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1

Perrella, Sara. « Web design e musei : modelli di progettazione curatoriale e educativa per migliorare l’esperienza di visita in un piccolo museo ». Doctoral thesis, Università di Foggia, 2020. https://hdl.handle.net/11369/424588.

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Oggi anche le piccole realtà museali sono chiamate a uscire dai propri confini per guardare oltre, sviluppare nuove attività per accrescere il proprio network di riferimento e stringere solide alleanze anche all’esterno. Il presente percorso di ricerca si pone nella prospettiva di valorizzare il patrimonio culturale immateriale di una piccola realtà museale attraverso il supporto delle tecnologie. La sede selezionata come caso specifico di studio è il Museu do brinquedo da Ilha de Santa Catarina, situato nel campus dell’Universidade Federal de Santa Catarina (UFSC), in Brasile. Tale museo rappresenta il caso di studio pilota per la creazione di un modello interattivo e digitale di fruizione museale attraverso l’utilizzo di piattaforme open source, con l’obiettivo di ampliare la portata di pubblico dei piccoli musei, che costituiscono la maggioranza del patrimonio culturale a livello mondiale, oltre a promuovere pratiche inclusive delle minoranze etniche, come gli Indios dello stato di Santa Catarina. Lo studio realizzato, mira a ricercare le caratteristiche antropologiche principali e i costumi delle culture indigene dello stato di Santa Caterina e permette di tracciare un cammino attraverso il mondo dell’infanzia espresso nell´immaginario del gioco. Il progetto ha previsto la realizzazione di una esposizione fotografica sui giochi tradizionali all’interno delle tribù Xokleng dello stato di Santa Catarina, tenutasi presso il rettorato del Campus della UFSC. A tale esposizione è stato affiancato un percorso virtuale, offerto ai visitatori tramite una piattaforma digitale e coadiuvato dall’utilizzo di QR code, che hanno arricchito l’esperienza di visita espositiva. Il percorso didattico-digitale proposto mira a garantire il rispetto, l'accesso e il riconoscimento a differenti concezioni di educazione, museo, infanzia e diversità socio-culturale.
Today even small museums are called to go beyond their borders, developing new activities to increase their reference network and make solid alliances also outside. This research path is aimed at enhancing the intangible cultural heritage of a small museum through the support of technologies. The site selected as a specific case study is the Museu do brinquedo da Ilha de Santa Catarina, located on the campus of the Universidade Federal de Santa Catarina (UFSC), in Brazil. This museum represents the pilot case study for the creation of an interactive and digital model through the use of open source platforms, with the aim of expanding the public of small museums, which constitute the majority of the cultural heritage worldwide, as well as promoting inclusive practices of ethnic minorities, such as the Indios of the Santa Catarina state. The study aims to research the main anthropological characteristics and customs of the indigenous cultures of the state of Santa Caterina and allows to trace a path through the world of childhood expressed in the imagination of the game. The project involved the creation of a photographic exhibition on traditional games within the Xokleng tribes of the state of Santa Catarina. A virtual path was added to this exhibition, offered to visitors through a digital platform and supported by the use of QR codes, which enriched the experience of the exhibition visit. The proposed didactic-digital design aims to guarantee respect, access and recognition to different conceptions of education, museum, childhood and socio-cultural diversity.
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Maglieri, Giulia. « Augmented Reality per Cultural Heritage : un prototipo per le tombe di Koguryo ». Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.

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Seguendo l'onda del successo delle applicazioni di augmented reality si è pensato di realizzare un'applicazione web-based che sfrutta le tecnologie di realtà aumentata per favorire la valorizzazione di un sito archeologico patrimonio dell'UNESCO; ovvero le tombe del sito archeologico di Koguryo. La tesi è stata svolta in collaborazione con il Corso di Laurea Magistrale in Science for Conservation and Restoration of Cultural Heritage (dell’Ateneo di Bologna). Per poter procedere alla realizzazione del progetto ci si è posti tre obiettivi principali: • permettere a chi utilizza l’applicazione di poter immergersi in una ‘visita virtuale’ facendo sì che l’utente possa sentirsi trasportato direttamente in loco. • fornire tutte le informazioni necessarie per la miglior comprensione di ciò che si ha davanti e per fare questo si è cercato il metodo più diretto ed accattivante in modo che tali nozioni possano essere adatte a tutte le tipologie di visitatori che un ipotetico sito archeologico potrebbe ospitare. • come ultimo punto è stato fondamentale fornire il progetto finito di un web hosting in modo da renderlo accessibile sia da mobile che da desktop in qualsiasi momento e in qualsiasi luogo si voglia far partire questa esperienza. La realizzazione di questo prototipo è stata pensata come una sorta di apripista per il perfezionamento e innovamento di quest'ultimo integrando tutte le tecnologie più recenti e all'avanguardia della realtà aumentata.
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Ismail, Mohd Hafizal. « Local community involvement in cultural heritage management : a case study of Melaka Heritage Trail, Malaysia ». Thesis, University of Portsmouth, 2013. https://researchportal.port.ac.uk/portal/en/theses/local-community-involvement-in-cultural-heritage-management(d60003ee-7533-467c-a208-747b6316a1a4).html.

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The sustainability of cultural heritage management of the resources is strongly related to support from local community via participation. It is evident that active community involvement can improve local residents’ quality of life based on better environment, social and economic conditions. However, there is little research into the question of whether the involvement of local community in heritage management derives from a genuine interest and desires to protect and conserve their local heritage assets. In the case of Malaysia, a truly local community collaborative approach is often limited due to the ways in which the community in question is conceptualised and involved in the process. In other words, local community involvement is extremely rare because they have been neglected especially in the decision making process. This has created a negative relationship between local community and government authorities in resource conservation. Therefore, it is pivotal to investigate the influence of the local community attachment towards heritage, in order to understand the local community involvement in heritage management. The attitudes and perceptions of three groups of respondents were examined by using the concept of heritage trail development, as an illustrative example to triangulate the relationship between local community involvement, government administrative structures and tourists’ experiences. The results revealed that, despite the fact the local community is highly attached to the heritage assets; the level of community involvement in cultural heritage management in Malaysia is low due to operational, structures and cultural limitation to engage the local community in both management and tourism development in the Melaka World Heritage Site. This is to say that the participation approach in Malaysia is highly controlled by the centralised government structure. The research recommends that the authorities consider implementing two major improvements in order to develop and maintain a system of sustainable cultural heritage management: Firstly, to overcome the limitations of community participation in the decision making process. Secondly, to consider the community attachment towards cultural heritage elements, before developing tourist attractions in heritage settings, in terms of residents’ emotional and functional attachments.
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Mlambo, Nolwazi S. X. « Restoring Curio[City] : An Alternative Adaptive Reuse Approach for the derelict Staatsmuseum building throough Landscape Design ». Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/78705.

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Urban relics, memories of bygone eras, sit desolate and disregarded on the Northern and Southern fringes of the City of Tshwane’s inner-city, also known as Pretoria. Flaking facades, uninviting margins and deflected gazes have resulted in forgotten city  narratives, narratives that are immortalised in these monuments.  These compositions of culture, and remnants of the past, have fallen prey to the swift progress of the city and have been left forgotten as they retreat into the shadows of their former grandeur. Dwarfed by the bustle of the city and it’s towering urban fabric, a generation unknowing pass these urban gems daily, unaware of their past splendour. Existing now only as  urban scars, these buildings become spectators to the continued advancing and changing cityscape, they become invisible remnants of the city’s cultural and historical landscape.  The dissertation aims to generate a landscape design proposal for the Old Staatsmuseum building as an attempt to reactivate one such urban relic, to return it to some of its historic grandeur, and imagining new ways for old buildings to inject meaning into the cityscape. Drawing inspiration from creative industries, such as art, media and functional creations, the project investigates landscape architecture’s potential to; regenerate and remodel buildings into creative sites, prevent their further decay, celebrate their inherent adaptive history and  make them accessible to the new generation of city dwellers and visitors. Furthermore, such an attempt also seeks to connect and enhance the otherwise fragmented urban nature within the City of Tshwane, by connecting the Old Staatsmusem, to its context of the National Zoological Gardens, and further afield to the grassland landscapes of Gauteng. Landscape architecture is therefore used to present an allusion of the “continuation of cultural phenomena through built infrastructure” (Wong 2017:30) and as a catalyst for urban regeneration in the Pretoria inner-city.
Mini Dissertation (ML (Prof))--University of Pretoria, 2020.
Architecture
ML (Prof)
Unrestricted
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ANGELONI, RENATO. « La riproducibilità digitale per un nuovo approccio alla documentazione e fruizione del cultural heritage ». Doctoral thesis, Università Politecnica delle Marche, 2021. http://hdl.handle.net/11566/289664.

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Il presente lavoro di tesi si inserisce nell'ambito del processo di trasformazione digitale del Patrimonio Culturale, di cui approfondisce i temi legati alla documentazione e fruizione tramite soluzioni tecnologiche innovative. L'integrazione di diversi metodi di acquisizione permette infatti di elaborare facsimili digitali che, sfruttando le potenzialità di realtà aumentata, mista e virtuale, nonché della fabbricazione digitale, offrono nuove modalità di tutela e disseminazione del Patrimonio. Partendo dalla documentazione del bene culturale, si sono così strutturate innovative esperienze di fruizione per ciascuno dei casi di studio affrontati: un’applicazione di realtà aumentata per i disegni del Codice Atlantico di Leonardo, in grado di generare dei modelli tridimensionali interattivi delle macchine leonardiane a partire dalle loro rappresentazioni originali; un’esperienza di visita virtuale immersiva dello Studiolo di Palazzo Ducale a Urbino, per svelare i tanti significati nascosti nelle rappresentazioni presenti sulle sue pareti; la ricostruzione fisica e virtuale delle Grotte di Palazzo Campana a Osimo, soluzione mirata a renderle accessibili preservandone il fragile equilibrio; infine il tour virtuale della Pinacoteca di Ancona, per una proposta di visita da remoto ai suoi spazi e alla sua collezione. Tali soluzioni, presentando alcune innovazioni sia nella filiera di documentazione che nella fruizione, propongono un’esperienza del Patrimonio Culturale accessibile “dovunque e a chiunque”, per un’esperienza più “evoluta”, che non sia semplice replica di quella dell’opera originale.
This thesis explores the process of digital transformation of Cultural Heritage and it deepens the topics related to documentation and fruition through innovative technological solutions. The integration of different acquisition methods allows developing digital replicas that, exploiting the potential of augmented, mixed and virtual realities, as well as digital manufacturing, offer new ways of protecting and disseminating Cultural Heritage. Starting from the documentation, innovative experiences of fruition have been structured for each of the case studies addressed. First of all an application of augmented reality for the drawings of the Codex Atlanticus by Leonardo, able to generate three-dimensional interactive models of Leonardo’s machines from their original representations. An immersive virtual experience of the Studiolo at Palazzo Ducale in Urbino, to reveal the hidden meanings in the representations on its walls. The physical and virtual reconstructions of the Caves of Palazzo Campana in Osimo, two solutions aimed at making them accessible while preserving their fragile balance. Finally, the virtual tour of the Pinacoteca of Ancona, to visit its spaces and its collection remotely. These solutions, presenting some innovations both in the documentation and in the fruition, offer an experience of Cultural Heritage accessible "everywhere and to everyone", for a more "advanced" experience, which is not simply a replica of that of the original work of art.
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Nardini, Silvia <1988&gt. « Digital Cultural Heritage : gli strumenti della tecnologia digitale per la valorizzazione del patrimonio culturale ». Master's Degree Thesis, Università Ca' Foscari Venezia, 2015. http://hdl.handle.net/10579/6671.

