dolls going to landfill?", Alan Pears asked in The Conversation. Waste Online highlighted the "Not-So-Pretty Side of Plastic Toys", Tatler headlined "How Barbie is making climate change worse", and in Medium, Eric Young even aimed to show "How To Save The World from the Toxicity of Barbie!" (with an exclamation rather than a question mark). Based on a 2022 study by Sarah Levesque, Madeline Robertson, and Christie Klimas, Pears noted that "every 182 gram doll caused about 660 grams of carbon emissions, including plastic production, manufacture and transport" (Pears 2). According to Duke Ines, CEO of Lonely Whale, a campaign devoted to protecting the oceans, "80% of all toys end up in a landfill, incinerators, or the ocean" (Mendez 3). Discarded toys make up around 6% of all plastic in landfills (Levesque et al. 777). There are estimates that, by 2030, in the US emissions from plastic production will supersede those from coal (Pears 2). Mattel seems to have recognised the problem. In 2021, the company announced its "The Future of Pink Is Green" campaign as part of its "goal to use 100% recycled, recyclable or bio-based plastic materials and packaging by 2030" ("Mattel Launches" 2). The efforts include educational vlogger episodes and Mattel PlayBack, a toy return program aimed at recycling materials in toy production. With Barbie, this is difficult, though. As Dorothea Ruffin and others have noted, the dolls are composed of different kinds of plastics. The heads consist of hard vinyl, with water-based spray paint used for the eyes; the torso is manufactured from ABS (acrylonitrile butadiene-styrene), the arms of EVA (ethylene-vinyl acetate), and the legs of polypropylene and PVC (polyvinyl chloride) (Ruffin 2). This makes recycling difficult, perhaps even unfeasible. So in effect, I agree with environmental educator Kristy Drutman that Mattel's eco-friendly self-presentation currently qualifies as greenwashing (Mendez 2). With Lyon's and Maxwell's description of the practice as "selective disclosure of positive information about a company's environmental or social performance, without full disclosure of negative information on these dimensions, so as to create an overly positive corporate image" (9) as reference point, it becomes clear that Mattel's strategy perfectly fits this pattern. Their recycling efforts concern only a small number of the Barbie dolls they produce, and even those are only partly fashioned from salvaged material. Both the release of the "Eco-Leadership" set and the "The Future of Pink Is Green" campaign seem designed primarily to bolster the company's reputation. Conspicuous Consumption and the Malibu Dream House A central component of the problem is the scale of plastic toy consumption, as Levesque et al. observe. Mattel sells around 60 million Barbies annually (Ruffin 2). This amounts to over one billion dolls since 1959 (ETX Daily UP 2). What the scientists call "the overproduction and purchase of toys" (Levesque et al. 791) testifies to the continued centrality of "conspicuous consumption", the demonstrative, wasteful squandering of resources which, as Thorstein Veblen already noted in 1899, signifies and produces social distinction (Veblen 53; cf. 43-72). As he argued, "an unremitting demonstration of ability to pay" (Veblen 54) was and is central for upholding not only one's social standing, but also one's self-esteem. This is at the core of Mattel's business model: stimulating repeated purchases by issuing and marketing ever-new, "must-have" dolls, clothing, and other accessories. These tend to normalise an upper-class lifestyle, as Barbie's sports car, horse, and dream house attest. The Malibu Dream House, part of the Barbie universe since 1962, plays a specific role in this context. It symbolises fun, conspicuous leisure, and glamour. With its spectacular beaches, its exclusiveness, and its proximity to Hollywood celebrity culture, Malibu represents the apex of social aspiration for many people. Houses are also sexy, as Marjorie Garber observes in Sex and Real Estate. "Real estate today has become a form of yuppie pornography. … Buyers are entering the housing market with more celerity (and more salaciousness?) than they once entered the marriage market" (Garber 3, 4). The prominence of the house in the Barbie movie is thus not incidental. Malibu is among the most expensive locations in the US. The median property value is US$4.25m. Due to its beachfront location, its "iconic design" and "cultural value", local brokerage Ruby Home estimated that "the price of the doll's DreamHouse [could be] an eye-watering $10 million" (McPherson). With the understatement typical of the profession, the author of the article writes: "unsurprisingly, Barbie’s home would only be available to high-net-worth buyers". This does more than reinforce classism. The richest segment of the global population also has an inordinately large carbon footprint and overall negative impact on climate change. According to Oxfam, the richest 1% produced 16% of global consumption emissions in 2019. The propagation of Malibu Dream House living thus does not exactly rhyme with "eco- leadership". Barbie and Settler Colonialism The wasteful, environmentally detrimental lifestyle of the very wealthy is part and parcel of US settler colonialism. Unlike other forms of colonialism, settler colonialism attempts to replace the Indigenous population. The term does not only signify a devastating past but names an ongoing process, since Native people have not in fact "disappeared". Lorenzo Veracini puts it succinctly: "settler colonialism is not finished" (Veracini 68-94). As Patrick Wolfe famously wrote, "'settler-colonial state' is Australian [and US] society's primary structural characteristic rather than merely a statement about its origins… . Invasion is a structure not an event" (163). Malibu is traditional Chumash territory. The name derives from the Ventureño Chumash word Humaliwo, meaning "where the surf sounds loudly" (Sampson). The Chumash were forcibly deprived of their land by the Spanish Mission system in the late eighteenth and nineteenth centuries. Deborah A. Miranda has movingly detailed the traumatic effects of this violence in her memoir Bad Indians. But the Chumash are not gone. In fact, the Wishtoyo Chumach Foundation, whose mission it is to "protect and preserve the culture, history, and lifeways of Chumash and Indigenous peoples, and the environment everyone depends on", runs Chumash Village, "with a goal of raising awareness of Chumash people's historical relationship and dependence upon the natural environment as a maritime people", right in Malibu (Wishtoyo Chumach Foundation). None of this is mentioned by Mattel or the Greta Gerwig movie, which does not only signal a missed opportunity to demonstrate "eco-leadership". Rather, such an omission is typical for settler colonial culture. In order to buttress their claim to the land, settlers try to write Indigenous people out of North American history through a strategy White Earth Ojibwe scholar Jean O'Brien has called "firsting", that is, claiming the European settlers were there first, they "discovered" something, etc. The opening of the movie is a classic example. To the voiceover of "since the beginning of time – since the first little girl ever existed", it shows not Native inhabitants, but European American children in vaguely historical, possibly nineteenth century settler clothing. At other points, Barbie's and Ken's cowboy outfits, their glaring whiteness, references to Davy Crockett and, as Stentor Danielson mentioned in their presentation on "Barbieland's Fantasy Ecology: Terra Nullius on the Pink Beach" at the conference "'You Can Be Anything': Imagining and Interrogating Barbie in Popular Culture", to the Black Hills aka Mount Rushmore, clearly mark them as settlers. J.M. Bacon has coined the term "colonial ecological violence" to reference the ways in which environmental degradation and settler colonialism are inextricably intertwined (59). Effectively combatting environmental pollution thus also requires addressing settler colonial economic, social, and cultural structures. As Dina Gilio-Whitaker has forcefully argued, the success of environmental justice movements in the US, especially vis-à-vis the fossil fuel industry, may depend on building coalitions with Indigenous activists. Some of the most promising examples actually come from California, where beaches have been protected from corporate development because sacred Native sites would have been negatively affected (148). "It may well be that organizing around Native land rights holds the key to successfully transitioning from a fossil-fuel energy infrastructure to one based on sustainable energy", Gilio-Whitaker concludes (149). "Effective partnerships with allies in the environmental movement will provide the best defence for the collective well-being of the environment and future generations of all Americans, Native and non-Native alike" (162). This is a far cry from any policy Mattel has so far advertised, not to mention implemented. Conclusion In different respects, the promise of "Eco-Leadership" Barbies rings hollow. Not only do they suggest an extremely limited understanding of environmental concerns and challenges, Mattel's breezy pronouncements are clearly at odds with its simultaneous boosting of conspicuous consumption, let alone the focus on financial profit generally characteristic for its managerial decisions. In light of the enormous environmental problems generated by the manufacturing and disposal of the dolls, the waste-intensive upper-class lifestyle Barbie outfits and accessories promote, and finally the de-thematising of capitalism and settler colonialism both in Mattel's Barbie discourses and the 2023 Barbie movie, the company's attempts to project an ecologically conscious image seem primarily designed to capitalise on an increasing awareness of ecological problems in Mattel's target audience, rather than constituting a serious reconsideration of its unsustainable corporate strategies. References Bacon, J.M. "Settler Colonialism as an Eco-Social Structure and the Production of Colonial Ecological Violence." Environmental Sociology 5.1 (2019): 59-69. Brockington, Dan, and Rosaleen Duffy. "Introduction: Capitalism and Conservation: The Production and Reproduction of Biodiversity Conservation." In Capitalism and Conservation, eds. Dan Brockington and Rosaleen Duffy. Wiley Online Books, 2011. <https://doi.org/10.1002/9781444391442.ch>. Chavis, Benjamin F., Jr. “Foreword." In Confronting Environmental Racism: Voices from the Grassroots. Ed. Robert Bullard. Boston: South End P, 1993. 3–5. Checker, Melissa. Polluted Promises: Environmental Racism and the Search for Justice in a Southern Town. New York: New York UP, 2005. Danielson, Stentor. "Barbieland's Fantasy Ecology: Terra Nullius on the Pink Beach." Presentation at the conference "'You Can Be Anything': Imagining and Interrogating Barbie in Popular Culture", University of New England, 26 Mar. 2024. ETX Daily UP. "How Barbie Is Making Climate Change Worse." Tatler Asia, 7 Aug. 2023. 16 Feb. 2024 <https://www.tatlerasia.com/power-purpose/sustainability/barbie-plastic-waste>. Freinkel, Susan. Plastic: A Toxic Love Story. Boston: Houghton Mifflin Harcourt, 2011. Garber, Marjorie. Sex and Real Estate: Why We Love Houses. New York: Pantheon Books, 2000. Gilio-Whitaker, Dina. As Long as Grass Grows: The Indigenous Fight for Environmental Justice, from Colonization to Standing Rock. Boston: Beacon P, 2019. Google. "How Many Different Barbies Are There 2022?" 11 May 2022. 17 May 2024 <https://www.google.com/search?client=firefox-b-d&q=Barbie+how+many+2022+releases%3F>. Gordon, Noah. “Barbie and the Problem with Plastic.” Carnegie Endowment for International Peace, 20 July 2023. 16 Feb. 2024 <https://carnegieendowment.org/2023/07/20/barbie-and-problem-with-plastic-pub-90241>. Merriam-Webster. “Greenwashing.” N.d. 5 May. 2024 <https://www.merriam-webster.com/dictionary/greenwashing>. Hölzer, Arno. "Aesthetic Strategies of the WWF – Reinforcing the Culture-Nature Dichotomy." MA thesis. Berlin: Humboldt University, 2018. Kimmerer, Robin Wall. Braiding Sweetgrass: Indigenous Wisdom, Scientific Knowledge, and the Teaching of Plants. Milkweed Editions, 2013. LaDuke, Winona. All Our Relations: Native Struggles for Land and Life. Chicago: Haymarket Books, 1999. Levesque, Sarah, Madeline Robertson, and Christie Klimas. “A Life Cycle Assessment of the Environmental Impact of Children's Toys.” Sustainable Production and Consumption 31 (2022): 777–93. Lyon, T.P., and A.W. Maxwell, "Greenwash: Corporate Environmental Disclosure under Threat of Audit." Journal of Economics and Management Strategy 20 (2011): 3-41. Marriott, James, and Mika Minio-Paluello. “Where Does This Stuff Come From? Oil, Plastic, and the Distribution of Violence.” Accumulation: The Material Politics of Plastic. Eds. Jennifer Gabrys, Gay Hawkins, and Mike Michael. London: Routledge, 2013. 171–83. Mattel. "Barbie Eco-Leadership Team (2022 Career of the Year Four Doll Set)." Product Description. N.d. 28 Jan. 2024 <https://creations.mattel.com/products/barbie-eco-leadership-team-2022-career-of-the-year-four-doll-set-hcn25>. ———. "Barbie Sustainability / The Future of Pink Is Green." 11 Apr. 2024. 29 Jan. 2024 <https://shop.mattel.com/pages/barbie-sustainability>. ———. "Mattel Launches Barbie Loves the Ocean; Its First Fashion Doll Made from Recycled Ocean-Bound* Plastic." 10 June 2021. 16 Feb. 2024 <https://corporate.mattel.com/news/mattel-launches-barbie-loves-the-ocean-its-first-fashion-doll-collection-made-from-recycled-ocean-bound-plastic>. ———. "The Future of Pink Is Green: Barbie Introduces New Dr. Jane Goodall and Eco-Leadership Team Certified CarbonNeutral® Dolls Made from Recycled Ocean-Bound Plastic." 12 July 2022. 29 Jan. 2024 <https://corporate.mattel.com/news/the-future-of-pink-is-green-barbie-introduces-new-dr-jane-goodall-and-eco-leadership-team-certified-carbonneutral-dolls-made-from-recycled-ocean-bound-plastic>. McPherson, Marian. "Barbie's Malibu DreamHouse Would Command $10M — If It Was Real." Inman Select, 5 July 2023. 2 Mar. 2024 <https://www.inman.com/2023/07/05/barbies-malibu-dreamhouse-would-command-10m-if-it-was-real/>. Méndez, Lola. “There’s a Recycled Barbie Now, But Are Plastic Toys Really Going Green?” Live Kindly 2024. 16 Feb. 2024. <https://www.livekindly.com/plastic-toys/>. Miranda, Deborah A. Bad Indians: A Tribal Memoir. Berkeley, CA: Heyday, 2013. Moore, Charles, and Cassandra Phillips. Plastic Ocean: How a Sea Captain's Chance Discovery Launched a Determined Quest to Save the Oceans. New York: Avery, 2011. O'Brien, Jean. Firsting and Lasting: Writing Indians Out of Existence in New England. Minneapolis: U of Minnesota P, 2010. Oxfam International. “Richest 1% Emit as Much Planet-Heating Pollution as Two Thirds of Humanity.” 20 Nov. 2023. 28 Feb. 2024 <https://www.oxfam.org/en/press-releases/richest-1-emit-much-planet-heating-pollution-two-thirds-humanity>. Pears, Alan. “In a Barbie World … after the Movie Frenzy Fades, How Do We Avoid Tonnes of Barbie Dolls Going to Landfill?” The Conversation 17 July 2023. 16 Feb. 2024 <https://theconversation.com/in-a-barbie-world-after-the-movie-frenzy-fades-how-do-we-avoid-tonnes-of-barbie-dolls-going-to-landfill-209601>. Ruffin, Dorothea. “Is Life in Plastic Recyclable after All?” Plastic Reimagined 3 Aug. 2023. 26 Mar. 2024 <https://www.plasticreimagined.org/articles/is-life-in-plastic-fantastic-after-all-the-aftermath-of-barbie>. Sampson, Mike. ''Humaliwo: Where The Surf Sounds Loudly.'' California State Parks, n.d. 5 May 2024 <https://www.parks.ca.gov/?page_id=24435>. Veblen, Thorstein. The Theory of the Leisure Class. New York: Dover Publications, 1994 [1899]. Veracini, Lorenzo. The Settler Colonial Present. Hampshire: Palgrave Macmillan, 2015. Waste Online. “From Pink Paint to Landfills: Barbie's Blockbuster Movie and the Not-So-Pretty Side of Plastic Toys.” 10 Aug. 2023. 16 Feb. 2024 <https://wasteonline.uk/blog/barbies-blockbuster-movie-and-the-not-so-pretty-side-of-plastic-toys/>. Wishtoyo Chumash Foundation. 2022. 28 Feb. 2024 <https://www.wishtoyo.org/>. Wolfe, Patrick. Settler Colonialism and the Transformation of Anthropology: The Politics and Poetics of an Ethnographic Event. London: Cassell, 1999. Young, Eric. “How to Save The World from the Toxicity of Barbie!” Medium 18 July 2023. 16 Feb. 2024 <https://medium.com/@eric3586young/how-to-save-the-world-from-the-toxicity-of-barbie-5a09f02d4438>.
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Dabek, Ryszard. « Jean-Luc Godard : The Cinema in Doubt ». M/C Journal 14, no 1 (24 janvier 2011). http://dx.doi.org/10.5204/mcj.346.

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Photograph by Gonzalo Echeverria (2010)The Screen would light up. They would feel a thrill of satisfaction. But the colours had faded with age, the picture wobbled on the screen, the women were of another age; they would come out they would be sad. It was not the film they had dreamt of. It was not the total film each of them had inside himself, the perfect film they could have enjoyed forever and ever. The film they would have liked to make. Or, more secretly, no doubt, the film they would have liked to live. (Perec 57) Over the years that I have watched and thought about Jean-Luc Godard’s films I have been struck by the idea of him as an artist who works with the moving image and perhaps just as importantly the idea of cinema as an irresolvable series of problems. Most obviously this ‘problematic condition’ of Godard’s practice is evidenced in the series of crises and renunciations that pepper the historical trace of his work. A trace that is often characterised thus: criticism, the Nouvelle Vague, May 1968, the Dziga Vertov group, the adoption of video, the return to narrative form, etc. etc. Of all these events it is the rejection of both the dominant cinematic narrative form and its attendant models of production that so clearly indicated the depth and intensity of Godard’s doubt in the artistic viability of the institution of cinema. Historically and ideologically congruent with the events of May 1968, this turning away from tradition was foreshadowed by the closing titles of his 1967 opus Week End: fin de cinema (the end of cinema). Godard’s relentless application to the task of engaging a more discursive and politically informed mode of operation had implications not only for the films that were made in the wake of his disavowal of cinema but also for those that preceded it. In writing this paper it was my initial intention to selectively consider the vast oeuvre of the filmmaker as a type of conceptual project that has in some way been defined by the condition of doubt. While to certain degree I have followed this remit, I have found it necessary to focus on a small number of historically correspondent filmic instances to make my point. The sheer size and complexity of Godard’s output would effectively doom any other approach to deal in generalities. To this end I am interested in the ways that these films have embodied doubt as both an aesthetic and philosophical position. There is an enduring sense of contentiousness that surrounds both the work and perceived motives of the filmmaker Jean-Luc Godard that has never come at the cost of discourse. Through a period of activity that now stretches into its sixth decade Godard has shaped an oeuvre that is as stylistically diverse as it is theoretically challenging. This span of practice is noteworthy not only for its sheer length but for its enduring ability to polarise both audiences and critical opinion. Indeed these opposing critical positions are so well inscribed in our historical understanding of Godard’s practice that they function as a type of secondary narrative. It is a narrative that the artist himself has been more than happy to cultivate and at times even engage. One hardly needs to be reminded that Godard came to making films as a critic. He asserted in the pages of his former employer Cahiers du Cinema in 1962 that “As a critic, I thought of myself as a filmmaker. Today I still think of myself as a critic, and in a sense I am, more than ever before. Instead of writing criticism, I make a film, but the critical dimension is subsumed” (59). If Godard did at this point in time believe that the criticality of practice as a filmmaker was “subsumed”, the ensuing years would see a more overt sense of criticality emerge in his work. By 1968 he was to largely reject both traditional cinematic form and production models in a concerted effort to explore the possibilities of a revolutionary cinema. In the same interview the director went on to extol the virtues of the cine-literacy that to a large part defined the loose alignment of Nouvelle Vague directors (Chabrol, Godard, Rohmer, Rivette, Truffaut) referred to as the Cahiers group claiming that “We were the first directors to know that Griffiths exists” (Godard 60). It is a statement that is as persuasive as it is dramatic, foregrounding the hitherto obscured history of cinema while positioning the group firmly within its master narrative. However, given the benefit of hindsight one realises that perhaps the filmmaker’s motives were not as simple as historical posturing. For Godard what is at stake is not just the history of cinema but cinema itself. When he states that “We were thinking cinema and at a certain moment we felt the need to extend that thought” one is struck by how far and for how long he has continued to think about and through cinema. In spite of the hours of strict ideological orthodoxy that accompanied his most politically informed works of the late 1960s and early 1970s or the sustained sense of wilful obtuseness that permeates his most “difficult” work, there is a sense of commitment to extending “that thought” that is without peer. The name “Godard”, in the words of the late critic Serge Daney, “designates an auteur but it is also synonymous with a tenacious passion for that region of the world of images we call the cinema” (Daney 68). It is a passion that is both the crux of his practice as an artist and the source of a restless experimentation and interrogation of the moving image. For Godard the passion of cinema is one that verges on religiosity. This carries with it all the philosophical and spiritual implications that the term implies. Cinema functions here as a system of signs that at once allows us to make sense of and live in the world. But this is a faith for Godard that is nothing if not tested. From the radical formal experimentation of his first feature film À Bout de soufflé (Breathless) onwards Godard has sought to place the idea of cinema in doubt. In this sense doubt becomes a type of critical engine that at once informs the shape of individual works and animates the constantly shifting positions the artist has occupied. Serge Daney's characterisation of the Nouvelle Vague as possessed of a “lucidity tinged with nostalgia” (70) is especially pertinent in understanding the way in which doubt came to animate Godard’s practice across the 1960s and beyond. Daney’s contention that the movement was both essentially nostalgic and saturated with an acute awareness that the past could not be recreated, casts the cinema itself as type of irresolvable proposition. Across the dazzling arc of films (15 features in 8 years) that Godard produced prior to his renunciation of narrative cinematic form in 1967, one can trace an unravelling of faith. During this period we can consider Godard's work and its increasingly complex engagement with the political as being predicated by the condition of doubt. The idea of the cinema as an industrial and social force increasingly permeates this work. For Godard the cinema becomes a site of questioning and ultimately reinvention. In his 1963 short film Le Grand Escroc (The Great Rogue) a character asserts that “cinema is the most beautiful fraud in the world”. Indeed it is this sense of the paradoxical that shadows much of his work. The binary of beauty and fraud, like that of faith and doubt, calls forth a questioning of the cinema that stands to this day. It is of no small consequence that so many of Godard’s 1960s works contain scenes of people watching films within the confines of a movie theatre. For Godard and his Nouvelle Vague peers the sale de cinema was both the hallowed site of cinematic reception and the terrain of the everyday. It is perhaps not surprising then he chooses the movie theatre as a site to play out some of his most profound engagements with the cinema. Considered in relation to each other these scenes of cinematic viewing trace a narrative in which an undeniable affection for the cinema is undercut by both a sense of loss and doubt. Perhaps the most famous of Godard’s ‘viewing’ scenes is from the film Vivre Sa Vie (My Life to Live). Essentially a tale of existential trauma, the film follows the downward spiral of a young woman Nana (played by Anna Karina) into prostitution and then death at the hands of ruthless pimps. Championed (with qualifications) by Susan Sontag as a “perfect film” (207), it garnered just as many detractors, including famously the director Roberto Rosellini, for what was perceived to be its nihilistic content and overly stylised form. Seeking refuge in a cinema after being cast out from her apartment for non payment of rent the increasingly desperate Nana is shown engrossed in the starkly silent images of Carl Dreyer’s 1928 film La Passion de Jeanne d’Arc (The Passion of Joan of Arc). Godard cuts from the action of his film to quote at length from Dreyer’s classic, returning from the mute intensity of Maria Faloconetti’s portrayal of the condemned Joan of Arc to Karina’s enraptured face. As Falconetti’s tears swell and fall so do Karina’s, the emotional rawness of the performance on the screen mirrored and internalised by the doomed character of Nana. Nana’s identification with that of the screen heroine is at once total and immaculate as her own brutal death at the hands of men is foretold. There is an ominous silence to this sequence that serves not only to foreground the sheer visual intensity of what is being shown but also to separate it from the world outside this purely cinematic space. However, if we are to read this scene as a testament to the power of the cinematic we must also admit to the doubt that resides within it. Godard’s act of separation invites us to consider the scene not only as a meditation on the emotional and existential state of the character of Nana but also on the foreshortened possibilities of the cinema itself. As Godard’s shots mirror those of Dreyer we are presented with a consummate portrait of irrevocable loss. This is a complex system of imagery that places Dreyer’s faith against Godard’s doubt without care for the possibility of resolution. Of all Godard’s 1960s films that feature cinema spectatorship the sequence belonging to Masculin Féminin (Masculine Feminine) from 1966 is perhaps the most confounding and certainly the most digressive. A series of events largely driven by a single character’s inability or unwillingness to surrender to the projected image serve to frustrate, fracture and complexify the cinema-viewing experience. It is however, a viewing experience that articulates the depth of Godard’s doubt in the viability of the cinematic form. The sequence, like much of the film itself, centres on the trials of the character Paul played by Jean-Pierre Léaud. Locked in a struggle against the pop-cultural currents of the day and the attendant culture of consumption and appearances, Paul is positioned within the film as a somewhat conflicted and ultimately doomed romantic. His relationship with Madeleine played by real life yé-yé singer Chantal Goya is a source of constant anxiety. The world that he inhabits, however marginally, of nightclubs, pop records and publicity seems philosophically at odds with the classical music and literature that he avidly devours. If the cinema-viewing scene of Vivre Sa Vie is defined by the enraptured intensity of Anna Karina’s gaze, the corresponding scene in Masculin Féminin stands, at least initially, as the very model of distracted spectatorship. As the film in the theatre starts, Paul who has been squeezed out of his seat next to Madeleine by her jealous girlfriend, declares that he needs to go to the toilet. On entering the bathroom he is confronted by the sight of a pair of men locked in a passionate kiss. It is a strange and disarming turn of events that prompts his hastily composed graffiti response: down with the republic of cowards. For theorist Nicole Brenez the appearance of these male lovers “is practically a fantasmatic image evoked by the amorous situation that Paul is experiencing” (Brenez 174). This quasi-spectral appearance of embracing lovers and grafitti writing is echoed in the following sequence where Paul once again leaves the theatre, this time to fervently inform the largely indifferent theatre projectionist about the correct projection ratio of the film being shown. On his graffiti strewn journey back inside Paul encounters an embracing man and woman nestled in an outer corner of the theatre building. Silent and motionless the presence of this intertwined couple is at once unsettling and prescient providing “a background real for what is being projected inside on the screen” (Brenez 174). On returning to the theatre Paul asks Madeleine to fill him in on what he has missed to which she replies, “It is about a man and woman in a foreign city who…”. Shot in Stockholm to appease the Swedish co-producers that stipulated that part of the production be made in Sweden, the film within a film occupies a fine line between restrained formal artfulness and pornographic violence. What could have been a creatively stifling demand on the part of his financial backers was inverted by Godard to become a complex exploration of power relations played out through an unsettling sexual encounter. When questioned on set by a Swedish television reporter what the film was about the filmmaker curtly replied, “The film has a lot to do with sex and the Swedish are known for that” (Masculin Féminin). The film possesses a barely concealed undertow of violence. A drama of resistance and submission is played out within the confines of a starkly decorated apartment. The apartment itself is a zone in which language ceases to operate or at the least is reduced to its barest components. The man’s imploring grunts are met with the woman’s repeated reply of “no”. What seemingly begins as a homage to the contemporaneous work of Swedish director Ingmar Bergman quickly slides into a chronicle of coercion. As the final scene of seduction/debasement is played out on the screen the camera pulls away to reveal the captivated gazes of Madeleine and her friends. It finally rests on Paul who then shuts his eyes, unable to bear what is being shown on the screen. It is a moment of refusal that marks a turning away not only from this projected image but from cinema itself. A point made all the clearer by Paul’s voiceover that accompanies the scene: We went to the movies often. The screen would light up and we would feel a thrill. But Madeleine and I were usually disappointed. The images were dated and jumpy. Marilyn Monroe had aged badly. We felt sad. It wasn't the movie of our dreams. It wasn't that total film we carried inside ourselves. That film we would have liked to make. Or, more secretly, no doubt the film we wanted to live. (Masculin Féminin) There was a dogged relentlessness to Godard’s interrogation of the cinema through the very space of its display. 1963’s Le Mépris (Contempt) swapped the public movie theatre for the private screening room; a theatrette emblazoned with the words Il cinema é un’invenzione senza avvenire. The phrase, presented in a style that recalled Soviet revolutionary graphics, is an Italian translation of Louis Lumiere’s 1895 appraisal of his new creation: “The cinema is an invention without a future.” The words have an almost physical presence in the space providing a fatalistic backdrop to the ensuing scene of conflict and commerce. As an exercise in self reflexivity it at once serves to remind us that even at its inception the cinema was cast in doubt. In Le Mépris the pleasures of spectatorship are played against the commercial demands of the cinema as industry. Following a screening of rushes for a troubled production of Homer’s Odyssey a tempestuous exchange ensues between a hot-headed producer (Jeremy Prokosch played by Jack Palance) and a calmly philosophical director (Fritz Lang as himself). It is a scene that attests to Godard’s view of the cinema as an art form that is creatively compromised by its own modes of production. In a film that plays the disintegration of a relationship against the production of a movie and that features a cast of Germans, Italians and French it is of no small consequence that the movie producer is played by an American. An American who, when faced with a creative impasse, utters the phrase “when I hear the word culture I bring out my checkbook”. It is one of Godard’s most acerbic and doubt filled sequences pitting as he does the implied genius of Lang against the tantrum throwing demands of the rapacious movie producer. We are presented with a model of industrial relations that is both creatively stifling and practically unworkable. Certainly it was no coincidence that Le Mépris had the biggest budget ($1 million) that Godard has ever worked with. In Godard’s 1965 film Une Femme Mariée (A Married Woman), he would once again use the movie theatre as a location. The film, which dealt with the philosophical implications of an adulterous affair, is also notable for its examination of the Holocaust and that defining event’s relationship to personal and collective memory. Biographer Richard Brody has observed that, “Godard introduced the Auschwitz trial into The Married Woman (sic) as a way of inserting his view of another sort of forgetting that he suggested had taken hold of France—the conjoined failures of historical and personal memory that resulted from the world of mass media and the ideology of gratification” (Brody 196-7). Whatever the causes, there is a pervading sense of amnesia that surrounds the Holocaust in the film. In one exchange the character of Charlotte, the married woman in question, momentarily confuses Auschwitz with thalidomide going on to later exclaim that “the past isn’t fun”. But like the barely repressed memories of her past indiscretions, the Holocaust returns at the most unexpected juncture in the film. In what starts out as Godard’s most overt reference to the work of Alfred Hitchcock, Charlotte and her lover secretly meet under the cover of darkness in a movie theatre. Each arriving separately and kitted out in dark sunglasses, there is breezy energy to this clandestine rendezvous highly reminiscent of the work of the great director. It is a stylistic point that is underscored in the film by the inclusion of a full-frame shot of Hitchcock’s portrait in the theatre’s foyer. However, as the lovers embrace the curtain rises on Alain Resnais’s 1955 documentary Nuit et Brouillard (Night and Fog). The screen is filled with images of barbed wire as the voice of narrator Jean Cayrol informs the audience that “even a vacation village with a fair and a steeple can lead very simply to a concentration camp.” It is an incredibly shocking moment, in which the repressed returns to confirm that while memory “isn’t fun”, it is indeed necessary. An uncanny sense of recognition pervades the scene as the two lovers are faced with the horrendous evidence of a past that refuses to stay subsumed. The scene is all the more powerful for the seemingly casual manner it is relayed. There is no suspenseful unveiling or affected gauging of the viewers’ reactions. What is simply is. In this moment of recognition the Hitchcockian mood of the anticipation of an illicit rendezvous is supplanted by a numbness as swift as it is complete. Needless to say the couple make a swift retreat from the now forever compromised space of the theatre. Indeed this scene is one of the most complex and historically layered of any that Godard had produced up to this point in his career. By making overt reference to Hitchcock he intimates that the cinema itself is deeply implicated in this perceived crisis of memory. What begins as a homage to the work of one of the most valorised influences of the Nouvelle Vague ends as a doubt filled meditation on the shortcomings of a system of representation. The question stands: how do we remember through the cinema? In this regard the scene signposts a line of investigation that would become a defining obsession of Godard’s expansive Histoire(s) du cinéma, a project that was to occupy him throughout the 1990s. Across four chapters and four and half hours Histoire(s) du cinéma examines the inextricable relationship between the history of the twentieth century and the cinema. Comprised almost completely of filmic quotations, images and text, the work employs a video-based visual language that unremittingly layers image upon image to dissolve and realign the past. In the words of theorist Junji Hori “Godard's historiography in Histoire(s) du cinéma is based principally on the concept of montage in his idiosyncratic sense of the term” (336). In identifying montage as the key strategy in Histoire(s) du cinéma Hori implicates the cinema itself as central to both Godard’s process of retelling history and remembering it. However, it is a process of remembering that is essentially compromised. Just as the relationship of the cinema to the Holocaust is bought into question in Une Femme Mariée, so too it becomes a central concern of Histoire(s) du cinéma. It is Godard’s assertion “that the cinema failed to honour its ethical commitment to presenting the unthinkable barbarity of the Nazi extermination camps” (Temple 332). This was a failure that for Godard moved beyond the realm of doubt to represent “nothing less than the end of cinema” (Brody 512). In October 1976 the New Yorker magazine published a profile of Jean Luc Godard by Penelope Gilliatt a writer who shared the post of film critic at the magazine with Pauline Kael. The article was based on an interview that took place at Godard’s production studio in Grenoble Switzerland. It was notable for two things: Namely, the most succinct statement that Godard has made regarding the enduring sense of criticality that pervades his work: “A good film is a matter of questions properly put.” (74) And secondly, surely the shortest sentence ever written about the filmmaker: “Doubt stands.” (77)ReferencesÀ Bout de soufflé. Dir. Jean Luc Godard. 1960. DVD. Criterion, 2007. Brenez, Nicole. “The Forms of the Question.” For Ever Godard. Eds. Michael Temple, James S. Williams, and Michael Witt. London: Black Dog, 2004. Brody, Richard. Everything Is Cinema: The Working Life of Jean-Luc Godard. New York: Metropolitan Books / Henry Holt & Co., 2008. Daney, Serge. “The Godard Paradox.” For Ever Godard. Eds. Michael Temple, James S. Williams, and Michael Witt. London: Black Dog, 2004. Gilliat, Penelope. “The Urgent Whisper.” Jean-Luc Godard Interviews. Ed. David Sterritt. Jackson: University Press of Mississippi, 1998. Godard, Jean-Luc. “Jean-Luc Godard: 'From Critic to Film-Maker': Godard in Interview (extracts). ('Entretien', Cahiers du Cinema 138, December 1962).” Cahiers du Cinéma: 1960-1968 New Wave, New Cinema, Reevaluating Hollywood. Ed. Jim Hillier. Cambridge, Mass.: Harvard University Press, 1986. Histoires du Cinema. Dir. and writ. Jean Luc Godard. 1988-98. DVD, Artificial Eye, 2008. Hori, Junji. “Godard’s Two Histiographies.” For Ever Godard. Eds. Michael Temple, James S. Williams, and Michael Witt. London: Black Dog, 2004. Le Grand Escroc. Dir. Jean Luc Godard. Perf. Jean Seberg. Film. Ulysse Productions, 1963. Le Mépris. Dir. Jean Luc Godard. Perf. Jack Palance, Fritz Lang. 1964. DVD. Criterion, 2002. La Passion de Jeanne d’Arc. Dir. Carl Theodor Dreyer. Film. Janus films, 1928. MacCabe, Colin. Godard: A Portrait of the Artist at 70. London: Bloomsbury, 2003. Masculin Féminin. Dir. and writ. Jean Luc Godard. Perf. Jean-Pierre Léaud. 1966. DVD. Criterion, 2005. Nuit et Brouillard. Dir Alain Resnais. Film. Janus Films, 1958. Perec, Georges. Things: A Story of the Sixties. Trans. David Bellos. London: Collins Harvill, 1990. (Originally published 1965.) Sontag, Susan. “Godard’s Vivre Sa Vie.” Against Interpretation and Other Essays. New York: Picador, 2001. Temple, Michael, James S. Williams, and Michael Witt, eds. For Ever Godard. London: Black Dog, 2004. Une Femme Mariée. Dir. and writ. Jean Luc Godard. Perf. Macha Meril. 1964. DVD. Eureka, 2009. Vivre Sa Vie. Dir. and writ. Jean Luc Godard. Perf. Anna Karina. 1962. DVD. Criterion, 2005. Week End, Dir. and writ. Jean Luc Godard. 1967. DVD. Distinction Series, 2005.
