Littérature scientifique sur le sujet « Crowd, Pedestrian, Proxemics, Simulation »
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Articles de revues sur le sujet "Crowd, Pedestrian, Proxemics, Simulation"
Qiu, Fasheng, et Xiaolin Hu. « Modeling group structures in pedestrian crowd simulation ». Simulation Modelling Practice and Theory 18, no 2 (février 2010) : 190–205. http://dx.doi.org/10.1016/j.simpat.2009.10.005.
Texte intégralSarmady, Siamak, Fazilah Haron et Abdullah Zawawi Talib. « Simulation of pedestrian movements using a fine grid cellular automata model ». IAES International Journal of Artificial Intelligence (IJ-AI) 11, no 4 (1 décembre 2022) : 1197. http://dx.doi.org/10.11591/ijai.v11.i4.pp1197-1212.
Texte intégralLi, Jun, et Haoxiang Zhang. « Crowd Evacuation Simulation Research Based on Improved Reciprocal Velocity Obstacles (RVO) Model with Path Planning and Emotion Contagion ». Transportation Research Record : Journal of the Transportation Research Board 2676, no 3 (13 novembre 2021) : 740–57. http://dx.doi.org/10.1177/03611981211056910.
Texte intégralVizzari, Giuseppe, et Thomas Cecconello. « Pedestrian Simulation with Reinforcement Learning : A Curriculum-Based Approach ». Future Internet 15, no 1 (27 décembre 2022) : 12. http://dx.doi.org/10.3390/fi15010012.
Texte intégralAlrashed, Mohammed, et Jeff Shamma. « Agent Based Modelling and Simulation of Pedestrian Crowds in Panic Situations ». Collective Dynamics 5 (12 août 2020) : A100. http://dx.doi.org/10.17815/cd.2020.100.
Texte intégralJin, Lianghai, Mei Fang, Shu Chen, Wenfan Lei et Yun Chen. « Tangential Change Behavior and Pedestrian Simulation of Multichannel Evacuation Crowd ». Mathematical Problems in Engineering 2020 (21 octobre 2020) : 1–13. http://dx.doi.org/10.1155/2020/7649094.
Texte intégralMuhammed, Danial A., Tarik A. Rashid, Abeer Alsadoon, Nebojsa Bacanin, Polla Fattah, Mokhtar Mohammadi et Indradip Banerjee. « An Improved Simulation Model for Pedestrian Crowd Evacuation ». Mathematics 8, no 12 (4 décembre 2020) : 2171. http://dx.doi.org/10.3390/math8122171.
Texte intégralQiu, Fasheng, et Xiaolin Hu. « Spatial activity-based modeling for pedestrian crowd simulation ». SIMULATION 89, no 4 (14 février 2012) : 451–65. http://dx.doi.org/10.1177/0037549711435950.
Texte intégralLiu, Yuanyuan, et Toshiyuki Kaneda. « Using agent-based simulation for public space design based on the Shanghai Bund waterfront crowd disaster ». Artificial Intelligence for Engineering Design, Analysis and Manufacturing 34, no 2 (29 janvier 2020) : 176–90. http://dx.doi.org/10.1017/s0890060420000049.
Texte intégralUsher, John M., Eric Kolstad et Xuan Liu. « Simulation of Pedestrian Behavior in Intermodal Facilities ». International Journal of Agent Technologies and Systems 2, no 3 (juillet 2010) : 66–82. http://dx.doi.org/10.4018/jats.2010070105.
Texte intégralThèses sur le sujet "Crowd, Pedestrian, Proxemics, Simulation"
GORRINI, ANDREA. « Empirical studies and computational results of a proxemic - based model of pedestrian crowd dynamics ». Doctoral thesis, Università degli Studi di Milano-Bicocca, 2014. http://hdl.handle.net/10281/50254.
Texte intégralMANENTI, LORENZA ALESSANDRA. « Agent-based proxemic dynamics : crowd and groups simulation ». Doctoral thesis, Università degli Studi di Milano-Bicocca, 2013. http://hdl.handle.net/10281/42374.
Texte intégralBisagno, Niccolò. « On simulating and predicting pedestrian trajectories in a crowd ». Doctoral thesis, Università ; degli studi di Trento, 2020. http://hdl.handle.net/11572/256722.