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La tesi tratta l'argomento del Digital Cultural Heritage nel contesto dell'interazione tra settore culturale e settore informatico. Propone una visione a tutto tondo di come è stato gestito il patrimonio culturale con l'aiuto della tecnologia digitale e i passi compiuti e da compiere nel prossimo futuro, per giungere alla Società dell'Informazione per tutti. Inizialmente viene proposta una visione generale della Cultura Digitale dall'avvento di Internet e di come è cambiata l'idea di cultura anche grazie all'uso di infrastrutture di rete per la ricerca e l'innovazione e i vari progetti che utilizzano questi strumenti digitali per lo sviluppo della cultura. Successivamente si parla di un altro importante strumento promosso dall'Unione Europea per il futuro della ricerca storico-artistica in ambito digitale, La Biblioteca Digitale Europea. Si riporta la sua concezione, le sue finalità e la storia di come è nata e si è sviluppata, grazie al sostegno delle iniziative eEurope, delle Raccomandazioni e Direttive europee che trattano l'argomento. Verranno affrontati poi gli strumenti che si collocano nel contesto della strategia dell'Unione Europea per creare la Società dell'Informazione e che sono al servizio della Biblioteca Digitale Europea. Dal progetto Minerva, al progetto Michael fino ad arrivare al portale Europeana. Infine si espone la situazione italiana del livello di digitalizzazione dei beni culturali e il portale CulturaItalia come strumento di conservazione e valorizzazione.
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Sohie, Caroline. « Heritage discontinued : tracing cultural ecologies within a context of urban transition ». Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/23702.

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Culture has been consistently underrepresented in the sustainability debate and often perceived as a constraining factor to modern-day advancement. However in recent years, the broadening development paradigm in the Global South is increasingly asserting culture's indispensable role in sustainable human development. This dominant cultural paradigm mainstreamed by UNESCO is subscribed to by government and other role-players within the domain of culture and urban development. Despite its significant achievements, it however comes with a specific heritage conceptualisation, which is disconnected from local reality and perpetuates a problematic theoretical construct of cultural legacy, which is steeped in a Eurocentric conservation bias with colonial undertones. The thesis argues that this model will not lead to transformative interventions in urban areas that harness the power of culture if its interpretation remains decontextualised and perpetuates an instrumentalised view of culture and cultural conservation practice, inherited from the past. The thesis explores how an alternative conceptualisation of culture, based on the concept of cultural ecologies, can be more meaningful and beneficial in contributing to the theoretical reassessment of the human settlements imaginary. This is achieved through an interdisciplinary literature review and a case study of Bagamoyo, a small urban settlement in Tanzania. Through a systematic diagnosis of this small scale locality, cultural ecologies are foregrounded through the primary lens of the urban public-private interface and framed within a context that is shaped by the dynamics of globalisation. Additionally, the study takes place against the backdrop of a failed UNESCO World Heritage application, which allows me to discuss the undercurrents and invested interests associated with cultural heritage politics and the traumatic impact global conventions can have on local sustainability. It concludes in a proposed approach that repositions culture at the core of social exchange and argues that cultural sensitive development is an ongoing socio-cultural production process. Its potential lies in capturing the layered 'ordinariness' of place and in harnessing the imaginative responses arising from local idioms, practices and traditions as the shared imaginary of tomorrow.
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CARAVELLO, Emanuela. « Soluzioni smart per la fruizione del patrimonio culturale in siti UNESCO ». Doctoral thesis, Università degli Studi di Palermo, 2022. https://hdl.handle.net/10447/565682.

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Lilja, Josefin. « Interactive digital storytelling and tangibility in cultural heritage museums ». Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22810.

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This paper focuses on how a single installation can enhance personalization of the information in cultural heritage museums and enhance the overall experience using interactive digital storytelling and the ability to touch artefacts. Interaction design methods helped establish best practices centring on usability. In the process low- fidelity and mid-fidelity prototypes were created based on the field studies such as obeservations in exhibits and interviewing professionals in different museums. The conclusion could be made that artefact and the purpose of the exhibit as an whole does get more intense if one has the opportunity to touch and make it part of the visitors journey can be said.
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Tjahjani, Indra, et n/a. « "Taman Sari" Yogyakarta : a cultural perspective in landscape design ». University of Canberra. Environmental Design, 2005. http://erl.canberra.edu.au./public/adt-AUC20061122.123558.

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This thesis is a critical review of Taman Sari, Yogyakarta in particular how the Old City Planning including the Pleasure Garden which has multi functions was established in Indonesia during the ancient time ( in the past ), the development during the Dutch era, and current conditions and how the future generation should take care of the place. The discussions, analysis, synthesis and assumption were done based on the literature study, the ICOMOS Burra Charter, the China Principles for the Conservation of Heritage Sites, and the Indonesia Law in Cultural Heritage. In the research it has been found that Taman Sari which is located in Yogyakarta was built for several reasons and functions, such as resting area, recreation area, practicing area, traditional activities and workshops, meditation area and also defense area. One line of this research is that the use of plants which had been planted in Taman Sari area was related with the tradition, symbolism and the daily needs. As assumption in this research some plants possibly are classified as a Javanese traditional plant. A series of photographs which have been taken from different time support the analysis of this research report. At the end of the report there is a recommendation to the Indonesia Government for maintaining the cultural heritage asset value, because this could be a national valuable asset which could be handed to the future generation. Based on the Guidelines to the Burra Charter define we Cultural Significance as : .....a concept which helps in estimating the value of places. The places that are likely to be of significance are those which help an understanding of the past or enrich the present, and which will be of value to the future generations.
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Khalili, Clifford Meena. « Visualizing Cultural Impermanence Through Entropic Design ». VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2094.

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Entropy is a process of gradual decline as a system loses the strength to maintain itself. It begins with disorder and results in complete transformation. As a multi-cultural American, it has been my experience that the maintenance of my Iranian heritage parallels this concept. A method of visual communication that incorporates entropy is able to express notions of impermanence, disorder and transformation. This project is focused on employing entropy in the process of design and image making by using the transformation of my cultural identity as primary content.
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Woodward, Margaret. « Overlapping dialogues : the role of interpretation design in communicating Australia’s natural and cultural heritage ». Thesis, Curtin University, 2009. http://hdl.handle.net/20.500.11937/982.

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This research investigates the development of interpretation design in Australia during the period 1980 – 2006, and its role in presenting natural and cultural heritage to audiences in visitor settings. It establishes Australian interpretation design at the intersection of two professional fields, interpretation and design. Where heritage interpretation originates from a background of spoken language, through narrative and storytelling, graphic and communication design have origins in visual language, communicated through images and text. This research positions interpretation design as a new field within design and traces its emergence as a hybrid of spoken and visual traditions of communication.The study gives visibility to this previously undocumented and un-theorised hybrid field of design and creates a thematic conceptual framework within which to locate its historical, conceptual and practical origins. In substantiating interpretation design as a new field, three avenues of enquiry were considered; documentation and analysis of the visual artefacts of interpretation design, locating interpretation design in a wider conceptual and professional context through literature reviews, and consultation with designers in order to understand the challenges and problems in this new mode of design. Further, to facilitate designers to continue to work effectively in highly collaborative, complex and cross-disciplinary professional environments a conceptual collaborative tool was developed for use by interpretation design project teams. The conceptual tool integrates the theoretical and practical findings from this research and is based on a pattern language approach first developed by Christopher Alexander et al (1977).The research is conducted from a design perspective, and integrates theoretical and professional knowledge from related fields into interpretation design practice. Through a progressively widening interrogation of the literature, professional contexts, and designed artefacts of interpretation design, this new area of design is examined from a number of perspectives, building up a multi-faceted framework for understanding its historical, conceptual and practical dimensions. A Grounded Theory methodology was adapted to develop the theoretical framework of this study and to gather a wide range of relevant data. The practical outcome of the research was developed using a Pattern Language methodology originating from a problem-based design approach in architecture (Alexander et al 1977) and underpinned the interpretation of data.Conclusions of the research found that despite invisibility within the discourse of Australian design, designers working in this specialised field of practice have, since the early 1980s, contributed to projects which shape ideas, attitudes and visual representations of natural and cultural heritage in Australia’s most widely visited and valued sites. Designer’s practice is identified as part of an ongoing process of both contributing to Australian cultural narrative and being influenced by the legacy of culture. Contemporary interpretation design is highly cross-disciplinary and collaborative, characterised by a differentiated professional practice with dispersed networks of stakeholders. While interpretation design is located within a larger framework of the professional practice of interpretation, there exists many opportunities to enrich and better inform designers by integrating wider pools of knowledge that intersect the activities of interpretation, including education, tourism, visitor studies and psychology.
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D'AMORE, Andrea. « Conoscere per conservare e valorizzare. Le masserie quale elemento di sviluppo per il territorio delle Madonie ». Doctoral thesis, Università degli Studi di Palermo, 2020. http://hdl.handle.net/10447/395490.

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Alberghini, Chiara. « Environmental sustainability in the conservation of cultural heritage : life cycle assessment of stone consolidants ». Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021.