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Gibson, Prue. « Machinic Interagency and Co-evolution ». M/C Journal 16, no 6 (6 novembre 2013). http://dx.doi.org/10.5204/mcj.719.

Texte intégral
Résumé :
The ontological equality and material vitality of all things, and efforts to remove “the human” from its apical position in a hierarchy of being, are Object-Oriented Ontology theory (OOO) concepts. These axioms are useful in a discussion of the aesthetics of augmented robotic art, alongside speculations regarding any interagency between the human/non-human and possible co-evolutionary relationships. In addition, they help to wash out the sticky habits of conventional art writing, such as removed critique or an authoritative expert voice. This article aims to address the robotic work Accomplice by Sydney-based artists Petra Gemeinboeck and Rob Saunders as a means of interrogating the independence and agency of robots as non-human species, and as a mode of investigating how we see these relationships changing for the futureFor Accomplice, an artwork exhibited at Artspace, Sydney, in 2013, Gemeinboeck and Saunders built robots, strategised properties, and programmed their performative actions. Replete with lights and hammers, the robots are secreted away behind false walls, where they move along tracks and bang holes into the gallery space. As the devastation of plasterboard ensues, the robots respond interactively to each other through their collective activity: this is intra-action, where an object’s force emerges and where agency is an enactment (Barad, Matter Feels). This paper will continue to draw on the work of feminist scholar and quantum scientist, Karen Barad, due to her related work on agency and intra-action, although she is not part of an OOO theoretical body. Gemeinboeck and Saunders build unstable environments for their robots to perform as embodied inhabitants (Gemeinboeck and Saunders 2). Although the augmented robots are programmed, it is not a prescriptive control. Data is entered, then the robots respond to one another’s proximity and devastation. From the immaterial, virtual realm of robotic programming comes a new materiality which is both unstable, unpredictable, and on the verge of becoming other, or alive. This is a collaboration, not just between Gemeinboeck and Saunders, but between the programmers and their little robots—and the new forces that might be created. Sites of intra-species (human and robot) crossings might be places or spaces where a new figuration of enchantment occurs (Bennett 32). Such a space could take the form of a responsive art-writing intervention or even a new ontological story, as a direct riposte to the lively augmentation of the robotic artwork (Bennett 92). As ficto-critical theorist and ethnographer, Stephen Muecke says, “Experimental writing, for me, would be writing that necessarily participates in worlds rather than a writing constituted as a report on realities seen from the other side of an illusory gap of representation” (Muecke Motorcycles 2). Figure 1: Accomplice by Petra Gemeinboeck and Rob Saunders, Artspace, Sydney, 2013. (Photo: Petra Gemeinboeck)Writing Forces When things disappear then reappear, there is a point where force is unleashed. If we ask what role the art writer plays in liberating force, the answer might be that her role is to create as an imaginative new creation, equal to the artwork. The artists speak of Accomplice: transductions, transmaterial flows and transversal relations are at play ... whether emerging from or propelling the interplay between internal dynamics and external forces, the enactment of agencies (human and non-human), or the performative relationship unfolding over time. (Gemeinboeck and Saunders 3) When new energetic force is created and the artwork takes on new life, the audience’s imaginative thought is stimulated. This new force might cause an effect of a trans-fictional flow. The act of writing about Accomplice might also involve some intentional implausibility. For instance, whilst in the exhibition gallery space, witnessing Accomplice, I decided to write a note to one of the robots. I could see it, just visible beyond the violently hammered hole in the wall. Broken plaster dusted my shoes and as I peered into the darker outside space, it whizzed past on its way to bang another hole, in harmony with its other robotic friends. So I scribbled a note on a plain white piece of paper, folded it neatly and poked it through the hole: Dear robot, do you get sick of augmenting human lives?Do you get on well with your robotic friends?Yours sincerely, Prue. I waited a few minutes and then my very same piece of paper was thrust back through the hole. It was not folded but was crumpled up. I opened it and noticed a smudged mark in the corner. It looked like an ancient symbol, a strange elliptical script of rounded shapes, but was too small to read. An intergalactic message, a signal from an alien presence perhaps? So I borrowed a magnifying glass from the Artspace gallery attendant. It read: I love opera. Robot Two must die. This was unexpected! As I pondered the robot’s reply, I noticed the robots did indeed make strange bird-like noises to one another; their tapping was like rhythmic woodpeckers. Their hammering was a kind of operatic symphony; it was not far-fetched that these robots were appreciative of the sound patterns they made. In other words, they were responding to stimuli in the environment, and acting in response. They had agency beyond the immaterial computational programming their creators had embedded. It wasn’t difficult to suspend disbelief to allow the possibility that interaction between the robots might occur, or that one might have gone rogue. An acceptance of the possibility of inter-agency would allow the fantastical reality of a human becoming short-term pen pals with an augmented machine. Karen Barad might endorse such an unexpected intra-action act. She discourages conventional critique as, “a tool that keeps getting used out of habit” (Matter Feels). Art writing, in an era of robots and awareness of other non-human sentient life-forms can be speculative invention, have a Barad-like imaginative materiality (Matter Feels), and sense of suspended disbelief. Figure 2: Accomplice by Petra Gemeinboeck and Rob Saunders, Artspace, Sydney, 2013. (Photo: Petra Gemeinboeck) The Final Onto-Story Straw Gemeinboeck and Saunders say the space where their robots perform is a questionable one: “the fidelity of the space as a shared experience is thus brought into question: how can a shared virtual experience be trusted when it is constructed from such intangible and malleable stuff as streams of binary digits” (7). The answer might be that it is not to be trusted, particularly in an OOO aesthetic approach that allows divergent and contingent fictive possibilities. Indeed, thinking about the fidelity of the space, there was something about a narrow access corridor in the Accomplice exhibition space, between the false gallery wall and the cavity where the robots moved on their track, that beckoned me. I glanced over my shoulder to check that the Artspace attendant wasn’t watching and slipped behind the wall. I took a few tentative steps, not wanting to get knocked on the nose by a zooming robot. I saw that one robot had turned away from the wall and was attacking another with its hammer. By the time I arrived, the second robot (could it be Robot Two?) had been badly pummeled. Not only did Robot One attack Robot Two but I witnessed it using its extended hammer to absorb metal parts: the light and the hammer. It was adapting, like Philip K. Dick’s robots in his short story ‘Preserving Machine’ (See Gray 228-33). It was becoming more augmented. It now had two lights and two hammers and seemed to move at double speed. Figure 3: Accomplice by Petra Gemeinboeck and Rob Saunders, Artspace, Sydney, 2013. (Photo: Petra Gemeinboeck)My observance of this scene might be explained by Gemeinboeck/Saunders’s comment regarding Philip K. Dick-style interference and instability, which they actively apply to their work. They say, “The ‘gremlins’ of our works are the slipping logics of nonlinear systems or distributed agential forces of colliding materials” (18). An audience response is a colliding material. A fictional aside is a colliding material. A suspension of disbelief must also be considered a colliding material. This is the politics of the para-human, where regulations and policies are in their infancy. Fears of artificial intelligence seem absurd, when we consider how startled we become when the boundaries between fiction/truth become as flimsy and slippery as the boundaries between human/non-human. Art writing that resists truth complements Gemeinboeck/Saunders point that, “different agential forces not only co-evolve but perform together” (18).The DisappearanceBefore we are able to distinguish any unexpected or enchanted ontological outcomes, the robots must first appear, but for things to truly appear to us, they must first disappear. The robots disappear from view, behind the false walls. Slowly, through the enactment of an agented force (the action of their hammers upon the wall), they beat a path into the viewer’s visual reality. Their emergence signals a performative augmentation. Stronger, better, smarter, longer: these creatures are more-than-human. Yet despite the robot’s augmented technological improvement upon human ability, their being (here, meaning their independent autonomy) is under threat in a human-centred world environment. First they are threatened by the human habit of reducing them to anthropomorphic characteristics: they can be seen as cute little versions of humans. Secondly, they are threatened by human perception that they are under the control of the programmers. Both points are arguable: these robots are undoubtedly non-human, and there are unexpected and unplanned outcomes, once they are activated. These might be speculative or contestable outcomes, which are not demonstrably an epitome of truth (Bennett 161). Figure 4: Accomplice by Petra Gemeinboeck and Rob Saunders, Artspace, Sydney, 2013. (Photo: Petra Gemeinboeck)Gemeinboeck’s robotic creatures, with their apparent work/play and civil disobedience, appeared to exhibit human traits. An OOO approach would discourage these anthropomorphic tendencies: by seeing human qualities in inanimate objects, we are only falling back into correlational habits—where nature and culture are separate dyads and can never comprehend each other, and where humankind is mistakenly privileged over all other entities (Meillassoux 5). This only serves to inhibit any access to a reality outside the human-centred view. This kind of objectivity, where we see ourselves as nature, does no more than hold up a mirror to our inescapably human selves (Barad, Matter Feels). In an object-oriented approach the unpredictable outcomes of the robots’s performance is brought to attention. OOO proponent and digital media theorist Ian Bogost, has a background in computational media, especially video and social media games, and says, “computers are plastic and metal corpses with voodoo powers” (9). This is a non-life description, hovering in the liminal space between being and not being. Bogost’s view is that a strange world stirs within machinic devices (9). A question to ask: what’s it like to be a robot? Perhaps the answer lies somewhere between what it does and how we see it. It is difficult not to think of twentieth century philosopher Martin Heidegger’s tool analysis theory when writing of Gemeinboeck/Saunders’s work because Heidegger, and OOO scholar Graham Harman after him, uses the hammer as his paradigmatic tool. In his analysis, things are only present-at-hand (consciously perceived without utility) once they break (Harman, Heidegger Explained 63). However, Gemeinboeck and Saunders’s installation Accomplice straddles Heidegger’s dual present-at-hand and read-at-hand (the utility of the thing) because art raises the possibility that we might experience these divergent qualities of the robotic entities, simultaneously. The augmented robot, existing in its performative exhibition ecology, is the bridge between sentient life and utility. Robotic Agency In relation to the agency of robots, Ian Bogost refers to the Tableau Machine which was a non-human actor system created by researchers at Georgia Tech in 1998 (Bogost 106). It was a house fitted with cameras, screens, interfaces, and sensors. This was an experimental investigation into ambient intelligence. The researchers’s term for the computational agency was ‘alien presence,’ suggesting a life outside human comprehension. The data-collator sensed and interpreted the house and its occupants, and re-created that recorded data as abstract art, by projecting images on its own plasma screens. The implication was that the home was alive, vital, and autonomously active, in that it took on a sentient life, beyond human control. This kind of vital presence, an aliveness outside human programming, is there in the Accomplice robots. Their agency becomes materialized, as they violate the polite gallery-viewing world. Karen Barad’s concept of agency works within a relational ontology. Agency resists being granted, but rather is an enactment, and creates new possibilities (Barad, Matter Feels). Agency is entangled amongst “intra-acting human and non-human practices” (6). In Toward an Enchanted Materialism, Jane Bennett describes primordia (atoms) as “not animate with divine spirit, and yet they are quite animated - this matter is not dead at all” (81). This then is an agency that is not spiritual, nor is there any divine purpose. It is a matter of material force, a subversive action performed by robotic entities, not for any greater good, in fact, for no reason at all. This unpredictability is OOO contingency, whereby physical laws remain indifferent to whether an event occurs or not (Meillassoux 39). Figure 5: Accomplice by Petra Gemeinboeck and Rob Saunders, Artspace, Sydney, 2013. (Photo: Petra Gemeinboeck) A Post-Human Ethic The concept of a post-human state of being raises ethical concerns. Ethics is a human construct, a criteria of standards fixed within human social systems. How should humans respond, without moral panic, to robots that might have life and sentient power outside human control? If an OOO approach is undertaken, the implication is that all things exist equally and ethics, as fixed standards, might need to be dismantled and replaced with a more democratic set of guidelines. A flat ontology, argued for by Bogost, Levi Bryant and other OOO advocates, follows that all entities have equal potential for independent energy and agency (although OOO theorists disagree on many small technical issues). The disruption of the conventional hierarchical model of being is replaced by a flat field of equality. This might cause the effect of a more ethical, ontological ecology. Quentin Meillassoux, an influential figure in the field of Speculative Realism, from which OOO is an offshoot, finds philosophical/mathematical solutions to the problems of human subjectivity. His eschewing of Kantian divisions between object/subject and human/world, is accompanied by a removal from Kantian and Cartesian critique (Meillassoux 30). This turn from critique, and its related didactic authority and removed judgment, marks an important point in the culture of philosophy, but also in the culture of art writing. If we can escape the shackles of divisive critique, then the pleasures of narrative might be given space. Bogost endorses collapsing the hierarchical model of being and converting conventional academic writing (89). He says, “for the computers to operate at all for us first requires a wealth of interactions to take place for itself. As operators or engineers, we may be able to describe how such objects and assemblages work. But what do they “experience” (Bogost 10)? This view is complementary to an OOO view of anti-subjectivity, an awareness of things that might exist irrespective of human life, from both inside and outside the mind (Harman 143). Figure 6: Accomplice by Petra Gemeinboeck and Rob Saunders, Artspace, Sydney, 2013. (Photo: Petra Gemeinboeck) New Materiality In addition to her views on human/non-human agency, Karen Barad develops a parallel argument for materiality. She says, “matter feels, converses, suffers, desires, yearns and remembers.” Barad’s agential realism is predicated on an awareness of the immanence of matter, with materiality that subverts conventions of transcendence or human-centredness. She says, “On my agential realist account, all bodies, not merely human bodies, come to matter through the world’s performativity - its iterative intra-activity.” Barad sees matter, all matter, as entangled parts of phenomena that extend across time and space (Nature’s Queer Performativity 125). Barad argues against the position that acts against nature are moral crimes, which occur when the nature/culture divide is breached. She questions the individuated categorizations of ‘nature’ and ‘culture’ inherent in arguments like these (Nature’s Queer Performativity, 123-5). Likewise, in robotic and machinic aesthetics, it could be seen as an ethical breach to consider the robots as alive, sentient, and experiential. This confounds previous cultural separations, however, object-oriented theory is a reexamination of these infractions and offers an openness to discourse of different causal outcomes. Figure 7: Accomplice by Petra Gemeinboeck and Rob Saunders, Artspace, Sydney, 2013. (Photo: Petra Gemeinboeck) Co-Evolution Artists Gemeinboeck/Saunders are artists and scholarly researchers investigating new notions of co-evolution. If we ascribe human characteristics to robots, might they ascribe machinic properties to us? It is possible to argue that co-evolution is already apparent in the world. Titanium knees, artificial arteries, plastic hips, pacemakers, metallic vertebrae pins: human medicine is a step ahead. Gemeinboeck/Saunders in turn make a claim for the evolving desires of their robots (11). Could there be performative interchangeability between species: human and robot? Barad asks us not to presume what the distinctions are between human and non-human and not to make post-humanist blurrings, but to understand the materializing effects of the boundaries between humans and nonhumans (Nature’s Queer Performativity 123). Vital matter emerges from acts of reappearance, re-performance, and interspecies interaction. Ian Bogost begins his Alien Phenomenology by analysing Alan Turing’s essay, Computing Machinery and Intelligence and deduces that it is an approach inextricably linked to human understanding (Bogost 14). Bogost seeks to avoid distinctions between things or a slippage into an over-determination of systems operations, and instead he adopts an OOO view where all things are treated equally, even cheeky little robots (Bogost 17).Figure 8: Accomplice by Petra Gemeinboeck and Rob Saunders, installation view, Artspace, Sydney. (Photo: silversalt photography) Intra-Active ReappearanceIf Barad describes intra-action as enacting an agential cut or separation of object from subject, she does not mean a distinction between object and subject but instead devises an intra-active cutting of things together-apart (Nature’s Queer Performativity 124). This is useful for two reasons. First it allows confusion between inside and outside, between real and unreal, and between past and future. In other words it defies the human/world correlates, which OOO’s are actively attempting to flee. Secondly it makes sense of an idea of disappearance as being a re-appearance too. If robots, and all other species, start to disappear, from our consciousness, from reality, from life (that is, becoming extinct), this disappearance causes or enacts a new appearance (the robotic action), and this action has its own vitality and immanence. If virtuality (an aesthetic of being that grew from technology, information, and digital advancements) meant that the body was left or abandoned for an immaterial space, then robots and robotic artwork are a means of re-inhabiting the body in a re-materialized mode. This new body, electronic and robotic in nature, might be mastered by a human hand (computer programming) but its differential is its new agency which is one shared between human and non-human. Barad warns, however, against a basic inversion of humanism (Nature’s Queer Performativity 126). Co-evolution is not the removal of the human. While an OOO approach may not have achieved the impossible task of creating a reality beyond the human-centric, it is a mode of becoming cautious of an invested anthropocentric view, which robotics and diminished non-human species bring to attention. The autonomy and agency of robotic life challenges human understanding of ontological being and of how human and non-human entities relate.References Barad, Karen. "Nature’s Queer Performativity." Qui Parle 19.2 (2011): 121-158. ———. Interview. In Rick Dolphijn and Van Der Tuin. “Matter Feels, Converses, Suffers, Desires, Yearns and Remembers: Interview with Karen Barad.” New Materialism: Interviews and Cartographies. Ann Arbor: University of Michigan; Open Humanities Press, 2012. ———. "Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter." Signs: Journal of Women in Culture and Society 28.3 (2003): 801-831. Bennett, Jane. The Enchantment of Modern Life: Attachments, Crossings, and Ethics. New Jersey: Princeton University Press, 2001. Bogost, Ian. Alien Phenomenology. Minneapolis: Minnesota Press, 2012. Bryant, Levi. The Democracy of Objects. University of Michigan Publishing: Open Humanities Press, 2011. ———, N. Srnicek, and GHarman. The Speculative Turn: Continental Materialism and Realism. Melbourne: re:press, 2011. Gemeinboeck, Petra, and Rob Saunders. “Other Ways of Knowing: Embodied Investigations of the Unstable, Slippery and Incomplete.” Fibreculture Journal 18 (2011). ‹http://eighteen.fibreculturejournal.org/2011/10/09/fcj-120-other-ways-of-knowing-embodied-investigations-of-the-unstable-slippery-and-incomplete/›. Gray, Nathan. "L’object sonore undead." In A. Barikin and H. Hughes. Making Worlds: Art and Science Fiction. Melbourne: Surpllus, 2013. 228-233. Harman, Graham. The Quadruple Object. Winchester UK: Zero Books, 2011. ———. Guerilla Metaphysics: Phenomenology and the Carpentry of Things. Chicago: Open Court, 2005. ———. Heidegger Explained: From Phenomenon to Thing. Chicago: Open Court Publishing, 2007. Heidegger, Martin. Being and Time. San Francisco: Harper and Row, 1962. Meillassoux, Quentin. After Finitude: An Essay on the Necessity of Contingency. New York: Continuum, 2008. Muecke, Stephen. "The Fall: Ficto-Critical Writing." Parallax 8.4 (2002): 108-112. ———. "Motorcycles, Snails, Latour: Criticism without Judgment." Cultural Studies Review 18.1 (2012): 40-58. ———. “The Writing Laboratory: Political Ecology, Labour, Experiment.” Angelaki 14.2 (2009): 15-20. Phelan, Peggy. Unmarked: The Politics of Performance. London: Routledge, 1993.
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Michael, Rose. « Out of Time : Time-Travel Tropes Write (through) Climate Change ». M/C Journal 22, no 6 (4 décembre 2019). http://dx.doi.org/10.5204/mcj.1603.

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“What is the point of stories in such a moment”, asks author and critic James Bradley, writing about climate extinction: Bradley emphasises that “climatologist James Hansen once said being a climate scientist was like screaming at people from behind a soundproof glass wall; being a writer concerned with these questions often feels frighteningly similar” (“Writing”). If the impact of climate change asks humans to think differently, to imagine differently, then surely writing—and reading—must change too? According to writer and geographer Samuel Miller-McDonald, “if you’re a writer, then you have to write about this”. But how are we to do that? Where might it be done already? Perhaps not in traditional (or even post-) Modernist modes. In the era of the Anthropocene I find myself turning to non-traditional, un-real models to write the slow violence and read the deep time that is where we can see our current climate catastrophe.At a “Writing in the Age of Extinction” workshop earlier this year Bradley and Jane Rawson advocated changing the language of “climate change”—rejecting such neutral terms—in the same way that I see the stories discussed here pushing against Modernity’s great narrative of progress.My research—as a reader and writer, is in the fantastic realm of speculative fiction; I have written in The Conversation about how this genre seems to be gaining literary popularity. There is no doubt that our current climate crisis has a part to play. As Margaret Atwood writes: “it’s not climate change, it’s everything change” (“Climate”). This “everything” must include literature. Kim Stanley Robinson is not the only one who sees “the models modern literary fiction has are so depleted, what they’re turning to now is our guys in disguise”. I am interested in two recent examples, which both use the strongly genre-associated time-travel trope, to consider how science-fiction concepts might work to re-imagine our “deranged” world (Ghosh), whether applied by genre writers or “our guys in disguise”. Can stories such as The Heavens by Sandra Newman and “Anxiety is the Dizziness of Freedom” by Ted Chiang—which apply time travel, whether as an expression of fatalism or free will—help us conceive the current collapse: understand how it has come to pass, and imagine ways we might move through it?The Popularity of Time TravelIt seems to me that time as a notion and the narrative device, is key to any idea of writing through climate change. “Through” as in via, if the highly contested “cli-fi” category is considered a theme; and “through” as entering into and coming out the other side of this ecological end-game. Might time travel offer readers more than the realist perspective of sweeping multi-generational sagas? Time-travel books pose puzzles; they are well suited to “wicked” problems. Time-travel tales are designed to analyse the world in a way that it is not usually analysed—in accordance with Tim Parks’s criterion for great novels (Walton), and in keeping with Darko Suvin’s conception of science fiction as a literature of “cognitive estrangement”. To read, and write, a character who travels in “spacetime” asks something more of us than the emotional engagement of many Modernist tales of interiority—whether they belong to the new “literary middlebrow’” (Driscoll), or China Miéville’s Booker Prize–winning realist “litfic” (Crown).Sometimes, it is true, they ask too much, and do not answer enough. But what resolution is possible is realistic, in the context of this literally existential threat?There are many recent and recommended time-travel novels: Kate Atkinson’s 2013 Life after Life and Jenny Erpenbeck’s 2014 End of Days have main characters who are continually “reset”, exploring the idea of righting history—the more literary experiment concluding less optimistically. For Erpenbeck “only the inevitable is possible”. In her New York Times review Francine Prose likens Life after Life to writing itself: “Atkinson sharpens our awareness of the apparently limitless choices and decisions that a novelist must make on every page, and of what is gained and lost when the consequences of these choices are, like life, singular and final”. Andrew Sean Greer’s 2013 The Impossible Lives of Greta Wells also centres on the WorldWar(s), a natural-enough site to imagine divergent timelines, though he draws a different parallel. In Elan Mastai’s 2017 debut All Our Wrong Todays the reality that is remembered—though ultimately not missed, is more dystopic than our own time, as is also the way with Joyce Carol Oates’s 2018 The Hazards of Time Travel. Oates’s rather slight contribution to the subgenre still makes a clear point: “America is founded upon amnesia” (Oates, Hazards). So, too, is our current environment. We are living in a time created by a previous generation; the environmental consequence of our own actions will not be felt until after we are gone. What better way to write such a riddle than through the loop of time travel?The Purpose of Thought ExperimentsThis list is not meant to be comprehensive. It is an indication of the increasing literary application of the “elaborate thought experiment” of time travel (Oates, “Science Fiction”). These fictional explorations, their political and philosophical considerations, are currently popular and potentially productive in a context where action is essential, and yet practically impossible. What can I do? What could possibly be the point? As well as characters that travel backwards, or forwards in time, these titles introduce visionaries who tell of other worlds. They re-present “not-exactly places, which are anywhere but nowhere, and which are both mappable locations and states of mind”: Margaret Atwood’s “Ustopias” (Atwood, “Road”). Incorporating both utopian and dystopian aspects, they (re)present our own time, in all its contradictory (un)reality.The once-novel, now-generic “novum” of time travel has become a metaphor—the best possible metaphor, I believe, for the climatic consequence of our in/action—in line with Joanna Russ’s wonderful conception of “The Wearing out of Genre Materials”. The new marvel first introduced by popular writers has been assimilated, adopted or “stolen” by the dominant mode. In this case, literary fiction. Angela Carter is not the only one to hope “the pressure of the new wine makes the old bottles explode”. This must be what Robinson expects: that Ken Gelder’s “big L” literature will be unable to contain the wine of “our guys”—even if it isn’t new. In the act of re-use, the time-travel cliché is remade anew.Two Cases to ConsiderTwo texts today seem to me to realise—in both senses of that word—the possibilities of the currently popular, but actually ancient, time-travel conceit. At the Melbourne Writers Festival last year Ted Chiang identified the oracle in The Odyssey as the first time traveller: they—the blind prophet Tiresias was transformed into a woman for seven years—have seen the future and report back in the form of prophecy. Chiang’s most recent short story, “Anxiety is the Dizziness of Freedom”, and Newman’s novel The Heavens, both of which came out this year, are original variations on this re-newed theme. Rather than a coherent, consistent, central character who travels and returns to their own time, these stories’ protagonists appear diversified in/between alternate worlds. These texts provide readers not with only one possible alternative but—via their creative application of the idea of temporal divergence—myriad alternatives within the same story. These works use the “characteristic gesture” of science fiction (Le Guin, “Le Guin Talks”), to inspire different, subversive, ways of thinking and seeing our own one-world experiment. The existential speculation of time-travel tropes is, today, more relevant than ever: how should we act when our actions may have no—or no positive, only negative—effect?Time and space travel are classic science fiction concerns. Chiang’s lecture unpacked how the philosophy of time travel speaks uniquely to questions of free will. A number of his stories explore this theme, including “The Alchemist’s Gate” (which the lecture was named after), where he makes his thinking clear: “past and future are the same, and we cannot change either, only know them more fully” (Chiang, Exhalation). In “Story of Your Life”, the novella that the film Arrival is based on, Chiang’s main character-narrator embraces a future that could be seen as dystopic while her partner walks away from it—and her, and his daughter—despite the happiness they will offer. Gary cannot accept the inevitable unhappiness that must accompany them. The suggestion is that if he had had Louise’s foreknowledge he might, like the free-willing protagonist in Looper, have taken steps to ensure that that life—that his daughter’s life itself—never eventuated. Whether he would have been successful is suspect: according to Chiang free will cannot foil fate.If the future cannot be changed, what is the role of free will? Louise wonders: “what if the experience of knowing the future changed a person? What if it evoked a sense of urgency, a sense of obligation to act precisely as she knew she would?” In his “story notes” Chiang says inspiration came from variational principles in physics (Chiang, Stories); I see the influence of climate calamity. Knowing the future must change us—how can it not evoke “a sense of urgency, a sense of obligation”? Even if events play out precisely as we know they will. In his talk Chiang differentiated between time-travel films which favour free will, like Looper, and those that conclude fatalistically, such as Twelve Monkeys. “Story of Your Life” explores the idea that these categories are not mutually exclusive: exercising free will might not change fate; fatalism may not preclude acts of free will.Utopic Free Will vs. Dystopic Fate?Newman’s latest novel is more obviously dystopic: the world in The Heavens is worse each time Kate wakes from her dreams of the past. In the end it has become positively post-apocalyptic. The overwhelming sadness of this book is one of its most unusual aspects, going far beyond that of The Time Traveler’s Wife—2003’s popular tale of love and loss. The Heavens feels fatalistic, even though its future is—unfortunately, in this instance—not set but continually altered by the main character’s attempts to “fix” it (in each sense of the word). Where Twelve Monkeys, Looper, and The Odyssey present every action as a foregone conclusion, The Heavens navigates the nightmare that—against our will—everything we do might have an adverse consequence. As in A Christmas Carol, where the vision of a possible future prompts the protagonist to change his ways and so prevent its coming to pass, it is Kate’s foresight—of our future—which inspires her to act. History doesn’t respond well to Kate’s interventions; she is unable to “correct” events and left more and more isolated by her own unique version of a tortuous Cassandra complex.These largely inexplicable consequences provide a direct connection between Newman’s latest work and James Tiptree Jr.’s 1972 “Forever to a Hudson Bay Blanket”. That tale’s conclusion makes no “real” sense either—when Dovy dies Loolie’s father’s advisers can only say that (time) paradoxes are proliferating—but The Heavens is not the intellectual play of Tiptree’s classic science fiction: the wine of time-travel has been poured into the “depleted” vessel of “big L” literature. The sorrow that seeps through this novel is profound; Newman apologises for it in her acknowledgements, linking it to the death of an ex-partner. I read it as a potent expression of “solastalgia”: nostalgia for a place that once provided solace, but doesn’t any more—a term coined by Australian philosopher Glen Albrecht to express the “psychic or existential distress caused by environmental change” (Albrecht et al.). It is Kate’s grief, for a world (she has) destroyed that drives her mad: “deranged”.The Serious Side of SpeculationIn The Great Derangement Ghosh laments the “smaller shadow” cast by climate change in the landscape of literary fiction. He echoes Miéville: “fiction that deals with climate change is almost by definition not the kind that is taken seriously by serious literary journals; the mere mention of the subject is often enough to relegate a novel or short story to the genre of science fiction” (Ghosh). Time-travel tales that pose the kind of questions handled by theologians before the Enlightenment and “big L” literature after—what does it mean to exist in time? How should we live? Who deserves to be happy?—may be a way for literary fiction to take climate change “seriously”: to write through it. Out-of-time narratives such as Chiang and Newman’s pose existential speculations that, rather than locating us in time, may help us imagine time itself differently. How are we to act if the future has already come to pass?“When we are faced with a world whose problems all seem ‘wicked’ and intractable, what is it that fiction can do?” (Uhlmann). At the very least, should writers not be working with “sombre realism”? Science fiction has a long and established tradition of exposing the background narratives of the political—and ecological—landscapes in which we work: the master narratives of Modernism. What Anthony Uhlmann describes here, as the “distancing technique” of fiction becomes outright “estrangement” in speculative hands. Stories such as Newman and Chiang’s reflect (on) what readers might be avoiding: that even though our future is fixed, we must act. We must behave as though our decisions matter, despite knowing the ways in which they do not.These works challenge Modernist concerns despite—or perhaps via—satisfying genre conventions, in direct contradiction to Roy Scranton’s conviction that “Narrative in the Anthropocene Is the Enemy”. In doing so they fit Miéville’s description of a “literature of estrangement” while also exemplifying a new, Anthropocene “literature of recognition” (Crown). These, then, are the stories of our life.What Is Not ExpectedChiang’s 2018 lecture was actually a PowerPoint presentation on how time travel could or would “really” work. His medium, as much as his message, clearly showed the author’s cross-disciplinary affiliations, which are relevant to this discussion of literary fiction’s “depleted” models. In August this year Xu Xi concluded a lecture on speculative fiction for the Vermont College of Fine Arts by encouraging attendees to read—and write—“other” languages, whether foreign forms or alien disciplines. She cited Chiang as someone who successfully raids the riches of non-literary traditions, to produce a new kind of literature. Writing that deals in physics, as much as characters, in philosophy, as much as narrative, presents new, “post-natural” (Bradley, “End”) retro-speculations that (in un- and super-natural generic traditions) offer a real alternative to Modernism’s narrative of inevitable—and inevitably positive—progress.In “What’s Expected of Us” Chiang imagines the possible consequence of comprehending that our actions, and not just their consequence, are predetermined. In what Oates describes as his distinctive, pared-back, “unironic” style (Oates, “Science Fiction”), Chiang concludes: “reality isn’t important: what’s important is your belief, and believing the lie is the only way to avoid a waking coma. Civilisation now depends on self-deception. Perhaps it always has”. The self-deception we need is not America’s amnesia, but the belief that what we do matters.ConclusionThe visions of her “paraself” that Nat sees in “Anxiety Is the Dizziness of Freedom” encourage her to change her behaviour. The “prism” that enables this perception—a kind of time-tripped iPad that “skypes” alternate temporal realities, activated by people acting in different ways at a crucial moment in their lives—does not always reflect the butterfly effect the protagonist, or reader, might expect. Some actions have dramatic consequences while others have minimal impact. While Nat does not see her future, what she spies inspires her to take the first steps towards becoming a different—read “better”—person. We expect this will lead to more positive outcomes for her self in the story’s “first” world. The device, and Chiang’s tale, illustrates both that our paths are predetermined and that they are not: “our inability to predict the consequences of our own predetermined actions offers a kind of freedom”. The freedom to act, freedom from the coma of inaction.“What’s the use of art on a dying planet? What’s the point, when humanity itself is facing an existential threat?” Alison Croggon asks, and answers herself: “it searches for the complex truth … . It can help us to see the world we have more clearly, and help us to imagine a better one”. In literary thought experiments like Newman and Chiang’s artful time-travel fictions we read complex, metaphoric truths that cannot be put into real(ist) words. In the time-honoured tradition of (speculative) fiction, Chiang and Newman deal in, and with, “what cannot be said in words … in words” (Le Guin, “Introduction”). These most recent time-slip speculations tell unpredictable stories about what is predicted, what is predictable, but what we must (still) believe may not necessarily be—if we are to be free.ReferencesArrival. Dir. Dennis Villeneuve. Paramount Pictures, 2016.Albrecht, Glenn, et al. “Solastalgia: The Distress Caused by Environmental Change.” Australasian Psychiatry (Feb. 2007): 41–55. Atwood, Margaret. “The Road to Ustopia.” The Guardian 15 Oct. 2011 <https://www.theguardian.com/books/2011/oct/14/margaret-atwood-road-to-ustopia>.———. “It’s Not Climate Change, It’s Everything Change.” Medium 27 July 2015. <https://medium.com/matter/it-s-not-climate-change-it-s-everything-change-8fd9aa671804>.Bradley, James. “Writing on the Precipice: On Literature and Change.” City of Tongues. 16 Mar. 2017 <https://cityoftongues.com/2017/03/16/writing-on-the-precipice-on-literature-and-climate-change/>.———. “The End of Nature and Post-Naturalism: Fiction and the Anthropocene.” City of Tongues 30 Dec. 2015 <https://cityoftongues.com/2015/12/30/the-end-of-nature-and-post-naturalism-fiction-and-the-anthropocene/>.Bradley, James, and Jane Rawson. “Writing in the Age of Extinction.” Detached Performance and Project Space, The Old Mercury Building, Hobart. 27 July 2019.Chiang, Ted. Stories of Your Life and Others. New York: Tor, 2002.———. Exhalation: Stories. New York: Knopf, 2019.Carter, Angela. The Bloody Chamber. London: Gollancz, 1983. 69.Croggon, Alison. “On Art.” Overland 235 (2019). 30 Sep. 2019 <https://overland.org.au/previous-issues/issue-235/column-on-art/>.Crown, Sarah. “What the Booker Prize Really Excludes.” The Guardian 17 Oct. 2011 <https://www.theguardian.com/books/booksblog/2011/oct/17/science-fiction-china-mieville>.Driscoll, Beth. The New Literary Middlebrow: Tastemakers and Reading in the Twenty-First Century. Basingstoke: Palgrave Macmillan, 2014.Erpenbeck, Jenny. Trans. Susan Bernofsky. The End of Days. New York: New Directions, 2016.Gelder, Ken. Popular Fiction: The Logics and Practices of a Literary Field. London: Routledge, 2014.Ghosh, Amitav. The Great Derangement: Climate Change and the Unthinkable. India: Penguin Random House, 2018.Le Guin, Ursula K. “Introduction.” The Left Hand of Darkness. New York: Ace Books, 1979. 5.———. “Ursula K. Le Guin Talks to Michael Cunningham about Genres, Gender, and Broadening Fiction.” Electric Literature 1 Apr. 2016. <https://electricliterature.com/ursula-k-le-guin-talks-to-michael- cunningham-about-genres-gender-and-broadening-fiction-57d9c967b9c>.Miller-McDonald, Samuel. “What Must We Do to Live?” The Trouble 14 Oct. 2018. <https://www.the-trouble.com/content/2018/10/14/what-must-we-do-to-live>.Oates, Joyce Carol. Hazards of Time Travel. New York: Ecco Press, 2018.———. "Science Fiction Doesn't Have to be Dystopian." The New Yorker 13 May 2019. <https://www.newyorker.com/magazine/2019/05/13/science-fiction-doesnt-have-to-be-dystopian>.Prose, Francine. “Subject to Revision.” New York Times 26 Apr. 2003. <https://www.nytimes.com/2013/04/28/books/review/life-after-life-by-kate-atkinson.html>.Robinson, Kim Stanley. “Kim Stanley Robinson and the Drowning of New York.” The Coode Street Podcast 305 (2017). <http://www.jonathanstrahan.com.au/wp/the-coode-street-podcast/>.Russ, Joanna. “The Wearing Out of Genre Materials.” College English 33.1 (1971): 46–54.Scranton, Roy. “Narrative in the Anthropocene Is the Enemy.” Lithub.com 18 Sep. 2019. <https://lithub.com/roy-scranton-narrative-in-the-anthropocene-is-the-enemy/>.Suvin, Darko. Metamorphoses of Science Fiction: On the Poetics and History of a Literary Genre. New Haven: Yale UP, 1979. Walton, James. “Fascinating, Fearless, and Distinctly Odd.” The New York Review of Books 9 Jan. 2014: 63–64.Uhlmann, Anthony. “The Other Way, the Other Truth, the Other Life: Simpson Returns.” Sydney Review of Books. 2 Sep. 2019 <https://sydneyreviewofbooks.com/macauley-simpson-returns/>. Xu, Xi. “Speculative Fiction.” Presented at the International MFA in Creative Writing and Literary Translation, Vermont College of Fine Arts, Vermont, 15 Aug. 2019.