Texte intégralQiu, Fasheng. « A Framework for Group Modeling in Agent-Based Pedestrian Crowd Simulations ». Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/cs_diss/56.
Texte intégralNishinari, Katsuhiro, Satoshi Kokubo et Kazuhiro Yamamoto. « Simulation for pedestrian dynamics by real-coded cellular automata (RCA) ». Elsevier, 2007. http://hdl.handle.net/2237/20045.
Texte intégralSorrentino, Luigi. « Simulation and optimization of crowd dynamics using a multiscale model ». Doctoral thesis, Universita degli studi di Salerno, 2012. http://hdl.handle.net/10556/318.
Texte intégralIn the last decades, the modeling of crowd motion and pedestrian .ow has attracted the attention of applied mathematicians, because of an increasing num- ber of applications, in engineering and social sciences, dealing with this or similar complex systems, for design and optimization purposes. The crowd has caused many disasters, in the stadiums during some major sporting events as the "Hillsborough disaster" occurred on 15 April 1989 at Hills- borough, a football stadium, in She¢ eld, England, resulting in the deaths of 96 people, and 766 being injured that remains the deadliest stadium-related disaster in British history and one of the worst ever international football accidents. Other example is the "Heysel Stadium disaster" occurred on 29 May 1985 when escaping, fans were pressed against a wall in the Heysel Stadium in Brussels, Belgium, as a result of rioting before the start of the 1985 European Cup Final between Liv- erpool of England and Juventus of Italy. Thirty-nine Juventus fans died and 600 were injured. It is well know the case of the London Millennium Footbridge, that was closed the very day of its opening due to macroscopic lateral oscillations of the structure developing while pedestrians crossed the bridge. This phenomenon renewed the interest toward the investigation of these issues by means of mathe- matical modeling techniques. Other examples are emergency situations in crowded areas as airports or railway stations. In some cases, as the pedestrian disaster in Jamarat Bridge located in South Arabia, mathematical modeling and numerical simulation have already been successfully employed to study the dynamics of the .ow of pilgrims, so as to highlight critical circumstances under which crowd ac- cidents tend to occur and suggest counter-measures to improve the safety of the event. In the existing literature on mathematical modeling of human crowds we can distinguish two approaches: microscopic and macroscopic models. In model at microscopic scale pedestrians are described individually in their motion by ordinary di¤erential equations and problems are usually set in two-dimensional domains delimiting the walking area under consideration, with the presence of obstacles within the domain and a target. The basic modeling framework relies on classical Newtonian laws of point. The model at the macroscopic scale consists in using partial di¤erential equations, that is in describing the evolution in time and space of pedestrians supplemented by either suitable closure relations linking the velocity of the latter to their density or analogous balance law for the momentum. Again, typical guidelines in devising this kind of models are the concepts of preferred direction of motion and discomfort at high densities. In the framework of scalar conservation laws, a macroscopic onedimensional model has been proposed by Colombo and Rosini, resorting to some common ideas to vehicular tra¢ c modeling, with the speci.c aim of describing the transition from normal to panic conditions. Piccoli and Tosin propose to adopt a di¤erent macroscopic point of view, based on a measure-theoretical framework which has recently been introduced by Canuto et al. for coordination problems (rendez-vous) of multiagent systems. This approach consists in a discrete-time Eulerian macroscopic representation of the system via a family of measures which, pushed forward by some motion mappings, provide an estimate of the space occupancy by pedestrians at successive time steps. From the modeling point of view, this setting is particularly suitable to treat nonlocal interactions among pedestrians, obstacles, and wall boundary conditions. A microscopic approach is advantageous when one wants to model di¤erences among the individuals, random disturbances, or small environments. Moreover, it is the only reliable approach when one wants to track exactly the position of a few walkers. On the other hand, it may not be convenient to use a microscopic approach to model pedestrian .ow in large environments, due to the high com- putational e¤ort required. A macroscopic approach may be preferable to address optimization problems and analytical issues, as well as to handle experimental data. Nonetheless, despite the fact that self-organization phenomena are often visible only in large crowds, they are a consequence of strategical behaviors devel- oped by individual pedestrians. The two scales may reproduce the same features of the group behavior, thus providing a perfect matching