Littérature scientifique sur le sujet « Books at the movies »
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Articles de revues sur le sujet "Books at the movies"
Ez-zahout, Abderrahmane, Hicham Gueddah, Abir Nasry, Rabie Madani et Fouzia Omary. « A hybrid big data movies recommendation model based k-nearest neighbors and matrix factorization ». Indonesian Journal of Electrical Engineering and Computer Science 26, no 1 (1 avril 2022) : 434. http://dx.doi.org/10.11591/ijeecs.v26.i1.pp434-441.
Texte intégralSingh, Abhay Pratap, Mukul Sharma, Ashish Chauhan et Kamal Soni. « Build a Recommendation System for Movies or Books ». International Journal for Research in Applied Science and Engineering Technology 11, no 4 (30 avril 2023) : 1379–82. http://dx.doi.org/10.22214/ijraset.2023.50303.
Texte intégralSen, Anwesha, Bhaswar Banerjee, Sayan Barat et Sagnik Das. « Impact of Television and Movies on English teaching and learning ». International Journal of English Learning & ; Teaching Skills 3, no 1 (1 octobre 2020) : 1795–817. http://dx.doi.org/10.15864/ijelts.3111.
Texte intégralShishodia, Dinesh. « Movie Recommendation System ». International Journal for Research in Applied Science and Engineering Technology 9, no VI (30 juin 2021) : 4919–24. http://dx.doi.org/10.22214/ijraset.2021.35929.
Texte intégralLaube, Stefan, et Sergei Zotov. « Vial Movies ». Nuncius 37, no 1 (20 octobre 2021) : 1–41. http://dx.doi.org/10.1163/18253911-bja10001.
Texte intégralFogarty, Robert S. « Editorial : Thinking : Books or Movies ? » Antioch Review 50, no 3 (1992) : 453. http://dx.doi.org/10.2307/4612535.
Texte intégralK G, Sugesh, et Calaivanane R. « A comparative study of the haptic technique : French language learning through movies for higher secondary education ». International Journal of Innovative Research and Scientific Studies 6, no 2 (11 avril 2023) : 460–68. http://dx.doi.org/10.53894/ijirss.v6i2.1512.
Texte intégralChetana, V. Lakshmi, Raj Kumar Batchu, Prasad Devarasetty, Srilakshmi Voddelli et Varun Prasad Dalli. « Effective movie recommendation based on improved densenet model ». Multiagent and Grid Systems 19, no 2 (6 octobre 2023) : 133–47. http://dx.doi.org/10.3233/mgs-230012.
Texte intégralPerkowitz, Sidney. « Oppenheimer : icon of the nuclear age ». Physics World 37, no 1 (1 janvier 2024) : 24–28. http://dx.doi.org/10.1088/2058-7058/37/01/22.
Texte intégralMurawski, Bartosz. « Herosi w odcinkach. Wczesne ekranizacje komiksów o superbohaterach ». Kultura Popularna 3, no 49 (31 mars 2017) : 24–35. http://dx.doi.org/10.5604/01.3001.0009.8042.
Texte intégralThèses sur le sujet "Books at the movies"
Hull, Thomas William Allan. « Selling Moral Panic : Social Scientific Criticism of Movies and Comic Books for Children, 1925-1955 ». Case Western Reserve University School of Graduate Studies / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=case1263949945.
Texte intégralLucas, Justin. « Beneath the cape and cowl : Batman and the revitalization of comic book films ». Ohio University Honors Tutorial College / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1244074493.
Texte intégralCosta, Thiago Sanches. « O salto transmidiático dos super-heróis : HQ - Filme - Game ». Pontifícia Universidade Católica de São Paulo, 2012. https://tede2.pucsp.br/handle/handle/18111.
