Littérature scientifique sur le sujet « Cultural heritage, digitization, technological innovation, museums »

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Articles de revues sur le sujet "Cultural heritage, digitization, technological innovation, museums"

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Gorbul, Taras, et Serhii Rusakov. « CULTURAL HERITAGE IN THE CONTEXT OF DIGITAL TRANSFORMATION PRACTICES : EXPERIENCE OF UKRAINE AND THE BALTIC STATES ». Baltic Journal of Economic Studies 8, no 4 (30 novembre 2022) : 58–69. http://dx.doi.org/10.30525/2256-0742/2022-8-4-58-69.

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The purpose of the article is to analyze digitization as a global trend of the early 21st century and to develop a cultural model for studying the scope of application of digital transformation practices as a new way to preserve and promote cultural heritage based on the experience of the Baltic States and Ukraine. The study of the impact of digital transformation practices in the field of cultural heritage in Estonia, Latvia, Lithuania and Ukraine has demonstrated the need to deepen ties between these countries by establishing a cultural dialogue, exchanging information and experience on the use of technological innovations in the field of cultural heritage, as well as increasing the value and content of joint cultural projects. Methodology. The theoretical basis and methodology of the study is the historical and cultural method, which contributed to the study of the historical dynamics of digitization; typological and comparative methods – for the study and analysis of cultural heritage objects as phenomena and artifacts. A special role is played by the cultural method, which is meaning-forming through the study of interdependent cultural processes – representation, identity, etc. Results. The authors, involving the professional community, which emphasizes the problem of the lack of a general electronic register of cultural heritage sites in Ukraine, as well as the lack of a strategy for digitizing such sites, draw attention to the fact that the situation began to change rapidly in 2022. It has been proved that the experience of Estonia (museum information system MuIS, five-year action plan for the digitization of cultural heritage for 2018-2023), Latvia (project "Digitization of cultural heritage content"), Lithuania (creation of the Council for the Digitization of Lithuanian Cultural Heritage, virtual electronic information system of cultural heritage VEPIS, museum information system LIMIS) will contribute to the strengthening of technological and cultural innovations in the field of protection and promotion of cultural heritage of Ukraine. Digitization is a task that requires significant financial and intellectual investments, but the authors prove that this direction can become a source of income for creative industries (economic value) and a resource for creating new meanings (symbolic value). Practical implications. The analyzed experience of the Baltic countries will be a valuable source of information for intensifying digital transformation in Ukraine. Deepening Ukraine's cultural ties with Estonia, Latvia and Lithuania in order to exchange experience in the field of cultural heritage is of practical importance, as a number of implemented Baltic projects will help Ukrainian specialists to increase the efficiency of using modern technological tools in the field of culture. The article pays attention to European and Ukrainian public and private cultural projects and initiatives that are being implemented to digitize the preservation and promotion of historical and cultural heritage. Value/originality. It is advisable to study the prospects of cultural heritage tokenization and NFT as a tool for preserving, supporting and promoting cultural heritage.
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Sotirova-Valkova, Kalina. « Technological and Legal Aspect in Digitalization of Movable Cultural Assets. Copyright and Intellectual Property Rights ». Cultural and Historical Heritage : Preservation, Representation, Digitalization 5, no 2 (2019) : 35–45. http://dx.doi.org/10.26615/issn.2367-8038.2019_2_004.

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The article presents the cycle of digitization of cultural heritage objects (movable cultural values stored in museums and galleries) with its three main stages: preparation, conversion and access. The focus is on the technological aspect, the preparation of the museum team and the standards used. In parallel, the legal framework of digitization is viewed as a serious, nationally specific and rarely presented topic related to copyright and intellectual property over the original and its digital derivative Keywords: digitization, cultural heritage, authorship and copyright, intellectual property rights, standards
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Ciurea, Cristian, et Florin Gheorghe Filip. « THE GLOBALIZATION IMPACT ON CREATIVE INDUSTRIES AND CULTURAL HERITAGE : A CASE STUDY ». Creativity Studies 12, no 2 (30 septembre 2019) : 211–23. http://dx.doi.org/10.3846/cs.2019.7753.