between the results of the simulations for the micro- scopic and the macroscopic model in some test cases. This motivated the multiscale approach proposed by Cristiani, Piccoli and Tosin. Such an approach allows one to keep a macroscopic view without losing the right amount of .granularity,.which is crucial for the emergence of some self-organized patterns. Furthermore, the method allows one to introduce in a macroscopic (averaged) context some micro- scopic e¤ects, such as random disturbances or di¤erences among the individuals, in a fully justi.able manner from both the physical and the mathematical perspec- tive. In the model, microscopic and macroscopic scales coexist and continuously share information on the overall dynamics. More precisely, the microscopic part tracks the trajectories of single pedestrians and the macroscopic part the density of pedestrians using the same evolution equation duly interpreted in the sense of measures. In this respect, the two scales are indivisible. Starting from model of Cristiani, Piccoli and Tosin we have implemented algo- rithms to simulate the pedestrians motion toward a target to reach in a bounded area, with one or more obstacles inside. In this work di¤erent scenarios have been analyzed in order to .nd the obstacle con.guration which minimizes the pedes- trian average exit time. The optimization is achieved using to algorithms. The .rst one is based on the exhaustive exploration of all positions: the average exit time for all scenarios is computed and then the best one is chosen. The second algorithm is of steepest descent type according to which the obstacle con.guration corresponding to the minimum exit time is found using an iterative method. A variant has been introduced to the algorithm so to obtain a more e¢ cient proce- dure. The latter allows to .nd better solutions in few steps than other algorithms. Finally we performed other simulations with bounded domains like a classical .at with .ve rooms and two exits, comparing the results of three di¤erent scenario changing the positions of exit doors. [edited by author]
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Cabrero, Daniel Beatriz. « Automating crowd simulation : from parameter tuning to dynamic context-to-policy adaptation ». Doctoral thesis, Universitat Pompeu Fabra, 2022. http://hdl.handle.net/10803/673251.
Texte intégralLes multituds simulades per ordinador són cada cop més habituals en cinema, vídeo jocs i en aplicacions relacionades amb la seguretat. Existeixen molts algoritmes per simular multituds per adreçar tal varietat d’indústries. Tot i que els principis subjacents són similars, hi ha diferències entre les simulacions resultants. Cada algoritme té avantatges i inconvenients que s’han de valorar, i, a més a més, cal trobar valors pels seus paràmetres. Aquestes no són tasques senzilles i, sovint, es fan servir algoritmes d’aprenentatge automàtic per guiar aquestes decisions. Estudiem tres d’aquestes tasques: donar valor als paràmetres, avaluar trajectòries, i adaptar les polítiques. Els resultats demostren la utilitat dels mètodes proposats per avaluar trajectòries noves per tal de trobar valors apropiats pels paràmetres dels algorismes sense fer servir dades reals directament. A més a més, proposem una estratègia per adaptar la política de cada agent a través del reconeixement del context, millorant les simulacions.
Berton, Florian. « Immersive virtual crowds : evaluation of pedestrian behaviours in virtual reality ». Thesis, Rennes 1, 2020. http://www.theses.fr/2020REN1S056.
Texte intégralVirtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its use provides absolute control over experimental conditions and can reproduce the same stimulus for all participants. In this thesis, we use VR to investigate pedestrian behaviour in crowds in order to subsequently improve crowd simulators. In particular we are interested in a coupled analysis of locomotion and gaze in order to understand and model the interaction neighbourhood during navigation. In our first work, we evaluated the impact of VR on gaze activity during an interaction between two pedestrians, in a study where participants performed a collision avoidance task in a real and virtual environment. We then studied a more complex situation which is the navigation in a crowded street. We again evaluated the impact of VR on gaze activity and then explored the impact of crowd density on this activity. Finally, in a third study we simulated the collisions that occur when navigating in a dense crowd using haptic rendering, and evaluated the influence of such rendering on participants' locomotion. In conclusion, our results show that VR is a relevant tool to study pedestrian behaviour in crowds. In particular, with recent technological innovations, this tool is appropriate for the study of gaze activity, which to date has been little explored for this kind of situation
Kabalan, Bachar. « Dynamique des foules : modélisation du mouvement des piétons et forces associées engendrées ». Thesis, Paris Est, 2016. http://www.theses.fr/2016PESC1126/document.
