Thèses sur le sujet « Digital Heritage, online museum »
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FERNANDEZ, BLANCO MONTSERRAT. « Museum without walls : per una tipologia dei progetti online di musei ». Doctoral thesis, Università degli Studi di Milano-Bicocca, 2015. http://hdl.handle.net/10281/96106.
Texte intégralDe, Wild Karin. « Internet art and agency : the social lives of online artworks ». Thesis, University of Dundee, 2019. https://discovery.dundee.ac.uk/en/studentTheses/a6a64a92-2edc-44a8-b371-de4a61bdc289.
Texte intégralLilja, Josefin. « Interactive digital storytelling and tangibility in cultural heritage museums ». Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22810.
Texte intégralClari, Michela. « In the hands of the user : a framework for the analysis of online engagement with digital heritage collections ». Thesis, University of Edinburgh, 2012. http://hdl.handle.net/1842/7543.
Texte intégralEriksson, Elin. « Museet i en digital värld : En visuell analys av Nationalmuseums digitaliserade verksamheter ». Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448612.
Texte intégralLA, GUARDIA Marcello. « GIS BASED WEB APPLICATIONS FOR TERRITORIAL ANALYSIS AND VIRTUAL ONLINE FRUITION OF COMPLEX DATASETS ». Doctoral thesis, Università degli Studi di Palermo, 2022. https://hdl.handle.net/10447/575770.
Texte intégralLawson, Laté Jean-Paul Cypriano. « La valorisation du patrimoine matériel dans les musées ouest-africain : conception d’une stratégie d’e-médiation culturelle ». Master's thesis, Universidade de Évora, 2020. http://hdl.handle.net/10174/29718.
Texte intégralLian, Elisabeth. « Digitaliserat kulturarv : En studie av hur fyra forskare med textila föremål som källmaterial upplever sitt arbete i en digitaliserat tid ». Thesis, Uppsala universitet, Textilvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-437226.
Texte intégralKarlsson, Matilda. « Bevarande av digitalt kulturarv - en del av museets ansvar ? » Thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-43482.
Texte intégralPhan, Jenny. « Museets moderna postmoderna digitalisering : Hur digitaliseringen av museers kulturarv uppfattas och varför ». Thesis, Uppsala universitet, Institutionen för ABM, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353614.
Texte intégralВороніна, Єлизавета Сергіївна. « Віртуальний музей у сучасному світі ». Thesis, Національний авіаційний університет, 2021. https://er.nau.edu.ua/handle/NAU/50131.
Texte intégralThe need for virtual museums in the modern world, their advantages over traditional museums, their benefits for the preservation and reproduction of our culture in digital form. The abstracts present well-known foreign examples of virtual museums, and give and describe well-known virtual tours, which are presented in Ukraine.
Ziolkowski, Pawel. « Användare av digitala kulturarvssamlingars informationssökningsbeteende på ett exempel på Biblioteks- och Informationsvetenskap studenter och DigitaltMuseum ». Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105459.
Texte intégralKowitz-Harms, Stephanie. « Online-Sein oder Nicht-Sein – das ist nicht die Frage. Anregungen zur Reflexion über digitale Vermittlungsangebote zur jüdischen Geschichte und Kultur ». HATiKVA e.V. – Die Hoffnung Bildungs- und Begegnungsstätte für Jüdische Geschichte und Kultur Sachsen, 2015. https://slub.qucosa.de/id/qucosa%3A34862.
Texte intégralLeksell, Torbjörn. « Can market specialization reduce the entry cost of automated largescale 3D-scanning of movable artifacts for culture and heritage preservation ? » Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-234308.