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The influences of multiculturalism, globalization and technological revolution on art galleries, libraries, archives, museums have led to major changes in the way they select, preserve, promote and valorize their cultural goods. The digitization of cultural heritage collections and the evolution of information technologies (cloud computing, mobile devices, Internet of things) have determined the progress of virtual exhibitions as a means of promoting and valorizing the cultural heritage physical objects. New business models have been developed to harness the cultural heritage of libraries and museums in the context of globalization and technological revolution and the premises for the development of a new category of entrepreneurs have been created. Studies have been conducted to find the ways to increase the number of visitors of cultural institutions with the help of promoting tools, such as virtual exhibitions and dedicated mobile applications. The paper presents several methodological aspects and conclusions based on a practical example.
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Mohanty, Lipika, et Sukanta Chandra Swain. « USE OF DIGITAL TECHNOLOGIES BY THE MSMES TO PRESERVE CULTURAL HERITAGE OF INDIA AND ACHIEVE SUSTAINABLE DEVELOPMENT GOALS ». ECS Transactions 107, no 1 (24 avril 2022) : 14343–54. http://dx.doi.org/10.1149/10701.14343ecst.

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Abstract: The objectives of this paper are to highlight the cultural heritage of India, to establish the involvement of Micro, Small and Medium Enterprises (MSMEs) in preserving cultural heritage of India, and to ascertain how use of digital technology can facilitate the functioning of MSMEs in preserving cultural heritage of India and achieving sustainable development goals (SDGs), particularly reducing poverty and eliminating hunger. It is basically a descriptive research based on secondary data collected from existing literature and analyzed to highlight how technology intervention in the functioning of MSMEs can preserve cultural heritage of India. It is found that India’s rich cultural heritage can be preserved through digitization. However, considering the changing nature of technology, the preservation process needs to be adaptable to changing technological set up. Keywords: Digitization, Technology, Culture, Heritage, Innovation, Diversity management, e-commerce, MSMEs.
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Chiarenza, S., A. R. D. Accardi et R. Inglisa. « TECHNOLOGICAL INNOVATION AND NEW PRESENTATION STRATEGIES FOR VIRTUAL MUSEUM EXHIBITIONS ». ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (21 août 2019) : 311–18. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-311-2019.

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<p><strong>Abstract.</strong> In recent years, the theme of museums and virtual exhibitions has been the subject of a wide debate and a significant number of researches and experiments. In a vast and articulated framework of experiences, this article intends to highlight new strategies related to the creation of digital museum paths based on a multidisciplinary approach. The research presented here intends to create a protocol for the construction of digital museums based on the definition of an ontology capable of integrating digital elaborations of 3D virtual models and exhibition projects with semantic relationships. The experimentation conducted has considered, in particular, some issues concerning drawn architectures. Thanks to a rigorous methodological approach and the use of new technologies for virtual and augmented reality, it has been possible to build a tool that allows improving the knowledge of the cultural heritage investigated through the customizable structuring of virtual exhibitions. It is a tool that, thanks to its flexibility and precision, can satisfy the widest user target, ranging from experts (professionals, designers, historians, researchers, etc.) to simple visitors (tourists, enthusiasts, etc.).</p>
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Torres Mas, Miguel, Víctor Manuel López-Menchero Bendicho, Julio López Tercero, Juan Torrejón Valdelomar et Herbert Maschner. « Proyectos de digitalización y realidad virtual en el patrimonio arqueológico. El caso del yacimiento de la Motilla del Azuer en Daimiel (Ciudad Real) ». Virtual Archaeology Review 13, no 26 (21 janvier 2022) : 135–46. http://dx.doi.org/10.4995/var.2022.15004.