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Cultural heritage artifacts and structures are subjected to a wide range of weathering processes that may result in their decay and destruction. To slow weathering rates and/or mitigate their effects, several protective and consolidant materials have been developed for conservation interventions. In this regard, the formulation of effective stone consolidants for restoration of weathered carbonate substrates is currently an active area of research in the field of conservation science. Moreover, the concept of sustainability is increasingly considered when choosing the most suitable material or, in this specific case, the conservation operation. This study is focused on the exploring the potential of Life Cycle Assessment as a decision-support tool for helping material scientists and conservation practitioners choose the most convenient alternatives on the environmental point of view and to identify environmental hotspots early on in the design of novel solutions. In particular, the main objective of this work is to understand whether a proposed novel material for stone consolidation (a product based on a diammonium phosphate solution) can be advantageous from an environmental point of view, as well as in terms of use, compared to three consolidating materials already commercially available and of widespread use in restoration works. The potential environmental impacts characterizing the four supply chains of materials have been studied and analysed in all the relevant phases of the relative life cycles.
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Kajonius, Vita. « Identity and connection through culture : The use of storytelling, co-design and cultural heritage for socio-cultural integration of immigrants ». Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20558.

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This report studies three storytelling subprojects within the field of cultural heritage to see how storytelling, co-design and cultural heritage can strengthen immigrants’ personal identity and contribute to their socio-cultural integration. It also aims to examine what factors contribute to a successful collaboration. The subprojects about local homeland culture include filmmaking with newly arrived children at Skövde Municipality’s mother tongue and reception unit, a storytelling project at Hjo folk high school and a digital book of recipes and stories within Cross media higher vocational education program at DaCapo in Mariestad Municipality. To answer the research questions semi-structured interviews were conducted with participants, potential users, and professionals. Additionally, a survey was carried out with participants of one of the subprojects.
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CICALA, Federica. « NUOVI SISTEMI DI GESTIONE E STRATEGIE DI SVILUPPO PER IL PAESAGGIO CULTURALE DELL'AREA MEDITERRANEA ». Doctoral thesis, Università degli Studi di Palermo, 2022. https://hdl.handle.net/10447/564180.

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Wanjema, Richard Wachira. « INTERACTIVE MEDIA and CULTURAL HERITAGE : Interpreting Oral Culture in a Digital Environment ». The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1343405232.

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Kirkendoll, Ceri Danika, et n/a. « The slab houses of Canberra : A comparative analysis of design, form, and meaning ». University of Canberra. Arts & ; Design, 2004. http://erl.canberra.edu.au./public/adt-AUC20081204.124329.

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This thesis represents the first effort to catalogue extant timber slab houses of 19th century Canberra and its outlying regions. From an archaeological viewpoint, it looks at slab houses as above-ground artefacts that possess ingrained information about the culture that built them and analyses them as material culture through an investigation of their: history, material, construction, function and design. It is inspired by the work of folk historian, Henry Glassie, and focuses on form and pattern, through a comparison of floor plans, in order to understand the needs, minds and behaviours of early Canberrans. The thesis also draws on the historic documentary record of a similar local group of houses, those resumed by the Commonwealth in 1912-13.
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Hinostroza, Naveda Nicole Alexandra. « Centro Cultural en Pisco ». Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652950.

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El presente trabajo consta de la propuesta del Centro Cultural ubicado en la ciudad de Pisco, que trae consigo el hecho de querer difundir el interés por las artes, música y el desarrollo de habilidades y talentos que complementen el crecimiento personal. El arte y la cultura forman parte importante de una sociedad y en la mayoría de casos, logra contribuir en la mejora de la población como comunidad que aporta al desarrollo de su territorio. Esta provincia presenta un gran número de niños y jóvenes que necesitan además de una buena educación, el incentivo por desarrollar otras destrezas que puedan encaminarlos en su desarrollo personal y profesional, tema que actualmente no está resuelto. Tras el Terremoto del 2007, se generó un gran retraso en su desarrollo, lo que resultó que las autoridades tengan un mayor enfoque en el sistema de vivienda y dejen de lado los temas educativos, culturales recreacionales y recuperación de espacios públicos. Este proyecto busca ser un ícono memoria de la ciudad, ya que, tras la tragedia del 2007, se perdió gran parte del patrimonio cultural de este Centro Histórico. Entonces la propuesta toma las características arquitectónicas de este lugar, además de acompañarlo con la materialidad del sitio, paleta de colores y vegetación, que realza este énfasis en el proyecto. Adicionalmente, se otorga espacios públicos en los diferentes niveles, que hacen que el proyecto se enriquezca y que pueda ser parte importante no solo del recreo, sino también parte de la educación intercultural diaria de la población.
The present work consists of the proposal of the Cultural Center located in the city of Pisco, which brings with it the fact of wanting to spread interest in the arts, music and the development of skills and talents that complement personal growth. Art and culture are an important part of a society and in most cases, it contributes to the improvement of the population as a community that contributes to the development of its territory. This province presents a large number of children and young people who need, in addition to a good education, the incentive to develop other skills that can guide them in their personal and professional development, an issue that is currently not resolved. After the Earthquake of 2007, there was a huge delay in its development, which resulted in the authorities having a greater focus on the housing system and neglecting educational, cultural and recreational issues including the recovery of public spaces. This project seeks to be a memory icon of the city, since, after the tragedy of 2007, much of the cultural heritage of this Historic Center was lost. Therefore, the proposal takes the architectural features of this place, in addition to accompanying it with the materiality of the site, color palette and vegetation, which enhances this emphasis on the project. Additionally, public spaces are given at different levels, which make the project richer and can be an important part not only of recreation, but also part of the daily intercultural education of the population.
Tesis
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20

De, Finis Serena. « Service design for cultural intangible heritage : tra conoscenza dell’architettura contemporanea e turismo sostenibile il caso di Matosinhos ». Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022.

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Questo lavoro nasce dal desiderio di approfondire alcuni aspetti della vita legati alle architetture della città, a seguito della mia esperienza di ricerca di tesi svoltasi in Portogallo, nello specifico a Matosinhos, presso la fondazione Casa da Arquitectura.
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21

RUGGERI, LUDOVICO. « Il facsimile digitale come strumento di interazione culturale. Realtà aumentata e virtuale per una fruizione immersiva e interattiva del Cultural Heritage ». Doctoral thesis, Università Politecnica delle Marche, 2019. http://hdl.handle.net/11566/263264.

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L’obiettivo di questo lavoro di tesi è la ricerca e la definizione di un workflow che partendo dall’acquisizione e digitalizzazione del dato bi e tridimensionale di un Bene porti allo sviluppo di applicazioni di realtà virtuale e aumentata le quali, utilizzando le ultime tecnologie disponibili nel campo delle Information and Communication Technologies, permettano all’utente di fruire il patrimonio culturale secondo i linguaggi contemporanei. Seguendo il paradigma “learning by interacting” e utilizzando gli strumenti e le metodiche tipiche delle piattaforme di gaming, sono state sviluppate due applicazioni per la fruizione del Cultural Heritage: un’applicazione di realtà aumentata che permette di vedere, camminando direttamente sui resti del sito archeologico di Forum Sempronii, le principali architetture come erano un tempo e un’applicazione di realtà virtuale immersiva attraverso la quale è possibile navigare all’interno della ricostruzione del foro romano di Fanum Fortunae, vivendo una vera e propria esperienza interattiva e didattica. I principali temi trattati in questo lavoro sono stati quelli della digitalizzazione e della modellazione tridimensionale dei beni culturali in genere, volte da un lato alla tutela e preservazione del patrimonio culturale, dall’altro alla fruizione dello stesso tramite l’utilizzo delle più recenti tecnologie disponibili nel campo delle ICT. Un ruolo centrale in queste tematiche viene rivestito dal facsimile digitale: oggi la copia digitale è essa stessa patrimonio culturale. Questo lavoro inoltre mostra e sottolinea l’importanza della collaborazione tra diverse figure professionali (archeologi, architetti, informatici, grafici). Il risultato di questo lavoro è infatti costituito da diverse applicazioni dal forte carattere interdisciplinare, come auspicato dalle ultime direttive della Commissione Europea nell’anno europeo del patrimonio culturale.
The aim of this thesis is the research and the definition of a workflow that starting from the acquisition and digitization of bi and three-dimensional data of a cultural object leads to the development of virtual and augmented reality applications. These applications allow the user to exploit Cultural Heritage according to contemporary languages using the latest available Information and Communication Technologies. Two applications have been developed for the exploitation of Cultural Heritage, following the “learning by interacting” paradigm and using the tools and methods typical of gaming platforms: an augmented reality application that allows the user to see the main architectures as they were once, walking on the remains of the archaeological site of Forum Sempronii, and an immersive virtual reality application that allows the user to navigate within the virtual reconstruction of the Roman forum of Fanum Fortunae, experiencing a real interactive and didactic experience. The main themes faced in this work are the digitization and three-dimensional modeling of cultural heritage, aimed on the one hand at protecting and preserving cultural heritage and on the other on its exploitation through the use of the latest available technologies in the field of ICT. A central role in these issues is played by the digital facsimile: today the digital copy is itself cultural heritage. This work also shows and underlines the importance of collaboration between different professional figures (archaeologists, architects, informatics, graphic designers). The result of this work is in fact made up of different applications with a strong interdisciplinary character, as desired by the latest directives of the European Commission in the European Year of Cultural Heritage.
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RUGGERI, LUDOVICO. « Il facsimile digitale come strumento di interazione culturale. Realtà aumentata e virtuale per una fruizione immersiva e interattiva del Cultural Heritage ». Doctoral thesis, Università Politecnica delle Marche, 2019. http://hdl.handle.net/11566/263262.