Texte intégralAutomatiserade 3D-scanners som kan 3D-scanna stora volymer av konstprodukter är viktiga verktyg inom kulturhistorisk bevaring då det tillåter museum att digitalisera samlingar i syfte att bevara, forska och ställa ut. Tyvärr så är dessa system dyra och bara ett fåtal museer har resurser nog för att köpa in dem. Denna uppsats utforskar ifall det är möjligt att betydligt reducera kostnaden av ett sådant system genom att presentera en fungerande automatiserad 3D-scanner som är specifikt anpassad för museum. Arbetet började med en marknadsanalys som identifierade kraven som museum ställer på denna typ av system samt en analys av tillgängliga system på marknaden och hur museum använder dessa. Resultatet av detta arbete var att en specifik typ av automatiserad 3D-scannar lämplig för anpassning identifierades. Utifrån kraven som identifierades genom marknadsanalysen så utvecklades sedan en mekanisk och elektrisk design för systemet. Dessa användes sedan för att bygga och utvärdera en begränsad prototyp i syfte att validera den mekaniska och elektriska designen. Resterande arbete bestod av en kostnadsanalys som använde den mekaniska och elektriska designen för att utvärdera material och komponentkostnaden för att bygga en enhet av det utvecklade systemet. Slutsatsen av arbetet i denna uppsats är att det är troligt att det blir billigare för museum att köpa denna typ av system ifall de utvecklas utifrån deras specifika behov jämfört med tillgängliga system på marknaden.
Ji, Young Ho. « La numérisation du patrimoine culturel au sein des musées coréens : une approche de la médiation numérique des institutions muséales ». Thesis, Sorbonne Paris Cité, 2018. http://www.theses.fr/2018USPCA006.
Texte intégralThis research work focuses on the digitization of cultural heritage in Korean National Museums by asking different types of devices that adapt to the current trend in the digital age by redefining a digital interpretation. In order to approach the particularity of digitization in a Korean context, we emphasis on a global view of the evolution of national museums as we analyze the application of digital technology in cultural institutions on one hand, the cultural interpretation’s actions carried out by two principles on the other hand: democratization of Culture in a large sense and Cultural Democracy in the context of cultural well-being and digital interpretation in Korean National Museums. In addition to these indispensable preliminary researches, we analyze digital devices provided by the National Museum of Korea, as well as the behavior of the Korean audience towards museum institutions, which has been 'rechargers' for years for most of it. Also, we study the new trend of digitization in Korean society: the establishment of the new concept of a Digital Museum consisting mainly of a database without any actual object, as well as the diffusion of the digital exhibition using mostly a digital media for exhibiting and reproducing a work of art. In this perspective, we evaluate the present state of the digitization of Korean Museums according to museum functions. This thesis provides the elements of reflection on digitization in order to develop museum’s digital interpretation as it uses a model that allows museum institutions to assess their state and utility of digitization according to their own situation
Bonacini, Elisa. « La valorizzazione digitale del patrimonio culturale in Europa e in Italia. Forme di fruizione e di valorizzazione museale attraverso le nuove tecnologie e i social media. Una proposta di turismo wireless per Catania ». Doctoral thesis, Università di Catania, 2014. http://hdl.handle.net/10761/1611.
Texte intégralMuniz, Guilherme Resende. « O uso do design e das tecnologias 3D na criação do repositório digital de elementos de fachada dos prédios históricos da UFRGS ». reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2015. http://hdl.handle.net/10183/143935.