Texte intégralCrowds are present almost everywhere and affect several aspects of our lives. They are considered to be on of the most complex systems whose dynamics, resulting from individual interactions and giving rise to fascinating phenomena, is very difficult to understand and have always intrigued experts from various domains. The technological advancement, especially in computer performance, has allowed to model and simulate pedestrian movement. Research from different disciplines, such as social sciences and bio-mechanics, who are interested in studying crowd movement and pedestrian interactions were able to better examine and understand the dynamics of the crowd. Professionals from architects and transport planners to fire engineers and security advisors are also interested in crowd models that would help them to optimize the design and operation of a facility. In this thesis, we have worked on the imporvement of a discrete crowd model developed by the researchers from the dynamics group in Navier laboratory. In this model, the actions and decisions taken by each individual are treated. In its previous version, the model was used to simulate urgent evacuations. Three main aspects of the model were addressed in this thesis. The first one concerns pedestrian navigation towards a final destination. In our model, a pedestrian is represented by a disk having a willingness to head to a certain destination with a desired direction and a desired speed. A desired direction is attributed to each pedestrian, depending on his position from the exit, from a floor field that is obtained by solving the eikonal equation. Solving this equation a single time at the beginning of the simulation or several times at during the simulation allows us to obtain the shortest path or the fastest path strategy respectively. The influence of the two strategies on the collective dynamics of the crowds is compared. The second one consists of managing pedestrian-pedestrian interactions. After having chosen his/her direction according to one of the available strategies, a pedestrian is bound to interact with other pedestrians present on the chosen path. We have integrated three pedestrian behaviors in our model: (i) pushing by using an original approach based on the theory of rigid body collisions in a rigorous thermodynamics context, (ii) forcing one's way by introducing a social repulsive force and (iii) "normal" avoidance by using a cognitive approach based on two heuristics. The three methods are compared for different criteria. The last aspect is the validation and verification of the model. We have performed a sensibility study and validated the model qualitatively and quantitatively. Using a numerical experimental plan, we identified the input parameters that are the most statistically significant and estimated the effects of their interactions. Concerning qualitative validation, we showed that our model is able to reproduce several self-organization phenomena such as lane formation. Finally, our model was validated quantitatively for the case of a bottleneck. The experimental results are very close to the ones obtained from simulations. The model was also applied to pedestrian movement in the Noisy-Champs train station. The objective of the study was to estimate the train dwell time. The simulation results were similar to the observations
Alrashed, Mohammed. « Control Theoretic Approaches to Computational Modeling and Risk Mitigation for Large Crowd Management ». Diss., 2020. http://hdl.handle.net/10754/665965.
Texte intégralChapitres de livres sur le sujet "Crowd, Pedestrian, Proxemics, Simulation"
Pettré, Julien, David Wolinski et Anne-Hélène Olivier. « Velocity-Based Models for Crowd Simulation ». Dans Pedestrian and Evacuation Dynamics 2012, 1065–78. Cham : Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02447-9_88.
Texte intégralKlüpfel, Hubert. « Models for Crowd Movement and Egress Simulation ». Dans Pedestrian and Evacuation Dynamics 2008, 683–88. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04504-2_65.
Texte intégralRenc, Paweł, Maciej Bielech, Tomasz Pęcak, Piotr Morawiecki, Mateusz Paciorek, Wojciech Turek, Aleksander Byrski et Jarosław Wąs. « HPC Large-Scale Pedestrian Simulation Based on Proxemics Rules ». Dans Parallel Processing and Applied Mathematics, 489–99. Cham : Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-43222-5_43.
Texte intégralParis, Sébastien, Delphine Lefebvre et Stéphane Donikian. « SIMULEM : Introducing Goal Oriented Behaviours in Crowd Simulation ». Dans Pedestrian and Evacuation Dynamics 2008, 479–90. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04504-2_40.
Texte intégralMünchow, Stefan, Ia Enukidze, Stefan Sarstedt et Thomas Thiel-Clemen. « WALK : A Modular Testbed for Crowd Evacuation Simulation ». Dans Pedestrian and Evacuation Dynamics 2012, 1417–24. Cham : Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02447-9_118.
Texte intégralPeng, Gao, et Xu Ruihua. « 3-Tier Architecture for Pedestrian Agent in Crowd Simulation ». Dans Pedestrian and Evacuation Dynamics 2008, 585–95. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04504-2_53.