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This article presents the virtualization project of the Motilla del Azuer archaeological site in Daimiel (Ciudad Real, Spain). This project is using new and unique tools for the research, documentation, interpretation and dissemination of this important prehistoric site. The incorporation of advanced technological tools in the field of archaeological and cultural heritage, such as digital documentation and virtual reality (VR), are creating new avenues for managing cultural legacies. Modern advances in 3D digitization and VR allow the application of these techniques on a wide range of cultural assets with different characteristics and chronologies, opening a broad spectrum of new possibilities in research, education, and public outreach. This is an expanding area of heritage management as it creates a positive impact on the economic, cultural and social activities of local communities and regions. Because of these positive impacts, more and more stakeholders such as institutions, administrations, and heritage organisations are taking an active interest in this sector of technological development. In the case of the Motilla del Azuer archaeological site, the digitization and virtualization work undertaken, along with other dissemination activities, have provided critical products for the presentation, interpretation, and promotion of this monument.La Motilla del Azuer is one of the most unique archaeological sites in Spain. Dating from the Bronze Age, it is a fortification with a central plan, formed by three lines of concentric walls distributed around a central tower (Fig. 2). Inside, the labyrinthine shape of the access systems is remarkable, made up of narrow corridors, stairs, ramps... This defensive enclosure allowed the protection and control of essential products for the people of the Bronze Age. Its true uniqueness is that it encloses monumental water well more than 15 m deep.La Motilla del Azuer is open to the public and receives thousands of visitors each year. But for conservation reasons, the number of people who can access the site is highly controlled. Likewise, due to its defensive nature and its age, it is a space through which it is difficult to circulate, which makes it impossible for people with reduced mobility to visit. For these and other reasons, the Daimiel City Council in collaboration with the US non-profit entity Global Digital Heritage and the Spanish company Myou Software, has developed a project to digitize the archaeological site and make it accessible through an installed VR system, located permanently in the Daimiel Museum, the interpretation centre for the site (Fig. 10). This facility is designed to be used both by people in wheelchairs or with reduced mobility, as well as all visitors to the museum, and provides a realistic virtual tour of the site. To achieve this level of realism, a detailed 3D digitization of the site using photogrammetry, laser scanning, and 3D spherical photography was undertaken, and a VR installation based on the use of an HTC Vive Pro device that has motion controllers for hands (HTC Vive controllers) and feet (HTC Vive Trackers) was developed. The primary software is called Myou Engine, an open-source 3D engine compatible with XR, developed by the Myou Software company. In order to increase the immersiveness as much as possible, the Myou Software company has also developed a control system called Natural Locomotion that works by moving the arms and legs (Fig. 11).The final result of the project has allowed the implementation of an innovative VR space that increases accessibility to the archaeological site, represents a new tourist attraction for the town, and promotes new ways of managing and enjoying archaeological heritage.
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Fluda-Krokos, Agnieszka. « The Cultural Heritage of Printing in the 15-18th Centuries as Digital Resources – a Reconnaissance ». Perspektywy Kultury 26, no 3 (1 octobre 2019) : 169–86. http://dx.doi.org/10.35765/pk.2019.2603.13.

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Digitization as an element of technological development has contributed to the removal of many information barriers related to access to the achievements of writing and printing culture. Thanks to numerous programs of developing and subsidizing work on intellectual property, digital libraries, museums and archives have been created, offering access to their collections online. Digital forms of priceless manuscripts, old prints, documents of social life and other manifestations of culture are not only a way of conservation and preservation of the originals or the presentation of library magazines, but also sources for research. The content of the Digital Library Federation – DLF, which associates 138 data providers, will be used as an example of digitized old prints along with ways of describing, searching, displaying results and special addons that make their use simple and effective. As a result of the research, 38,629 items marked as old prints were found in the database, supplied by 38 institutions, the most numerous being those provided by the Jagiellonian Digital Library and the Lower Silesia Digital Library, with the predominance of 18th and 17th century and Latin and Polish prints.
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Sklar, Monica, Katherine Hill McIntyre et Sharon Autry. « Preserving cultural craft heritage : Digitizing a traditional Syrian clothing collection ». Craft Research 12, no 2 (1 septembre 2021) : 317–33. http://dx.doi.org/10.1386/crre_00055_1.