Texte intégralThis research investigates the existent relations between digital transposition phenomenon and transmedia on a mutual influence context of comic book and game culture and its repercussions on digital storytelling structures. The methodological proposal is to read and deepen the relations between different concepts in search of its understanding process as a digital culture phenomenon, identifying as an historical action previous to transmedia storytelling: the transmediatic jump. For this, it uses superheroes, characters born in comic books at the beginning of the twentieth century, to show this path and the passage from the concept of transformation by the transmediatic jump to the transposition phenomenon and the transmedia object. It also show that the model object has philosophical, psychological, cultural and ontological features that made them leading figures on the modern entertainment industry that only exists on transmedia plurality. The research done is theoretical, as it s a study that looks forward to concept rebuilding and to enhance theoretical fundaments. The utilized method is bibliographic research, using prevailing materials about the theme, such as: Scott McCloud and Will Eisner as the main references about comic books structure and language; Gerard Jones research as the most used source about superheroes and its creators History; Joseph Campbell points the mythological way and Richard Reynolds connect it to superhero, central to comprehend storytelling that flows from a media support to other; and Janet Murray is the perfect complement to understand how this structures works at the digital game environment. This is how the superheroes transmedia jump, comics-movie-game, discussion base is formed
A pesquisa investiga a relação entre os fenômenos digitais da transposição e transmídia no contexto da mútua influência entre a cultura dos HQs e games e suas repercussões nas estruturas narrativas digitais. Metodologicamente propõe a leitura e o aprofundamento das relações entre os conceitos buscando o seu entendimento de processo enquanto fenômeno da cultura digital, identificando- os em uma ação história anterior à narrativa transmídia: o salto transmidiático. Para tanto, utiliza-se do movimento e história dos super-heróis, personagens nascidos nas histórias em quadrinhos (HQs) no início do século XX, para demonstrar este caminho e passagem do conceito de transformação do salto transmidiático para o fenômeno da transposição e o objeto transmídia. Mostra ainda que o objeto modelar (HQs) possui características filosóficas, psicológicas, culturais e ontológicas que os tornaram protagonistas da moderna indústria do entretenimento, a qual não existe senão na pluralidade transmídia. A pesquisa realizada é teórica, pois se trata de um estudo com vistas a reconstruir conceitos, para a melhoria de fundamentos teóricos. O método utilizado é a pesquisa bibliográfica, utilizando os materiais existentes acerca do tema, sendo: Scott McCloud e Will Eisner as principais referências sobre a estrutura e linguagem das HQs; os estudos de Gerard Jones a fonte mais utilizada no tocante à História dos superheróis e de seus criadores; Joseph Campbell indicando o caminho mitológico e Richard Reynolds conectando essa visão aos superheróis, fundamental para compreender as narrativas que seguem de um suporte midiático a outro; com Janet Murray sendo o complemento perfeito para o entendimento do funcionamento dessas estruturas no ambiente do game digital. Forma-se assim a base para a discussão do salto transmidiático dos super-heróis: HQ-Filme-Game
Brown, Tyler. « Books Balls and Walls – Mt. Vernon Library and Recreation Center ». Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/33331.
Texte intégralMaster of Architecture
Whitehouse, Bradley G. « Access to books for the visually impaired : moving from charity to choice ». Thesis, Loughborough University, 2011. https://dspace.lboro.ac.uk/2134/8482.
Texte intégralGilliotte, Quentin. « L’expérience des biens culturels en régime numérique ». Electronic Thesis or Diss., Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLT039.
Texte intégralThis thesis focuses on the experience of cultural goods in a digital environment. Three issues are addressed here. First, the dematerialisation of media, which raises the question of the modalities of attachment to commodities. By seeking an "ideal of authenticity" and making their consumer experience unique, individuals regain the aura that has been lost with the digitisation of cultural goods. The approach to managing, ordering and classifying cultural goods has also changed, moving towards idiosyncratic patterns of classification. The second issue concerns the confrontation with the abundance of the cultural offer, which invites us to reflect upon the forms of exploration and selection of cultural goods, in particular the autonomous forms of discovery of online contents. The results show how digital technology allows a return to the "catch" mode and the use of serendipity. The final chapters deal with the topic of changes in consumption patterns, with first and foremost the forms of optimisation that digital technology allows by facilitating management between stock and flow. Finally, this work focuses on how individuals mobilise cultural property to put themselves in certain emotional and cognitive states, in particular through three regimes: escape, support and profitability. The research is based on two types of empirical material. On the one hand, 63 semi-directive interviews conducted at the respondents' homes, and diversified by age, gender, educational background, place of residence and PCS. On the other hand, a quantitative study by questionnaire structured by quota method. The data collected were subjected to multifactorial analysis (MCA) and classification (AHC)
Lundgren, Helena. « Omslag till böcker och DVD-filmer : en jämförande studie av visuell kommunikation i omslagen till Män som hatar kvinnor och Niceville ». Thesis, Högskolan på Gotland, Institutionen för humaniora och samhällsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1555.