Texte intégralThe new informational technologies have changed our way of life, have changed our habits and profoundly transformed the society. The evolution of computer science and the internet brought a world in which we are constantly connected, whether through smartphones, tablets, and/or computers. However, in this Information Age, the speed and ease of access to data often has been shown to be superior to our capacity to absorb them and to transform the information into knowledge. Within this context, new media has emerged creating new possibilities of communication, among which stand out the 3D technologies, which open up new possibilities in the most diverse areas, offering greater freedom for the objects that are represented and manipulated in space. Fields of education, in this matter, have found difficulties to absorb these technologies and use them as teaching tools. In this context, it is believed that 3D technologies are likely to be important instruments for the pedagogic practice. The present study aims to search possibilities of expansion and facilitation in the use of 3D technology for educational purposes and historical preservation. With this research, it was studied on how this technology has been used in both fields. After this, it was done a survey of the main techniques of 3D scanning. Then, were tested major platforms and technologies for the display of this content type: Cl3ver, Sketchfab, JSC3D, WebGL, Three.js, VRML, X3D, PDF3D and Unity. Trough this analysis, for experimental, purposes was done the creation of a 3D virtual repository which is hosted on the servers of UFRGS. The repository facilitates the dissemination of 3D content by content creators, as it allows its insertion on the Internet in a simple way, without the need for programming skills, so that the content generated can be viewed on computers and/or mobile devices directly in the browser, without the need to install additional programs, contributing to the popularization of this type of media. It is also possible to transform the digitized 3D data creating physical models through rapid prototyping techniques, such as additive manufacturing (popularly known as 3D printing) and/or CNC machining. To create 3D content, 3D scanning was performed of four elements of specific historical UFRGS buildings facades. The models generated from scanning were provided through 3D repository, that can be accessed at: www.ufrgs.br/ldsm/3d. The 3D buildings of UFRGS repository is an innovative action, with educational purposes besides the conservation of historical heritage, acting as a catalyst where art, technology and education converge towards the construction of knowledge.
Harris, Larissa. « The White Earth digital tribal museum : creation of an open-access online museum using 3D images of cultural heritage objects ». 2017. http://hdl.handle.net/1993/32222.
Texte intégralMay 2017
Marty, Paul F. « Digital Cultural Heritage and the Future of the National Museum ». 2008. http://hdl.handle.net/10150/105122.
Texte intégralGore, Emily. « NC Exploring Cultural Heritage Online Heritage Partners : A first year analysis of collaboration ». 2005. http://hdl.handle.net/10150/106404.
Texte intégralDevine, Kit. « Testing times : Virtual heritage, 'time travel' and the user experience of museum visitors : a case study of an enriched time-based virtual heritage world ». Phd thesis, 2016. http://hdl.handle.net/1885/110702.
Texte intégralShaio, Cheng-Wen, et 蕭正文. « Construction of Digital Museum for Online Learning in Surveying and Mapping Using Virtual Reality Technology ». Thesis, 2012. http://ndltd.ncl.edu.tw/handle/48885816018343622192.
Texte intégral國防大學理工學院
空間科學碩士班
100
n this research, we tried to use virtual reality method to build a digital surveying and mapping museum which Digital Archives results of surveying instruments were integrated by basic principles of surveying instruments, steps of operations, and practical theory of application in digital learning. There contains backgrounds of rare and historical surveying instruments and the existence value of surveying and mapping information in the field of online learning. We hope to achieve that promotion of online teaching and learning will be related to objectives of cultural relics. The digital museum for surveying and mapping is based on three main functions of digital archives, digital display and digital teaching. Its architectural design concept is inspired by those meta-data and virtual reality themes of the instruments. The building processes were to explore practices of the website page design and virtual reality implementation. From this research we learned that implementation for geometric virtual reality takes about 172 hours and the image-based only spent 96 hours that was a 55.8% operating time savings compared to the geometric one. Moreover, exquisite degrees of three-dimensional models, applicability of equipments for panorama pictures, production technology of virtual reality and interactive presentation tool of web sites are the main factors to build a digital museum.
Chen, Yu-Hsien, et 陳禹先. « The preservation and conservation of digital technology heritage - A case study of new media art collection of National Taiwan Museum of Fine Arts ». Thesis, 2017. http://ndltd.ncl.edu.tw/handle/4y3f26.