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L’obiettivo di questo lavoro di tesi è la ricerca e la definizione di un workflow che partendo dall’acquisizione e digitalizzazione del dato bi e tridimensionale di un Bene porti allo sviluppo di applicazioni di realtà virtuale e aumentata le quali, utilizzando le ultime tecnologie disponibili nel campo delle Information and Communication Technologies, permettano all’utente di fruire il patrimonio culturale secondo i linguaggi contemporanei. Seguendo il paradigma “learning by interacting” e utilizzando gli strumenti e le metodiche tipiche delle piattaforme di gaming, sono state sviluppate due applicazioni per la fruizione del Cultural Heritage: un’applicazione di realtà aumentata che permette di vedere, camminando direttamente sui resti del sito archeologico di Forum Sempronii, le principali architetture come erano un tempo e un’applicazione di realtà virtuale immersiva attraverso la quale è possibile navigare all’interno della ricostruzione del foro romano di Fanum Fortunae, vivendo una vera e propria esperienza interattiva e didattica. I principali temi trattati in questo lavoro sono stati quelli della digitalizzazione e della modellazione tridimensionale dei beni culturali in genere, volte da un lato alla tutela e preservazione del patrimonio culturale, dall’altro alla fruizione dello stesso tramite l’utilizzo delle più recenti tecnologie disponibili nel campo delle ICT. Un ruolo centrale in queste tematiche viene rivestito dal facsimile digitale: oggi la copia digitale è essa stessa patrimonio culturale. Questo lavoro inoltre mostra e sottolinea l’importanza della collaborazione tra diverse figure professionali (archeologi, architetti, informatici, grafici). Il risultato di questo lavoro è infatti costituito da diverse applicazioni dal forte carattere interdisciplinare, come auspicato dalle ultime direttive della Commissione Europea nell’anno europeo del patrimonio culturale.
The aim of this thesis is the research and the definition of a workflow that starting from the acquisition and digitization of bi and three-dimensional data of a cultural object leads to the development of virtual and augmented reality applications. These applications allow the user to exploit Cultural Heritage according to contemporary languages using the latest available Information and Communication Technologies. Two applications have been developed for the exploitation of Cultural Heritage, following the “learning by interacting” paradigm and using the tools and methods typical of gaming platforms: an augmented reality application that allows the user to see the main architectures as they were once, walking on the remains of the archaeological site of Forum Sempronii, and an immersive virtual reality application that allows the user to navigate within the virtual reconstruction of the Roman forum of Fanum Fortunae, experiencing a real interactive and didactic experience. The main themes faced in this work are the digitization and three-dimensional modeling of cultural heritage, aimed on the one hand at protecting and preserving cultural heritage and on the other on its exploitation through the use of the latest available technologies in the field of ICT. A central role in these issues is played by the digital facsimile: today the digital copy is itself cultural heritage. This work also shows and underlines the importance of collaboration between different professional figures (archaeologists, architects, informatics, graphic designers). The result of this work is in fact made up of different applications with a strong interdisciplinary character, as desired by the latest directives of the European Commission in the European Year of Cultural Heritage.
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Ozcakir, Ozgun. « Interpretation And Presentation Of Natural And Cultural Heritage Sites : Environmental Design Project For Goreme Open Air Museum ». Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614750/index.pdf.

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The main subject of the thesis is &ldquo
interpretation&rdquo
and &ldquo
presentation&rdquo
of cultural and natural heritage sites which is an important phenomenon providing sustainability and protection of the heritage sites. Interpretation and conservation are tightly associated to each other. Individuals will learn more about the heritage site by the help of interpretation and as a result of understanding
they will have an intention to protect the historic site more
and protection will ensure continuity of the site. Interpretation and presentation of heritage sites is put into the words in Turkish Legislation by the definition of &ldquo
Environmental Design Project&rdquo
in `Amendment Act No. 5226 Concerning to Revision of Legislation Called as Law Concerning to Conservation of Natural and Cultural Entities` in 2004. In the legislation, it is stated that Environmental Design Projects which propose strategies for effective presentation, control visitor use, provide promotion and advertisement, solve problems emerged as a result of current use and circulation and answer the needs of historic sites by contemporary tools and methods must be prepared for each heritage site in Turkey. Therefore, the aim of this thesis is to define principles for effective interpretation and presentation on the selected case according to analysis and evaluations and then propose brand new comprehensive and complementary Environmental Design Project. The case selected in the thesis for the proposition of Environmental Design Project is Gö
reme Open Air Museum &ndash
GOAM in Cappadocia which is Turkey&rsquo
s third most visited open air museum after Ephesus in Izmir and Hierapolis in Denizli. The two main reasons for the selection of GOAM are absence of comprehensive and complementary Environmental Design Project in GOAM and insufficiency of current interpretive facilities and visitor services presented in the museum as indicated in the decisions of Nevsehir Regional Council for Conservation of Cultural Entities. Focusing on the aim, thesis is structured in three parts which are interconnected to each other as the theoretical background of the interpretation and presentation in the world and in Turkish legislations, analysis and evaluation of the selected case and finally preliminary decisions and project proposal. To conclude, &ldquo
Environmental Design Project&rdquo
is an important tool for understanding the significance of the museum and providing easygoing and enjoyable visit for the museum visitors according to the values, problems and potentials of GOAM. In that respect, proposing environmental design project is critical in order to satisfy visitor needs during their museum visit and provide safeguarding of GOAM.
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Routsolias, Panagiotis. « Energy-efficient design and application of geothermal energy in buildings of areas of protected cultural heritage : Case study Mani, Greece ». Thesis, KTH, Byggnadsteknik, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-35069.

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Lo, Yuk-man Josephine. « Sustaining spaces of collective memory : heritage conservation through urban design in Hong Kong : a case study of Central District / ». Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B19906663.

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De, Marco Giovanni. « Conversione per il Semantic Web e pubblicazione nel Linked Data di dati relativi ai beni artistici e culturali della regione Emilia Romagna ». Master's thesis, Alma Mater Studiorum - Università di Bologna, 2011. http://amslaurea.unibo.it/2360/.

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Azizah, Roisatul. « A participatory design approach to designing a playful cultural heritage experience : A case study of the Majapahit sites ». Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-396764.

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Within HCI, CSCW, and other related disciplines, participatory design has been proven to be an effective way of developing technological solutions where the end- users are involved throughout the design process. This study aims to find out how and to what extent can the participatory design approach be implemented and investigated involving the end-user perspective to enhance cultural heritage experience in a case study of the Majapahit sites. The process started with an initial understanding of the users and the user’s need via online pre-study involving 53 respondents. The insights gathered envision the possible attributes of design solutions, the visiting experience in Majapahit sites, and the participants' relevant background. Three co-designing sessions with 35 participants were conducted, some needs and qualities were discussed based on the design process and the results of 11 design ideas from the design workshops. Later, to understand the usefulness and novelty of the identified design alternatives conducted from the workshops, further analysis of the design creativity was conducted with two experienced designers. The findings of the thesis involve five design areas in cultural heritage experience: improving the basic facility, support of learning about cultural heritage, assisting the visitor to explore the cultural heritage, social experience of cultural heritage, and support of entertainment and challenge in the cultural heritage experience. Hence, this study enables HCI researchers to do further study in regard to Majapahit sites or in the domain of cultural heritage in general.
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28

Zuffellato, Leonardo <1993&gt. « Design and comparison of navigation and interaction techniques for a virtual reality experience in the cultural heritage domain ». Master's Degree Thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/12851.

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The thesis is focused on the design and the comparison of a number of interaction techniques for VR, applied to a scenario characterized by a number of tasks that are representative of a 3D immersive experience, like the navigation and the interaction with the scene’s objects. The interaction techniques will be applied to an experience designed for the cultural heritage domain and that will involve the exploration of a theater and the selection of sceneries. The interaction techniques will be evaluated with a group of users in relation to different parameters, including embodiment, presence, engagement, immersion, perceived workload.
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29

Casaca, João Tiago de Oliveira. « O design centrado no utilizador aplicado ao design gráfico : interacção e participação na comunicação do património cultural de Lisboa ». Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2014. http://hdl.handle.net/10400.5/7945.

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NGUYEN, HUU LONG PHUNG. « heritage and climate change : urban and architectural perspective for “floodscape” in quang tri province ». Doctoral thesis, Università Politecnica delle Marche, 2017. http://hdl.handle.net/11566/245600.

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Sommario Il Vietnam è tra i cinque paesi principalmente interessati dal cambiamento climatico. Secondo il report EM-DAT (the Emergency Events Database), si deve a disastri naturali un danno pari a $2,600 billion nell'ultimo ventennio (1994-2013). Alle sole alluvioni si imputa il 47% dei suddetti danni a scapito di una popolazione di 2.3 billion, la maggior parte della quale asiatica, il 95%. In Vietnam, sono stati circa 649 gli eventi calamitosi tra il 2005 e il 2014: alluvioni, inondazioni, grandinate, tempeste, cicloni e frane. Il danno totale è stimato approssimativamente all'1.5% GDP all'anno. 160 alluvioni e inondazioni si sono susseguite causando il 58% dei danni totali. In futuro il cambiamento climatico causerà l'aumento delle temperature della superficie terrestre, il regime di caduta delle pioggie con la crescita di eventi meteorologici estremi, con l'aumnto del livello del mare, il rischio di alluvioni e i relativi impatti sulla popolazione e sui territori. Parallelamente a ciò il patrimonio culturale materiale e immateriale frutto di un lungo processo di sviluppo umano, rappresenta i valori culturali e storici del paese ma non è sufficientemente resiliente per adattarsi alle conseguenze del cambiamento climatico, che ogni anno colpiscono il patrimonio. Le conseguenze di ciò si sono sovrapposte, danneggiando e distruggendo parzialmente e, in taluni casi totalmente, il patrimonio. Affrontare questo quadro ambientale e climatico senza soluzioni di adattamento, porterà alla perdita di detto patrimonio e sebbene il Vietnam non sia soggetto a terremoti o eruzioni vulcaniche, esso è ampiamente soggetto a disastri dovuti a fattori climatici, quali alluvioni, tsunami, uragani e siccità. La presente ricerca studia la relazione tra il cambiamento climatico e il patrimonio, l'impatto delle alluvioni sui monumenti e intende proporre una carta del rischio per il sistema del patrimonio di Quang Tri Province. La mappa ha mostrato che l'87,5 % dei monumenti si trovano in aree a rischio (189 siti su 216) e il 4,2% dei patrimoni si trovano in aree ad alto rischio. Soluzioni per contrastare e adeguarsi al cambiamento climatico sono state studiate e proposte, al fine di contenere il rischio alla scala della pianificazione territoriale, urbana e nella progettazione architettonica. In particolare il metodo di lavoro prevede tre fasi riferibili a momenti diversi alluvionali: direction, storage and absorption. Sebbene queste non siano definitive ed uniche, l'adattamento richiede tempi di sperimentazione e selezione per individuare le migliori scelte per applicazioni pratiche; inoltre, la ricerca non pone solo le basi per la conservazione del patrimonio, ma anche indirizzi a lungo termine per la progettazione urbana ed architettonica secondo le direttive dello sviluppo sostenibile.
Abstract Vietnam is one of the five countries likely to be most affected by climate change. According to the report of EM-DAT (the Emergency Events Database), an estimated damage of $2,600 billion was caused by natural disasters damaged in the last twenty years (1994-2013). Flood alone accounted for 47% of all weather disasters, affecting 2.3 billion people (the majority of whom (95%) live in Asia). In Vietnam, about 649 natural disasters occurred in the last ten years (2005-2014), including flood, flash flood, hail, storm, cyclone and landslide. Total damage was estimated at approximately 1.5% GDP per year. There were 160 floods and flash floods occurred at that time and accounted for 58% of the total damage. In the future, climate change has increased the average surface temperature, changing the average rainfall, increasing frequency of extreme weather events and especially the rising of sea level that will increase flood risks and negative impacts of flooding to people and properties. Meanwhile, heritage is the quintessence of a long process of development by humans. The heritages that characterize the values of culture and history of each nation, country or region; but it does not have the ability to adapt to changes in the weather or disasters of climate change. The changes in the weather and disasters happen every year and they directly affect the heritage. Consequences have been cumulative and results are that some of heritages have been corroded, several heritages have been destroyed a part and a few heritages have been totally damaged. Facing that situation, if there are no adaptive solutions to adapt to the disasters of climate change, the heritages will be gradually lost. Although Vietnam does not have more disasters such as earthquakes, volcanoes, country has influenced heavily by disasters related to water factors, such as flood, tsunami, hurricane or drought. This research is the study of the relationship between climate change and heritage, impacts of flooding on heritage and building the map of flood risk for heritage system in Quang Tri Province. The map showed that 87.5% of the heritages are located in flood risk area (189 in 216 heritages) and 4.2% of the heritages are located in high and very high-risk level. Solutions to response and adaptation to climate change for the heritages have been studied and proposed. Characteristic of flooding is usually happening on a large scale and keeping in 2 or 3 days. Therefore, to reduce flood risks for heritage, the solutions were developed based on spatial planning, urban planning, urban design and architecture design for heritage, corresponding to three steps: direction, storage and absorption. Although the solutions are not mostly complete, the adaptation requires time to application and filter in order to select the most effective solutions for practical application. In addition, the research is not only a basis for conservation but also a long-term orientation for design and urban planning toward sustainable development.
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Jakova, Gjulio. « Personalizzazione di percorsi urbani attraverso beni culturali tangibili e intangibili : un prototipo per device mobili ». Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.