Texte intégralHatlestad, Kathryn. « Grant proposal for moving children to an intrinsic motivation to read ». Menomonie, WI : University of Wisconsin--Stout, 2007. http://www.uwstout.edu/lib/thesis/2007/2007hatlestadk.pdf.
Texte intégralKaiser, Lesley. « Preserve, renew, invent [Light Bytes] an art exploration into disseminating aphorisms : this exegesis is submitted to Auckland University of Technology in partial fulfillment of the degree of Master of Arts (Art and Design) MAArtDes, 2008 ». Click here to access this resource online, 2008. http://hdl.handle.net/10292/410.
Texte intégralKarahalios, Karrie. « Salient movies ». Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37554.
Texte intégralIncludes bibliographical references (leaves 64-65).
by Karrie Karahalios.
M.Eng.
Livres sur le sujet "Books at the movies"
Jerry, Ordway, et Kane Bob, dir. Batman : The movies. New York, NY : DC Comics, 1997.
Trouver le texte intégralRosenbaum, Jonathan. Moving places : A life at the movies. Berkeley : University of California Press, 1995.
Trouver le texte intégralWertz, Julia. Drinking at the movies. New York : Three Rivers Press, 2010.
Trouver le texte intégral1949-, Rand Archie, Granary Books (Firm) et Press Collection (Library of Congress), dir. Movies as a form of reincarnation. New York City : Granary Books, 2004.
Trouver le texte intégralDeBartolo, Dick. Mad murders the movies. New York, N.Y : Warner Books, 1985.
Trouver le texte intégralGagné, Antoinette. The magic of movies. [Lasalle, Québec] : Didier, 1987.
Trouver le texte intégralAbraham, Philip. Television and Movies. New York : Children's Press, an imprint of Scholastic Library Publishing, 2004.
Trouver le texte intégralMichael, Welsh James, et Tibbetts John C, dir. Novels into film : The encyclopedia of movies adapted from books. New York : Checkmark Books, 1999.
Trouver le texte intégralJakubowski, Maxim. The great movies--live ! : A pop-up book. New York : Simon & Schuster, 1987.
Trouver le texte intégralHolder, Nancy. Sophomore slumps : Disasterous second movies, albums, singles, books, and other stuff. Secaucus, N.J : Carol Pub. Group, 1995.
Trouver le texte intégralChapitres de livres sur le sujet "Books at the movies"
Renga, Dana. « Modern Mob Movies ». Dans The Italian Cinema Book, 238–45. London : British Film Institute, 2014. http://dx.doi.org/10.1007/978-1-349-92642-8_29.
Texte intégralGenovesi, Sergio, Katharina Kaesling et Scott Robbins. « Introduction : Understanding and Regulating AI-Powered Recommender Systems ». Dans The International Library of Ethics, Law and Technology, 1–9. Cham : Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-34804-4_1.
Texte intégralShubitz, Stacey. « Choosing Picture Books for Mentor Texts ». Dans Craft Moves, 7–16. New York : Routledge, 2023. http://dx.doi.org/10.4324/9781032680934-2.
Texte intégralShubitz, Stacey. « Reading Picture Books for Pleasure and Purpose ». Dans Craft Moves, 17–23. New York : Routledge, 2023. http://dx.doi.org/10.4324/9781032680934-3.
Texte intégralDixon, Wheeler Winston, et Richard Graham. « Origins ». Dans A Brief History of Comic Book Movies, 1–14. Cham : Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47184-6_1.
Texte intégralDixon, Wheeler Winston, et Richard Graham. « The DC Universe ». Dans A Brief History of Comic Book Movies, 15–28. Cham : Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47184-6_2.