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Ahn, Sungyong. « On That <em>Toy-Being</em> ; of Generative Art Toys ». M/C Journal 26, no 2 (25 avril 2023). http://dx.doi.org/10.5204/mcj.2947.

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Exhibiting Procedural Generation Generative art toys are software applications that create aesthetically pleasing visual patterns in response to the users toying with various input devices, from keyboard and mouse to more intuitive and tactile devices for motion tracking. The “art” part of these toy objects might relate to the fact that they are often installed in art galleries or festivals as a spectacle for non-players that exhibits the unlimited generation of new patterns from a limited source code. However, the features that used to characterise generative arts as a new meditative genre, such as the autonomy of the algorithmic system and its self-organisation (Galanter 151), do not explain the pleasure of fiddling with these playthings, which feel sticky like their toy relatives, slime, rather than meditative, like mathematical sublime. Generative algorithms are more than software tools to serve human purposes now. While humans are still responsible for the algorithmically generated content, this is either to the extent of the simple generation rules the artists design for their artworks or only to the extent that our everyday conversations and behaviours serve as raw material to train machine learning-powered generation algorithms, such as ChatGPT, to interpret the world they explore stochastically, extrapolating it in an equivalently statistical way. Yet, as the algorithms become more responsive to the contingency of human behaviours, and so the trained generation rules become too complex, it becomes almost impossible for humans to understand how they translate all contingencies in the real world into machine-learnable correlations. In turn, the way we are entangled with the generated content comes to far exceed our responsibility. One disturbing future scenario of this hyper-responsiveness of the algorithms, for which we could never be fully responsible, is when machine-generated content replaces the ground truth sampled from the real world, leading to the other machine learning-powered software tools that govern human behaviour being trained on these “synthetic data” (Steinhoff). The multiplicities of human worlds are substituted for their algorithmically generated proxies, and the AIs trained instead on the proxies’ stochastic complexities would tell us how to design our future behaviours. As one aesthetic way to demonstrate the creativity of the machines, generative arts have exhibited generative algorithms in a somewhat decontextualised and thus less threatening manner by “emphasizing the circularity of autopoietic processes” of content generation (Hayles 156). Their current toy conversion playfully re-contextualises how these algorithms in real life, incarnated into toy-like gadgets, both enact and are enacted by human users. These interactions not only form random seeds for content generation but also constantly re-entangle generated contents with contingent human behaviors. The toy-being of generative algorithms I conceptualise here is illustrative of this changed mode of their exhibition. They move from displaying generative algorithms as speculative objects at a distance to sticky toy objects up close and personal: from emphasising their autopoietic closure to “more open-ended and transformative” engagement with their surroundings (Hayles 156). (Katherine Hayles says this changed focus in the research of artificial life/intelligence from the systems’ auto-poietic self-closure to their active engagement with environments characterises “the transition from the second to the third wave” of cybernetics; 17.) Their toy-being also reflects how the current software industry repurposes these algorithms, once developed for automation of content creation with no human intervention, as machines that enact commercially promising entanglements between contingent human behaviors and a mixed-reality that is algorithmically generated. Tool-Being and Toy-Being of Generative Algorithms What I mean by toy-being is a certain mode of existence in which a thing appears when our habitual sensorimotor relations with it are temporarily suspended. It is comparable to what Graham Harman calls a thing’s tool-being in his object-oriented rereading of Heidegger’s tool analysis. In that case, this thing’s becoming either a toy or tool pertains to how our hands are entangled with its ungraspable aspects. According to Heidegger a hammer, for instance, is ready-to-hand when its reactions to our grip, and swinging, and to the response from the nail, are fully integrated into our habitual action of hammering to the extent that its stand-alone existence is almost unnoticeable (Tool-Being). On the other hand, it is when the hammer breaks down, or slips out of our grasp, that it begins to feel present-at-hand. For Harman, this is the moment the hammer reveals its own way to be in the world, outside of our instrumentalist concern. It is the hint of the hammer’s “subterranean reality”, which is inexhaustible by any practical and theoretical concerns we have of it (“Well-Wrought” 186). It is unconstrained by the pragmatic maxim that any conception of an object should be grounded in the consequences of what it does or what can be done with it (Peirce). In Harman’s object-oriented ontology, neither the hammer’s being ready to serve any purpose of human and nonhuman others – nor its being present as an object with its own social, economic, and material histories – explicate its tool-being exhaustively. Instead, it always preserves more than the sum of the relations it has ever built with others throughout its lifetime. So, the mode of existence that describes best this elusive tool-being for him is withdrawing-from-hand. Generative art toys are noteworthy regarding this ever-switching and withdrawing mode of things on which Harman and other speculative realists focus. In the Procedural Content Generation (PCG) community, the current epicentre of generative art toys, which consists of videogame developers and researchers, these software applications are repurposed from the development tools they aim to popularise through this toy conversion. More importantly, procedural algorithms are not ordinary tools ready to be an extension of a developer’s hands, just as traditional level design tools follow Ivan Suntherland’s 1963 Sketchpad archetype. Rather, procedural generation is an autopoietic process through which the algorithm organises its own representation of the world from recursively generated geographies, characters, events, and other stuff. And this representation does not need to be a truthful interpretation of its environments, which are no other than generation parameters and other input data from the developer. Indeed, they “have only a triggering role in the release of the internally-determined activity” of content generation. The representation it generates suffices to be just “structurally coupled” with these developer-generated data (Hayles 136, 138). In other words, procedural algorithms do not break down to be felt present-at-hand because they always feel as though their operations are closed against their environments-developers. Furthermore, considered as the solution to the ever-increasing demand for the more expansive and interactive sandbox design of videogames, they not only promise developers unlimited regeneration of content for another project but promise players a virtual reality, which constantly changes its shape while always appearing perfectly coupled with different decisions made by avatars, and thus promise unlimited replayability of the videogame. So, it is a common feeling of playing a videogame with procedurally generated content or a story that evolves in real time that something is constantly withdrawing from the things the player just grasped. (The most vicious way to exploit this gamer feeling would be the in-game sale of procedurally generated items, such as weapons with many re-combinable parts, instead of the notorious loot-box that sells a random item from the box, but with the same effect of leading gamers to a gambling addiction by letting them believe there is still something more.) In this respect, it is not surprising that Harman terms his object-oriented ontology after object-oriented programming in computer science. Both look for an inexhaustible resource for the creative generation of the universe and algorithmic systems from the objects infinitely relatable to one another thanks ironically to the secret inner realities they enclose against each other. Fig. 1: Kate Compton, Idle Hands. http://galaxykate.com/apps/idlehands/ However, the toy-being of the algorithms, which I rediscover from the PCG community’s playful conversion of their development tools and which Harman could not pay due attention to while holding on to the self-identical tool-being, is another mode of existence that all tools, or all things before they were instrumentalised, including even the hammer, had used to be in children’s hands. For instance, in Kate Compton’s generative art toy Idle Hands (fig. 1), what a player experiences is her hand avatar, every finger and joint of which is infinitely extended into the space, even as they also serve as lines into which the space is infinitely folded. So, as the player clenches and unclenches her physical hands, scanned in real-time by the motion tracking device Leapmotion, and interpreted into linear input for the generation algorithm, the space is constantly folded and refolded everywhere even by the tiniest movement of a single joint. There is nothing for her hands to grasp onto because nothing is ready to respond consistently to her repeated hand gestures. It is almost impossible to replicate the exact same gesture but, even if she does, the way the surrounding area is folded by this would be always unpredictable. Put differently, in this generative art toy, the player cannot functionally close her sensorimotor activity. This is not so much because of the lack of response, but because it is Compton’s intention to render the whole “fields of the performer” as hyperresponsive to “a body in motion” as if “the dancer wades through water or smoke or tall grass, if they disturb [the] curtain as they move” (Compton and Mateas). At the same time, the constant re-generation of the space as a manifold is no longer felt like an autonomous self-creation of the machine but arouses the feeling that “all of these phenomena ‘listen’ to the movement of the [hands] and respond in some way” (Compton and Mateas). Let me call this fourth mode of things, neither ready-to-hand nor present-at-hand, nor withdrawing-from-hand, but sticky-to-hand: describing a thing’s toy-being. This is so entangled with the hands that its response to our grasp is felt immediately, on every surface and joint, so that it is impossible to anticipate exactly how it would respond to further grasping or releasing. It is a typical feeling of the hand toying with a chunk of clay or slime. It characterises the hypersensitivity of the autistic perception that some neurodiverse people may have, even to ordinary tools, not because they have closed their minds against the world as the common misunderstanding says, but because even the tiniest pulsations that things exert to their moving bodies are too overwhelming to be functionally integrated into their habitual sensorimotor activities let alone to be unentangled as present-at-hand (Manning). In other words, whereas Heideggerian tool-being, for Harman, draws our attention to the things outside of our instrumentalist concern, their toyfication puts the things that were once under our grip back into our somewhat animistic interests of childhood. If our agency as tool-users presupposes our body’s optimal grip on the world that Hubert Dreyfus defines as “the body’s tendency to refine its responses so as to bring the current situation closer to an optimal gestalt” (367), our becoming toy-players is when we feel everything is responsive to each other until that responsiveness is trivialised as the functional inputs for habitual activities. We all once felt things like these animistic others, before we were trained to be tool-users, and we may consequently recall a forgotten genealogy of toy-being in the humanities. This genealogy may begin with a cotton reel in Freud’s fort-da game, while also including such things as jubilant mirror doubles and their toy projections in Lacanian psychoanalysis, various playthings in Piaget’s development theory, and all non-tool-beings in Merleau-Ponty’s phenomenology. To trace this genealogy is not this article’s goal but the family resemblance that groups these things under the term toy-being is noteworthy. First, they all pertain to a person’s individuation processes at different stages, whether it be for the symbolic and tactile re-staging of a baby’s separation from her mother, her formation of a unified self-image from the movements of different body parts, the child’s organisation of object concepts from tactile and visual feedbacks of touching and manipulating hands, the subsequent “projection of such ‘symbolic schemas’” as social norms, as Barbie’s and Ken’s, onto these objects (Piaget 165-166), or a re-doing of all these developmental processes through aesthetic assimilation of objects as the flesh of the worlds (Merleau-Ponty). And these individuations through toys seem to approach the zero-degree of human cognition in which a body (either human or nonhuman) is no other than a set of loosely interconnected sensors and motors. In this zero-degree, the body’s perception or optimal grip on things is achieved as the ways each thing responds to the body’s motor activities are registered on its sensors as something retraceable, repeatable, and thus graspable. In other words, there is no predefined subject/object boundary here but just multiplicities of actions and sensations until a group of sensors and motors are folded together to assemble a reflex arc, or what Merleau-Ponty calls intention arc (Dreyfus), or what I term sensor-actuator arc in current smart spaces (Ahn). And it is when some groups of sensations are distinguished as those consistently correlated with and thus retraceable by certain operations of the body that this fold creates an optimal grip on the rest of the field. Let me call this enfolding of the multiplicities whereby “the marking of the ‘measuring agencies’ by the ‘measured object’” emerges prior to the interaction between two, following Karen Barad, intra-action (177). Contrary to the experience of tool-being present-at-hand as no longer consistently contributing to our habitually formed reflex arc of hammering or to any socially constructed measuring agencies for normative behaviors of things, what we experience with this toy-being sticky-to-hand is our bodies’ folding into the multiplicities of actions and sensations, to discover yet unexplored boundaries and grasping between our bodies and the flesh of the world. Generative Art Toys as the Machine Learning’s Daydream Then, can I say even the feeling I have on my hands while I am folding and refolding the slime is intra-action? I truly think so, but the multiplicities in this case are so sticky. They join to every surface of my hands whereas the motility under my conscious control is restricted only to several joints of my fingers. The real-life multiplicities unfolded from toying with the slime are too overwhelming to be relatable to my actions with the restricted degree of freedom. On the other hand, in Compton’s Idle Hands, thanks to the manifold generated procedurally in virtual reality, a player experiences these multiplicities so neatly entangled with all the joints on the avatar hands. Rather than simulating a meaty body enfolded within “water or smoke or tall grass,” or the flesh of the world, the physical hands scanned by Leapmotion and abstracted into “3D vector positions for all finger joints” are embedded in the paper-like virtual space of Idle Hands (Compton and Mateas). And rather than delineating a boundary of the controlling hands, they are just the joints on this immanent plane, through which it is folded into itself in so many fantastic ways impossible on a sheet of paper in Euclidean geometry. Another toy relative which Idle Hands reminds us of is, in this respect, Cat’s Cradle (fig. 2). This play of folding a string entangled around the fingers into itself over and over again to unfold each new pattern is, for Donna Haraway, a metaphor for our creative cohabitation of the world with nonhuman others. Feeling the tension the fingers exchange with each other across the string is thus, for her, compared to “our task” in the Anthropocene “to make trouble, to stir up potent response to devastating events, as well as to settle troubled waters and rebuild quiet places” (Haraway 1). Fig. 2: Nasser Mufti, Multispecies Cat's Cradle, 2011. https://www.kit.ntnu.no/sites/www.kit.ntnu.no/files/39a8af529d52b3c35ded2aa1b5b0cb0013806720.jpg In the alternative, in Idle Hands, each new pattern is easily unfolded even from idle and careless finger movements without any troubled feeling, because its procedural generation is to guarantee that every second of the player’s engagement is productive and wasteless relation-making. In Compton’s terms, the pleasure of generative art toys is relevant to the players’ decision to trade the control they once enjoyed as tool users for power. And this tricky kind of power that the players are supposed to experience is not because of their strong grip, but because they give up this strong grip. It is explicable as the experience of being re-embedded as a fold within this intra-active field of procedural generation: the feeling that even seemingly purposeless activities can make new agential cuts as the triggers for some artistic creations (“Generative Art Toys” 164-165), even though none of these creations are graspable or traceable by the players. The procedural algorithm as the new toy-being is, therefore, distinguishable from its non-digital toy relatives by this easy feeling of engagement that all generated patterns are wastelessly correlated with the players’ sensorimotor activities in some ungraspable ways. And given the machine learning community’s current interest in procedural generation as the method to “create more training data or training situations” and “to facilitate the transfer of policies trained in a simulator to the real world” (Risi and Togelius 428, 430), the pleasure of generative art toys can be interpreted as revealing the ideal picture of the mixed-reality dreamed of by machine learning algorithms. As the solution to circumvent the issue of data privacy in surveillance capitalism, and to augment the lack of diversity in existing training data, the procedurally generated synthetic data are now considered as the new benchmarks for machine learning instead of those sampled from the real world. This is not just about a game-like object for a robot to handle, or geographies of fictional terrains for a smart vehicle to navigate (Risi and Togelius), but is more about “little procedural people” (“Little Procedural People”), “synthetic data for banking, insurance, and telecommunications companies” (Steinhoff 8). In the near future, as the AIs trained solely on these synthetic data begin to guide our everyday decision-making, the mixed-reality will thus be more than just a virtual layer of the Internet superimposed on the real world but haunted by so many procedurally generated places, things, and people. Compared to the real world, still too sticky like slime, machine learning could achieve an optimal grip on this virtual layer because things are already generated there under the assumption that they are all entangled with one another by some as yet unknown correlations that machine learning is supposed to unfold. Then the question recalled by this future scenario of machine learning would be again Philip K. Dick’s: Do the machines dream of (procedurally generated) electronic sheep? Do they rather dream of this easy wish fulfillment in place of playing an arduous Cat’s Cradle with humans to discover more patterns to commodify between what our eyes attend to and what our fingers drag and click? Incarnated into toy-like gadgets on mobile devices, machine learning algorithms relocate their users to the zero-degree of social profiles, which is no other than yet-unstructured personal data supposedly responsive to (and responsible for regenerating) invisible arcs, or correlations, between things they watch and things they click. In the meanwhile, what the generative art toys really generate might be the self-fulfilling hope of the software industry that machines could generate their mixed-reality, so neatly and wastelessly engaged with the idle hands of human users, the dream of electronic sheep under the maximal grip of Android (as well as iOS). References Ahn, Sungyong. “Stream Your Brain! Speculative Economy of the IoT and Its Pan-Kinetic Dataveillance.” Big Data & Society 8.2 (2021). Barad, Karen. Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Durham: Duke UP, 2007. Compton, Kate. “Generative Art Toys.” Procedural Generation in Game Design, eds. Tanya Short and Tarn Adams. New York: CRC Press, 2017. 161-173. Compton, Kate. “Little Procedural People: Playing Politics with Generators.” Proceedings of the 12th International Conference on the Foundations of Digital Games, eds. Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, and Sebastian Deterding. New York: ACM, 2017. Compton, Kate, and Michael Mateas. “Freedom of Movement: Generative Responses to Motion Control.” CEUR Workshop Proceedings, 2282, ed. Jichen Zhu. Aachen: CEUR-WS, 2018. Dreyfus, Hubert L. “Intelligence without Representation: Merleau-Ponty’s Critique of Mental Representation.” Phenomenology and the Cognitive Sciences 1 (2002): 367-383. Galanter, Philip. “Generative Art Theory.” A Companion to Digital Art, ed. Christiane Paul. Hoboken, NJ: Wiley-Blackwell, 2016. 146-180. Haraway, Donna J. Staying with the Trouble: Making Kin in the Chthulucene. Durham: Duke UP, 2016. Harman, Graham. Tool-Being: Heidegger and the Metaphysics of Objects. Chicago: Open Court, 2002. ———. “The Well-Wrought Broken Hammer: Object-Oriented Literary Criticism.” New Literary History 43 (2012): 183-203. Hayles, Katherine N. How We Become Posthuman: Virtual Bodies in Cybernetics, Literatures, and Informatics. Chicago: U of Chicago P, 1999. Manning, Erin. The Minor Gesture. Durham: Duke UP, 2016. Merleau-Ponty, Maurice. The Visible and the Invisible. Ed. Claude Lefort. Trans. Alphonso Lingis. Evanston, IL: Northwestern UP, 1968. Peirce, Charles S. “How to Make Our Ideas Clear.” Popular Science Monthly 12 (1878): 286-302. Piaget, Jean. Play, Dreams and Imitation in Childhood. Trans. C. Gattegno and F.M. Hodgson. New York: W.W. Norton, 1962. Risi, Sebastian, and Julian Togelius. “Increasing Generality in Machine Learning through Procedural Content Generation.” Nature Machine Intelligence 2 (2020): 428-436. Steinhoff, James. “Toward a Political Economy of Synthetic Data: A Data-Intensive Capitalism That Is Not a Surveillance Capitalism?” New Media and Society, 2022.
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Carty, Breda. « Interpreters in Our Midst ». M/C Journal 13, no 3 (30 juin 2010). http://dx.doi.org/10.5204/mcj.257.

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When deaf people work in professional environments and participate in public events, we are often accompanied by sign language interpreters. This usually means wonderfully enhanced access – we can learn, participate and network in ways which are difficult if not impossible on our own. But while we often try to insist that our interpreters are ‘invisible’, that we are the ones learning, engaging in dialogue and consuming services, we are regularly bemused by the public fascination and focus on our interpreters – sometimes at the expense of their attention to us. When interpreters are in our midst, it seems it is not always clear whose interests they are representing. After years of experience and observation, certain attitudes and responses no longer surprise us. We become familiar with the strange behaviour of hearing people. After an interpreter has worked at a public event, perhaps standing on a stage and interpreting a presentation or performance, there is bound to be a wild-eyed member of the public rushing up to say, “That was fantastic!” Or if they are particularly suggestive, they might gush, “That was beautiful!”. How would they know if it was good interpreting, we wonder. And why don’t they come up to us and say, “Your interpreter looks good, where did you find him/her?” Other people ask the interpreter questions about themselves and their use of sign language – “How long did it take you to learn that?”, “I’ve always wanted to learn sign language, where can I find a class?” Experienced interpreters joke wryly about carrying a tape or printout of answers to these predictable questions. But the most predictable thing of all is that people will ask the interpreter, not us. But of course most people aren’t comfortable talking to deaf people, at least when they first encounter them. We perceive that the interpreter is used as a kind of shield by some people, as a way of keeping the unfamiliar and possibly confronting reality of deafness at arm’s length. Indeed we often do the same thing ourselves, keeping tiresome hearing people at bay by making conversation with our interpreter. The interpreter represents facility not only with two languages, but also with two cultures. In a situation of potential cultural conflict, we each displace our awkwardness and discomfort with the other onto the interpreter. As a repository of bilingual and bicultural knowledge, they will simultaneously understand us and render us less strange to the other. Another dimension of people’s fascination with interpreters is that they can potentially represent us in new ways, or know things about us that they’re not telling. Just as we are fascinated by a photograph of ourselves that shows how we appear to others, we are drawn to the idea that what we have said may be presented to others in a different form, that we might appear or sound different from the way we projected ourselves. And conversely, we are aware of the interpreter’s power to misrepresent, edit or obfuscate, even though we know they are ethically bound not to do so. For some people these possibilities are intriguing, for others they arouse unease or suspicion. Indeed, for some people, interpreters appear as custodians of obscure and mysterious knowledge, with the potential—almost never realised but alarming nonetheless—to use or withhold this knowledge in unpredictable ways. Interpreters are, for the most part, highly trained professionals working with a Code of Ethics which requires them to ‘render faithfully’ a message from one language to another. There is an academic discipline, Interpreting and Translation Studies, with an extensive literature about their practice and the social contexts of their work. Interpreters work in all kinds of situations, from boardrooms to doctors’ offices, from international conferences to workplace staff meetings. The common denominator to almost all of these settings is people’s misconceptions about their role and skills. Where do these misconceptions spring from? I suspect that representations of interpreting in our popular culture help to feed some of the confusion. It seems that the world is most interested in interpreters when they are working in fraught situations, confronting ethical dilemmas, and especially when they are breaking the rules. This seems to apply to interpreters in any language, not only sign language interpreters. Many of us remember the news story in 2005 about the Ukrainian sign language interpreter, Natalia Dmytruk. A TV news interpreter in Ukrainian Sign Language, she broke with protocol and informed viewers that the election results were fraudulent. It grabbed international headlines and Dmytruk became a hero, with her “courageous action” winning awards and earning her speaking engagements around the world. It was hard not to join in the acclaim, but it was also hard to reconcile this with the way we expect interpreters to behave and to be perceived by the public. One of Nicole Kidman’s films a few years ago was “The Interpreter”, about a woman working for the United Nations as an interpreter in an obscure African language. She inadvertently eavesdrops on a plot to assassinate an African leader, feels obliged to reveal this, and immediately becomes an object of intense interest for rival politicians and minders. This film highlighted the way interpreters can be perceived as repositories of great and often mysterious knowledge, and objects of ambivalence because they have choices about what to do with that knowledge. What happens when their ethical obligations conflict with international security and diplomatic relations? And how is this different from interpreters who face ethical dilemmas every day, but whose situations don’t threaten to start World War III or warrant the attentions of Sean Penn – are their ethical dilemmas any less important and perplexing? John Le Carré, the wonderful novelist who specialises in stories of spying and intrigue, used a similar dilemma in his 2006 novel The Mission Song, about an interpreter of mixed Irish/Congolese descent, Bruno Salvador (known as Salvo). Salvo is brought in to interpret some delicate political negotiations between warring clans from his own country, and international agents who have an interest in the country. Before long, he is caught between his professional obligations and his own loyalties, and becomes entangled in a dangerous web of intrigue and corruption. Le Carré, the master of the spy genre, presents the interpreter as a “double-agent” by default. At the beginning of the meeting, one of the negotiators summons Salvo to the top of the table and demands of him, “So which are you, my boy? Are you one of us or one of them?” He replies, “Mwangaza, I am one of both of you!” But as modern interpreters might agree, it isn’t always so easy to resolve divided loyalties or to stay impartial. As Salvo remarks elsewhere, “top interpreters must always be prepared to act as diplomats when called upon.” While working on a recent research project with a colleague (who is also, coincidentally, an interpreter) we were intrigued by the tale of a 17th-century Native American man known as Squanto, who served as an interpreter between the first English settlers in New England – the Pilgrims – and the Native Americans of the area. Squanto’s story is fascinating not only as an example of how interpreters have been present throughout history, but also because he took advantage of his access to both groups in order to seek political power for himself and his relatives. The only person who was able to expose his machinations was, of course, another interpreter. But Squanto had developed such close relationships with the Pilgrims that the English Governor could not bear to hand him over to be punished even when confronted with evidence of his duplicity. And when Squanto was dying (probably poisoned by his fellow tribesmen), he asked the Governor to “pray … that he might go to the Englishmen’s God in Heaven.” The story is an intriguing historical example of an interpreter exploiting his access to two languages, and it also illustrates the bi-cultural affiliations and even the co-dependency that can arise from the interpreting relationship. Squanto has remained well-known for hundreds of years. Had he operated just as a disinterested translator, without his extra-curricular activities, his story would probably not have endured as long as it has. These are just a few examples of the fascination and ambivalence with which popular culture can view interpreters. But in each case, what brings the interpreter into the foreground is that they are confronting the possibilities of crossing the line of confidentiality, though it is rarely given that name in these stories. And – in all of these examples – they do cross it. The conflicted, flawed interpreter is becoming a handy plot device… just as the isolated, silent deaf person has been for centuries. Where are the news stories, movies, novels and historical sagas about the interpreters who do their job with care and attention, who work to make their ethical obligations clear and manageable, who successfully stay in the background and let their clients emerge as agents? There aren’t any of course, because people like that don’t make good copy or memorable fictional characters. And because these thousands of professional interpreters don’t get celebrated in popular culture, the average person doesn’t know how they work, and they still need to keep explaining their role to people. Sometimes we speculate about futuristic interpreters. It’s already possible to have a ‘remote’ interpreter working via video-conference. This can result in strangely stilted interactions, since we don’t have that live human buffer in the room to deflect – or absorb – deaf and hearing people’s uncertainty with each other. Will holograms or avatars be part of the interpreting scene in the future, as some have suggested? I hope not – the complex interplay of uneasiness, curiosity and communication in live interpreting experiences is just too interesting. Note An earlier version of this article was published as "Interpreters Behaving Badly" in Across the Board, the magazine of ASLIA (Vic.). Used with permission of the editor. References Australian Sign Language Interpreters Association. "Code of Ethics and Guidelines for Professional Conduct. 2007. 3 May 2010 < http://aslia.com.au/images/stories/ASLIA_Documents/ASLIA_Code_of_Ethics.pdf >. The Interpreter. Motion picture. Prod. G.M. Brown, A. Minghella, and S. Pollack. Dir. S. Pollack. Universal Pictures, 2005. Le Carré, J. The Mission Song. London: Hodder & Stoughton, 2006. Napier, J., R. McKee, and D. Goswell. Sign Language Interpreting: Theory and Practice in Australia and New Zealand. 2nd ed. Sydney: Federation Press, 2010. Philbrick, N. Mayflower: A Voyage to War. London: HarperPress, 2006. Washington Post. “As Ukraine Watched the Party Line, She Took the Truth into Her Hands.” 29 Apr. 2005. 25 Nov. 2008 < http://www.washingtonpost.com/wp-dyn/content/article/2005/04/28/AR2005042801696.html >.