Texte intégral國立臺南藝術大學
博物館學與古物維護研究所
105
The rapid evolution of modern digital technologies has made tremendous impact on human culture, and has fundamentally changed our ways of life and perceiving the world. Advanced sciences and technologies have been more than ever innovated so that preserving the cultural heritage of digital technology has become a trend for museums worldwide. In Taiwan, new media art works starting to gain population from 2006. Up to now, all domestic representative museums do preserve new media art works. Among them, the National Taiwan Museum of Fine Art collects the largest amount of collections. The work regarding acquiring, cataloging, preserving, conserving and restoring of the collections is the key function that a museum maintains the originality and authenticity of its collections. However, new media art works constantly challenge the past concept of minimal intervention when maintaining and restoring art works to their original forms which more emphasizes on the physical maintenance and restoration. The challenge is due to reproducibility property, form of multiple presentations, cooperative exchange, and fast technology evolving form of modern society, as a result of numerical representation of new media arts. This research’s main objective is to understand the actual impact made and its associated reasons when Taiwan public art museums are executing the affair of preserving, conserving and restoring the new media art works. By reviewing the related literature, we first investigate the characteristics of new media art, how it has been developed in our country, principles of preserving and restoring the art collections, and its necessary professional museum expertise and ethnics. Next, we will further study the discussion in the related domestic literature on the subjects of new media art works’ preservation and re-exhibition. Furthermore, we summarize the obtained experience from both inside and outside our country, and the associated challenge and opportunity in preserving new media art works. Finally, we specifically investigate the new media art collections of NTMoFA as a case study. This research adopts the method of semi-structured in-depth interviewing. The professionals to be interviewed include those who are practitioners in preserving and repairing art works. We particularly take three NTMoFA's new media art collections as the main subjects for the interview, and reconstruct on-site real scene of preservation and restoration. Lastly, from both aspects of new media's cultural and computer layer, we analyze the transformation of meaning in the museum’s reservation and conservation principles, followed by summarizing the research and proposing conclusion. We suggest that based on current administrative system, it is necessary to build up new methodology and strategy for conserving new media art works in full scale.Hopefully, this research can provide a useful reference and different vision to related practitioners of art museums and other interdisciplinary people who are interested in conservation of new media art works.
Mazur, Ekaterina. « Katolické katedrály v Evropě a reprezentace kulturního dědictví prostřednictvím mobilních aplikací ». Master's thesis, 2021. http://www.nusl.cz/ntk/nusl-448685.
Texte intégralFerreira, Ana Paula Gonçalves. « In2Museum : nova plataforma multimédia para o Museu das Comunicações ». Master's thesis, 2013. http://hdl.handle.net/10071/7786.
Texte intégralIn the present work, we plan to launch reflections and contributions to the discussion of a new concept of multimedia platform, based on the analysis of several case studies. Thus, we present the study that led to the development of the proposal for the new platform In2Museum to the Communications Museum (MC). This project is based on the opportunity the Internet, online social networks and new media can provide to the network communication, the expansion of space and interaction with the public. The In2Museum aims to provide the institution with the means to communicate more efficiently and effectively, enabling discloser of material and immaterial cultural heritage, promote active public participation and acquisition of knowledge through learning / entertainment. The In2Museum aims to develop synergies between the Communications Museum and the Photo Centre of the Municipal Archive of Lisbon (AML), with new partners and audience(s). The liaison and interaction between them is a collection of china-ink drawings of Lisbon´s fountains, belonging to the Museum of Communications. Thus, the fountain is the key element, which allows developing a multimedia modular platform in a Web 2.0 communication environment using the QR Code. It is intended that the evolution is always present, as well as the sharing of scientific and technical information and / or relevant social stories that can contribute to the universal promotion of local cultural heritage through a global disclosure.
Carrelhas, Paulo Alexandre Alcobia Rolão. « Marketing online da Universidade de Coimbra : património mundial da UNESCO ». Master's thesis, 2014. http://hdl.handle.net/10400.14/18098.