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L’obiettivo di questo lavoro di tesi è studiare un prototipo di applicazione per device mobili che offra agli utenti la possibilità di personalizzare percorsi urbani attraverso punti di interesse identificabili come beni culturali tangibili e intangibili, utilizzando meccanismi di augmented reality per ottenere un maggiore engagement da parte loro. Il prototipo realizzato nell’ambito di questo lavoro di tesi, si basa sui punti di interesse geolocalizzati per le città di Bologna e Cesena, per cui l’utente avrà una panoramica dei principali beni culturali tangibili e intangibili. I target users individuati per questo tipo di prototipo non sono solo gli appassionati di beni culturali, viaggiatori, turisti, ma anche semplicemente i cittadini che desiderano raggiungere un punto di interesse in città. Per agevolare l’utilizzo si è deciso di creare una app cross-platform che funzioni sia su Android che su iOS, attraverso l’uso del framework React Native. Il volume di tesi presenta una rassegna delle applicazioni presenti nel panorama attuale che hanno obiettivi simili a quella oggetto di questa tesi, ovvero progetti di intangible cultural heritage, progetti di cultural heritage, augmented reality in ambiente mobile, progetti per il calcolo del percorso personalizzato, con possibilità di configurazione da parte dell’utente e descrive le fasi di design, di implementazione e di testing del prototipo realizzato.
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Mårdh, Hedvig. « A Century of Swedish Gustavian Style : Art History, Cultural Heritage and Neoclassical Revivals from the 1890s to the 1990s ». Doctoral thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317856.

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This is a study of the intersection between art historical theory and practice, and cultural heritage, where the revivals and mediations of the neoclassical Gustavian style have been used as a platform for further exploration. In relation to this, the use and changing meanings of the concepts authenticity and style have been examined. The research has a historiographical and multidisciplinary character, drawing on the fields of art history, critical heritage studies and design history. The study shows how the Gustavian style has been routinely used when Swedish culture has been staged, nationally and internationally, but also when shaping ideas of the ideal home and good taste. The focus is placed on three periods – the 1890s, the 1930s-40s and the 1990s – during which the Gustavian style was defined, revived and mediated in different modes of representation such as textbooks, exhibitions, period furniture and historically informed performances. In the study we meet the actors, human and non-human, that have contributed to the resilient position of the Gustavian style in the public consciousness and in a commercial context. The Gustavian style, perhaps like no other, has been systematically embraced by the official heritage institutions in Sweden, including the academic discipline of art history, which has been an important influence on the way the past has been presented, valued, categorised, preserved and re-used. The author argues that the style has been able to maintain its relevance due to its ability to embody many different prevailing aspects across the 20th century, for example tradition and modernity, nationalism and internationalism, but also the past, present and visions of retro-utopia.
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33

Tellow, Katarina. « Redeveloping waterfronts : A study in planning strategies, waterfronts and heritage ». Thesis, Luleå tekniska universitet, Arkitektur och vatten, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78024.

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Redeveloping centrally located waterfronts took of properly in the late 1990’s. Before that, the old brownfields were left untouched for years, often resulting in the connection between them and the city centre worsening. The thesis aims to explore strategies and approaches for waterfront developments. This was done by analysing the strategies used whilst planning the following three sites; Västra Hamnen in Malmö, Nordhavn in Copenhagen and Cardiff Bay in Cardiff. In addition to this, a waterfront site in Gothenburg was chosen and used to put the theoretical discoveries into practice. The theoretical foundation is made up of a literature and document study, where the three case studies and the designated site acted as the main topics of research along with general information about waterfronts and architectural and cultural heritage. The case studies were analysed using a combination of field studies and a literature study. A matrix consisting of ten columns and four rows was created and used as a base for analysing the approaches of the three cities. The site analysis was done with the help of a document study and field study. Both field studies were executed using the method of walk-throughs. The thesis resulted in six suggestions for future actions when redeveloping waterfronts as well as an urban framework proposal. The results are meant to work as a basis for future projects.
Utvecklingen av centralt belägna hamnområden tog fart ordentligt under det sena 1990-talet. De gamla industriområdena hade innan dess inte prioriterats, något som ofta resulterade i att förbindelserna mellan dem och stadskärnan försämrades. Syftet med uppsatsen är att utforska strategier och tillvägagångssätt som används vid utveckling av hamnområden. Detta gjordes genom att analysera de strategier som använts under planeringsfasen av tre olika stadsdelar; Västra Hamnen i Malmö, Nordhavn i Köpenhamn och Cardiff Bay i Cardiff. Utöver detta valdes ett hamnområde ut i Göteborg som användes för att använda den teoretiska informationen i praktiken. Den teoretiska basen är uppbyggd av en litteratur- och dokumentstudie, där de tre stadsdelarna och den utvalda projektplatsen figurerade som de huvudsakliga forskningsobjekten, tillsammans med generell information om vattennära områden tillsammans med arkitektoniskt och kulturellt arv. De tre stadsdelarna analyserades med hjälp av fältstudier i kombination med en litteraturstudie. En matris med 10 olika teman skapades även för att bättre utforska dem. Analysen av projektplatsen genomfördes även den med hjälp av en dokumentstudie och fältstudier. Alla fältstudierna genomfördes genom att följa metoden för gåturer. Forskningen resulterade i framtagningen av sex stycken förslag på framtida åtgärder vid förnyelse av hamnmiljöer tillsammans med ett förslag för en urban struktur för Gullbergsvass. Resultaten är tänkta att användas som bas för fortsatta studier.
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Paiva, Bartolomeu Adalberto Figueiredo. « Design e urbanidade. Cumplicidades do programa pólis ». Doctoral thesis, Faculdade de Arquitectura de Lisboa, 2012. http://hdl.handle.net/10400.5/5646.

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Hodén, Tintin. « Sveriges mest monumentala målning ? : Mediala praktikers betydelse för formeringen av kulturarv. En undersökning av 1987 års debatt om Carl Larssons Midvinterblot ». Thesis, Södertörns högskola, Institutionen för kultur och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-11682.

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This essay examines the debate that arose in connection to the sale of Carl Larsson’s monumental painting Midvinterblot in 1987. My main purpose is to examine which meanings the debaters ascribed Midvinterblot and in which way the debate influenced the paintings significance as cultural heritage. I will therefore argue that the debate initiated a renegotitation of the paintings meaning as cultural heritage. In the debate the debaters emphasized the National Museum’s responsibility over cultural heritage, Midvinterblots aestethic, the paintings economic value and its national implications. The controversies concerning the painting shows that its meaning as cultural heritage was not constituted by the painting itself but by the meanings which the debaters placed upon it. The debate also sheds light on that there may be a wide variety of opinions concerning what it is that constitutes as cultural heritage. The meanings the debaters ascribed Midvinterblot related, however, in a crucial way to each other. My examination of the debate also show how cultural heritage is created to fill a specific purpose, for example, to maintain cultural values, to attract tourists or as a resource in the formation of group identities.
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Santos, Cristina Isabel Pires dos. « A infografia na explorarão multidimensional do património natural e cultural local em contexto virtual ». Doctoral thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2019. http://hdl.handle.net/10400.5/18493.