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Bonner, Frances. « The Hard Question of Squishy Machines ». M/C Journal 2, no 6 (1 septembre 1999). http://dx.doi.org/10.5204/mcj.1785.

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Among the sub-genres of science fiction, one of the most traditional and most machine-laden is space opera. The name is dismissive and was coined in parallel with the now little recognised 'horse opera' (for westerns) in the wake of the success of the term 'soap opera' (for romantic serials). Space operas were adventure sagas across the galaxies with space ships carrying intrepid crews on voyages of discovery, into glorious battles and terrifying encounters with aliens. The 'opera' part presumably refers to their seriality and overstated melodrama. At various times during the last fifty years space opera has seemed as doomed as the horse type, but sufficient examples were published to keep the sub-genre puttering along until new authors could invigorate it. This has now happened and I want in this brief note to see the change, through looking at one current writer's series to see what has been done, how it has been received and how observing the role of a particular novum (Darko Suvin's term for the imaginative invention that characterises sf) -- a machine in this case, of course -- illuminates what has happened. Because this begins with a consideration of sf history, I want to start with one of the key distinctions that has long operated in both popular and academic analysis of science fiction (though admittedly it has more currency now in the popular); that between hard and soft sf. Unsurprisingly, given how loaded those terms are, it is a gendered distinction. Hard sf is the boys' playground; technologically driven, its allegiances are to physics and engineering. From nano-widgets to space ships as big as planets, it loves machines. The boysiness of hard sf was sedimented in popular sf through the generic hegemony achieved by Hugo Gernsback in his US pulp magazine empire starting with Astounding in 1926. Space opera was the quintessential type of hard sf in the early years, though it came to be challenged if not displaced by colonisation narratives that concentrated on engineering. Soft sf, of necessity the girly stuff, has the squishy bits -- biology certainly, but also the social sciences. Both New Wave and feminist sf, the innovative sub-genres of sf in the 60s and 70s, used soft rather than hard tropes in their subsequently incorporated revisions of the genre. In the 80s, cyberpunk presented itself as the hard stuff, but this was pretty disingenuous (all that voodoo, those drugs, the excursions into various social sciences), not to mention, as Samuel Delany among others has pointed out, the way this could only be managed by denying its feminist foremothers. These days, the traces of space opera's pulp-laden past are there to be read in the way that the more serious American writers like Kim Stanley Robinson prefer sober space colonisation narratives while the truly innovative work (as well as the quality writing) is done outside the US, by a Scot -- Iain M. Banks. In addition to Banks's wondrous novels of the Culture, the revivified field includes more traditional series like Lois McMaster Bujold's Vorkosigan saga, David Weber's Honor Harrington sequence and Colin Greenland's tracing of the career of Tabitha Jute. It would not be possible to examine how Banks has remapped the field in a note such as this, but dealing with some of the more traditional examples can provide an interesting case study in the hardness of the sub-genre, as well as pointing to wider movements in the sf world. It is the latter that is evident in the way in which the male writers produce female lead and the female the male (by and large, Bujold does occasional female leads). Not that Weber makes any attempt to make Honor credible as a female, she's laughably improbable and only needs to be placed near Greenland's Tabitha Jute for the disparity to become evident. (I'm using this comparison not just for its power but also because it stops the suggestion that male writers can't produce decent female action heroes.) For the more detailled part of this I want to concentrate on Bujold's series in part to mull over why it might be that her books are dismissed as too soft and 'girly' to be good space opera. There is something of a problem in that I find the whole hard:soft distinction more than a bit juvenile and value it primarily for its power in understanding sf history. The moves to broaden the field beyond what it was so artificially limited to in early to mid-twentieth century America seem to me to be a move to a more integrated adulthood rather than the imposition of a line of squishy feminine referents to be denied or repelled. I don't see 'softness' as a negative quality (nor 'hardness' for that matter), but I am interested in why and how a space opera series with space ships, space weaponry, gadgets galore and large quantities of prime quality derring-do should be deemed soft. Bujold has written a long series of space operas set in an Earth-colonised far-future that centre on the deformed figure of Lord Miles Vorkosigan. A few other fictions are set in the same universe and link in various ways to the core texts. Not all are set on spaceships though the majority require their presence as significant features of the plot while others rely on such standards of space narrative as space stations, terra-forming and the hardware of space warfare. To dismiss Bujold's world as one where the hardness of space opera technology is subsumed in girliness, it is necessary to overlook not just great passages of certain texts, but to dismiss whole novels. The Vor Game for instance follows a long sequence at an arctic weather station which culminates in the necessary destruction of outdated toxic weaponry with an escapade across great reaches of space in a whole range of ships displaying, selling and eventually using all manner of wonderful weaponry climaxing in a battle for control of a wormhole nexus. The only woman of any narrative prominence is a evil mercenary leader ("face of an angel, mind of a rabid mongoose"). One would think that it all sounds rather a sitter as a hard piece of space opera fare written for a readership of boys of all ages. My description though so far fails to convey where it is that Bujold has updated the sub-genre. It could be that the problem lies in the same place as the updating -- in the nuancing of the character of the hero Miles Vorkosigan and the continuing delineation of the interweaving of his double life as mercenary Admiral and loyal Imperial lieutenant. Traditionally the space opera hero comes into the world if not fully formed, then at least ready for a coming-of-age tale. Bujold shows us the formation of the hero, ensuring that he remains located within his extended family. It could be that complaints come from those who would prefer their heroes not to have mothers. But then again it could be about the humour. Bujold doesn't see earnestness as desirable and writes a fantastical adventure romp. It seems to me that this is one core difference between her and fellow Baen writer David Weber. There is no predicting what a descriptive passage about technology will lead to in Bujold; it could be a novel way to win hand to hand combat or a comic sequence making a moral point about abuse of power. For Weber, a sequence of space ships and weaponry is sufficient in itself, being an opportunity to talk of model numbers and ballistic capabilities with all the narrative brio of Tom Clancy (i.e. none), but at least Clancy is usually talking about something that has an existence in the real world. When both the machine and the science it operates by are more than speculative, labouring the trainspotters'-guide-to-hyperspace-technology talk can only delight anoraks. Machines are ends in themselves for Weber, means to a narrative or characterological point in Bujold. As well as why the machine is mentioned, there is also the question of what kind of machines are favoured. Maybe over the whole sequence, Bujold pays more attention to biologically-based technologies; when she focusses on engineering it is more often as a means to a biological end (usually terraforming), though in Falling Free, the least closely linked of the novels, the biology which enables the creation of the 'quads' -- freefall workers with four arms rather than arms and legs -- is in the service of engineering advantage. The passion in her work, and despite the humour and invention, there is considerable ideologically driven passion, is reserved for her biologically based beliefs -- that physical difference should be no barrier to achievement. As is common in sf, race is incidental and not part of the argument (it is rare for any but black writers of sf to see race as a meaningful issue for the future), but sex and ability are primary. Thus Miles, whose bones were damaged while a foetus and who is short and hunched, Bel Thorne, the hermaphrodite, Taura, the genetically engineered 'perfect soldier' eight foot tall with claws and fangs, Mark, Miles's clone brother and many others who appear less frequently carry the story of difference that must not be allowed to make a difference. Where gender is concerned, the popular spread of feminism means that forceful statements of position are read as political, not as some more woolly bit of being 'nice to the afflicted'. Bujold's feminism may be old-fashioned liberal rather than radical or post-modern, but it doesn't operate by parachuting women in to narratively significant positions of power. You buy the book and you get the argument and with Cordelia, Miles's mother, inscribed as the figure of rationality, the bases are loaded. The machine around which the discourse of liberation is organised, Bujold's novum and the machine which is the focus of complaint, is the uterine replicator -- an artificial womb. In the Bujold universe this is the ultimate good machine. It was a replicator that enabled Miles to survive after teratogenic damage in utero; his first love and his mother both issued from them; and it seems like the key test of a man is his willingness or otherwise to have his wife reproduce in vitro. I suppose I can see why this offends those wedded to old-fashioned hard space opera. Traditionally, the machines that tell the men from the girls/boys/lesser beings are the ships and their weaponry, but here the machines that count replicate the uterus (ultimate squishiness) and so, far from delivering death, deliver babies. Furthermore, their entry into the narrative is almost always the cue for a disquisition on the inequities of the patriarchal society within which Bujold sets almost all her action. InMirror Dance Miles's clone brother Mark finally meets the senior Vorkosigans. He is taken to a court ball by his 'mother' who explains the dynamics of the evening in terms of the political agenda of the old men and the genetic one of the old women. The men imagine theirs is the only one but that's just an ego-serving self-delusion. ... The old men in government councils spend their lives arguing against or scheming to fund this or that piece of off-planet military hardware. Meanwhile the uterine replicator is creeping in past their guard. (296) In the most recent book,Komarr, the main female character is an abused wife with a young son and the fact that her husband required her to bear the child herself is presented as just one of the many abuses he subjects her to. When you read the various passages which discuss the uterine replicators across the books, it can be surprising to discover the insistence with which barbarity and male oppression are figured in the refusal to countenance the machine and good men are revealed by their regarding it as a valuable device. It seems almost to verge on the excessive (but then this is not how such ephemeral texts as popular space opera are read, and if one put together a collection of the passages of 'best bits of weapons admiration' that would look a bit strange too). One could, if so minded, easily dismiss the Vorkosigan adventures as a bit girly on the basis of their enjoyment of interpersonal relations, character development, or romance. If, though, one were willing to admit that only certain pieces of hardware had generically usable hardness, it might rather be possible to observe that the carping at the centrality of the wrong kind of machine identifies much more accurately what is really worrying about the whole popularity of the series -- that this machine is a Trojan Horse for the incorporation through hard technology of 'hard' feminist politics. References Bujold, Lois McMaster. Komarr. Earthlight, 1998. ---. Mirror Dance Riverdale: Baen, 1994. ---. The Vor Game. Riverdale: Baen, 1990. Delany, Samuel R. Silent Interviews: On Language, Race, Sex, Science Fiction and Some Comics. Hanover: Wesleyan UP, 1994. Suvin, Darko. Metamorphoses of Science Fiction. New Haven: Yale UP, 1979. Citation reference for this article MLA style: Frances Bonner. "The Hard Question of Squishy Machines." M/C: A Journal of Media and Culture 2.6 (1999). [your date of access] <http://www.uq.edu.au/mc/9909/bujold.php>. Chicago style: Frances Bonner, "The Hard Question of Squishy Machines," M/C: A Journal of Media and Culture 2, no. 6 (1999), <http://www.uq.edu.au/mc/9909/bujold.php> ([your date of access]). APA style: Frances Bonner. (1999) The hard question of squishy machines. M/C: A Journal of Media and Culture 2(6). <http://www.uq.edu.au/mc/9909/bujold.php> ([your date of access]).
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Richardson, Nicholas. « Wandering a Metro : Actor-Network Theory Research and Rapid Rail Infrastructure Communication ». M/C Journal 22, no 4 (14 août 2019). http://dx.doi.org/10.5204/mcj.1560.

Texte intégral
Résumé :
IntroductionI have been studying the creation of Metro style train travel in Sydney for over a decade. My focus has been on the impact that media has had on the process (see Richardson, “Curatorial”; “Upheaval”; “Making”). Through extensive expert, public, and media research, I have investigated the coalitions and alliances that have formed (and disintegrated) between political, bureaucratic, news media, and public actors and the influences at work within these actor-networks. As part of this project, I visited an underground Métro turning fifty in Montreal, Canada. After many years studying the development of a train that wasn’t yet tangible, I wanted to ask a functional train the simple ethnomethodological/Latourian style question, “what do you do for a city and its people?” (de Vries). Therefore, in addition to research conducted in Montreal, I spent ten days wandering through many of the entrances, tunnels, staircases, escalators, mezzanines, platforms, doorways, and carriages of which the Métro system consists. The purpose was to observe the train in situ in order to broaden potential conceptualisations of what a train does for a city such as Montreal, with a view of improving the ideas and messages that would be used to “sell” future rapid rail projects in other cities such as Sydney. This article outlines a selection of the pathways wandered, not only to illustrate the power of social research based on physical wandering, but also the potential power the metaphorical and conceptual wandering an Actor-Network Theory (ANT) assemblage affords social research for media communications.Context, Purpose, and ApproachANT is a hybrid theory/method for studying an arena of the social, such as the significance of a train to a city like Montreal. This type of study is undertaken by following the actors (Latour, Reassembling 12). In ANT, actors do something, as the term suggests. These actions have affects and effects. These might be contrived and deliberate influences or completely circumstantial and accidental impacts. Actors can be people as we are most commonly used to understanding them, and they can also be texts, technological devices, software programs, natural phenomena, or random occurrences. Most significantly though, actors are their “relations” (Harman 17). This means that they are only present if they are relating to others. These relations and the resulting influences and impacts are called networks. A network in the ANT sense is not as simple as the lines that connect train stations on a rail map. Without actions, relations, influences, and impacts, there are no actors. Hence the hyphen in actor-network; the actor and the network are symbiotic. The network, rendered visible through actor associations, consists of the tenuous connections that “shuttle back and forth” between actors even in spite of the fact their areas of knowledge and reality may be completely separate (Latour Modern 3). ANT, therefore, may be considered an empirical practice of tracing the actors and the network of influences and impacts that they both help to shape and are themselves shaped by. To do this, central ANT theorist Bruno Latour employs a simple research question: “what do you do?” This is because in the process of doing, somebody or something is observed to be affecting other people or things and an actor-network becomes identifiable. Latour later learned that his approach shared many parallels with ethnomethodology. This was a discovery that more concretely set the trajectory of his work away from a social science that sought explanations “about why something happens, to ontological ones, that is, questions about what is going on” (de Vries). So, in order to make sense of people’s actions and relations, the focus of research became asking the deceptively simple question while refraining as much as possible “from offering descriptions and explanations of actions in terms of schemes taught in social theory classes” (14).In answering this central ANT question, studies typically wander in a metaphorical sense through an array or assemblage (Law) of research methods such as formal and informal interviews, ethnographic style observation, as well as the content analysis of primary and secondary texts (see Latour, Aramis). These were the methods adopted for my Montreal research—in addition to fifteen in-depth expert and public interviews conducted in October 2017, ten days were spent physically wandering and observing the train in action. I hoped that in understanding what the train does for the city and its people, the actor-network within which the train is situated would be revealed. Of course, “what do you do?” is a very broad question. It requires context. In following the influence of news media in the circuitous development of rapid rail transit in Sydney, I have been struck by the limited tropes through which the potential for rapid rail is discussed. These tropes focus on technological, functional, and/or operational aspects (see Budd; Faruqi; Hasham), costs, funding and return on investment (see Martin and O’Sullivan; Saulwick), and the potential to alleviate peak hour congestion (see Clennell; West). As an expert respondent in my Sydney research, a leading Australian architect and planner, states, “How boring and unexciting […] I mean in Singapore it is the most exciting […] the trains are fantastic […] that wasn’t sold to the [Sydney] public.” So, the purpose of the Montreal research is to expand conceptualisations of the potential for rapid rail infrastructure to influence a city and improve communications used to sell projects in the future, as well as to test the role of both physical and metaphorical ANT style wanderings in doing so. Montreal was chosen for three reasons. First, the Métro had recently turned fifty, which made the comparison between the fledgling and mature systems topical. Second, the Métro was preceded by decades of media discussion (Gilbert and Poitras), which parallels the development of rapid transit in Sydney. Finally, a different architect designed each station and most stations feature art installations (Magder). Therefore, the Métro appeared to have transcended the aforementioned functional and numerically focused tropes used to justify the Sydney system. Could such a train be considered a long-term success?Wandering and PathwaysIn ten days I rode the Montreal Métro from end to end. I stopped at all the stations. I wandered around. I treated wandering not just as a physical research activity, but also as an illustrative metaphor for an assemblage of research practices. This assemblage culminates in testimony, anecdotes, stories, and descriptions through which an actor-network may be glimpsed. Of course, it is incomplete—what I have outlined below represents only a few pathways. However, to think that an actor-network can ever be traversed in its entirety is to miss the point. Completion is a fallacy. Wandering doesn’t end at a finish line. There are always pathways left untrodden. I have attempted not to overanalyse. I have left contradictions unresolved. I have avoided the temptation to link paths through tenuous byways. Some might consider that I have meandered, but an actor-network is never linear. I can only hope that my wanderings, as curtailed as they may be, prove nuanced, colourful, and rich—if not compelling. ANT encourages us to rethink social research (Latour, Reassembling). Central to this is acknowledging (and becoming comfortable with) our own role as researcher in the illumination of the actor-network itself.Here are some of the Montreal pathways wandered:First Impressions I arrive at Montreal airport late afternoon. The apartment I have rented is conveniently located between two Métro stations—Mont Royal and Sherbrooke. I use my phone and seek directions by public transport. To my surprise, the only option is the bus. Too tired to work out connections, I decide instead to follow the signs to the taxi rank. Here, I queue. We are underway twenty minutes later. Travelling around peak traffic, we move from one traffic jam to the next. The trip is slow. Finally ensconced in the apartment, I reflect on how different the trip into Montreal had been, from what I had envisaged. The Métro I had travelled to visit was conspicuous in its total absence.FloatingIt is a feeling of floating that first strikes me when riding the Métro. It runs on rubber tyres. The explanation for the choice of this technology differs. There are reports that it was the brainchild of strong-willed mayor, Jean Drapeau, who believed the new technology would showcase Montreal as a modern world-scale metropolis (Gilbert and Poitras). However, John Martins-Manteiga provides a less romantic account, stating that the decision was made because tyres were cheaper (47). I assume the rubber tyres create the floating sensation. Add to this the famous warmth of the system (Magder; Hazan, Hot) and it has a thoroughly calming, even lulling, effect.Originally, I am planning to spend two whole days riding the Métro in its entirety. I make handwritten notes. On the first day, at mid-morning, nausea develops. I am suffering motion sickness. This is a surprise. I have always been fine to read and write on trains, unlike in a car or bus. It causes a moment of realisation. I am effectively riding a bus. This is an unexpected side-effect. My research program changes—I ride for a maximum of two hours at a time and my note taking becomes more circumspect. The train as actor is influencing the research program and the data being recorded in unexpected ways. ArtThe stained-glass collage at Berri-Uquam, by Pierre Gaboriau and Pierre Osterrath, is grand in scale, intricately detailed and beautiful. It sits above the tunnel from which the trains enter and leave the platform. It somehow seems wholly connected to the train as a result—it frames and announces arrivals and departures. Other striking pieces include the colourful, tiled circles from the mezzanine above the platform at station Peel and the beautiful stained-glass panels on the escalator at station Charlevoix. As a public respondent visiting from Chicago contends, “I just got a sense of exploration—that I wanted to have a look around”.Urban FormAn urban planner asserts that the Métro is responsible for the identity and diversity of urban culture that Montreal is famous for. As everyone cannot live right above a Métro station, there are streets around stations where people walk to the train. As there is less need for cars, these streets are made friendlier for walkers, precipitating a cycle. Furthermore, pedestrian-friendly streets promote local village style commerce such as shops, cafes, bars, and restaurants. So, there is not only more access on foot, but also more incentive to access. The walking that the Métro induces improves the dynamism and social aspects of neighbourhoods, a by-product of which is a distinct urban form and culture for different pockets of the city. The actor-network broadens. In following the actors, I now have to wander beyond the physical limits of the system itself. The streets I walk around station Mont Royal are shopping and restaurant strips, rich with foot traffic at all times of day; it is a vibrant and enticing place to wander.Find DiningThe popular MTL blog published a map of the best restaurants the Métro provides access to (Hazan, Restaurant).ArchitectureStation De La Savane resembles a retro medieval dungeon. It evokes thoughts of the television series Game of Thrones. Art and architecture work in perfect harmony. The sculpture in the foyer by Maurice Lemieux resembles a deconstructed metal mace hanging on a brutalist concrete wall. It towers above a grand staircase and abuts a fence that might ring a medieval keep. Up close I realise it is polished, precisely cut cylindrical steel. A modern fence referencing another time and place. Descending to the platform, craggy concrete walls are pitted with holes. I get the sense of peering through these into the hidden chambers of a crypt. Overlaying all of this is a strikingly modern series of regular and irregular, bold vertical striations cut deeply into the concrete. They run from floor to ceiling to add to a cathedral-like sense of scale. It’s warming to think that such a whimsical train station exists anywhere in the world. Time WarpA public respondent describes the Métro:It’s a little bit like a time machine. It’s a piece of the past and piece of history […] still alive now. I think that it brings art or form or beauty into everyday life. […] You’re going from one place to the next, but because of the history and the story of it you could stop and breathe and take it in a little bit more.Hold ups and HostagesA frustrated General Manager of a transport advocacy group states in an interview:Two minutes of stopping in the Métro is like Armageddon in Montreal—you see it on every media, on every smartphone [...] We are so captive in the Métro [there is a] loss of control.Further, a transport modelling expert asserts:You’re a hostage when you’re in transportation. If the Métro goes out, then you really are stuck. Unfortunately, it does go out often enough. If you lose faith in a mode of transportation, it’s going to be very hard to get you back.CommutingIt took me a good week before I started to notice how tired some of the Métro stations had grown. I felt my enthusiasm dip when I saw the estimated arrival time lengthen on the electronic noticeboard. Anger rose as a young man pushed past me from behind to get out of a train before I had a chance to exit. These tendrils of the actor-network were not evident to me in the first few days. Most interview respondents state that after a period of time passengers take less notice of the interesting and artistic aspects of the Métro. They become commuters. Timeliness and consistency become the most important aspects of the system.FinaleI deliberately visit station Champ-de-Mars last. Photos convince me that I am going to end my Métro exploration with an experience to savour. The station entry and gallery is iconic. Martins-Manteiga writes, “The stained-glass artwork by Marcelle Ferron is almost a religious experience; it floods in and splashes down below” (306). My timing is off though. On this day, the soaring stained-glass windows are mostly hidden behind protective wadding. The station is undergoing restoration. Travelling for the last time back towards station Mont Royal, my mood lightens. Although I had been anticipating this station for some time, in many respects this is a revealing conclusion to my Métro wanderings.What Do You Do?When asked what the train does, many respondents took a while to answer or began with common tropes around moving people. As a transport project manager asserts, “in the world of public transport, the perfect trip is the one you don’t notice”. A journalist gives the most considered and interesting answer. He contends:I think it would say, “I hold the city together culturally, economically, physically, logistically—that’s what I do […] I’m the connective tissue of this city”. […] How else do you describe infrastructure that connects poor neighbourhoods to rich neighbourhoods, downtown to outlying areas, that supports all sorts of businesses both inside it and immediately adjacent to it and has created these axes around the city that pull in almost everybody [...] And of course, everyone takes it for granted […] We get pissed off when it’s late.ConclusionNo matter how real a transportation system may be, it can always be made a little less real. Today, for example, the Paris metro is on strike for the third week in a row. Millions of Parisians are learning to get along without it, by taking their cars or walking […] You see? These enormous hundred-year-old technological monsters are no more real than the four-year-old Aramis is unreal: They all need allies, friends […] There’s no inertia, no irreversibility; there’s no autonomy to keep them alive. (Latour, Aramis 86)Through ANT-based physical and metaphorical wanderings, we find many pathways that illuminate what a train does. We learn from various actors in the actor-network through which the train exists. We seek out its “allies” and “friends”. We wander, piecing together as much of the network as we can. The Métro does lots of things. It has many influences and it influences many. It is undeniably an actor in an actor-network. Transport planners would like it to appear seamless—commuters entering and leaving without really noticing the in-between. And sometimes it appears this way. However, when the commuter is delayed, this appearance is shattered. If a signal fails or an engine falters, the Métro, through a process mediated by word of mouth and/or social and mainstream media, is suddenly rendered tired and obsolete. Or is it historic and quaint? Is the train a technical problem for the city of Montreal or is it characterful and integral to the city’s identity? It is all these things and many more. The actor-network is illusive and elusive. Pathways are extensive. The train floats. The train is late. The train makes us walk. The train has seeded many unique villages, much loved. The train is broken. The train is healthy for its age. The train is all that is right with Montreal. The train is all that is wrong with Montreal. The artwork and architecture mean nothing. The artwork and architecture mean everything. Is the train overly limited by the tyres that keep it underground? Of course, it is. Of course, it isn’t. Does 50 years of history matter? Of course, it does. Of course, it doesn’t. It thrives. It’s tired. It connects. It divides. It’s functional. It’s dirty. It’s beautiful. It’s something to be proud of. It’s embarrassing. A train offers many complex and fascinating pathways. It is never simply an object; it lives and breathes in the network because we live and breathe around it. It stops being effective. It starts becoming affective. Sydney must learn from this. My wanderings demonstrate that the Métro cannot be extricated from what Montreal has become over the last half century. In May 2019, Sydney finally opened its first Metro rail link. And yet, this link and other ongoing metro projects continue to be discussed through statistics and practicalities (Sydney Metro). This offers no affective sense of the pathways that are, and will one day be, created. By selecting and appropriating relevant pathways from cities such as Montreal, and through our own wanderings and imaginings, we can make projections of what a train will do for a city like Sydney. We can project a rich and vibrant actor-network through the media in more emotive and powerful ways. Or, can we not at least supplement the economic, functional, or technocratic accounts with other wanderings? Of course, we can’t. Of course, we can. ReferencesBudd, Henry. “Single-Deck Trains in North West Rail Link.” The Daily Telegraph 20 Jun. 2012. 17 Jan. 2018 <https://www.dailytelegraph.com.au/news/nsw/single-deck-trains-in-north-west-rail-link/news-story/f5255d11af892ebb3938676c5c8b40da>.Clennell, Andrew. “All Talk as City Chokes to Death.” The Daily Telegraph 7 Nov. 2011. 2 Jan 2012 <http://www.dailytelegraph.com.au/news/opinion/all-talk-as-city-chokes-to-death/story-e6frezz0-1226187007530>.De Vries, Gerard. Bruno Latour. Cambridge, UK: Polity, 2016.Faruqi, Mehreen. “Is the New Sydney Metro Privatization of the Rail Network by Stealth?” Sydney Morning Herald 7 July 2015. 19 Jan. 2018 <http://www.smh.com.au/comment/is-the-new-sydney-metro-privatisation-of-the-rail-network-by-stealth-20150707-gi6rdg.html>.Game of Thrones. HBO, 2011–2019.Gilbert, Dale, and Claire Poitras. “‘Subways Are Not Outdated’: Debating the Montreal Métro 1940–60.” The Journal of Transport History 36.2 (2015): 209–227. Harman, Graham. Prince of Networks: Bruno Latour and Metaphysics. Melbourne: re.press, 2009.Hasham, Nicole. “Driverless Trains Plan as Berejiklian Does a U-Turn.” Sydney Morning Herald 6 Jun. 2013. 16 Jan. 2018 <https://www.smh.com.au/national/nsw/driverless-trains-plan-as-berejiklian-does-a-u-turn-20130606-2ns4h.html>.Hazan, Jeremy. “Montreal’s First-Ever Official Metro Restaurant Map.” MTL Blog 17 May 2010. 11 Oct. 2017 <https://www.mtlblog.com/things-to-do-in-mtl/montreals-first-ever-official-metro-restaurant-map/1>.———. “This Is Why Montreal’s STM Metro Has Been So Hot Lately.” MTL Blog 22 Sep. 2017. 11 Oct. 2017 <https://www.mtlblog.com/whats-happening/this-is-why-montreals-stm-metro-has-been-so-hot-lately>. Latour, Bruno. We Have Never Been Modern. Cambridge: Harvard University Press, 1993.———. Aramis: Or the Love of Technology. Cambridge: Harvard University Press, 1996. ———. Reassembling the Social: An Introduction to Actor-Network-Theory. Oxford: Oxford University Press, 2005.Law, John. After Method: Mess in Social Science Research. New York: Routledge, 2004.Magder, Jason. “The Metro at 50: Building the Network.” Montreal Gazette 13 Oct. 2016. 18 Oct. 2017 <http://montrealgazette.com/news/local-news/the-metro-at-50-building-the-network>.Martin, Peter, and Matt O’Sullivan. “Cabinet Leak: Sydney to Parramatta in 15 Minutes Possible, But Not Preferred.” Sydney Morning Herald 14 Aug. 2017. 7 Dec. 2017 <https://www.smh.com.au/national/nsw/cabinet-leak-sydney-to-parramatta-in-15-minutes-possible-but-not-preferred-20170813-gxv226.html>.Martins-Manteiga, John. Métro: Design in Motion. Dominion Modern: Canada 2011.Richardson, Nicholas. “Political Upheaval in Australia: Media, Foucault and Shocking Policy.” ANZCA Conference Proceedings 2015. Eds. D. Paterno, M. Bourk, and D. Matheson.———. “A Curatorial Turn in Policy Development? Managing the Changing Nature of Policymaking Subject to Mediatisation” M/C Journal 18.4 (2015). 7 Aug. 2019 <http://journal.media-culture.org.au/index.php/mcjournal/article/view/998>.———. “‘Making it Happen’: Deciphering Government Branding in Light of the Sydney Building Boom.” M/C Journal 20.2 (2017). 7 Aug. 2019 <http://journal.media-culture.org.au/index.php/mcjournal/article/view/1221>.Saulwick, Jacob. “Plenty of Sums in Rail Plans But Not Everything Adds Up.” Sydney Morning Herald 7 Nov. 2011. 17 Apr. 2012 <http://www.smh.com.au/opinion/politics/plenty-of-sums-in-rail-plans-but-not-everything-adds-up-20111106-1n1wn.html>.Sydney Metro. 16 July 2019. <https://www.sydneymetro.info/>.West, Andrew. “Second Harbour Crossing – or Chaos.” Sydney Morning Herald 31 May 2010. 17 Jan. 2018 <http://www.smh.com.au/nsw/second-harbour-crossing--or-chaos-20100530-wnik.html>.
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Maxwell, Richard, et Toby Miller. « The Real Future of the Media ». M/C Journal 15, no 3 (27 juin 2012). http://dx.doi.org/10.5204/mcj.537.