Texte intégralThe recent award to the University of Coimbra's World Heritage status by UNESCO, the ability to better promote this tourist destination in overseas markets through the T.I.C.T. and Miniature costs, prompted the preparation of this Master Thesis. The specificity of a Territorial Marketing that contrary to the products, not part of a "zero-based", or in other words, the territory does not choose, is already there with their own characteristics (with its natural and built heritage; material and immaterial, the sympathy of the population,. etc.) requires an interdisciplinary approach to the subject to propose innovative and non-standard solutions. Thus, a Marketing Online for a particular destination must necessarily have a holistic view and consider the possible contribution of each Stakeholder. Main objective of this dissertation is: 1) Promote: A Strategy Digital Marketing for the University of Coimbra as a World Heritage Site, along with three new foreign markets and strengthening existing, given its geographical proximity as source markets. 2) Test: The Current Online Marketing Strategy developed by the Tourism Center (TC) and the University of Coimbra. 3) Developing: An Online Marketing Strategy through a new concept of construction and implementation of technological applications approach, such as a Website and an original video (pointing to content that promotes interactivity with the consumer, Crowdsourcing). We will also invest in (as eminently social component) social networks. It is intended, therefore, that these new markets are achieved primarily via Online Marketing, as a structured tool that reaches niche markets where to Traditional Marketing there is not a favorable cost-benefit. The big challenge will be to transform the starting conditions for the preparation of the Site and the promotional video in productivity growth in other words, to add a final value to information made available. We should follow innovative criteria for building new platforms: 8PS Digital Marketing. As opposed or if we are in addition, to the traditional 4Ps of Marketing. The T.I.C.T should be understand as an important complementary process of development, whose horizon is possible that the long-term and strategic instrument of territorial development. Analyze the areas of responsibility of the Regional Entities Tourism, current Online applications developed for Tourism promotion of the University of Coimbra and its interconnection with the various stakeholders, are specific learning objectives of this Dissertition interconnection with the various stakeholders, are specific learning objectives of this Dissertation.
Pýcha, Čeněk. « Dějiny ve veřejném prostoru : Proměny institucí paměti ». Doctoral thesis, 2020. http://www.nusl.cz/ntk/nusl-415298.
Texte intégralSoares, Maria Filipa Reis. « Património digital, hoje : uma abordagem em ambiente museológico : o Museu Calouste Gulbenkian : coleção do fundador ». Doctoral thesis, 2017. http://hdl.handle.net/10071/15616.
Texte intégralBased on the topic of new technologies and the way museums manage their information, present and disseminate knowledge, and taking digital heritage as an area of practice and subject of study, I intend to use the museological field to discuss society and the production of human knowledge. This analysis uses multi-sited ethnography, as Calouste Gulbenkian Museum - Founder´s Collection, takes part of a comprehensive fieldwork. This research seeks to explore museums in the information age, whose exercise encompasses two dimensions: 1) internal - what is the role played by digital heritage in museums today? To what extent digital technologies change museum´s functions of inventory, collection management and curatorship?; 2) external: how do museums rely on digital technologies to present and disseminate their collections? Analyzing digital media in museum, as an institution integrated into the society, will lead us to a theoretical reflection on cultural globalization and museums in the information era. Social, cultural and economic policies, both at national and international level, will be scrutinized.
Veiga, Ana Filipa Rodrigues. « Estratégias digitais, redes sociais online e museus : O caso Português durante a época pandémica COVID-19 ». Master's thesis, 2020. http://hdl.handle.net/10071/22159.
Texte intégralOf all the fundamental functions of the Museum, it has in communication one of the most important mechanisms, mainly during this pandemic time caused by COVID-19. Museum institutions sought new ways to communicate, to reinforce interaction with the public and to maintain a relevant role in society. This dissertation aims to analyze the Facebook publications of different Portuguese museum entities, to understand and compare their digital communication strategies before, during and after their forced closure. Then, the purpose is to carry out an analysis in the light of the European context.
Taišlová, Tereza. « Veřejné knihovny jako zprostředkovatelé elektronických informačních zdrojů kulturního dědictví ». Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-326544.
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