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Tese de Doutoramento em Design, com a especialização em Design apresentada na Faculdade de Arquitetura da Universidade de Lisboa para obtenção do grau de Doutor.
Atualmente, procuramos constantemente por informação, pois queremos estar informados para conseguirmos tomar decisões mais acertadas. Somos, contudo, cada vez mais exigentes com o modo como acedemos à informação. No caso específico do Património Natural e Cultural, em que a forma como a informação é apresentada, revela-se essencial para que uma visita física ou online seja efetuada de um modo mais qualitativo, este requisito torna-se fundamental para um público que anseia por obter informação acerca de um determinado local patrimonial e que por vezes, a encontra desorganizada ou dispersa. Considerando a apresentação da informação de forma visual, constatou-se que não existe um local físico ou virtual nacional, que compile e que permita o seu acesso de um modo organizado, direto e integrado, permitindo a ligação entre todas as partes caracterizantes do Património de uma região, contribuindo para um conhecimento mais acessível e estruturado. Assim, procuraram-se aferir que métodos e procedimentos podemos adotar, para que, a partir de um concelho selecionado (Aljezur), se possa concretizar e comunicar o projeto infográfico INFOSPOT.PT – Diretório infográfico para o Património Natural e Cultural Português, um projeto para apresentação de informação visual, de modo a contribuir para uma exploração multidimensional do Património, num contexto virtual, objetivando a transmissão e partilha da informação de uma forma mais inteligível, visual e memorável. Deste modo, objetivando-se a realização de uma componente prática, a investigação foi baseada numa aprofundada revisão literária nas áreas do Design de Informação, do Património e do Turismo Cultural, assim como, numa pesquisa visual estruturada, interligando o Design de Informação nas suas variadas expressões e a apresentação do Património. Posteriormente, aplicou-se o método de estudo de casos múltiplos, a vários exemplos de infografias selecionadas, representativas de aspetos patrimoniais, o que se revelou essencial para aferir métodos e procedimentos, no tratamento de conjuntos de informação patrimonial gerais e particulares, para aplicação direta na consecução do projeto proposto. Ensaiou-se o protótipo do projeto e as infografias realizadas no utilizador final, através da aplicação de testes de usabilidade e, por fim, propôs-se um fluxograma para adaptação do projeto a outros contextos. A utilização da informação visual revela-se muito eficaz, pois é o procedimento mais memorável e inteligível de reter informação, permitindo-nos detetar padrões e relações, que de outro modo (por exemplo, só com texto) não seria possível, justificando a sua utilização na apresentação de uma informação que é complexa, como é o caso da informação patrimonial. O Design de Informação quando praticado de acordo com certos princípios, essenciais para a perceção visual, revela-se fundamental para organizar, selecionar e apresentar essa informação, contribuindo inteiramente para o processo de codificação e descodificação da mensagem informativa. Assim, o projeto proposto pretendeu reunir e apresentar informação patrimonial, somente através da informação visual, objetivando demarcar-se dos materiais existentes mais convencionais e ser uma solução importante para a apresentação do Património nacional, contribuindo para a preservação da sua memória, interpretação e disseminação.
ABSTRACT: We are constantly looking for information because we want to be informed so that we can make better decisions. We are, however, increasingly demanding about how we access information. In the specific case of Natural and Cultural Heritage, where the way in which information is presented is essential for a physical or online visit to be carried out in a more qualitative way, this requirement becomes fundamental for an audience that longs for obtaining information about a particular heritage place and that sometimes finds it disorganized or dispersed. Considering the presentation of information in a visual way, we verified that there is no national physical or virtual place, which compiles and allows its access in an organized, direct and integrated way, allowing connection between all the characteristic parts of the Heritage of a region, contributing to a more accessible and structured knowledge. Thus, we tried to achieve what methods and procedures we can adopt, so that, from a selected municipality (Aljezur), we can concretize and communicate the infographic project INFOSPOT.PT - Infographic Directory for Portuguese Natural and Cultural Heritage, a project for presentation of visual information, in order to contribute to a multidimensional exploration of Heritage, in a virtual context, aiming the transmission and sharing of information in a more intelligible, visual and memorable way. Thus, in order to carry out a practical component, research was based on an in-depth literary review in fields of Information Design, Heritage and Cultural Tourism, as well as through a structured visual research, interconnecting Information Design in its various expressions and presentation of Heritage. Consequently, a multiple case study method was applied to several examples of selected infographics, representing heritage features, which proved to be essential for measuring methods and procedures for treatment of general and particular sets of heritage information for direct application in achieving the proposed project. Prototype of the project and infographics performed were tested in end user through application of usability tests. Finally, a flowchart was proposed to adapt the project to other contexts. Use of visual information is very effective because it is the most memorable and intelligible procedure of retaining information, allowing us to detect patterns and relationships, which otherwise (for example, with text only) would not be possible, justifying its use in presentation of information that is complex, as is the case with the heritage information. Information Design when practiced according to certain principles, essential for visual perception, is fundamental to organize, select and present this information, contributing entirely to the process of codification and decoding of the informational message. Therefore, the proposed project sought to gather and present heritage information, only through visual information, aiming to distinguish the most conventional existing materials and being an important solution for presentation of national Heritage, contributing to preservation of its memory, interpretation and dissemination.
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Blom, Natanja. « The narrative of a sanctuary : a didactic design approach for the cultural and biophysical heritage of Wonderboom fort and Nature Reserve, Pretoria, South Africa ». Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29599.

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Many past events go unmarked and unremembered, and eventually lose their significance. One such area is the Wonderboom fort, tree and the Nature Reserve. The research investigates how the landscape design can strengthen the existing spirit of place. The place’s identity - that of a refuge – is intangible and unconscious, but can be made tangible through a narrative that engaged with the cultural and biophysical history of the site (the tangible world) by means of didactics and semiotics. This will provide a learning experience with added meaning that gives added identity of place. Furthermore, specific design principles are investigated namely: better access, heightened awareness, and heightened interest created through complexity and coherence in design. Complexity and coherence will generate interest in the user to engage with the physical/conscious experience, engaging and learning about the physical aspects of the site’s nature and culture. The unconscious experience will be guided through semiotics – the use of symbols that give meaning and add identity to place and user. The design intervention will be a landscape which tells the story of the place and unveils the heritage and history of the site in such a way that visitors will have an engaging and informative experience of the past events. The site can be the northern link and gateway into the city of Pretoria, a destination for local and international tourism, and a green corridor for people to experience the city in a different way. The design approach ties in with the Burra Charter approach, namely “changing as much as necessary but as little as possible” but also with the Ename charter stating that Heritage sites should be presented to the public and the public should be educated to ensure their protection. Hampton Adams rightfully says that: 'Only by looking at the past, can we plan the future.'
Dissertation (ML(Prof))--University of Pretoria, 2011.
Architecture
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PUJIA, LAURA. « Dalla percezione al progetto : strumenti di architettura per gli itinerari culturali = From perception to design : architectural tools for cultural routes ». Doctoral thesis, Università IUAV di Venezia, 2015. http://hdl.handle.net/11578/278164.

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Flores, Ana Berenice Hubner. « Design, território e tecnologia 3D na preservação cultural em suporte material sustentável : estudo de caso do monumento "O Laçador" ». reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/67833.

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O presente trabalho, com base na Ciência e Tecnologia, consiste no aprimoramento de um produto local, qual seja a requalificação da estatueta O Laçador, comercializada em diferentes materiais e em diversos pontos turísticos do Rio Grande do Sul. Através da contextualização histórica do monumento O Laçador, símbolo do povo gaúcho, da pesquisa de tecnologia tridimensional (3D) com Scanner 3D a Laser Móvel, da prototipagem rápida em impressora 3D e da fundição da estatueta O Laçador na técnica de colagem de barbotina, este trabalho exemplifica uma possibilidade de ação do designer dentro de um projeto de Design e Território. Este trabalho também teve por objetivo avaliar a incorporação e inertização do resíduo pó de aciaria na massa cerâmica para reprodução da estatueta O Laçador enquanto suporte material ecologicamente amigável. Por fim, também foi objetivo contribuir com a preservação da memória coletiva de um monumento que é patrimônio histórico e cultural, bem como resgatar a memória do grande escultor gaúcho Antonio Caringi, nome a ser lembrado junto ao monumento O Laçador.
This work, based on Science and Technology, is the enhancement of a local product, namely, which is the qualification of the small-scale statue O Laçador, marketed in different materials and various tourist spots of Rio Grande do Sul. Through the historical context of the monument O Laçador that symbolizes the people “gaúcho”, search technology three-dimensional with 3D Laser Scanner, rapid prototyping 3D printer and the casting of the small-scale statue O Laçador in the technique of slip casting, this work exemplifies a possible action of the designer within a project Territory Design. This work also aimed to assess the incorporation and inerting waste of EAF powder into ceramic mass of the statuette for making O Laçador material in support environmentally friendly. Finally, this work also sought to contribute to the preservation of the collective memory of a monument that is historical and cultural heritage, as well as rescue the memory of the great sculptor Antonio Caringi, name to be remembered by the monument O Laçador.
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Lo, Yuk-man Josephine, et 盧玉敏. « Sustaining spaces of collective memory : heritage conservation through urban design in Hong Kong : a casestudy of Central District ». Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31259777.

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Caballero, Bejar Andrea Natividad. « Centro Cultural en el distrito de Chorrillos ». Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656008.

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El proyecto consiste en desarrollar un Centro Cultural en el distrito de Chorrillos en Lima. La ubicación del proyecto se planteó en un punto estratégico de vinculación entre la dinámica actividad cultural que se desarrolla en el distrito, con su territorio patrimonial de gran importancia natural, arqueológica e Histórica. De este modo, con el fin promover el desarrollo sustentable sociocultural en el distrito, primero se plantea un plan maestro de regeneración urbana en el entorno y donde el Centro Cultural se presenta como el punto articulador y de integración de las actividades propuestas. Como consecuencia al análisis del programa arquitectónico de proyectos referenciales, así como, al estudio de las actividades culturales que se desarrollan en Chorrillos y no cuentan con los espacios adecuados, y a las actividades socioculturales que promuevan el reconocimiento de la importancia patrimonial natural, arqueológica e historia del distrito, se ha propuesto un programa que satisface la integración deseada. Por ende, el diseño del proyecto pretende encontrar un lenguaje arquitectónico contemporáneo adecuado que logre articular de una manera orgánica y dinámica las actividades socioculturales presentes en el distrito con el reconocimiento y protección del patrimonio existente.
The Project consists of developing a Cultural Center in the Chorrillos district in Lima. The location of the project was raised at a strategic point of connection between the dynamic cultural activity that takes places in the district, with its heritage territory of great natural, archaeological and historical importance. In this way, in order to promote sustainable sociocultural development in the district, a master plan for urban regeneration is fisrt proposed and where the Cultural Center is presented as the point of articulation and integration of the proposed activities. As a consequence of the analysis of the architectural program of referential projects, as well as the study of the cultural activities that take place in Chorrillos and do not have adequate spaces, and the sociocultural activities that promote the recognition of the natural, archeological and historical heritage importance from the district, a program has been proposed that satisfies the desired integration. Therefore, the project design aims to find an adequate architectural language that manages to articulate in an organic and dynamic way the sociocultural activities with the recognition and protection of the existing heritage.
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Conte, Alessia. « Patrimonio culturale interattivo : costruzione e ottimizzazione di modelli digitali tridimensionali per il real time rendering ». Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021.