Texte intégralSeer, Stefan, Norbert Brändle et Dietmar Bauer. « Design of Decision Rules for Crowd Controlling Using Macroscopic Pedestrian Flow Simulation ». Dans Pedestrian and Evacuation Dynamics 2008, 577–83. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04504-2_52.
Texte intégralCui, Q., M. Ichikawa, T. Kaneda et H. Deguchi. « A Dynamic Simulation on Crowd Congestion in Large-Scale Terminal Station Complex in an Official Announcement Advisory Information ». Dans Pedestrian and Evacuation Dynamics, 375–87. Boston, MA : Springer US, 2011. http://dx.doi.org/10.1007/978-1-4419-9725-8_34.
Texte intégralZhou, Yayun, Wolfram Klein et Hermann Georg Mayer. « Automatic Validation for Crowd Simulation : Test Suite for a Pedestrian Simulator Based on Different Scenarios ». Dans Communications in Computer and Information Science, 146–64. Cham : Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27753-0_8.
Texte intégralKaneda, Toshiyuki, et Yanfeng He. « Modeling and Development of an Autonomous Pedestrian Agent — As a Simulation Tool for Crowd Analysis for Spatial Design ». Dans Agent-Based Social Systems, 107–18. Tokyo : Springer Japan, 2009. http://dx.doi.org/10.1007/978-4-431-87435-5_9.
Texte intégralActes de conférences sur le sujet "Crowd, Pedestrian, Proxemics, Simulation"
Li, Tianlin, Yiping Yao, Wenjie Tang et Feng Yao. « A Hybrid Pedestrian Motion Modeling Approach for Crowd Simulation ». Dans 2017 10th International Symposium on Computational Intelligence and Design (ISCID). IEEE, 2017. http://dx.doi.org/10.1109/iscid.2017.133.
Texte intégralLi, Shiwei, et Huimin Niu. « Simulation of Pedestrian Evacuation Flow Based on Crowd Space ». Dans Fifth International Conference on Transportation Engineering. Reston, VA : American Society of Civil Engineers, 2015. http://dx.doi.org/10.1061/9780784479384.192.
Texte intégralButenuth, Matthias, Florian Burkert, Florian Schmidt, Stefan Hinz, Dirk Hartmann, Angelika Kneidl, Andre Borrmann et Beril Sirmacek. « Integrating pedestrian simulation, tracking and event detection for crowd analysis ». Dans 2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops). IEEE, 2011. http://dx.doi.org/10.1109/iccvw.2011.6130237.
Texte intégralZhou, Yayun, Wolfram Klein et Hermann Georg Mayer. « Guideline for Crowd Evacuation Simulation - Validation of a Pedestrian Simulator with RiMEA Test Scenarios ». Dans 4th International Conference on Smart Cities and Green ICT Systems. SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005436700350042.
Texte intégralRimboux, Antoine, Rob Dupre, Eldriona Daci, Thomas Lagkas, Panagiotis Sarigiannidis, Paolo Remagnino et Vasileios Argyriou. « Smart IoT Cameras for Crowd Analysis based on augmentation for automatic pedestrian detection, simulation and annotation ». Dans 2019 15th International Conference on Distributed Computing in Sensor Systems (DCOSS). IEEE, 2019. http://dx.doi.org/10.1109/dcoss.2019.00070.
Texte intégralRojas, Francisco Arturo, et Hyun Seung Yang. « Immersive human-in-the-loop HMD evaluation of dynamic group behavior in a pedestrian crowd simulation that uses group agent-based steering ». Dans the 12th ACM SIGGRAPH International Conference. New York, New York, USA : ACM Press, 2013. http://dx.doi.org/10.1145/2534329.2534336.
Texte intégralLiang, Jing, Utsav Patel, Adarsh Jagan Sathyamoorthy et Dinesh Manocha. « Crowd-Steer : Realtime Smooth and Collision-Free Robot Navigation in Densely Crowded Scenarios Trained using High-Fidelity Simulation ». Dans Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California : International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/583.
Texte intégralStuart, Daniel, Keith Christensen, Anthony Chen, Ke-Cai Cao, Caibin Zeng et YangQuan Chen. « A Framework for Modeling and Managing Mass Pedestrian Evacuations Involving Individuals With Disabilities : Networked Segways as Mobile Sensors and Actuators ». Dans ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12652.
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