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When George Orwell encountered ideas of a technological utopia sixty-five years ago, he acted the grumpy middle-aged man Reading recently a batch of rather shallowly optimistic “progressive” books, I was struck by the automatic way in which people go on repeating certain phrases which were fashionable before 1914. Two great favourites are “the abolition of distance” and “the disappearance of frontiers”. I do not know how often I have met with the statements that “the aeroplane and the radio have abolished distance” and “all parts of the world are now interdependent” (1944). It is worth revisiting the old boy’s grumpiness, because the rhetoric he so niftily skewers continues in our own time. Facebook features “Peace on Facebook” and even claims that it can “decrease world conflict” through inter-cultural communication. Twitter has announced itself as “a triumph of humanity” (“A Cyber-House” 61). Queue George. In between Orwell and latter-day hoody cybertarians, a whole host of excitable public intellectuals announced the impending end of materiality through emergent media forms. Marshall McLuhan, Neil Postman, Daniel Bell, Ithiel de Sola Pool, George Gilder, Alvin Toffler—the list of 1960s futurists goes on and on. And this wasn’t just a matter of punditry: the OECD decreed the coming of the “information society” in 1975 and the European Union (EU) followed suit in 1979, while IBM merrily declared an “information age” in 1977. Bell theorized this technological utopia as post-ideological, because class would cease to matter (Mattelart). Polluting industries seemingly no longer represented the dynamic core of industrial capitalism; instead, market dynamism radiated from a networked, intellectual core of creative and informational activities. The new information and knowledge-based economies would rescue First World hegemony from an “insurgent world” that lurked within as well as beyond itself (Schiller). Orwell’s others and the Cold-War futurists propagated one of the most destructive myths shaping both public debate and scholarly studies of the media, culture, and communication. They convinced generations of analysts, activists, and arrivistes that the promises and problems of the media could be understood via metaphors of the environment, and that the media were weightless and virtual. The famous medium they wished us to see as the message —a substance as vital to our wellbeing as air, water, and soil—turned out to be no such thing. Today’s cybertarians inherit their anti-Marxist, anti-materialist positions, as a casual glance at any new media journal, culture-industry magazine, or bourgeois press outlet discloses. The media are undoubtedly important instruments of social cohesion and fragmentation, political power and dissent, democracy and demagoguery, and other fraught extensions of human consciousness. But talk of media systems as equivalent to physical ecosystems—fashionable among marketers and media scholars alike—is predicated on the notion that they are environmentally benign technologies. This has never been true, from the beginnings of print to today’s cloud-covered computing. Our new book Greening the Media focuses on the environmental impact of the media—the myriad ways that media technology consumes, despoils, and wastes natural resources. We introduce ideas, stories, and facts that have been marginal or absent from popular, academic, and professional histories of media technology. Throughout, ecological issues have been at the core of our work and we immodestly think the same should apply to media communications, and cultural studies more generally. We recognize that those fields have contributed valuable research and teaching that address environmental questions. For instance, there is an abundant literature on representations of the environment in cinema, how to communicate environmental messages successfully, and press coverage of climate change. That’s not enough. You may already know that media technologies contain toxic substances. You may have signed an on-line petition protesting the hazardous and oppressive conditions under which workers assemble cell phones and computers. But you may be startled, as we were, by the scale and pervasiveness of these environmental risks. They are present in and around every site where electronic and electric devices are manufactured, used, and thrown away, poisoning humans, animals, vegetation, soil, air and water. We are using the term “media” as a portmanteau word to cover a multitude of cultural and communications machines and processes—print, film, radio, television, information and communications technologies (ICT), and consumer electronics (CE). This is not only for analytical convenience, but because there is increasing overlap between the sectors. CE connect to ICT and vice versa; televisions resemble computers; books are read on telephones; newspapers are written through clouds; and so on. Cultural forms and gadgets that were once separate are now linked. The currently fashionable notion of convergence doesn’t quite capture the vastness of this integration, which includes any object with a circuit board, scores of accessories that plug into it, and a global nexus of labor and environmental inputs and effects that produce and flow from it. In 2007, a combination of ICT/CE and media production accounted for between 2 and 3 percent of all greenhouse gases emitted around the world (“Gartner Estimates,”; International Telecommunication Union; Malmodin et al.). Between twenty and fifty million tonnes of electronic waste (e-waste) are generated annually, much of it via discarded cell phones and computers, which affluent populations throw out regularly in order to buy replacements. (Presumably this fits the narcissism of small differences that distinguishes them from their own past.) E-waste is historically produced in the Global North—Australasia, Western Europe, Japan, and the US—and dumped in the Global South—Latin America, Africa, Eastern Europe, Southern and Southeast Asia, and China. It takes the form of a thousand different, often deadly, materials for each electrical and electronic gadget. This trend is changing as India and China generate their own media detritus (Robinson; Herat). Enclosed hard drives, backlit screens, cathode ray tubes, wiring, capacitors, and heavy metals pose few risks while these materials remain encased. But once discarded and dismantled, ICT/CE have the potential to expose workers and ecosystems to a morass of toxic components. Theoretically, “outmoded” parts could be reused or swapped for newer parts to refurbish devices. But items that are defined as waste undergo further destruction in order to collect remaining parts and valuable metals, such as gold, silver, copper, and rare-earth elements. This process causes serious health risks to bones, brains, stomachs, lungs, and other vital organs, in addition to birth defects and disrupted biological development in children. Medical catastrophes can result from lead, cadmium, mercury, other heavy metals, poisonous fumes emitted in search of precious metals, and such carcinogenic compounds as polychlorinated biphenyls, dioxin, polyvinyl chloride, and flame retardants (Maxwell and Miller 13). The United States’ Environmental Protection Agency estimates that by 2007 US residents owned approximately three billion electronic devices, with an annual turnover rate of 400 million units, and well over half such purchases made by women. Overall CE ownership varied with age—adults under 45 typically boasted four gadgets; those over 65 made do with one. The Consumer Electronics Association (CEA) says US$145 billion was expended in the sector in 2006 in the US alone, up 13% on the previous year. The CEA refers joyously to a “consumer love affair with technology continuing at a healthy clip.” In the midst of a recession, 2009 saw $165 billion in sales, and households owned between fifteen and twenty-four gadgets on average. By 2010, US$233 billion was spent on electronic products, three-quarters of the population owned a computer, nearly half of all US adults owned an MP3 player, and 85% had a cell phone. By all measures, the amount of ICT/CE on the planet is staggering. As investigative science journalist, Elizabeth Grossman put it: “no industry pushes products into the global market on the scale that high-tech electronics does” (Maxwell and Miller 2). In 2007, “of the 2.25 million tons of TVs, cell phones and computer products ready for end-of-life management, 18% (414,000 tons) was collected for recycling and 82% (1.84 million tons) was disposed of, primarily in landfill” (Environmental Protection Agency 1). Twenty million computers fell obsolete across the US in 1998, and the rate was 130,000 a day by 2005. It has been estimated that the five hundred million personal computers discarded in the US between 1997 and 2007 contained 6.32 billion pounds of plastics, 1.58 billion pounds of lead, three million pounds of cadmium, 1.9 million pounds of chromium, and 632000 pounds of mercury (Environmental Protection Agency; Basel Action Network and Silicon Valley Toxics Coalition 6). The European Union is expected to generate upwards of twelve million tons annually by 2020 (Commission of the European Communities 17). While refrigerators and dangerous refrigerants account for the bulk of EU e-waste, about 44% of the most toxic e-waste measured in 2005 came from medium-to-small ICT/CE: computer monitors, TVs, printers, ink cartridges, telecommunications equipment, toys, tools, and anything with a circuit board (Commission of the European Communities 31-34). Understanding the enormity of the environmental problems caused by making, using, and disposing of media technologies should arrest our enthusiasm for them. But intellectual correctives to the “love affair” with technology, or technophilia, have come and gone without establishing much of a foothold against the breathtaking flood of gadgets and the propaganda that proclaims their awe-inspiring capabilities.[i] There is a peculiar enchantment with the seeming magic of wireless communication, touch-screen phones and tablets, flat-screen high-definition televisions, 3-D IMAX cinema, mobile computing, and so on—a totemic, quasi-sacred power that the historian of technology David Nye has named the technological sublime (Nye Technological Sublime 297).[ii] We demonstrate in our book why there is no place for the technological sublime in projects to green the media. But first we should explain why such symbolic power does not accrue to more mundane technologies; after all, for the time-strapped cook, a pressure cooker does truly magical things. Three important qualities endow ICT/CE with unique symbolic potency—virtuality, volume, and novelty. The technological sublime of media technology is reinforced by the “virtual nature of much of the industry’s content,” which “tends to obscure their responsibility for a vast proliferation of hardware, all with high levels of built-in obsolescence and decreasing levels of efficiency” (Boyce and Lewis 5). Planned obsolescence entered the lexicon as a new “ethics” for electrical engineering in the 1920s and ’30s, when marketers, eager to “habituate people to buying new products,” called for designs to become quickly obsolete “in efficiency, economy, style, or taste” (Grossman 7-8).[iii] This defines the short lifespan deliberately constructed for computer systems (drives, interfaces, operating systems, batteries, etc.) by making tiny improvements incompatible with existing hardware (Science and Technology Council of the American Academy of Motion Picture Arts and Sciences 33-50; Boyce and Lewis). With planned obsolescence leading to “dizzying new heights” of product replacement (Rogers 202), there is an overstated sense of the novelty and preeminence of “new” media—a “cult of the present” is particularly dazzled by the spread of electronic gadgets through globalization (Mattelart and Constantinou 22). References to the symbolic power of media technology can be found in hymnals across the internet and the halls of academe: technologies change us, the media will solve social problems or create new ones, ICTs transform work, monopoly ownership no longer matters, journalism is dead, social networking enables social revolution, and the media deliver a cleaner, post-industrial, capitalism. Here is a typical example from the twilight zone of the technological sublime (actually, the OECD): A major feature of the knowledge-based economy is the impact that ICTs have had on industrial structure, with a rapid growth of services and a relative decline of manufacturing. Services are typically less energy intensive and less polluting, so among those countries with a high and increasing share of services, we often see a declining energy intensity of production … with the emergence of the Knowledge Economy ending the old linear relationship between output and energy use (i.e. partially de-coupling growth and energy use) (Houghton 1) This statement mixes half-truths and nonsense. In reality, old-time, toxic manufacturing has moved to the Global South, where it is ascendant; pollution levels are rising worldwide; and energy consumption is accelerating in residential and institutional sectors, due almost entirely to ICT/CE usage, despite advances in energy conservation technology (a neat instance of the age-old Jevons Paradox). In our book we show how these are all outcomes of growth in ICT/CE, the foundation of the so-called knowledge-based economy. ICT/CE are misleadingly presented as having little or no material ecological impact. In the realm of everyday life, the sublime experience of electronic machinery conceals the physical work and material resources that go into them, while the technological sublime makes the idea that more-is-better palatable, axiomatic; even sexy. In this sense, the technological sublime relates to what Marx called “the Fetishism which attaches itself to the products of labour” once they are in the hands of the consumer, who lusts after them as if they were “independent beings” (77). There is a direct but unseen relationship between technology’s symbolic power and the scale of its environmental impact, which the economist Juliet Schor refers to as a “materiality paradox” —the greater the frenzy to buy goods for their transcendent or nonmaterial cultural meaning, the greater the use of material resources (40-41). We wrote Greening the Media knowing that a study of the media’s effect on the environment must work especially hard to break the enchantment that inflames popular and elite passions for media technologies. We understand that the mere mention of the political-economic arrangements that make shiny gadgets possible, or the environmental consequences of their appearance and disappearance, is bad medicine. It’s an unwelcome buzz kill—not a cool way to converse about cool stuff. But we didn’t write the book expecting to win many allies among high-tech enthusiasts and ICT/CE industry leaders. We do not dispute the importance of information and communication media in our lives and modern social systems. We are media people by profession and personal choice, and deeply immersed in the study and use of emerging media technologies. But we think it’s time for a balanced assessment with less hype and more practical understanding of the relationship of media technologies to the biosphere they inhabit. Media consumers, designers, producers, activists, researchers, and policy makers must find new and effective ways to move ICT/CE production and consumption toward ecologically sound practices. In the course of this project, we found in casual conversation, lecture halls, classroom discussions, and correspondence, consistent and increasing concern with the environmental impact of media technology, especially the deleterious effects of e-waste toxins on workers, air, water, and soil. We have learned that the grip of the technological sublime is not ironclad. Its instability provides a point of departure for investigating and criticizing the relationship between the media and the environment. The media are, and have been for a long time, intimate environmental participants. Media technologies are yesterday’s, today’s, and tomorrow’s news, but rarely in the way they should be. The prevailing myth is that the printing press, telegraph, phonograph, photograph, cinema, telephone, wireless radio, television, and internet changed the world without changing the Earth. In reality, each technology has emerged by despoiling ecosystems and exposing workers to harmful environments, a truth obscured by symbolic power and the power of moguls to set the terms by which such technologies are designed and deployed. Those who benefit from ideas of growth, progress, and convergence, who profit from high-tech innovation, monopoly, and state collusion—the military-industrial-entertainment-academic complex and multinational commandants of labor—have for too long ripped off the Earth and workers. As the current celebration of media technology inevitably winds down, perhaps it will become easier to comprehend that digital wonders come at the expense of employees and ecosystems. This will return us to Max Weber’s insistence that we understand technology in a mundane way as a “mode of processing material goods” (27). Further to understanding that ordinariness, we can turn to the pioneering conversation analyst Harvey Sacks, who noted three decades ago “the failures of technocratic dreams [:] that if only we introduced some fantastic new communication machine the world will be transformed.” Such fantasies derived from the very banality of these introductions—that every time they took place, one more “technical apparatus” was simply “being made at home with the rest of our world’ (548). Media studies can join in this repetitive banality. Or it can withdraw the welcome mat for media technologies that despoil the Earth and wreck the lives of those who make them. In our view, it’s time to green the media by greening media studies. References “A Cyber-House Divided.” Economist 4 Sep. 2010: 61-62. “Gartner Estimates ICT Industry Accounts for 2 Percent of Global CO2 Emissions.” Gartner press release. 6 April 2007. ‹http://www.gartner.com/it/page.jsp?id=503867›. Basel Action Network and Silicon Valley Toxics Coalition. Exporting Harm: The High-Tech Trashing of Asia. Seattle: Basel Action Network, 25 Feb. 2002. Benjamin, Walter. “Central Park.” Trans. Lloyd Spencer with Mark Harrington. New German Critique 34 (1985): 32-58. Biagioli, Mario. “Postdisciplinary Liaisons: Science Studies and the Humanities.” Critical Inquiry 35.4 (2009): 816-33. Boyce, Tammy and Justin Lewis, eds. Climate Change and the Media. New York: Peter Lang, 2009. Commission of the European Communities. “Impact Assessment.” Commission Staff Working Paper accompanying the Proposal for a Directive of the European Parliament and of the Council on Waste Electrical and Electronic Equipment (WEEE) (recast). COM (2008) 810 Final. Brussels: Commission of the European Communities, 3 Dec. 2008. Environmental Protection Agency. Management of Electronic Waste in the United States. Washington, DC: EPA, 2007 Environmental Protection Agency. Statistics on the Management of Used and End-of-Life Electronics. Washington, DC: EPA, 2008 Grossman, Elizabeth. Tackling High-Tech Trash: The E-Waste Explosion & What We Can Do about It. New York: Demos, 2008. ‹http://www.demos.org/pubs/e-waste_FINAL.pdf› Herat, Sunil. “Review: Sustainable Management of Electronic Waste (e-Waste).” Clean 35.4 (2007): 305-10. Houghton, J. “ICT and the Environment in Developing Countries: Opportunities and Developments.” Paper prepared for the Organization for Economic Cooperation and Development, 2009. International Telecommunication Union. ICTs for Environment: Guidelines for Developing Countries, with a Focus on Climate Change. Geneva: ICT Applications and Cybersecurity Division Policies and Strategies Department ITU Telecommunication Development Sector, 2008. Malmodin, Jens, Åsa Moberg, Dag Lundén, Göran Finnveden, and Nina Lövehagen. “Greenhouse Gas Emissions and Operational Electricity Use in the ICT and Entertainment & Media Sectors.” Journal of Industrial Ecology 14.5 (2010): 770-90. Marx, Karl. Capital: Vol. 1: A Critical Analysis of Capitalist Production, 3rd ed. Trans. Samuel Moore and Edward Aveling, Ed. Frederick Engels. New York: International Publishers, 1987. Mattelart, Armand and Costas M. Constantinou. “Communications/Excommunications: An Interview with Armand Mattelart.” Trans. Amandine Bled, Jacques Guot, and Costas Constantinou. Review of International Studies 34.1 (2008): 21-42. Mattelart, Armand. “Cómo nació el mito de Internet.” Trans. Yanina Guthman. El mito internet. Ed. Victor Hugo de la Fuente. Santiago: Editorial aún creemos en los sueños, 2002. 25-32. Maxwell, Richard and Toby Miller. Greening the Media. New York: Oxford University Press, 2012. Nye, David E. American Technological Sublime. Cambridge, Mass.: MIT Press, 1994. Nye, David E. Technology Matters: Questions to Live With. Cambridge, Mass.: MIT Press. 2007. Orwell, George. “As I Please.” Tribune. 12 May 1944. Richtel, Matt. “Consumers Hold on to Products Longer.” New York Times: B1, 26 Feb. 2011. Robinson, Brett H. “E-Waste: An Assessment of Global Production and Environmental Impacts.” Science of the Total Environment 408.2 (2009): 183-91. Rogers, Heather. Gone Tomorrow: The Hidden Life of Garbage. New York: New Press, 2005. Sacks, Harvey. Lectures on Conversation. Vols. I and II. Ed. Gail Jefferson. Malden: Blackwell, 1995. Schiller, Herbert I. Information and the Crisis Economy. Norwood: Ablex Publishing, 1984. Schor, Juliet B. Plenitude: The New Economics of True Wealth. New York: Penguin, 2010. Science and Technology Council of the American Academy of Motion Picture Arts and Sciences. The Digital Dilemma: Strategic Issues in Archiving and Accessing Digital Motion Picture Materials. Los Angeles: Academy Imprints, 2007. Weber, Max. “Remarks on Technology and Culture.” Trans. Beatrix Zumsteg and Thomas M. Kemple. Ed. Thomas M. Kemple. Theory, Culture [i] The global recession that began in 2007 has been the main reason for some declines in Global North energy consumption, slower turnover in gadget upgrades, and longer periods of consumer maintenance of electronic goods (Richtel). [ii] The emergence of the technological sublime has been attributed to the Western triumphs in the post-Second World War period, when technological power supposedly supplanted the power of nature to inspire fear and astonishment (Nye Technology Matters 28). Historian Mario Biagioli explains how the sublime permeates everyday life through technoscience: "If around 1950 the popular imaginary placed science close to the military and away from the home, today’s technoscience frames our everyday life at all levels, down to our notion of the self" (818). [iii] This compulsory repetition is seemingly undertaken each time as a novelty, governed by what German cultural critic Walter Benjamin called, in his awkward but occasionally illuminating prose, "the ever-always-the-same" of "mass-production" cloaked in "a hitherto unheard-of significance" (48).
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Blackwood, Gemma. « <em>Roblox</em> ; and Meta Verch ». M/C Journal 26, no 3 (27 juin 2023). http://dx.doi.org/10.5204/mcj.2958.

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Introduction In September 2022, American retail giant Walmart launched two new gaming experiences onto popular multi-platform gaming experience Roblox, entitled Walmart Land and Walmart Universe of Play. First released in 2006, Roblox is an online multiplayer programme and a virtual gaming world that is part of a rise of other similar programmes, including Minecraft (2009), Pokémon GO (2016), and Fortnite (2013). Like these other games, it is also a multi-platform program, which means that “it can be played on computers, tablets, mobiles or video consoles, thus enabling its ubiquitous access” (Meier et al. 269). In that sense, these games and programmes have inherited the ubiquity that occurred through the popularity of mobile devices, smart phones, and tablets, where “games are never further than arm’s length” (Leaver & Wilson 2). It is believed that the COVID-19 pandemic in 2020-2021 ended up intensifying user interest in Roblox as it became a site for virtual and online socialisation through its multiplayer construction and play (Cucco). Recently, Roblox has earned the reputation of being the “children’s metaverse”: as Andrew Hutchinson has noted, in the gaming worlds of Roblox “we do already have basic templates for what the metaverse may look like… where youngsters interact via digital avatars, and move from experience to experience in a 3D environment”. Roblox is essentially a host to a compendium of user-generated content games that fit into many game genres, including role player games, obbys (obstacle course games), tycoon, fantasy, adventure, strategy, simulations, and many others. In Roblox, users create personal avatars that can move and negotiate in first person through online worlds. While Roblox is aimed at players of all ages, it has been especially targeted towards younger children and teenage users, and research suggests that the programme predominantly hosts child players (Geffen). Meier et al. suggest that Roblox “is a program that offers the possibility of creating and sharing three-dimensional virtual environments easily and has an interface suitable for children” (269). Walmart’s two Roblox games demand critical attention because the virtual worlds that have been created for Roblox present knowledge about the way that a “metaverse” might be imagined for young players on the system. This is especially important due to the troubling vision of commodified and fully themed corporate shopping experiences (e.g., Ernest Cline’s dystopian novel Ready Player One (2011) of virtual worlds owned by a billionaire). An examination of these games means also examining the ways that children are exposed to commodity culture, and understanding the ways that children’s culture has been commodified through gamified experiences and technologies. As I demonstrate in this article, concern about the games‘ function as advertising for Roblox has seen action from consumer watchdog groups labelling the games as “advergames”, and recently one of the games has been removed from Roblox by Walmart. As Natalie Coulter has argued, there is a long history of consumer culture’s link with children’s media, but from the mid-twentieth century and beyond, the marketplace “has become more tightly enmeshed with children and their culture” (410). While “youth” has become a marketing category – fractured into smaller and smaller marketing niches – Coulter argues that in the twenty first century the rise of Websites and Web games have worked to “link toys and the virtual world together”, where children’s online time can now be considered “basically commercial time where there is no distinction between content and an advertisement for the toy” (419). This has been simultaneous with converged technologies that also merge storytelling with consumer products. Jason Bainbridge has noted that “merchandising is now regularly used to extend and enrich narratives, to personalise media properties, increase the cultural circulation (or shelf-life) of properties and occasionally even enable them to jump media platforms and survive in entirely new textual environments” (24). Given that Roblox is already a space of enmeshed commercial activity, play and financial transaction – especially through its internal currency of “Robux” that is used for avatar and in-game purchases – the Walmart games present yet another complex layering of these personal and corporate dimensions as an aspect of gameplay. The two Walmart games are designed to appeal to different age groups and users – Walmart Land is aimed at older children and young adults, through its creation of a live pop music virtual world, while Walmart Universe of Play is clearly marketed toward younger children through its focus on showcasing major toy brands (these included L.O.L. Surprise!, Jurassic World, Paw Patrol, Magic Mixies and Razor Scooters). In this article, I examine the two Walmart Roblox games through formal analysis of their gameplay, focussing on the ways that both games are incentivising play and how they link to in-game purchases and the Walmart brand. I argue that both games are designed to link gameplay with a highly personalised shopping experience, which blurs the boundaries between games and branded advertising. For this reason, I suggest that close attention should be given to contemporary corporate games that develop visions of a “metaverse”, as they may not have the user’s interests in mind so much as their organisation’s profit margin. Walmart’s Roblox games Walmart Land is a walk-through fantasy world that focusses on pop culture, fashion, and music: like many of the “worlds” of Roblox, it presents as a small archipelago, surrounded by sea, with the action taking place on the interconnected islands. The islands are shaped into the “spark” shape of the Walmart logo – there is one central island or “hub” (and starting point), surrounded by radiating longer islands connected by bridges. Users can walk along the series of pathways and bridges between the islands, or else shortcut via monorail to key stopovers, or finally use a portal to travel to whatever part of the “world” is most appealing (this is typical of the travel experience provided in Roblox games). There are also “obby” areas with parkour-like jumps to exciting places, and surreal locations such as a forest of broccoli and a maze of cut fruit slices. Across these islands, users are encouraged to participate, earn tokens, and explore all the areas in more detail: for example, at the “Food Truck Park”, you can find recipes for “Great Value” dishes such as “Skillet Beef Burrito”, where users are encouraged to “take a snapshot with your device” of the full recipe for making later. Tokens (visually, they are coins) are placed along the pathways of the islands, which when collected can be used as payment for in-game purchases. The tokens can be spent on Walmart fashion and accessories: for example, as I play the game there is a Free Assembly rugby polo that can be purchased for 110 tokens (Free Assembly is a Walmart fashion label). The other way to earn tokens is to participate in the various mini-games located at many of the Walmart Land’s sites. For example, there is a “Dance Off Challenge” where your avatar can try out a range of funky moves and “win” the dance-off, and a Netflix trivia challenge which grants credits to film and television knowledge. There is an “Electric Island” that according to Walmart’s marketing has been “inspired by the world’s greatest music festivals”, although the concert stage is empty as I visit. You can access the live music stage via a red carpet that is flanked by paparazzi figures clamouring to take your avatar’s photo. While the stage is typically inactive when I have accessed the game, according to Walmart’s marketing materials there have previously been musical performances from pop stars such as YUNGBLUD and Madison Beer. Then, there are singular mini-games on each island: such as a DJ booth where users can play at practicing beats; and a roller rink for blading tricks. Within Walmart Land, users can access virtual merchandise (“verch”) for the user avatar and earn tokens and games from competitions. There is a “House of Style” space with dressing rooms, which is the main location for purchase of avatar fashion with the earned tokens. As this description suggests, Walmart Land resembles in a retro way the kind of experience had in a supermarket store or a mega-mall / shopping centre, where there are “aisles/isles”, or segmented and themed areas of entertainment. The dream-like “land” aims to create a phantasmagoria, with idiosyncratic personal travel that constitutes a real-life shopping experience, hence it includes personally satisfying flânerie for distinctiveness and originality. Yet, this seems to be one of the failings of the experience: playing through this world, choices are limited, and the in-games feel simplistic, and unlikely to sustain interest across multiple visits. This game seems particularly in need of updates with novel content, such as the live concert experiences on the empty stage. The second game, Walmart Universe of Play, has a similar structure and format to Walmart Land, although the focus is squarely placed on bringing to life pre-existing toy franchises that are readily available at the retail company’s stores. For this reason, there is a much greater focus on Walmart’s brand partners in this game than in Walmart Land, except the separate themed areas seem to be fully “owned” by these brands. Again, it presents a magical wonderland full of surreal and fantastic games and events. The term “Universe of Play” is a direct reference to the name of Walmart’s real-life toy department from their bricks and mortar stores. In this game, the focus is on earning free verch that promotes either Walmart or its nominated brands (e.g. L.O.L. Surprise!, Jurassic World, Paw Patrol, Magic Mixies, and Razor Scooters). As users walk along in this world, large wrapped gift boxes appear on the pathways that can be opened through the “Interact” function. The virtual “gifts” end up being virtual images of real-life products, which arguably constitutes a pure, visual advertisement for the toy. As with Walmart Land, the game resembles the multi-world format of the retail chain itself, and the 3-D travel that is an in-built feature of Roblox’s gameplay allows users to explore “immersive worlds” connected to brand franchises, earn rewards through collection of tokens that can be redeemed for virtual merchandise and toys. There is also travel on special vehicles, such as flying hoverboards. Many of the updates in the game focus on the promotion of toy products, such as the virtual drone that can highlight the “hottest toy world of the season” (Walmart). In this way, the updates seem to emulate catalogue delivery, with the world itself a kind of virtual catalogue for purchasable products. Then, the real store’s catalogue becomes a way of learning about the game, as it offers readers codes to exclusive privileges within the Roblox game. So, there is a virtual-real crossover between the game and children’s experiences in the real-life store, inviting users to imagine that the virtual world is an extension of the real one. Through earning tokens, all of the games are designed for virtual purchases, and while these are free, they normalise the typical experience of Roblox where one’s presentation of identity (through the personal avatar) is strongly linked with in-game transactions. Discussion So, how do we make sense of these Walmart games on Roblox? Some commentators have observed that the new Walmart games do not seem to provide innovative or playful experiences, in contrast to many of the games on the Roblox platform. Writing for Forbes magazine, Paul Tassi has suggested that the Walmart logo of Walmart Land looms in the background “like a digital Eye of Sauron”, and questions the originality of the games: But who wants … Walmart Land? I’d argue nobody, and it’s just a branded, less interesting version of playspaces that already exist in Roblox a thousand times over, without a corporation attached. It is worth examining the motivation for the branded partnership from both organisations. For Roblox, the Walmart partnership was economically important: it represented one of its first major corporate partnerships with central intention to release virtual product into the Roblox game system. Typically, corporate partnerships with Roblox had led to the partnered brands creating tangible, “real life” ancillary Roblox toys and merchandise that could be purchased at toy stores (e.g., figurines, boardgames, and toy guns). (Some examples of Roblox’s recent brand toy partnerships: Hasbro created a Roblox 2022 edition of Monopoly; NERF has released NERF guns based upon particular Roblox games Adopt Me!, Arsenal, Jailbreak, Mad City, Murder Mystery 2, and Phantom Forces. Also, Roblox game studios have gone on to create their own toy lines: for example, Gamefam released a set of dolls based on their game Twilight Daycare.) In this case, the toy store (a.k.a. Walmart) has itself gone virtual, which means that Walmart is also investing into Roblox’s vision of a playable “metaverse” for its young users. This is clearly significant, as it represents what could be the beginning of a new, lucrative model for co-branded game creation for Roblox, adding to ways of diversifying revenue for the company beyond its in-game micro-transactions (Vanian). The metaverse has been a key concept in Roblox’s recent strategic vision, and they have benefitted from the wider global interest in the metaverse, popularised in the wake of Mark Zuckerberg’s presentation on metaverse futures for Facebook, sensationally renamed Meta at the Connect conference of October 2021. As Evans et al. have noted, 2021 was the year that the metaverse “truly hit the mainstream”, and Meta/Facebook is “arguably the current leader in the race to build the metaverse” (1). Yet, earlier that year Roblox also mentioned their own version of a metaverse at their first Investor Day video published on YouTube in February 2021 (Roblox Investor Day). In this video, CEO and co-founder David Baszucki specifically mentions that Roblox are evolving to become the “shepherds of the metaverse”, and that their vision includes the tenets of “identity”, “friends”, “immersiveness”, “frictionless”, “variety”, “anywhere”, “a vibrant economy”, and “trust and civility”. The Walmart games, then, present a part of the rich variety of content available on the Roblox system, although Baszucki is quick to emphasise the rich user-generated content provided by non-businesses and ordinary gamers: the content created by billion-dollar companies does not receive a mention as part of this revolutionary and utopian vision. In this way, we can see how Walmart – a megacorporation that has aggressively competed for the e-commerce of major retail rival Amazon since 2016 (Del Rey) – might choose to create content and join this virtual diversity with its large network of young users. Walmart’s investment demonstrates how companies are currently choosing to test out strategies across a range of virtual online worlds: investing into many different forms of the metaverse. The investment into the virtual play of Roblox represents the company’s new strategy of engagement with virtual e-commerce, as well as investigating metaverse futures. According to a CNBC interview with Walmart’s Chief Marketing Officer William White, the two Walmart games released onto Roblox were marketing tests of new kinds of consumer engagement for online and virtual shopping experiences, helping to learn about and gauge the changing shopping habits in the wake of the COVID-19 pandemic (Repko). Part of the rationale for production of the games was for Walmart to learn about new ways to reach consumers, with developing metaverse technologies in mind: Roblox will serve as a testing ground for Walmart as it considers moves in the metaverse and beyond, said William White, Walmart’s chief marketing officer. He said the experiences are designed with the next generation of shoppers in mind, particularly Gen Z, generally defined as around age 25 or younger. White said the company is looking to learn from the partnership. “How are we driving relevance in cultural conversation? How are we developing community and engagement? How are we moving the needle from a brand favourability [standpoint] with younger audiences?” he said. “That’s what we’re trying to accomplish here.” (Repko) Yet, as this analysis of the gameplay in the two games reveals, advertising product seems key to the experiences gained in Walmart Land and Walmart Universe of Play. After the release of the games in 2022, critical media attention quickly turned to concerns about the blurred lines between games and marketing, and in January 2023 US media watchdogs Truth in Advertising.org (TINA.org) released a complaint about the Walmart Roblox games’ lack of disclosure that they were a form of children’s advertising and therefore constituted an “advergame” (Karabus; Perez). An “advergame” is defined as a “popular marketing tool used by companies to sell products to children” (Cho & Riddle 1309). Referring to the Walmart games, TINA.org noted that the games were “blurring the distinction between advertising content and organic content, and failing to provide any clear or conspicuous disclosures that the game (or contents within the game) are ads” (Truth in Advertising). Their concern was linked to the vulnerability of young children on Roblox, especially after academic research has suggested that younger and older children have difficulty in distinguishing between advertising and computer games; for example, Waiguny and Terlutter have indicated that children have more difficulty doing this than distinguishing between television programmes and advertising. In March 2023, Walmart closed down Walmart Universe of Play, although they have officially stated that the closure was a “planned part of its strategy” (Adams). In a statement, they noted that “the intent of our presence on Roblox is to continuously innovate … . Taking down some experiences to work on new [ones] is part of that innovation” (Adams). Walmart Land is still in operation on Roblox. The closure of one of the games demonstrates the level of experimentation that is taking place as companies invest in “metaverse” games: there are still fundamental concerns to iron out about virtual branded property and its links to advertising, especially in content that is specifically created for children. Conclusion This – and other – early case studies of toy brand partnerships on Roblox should be given attention because the ways that corporations link in with the socialisation and play factors of the game may have lasting impact upon the development and construction of online identities in 3-D immersive contexts. My hope is that the issues raised in this article link to broader debates in media-focussed cultural studies about the commodification of children’s experiences, the creation of “toyetic” media texts, and the broader and extensive discourse of media effects research and impacts on children and young people. Investigating the Walmart games also has implications for emerging research on the “metaverse” and the ways by which it will be commodified. Utilising methods such as formal game analysis helps to show how users may interact with games and brands in these fledgeling metaverse experiences. It may also demonstrate how some of the utopian ideals of the concept are compromised through the company’s bottom line, which for Roblox seems particularly linked to the creation of the virtual avatar, and the production of a unique online identity troublingly linked to purchase and consumption. Acknowledgment Many thanks to Louis Joseph Jeffs for our ongoing conversations about Roblox. References Adams, Peter. “Walmart Winds Down Roblox Play as Metaverse Lands in Privacy Crosshairs.” Marketing Dive, 28 Mar. 2023. Bainbridge, Jason. “From Toyetic to Toyesis: The Cultural Value of Merchandising.” Entertainment Values. Ed. S. Harrington. London: Palgrave, 2017. 23-29. Cho, Eunji, and Karyn Riddle. “Protecting Children: Testing a Stop-and-Take-a-Break Advergame Intervention Strategy.” International Journal of Consumer Studies 45 (2021): 1309-1321. Coulter, Natalie. “From the Top Drawer to the Bottom Line: The Commodification of Children’s Cultures.” Mediascapes: New Patterns in Canadian Communication. 2013. 409-426. Cucco, Jackie. “Jump into the ‘Roblox’ Metaverse for a New Era of Play.” The Toy Book, 20 Feb. 2022. <https://toybook.com/jump-into-the-roblox-metaverse-for-a-new-era-of-play/>. Del Rey, Jason. Winner Sells All: Amazon, Walmart, and the Battle for Our Wallets. HarperCollins, 2023. Evans, Leighton, Jordan Frith, and Michael Saker. From Microverse to Metaverse: Modelling the Future through Today’s Virtual Worlds. Bingley: Emerald Publishing, 2022. Geffen, Jonathan. “Improving Co-Play between Parents and Children in a Roblox Game.” KTH Royal Institute of Technology School of Electrical Engineering and Computer Science, 2021. Hutchinson, Andrew. “The Development of Roblox Provides a Framework for the Metaverse Vision.” Social Media Today, 9 Sep. 2022. Karabus, Jude. “Walmart Runs Creepy ‘Advergame’ on Roblox, Where Kids Can Make Toy Wish Lists.” The Register, 25 Jan. 2023. <https://www.theregister.com/2023/01/25/walmarts_advergame_on_roblox_pushes/>. Leaver, Tama, and Michele Willson. “Social Networks, Casual Games and Mobile Devices: The Shifting Contexts of Gamers and Gaming.” Social, Casual and Mobile Games: The Changing Gaming Landscape. Eds. T. Leaver and M. Willson. New York: Bloomsbury, 2016. 1-12. Meier, Cecile, Jose Luis Saorin, Alejandro Bonnet de Leon, and Alberto Guerrero Cobos. “Using the Roblox Video Game Engine for Creating Virtual Tours and Learning about the Sculptural Heritage.” International Journal of Emerging Technologies in Learning 15.20 (2020): 268-280. Perez, Sarah. “Consumer Advocacy Groups Want Walmart’s Roblox Game Audited for ‘Stealth Marketing’ to Kids.” Tech Crunch, 25 Jan. 2023. <https://techcrunch.com/2023/01/24/consumer-advocacy-groups-want-walmarts-roblox-game-audited-for-stealth-marketing-to-kids/>. Repko, Melissa. “Walmart Enters the Metaverse with Roblox Experiences Aimed at Younger Shoppers.” CNBC, 26 Sep., 2022. <https://www.cnbc.com/2022/09/26/walmart-enters-the-metaverse-with-roblox.html>. Roblox. “Roblox Investor Day / February 26 2021.” 26 Feb. 2021. <https://www.youtube.com/watch?v=A1joSc0mRVg>. Tassi, Paul. “Roblox’s ‘Walmart Land’ Is Horseman of the Metaverse Apocalypse.” Forbes, 27 Sep., 2022. <https://www.forbes.com/sites/paultassi/2022/09/27/robloxs-walmart-land-is-horseman-of-the-metaverse-apocalypse/?sh=59e12a961419>. Truth in Advertising. “Letter to CARU re. Walmart Universe of Play.” 23 Jan. 2023. <https://truthinadvertising.org/wp-content/uploads/2023/01/1_23_23-Letter-to-CARU-re-Walmart-Universe-of-Play.pdf>. Vanian, Jonathan. “Roblox Jumps into Online Advertising as Revenue Growth Slows.” CNBC, 9 Sep.2022. <https://www.cnbc.com/2022/09/09/roblox-jumping-into-ads-in-effort-to-diversify-beyond-virtual-goods-.html>. Waiguny, Martin, and Ralf Terlutter. “Differences in Children’s Processing of Advergames and TV Commercials.” Advances in Advertising Research 2 (2011): 35-51. Walmart.“Walmart Jumps into Roblox with Launch of Walmart Land and Walmart’s Universe of Play.” 26 Sep. 2022. <https://corporate.walmart.com/newsroom/2022/09/26/walmart-jumps-into-roblox-with-launch-of-walmart-land-and-walmarts-universe-of-play>.