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This project explores the importance of the preservation of diverse private collections of crafted artefacts, and specifically improving digital access. The focus is on the transformation of an assemblage of 100 Syrian garments held in the United States into a museum-quality, publicly accessible archive. Private collections that are not financially endowed face various challenges, including their culturally valuable content being inaccessible and underseen. The goal of archiving and exhibiting this collection of garments is to share Syria’s dress and craft history as a form of identity, community, economy, artistic expression and technological development. Each item is unique, representing an everyday life that no longer exists. As people moved to new geographical locations, craft traditions were not always carried with them. Consequently, the garments and accessories in this collection feature dyeing techniques, metalwork and symbolic representations of different generations of Syrian people from this ancient to present civilization. Throughout the research process, we learned to synthesize the core issues of contemporary craft heritage management, with an initial goal to build a new digital archiving method and template to benefit small or private collections outside of institutions. First, we determined how to do so using affordable and accessible tools, in line with manageable industry standards. Digital photography, metadata development, object labelling, and anecdotal interviews complement the existing collection information. The long-term goal is the dissemination of the collection through exhibitions, interactive websites, symposiums and publications. Museums are working harder to diversify their collections, and many private collections represent marginalized cultures or do not fit within the established parameters of public institutions. This study touches upon the disparate and specific needs of private versus public collecting, and how to bridge some of the gaps using standardized digitization techniques towards similar preservation and outreach goals.
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Bruno, Fabio, Michela Ricca, Antonio Lagudi, Pari Kalamara, Angelos Manglis, Anastasia Fourkiotou, Dimitra Papadopoulou et Aggeliki Veneti. « Digital Technologies for the Sustainable Development of the Accessible Underwater Cultural Heritage Sites ». Journal of Marine Science and Engineering 8, no 11 (23 novembre 2020) : 955. http://dx.doi.org/10.3390/jmse8110955.

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In recent years, the development in digital technologies such as Augmented Reality (AR) and Virtual Reality (VR) has evolved rapidly. These technologies are currently in the process of creating driving change in the Cultural and Creative Industries (CCIs), representing innovative means to share information, facilitating access and increasing the value and public awareness on Cultural and Natural Heritage. This is particularly relevant for underwater environments, where the most interesting cultural and naturalistic sites are accessible only to scuba divers, or not accessible at all, due to depth and/or environmental constraints. In addition, in underwater sites, guided diving tours are carried out by professionals that usually describe the area to be visited during the predive briefings; such step is needed due to the impossibility of underwater verbal communication without dedicated equipment, a practice very rarely adopted for recreational diving. So, these difficulties make it almost impossible to replicate under the sea, the guided tour approach that is usually offered in on-land museums. Considering such limitations, several technological applications are emerging to increase the accessibility underwater and enrich users’ experience both for divers and nondivers. This work aims to identify the potential of underwater sites (either cultural or natural) to support the development of sustainable tourism (economic, environmental, cultural and social) in the Mediterranean. Moreover, it focuses on supplying local/regional authorities and stakeholders with a multidisciplinary plan for managing Underwater Museums and Knowledge Centres, by promoting innovation in the diving industry and improving users’/tourists’ experience through value-added services and cutting-edge technologies.
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Dang, Qiong. « Literature Review on the Digital Museum in a Chinese Context ». Communication, Society and Media 1, no 2 (28 novembre 2018) : 149. http://dx.doi.org/10.22158/csm.v1n2p149.