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La digitalizzazione del Patrimonio Culturale è diventata sempre più protagonista dell'attuale scenario di ricerche e indagini relative alla sua documentazione, conservazione e fruizione, evolvendosi continuamente sia all’interno del dibattito culturale europeo sia in numerose ricerche scientifiche. In questa linea di ricerca e studio alcuni problemi relativi alle procedure di restituzione di modelli tridimensionali affidabili e soddisfacenti, è una questione molto dibattuta. L'elaborato di tesi affronta e sperimenta le relative metodologie provenienti da diversi campi tecnologici, integrando alle applicazioni di telerilevamento le tecniche di modellazione proprie del mondo dell’intrattenimento; il caso di studio riguarda la digitalizzazione dell’area del “Recinto Sacro” del centro storico di Chiuro, oggetto di un'azione di ricerca del progetto “Le radici di una identità”. L’obiettivo è quello di produrre modelli multiuso, altamente compressi, in grado di mantenere tutti i dettagli morfologici acquisiti con sensori di diversa natura per garantire sia la loro visualizzazione interattiva (animazioni, rendering e game engine), sia la documentazione del patrimonio (modelli altamente affidabili per pratiche di restauro e manutenzione). Lo studio sviluppa e sperimenta una tecnica "ibrida" per l’ottimizzazione dei modelli, che lega strategie automatiche di Quad Dominant Remeshing a tecniche di Retopology manuale.
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Amura, Annamaria. « Design of a semi-automatic methodology supporting the graphic documentation for the restoration of artifacts ». Doctoral thesis, Urbino, 2021. http://hdl.handle.net/11576/2683497.

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PACENTE, GIULIO. « ARCHITETTURA E INDUSTRIA 4.0 Smart manufacturing per la produzione di materiali innovativi in terra cruda ». Doctoral thesis, Università degli studi della Basilicata, 2022. http://hdl.handle.net/11563/158388.

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The environmental issue has recently been central to national and international multidisciplinary debates. The term ecology, has given rise to green culture. Various intellectuals and artists since the first industrial revolution have been palpating the discomfort of what mechanized labor has entailed. Today, both the European Community and the UN set goals for safeguarding the planet and finding answers to the climate and environmental crisis. These issues become central strategies for design disciplines, and as designers we must not underestimate the contemporary condition but rather make it an integral part of what the city of the future will be. Among the changes that can be implemented we identify the need for a paradigm shift in moving from linear production systems to dynamic models that use natural resources and also place attention on processes of disposal or reuse of discarded materials. Thus, a more sustainable doing, thinking, conceiving and designing is also looked at. In the research we set out to imagine a sustainable envelope that is able to meet technical, bureaucratic, administrative, legislative, and also aesthetic regulations. Making design choices fall on local and sustainable materials is one of the most effective solutions. Among the various materials that have come into disuse, in Italy, raw earth has been identified, precisely because of the high potential it possesses. The objective of the research is to study raw earth as a building material, both by analyzing its weaknesses and the dynamics that led to its abandonment, and by identifying the strengths that could promote its recovery. Unfired earth is one of the first materials used by human beings given its ease of processing. Earthen artifacts, in fact, are an integral part of the world's architectural heritage and are identified as powerful expressions of the human ability to create shelter through the resources that were available locally. Ancient artisans, exploited and knew the resources available in the immediate vicinity, an attitude that should be taken today to address the climate crisis currently underway. According to recent studies, earth as a building material has been used for more than eleven millennia, and even today, one-third of humanity lives in earthen buildings. UNESCO, in 2008, with the collaboration of the UN, established the World Heritage Program on Earthen Architecture (WHEAP), an action aimed at the preservation, restoration and enhancement of the properties of earthen architectures. The research took Chinese earthen architecture as paradigmatic of the role earth had and may have in the contemporary condition. In particular the earthen architectures of the Fujian region such as the Tulou, Tubao, and Zhuang Zhai. The comparison takes place with Italian earthen architectures in particular those found in the Lucanian territory, both for scientific interests and to rediscover this material also through cultural comparison with the Chinese context. As the final phase of the work project, the prototyping of an earthen housing module was sought. Freeing ourselves from the restrictive Italian regulations, an attempt was made to find a quick and effective solution to the need for emergency architecture, the research dealt with the study of intuitive and easily replicable construction solutions with dry installation techniques.
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Giura, Giovanni. « San Francesco ad Asciano : un osservatorio per lo studio delle chiese minoritiche toscane ». Doctoral thesis, Scuola Normale Superiore, 2017. http://hdl.handle.net/11384/85777.

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Pari, Andrea. « Modellazione e realizzazione di un'ontologia formale per la rappresentazione di informazioni relative ai beni culturali nel Web Semantico ». Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14237/.

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La trattazione corrente si pone come obiettivo principale quello di fornire una descrizione esauriente del lavoro svolto relativo alla costruzione di un’ontologia per la rappresentazione di informazioni sui beni culturali nel Web Semantico, la nuova estensione del Web che sta prendendo piede negli ultimi anni come modello standard per attribuire un significato alle informazioni contenute nei documenti della rete. Il lavoro descritto deriva essenzialmente dalla necessità di definire un modello ontologico per la rappresentazione informatizzata dei dati relativi ai beni del patrimonio culturale, in contrasto con le modalità generali di rappresentazione nel Web attuale, estremamente limitanti e poco adeguate in un contesto per cui si dovrebbe invece favorire la diffusione della conoscenza a livello globale. Il dominio applicativo da cui poi si è articolato l’intero lavoro è rappresentato dalle modalità con cui i dati culturali sono attualmente catalogati. In Italia, l’organo responsabile della catalogazione è l’Istituto Centrale per il Catalogo e la Documentazione (ICCD), che nel corso degli anni ha definito appositi standard normativi per la descrizione delle informazioni relative alle diverse tipologie di beni. Sebbene il lavoro faccia riferimento a normative di catalogazione utilizzate esclusivamente a livello nazionale, l’ontologia proposta rappresenta comunque un modello ampiamente valido anche per un suo riutilizzo a livello internazionale. La descrizione del lavoro riportata nella trattazione corrente è strutturata secondo le tre fasi che hanno caratterizzato la realizzazione dell’ontologia in questione: analisi generale del dominio applicativo di riferimento; definizione dei concetti ontologici, rigorosamente allineati ai vincoli stabiliti dalle normative dell’ICCD, attraverso l’utilizzo di modelli concettuali e schemi già pubblicati nel Web Semantico; costruzione dell’ontologia secondo i concetti ontologici definiti alla fase precedente.
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Martins, Afonso Nuno Henrique. « Projecto territorial do parque patrimonial do Mondego. Revisitações da paisagem cultural ribeirinha ». Master's thesis, Faculdade de Arquitectura de Lisboa, 2011. http://hdl.handle.net/10400.5/2985.

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Tese de Mestrado em Arquitectura, com especialização em Planeamento Urbano e Territorial
A dissertação foca algumas mudanças ocorridas nas paisagens culturais do rio Mondego, e tem como objectivo propor a sua revalorização e revitalização através de um projecto territorial de escala regional que tem no património o seu eixo temático central: o parque patrimonial do Mondego (PPM). A investigação e o projecto PPM filiam-se em experiências de reabilitação de áreas patrimoniais e em estudos sobre elas realizados. Prestando uma atenção especial a temas como a sustentabilidade, o património intangível e o interface com os visitantes, o PPM introduz um uso interactivo e inteligente das TIC’s. Espaço eminentemente comunicativo, o PPM propõe uma interpretação estruturada da paisagem e define um novo mapa do território através de elementos críticos: área de intervenção e seus limites, um conjunto seleccionado de recursos patrimoniais, de centros de interpretação e portas de entrada, e, finalmente, um sistema, dinâmico e flexível, de roteiros pedagógicos, lúdicos e turísticos. Como hipótese de partida, a da persistência do rio como matriz geográfica e cultural que prevalece e sintetiza a identidade do território, uma identidade produtiva, calcada nas antigas actividades laborais. O projecto indaga sobre as permanências e transformações na relação entre rio, paisagem e comunidades. Como conclusões, iluminam-se as potencialidades do parque patrimonial enquanto instrumento de gestão de paisagens culturais.
The research focus Mondego River cultural landscapes changes and its main goal is to propose their revaluation and revitalization by a territorial project centered on cultural heritage. The Mondego River Heritage Park (MRHP) lay on heritage areas rehabilitation experiences and take several lessons on scientific studies upon them. Paying a special attention to issues such as sustainability, intangible heritage, and visitor’s interface, the MHRP introduces an interactive and also intelligent use of new ICT. Eminently a communicative space, the MRHP offers a structured interpretation of the landscape and a new territory map expressed by critical elements: park area and boundaries, a set of selected heritage resources, interpretation centres, entrance gates and intermodal nodes, and finally, a dynamic and flexible system of pedagogical, leisure as well as touristic routes. The main hypothesis is that of the river persistence; it means that the river can be seen as a geographical and cultural matrix that prevails and synthesizes the territory identity, a productive identity, shaped by ancient labor activities. The project inquires on the permanencies and transformations in the relationship between river, landscapes and local communities. Conclusions highlight heritage park potentialities as an instrument for cultural landscapes management.
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Angelet, Gimeno Silvia. « Els manuscrits il·luminats i els llibres il·lustrats com a eina didàctica per l'ensenyament de les ciències socials. Proposta de modelització per la difusió del patrimoni medieval jueu català ». Doctoral thesis, Universitat de Barcelona, 2016. http://hdl.handle.net/10803/401897.