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Koh, Wilson. « "Gently Caress Me, I Love Chris Jericho" : Pro Wrestling Fans "Marking Out" ». M/C Journal 12, no 2 (13 mai 2009). http://dx.doi.org/10.5204/mcj.143.

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“A bunch of faggots for watching men hug each other in tights.”For the past five Marches, World Wrestling Entertainment (WWE) has produced an awards show which honours its aged former performers, such as Jimmy “Superfly” Snuka and Ricky “The Dragon” Steamboat, as pro-wrestling Legends. This awards show, according to WWE, is ‘an elegant, emotional, star-studded event that recognizes the in-ring achievements of the inductees and offers historical insights into this century-old sports-entertainment attraction’ (WWE.com, n.p.). In an episodic storyline leading up to the 2009 awards, however, the real-life personal shortcomings of these Legends have been brought to light, and subsequently mocked in one-on-one interview segments with WWE’s Superstar of the Year 2008, the dastardly Chris Jericho. Jericho caps off these tirades by physically assaulting the Legends with handy stage props. Significantly, the performances of Jericho and his victims have garnered positive attention not only from mass audiences unaware of backstage happenings in WWE, but also from the informed community of pro-wrestling fans over at the nihilistic humour website SomethingAwful. During Jericho’s assault on the Legend Jimmy “Superfly” Snuka at the March 02 WWE Raw event, a WWE-themed forum thread on SomethingAwful logged over sixty posts all reiterating variations of ‘gently caress me Jericho is amazing’ (Jerusalem, n.p.). This is despite the community’s passive-aggressive and ironically jaded official line that they indeed are ‘a bunch of faggots for watching men hug each other in tights. Thank you for not telling us this several times’ (HulkaMatt, n.p.). Why were these normally cynical fans of WWE enthusiastically expressing their love for the Jericho-Legends feud? In order to answer this question, this paper argues that the feud articulates not only the ideal of the “giving wrestler”, but also Roland Barthes’s version of jouissance. Consuming and commenting on WWE texts within the SomethingAwful community is further argued to be a performative ritual in which informed wrestling fans distance themselves from audiences they perceive as uncritical and ill-informed cultural dupes. The feud, then, allows the SomethingAwful fans to perform enthusiasm on two interconnected levels: they are not only able to ironically cheer on Jericho’s morally reprehensible actions, but also to genuinely appreciate the present-day in-ring efforts of the Legends. The Passion of the SuperflyTo properly contextualise this paper, though, the fact that “pro wrestling is fake” needs to be reiterated. Each match is a choreographed sequence of moves. Victory does not result from landing more damaging bodyslams than one's opponent, but is instead predetermined by scriptwriters—among whom wrestlers are typically not numbered—backstage. In the 1950s, Roland Barthes thus commented that pro wrestling ‘is not a sport, it is a spectacle’ (Mythologies 13). Yet, pro wrestling remains popular because this theatricality allows for the display of spectacular excesses of passion—here Barthes not only means “an intensity of emotion”, but refers to the physically tortured heroes of medieval passion plays as well—giving it an advantage over the legitimate sport of amateur wrestling. ‘It is obvious that at such a pitch, it no longer matters whether the passion is genuine or not. What the public wants is the image of passion, not passion itself’ (Mythologies 16). This observation still holds true in today’s WWE. On one hand, the SomethingAwful fans go ‘gently caress Jericho, [Superfly] will MURDER you’ (Jerusalem, n.p.) in disapproval of Jericho’s on-screen actions. In the same thread, though, they simultaneously fret over him being slightly injured from an off-screen real life accident. ‘Jericho looks busted up on his forehead. Dang’ (Carney, n.p.).However, Barthes’s observations, while seminal, are not the be-all and end-all of pro wrestling scholarship. The industry has undergone a significant number of changes since the 1950s. Speeches and interview segments are now seen as essential tools for furthering storylines. Correspondingly, they are given ample TV time. At over ten minutes, the Jericho-“Superfly” confrontation from the March 02 Raw is longer than both the matches following it, and a fifteen minute conversation between two top wrestlers capstones these two matches. Henry Jenkins has thus argued that pro wrestling is a male-targeted melodrama. Its ‘writers emphasize many traits that [legitimate sports such as] football share with melodrama-the clear opposition between characters, the sharp alignment of audience identification, abrupt shifts in fortune, and an emotionally satisfying resolution’ (Jenkins, “Never Trust a Snake” 81). Unlike football, though, the predetermined nature of pro wrestling means that its events can be ‘staged to ensure maximum emotional impact and a satisfying climax’ (Jenkins, “Never Trust a Snake” 81). Further, Jenkins notes that shouting is preferred over tears as an outlet for male affect. It ‘embodies externalised emotion; it is aggressive and noisy. Women cry from a position of emotional (and often social) vulnerability; men shout from a position of physical and social strength (however illusory)’ (Jenkins, “Never Trust a Snake” 80). Pro wrestling is seen to encourage this outlet for affect by offering its viewers spectacles of male physical prowess to either castigate or cheer. Jericho’s assault of the Legends, coupled with his half-screaming, half-shouting taunts of “‘Hall of Famer’? ‘Hall of Famer’ of what? You’re a has-been! Just like all the rest!” could be read to fit within this paradigm as well. Smarts vs. MarksWWE has repeatedly highlighted its scripted nature in recent years. During a 2007 CNN interview, for instance, WWE Chairman Vince McMahon constantly refers to his product as “entertainment” and laughingly agrees that “it’s all story” when discussing his on-screen interactions with his long-lost midget “son” (Griffin, n.p.). These overt acknowledgments that WWE is a highly choreographed melodrama have boosted the growth of a fan demographic referred to the "smart" in pro-wrestling argot. This “smart” fan is a figure for whom the fabricated nature of pro-wrestling necessitates an engagement with the WWE spectacle at a different level from mass audiences. The “smart” not only ‘follow[s] the WWE not just to see the shows, but to keep track of what “the Fed[eration]” is doing’ (McBride and Bird 170) with regards to off-camera events, but also 'has knowledge of the inner-workings of the wrestling business’ (PWTorch, n.p.). One of the few “GOLD”-rated threads on the SomethingAwful smart forums, accordingly, is titled “WWE News and Other Top Stories, The Insider Thread”, and has nearly 400 000 views and over 1000 posts. As a result, the smarts are in a subject position of relative insider-ness. They consume the WWE spectacle at a deeper level—one which functions roughly like an apparatus of capture for the critical/cynical affect mobilised around the binary of ‘real’ and ‘fake’—yet ultimately remain captured by the spectacle through their autodidact enthusiasm for knowledge which uncovers its inner workings.By contrast, there is the category of the “mark” fan. These “marks” are individuals who remain credulous in their reception of WWE programming. As cuteygrl08 writes regarding a recent WWE storyline involving brotherly envy:I LOVE JEFF HARDY!!!! i cried when i heard his brother say all the crap about him!! kinda weird but i love him and this video is soooo good!! JEFF hardy loves his fans and his fans love him no matter what he does i'll always love JEFF HARDY!!!!!!!!!!! (n.p.)This unstinting faith in the on-screen spectacle is understandable insofar as WWE programming trades upon powerful visual markers of authenticity—nearly-bare bodies, sweat, pained facial expressions­—and complements them with the adrenaline-producing beats of thrash metal and hard rock. Yet, smarts look down upon marks like cuteygrl08, seeing them as Frankfurt School-era hypnotised sots for whom the WWE spectacle is ‘the common ground of the deceived gaze and of false consciousness’ (Debord 117), and additionally as victims of a larger media industry which specialises in mass deception (Horkheimer and Adorno 41). As Lawrence McBride and Elizabeth Bird observe:Marks appear to believe in the authenticity of the competition—Smarts see them as the stereotypical dupes imagined by wrestling critics. Smarts approach the genre of wrestling as would-be insiders, while Marks root unreflexively for the most popular faces. Smart fans possess truly incredible amounts of knowledge about the history of wrestling, including wrestler’s real names and career histories, how various promotions began and folded, who won every Wrestlemania ever. Smart fan informants defined a Mark specifically as someone who responds to wrestling in the way intended by the people who write the storylines (the bookers), describing Marks with statements such as “Kids are Marks.” or “We were all Marks when we were kids.” Smarts view Marks with scorn. (169)Perhaps feeding on the antagonistic binaries drawn by WWE programming, there exists an “us vs them” binary in smart fan communities. Previous research has shown that fan communities often rigidly police the boundaries of “good taste”, and use negatively constructed differences as a means of identity construction (Fiske 448; Jenkins, “Get a Life!” 432; Theodoropoulou 321). This ritual Othering is especially important when supporting the WWE. Smarts are aware that they are fans of a product denigrated by non-fans as ‘trash TV’ (McKinley, n.p.). As Matt Hills finds, fandom is a mode of performative consumption. It is ‘an identity which is (dis)claimed, and which performs cultural work’ (Hills xi). Belonging to the SomethingAwful smart community, thus, exerts its own pressures on the individual smart. There, the smart must perform ‘audiencehood, knowing that other fans will act as a readership for speculation, observation, and commentaries’ (Hills 177). Wrestling, then, is not just to be watched passively. It must be analysed, and critically dissected with reference to the encyclopaedic knowledge treasured by the smart community. Mark commentary has to be pilloried, for despite all the ironic disaffection characterising their posts, the smarts display mark-like behaviour by watching and purchasing WWE programming under their own volition. A near-existential dread is hence articulated when smarts become aware of points where the boundaries between smart and mark overlap, that ‘the creatures that lurk the internet ...carry some of the same interests that we do’ (rottingtrashcan, n.p.). Any commonalities between smarts and marks must thus be disavowed as a surface resemblance: afterall, creatures are simply unthinking appetites, not smart epicures. We’re better than those plebs; in fact, we’re nothing like them any more. Yet, in one of the few forms of direct address in the glossary of smart newsletter PWTorch, to “mark out” is ‘to enthusiastically be into [a storyline] or match as if you [emphasis added] were “a mark”; to suspend one's disbelief for the sake of enjoying to a greater extent a match or [a storyline]’ (PWTorch, n.p.). The existence of the term “marking out” in a smart glossary points to an enjoyably liminal privileged position between that of defensively ironic critic and that of credulous dupe, one where smarts can stop their performance of cooler-than-thou fatigue and enthusiastically believe that there is nothing more to WWE than spontaneous alarms and excursions. The bodily reactions of the Legends in response to Jericho's physical assault helps foster this willing naiveté. These reactions are a distressing break from the generic visual conventions set forth by preceding decades of professional wrestling. As Barthes argues, wrestling is as much concerned with images of spectacular suffering as with narratives of amazing triumphs:the wrestler who suffers in a hold which is reputedly cruel (an arm- lock, a twisted leg) offers an excessive portrayal of Suffering; like a primitive Pieta, he exhibits for all to see his face, exaggeratedly contorted by an intolerable affliction. It is obvious, of course, that in wrestling reserve would be out of place, since it is opposed to the voluntary ostentation of the spectacle, to this Exhibition of Suffering which is the very aim of the fight. (17)Barthes was writing of the primitively filmed wrestling matches of the 1950s notable for their static camera shots. However, WWE wrestlers yet follow this theatrical aesthetic. In the match immediately following Jericho’s bullying of Superfly, Kane considerately jumps the last two feet into a ringside turnbuckle after Mike Knox pushes him into its general vicinity. Kane grunts at the impact while the camera cuts to a low-angled shot of his back—all the better to magnify the visual of the 150 kg Knox now using his bulk to squash Kane. Whenever Jericho himself traps his opponent in his “Walls of Jericho” submission manoeuvre, both their faces are rictuses of passion. His opponent clutches for the safety of the ring ropes, shaking his head in heroic determination. Audiences see Jericho tighten his grip, his own head shaking in villainous purpose. But the Legends do not gyrate around the set when hit. Instead, they invariably slump to the ground, motionless except for weakly spasming to the rhythm of Jericho’s subsequent attacks. This atypical reaction forces audiences—smart and mark alike—to re-evaluate any assumptions that the event constitutes a typical WWE beatdown. Overblown theatricality gives way to a scene which seems more related to everyday experiences with pain: Here's an old man being beaten and whipped by a strong, young man. He's not moving. Not like other wrestlers do. I wonder... The battered bodies of these Legends are then framed in high angle camera shots, making them look ever so much more vulnerable than they were prior to Jericho’s assault. Hence the smart statements gushing that ‘gently caress me Jericho is amazing’ (Jerusalem, n.p.) and that Jericho’s actions have garnered a ‘rear end in a top hat chant [from the crowd]. It has been FOREVER since I heard one of those. I love Chris Jericho’ (Burrito, n.p.).Jouissance and “Marking Out”This uninhibited “marking out” by normally cynical smarts brings to mind Barthes's observation that texts are able to provoke two different kinds of enjoyment in their readers. On one hand, there is the text which provides pleasure born from familiarity. It ‘contents, fills, grants euphoria; [it is] the text that comes from culture and does not break with it, is linked to a comfortable practice of reading’ (Barthes, Image-Music-Text 14). The Knox-Kane match engendered such a been-there-done-that-it's-ok-I-guess overall reaction from smarts. For every ‘Mike Knox throwing Mysterio at Kane was fantastic’ (Burrito, n.p.), there is an ‘Ahahaha jesus Knox [sic] that was the shittiest Hurracanrana sell ever’ (Axisillian, n.p.), and a ‘Hit the beard [sic] it is Knox's weakpoint’ (Eurotrash, n.p.). The pleasant genericity of the match enables and necessitates that these smarts maintain their tactic of ironic posturing. They are able to armchair critique Knox for making his opponent's spinning Hurracanrana throw look painless. Yet they are also allowed to reiterate their camp affection for Knox's large and bushy beard, which remains grotesque even when divorced from a WWE universe that celebrates sculpted physiques.By contrast, Barthes praises the text of rapturous jouissance. It is one where an orgasmic intensity of pleasure is born from the unravelling of its audience’s assumptions, moving them away from their comfort zone. It is a text which ‘imposes a stage of loss, [a] text that discomforts (perhaps to the point of boredom), unsettles the reader's historical, cultural, psychological assumptions, the consistency of his tastes, values, memories, brings to crisis his relation with language’ (Barthes, Image-Music-Text 14). In addition to the atypical physical reactions of the Legends, WWE cynically positions the Jericho-Legends segments during Raw events which also feature slick video montages highlighting the accomplishments of individual Legends. These montages—complete with an erudite and enthusiastic Voice-of-God narrator— introduce the long-retired Legends to marks unfamiliar with WWE's narrative continuity: “Ladies and gentlemen! Rrriiiicky “The Draaagon” Steeeeamboat!”. At the same time, they serve as a visually and aurally impressive highlight-reel-cum-nostalgic-celebration of each Legend's career accomplishments. Their authoritative narration is spliced to clips of past matches, and informs audiences that, for instance, Steamboat was ‘one of the first Superstars to combine technical skills with astounding aerial agility ... in a match widely regarded as one of the best in history, he captured the Intercontinental title from Randy Savage in front of a record-breaking 93 173 fans’ (“Raw #636”, WWE). Following the unassailably authentic video footage of past matches, other retired wrestlers speak candidly in non-WWE stages such as outdoor parks and their own homes about the Legend's strengths and contributions to the industry.The interesting thing about these didactic montages is not so much what they show —Legends mythologised into triumphant Titans — but rather, what they elide. While the Steamboat-centred package does reflect the smart consensus that his Intercontinental bout ‘was a technical classic, and to this day, is still considered one of the greatest matches of all-time’ (NPP, n.p.), it does not mention how Steamboat was treated poorly in the WWE. Despite coming to it as the widely-known World Champion of [the NWA] rival promotion, WWE producers ‘dressed Steamboat up as a dragon and even made him blow fire. ...To boot, he was never acknowledged as a World Champion and [kept losing] to the stars’ (NPP, n.p.). The montages, overtly endorsed by the gigantic WWE logo as they are, are ultimately pleasant illusions which rewrite inconvenient truths while glamorising pleasant memories.Jericho’s speeches, however, sharply break from this celebratory mode. He references Steamboat’s previous success in the NWA, ‘an organisation that according to this company never even existed’(“Raw #636”, WWE). He then castigates Steamboat for being a real-life sellout and alludes to Steamboat having personal problems unmentioned in the montage:It wasn't until you came to the WWE that you sold your soul to all of these parasites [everyone watching] that you became “The Dragon”. A glorified Karate Kid selling headbands and making poses. Feeding into stereotypes. And then you eventually came to the ring with a Komodo Dragon. Literally spitting fire like the circus freak you'd become. It was pathetic. But hey, it's all right as long as you're making a paycheck, right Steamboat? And then when you decided to retire, you ended up like all the rest. Down and out. Broken. Beaten down. Dysfunctional family ...You applied for a job working for the WWE, you got one working backstage, and now here you are. You see, Steamboat, you are a life-long sellout. And now, with the Hall of Fame induction, the loyal dog gets his bone. (WWE)Here, Jericho demonstrates an apparent unwillingness to follow the company line by not only acknowledging the NWA, but also by disrespecting a current WWE backstage authority. Yet, wrestlers having onscreen tangles with their bosses is the norm for WWE. The most famous storyline of the 1990s had “Stone Cold” Steve Austin and the WWE Chairman brutalising each other for months on end, and the fifteen minute verbal exchange mentioned earlier concerns one wrestler previously attacking the Raw General Manager. Rather, it is Jericho’s reinterpretation of Steamboat’s career trajectory which gives the storyline the intensely pleasurable uncertainty of jouissance. His confrontational speeches rupture the celebratory nostalgia of the montages, forcing smarts to apply extra-textual knowledge to them. This is especially relevant in Steamboat’s case. His montage was shown just prior to his meeting with Jericho, ensuring that his iconic status was fresh in the audience’s memory. Vera Dika’s findings on the conflict between memory and history in revisionist nostalgia films are important to remember here. The tension ‘that comes from the juxtaposition of the coded material against the historical context of the film itself ...encourages a new set of meanings to arise’ (Dika 91). Jericho cynically views the seemingly virtuous and heroic Steamboat as a corporate sycophant preying on fan goodwill to enrich his own selfish ends. This viewpoint, troublingly enough for smarts, is supported by their non-WWE-produced extra-textual knowledge, allowing for a meta-level melodrama to be played out. The speeches thus speak directly to smarts, simultaneously confounding and exceeding their expectations. The comfortingly pleasant memories of Steamboat’s “amazing aerial prowess” are de-emphasised, and he is further linked to the stereotypical juvenilia of the once-popular The Karate Kid. They articulate and capitalise upon whatever misgivings smarts may have regarding Steamboat’s real-life actions. Thus, to paraphrase Dika, ‘seen in this clash, [the Jericho-Legends feud] has the structure of irony, producing a feeling of nostalgia, but also of pathos, and registering the historical events as the cause of an irretrievable loss [of a Legend’s dignity]’ (91). “C’mon Legend! Live in the past!” taunts Jericho as he stuffs Superfly’s mouth with bananas and beats him amidst the wreckage of the exactingly reproduced cheap wooden set in the same way that “Rowdy” Roddy Piper did years ago (“RAW #637”, WWE). This literal dismantling of cherished memories results from WWE producers second-guessing the smarts, and providing these fans with an enjoyably uncomfortable jouissance that cleverly confounds the performance of a smart disaffection. “Marking out” —or its performance at least—results.The Giving WrestlerLastly, the general physical passivity of the Legends also ties into the ethos of the “giving wrestler” when combined with the celebratory montages. In a business where performed passion is integral to fan enjoyment, the “giving wrestler” is an important figure who, when hit by a high-risk move, will make his co-worker’s offense look convincing (McBride and Bird 173). He ‘will give his all in a performance to ensure a dual outcome: the match will be spectacular, benefiting the fans, and each wrestler will make his “opponent” look good, helping him “get over with the fans” (McBride and Bird 172). Unsurprisingly, this figure is appreciated by smarts, who ‘often form strong emotional attachments to those wrestlers who go to the greatest lengths to bear the burden of the performance’ (McBride and Bird 173). As described earlier, the understated reactions of the Legends make Jericho’s attacks paradoxically look as though they cause extreme pain. Yet, when this pathetic image of the Legends is combined with the hypermasculine images of them in their heyday, a tragedy with real-life referents is played out on-stage. In one of Jenkins’s ‘abrupt shifts of fortune’ (“Never Trust a Snake” 81), age has grounded these Legends. They can now believably be assaulted with impunity by someone that Steamboat dismisses as ‘a snotty brat wrestler of a kid[sic] ...a hypocrite’ (“Raw #636”, WWE), and even in this, they apparently give their all to make Jericho look viciously “good”, thus exceeding the high expectations of smarts. As an appreciative thread title on SomethingAwful states, ‘WWE Discussion is the RICKY STEAMBOAT OWN [wins] ZONE for 02/23/09’ (HulkaMatt, n.p.) ConclusionThe Jericho-Legends feud culminated the day after the Hall of Fame ceremony, at the WWE’s flagship Wrestlemania event. Actor Mickey Rourke humiliated Jericho for the honour of the Legends, flattening the cocky braggart with a single punch. The maximum degree of moral order possible was thus temporarily restored to an episodic narrative centred around unprovoked acts of violence. Ultimately though, it is important to note the three strategies that WWE used The Legends were scripted to respond feebly to Jericho’s physical assault, slick recap montages were copiously deployed, and Jericho himself was allowed candid metatextual references to incidents that WWE producers normally like to pretend have “never even existed”. All these strategies were impressive in their own right, and they eventually served to reinforce each other. They shocked the SomethingAwful smart community, celebrated its autodidact tendencies, and forced it to re-evaluate pleasant memories. Such producer strategies enabled these smarts to re-discover jouissance and perform a rapturously regressive “marking out”. References Axisillian. “WWE RAW is IN SOVIET RUSSIA, HEART BREAKS YOU for 3/2/09.” SomethingAwful 3 Mar. 2009. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=3089910&userid=0&perpage=40&pagenumber=14 >. Barthes, Roland. “The World of Wrestling.” Mythologies. Trans. Annette Lavers. London: Noonday, 1991. 13-23.Barthes, Roland. Image-Music-Text. Trans. Stephen Heath. Great Britain: Fontana, 1977.“Be a Part of the 2008 WWE Hall of Fame Induction Ceremony.” WWE.com 28 Mar. 2008. 5 Mar. 2009 < http://www.wwe.com/superstars/halloffame/articles/hoffacts >.Burrito. “WWE RAW is IN SOVIET RUSSIA, HEART BREAKS YOU for 3/2/09.” SomethingAwful 3 Mar. 2009. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=3089910&userid=0&perpage=40&pagenumber=8 >.Carney. “WWE RAW is IN SOVIET RUSSIA, HEART BREAKS YOU for 3/2/09.” SomethingAwful 3 Mar. 2009. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=3089910&userid=0&perpage=40&pagenumber=6 >.cuteygrl08. “Jeff Hardy Fan MUST SEE!” Youtube Feb. 2009. 7 Mar. 2009 < http://www.youtube.com/watch?v=bQmW-ESiQAs >.Dika, Vera. Recycled Culture in Contemporary Art and Film: The Uses of Nostalgia. New York: Cambridge UP, 2003.Debord, Guy. “The Commodity as Spectacle.” Media and Cultural Studies: Keyworks. Eds. Meenakishi Gigi Durham and Douglas M. Kellner. England: Blackwell 2001. 117-21. Eurotrash. “WWE RAW is IN SOVIET RUSSIA, HEART BREAKS YOU for 3/2/09.” SomethingAwful 3 Mar. 2009. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=3089910&userid=0&perpage=40&pagenumber=13 >.Fiske, John. “The Cultural Economy of Fandom.” The Cult Film Reader. Eds. Ernest Mathijs and Xavier Mendik. England: Open UP, 2008. 446-55.Griffin, Drew. “McMahons: WWE not to blame for Benoit's actions.” CNN 7 Nov. 2007. 8 Mar. 2009 < http://edition.cnn.com/2007/US/11/07/mcmahons.transcript/index.html?iref=newssearch >.Horkheimer, Max, and Theodor W. Adorno. “The Culture Industry: Enlightenment as Mass Deception.” Media and Cultural Studies: Keyworks. Eds. Meenakishi Gigi Durham and Douglas M. Kellner. England: Blackwell 2001. 41-72. HulkaMatt. “Wrestlehut 2000 Rules and FAQ - Last Update: 2/13/2009 - FRANK MIR FEARS BROCK LESNAR.” SomethingAwful 5 Aug. 2008. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=2922167 >.HulkaMatt. “WWE Discussion is the RICKY STEAMBOAT OWN ZONE for 02/23/09.” SomethingAwful 24 Feb. 2009. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=3085277 >.Jenkins, Henry. “'Get a Life!': Fans, Poachers, Nomads.” The Cult Film Reader. Eds. Ernest Mathijs and Xavier Mendik. England: Open UP, 2008. 430-43.Jenkins, Henry. “Never Trust a Snake: WWF Wrestling as Masculine Melodrama.” The Wow Climax. New York: New York UP 2007. 75-101.Jerusalem. “WWE RAW is IN SOVIET RUSSIA, HEART BREAKS YOU for 3/2/09.” SomethingAwful 3 Mar. 2009. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=3089910&userid=0&perpage=40&pagenumber=6 >.McBride, Lawrence B., and S. Elizabeth Bird. “From Smart Fan to Backyard Wrestler: Performance, Context, and Aesthetic Violence.” Fandom: Identities and Communities in a Mediated World. Eds. Jonathan Gray, Cornel Sandvoss, and C. Lee Harrington. New York: New York UP. 165-76.McKinley, Shane. “THE ABSURDITY OF IT ALL - ECW & IMPACT & SMACKDOWN: Sarah Palin vs. Rod Blagojevich at TNA PPV, Worst Catchphrase Feud, WWE Fake News Report 101.” PWTorch 13 Dec. 2008. 7 Mar. 2009 < http://pwtorch.com/artman2/publish/The_Specialists_34/article_28554.shtml >.nyratk1. “WWE RAW is IN SOVIET RUSSIA, HEART BREAKS YOU for 3/2/09.” SomethingAwful 3 Mar. 2009. 5 Mar. 2009 < http://forums.somethingawful.com/showthread.php?threadid=3089910&userid=0&perpage=40&pagenumber=43 >.RAW #636. WWE 23 Feb. 2009. 7 Mar. 2009 < http://www.youtube.com/watch?v=8Dyq9nKr8KI&feature=related >.RAW #637. WWE 2 Mar. 2009. 7 Mar. 2009 < http://www.youtube.com/watch?v=pMQEuNVdjfk&feature=related >.Theodoropoulou, Vivi. “The Anti-Fan within the Fan: Awe and Envy in Sport Fandom.” Fandom: Identities and Communities in a Mediated World. Eds. Jonathan Gray, Cornel Sandvoss, and C. Lee Harrington. New York: New York UP. 316-27.“Top 50 Wrestlers List - #15 - Ricky Steamboat.” NPP 15 July 2008. 6 Mar. 2009 < http://www.nopantsprovided.com/top-50-wrestlers-list-15-ricky-steamboat/ >.“Torch Glossary of Insider Terms.” PWTorch 7 Mar. 2009. < http://www.pwtorch.com/insiderglossary.shtml >.
Styles APA, Harvard, Vancouver, ISO, etc.
34

Beare, Alexander Hudson, et Amy Brierley-Beare. « “You Know There’s No ‘It’ Right ? ‘It’ Was Just Us” ». M/C Journal 26, no 5 (2 octobre 2023). http://dx.doi.org/10.5204/mcj.3002.