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<em>Parry (2007) claims that “it would be an exaggeration to suggest that the computer has been the cause of the recent ‘reimagining’, ‘rethinking’, ‘reshaping’ and ‘reframing’ of the museum” (p. 140). Technological innovation creates new possibilities for the development of the museum, and the digital museum as one of its products plays a key role in the preservation and communication of cultural heritage. However, research on the digital museum is lacking in China. Therefore, this article is an attempt to determine the extent to which factors influence the construction of digital museums. In order to answer the research question, a systematic review has been utilized in order to comb the available literature in the Chinese context. As a result, 1829 articles have been retrieved and 205 articles have been accessed, and finally, 41 studies have been selected and reviewed. The results indicate that the development of the digital museum is influenced by technology, human resources, and funding. Then, suggestions and implications are put forward for further research.</em>
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Thèses sur le sujet "Cultural heritage, digitization, technological innovation, museums"

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SARTORI, ANDREA. « 'The digitization of cultural heritage : Conceptual framework, policy analysis and case studies' ». Doctoral thesis, 2014. http://hdl.handle.net/2158/1004438.

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Il presente lavoro di tesi, svolto nell'ambito dell'Indirizzo in Sviluppo Locale, analizza la digitalizzazione del patrimonio culturale tangibile, definito come la conversione in formato digitale degli artefatti culturali preservati all'interno dei musei, collocandosi all'interno di precedenti studi sui modelli di sviluppo economici derivanti dall'intersezione tra i beni culturali e l'innovazione tecnologica. Il fenomeno in esame è emerso in primo luogo in ambito museologico ed informatico, ed è stato affrontato solo recentemente nella letteratura economica e manageriale. A causa sia della sua storia recente, che della sua natura inter-disciplinare, tuttavia, si evidenzia una generale mancanza di strutture concettuali condivise e di analisi empiriche. A tale scopo, il presente lavoro svolge una rassegna della letteratura Anglo-Sassone di ambito museologico, con particolare riferimento alle differenti forme assunte dal processo di digitalizzazione (collezioni digitali e musei virtuali; spazi Web 2.0; dispositivi interattivi e modelli di Realtà Virtuale; applicazioni mobili), evidenziando le principali traiettorie di sviluppo tecno-culturale e gli argomenti comuni al dibattito museologico sulle nuove tecnologie. Attraverso un confronto con la letteratura economico-manageriale, si giunge all'identificazione di tre aree di ricerca aperte, riferite rispettivamente alla sostenibilità economica della digitalizzazione e ai modelli di business; alle implicazioni e sfide organizzative derivanti dalla collaborazione inter-disciplinare; e alla dimensione, composizione e comportamento della domanda per il patrimonio culturale digitalizzato. Al fine di apportare evidenze empiriche sugli aspetti sopra richiamati, il presente lavoro adotta una strategia di ricerca articolata in due livelli: un analisi critica delle policy pubbliche per la digitalizzazione in Canada ed Europa e lo studio di caso di un museo rappresentativo per ciascun contesto. I due contesti di ricerca forniscono punti di osservazione differenziati sul fenomeno in esame. In particolare, il Canada è stato il primo Paese ad implementare una politica coordinata di digitalizzazione del proprio patrimonio culturale a partire dagli anni Settanta, sfociata sul volgere degli anni Novanta nella creazione di punti centralizzati di accesso al patrimonio digitale. Una politica Europea emerge in questo periodo allo scopo di coordinare le iniziative avviate dagli Stati membri, risultando nel lancio della biblioteca digitale Europeana nel 2008. Le due esperienze configurano due approcci parzialmente differenti alla digitalizzazione, per quanto riguarda sia le relazioni tra musei e gli sviluppatori di tecnologie sia le tipologie di utilizzo previste per il patrimonio digitale, pur presentando analoghe problematiche di sostenibilità economica. Il confronto tra i casi di studio di Pointe-à-Calliére Calliére (Montreal Museum of Archaeology and History) - un museo giovane ed ispirato ad un approccio museografico di tipo esperienziale, che ha sviluppato spettacoli e dispositivi multimediali in collaborazione con imprese private - e la Galleria degli Uffizi - un museo storico che ha instaurato una partnership di lungo termine con l'Università di Firenze e imprese private per lo sviluppo e la disseminazione delle collezioni digitali - fornisce ulteriori elementi per l'individuazione dei due approcci. In sintesi, questi possono essere definiti come un modelli di catena del valore digitale - maggiormente radicato in Europa ed Italia - che prevede una distinzione precisa del ruolo del museo e dei partner tecnologici, ed uno - 4 caratterizzante il contesto Canadese di co-costruzione, basato su una maggiore collaborazione tra le due parti nella definizione delle modalità di presentazione e comunicazione dei contenuti culturali. Dopo una rassegna dei rispettivi vantaggi e criticità, il lavoro si conclude con una discussione delle tensioni di carattere economico e culturale introdotte dal processo di digitalizzazione nei musei e con un invito ad ulteriori ricerche empiriche sul fenomeno.
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Livres sur le sujet "Cultural heritage, digitization, technological innovation, museums"