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El patrimoni medieval jueu català, inexistent en el currículum escolar, és una assignatura pendent a les escoles del país, i a la didàctica del patrimoni. Proposem en aquesta recerca un model didàctic per a la seva transmissió entre l’alumnat de primària. Els manuscrits il·luminats són uns mitjans idonis per la transmissió del patrimoni intangible del període en el qual han estat concebuts, com intentem demostrar amb l’exemple dels Beatus de Girona i la cultura mossàrab. I en aquest sentit, disposem d’unes fonts primàries úniques que podrien ser emprades per la didàctica del patrimoni tangible i intangible hebreu català: la col·lecció de manuscrits il·luminats jueus dissenyats per la celebració de la pasqua hebrea, confeccionats en terres catalanes, els quals són un clar exemple per una banda de la vocació didàctica dels manuscrits il·luminats, com també de les possibilitats que ofereix el seu ús per al coneixement d’una cultura i d’una època. L’avantatge afegit de l’ús de les haggadot catalanes per la didàctica de la història hebrea-catalana és que ens venen a omplir el buit documental i arqueològic provocat per la destrucció i la fragmentació del patrimoni jueu a la nostra terra, a través d’un cicle visual que ens aporta una panoràmica única dels calls catalans. No obstant topem amb greus dificultats alhora d’emprar aquest llegat a l’aula de primària. El desconeixement del patrimoni jueu català i de la cultura jueva en general i la ignorància general en cultura religiosa dóna una imatge inintel·ligible d’aquest patrimoni. I per altra banda, cal destacar les dificultats de treballar amb fonts primàries: ni la llengua hebrea, ni el llenguatge ni l’escriptura medievals no són comprensibles per al públic escolar actual, fet que provocaria la necessitat de crear una edició adaptada de les haggadot de Pessah. I finalment la iconografia antiga genera una incomprensió total entre el públic escolar: les imatges també han de ser explicades i adaptades. Així doncs, després d’analitzar el potencial didàctic del cicle visual dels manuscrits il·luminats a partir del Beatus de Girona, establim les bases teòriques d’un model per a la transmissió del patrimoni jueu català: explorem les estratègies d’ensenyament de les ciències socials, i investiguem el conte i la imatge com a eines didàctiques que estaran a la base del nostre projecte. Iniciem la confecció del model didàctic amb una anàlisi prèvia de les haggadot catalanes, centrada en la transmissió del patrimoni medieval jueu català, que ens marca assenyala els diferents temes que hauran de sortir en el nostre projecte, com la seva articulació visual. Seguidament posem les bases del nou model basat en la didàctica de la imatge i del conte, delimitant-ne els objectius i determinant-ne els continguts, per finalment passar a la seva descripció textual i visual. Finalment experimentem el model creat i l’avaluem mitjançant tècniques grupals de grups de discussió o focus group. Gràcies als resultat dels diferents grups de discussió han estat validat els objectius de la recerca, mentre s’han aportat indicacions molt valuoses per tal de millorar el model creat: s’ha evidenciat de que el model, tot i essent adequat als propòsits que s’han marcat, ha de ser ampliat i completat per tal d’augmentar-ne l’abast i proporcionar eines per al seu treball a l’aula Gràcies a la nostra recerca podem afirmar finalment que el patrimoni medieval jueu català contribueix a posar en valor la diversitat cultural de la ciutat, i que la seva inclusió a l’aula de primària és una ocasió única per conèixer el passat de la ciutat, i per realitzar una pedagogia intensiva de la diversitat i del dret a la diferència, fet que fa que el nostre model pugui anar més enllà de la didàctica del patrimoni per establir-se com a eina per al creixement de l’alumnat en sentit crític i en valors ètics.
Medieval Hebrew-Catalan Heritage, not represented in school curricula, is a pending issue in our schools and in heritage education. We set forth in this study a teaching model for its transmission among Elementary School pupils, based on the collection of Medieval Hebrew-Catalan illuminated manuscripts. Illuminated manuscripts are key elements for intangible assets transmission from the period in which they were conceived, as we pretend to have demonstrated through the example of Gerona Beatus and Mozarabic culture. In this respect, we have at our disposal unique primary sources that could be used for Hebrew- Catalan tangible and intangible heritage teaching: the made in Catalonia collection of illuminated manuscripts designed to Jew Passover celebration, which are an example of the educational vocation of illuminated manuscripts, as well as of the opportunity of its use for understanding a culture and a special period. An added advantage in using the Catalan Haggadot for Hebrew-Catalan history teaching is the possibility to fill the gap in archaeological rests and documentation caused by the destruction and fragmentation of the Jewish Heritage in our territories, providing us a visual view of Catalan medieval ghettos. We run however into serious difficulties while using this legacy in Elementary School. Ignorance about Catalan Jewish heritage and about general Jewish culture, as shared unawareness about general religious principles as well, gives a confusing image of Catalan Jewish heritage. And secondly, the difficulties of working with primary sources should be noted. Neither the Hebrew language nor the medieval writing are understandable by today’s common elementary pupils, which should provoke the need for an adapted edition of the Haggadot of Pessah. But moreover, ancient iconography generates a total lack of understanding among elementary students as well: old images must be explained and adapted. For these reasons, in our research, after analyzing the educational possibilities of the illuminations of the Gerona Beatus, we establish the bases to didactic model conceived to Catalan Jewish heritage transmission. In this sense, we explore social sciences teaching strategies, and we also investigate tales and images as educational tools, understanding them as the basis of our project. In order to develop our teaching model, we start with a preliminary analysis of the Catalan Haggadot, focused on transmission of Jewish Catalan Medieval heritage, which sets the guidelines of the different issues that have to be represented in our project, as well of its visual features. We lay the foundations of a new educational model based on a tale and on images, defining its main target and determining its contents, and we eventually report its visual and textual description. We finally proceed to the experimentation on the educational model and its assessment, conducted by means of focus group. Thanks to the results of different discussion groups, the research’s targets have been validated, while valuable indications have been provided to improve the created model: it has been shown that the model, despite being suitable for the purposes that have been defined, must be completed and extended to increase its scope and to provide tools for classroom work. Through our research we can eventually conclude that Catalan Jewish heritage helps to highlight the city cultural diversity, and we can note its inclusion in elementary classroom as an unique opportunity to discover the past of the city, and to perform an intensive teaching of diversity and the right to difference, which should make our model going beyond the teaching of heritage to establish itself as a tool for the growth of students in critical and ethical values.
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DI, MAGGIO Fabiola. « L’Archivio S.A.C.S. del Museo Riso di Palermo. Valorizzazione dello Sportello per l’Arte Contemporanea della Sicilia ». Doctoral thesis, Università degli Studi di Palermo, 2021. http://hdl.handle.net/10447/522006.

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L’archivio d’arte contemporanea è un dispositivo culturale attivo volto a selezionare, catalogare, divulgare, esporre e promuovere la creatività artistica in divenire. Queste pratiche di salvaguardia e valorizzazione dei beni artistici sono attività necessarie per la gestione e l’elaborazione del patrimonio culturale, come anche per l’interpretazione del presente. La ricerca sul S.A.C.S., lo Sportello per l’Arte Contemporanea della Sicilia del Museo Riso di Palermo, nasce per valorizzare, attraverso l’approccio integrato della museologia e della fenomenologia dell’arte contemporanea, un giovane Archivio d’arte dedicato ai nuovi creativi siciliani. La tesi, strutturata in tre capitoli, comprende: l’analisi dei valori che caratterizzano la ricerca artistica contemporanea per la creazione del futuro patrimonio culturale, strettamente connessi all’istituzione museale, quale luogo ideale di validazione, promozione e patrimonializzazione dell’arte del presente; la storia del Museo Riso e dell’Archivio S.A.C.S.; lo studio comparativo dei più importanti archivi, forum e sportelli d’arte contemporanea nazionali e internazionali; la descrizione del lavoro di salvaguardia e valorizzazione dell’Archivio S.A.C.S., nonché una proposta museografica per realizzare uno specifico spazio espositivo S.A.C.S. secondo la formula allestitiva dell’Archive Room. Alla luce dell’esperienza acquisita durante la ricerca si è evinto che gli archivi d’arte contemporanea, per la loro saggezza profetica nel delineare già adesso i tratti del futuro patrimonio artistico-culturale, si confermano paradigmi critici imprescindibili di conoscenza, comunicazione, accreditamento e incentivazione della cultura visiva non ancora storicizzata. Atti a promuovere beni artistico-culturali, gli archivi d’arte contemporanea sono essi stessi beni culturali, i quali, a loro volta, necessitano di essere costantemente tutelati e valorizzati.
The contemporary art archive is an active cultural device geared to selecting, cataloguing, disclosing, exposing and promoting the artistic creativity in progress. These practices of preservation and enhancement of artistic heritage are necessary activities for the management and elaboration of cultural heritage, as well as for the interpretation of the present. The research on the S.A.C.S., the Sicilian Contemporary Art Front Office of the Riso Museum of Palermo, was created to promote, through the integrated approach of museology and phenomenology of contemporary art, a young art archive dedicated to new Sicilian creative artists. The thesis, structured in three chapters, includes: the analysis of the values that characterize contemporary artistic research for the creation of the future cultural heritage, closely related to the museum institution, as an ideal place of validation, promotion and patrimonialization of the art of the present; the history of Riso Museum and that of S.A.C.S. Archive; the comparative study of the most important national and international contemporary art archives, forums and front offices; the description of the work of safeguarding and enhancing of S.A.C.S. Archive, as well as a museographic proposal to create a S.A.C.S. specific exhibition space according to the exhibition formula of the Archive Room. In the light of the experience gained during the research it has been shown that contemporary art archives, for their prophetic wisdom in outlining already now the features of the future artistic-cultural heritage, confirm themselves as essential critical paradigms of knowledge, communication, accreditation and promotion of visual culture not yet historicized. Aimed at promoting artistic-cultural heritage, contemporary art archives are themselves cultural heritage, which, in turn, need to be constantly safeguarded and valorized.
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Synnergren, Camilla. « Design som vårdar ett varumärke : Hur kan jag som möbeldesigner ta mig an uppgiften att designa för att vårda ett varumärke ? » Thesis, Linköpings universitet, Malmstens Linköpings universitet, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-178351.

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This report is an investigation into how I, as a furniture designer, can absorb the task of furniture design, with the intention of honoring a brand, by holding it in the highest of esteem, so that it may be revered.  During my three years as a student at Malmstens Bachelor’s Program in furniture design, I have been taught and trained, to be able to to create and design distinguished furniture for the industry, that is worthy of respect.  The report describes how a lounge chair has emerged through a design process in collaboration with Gemla Fabrikers AB. I have been focusing on the history of Gemla as the only furniture manufacturer in Sweden that can tame wood and the challenges that Gemla stands in front of.  The investigation is built on my  onw studies, interviews and a survey.The lounge chair, which is a physical result of this investigation, is partially made of bent wood and is a tribute to the queen in the Swedish furniture bransch. Gemla.
Den här rapporten är en undersökning i hur jag som möbeldesigner kan ta mig an uppgiften att designa en möbel i avsikt att vårda ett varumärke. Under tre års studier på på Malmstens möbeldesignprogram har jag tränats för att kunna designa möbler för möbelindustrin. Rapporten beskriver hur en fåtölj vuxit fram ur en designprocess i samarbete med Gemla Fabrikers AB. Syftet var att skapa en produkt som vårdar Gemlas varumärke. Fokus har lagts på Gemlas historia som är det enda företag i Sverige som kan böja trä och de vägval Gemla står inför. Undersökningen bygger på egna studier, intervjuer och en enkät. Fåtöljen som är det fysiska resultatet av denna undersökning är delvis tillverkad i böjträ och är en hyllning till drottningen i den svenska möbelindustrin. Gemla.
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