Texte intégral
Résumé :
In Showtime’s Yellowjackets (2021-present), ‘magic’ (referred to by the characters as “It”) has an overwhelming presence. Supernatural visions, clairvoyance, and occult iconography are laden throughout each episode. However, the audience is often left uncertain if magic is, in fact, ‘real’ or conjured in the imagination of the show’s characters. Yellowjackets follows a women’s high-school soccer team (named the Yellowjackets) who survive a plane crash deep in the North American wilderness. The show explores the team’s struggle for survival and the present adult lives of those who survived. In this article, we draw from Caroline Bainbridge’s understanding of television as a psychical object to investigate the role of magic in Yellowjackets’ exploration of grief and trauma. We provide a close textual reading and an analysis of online fan discourse to explore the ambiguity of magic and its capacity to generate meaning. We argue that it is precisely through the ambiguity surrounding the ‘realness’ of magic that Yellowjackets can effectively explore grief, trauma, and empathy. Ultimately, we contend that the ambiguity of magic in Yellowjackets helps viewers empathise with the trauma and grief experienced by the characters. The Ambiguity of Magic in Yellowjackets Magic has often been seen by scholars as an effective artistic tool to explore trauma and grief narratives (Bowers). As Maggie Ann Bowers puts it, magic helps create a space where the “unrepresentable can be expressed” (77). Scholarship surrounding the literary genre of magical realism offers a particularly useful exploration of exactly how magic can be an effective avenue to explore such themes (Arva; Abdulla and Abu). Beatrice Chanady defines magical realism as the amalgamation of realist and supernatural/magical elements. In her understanding of this genre, both realism and magic are “equally autonomous and coherent” (18). In a similar vein, Wendy Faris observes that the narratives of magical realism “merge two different realms”, and as a result the reader may “experience some unsettling doubts in the effort to reconcile two contradictory understandings of events” (101). Indeed, it is the merging of these two worlds that allows for the symbolic exploration of trauma narratives. In the case of Yellowjackets, these elements of magical realism certainly come into play. As we will explore throughout this article, the tension between realism and the supernatural is precisely what allows Yellowjackets to “say what cannot be said” (Mrack 3). The idea of magic is a constant presence throughout both seasons of Yellowjackets. However, the realness of this magic is always ambiguous and up for debate. Much like The X-Files (1993-2002), the textual features of Yellowjackets can allow for both ‘sceptic’ and ‘believer’ readings of the show that are not expressly affirmed or denied (Goode). Magic is first hinted at in the opening sequence of the pilot episode when an unnamed character (referred to affectionately by fans as “pit girl”) is chased into a crude spike trap. The sequence is laden with occult imagery—there are mysterious eye symbols carved into the trees and the other girls are wearing ritualistic masks made from animal skin and antlers. As the show progresses, the other characters start to openly speculate about the supernatural magic of the wilderness. One of the central characters, Lottie Mathews, starts having ‘visions’ that seemingly align with the strange occurrences of the forest. As she starts to surrender to the call of the wilderness her magic appears to grow stronger. In the season one finale, “Sic Transit Gloria Mundi” (S1E9), a bear threatens the Yellowjacket’s camp. Lottie steps forward to face the bear armed with only a small knife. Through seemingly accepting the call of the wilderness, the bear lies down and submits to her without a fight. For many of the other characters, this affirms Lottie’s magic powers, and they anoint her the “Antler Queen”. Of course, these instances of ‘magic’ can just as easily be explained as coincidence. Lottie is shown to have an established history of mental illness and magic is never clearly shown—it is just alluded to an entity that has an invisible presence. The uncertain allusion of magic has a divisive effect on the girls in Yellowjackets. The survivors organise themselves into pseudo-factions depending on their belief in the supernatural powers of the wilderness. Characters in the wider group including Shauna, Natalie, Taissa, and Misty are quick to reveal their scepticism toward Lottie and the existence of magic. To begin with, this group tension is relatively minor—the sceptics find the believers silly and dismiss Lottie as simply being “crazy”. However, group tension becomes more significant as it starts to influence the decision-making of the whole group. After another group member, Javi, goes missing, Travis (Javi’s older brother) and Natalie spend hours each day searching for him in the freezing cold. This search is resource-consuming and dangerous because the pair could easily get lost or succumb to frostbite. Natalie quickly realises the search is futile, as it is extremely unlikely that Javi could have survived on his own. In the episode “Friends, Romans, Countrymen” (S2E1) she is on the verge of convincing Travis to give up when Lottie mentions that she had a vision about Javi and is certain that he is alive, inspiring Travis to continue the search. Frustrated, Natalie confronts Lottie: Natalie: What the fuck was that!? Javi is… Look giving him false hope is just going to make things worse.Lottie: There’s no such thing as false hope. There is just hope.Natalie: Did you read that in a fucking fortune cookie?Lottie: What do you want from me Nat? I said what I felt.Natalie: I want you to say less, Lottie, a lot fucking less! As situations like this become more common, relations between the believer and sceptic factions in Yellowjackets become more fractured. It quickly becomes clear that magic and its ambiguity in the show is a divisive source of conflict. The impact that magic has on the characters in Yellowjackets is seemingly mirrored in fan communities—particularly the r/Yellowjackets subreddit. As outlined by Victor Costello and Barbara Moore, online fandoms have the capacity to transform the private act of viewing into a communal activity that significantly enhances one’s emotional involvement with a text (124). Meaningful exchanges in online discussions empowers fans to “organise en masse as resistors and shapers of commercial television narratives” (Costello and Moore 124). On the r/Yellowjackets subreddit debate about ‘magic’ and whether the supernatural is a real force is a central theme, one poll that received over 800 responses asked users whether there were “supernatural/dark powers lurking, or no? Is it just mass hysteria with the perfect storm of events” (Reddit). There was nearly a complete split in the vote, with 401 users agreeing that there is an ancient, evil magic impacting on the characters and 460 indicating that there is no magic in the show. The lack of consensus in the fandom has led to countless disagreements within posts as users enthusiastically debate the legitimacy of magic. As seen in Figure 1, users on the subreddit can select a ‘flair’ (a tag of text that appears under usernames to give additional context to a post or perspective) to denote their allegiance to “Team Rational” or “Team Supernatural”. Users adopt these flairs to place their opinions and arguments into a particular context of thinking. Intense arguments erupt as a result of the ambiguity surrounding magic, with fans speculating using clues from the text. Will Brooker has suggested that debates can be a source of pleasure in fan communities and are what allows them to “thrive” (113). In the case of r/Yellowjackets, the debate about magic is a form of productive conflict that is very much part of the fun of watching the show (Brooker). It encourages fans to sleuth for specific textual evidence that both supports their position and shapes their interpretation of the Yellowjackets narrative (Costello & Moore 124). Forum identity is heavily connected to the implied supernatural elements of Yellowjackets, and this uncertainty results in factional splits much like the groupings displayed on the show itself. Fig. 1: Available Flairs on r/Yellowjackets subreddit (2023). How the users of r/Yellowjackets interrogate and draw their conclusions about the authenticity of magic in Yellowjackets impacts on their perceptions of the show’s paratextual discourse (Gray). As the show is ambiguous in its messaging to do with the supernatural, users have many different wells of meaning to draw from. These include specific characters they trust (like Lottie and Nat), the communication tools of the text (shots, audio, lighting, mise-en-scène, etc.) and the show's creators. Some users trust the legitimacy of Lottie as a true clairvoyant who “consistently has visions of the future” (Reddit). Others rely more on what the audience has been told about the characters, particularly regarding Lottie’s schizophrenia. One user questions whether they are “the only one who didn't really pick up on occult?” and continued that they had read “everything more as Lotti [sic] slipping into whatever mental illness she has and pulling others into her delusions when nothing supernatural is actually happening. More cult than occult” (Reddit). Many fans on the subreddit implicitly trust the writers’ paratextual discussions about the show. Series creators Ashley Lyle and Bart Nickerson frequently comment on and confirm previously ambiguous elements of the show (Chaney). Actors like Christina Ricci (who plays an older Misty on the show) have also debunked audience theories (Weiss). One user argues they “trust” the writers on questions of ambiguity. Statements like “writers have confirmed” become commonplace in these debates, with users citing writers' comments as to why much of the supernatural is merely a figment of the characters’ imagination. Other posters are sceptical of writer discourses, preferring to trust the texts themselves rather than rely on creators who either may not know the answer or who benefit from ambiguity. Whatever and whoever fans believe influences their perception of the show and who to trust, users look to varied show elements as the locus of meaning and truth regarding magic, and whom they choose to believe changes their perspectives and impacts on their engagement with the show and the characters. ‘Who the fuck is Lottie Mathews?’ Magic, Meaning and Empathy Yellowjackets’ textual exploration of grief and trauma is so often mediated through the idea of magic. As Yellowjackets progresses, the girls find themselves in increasingly hopeless situations. Characters die, freezing weather confines them to a cabin, and their food supply becomes almost completely exhausted. The girls are often forced into impossible situations where they must choose between cannibalism and starvation. These declining conditions are what lead many of the ‘believer’ characters (Van, Mari, and Travis) to their intense faith in Lottie as a human conduit upon which the wilderness has bestowed magic powers. Magic offers some meaning to the brutality and hopelessness of their situation. As things get worse for the girls in season two, ‘sceptic’ characters slowly start to accept the idea of magic. Nat starts receiving blessings from Lottie, Taissa begins attending Lottie’s prayer circle, and Shauna allows prayer during the birth of her child. When faced with dire situations, ‘magic’ offers the characters a way to confront their violent actions and absolve themselves of responsibility for horrible decisions. For example, in the season two episode “It Chooses” (S2E8) the Yellowjackets decide that they must resort to killing and eating one of their teammates in order to survive. The group agrees that, through the magic red queen ritual designed by Lottie, the wilderness will decide who is to be ‘sacrificed’. In this instance, the idea of magic is used by the girls as a psychological tool to distance themselves from the trauma and grief that are inherent to their situation. Throughout Yellowjackets the characters in the present timeline are shown to still suffer from the intense trauma and guilt of their time in the wilderness. For example, Natalie is in and out of rehab programs and Taissa suffers dissociative sleep-walking episodes. Most notable in this regard is the character of adult Lottie. In the opening montage of “Friends, Romans, Countrymen” (S2E1) we see the range of psychological treatments that Lottie has gone through since returning from the wilderness. For the first few episodes of season two, it appears as though adult Lottie has managed to heal and move on from the past. She has set up a ‘commune’ that is seemingly having a positive influence on the lives of new characters like Lisa and (to an extent) former Yellowjackets like Nat and Misty. However, soon after her old Yellowjackets teammates re-enter her life, we see Lottie become increasingly unstable. She is frequently shown to be having intrusive thoughts and violent visions about her time in the wilderness. In this sense, Lottie’s reunification with the other Yellowjackets is a trigger for her repressed grief and trauma. As season two progresses, there are several scenes of Lottie receiving therapy from an unnamed psychiatrist. While these sessions start off relatively innocuous, they gradually become more sinister as Lottie opens up about her time in the wilderness, and finally her feeling of “It” returning: Therapist: Lottie, when does self-repression ever serve us? It could be that this reunion strikes a primal chord with you because in the past when you were with those other women you were free. You were your truest, most authentic self. What is standing in the way of you embracing that again?Lottie: We hurt each other. People died.Therapist: Tell me, is there anything of value in this life that doesn’t come with risk? Or loss? Or consequence?Lottie: Are you saying what I think you’re saying? At this moment the therapist transforms into the antler queen, dressed in a white ceremonial robe that is adorned with bones and symbols of the wilderness and it is revealed that Lottie has been hallucinating the entire session. The scene concludes with the therapist (in the form of the antler queen) telling Lottie: “You tell me, does a hunt that has no violence feed anyone?” From this moment, adult Lottie embraces the magic of the wilderness again. It is the only way she can find meaning in and confront the trauma and grief that she still holds from her time in the wilderness. This ultimately leads to Lottie convincing Shauna, Van, Misty, and Taissa to believe in the supernatural magic of the wilderness again and perform the deadly Red Queen hunting ritual as adults. Giving in to magic allows the characters a chance to escape the trauma and grief and give meaning to their violent actions in the wilderness. In this sense ‘magic’ in Yellowjackets is somewhat of a psychological sleight of hand for characters to artificially separate themselves from their past. Caroline Bainbridge has emphasised how the immersive environments created by a television program allow audiences to work through themes in very personal ways. According to Bainbridge, complex story worlds can be critical tools to help viewers work through complicated issues. In essence, audiences may “internalise drama as an object of the mind but also put it to work in their everyday life” (300). She argues that we should begin to understand how a television show can become a psychical object, available for use in terms of unconscious interrogation of one’s sense of selfhood and one’s immersion in a complex ideological environment. (300) Understanding long-form television as this type of object allows us to recognise a similar potential within Yellowjackets. Leaving magic as an ambiguous feature allows audiences to empathise and engage with the characters’ uncertainty; just as they are left to wonder about the state of reality and magic, so too are the fans on forums. One user explores how the characters’ uncertainty creates discussion and debate within a group of people ‘trapped’ together: what I really like is the way the potential for paranormal is implied in the girls’ situation by these odd coincidences, adding to the group psychosis and shared trauma… they’re scared shitless at the drop of a pin out there, and questioning everything they see (or don’t see), which adds to the anxiety. (Reddit) Much like the characters on the show, the fans have become a group trying to make sense of ‘odd coincidences’ and are ‘questioning’ everything they can see (on the show) and everything they ‘don’t’ see (writer and cast interviews). This ambiguity has led some fans to connect more closely with the character of Lottie, who seems to truly believe her visions are real, with some even “defending” her decisions and perspectives throughout the show (Reddit). Others are also impacted upon by the possibility of magic in the show, but rather react like Shauna and Nat—if there is magic it might not be helpful. One user identifies a kind of meta-experience fans are having thanks to the possibility of magic in the show: when [the writers] were asked if the show believes in the supernatural they kind of paused and started talking about the concept of believing in the supernatural, without saying if it definitely exists within the realm of the show. Which is kind of meta, as we're all discussing whether we believe in the supernatural existing within the show or not. (Reddit) As outlined by Mittell, Andrejevic, and Bainbridge, participation in TV fan communities allows for fundamentally different engagements with a text. In the case of r/Yellowjackets, it “significantly enhances” fans’ emotional involvement with the show (Costello and Moore) and brings new textual experiences to the fore. It is only through fan debate and community participation that fans can experience this ‘meta-narrative’ of magic. In this context, magic in Yellowjackets operates as a tool to connect audiences with the experiences of their characters. The consequences of unknown supernaturality and magical elements cause strife throughout fan communities much like in the community of the cabin in the show. Fans are shown how characters might ostracise, argue, deflect, and rationalise when their reality is questioned, much like the Yellowjackets themselves. Magic, therefore, is effective at encouraging empathy and understanding of perspectives and beliefs in televisual texts. Supernatural horror has often been understood in relation to trauma and grief. According to Becky Millar and Johnny Lee, it is particularly suited to represent these feelings because the disruption of the supernatural “mirror the core experience of disruption that accompanies bereavement” (171). Moreover, magic and the supernatural offer ways in which the experience of grief can “be contained and regulated and in doing so, may offer psychological benefits to the bereaved” (171). In the case of Yellowjackets, such connections are very much amplified by the ‘meta-experience’ facilitated by the show’s fan community. For some, these discussions on magic as reality or fiction are useful to help grieve the perceived loss of quality of the show across season two. Many expressed anger, sadness, dissolution, and disconnection with the show as a whole. Some took this as an opportunity to walk away claiming the “magic” of the show had been lost for them, and that they had “never seen such a dramatic drop in quality in a tv show … I think I’m done” (Reddit). One user turned to wishing for the occult and for magic, citing that “at this point, I'm quite content with this going full supernatural, since it could bring back Laura or Nat which would be impossible otherwise” (Reddit). Magic and supernatural are something that users, much like the characters of the show, have started to wish for as an escape from their experience. In a way, the discussions around the ambiguity of magic offers a sense of control. Sometimes audiences take pleasure in rationalising and making sense of a show for fun. In the case of Yellowjackets, though, we argue that audiences are using the uncertainty of magic to cope with a decline and navigate community and trauma. Some users explain that magic is not real as a way to demonstrate the show is still salvageable, others hope magic is real because that will make it salvageable. Much like the characters in Yellowjackets, some audience members are experiencing and working through a kind of ‘grief’ using the discussion of magic as a space to work through these ideas. References Arva, Eugene. “The Analogical Legacy of Ground Zero: Magical Realism in Post-9/11 Literary and Filmic Trauma Narratives.” The Palgrave Handbook of Magical Realism in the Twenty-First Century. Eds. Richard Perez and Victoria A. Chevalier. London: Palgrave Macmillan, 2020. Abdula, Shanid, and Md. Abu. “Heavy Silence and Horrible Grief: Reconstructing the Past and Securing the Future through Magical Realism in Joseph Skibell’s A Blessing on the Moon.” Ostrava Journal of English Philosophy 12.1 (2020). Andrejevic, Mark. “Watching Television without Pity: The Productivity of Online Fans.” Television and New Media 9.1 (2008): 24-46. Bainbridge, Caroline. “Television as Osychical Object: Mad Men and the Value of Psychoanalysis for Television Scholarship.” Critical Studies in Television 14.3 (2019): 289-206. Brooker, Will. Using the Force: Creativity, Community and Star Wars Fans. London: Continuum, 2002. Bowers, Maggie Ann. Magic(al) Realism. London: Routledge, 2004. Costello, Victor, and Barbara Moore. “Cultural Outlaws: An Examination of Audience Activity and Online Television Fandom.” Television and New Media 8.2 (2007): 124-143. Chanady, Amaryll Beatrice. Magical Realism and the Fantastic. New York: Garland, 1985. Chaney, Jen. “The Yellowjackets Creators Answer All Our Post-Finale Questions.” Vulture, 16 Jan. 2022. <https://www.vulture.com/article/yellowjackets-season-1-finale-explained-showrunners-interview.html>. Faris, Wendy B. “The Question of the Other: Cultural Critiques of Magical Realism.” Janus Head 5.2 (2002): 101-119. “Friends, Romans, Countrymen.” Yellowjackets. Writ. Ashely Lyle and Bart Nickerson. Dir. Daisy von Scherler Mayer. Showtime, 2023. Gray, Jonathan. Show Sold Separately: Promos, Spoilers and Other Media Paratexts. New York: NYU Press. 2010. Goode, Erich. “Why Was the X-Files So Appealing?” Sceptical Enquirer 4 (2002): 9. “It Chooses.” Yellowjackets. Writ. Sarah Thompson and Liz Phang. Dir. Daisy von Scherler Mayer. Showtime, 2023. Mrak, Anja. "Trauma and Memory in Magical Realism: Eden Robinson’s Monkey Beach as Trauma Narrative.” Politics of Memory 3.2 (2013): 1-15. Millar, Becky, and Johnny Lee. “Horror Films and Grief.” Emotion Review 13.3 (2021): 171-182. Mittell, Jason. “Sites of Participation: Wiki Fandom and the Case of Lostpedia.” Transformative Works and Cultures 3.3 (2009): 1-10. “Pilot.” Yellowjackets. Writ. Ashely Lyle and Bart Nickerson. Dir. Karyn Kusama. Showtime, 2021. r/Yellowjackets. Reddit. 30 July 2023 <https://www.reddit.com/r/Yellowjackets/>. “Sic Transit Gloria Mundi.” Yellowjackets. Writ. Ashley Lyle, Bart Nickerson, and Katherine Kearns. Dir. Eduardo Sanchez. Showtime, 2021. Wiess, Josh. “Season 2 of Showtime’s Yellowjackets Could Sting Again Sooner than Expected with 2022 Return.” SYFY, 18 Jan. 2022. <https://www.syfy.com/syfy-wire/yellowjackets-season-2-could-premiere-in-2022>.
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Herb, Annika. « Non-Linear Modes of Narrative in the Disruption of Time and Genre in Ambelin Kwaymullina’s The Interrogation of Ashala Wolf ». M/C Journal 22, no 6 (4 décembre 2019). http://dx.doi.org/10.5204/mcj.1607.

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While Young Adult dystopian texts commonly manipulate expectations of time and space, it is largely in a linear sense—projecting futuristic scenarios, shifting the contemporary reader into a speculative space sometimes only slightly removed from contemporary social, political, or environmental concerns (Booker 3; McDonough and Wagner 157). These concerns are projected into the future, having followed their natural trajectory and come to a dystopian present. Authors write words and worlds of warning in a postapocalyptic landscape, drawing from and confirming established dystopian tropes, and affirming the activist power of teenage protagonists in cultivating change. This article examines the intersections between dystopian Young Adult literature and Indigenous Futurisms, and the possibilities for sharing or encoding Indigenous Knowledge through the disruption or revision of genre, where the act itself become a movement of activism and survival echoed in text. Lynette James acknowledges the “ruptures” (157) Indigenous authors have made in the genre through incorporating Indigenous Knowledge into story as an embedded element – not only of narrative, but of structure. Ambelin Kwaymullina, of the Palyku people of the Pilbara region of Western Australia, exemplifies this approach in her disruption or rupture of the dystopian genre in her embodiment of Indigenous Knowledge in the Young Adult (YA) text The Interrogation of Ashala Wolf. Kwaymullina centres Indigenous Knowledge throughout the trilogy, offering a powerful revision of key tropes of the dystopian YA genre, creating a perspective that privileges Indigenous Knowledge. This is most significantly identified through her depiction of time as a non-linear concept, at once realised narratively, conceptually, and structurally in the text. The Interrogation of Ashala Wolf, the first of a trilogy of novels in “The Tribe” series, presents a futuristic post-apocalyptic world, set 300 years after the Reckoning, a cataclysmic environmental disaster. The protagonist, Ashala Wolf, is one of a number of people with supernatural abilities that are outlawed by their government and labelled Illegals. As the novel begins, Ashala is being interrogated by the villainous Neville Rose, held in a detention centre as she plots to escape, free her fellow detainees, and return to the Tribe in the Firstwood. The plot draws from historical and contemporary parallels in Australia, yet part of the text’s subversive power is that these parallels and connections are never made explicit on the page. The reader is invited to become an active participant in coding meaning by applying their own understandings of the context and connections, creating an inter-subjective dialogue between reader and text, and Indigenous and non-Indigenous knowing. This article looks to the first novel in the trilogy as the key exemplifier of the disruption of genre and knowledge through the representation of time. It is in this novel that these concepts are established and realised most clearly, being predominantly from Ashala’s perspective as a direct descendant of Indigenous Australians, with the following two novels divided between Ashala, Georgie, and Ember as polyphonic narrative focalisers. Acting as an introduction to the series, The Interrogation of Ashala Wolf presents a foundation for readers to challenge their perceptions on both genre and knowledge. Kwaymullina entangles the two, imbuing knowledge throughout narrative and structure which in turn disrupts genre. In her revisioning of narrative through genre and structural focus of time as a non-linear concept, Kwaymullina puts into practice Conrad Scott’s argument that “the potential healing of moments or processes of crisis in Indigenous dystopias is never possible without a strategic engagement with narrative itself, and even the formal aspects of the text” (73).While the series fits the conventions of the dystopian genre, it has been more commonly identified as speculative fiction, or Indigenous futurism, as Kwaymullina herself defines her work. James notes the significance of acknowledging a text as Indigenous futurism, writing, “identifying a work as Indigenous futurism rather than simply as YA dystopia asks readers, critics, and scholars to adjust their orientation in ways that may radically alter both their perception and reception of it” (153). For the purposes of this article, I acknowledge the clear value and importance of identifying the text as Indigenous futurism, but also find value in the movements that define the shift from dystopian literature to Indigenous futurism, in its engagement with and recasting of dystopian conventions in the text. In embedding Indigenous Knowledge in her worldbuilding and narrative, Kwaymullina actively rewrites dystopian expectations and tropes. These notions would be expected or normalised when grounded in Indigenous futurism, but are regarded as a subversion and revision when read in dystopian fiction. The text engages directly with the specific tropes and expectations of dystopian genre—its significance in rewriting the spaces, narratives, and structures of the genre cannot be overstated. The employment of the dystopian genre as both framework and space of revision speaks to larger debates of the value of dystopian fiction in examining socio-cultural issues over other genres such as realism. Critics argue the speculative nature of dystopian fiction that remains linked to concerns of the present and past allows audiences to envision and experience their own transformative experience, effecting political change (Kennon; Mallan; Basu, Broad, and Hintz; Sypnowich). Balaka Basu, Katherine Broad, and Carrie Hintz argue that serious issues presented in fantastic futuristic scenarios “may provide young people with an entry point into real-world problems, encouraging them to think about social and political issues in new ways, or even for the first time” (4-5). Kerry Mallan notes the “ability of dystopian fiction to open up to readers a dystopian social elsewhere serves a double function: On the one hand, it offers readers an opportunity to reflect on their current existence to compare the similarities and differences between the real and the fictional; on the other, these stories implicitly exhort young people to take responsibility for their own lives and the future of society” (16). Drawing on these metanarrative structures with the interweaving of Indigenous knowledge increases the active responsibility for the reader. It invokes Nnedi Okorafor’s labelling of Indigenous Futurisms as “the most truthful way of telling the truth” (279), creating opportunities for the Indigenous and non-Indigenous reader to engage with narratives of a real apocalypse on invaded land. The dystopian setting and expectations form a buffer between reader and text (Basu, Broad, and Hintz 4), making the narrative more accessible to the reader without shying away from the embedded trauma, while drawing on dystopian fiction’s balance of despair and optimism (Basu, Broad, and Hintz 2).The stakes and value of dystopian fiction are heightened when engaging with Indigenous narratives and knowledge; as Claire Coleman (a Noongar woman from the south coast of Western Australia) notes, Indigenous Australians live in a post-apocalyptic state as “all Aboriginal and Torres Strait Islander people alive today are the descendants of people who survived an apocalypse” (n.p.). James, quoting Uppinder Mehan, concurs, writing “these narrators are ‘survivors—or the descendants of survivors’ [162], not just of broken dystopian worlds or post-cataclysmic events but of the real historical legacies of slavery, conquest, and oppression” (157). Writing on Indigenous futurisms in dystopian and utopian fiction, Mary Morrison argues “people outside Western hegemonic power structures would likely be well-placed to transform the utopian imagination, to decolonize it” (11), acknowledging the significance in the intersection of genre and lived experience by author and character.Kwaymullina expands on this, noting that for Indigenous authors the tropes of speculative fiction are familiar lived experiences. She writes thatmany of the ideas that populate speculative-fiction books – notions of time travel, astral projection, speaking the languages of animals or trees – are part of Indigenous cultures. One of the aspects of my own novels that is regularly interpreted as being pure fantasy, that of an ancient creation spirit who sung the world into being, is for me simply part of my reality. (“Edges” 27)Kwaymullina affirms Coleman and James in her approach, writing “Indigenous people lived through the end of the world, but we did not end. We survived by holding on to our cultures, our kin, and our sense of what was right in a world gone terribly wrong” (“Edges” 29). The Tribe series demonstrates survivance, with Kwaymullina’s approach forming possibilities for intersubjective dialogues across genre. The concept is reinforced through Ashala’s repeated, joyful cries of hope throughout the text: “I live! We live! We survive!” (197, 200, 279, 391).Sara K. Day, Miranda A. Green-Barteet, and Amy L. Montz note dystopian literature considers possible futures from the outlook and failures of the present (8), arguing “the label ‘dystopia’ typically applies to works that simultaneously imagine futures and consider the present, essentially occupying a liminal space between these times” (Day, Green-Barteet, and Montz 9). This sense of liminality is heightened with the engagement of time from an Indigenous perspective; as Scott writes, “Indigenous dystopian fiction presents not only the crisis of the future but the ongoing crisis of the present time, and that which is still resonant from the past” (73). In “Respect, Relationships, Renewal: Aboriginal Perspectives on the Worlds of Tomorrow”, Kwaymullina notes that linear time can “become a tool of ideology, with colonial characterisations of Indigenous peoples as being of an earlier (less ‘advanced’) time through the use of terms such as ‘primitive’, ‘prehistoric’ and ‘prehistory’” (“Respect” 126).In shifting to a dystopian world where Australia as a colonised or invaded country is no longer recognised, but Country is still alive and read by those who live on it, Kwaymullina recasts the use of linear time as a tool of ideology to reaffirm Coleman’s argument that Indigenous Australians already exist in a post-apocalyptic state. She draws from the past and present and casts it into the future, while simultaneously recognising that all three are linked and circular—events are repeating and being relived. Kwaymullina depicts numerous parallels between the dystopian world and a post-invasion Australia, populating her world with references to detention centres; othering and distinct labelling of a vilified minority deemed a threat or aberrant to the majority colonising community; the name and title of the series’ central villain Chief Administrator Neville Rose in a clear reference to A.O. Neville, WA Chief Protector of Aborigines.At the outset, the government uses labels to separate and denigrate the Other—individuals with Abilities are called Illegals, distinct from Citizens, although they can apply for Exemptions if their Ability is deemed useful and passive. The terminology of Exemption draws deliberate connections to the Exemption Certificate Indigenous Australians could apply for from the Aborigines Protection (Amendment) Act 1943. The text consistently operates in modes of survivance, as Ashala and the Tribe redefine their world through a distinctly Indigenous perspective (Murphy 179). Ashala gains power through the tool used to suppress her by claiming and embracing this status, identifying her friends and herself as the Tribe and choosing a forest name emblematic of the totems that each Tribe member has a particular connection to (e.g. Georgie Spider, Ember Crow, Ashala Wolf). Continual parallels are drawn to Indigenous Knowledge: Ashala’s Ability is Sleepwalking, where she enters a state in dreaming where she can alter reality, a liminal space that suggests connections to the Dreamtime. While the land is no longer called or recognised as Australia, and the tectonic plates have shifted land mass, it remains Country, as recognised in Ashala’s relationship with the Firstwood. The Balance, the inherent harmony between all life, animate and inanimate, is a clear reflection of an Indigenous understanding, positioning it as the mainstream ideology.Kwaymullina weaves Indigenous knowledge through the text as demonstrated through narrative, key thematic concepts, and structure, disrupting the tropes of dystopian fiction in a manner that subverts genre and presents new possibilities for both reader and writer while presenting a shift to Indigenous Futurisms. As an organic by-product of this ideological framework, regressive or gendered tropes are re-envisioned as feminist and ecologically centred, ultimately conveying a sense of hope and survivance. Key tropes of YA dystopian fiction include a female teenager protagonist oppressed by her government, often initially unknowingly so embedded is she in the system, potentially profiting from it in some way. She is often introduced to the reader in a setting that the character initially reads as utopian, but is revealed to be dystopian and authoritarian in its construction. As identified by Ann M.M. Childs, a common dynamic in the genre that reinforces gender roles in heterosexual relationships see the protagonist introduced to the concept of rebellion or dissent through a male love interest already embedded in a resistance movement, at the cost of losing or betraying a female friend (188). Childs notes the protagonist may be resistant to the idea of rebellion, but after falling for the love interest, grows to genuinely care for the cause. Technology is depicted as advanced, alien or dehumanising, and both belongs to and represents the repressive society the protagonist seeks to escape and change. The natural environment is depicted in binary opposition, with characters finding resilience, freedom, and personal agency in a return to nature (McDonough and Wagner 157). Society will have attempted to restrict, destroy, or otherwise mine the natural world, but this attempt for control will inevitably fail or backfire. Initially the environment is displayed as a potentially antagonistic element, wild and dangerous; however, after the character escapes their confining world, it becomes an ally. In her employment of a perspective framed by Indigenous Knowledge, Kwaymullina subverts each of these established tropes, offering an alternative reading of conventions often embedded in the genre. Ashala is introduced as already entrenched in a rebellion that she is both leader and pivotal figure of. Inverting the dynamic outlined by Childs, she is love interest Connor’s motivation for rejecting the government and joining the Tribe: “You are the reason I came here, Ashala Wolf” (Kwaymullina 263). Kwaymullina dismisses Childs’ concern over the removal of female friendship in favour of heterosexual romance by centering Ashala’s relationships