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editor, Ciagà Graziella Leyla, Lupo Eleonora editor, Trocchianesi Raffaella editor, PRIN "Il design del patrimonio culturale tra storia, memoria e conoscenza." et Italy. Ministero dell'istruzione, dell'università e della ricerca, dir. Design & cultural heritage. Milano : Electa, 2013.

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Smith, Wally, Hannah Lewi, Steven Cooke et Dirk vom Lehn. Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites. Taylor & Francis Group, 2019.

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Smith, Wally, Hannah Lewi, Steven Cooke et Dirk vom Lehn. Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites. Taylor & Francis Group, 2019.

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Chapitres de livres sur le sujet "Cultural heritage, digitization, technological innovation, museums"

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K., Abduraheem, et Jahangeer Sheri. « Significance of Digitization of the Cultural Heritage ». Dans Advances in Library and Information Science, 252–63. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8363-0.ch013.

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The digitization of cultural heritage in museums, archives, and libraries is the most important aspect of the digital era. The preservation of cultural heritage is the most important function of the museums, archives, and libraries, so that it can be transmitted to the future generation. The digital materials gathered for multiple storage systems including offsite storage, cloud storage, and so on are necessary to save it from the disasters like floods, fire, earthquakes, tsunami, natural aging, and other factors of deterioration. Digitization is imperative for the modernization and application of all types of technological advancements in various institutions. There are numerous software, hardware, tools, and techniques available for digitization which are described in detail as follows. The information about digitization has been compiled by literature survey and details of the same have been given in the references.
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D'Auria, Anna. « New Approaches in Carrying On and Monitoring Museum Performance ». Dans Handbook of Research on Museum Management in the Digital Era, 56–73. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-9656-2.ch004.

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Museums appear as the main actors in the process of conservation, protection, enhancement, and promotion of the artistic and cultural heritage; therefore, in this study aimed at investigating the techniques for measuring the performance of cultural enterprises, museums are used as a research context and as a field of investigation. The effectiveness and efficiency of museum performance is closely linked, today, to the transversality and multidisciplinarity of the offer and the functions performed. Furthermore, the implementation of innovative initiatives and tools favor the configuration of new experiences for the visitor, with the consequent increase in the audience. Innovation, digitization, and improvement of the visitors' experience are the new drivers of museum management, an aspect that emerges in the practical evidence as more and more museums use websites and social networks in order to establish an ongoing relationship with their customers and contribute to the dissemination of culture and artistic knowledge and local identity.
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Actes de conférences sur le sujet "Cultural heritage, digitization, technological innovation, museums"

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MAINO, GIUSEPPE, et SILVIA MASSARI. « DIGITIZATION AND MULTISPECTRAL ANALYSIS OF ARTISTIC OBJECTS : EXEMPLARY CASES AND WEB DOCUMENTATION ». Dans Science for Cultural Heritage - Technological Innovation and Case Studies in Marine and Land Archaeology in the Adriatic Region and Inland - VII International Conference on Science, Arts and Culture. WORLD SCIENTIFIC, 2010. http://dx.doi.org/10.1142/9789814307079_0014.

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