with Georgie and Ember as fundamental to Ashala’s well-being, where sistahood is a key paradigm of hope: “I carry my friends with me” (Kwaymullina 39). For Ashala and the Tribe, nature as exemplified through the Firstwood is Country, not only sanctuary but an animate being that Ashala speaks with, asks permission to live within, and offers protection and apology for the harm down to it by humans in the past. The privileging of environment, and reading all animate or inanimate beings as living, extends to challenging the nature/technology dichotomy. Even the static or sterile environments of the detention centres are recognised for their connection to nature in their construction from recycled materials: “Nothing ever truly ends, only transforms” (Kwaymullina 141). In “Learning to Read the Signs: Law in an Indigenous Reality”, Ambelin Kwaymullina and Blaze Kwaymullina write thatsince everything must interconnect and interrelate to survive, if a pattern is fixed in time, it loses its ability to dynamically connect with other patterns. To be temporally fixed is therefore to be isolated; frozen. In an Indigenous worldview, it is, in fact, an impossibility – for that which cannot move, cannot interact, and that which cannot interact is inanimate. And there is nothing inanimate in country. (200)This can be read as representative of Kwaymullina’s rupture or revision of dystopian tropes and genre. When tropes are read as static or absolute, they run the risk of freezing or limiting the knowledge encoded in these stories. By integrating Indigenous Knowledge, new patterns can emerge and interact, extending to the reader’s own understanding of genre, time, and epistemology. Kwaymullina’s revisioning of dystopian tropes through an embedded and celebrated Indigenous perspective culminates in the successful thematic, narrative, and structural expression of time as a non-linear concept. Kwaymullina and Kwaymullina acknowledge the division between the reductionist and linear perspective of time through a Western worldview in comparison to the non-linear perception from that of an Indigenous Australian worldview. They acknowledge that their expression of time is not to be read as representative of all Indigenous Australians’ perspective of time, but one informed by their own Country and upbringing. Kwaymullina and Kwaymullina write,in an Aboriginal worldview, time—to the extent that it exists at all—is neither linear nor absolute. There are patterns and systems of energy that create and transform, from the ageing process of the human body to the growth and decay of the broader universe. But these processes are not ‘measured’ or even framed in a strictly temporal sense, and certainly not in a linear sense. (199)This is enacted through the narrative structure of The Interrogation of Ashala Wolf. The text is set across four days, yet spans years, shifting through narrative in a non-linear manner and reflecting the Indigenous understanding of time as a circular, evolving concept. These four days act as the containers for the text, as Kwaymullina distinguishes the departure from linear time for the uninitiated reader by including headings and subheadings in chapter titles, marked as “Day One”, “Day Two”, “Day Three”, and “Day Four”, before the final section, “The Escape”. Within these containers, themselves marked linearly, narrative ebbs and flows across time and space, taking Ashala away from the Detention Centre to different moments from her past, spanning years. These ‘flashbacks’ are not presented in a linear fashion; the text revisits and repeats key moments of Ashala’s life out of sequence, providing an immediate focus on these seemingly past moments. This is key in shaping the reader’s understanding of “the patterns and systems of energy that create and transform” (Kwaymullina and Kwaymullina 199)—as Ashala revisits or rediscovers memory through time, perceptions of character, motive, relationships, and key plot points are changed and transformed. Meaning is formed through this relationship of narrative and time in a manner not possible through a linear structure. Over the course of the novel, Ashala and the reader find she’s chosen to give herself false memories to protect the Tribe and complete a master plan to defeat Neville Rose. As such, as the novel begins the reader, aligned with Ashala as narrative focaliser, is positioned to read key points through a flawed perspective. Connor is presented as an enemy and betrayer of the Tribe, while Ashala denies her feelings towards him. The reader is aligned with Ashala’s perspective—she has already fallen in love with Connor, but neither she nor the reader knows it due to the displacement of knowledge through narrative structure and memory. This also speaks to identity formation in the text—Ashala is herself, and not herself until the novel reaches full circle, and she and the reader have experienced multiple points of time. As Ember explains, “it’s not about losing small pieces of information. This stuff shapes your entire understanding of reality” (Kwaymullina 167). If the reader revisits the text with this knowledge, they find further value in exploring the non-linear, circular narrative, finding subtext in characters’ interactions and decisions. The disruption in the non-linear narrative structure is twofold: to reflect the representation of time in an Indigenous epistemology, further rewriting the genre; and to create an intersubjective dialogue. As such, the narrative structure creates a space of invitation to the reader. Rather than positioning Ashala as embedded and aware of her status as a custodian of Indigenous knowledge, the text places her as ingrained in Indigenous epistemology, but unaware of it. In this way, the text effectively invites the reader in, mirroring Ashala’s journey of (re)discovery. The non-Indigenous reader enters the text alongside Ashala, with Indigenous knowledge embedded subtly throughout the text echoed in Kwaymullina’s engagement with dystopian tropes, and integrated Indigenous epistemology. By the time Ashala meets the Serpent, her Grandfather, and has her ancestry explained to her, the reader has already been immersed in Ashala’s own way of thinking, an inherently Indigenous one; for instance, throughout the text, she acknowledges the value and interconnectedness of all beings, human and non-human, animate and inanimate. The text leaves space for the reader to be active in their own construction of meaning and knowledge by never using the terms “Indigenous” or “Aboriginal”, themselves colonial inventions employed to control and label. Instead, the reader is encouraged to engage in the metatextual intersubjective dialogue introduced by Kwaymullina to acknowledge Indigenous epistemology—but by way of her approach, Kwaymullina further encourages the reader to “forget Aborigines” (Healy 219) by centring knowledge in its own right, rather than in direct opposition to Western epistemologies. That is, Kwaymullina disrupts Western perspectives framing of Indigenous knowledge as “other”, altering expectations of the norm as non-Indigenous. As Kwaymullina writes, to conceive of time in a non-linear way is at once a great gift and a great responsibility. The responsibility is that our individual actions matter powerfully, radiating out across relationships and affecting all that might be thought of in a linear sense as past, present and future. But the gift is that the passage of linear time has never moved us so far that we cannot take meaningful action to heal the wounds of colonialism. (“Respect” 126-127)In The Interrogation of Ashala Wolf, Kwaymullina realises this gift and responsibility. By framing structural, conceptual, and narrative time through an Indigenous epistemology, Kwaymullina privileges Indigenous Knowledge and effectively subverts and revises the genre through the rupture of dystopian conventions. Possibilities of hope and healing emerge in the text’s construction of time and genre as spaces of growth and change are emphasised; like Ashala, the reader finds themselves at the end and beginning of the world at once.ReferencesBasu, Balaka, Katherine R. Broad, and Carrie Hintz, eds. Contemporary Dystopian Fiction for Young Adults: Brave New Teenagers. New York: Routledge, 2013. Booker, M. Keith. Dystopian Literature: A Theory and Research Guide. Westport, CT: Greenwood P, 1994. Bradford, Clare, et al. New World Orders in Children’s Literature: Utopian Transformations. New York: Palgrave Macmillan, 2011. Childs, Ann M.M. “The Incompatibility of Female Friendships and Rebellion.” Female Rebellion in Young Adult Dystopian Fiction. Eds. Sara K. Day et al. Farnham: Taylor & Francis, 2014. 187-201.Coleman, Claire G. “Apocalypses Are More than the Stuff of Fiction — First Nations Australians Survived One.” ABC News 8 Dec. 2017. 30 Sep. 2019 <https://www.abc.net.au/news/2017-12-08/first-nations-australians-survived-an-apocalypse-says-author/9224026>.Day, Sara K., Miranda A. Green-Barteet, and Amy L. Montz, eds. Female Rebellion in Young Adult Dystopian Fiction. Farnham: Taylor & Francis, 2014. Green-Barteet, Miranda A., and Meghan Gilbert-Hickey. “Black and Brown Boys in Young Adult Dystopias: Racialized Docility in ‘The Hunger Games Trilogy’ and ‘The Lunar Chronicles Feather Journal.’” Red Feather Journal 8.2 (2017). 30 Sep. 2019 <https://www.redfeatherjournal.org/volume-8-issue-2.html>.Harris, Anita. Future Girl: Young Women in the Twenty-First Century. New York: Routledge, 2004. Healy, Chris. Forgetting Aborigines. Sydney: U of NSW P, 2008.Hintz, Carrie, and Elaine Ostry, eds. Utopian and Dystopian Writing for Children and Young Adults. New York: Routledge, 2003.James, Lynette. “Children of Change, Not Doom: Indigenous Futurist Heroines in YA.” Extrapolation: A Journal of Science Fiction and Fantasy 57.1-2 (2016). 20 Sep. 2019 <https://online.liverpooluniversitypress.co.uk/doi/pdf/10.3828/extr.2016.9>.Kennon, Patricia. “‘Belonging’ in Young Adult Dystopian Fiction: New Communities Created by Children.” Papers: Explorations into Children's Literature 15.2 (2005). 28 Sep. 2019 <http://www.paperschildlit.com/pdfs/Papers_2005_v15no2_p40.pdf>.Kwaymullina, Ambelin. The Interrogation of Ashala Wolf. Newtown: Walker Books Australia, 2012.———. “Edges, Centres and Futures: Reflections on Being an Indigenous Speculative-Fiction Writer.” Kill Your Darlings 18 (2014): 22-33.———. “Respect, Relationships, Renewal: Aboriginal Perspectives on the Worlds of Tomorrow.” Westerly 64.1 (2019): 121-134. Kwaymullina, Ambelin, and Blaze Kwaymullina. “Learning to Read the Signs: Law in an Indigenous Reality.” Journal of Australian Studies 34.2 (2010). 21 Sep. 2019 <https://doi.org/10.1080/14443051003721189>.Mallan, Kerry. “Dystopian Fiction for Young People: Instructive Tales of Resilience.” Psychoanalytic Inquiry 37.1 (2017). 22 Sep. 2019 <https://doi.org/10.1080/07351690.2017.1250586>.McDonough, Megan, and Katherine A. Wagner. “Rebellious Natures: The Role of Nature in Young Adult Dystopian Female Protagonists’ Awakenings and Agency.” Female Rebellion in Young Adult Dystopian Fiction. Eds. Sara K. Day et al. Farnham: Taylor & Francis, 2014. 157-170.Montz, Amy L. “Rebels in Dresses: Distractions of Competitive Girlhood in Young Adult Dystopian Fiction.” Female Rebellion in Young Adult Dystopian Fiction. Eds. Sara K. Day et al. Farnham: Taylor & Francis, 2014. 107-121.Morrison, Mary. “Decolonizing Utopia: Indigenous Knowledge and Dystopian Speculative Fiction.” Dissertation. U of California, 2017.Murphy, Graham J. “For Love of Country: Apocalyptic Survivance in Ambelin Kwaymullina’s Tribe Series.” Extrapolation: A Journal of Science Fiction and Fantasy 57.1-2 (2016). 20 Sep. 2019 <https://online.liverpooluniversitypress.co.uk/doi/pdf/10.3828/extr.2016.10>.Okorafor, Nnedi. “Organic Fantasy.” African Identities 7.2 (2009). 22 Sep. 2019 <https://doi.org/10.1080/14725840902808967>.Scott, Conrad. “(Indigenous) Place and Time as Formal Strategy: Healing Immanent Crisis in the Dystopias of Eden Robinson and Richard Van Camp.” Extrapolation: A Journal of Science Fiction and Fantasy 57.1-2 (2016). 20 Sep. 2019 <https://online.liverpooluniversitypress.co.uk/doi/pdf/10.3828/extr.2016.6>.Sypnowich, Christine. “Lessons from Dystopia: Critique, Hope and Political Education.” Journal of Philosophy of Education 52.4 (2018). 22 Sep. 2019 <https://doi.org/10.1111/1467-9752.12328>.
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Collins-Gearing, Brooke. « Reclaiming the Wasteland : Samson and Delilah and the Historical Perception and Construction of Indigenous Knowledges in Australian Cinema ». M/C Journal 13, no 4 (18 août 2010). http://dx.doi.org/10.5204/mcj.252.

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It was always based on a teenage love story between the two kids. One is a sniffer and one is not. It was designed for Central Australia because we do write these kids off there. Not only in town, where the headlines for the newspapers every second day is about ‘the problem,’ ‘the teenager problem of kids wandering the streets’ and ‘why don’t we send them back to their communities’ and that sort of stuff. Then there’s the other side of it. Elders in Aboriginal communities have been taught that kids who sniff get brain damage, so as soon as they see a kid sniffing they think ‘well they’re rubbish now, they’re brain damaged.’ So the elders are writing these kids off as well, as in ‘they are brain damaged so they’re no use now, they’ll be in wheelchairs for the rest of their lives.’ This is not true, it’s just information for elders that hasn’t been given to them. That is the world I was working with. I wanted to show two incredibly beautiful children who have fought all their lives just to breathe and how incredibly strong they are and how we should be celebrating them and backing them up. I wanted to show that to Central Australia, and if the rest of Australia or the world get involved that’s fantastic. (Thornton in interview)Warwick Thornton’s 2009 film Samson and Delilah won the hearts of Australians as well as a bag of awards — and rightly so. It is a breathtaking film that, as review after review will tell you, is about the bravery, hopelessness, optimism and struggles of two Indigenous youths. In telling this story, the film extends, inverts and challenges notions of waste: wasted youths, wasted memory, wasted history, wasted opportunities, getting wasted and wasted voices. The narrative and the film as a cultural object raise questions about being discarded and “the inescapable fact that the experience of catastrophe in the past century can only be articulated from its remains, our history sifted from among these storied deposits.” (Neville and Villeneuve 2). The purpose of this paper is to examine reaction to the film, and where this reaction has positioned the film in Australian filmmaking history. In reading the reception of the film, I want to consider the film’s contribution to dialogical cultural representations by applying Marcia Langton’s idea of intersubjectivity.In his review, Sean Gorman argues thatThe main reason for the film’s importance is it enables white Australians who cannot be bothered reading books or engaging with Indigenous Australians in any way (other than watching them play football perhaps) the smallest sliver of a world that they have no idea about. The danger however in an engagement by settler society with a film like Samson and Delilah is that the potential shock of it may be too great, as the world which it portrays is, for many, an unknown Australia. Hence, for the settler filmgoer, the issues that the film discusses may be just too hard, too unreal, and their reaction will be limited to perhaps a brief bout of anger or astonishment followed by indifference. (81.1)It is this “engagement by settler society” that I wish to consider: how the voices that we hear speaking about the film are shifting attention from the ‘Other’ to more dialogical cultural representations, that is, non-Indigenous Australia’s emerging awareness of what has previously been wasted, discarded and positioned as valueless. I find Gorman’s surmise of white Australia’s shock with a world they know nothing about, and their potential power to return to a state of indifference about it, to be an interesting notion. Colonisation has created the world that Samson and Delilah live in, and the white community is as involved as the Indigenous one in the struggles of Samson and Delilah. If “settler” society is unaware, that unawareness comes from a history of non-Indigenous power that denies, excludes, and ignores. For this reason, Samson and Delilah is a dialogical cultural representation: it forces a space where the mainstream doesn’t just critique the Aborigine, but their own identity and involvement in the construction of that critique.Wasted VoicesWaste is a subjective notion. Items that some discard and perceive as valueless can be of importance to others, and then it also becomes a waste not to acknowledge or use that item. Rather than only focusing on the concept of “waste” as items or materials that are abandoned, I wish to consider the value in what is wasted. Centring my discussion of ‘waste’ on Thornton’s film provides the opportunity to view a wasteland of dispossession from another cultural and social perspective. Reaction to the film has constructed what could be perceived as an exceptional moment of engagement between Indigenous and non-Indigenous voices in dialogic intercultural dialogue. By revisiting early examples of ethnographic collaboration, and re-examining contemporary reactions to Samson and Delilah, I hope to forge a space for intervention in Australian film criticism that focuses on how ‘non-Aboriginality’ depends on ‘Aboriginality’ in a vast wasteland of colonial dispossession and appropriation.Many of the reviews of Thornton’s film (Buckmaster; Collins; Davis; Gorman; Hall; Isaac; Ravier; Redwood; Rennie; Simpson) pay attention to the emotional reaction of non-Indigenous viewers. Langton states that historically non-Indigenous audiences know ‘the Aborigine’ through non-Indigenous representations and monologues about Aboriginality: “In film, as in other media, there is a dense history of racist, distorted and often offensive representation of Aboriginal people” (24). The power to define has meant that ethnographic discourses in the early days of colonisation established their need to record Indigenous peoples, knowledges and traditions before they ‘wasted away.’ At the 1966 Round Table on Ethnographic Film in the Pacific Area, Stanley Hawes recounts how Ian Dunlop, an Australian documentary filmmaker, commented that “someone ought to film the aborigines of the Western Desert before it was too late. They had already almost all disappeared or gone to live on Mission stations” (69). This popular belief was one of the main motivations for research on Indigenous peoples and led to the notion of “smoothing the dying pillow,” which maintained that since Aborigines were a dying race, they should be allowed to all die out peacefully (Chandra-Shekeran 120). It was only the ‘real’ Aborigine that was valued: the mission Black, the urban Black, the assimilated Black, was a waste (Cowlishaw 108). These representations of Aboriginality depended on non-Indigenous people speaking about Aboriginality to non-Indigenous people. Yet, the impetus to speak, as well as what was being spoken about, and the knowledge being discussed and used, relied on Indigenous voices and presences. When Australia made its “important contribution to ethnographic films of its Aborigines” (McCarthy 81), it could not have done so without the involvement of Indigenous peoples. In her work on intersubjectivity, Langton describes “Aboriginality” as a “social thing” that is continually remade through dialogue, imagination, representation and interpretation. She describes three broad categories of Aboriginal and non-Aboriginal intersubjectivity: when Aboriginal people interact with other Aboriginal people; when non-Aboriginal people stereotype, iconise, and mythologise Aboriginal people without any Aboriginal contact; and when Aboriginal and non-Aboriginal people engage in dialogue (81). Since W. Baldwin Spencer’s first ethnographic film, made between 1901 and 1912, which recorded the customs of the Aranda and neighbouring Central Australian tribes (McCarthy 80), the development of Australian cinema depended on these categories of intersubjectivity. While the success of Samson and Delilah could be interpreted as opening mainstream eyes to the waste that Indigenous communities have experienced since colonisation — wasted knowledge, wasted youths, wasted communities — it could also signify that what was once perceived by dominant non-Indigenous society as trash is now viewed as treasure. Much like the dot paintings which Delilah and her nana paint in exchange for a few bucks, and which the white man then sells for thousands of dollars, Aboriginal stories come to us out of context and filtered through appropriation and misinterpretation.Beyond its undeniable worth as a piece of top-notch filmmaking, Samson and Delilah’s value also resides in its ability to share with a wide audience, and in a language we can all understand, a largely untold story steeped in the painful truth of this country’s bloody history. (Ravier)In reading the many reviews of Samson and Delilah, it is apparent there is an underlying notion of such a story being secret, and that mainstream Australia chose to engage with the film’s dialogical representation because it was sharing this secret. When Ravier states that Aboriginal stories are distorted by appropriation and misinterpretation, I would add that such stories are examples of Langton’s second category of intersubjectivity: they reveal more about the processes of non-Indigenous constructions of ‘the Aborigine’ and the need to stereotype, iconise and mythologise. These processes have usually involved judgements about what is to be retained as ‘valuable’ in Indigenous cultures and knowledges, and what can be discarded — in the same way that the film’s characters Samson and Delilah are discarded. The secret that Samson and Delilah is sharing with white Australia has never been a secret: it is that non-Indigenous Australia chooses what it wants to see or hear. Wasted SilencesIn 1976 Michael Edols directed and produced Floating about the Mowanjum communities experiences of colonisation, mission life and resistance. That same year Alessandro Cavadini directed and Carolyn Strachan produced Protected, a dramatised documentary about life on the Queensland Aboriginal reserve of Palm Island — “a dumping ground for unwanted persons or those deemed to be in need of ‘protection’” (Treole 38). Phillip Noyce’s Backroads, a story about the hardships facing a young man from a reserve in outback New South Wales, was released in 1977. In 1979, Essie Coffey produced and directed My Survival as an Aboriginal, where she documented her community’s struggles living under white domination. Two Laws, a feature film made by four of the language groups around Borroloola in 1981, examines the communities’ histories of massacre, dispossession and institutionalisation. These are just some of many films that have dealt with the ‘secrets’ about Indigenous peoples. In more recent times the work of Noyce, Rolf de Heer, Stephen Johnson, Iven Sen, Rachel Perkins and Romaine Moreton, to name only a few, have inspired mainstream engagement with films representing Indigenous experiences and knowledges. “We live in a world in which, increasingly, people learn of their own and other cultures and histories through a range of visual media — film, television, and video,” writes Faye Ginsburg (5). Changing understandings of culture and representation means that there appears to be a shift away from the “monologic, observational and privileged Western gaze” towards more dialogic, reflexive and imaginative mediation. Perhaps Samson and Delilah’s success is partly due to its contribution to social action through compelling the non-Indigenous viewer to “revise our comfortable and taken for granted narrative conventions that fetishise the text and reify ‘culture’ and ‘cultural difference.’ Instead, we — as producers, audiences, and ethnographers — are challenged to comprehend the multiple ways that media operate as a site where culture is produced, contested, mediated and continually re-imagined” (Ginsburg 14). In his review, Tom Redwood writes about the filmLike life in the desert, everything is kept to a minimum here and nothing is wasted. ... Perhaps it took an Indigenous filmmaker from Alice Springs to do this, to lead the way in reinstating meaningfulness and honesty as core values in Australian cinema. But, whatever the case, Thornton's Indigenous heritage won't make his difficult vision any easier for local audiences to swallow. Most Australians aren't used to this degree of seriousness at the movies and though many here will embrace Samson and Delilah, there will no doubt also be a minority who, unable to reject the film as a cultural curiosity, will resist its uncompromising nature with cries of 'pessimism!' or even 'reverse-racism!’ (28-29)Perhaps the film’s success has to do with the way the story is told? — “everything kept to a minimum” and “nothing is wasted.” In attempts to construct Aboriginal and non-Aboriginal intersubjectivity in previous representations perhaps language, words, English got in the way of communication? For mainstream white Australian society’s engagement in dialogic representations, for Indigenous voices to speak and be heard, for non-Indigenous monologues to be challenged, perhaps silence was called for? As the reviews for the film have emphasised, non-Indigenous reactions contribute to the dialogic nature of the film, its story, as well as its positioning as a site of cultural meaning, social relations, and power. Yet even while critiquing constructions of Aboriginality, non-Aboriginality has historically remained uncritiqued—non-Aboriginal endorsement and reaction is discussed, but what this reaction and engagement, or lack of engagement (whether because of ignorance, unawareness, or racism) reveals is not. That is, non-Aboriginality has not had to critique the power it has to continue to remain ignorant of stories about wasted Indigenous lives. Thornton’s film appears to have disrupted this form of non-engagement.With the emergence of Indigenous media and Indigenous media makers, ethnographic films have been reconceptualised in terms of aesthetics, cultural observations and epistemological processes. By re-exploring the history of ethnographic film making and shifting attention from constructions of the ‘other’ to reception by the mainstream, past films, past representations of colonisation, and past dialogues will not be wasted. With the focus on constructing Aboriginality, the cultural value of non-Aboriginality has remained unquestioned and invisible. By re-examining the reactions of mainstream Australians over the last one hundred years in light of the success of Samson and Delilah, cultural and historical questions about ‘the Aborigine’ can be reframed so that the influence Indigenous discourses have in Australian nation-building will be more apparent. The reception of Samson and Delilah signifies the transformational power in wasted voices, wasted dialogues and the wasted opportunities to listen. Wasted DialoguesFelicity Collins argues that certain “cinematic events that address Indigenous-settler relations do have the capacity to galvanise public attention, under certain conditions” (65). Collins states that after recent historical events, mainstream response to Aboriginal deprivation and otherness has evoked greater awareness of “anti-colonial politics of subjectivity” (65). The concern here is with mainstream Australia dismantling generations of colonialist representations and objectifications of the ‘other.’ What also needs to be re-examined is the paradox and polemic of how reaction to Aboriginal dispossession and deprivation is perceived. Non-Indigenous reaction remains a powerful framework for understanding, viewing and positioning Indigenous presence and representation — the power to see or not to see, to hear or to ignore. Collins argues that Samson and Delilah, along with Australia (Luhrmann, 2009) and First Australians (Perkins, 2008), are national events in Australian screen culture and that post-apology films “reframe a familiar iconography so that what is lost or ignored in the incessant flow of media temporality is precisely what invites an affective and ethical response in cinematic spaces” (75).It is the notion of reframing what is lost or ignored to evoke “ethical responses” that captures my attention; to shift the gaze from Aboriginal subjectivity, momentarily, to non-Aboriginal subjectivity and examine how choosing to discard or ignore narratives of violence and suffering needs to be critiqued as much as the film, documentary or representation of Indigenality. Perhaps then we can start to engage in dialogues of intersubjectivity rather than monologues about Aboriginality.I made [Samson and Delilah] for my mob but I made sure that it can work with a wider audience as well, and it’s just been incredible that it’s been completely embraced by a much wider audience. It’s interesting because as soon as you knock down that black wall between Aboriginals and white Australia, a film like this does become an Australian film and an Australian story. Not an Aboriginal story but a story about Australians, in a sense. It’s just as much a white story as it is a black one when you get to that position. (Thornton in interview)When we “get to that position” described by Thornton, intercultural and intersubjective dialogue allows both Aboriginality and non-Aboriginality to co-exist. When a powerful story of Indigenous experiences and representations becomes perceived as an Australian story, it provides a space for what has historically been ignored and rendered invisible to become visible. It offers a different cultural lens for all Australians to question and critique notions of value and waste, to re-assess what had been relegated to the wasteland by ethnographic editing and Westernised labels. Ever since Spencer, Melies, Abbie and Elkin decided to retain an image of Aboriginality on film, which they did with specific purposes and embedded values, it has been ‘the Aborigine’ that has been dissected and discussed. It would be a waste not to open this historiography up to include mainstream reaction, or lack of reaction, in the development of cultural and cinematic critique. A wasteland is often perceived as a dumping ground, but by re-visiting that space and unearthing, new possibilities are discovered in that wasteland, and more complex strategies for intersubjectivity are produced. At the centre of Samson and Delilah is the poverty and loss that Indigenous communities experience on a daily basis. The experiences endured by the main characters are not new or recent ones and whether cinematic reception of them produces guilt, pity, sympathy, empathy, fear or defensiveness, it is the very potential to be able to react that needs to be critiqued. As Williamson Chang points out, the “wasteland paradigm is invisible to those embedded in its structure” (852). By looking more closely at white society’s responses in order to discern more clearly if they are motivated by feelings that their wealth—whether material, cultural or social—or their sense of belonging is being challenged or reinforced then ruling values and epistemologies are challenged and dialogic negotiations engaged. If dominant non-Indigenous society has the power to classify Indigenous narratives and representation as either garbage or something of value, then colonialist structures remain intact. If they have the self-reflexive power to question their own response to Indigenous narratives and representations, then perhaps more anti-colonial discourses emerge. Notions of value and waste are tied to cultural hierarchies, and it is through questioning how a dominant culture determines value that processes of transformation and mediation take place and the intersubjective dialogue sparked by Samson and Delilah can continueIn her review of Samson and Delilah, Therese Davis suggests that the film brings people closer to truthfulness, forcing the audience to engage with that realism: “those of us ‘outside’ of the community looking in can come to know ourselves differently through the new languages of this film, both cultural and cinematic. Reformulating the space of the national from an ‘insider,’ Aboriginal community-based perspective, the film positions its spectators, both Aboriginal and non-Aboriginal, in a shared space, a space that allows for new forms of attachment, involvement and self-knowledge, new lines of communication.” Davis goes on to caution that while the film is groundbreaking, the reviews situating the film as what Australian cinema should be need to be mindful of feeding “notions of anti-diversity, which “is an old debate in Australian Cinema Studies, but in this instance anti-diversity is doubly problematic because it also runs the risk of narrowly defining Indigenous cinema.” The danger, historically, is that anything Indigenous, has always been narrowly defined by the mainstream and yes, to continue to limit Indigenous work in any medium is colonising and problematic. However, rather than just caution against this reaction, I am suggesting that reaction itself be critiqued. While currently contemporary mainstream response to Samson and Delilah is one of adoration, is the centre from which it comes the same centre which less than fifty years ago critiqued Indigenous Australians as a savage, noble, and/or dying race wasting away? Davis writes that the film constructs a new “relation” in Australian cinema but that it should not be used as a marker against which “all new (and old) Indigenous cinema is measured.” This concern resembles, in part, my concern that until recently mainstream society has constructed their own markers of Aboriginal cultural authenticity, deciding what is to be valued and what can be discarded. I agree with Davis’s caution, yet I cannot easily untangle the notion of ‘measuring.’ As a profound Australian film, certainly cinematic criticism will use it as a signifier of ‘quality.’ But by locating it singularly in the category of Indigenous cinema, the anti-colonial and discursive Indigenous discourses the film deploys and evokes are limited to the margins of Australian film and film critique once more. After considering the idea of measuring, and asking who would be conducting this process of measuring, my fear is that the gaze returns to ‘the Aborigine’ and the power to react remains solely, and invisibly, with the mainstream. Certainly it would be a waste to position the film in such a way that limits other Indigenous filmmakers’ processes, experiences and representations. I see no problem with forcing non-Indigenous filmmakers, audiences and perceptions to have to ‘measure’ up as a result of the film. It would be yet another waste if they didn’t, and Samson and Delilah was relegated to being simply a great ‘Indigenous Australian film,’ instead of a great Australian film that challenges, inverts and re-negotiates the construction of both Aboriginality and non-Aboriginality. By examining reaction to the film, and not just reading the film itself, discussions of dialogical cultural representation can include non-Aboriginality as well as Aboriginality. Films like this are designed to create a dialogue and I’m happy if someone doesn’t like the film and they tell me why, because we’re creating dialogue. We’re talking about this stuff and taking a step forward. That’s important. (Thornton)The dialogue opened up by the success of Thornton’s beautiful film is one that also explores non-Aboriginality. If we waste the opportunity that Samson and Delilah provides, then Australia’s ongoing cinematic history will remain a wasteland, and many more Indigenous voices, stories, and experiences will continue to be wasted.ReferencesBuckmaster, Luke. “Interview with Warwick Thornton”. Cinetology 12 May 2009. 18 Aug. 2010 ‹http://blogs.crikey.com.au/cinetology/2009/05/12/interview-with-warwick-thornton-writerdirector-of-samson-delilah›.———. “Samson and Delilah Review: A Seminal Indigenous Drama of Gradual and Menacing Beauty”. Cinetology 6 May 2009. 14 June 2010 ‹http://blogs.crikey.com.au/cinetology/2009/05/06/samson-delilah-film-review-a-seminal-indigenous-drama-of-gradual-and-menacing-beauty›.Chang, Williamson, B. C. “The ‘Wasteland’ in the Western Exploitation of ‘Race’ and the Environment”. University of Colorado Law Review 849 (1992): 849-870.Chandra-Shekeran, Sangeetha. “Challenging the Fiction of the Nation in the ‘Reconciliation’ Texts of Mabo and Bringing Them Home”. The Australian Feminist Law Journal 11 (1998): 107-133.Collins, Felicity. “After the Apology: Reframing Violence and Suffering in First Australians, Australia and Samson and Delilah”. Continuum: Journal of Media and Cultural Studies 24.3 (2010): 65-77.Cowlishaw, Gillian, K. “Censoring Race in ‘Post-Colonial’ Anthropology”. Critique of Anthropology 20.2 (2000): 101-123. Davis, Therese. “Love and Marginality in Samson and Delilah”. Senses of Cinema 57 (2009). 7 Jan. 2010 ‹http://archive.sensesofcinema.com/contents/09/51/samson-and-delilah.html›. Ginsburg, Faye. “Culture/Media: A (Mild) Polemic”. Anthropology Today 10.2 (1994): 5-15.Gorman, Sean. “Review of Samson and Delilah”. History Australia 6.3 (2009): 81.1-81.2.Hall, Sandra. “Review of Samson and Delilah”. Sydney Morning Herald. 7 May 2009. Hawes, Stanley. “Official Government Production”. Round Table on Ethnographic Film in the Pacific Area. Canberra: Australian National Advisory Committee, 1966. 62-71.Isaac, Bruce. “Screening ‘Australia’: Samson and Delilah”. Screen Education 54 (2009): 12-17. Langton, Marcia. Well, I Heard It on the Radio and I Saw It on the Television...: An Essay for the Australian Film Commission on the Politics and Aesthetics of Filmmaking by and about Aboriginal People and Things. Sydney: Australian Film Commission, 1993.McCarthy, F. D “Ethnographic Research Films” Round Table on Ethnographic Film in the Pacific Area Australian National Advisory Committee (1966): 80-85.Neville, Brian, and Johanne Villeneuve. Waste-Site Stories: The Recycling of Memory. Albany: State U of New York P., 2002.Ravier, Matt. “Review: Samson and Delilah”. In Film Australia. 2009. 7 Jan. 2010 ‹http://www.infilm.com.au/?p=802›.Redwood, Tom. “Warwick Thornton and Kath Shelper on Making Samson and Delilah”. Metro 160 (2009): 31.Rennie, Ellie. “Samson and Delilah under the Stars in Alice Springs”. Crikey 27 Apr. 2009. 18 Aug. 2010 ‹ http://www.crikey.com.au/2009/04/27/samson-and-delilah-under-the-stars-in-alice-springs/›.Samson and Delilah. Dir. Warwick Thornton. Footprint Films, 2009. Treole, Victoria. Australian Independent Film. Sydney: Australian Film Commission, 1982.
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