Texte intégralDixon, Wheeler Winston, et Richard Graham. « The Marvel Universe ». Dans A Brief History of Comic Book Movies, 29–45. Cham : Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47184-6_3.
Texte intégralDixon, Wheeler Winston, et Richard Graham. « Animé ». Dans A Brief History of Comic Book Movies, 47–61. Cham : Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47184-6_4.
Texte intégralDixon, Wheeler Winston, et Richard Graham. « Indies and Outliers ». Dans A Brief History of Comic Book Movies, 63–77. Cham : Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47184-6_5.
Texte intégralChevez, Agustin. « El Camino Sisyphus Style ». Dans The Pilgrim’s Guide to the Workplace, 89–93. Singapore : Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4759-9_25.
Texte intégralActes de conférences sur le sujet "Books at the movies"
Zhu, Yukun, Ryan Kiros, Rich Zemel, Ruslan Salakhutdinov, Raquel Urtasun, Antonio Torralba et Sanja Fidler. « Aligning Books and Movies : Towards Story-Like Visual Explanations by Watching Movies and Reading Books ». Dans 2015 IEEE International Conference on Computer Vision (ICCV). IEEE, 2015. http://dx.doi.org/10.1109/iccv.2015.11.
Texte intégralZha, Lulu. « A Data-Driven Mobile Community Application for Book Recommendation and Personalization using AI and Machine Learning ». Dans 3rd International Conference on Artificial Intelligence and Machine Learning (CAIML 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121218.
Texte intégralPenha, Gustavo, et Claudia Hauff. « What does BERT know about books, movies and music ? Probing BERT for Conversational Recommendation ». Dans RecSys '20 : Fourteenth ACM Conference on Recommender Systems. New York, NY, USA : ACM, 2020. http://dx.doi.org/10.1145/3383313.3412249.
Texte intégralWiersma, Gabrielle, et Yem Fong. « Patron‐Driven E‐book Solutions : Moving Beyond the Banana Books Incident ». Dans Charleston Conference. Against the Grain Press, LLC., 2012. http://dx.doi.org/10.5703/1288284314973.
Texte intégralJan, Šejbl. « Hříšná exotika A. V. Nováka Literární obraz cesty do Asie v letech 1926–1927 ». Dans Orientalia antiqua nova XXI. Západočeská univerzita v Plzni, 2021. http://dx.doi.org/10.24132/zcu.2021.10392-120-144.
Texte intégralBrito Neto, Epitácio Pessoa de, Telmo de Menezes e Silva Filho, Thaís Gaudencio do Rêgo et Yuri Malheiros. « Evaluating Deep Learning-based Chess-Engine Endgame Strategies ». Dans Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/sbgames_estendido.2023.233983.
Texte intégralAljarf, Reima. « DIFFERENTIAL EFFECTS OF THE IPAD ON FIRST AND SECOND LANGUAGE ACQUISITION BY SAUDI CHILDREN DURING THE COVID-19 PANDEMIC ». Dans eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-013.
Texte intégralJeejoe, Akash, V. Harishiv, Pranay Venkatesh et S. K. B. Sangeetha. « Building a Recommender System Using Collaborative Filtering Algorithms and Analyzing its Performance ». Dans International Research Conference on IOT, Cloud and Data Science. Switzerland : Trans Tech Publications Ltd, 2023. http://dx.doi.org/10.4028/p-1h18ig.
Texte intégralCarvalho, Breno, Marcelo Soares, Andre Neves, Gabriel Soares et Anthony Lins. « The State of the Art in Virtual Reality Applied to Digital Games : A Literature Review ». Dans Applied Human Factors and Ergonomics Conference. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe100811.
Texte intégralRavindra, Vikram, et Ananth Grama. « Characterizing Similarity of Visual Stimulus from Associated Neuronal Response ». Dans Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California : International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/85.
Texte intégralRapports d'organisations sur le sujet "Books at the movies"
Michalopoulos, Stelios, et Christopher Rauh. Movies. Cambridge, MA : National Bureau of Economic Research, mars 2024. http://dx.doi.org/10.3386/w32220.
Texte intégralTserekh, S. G., et I. G. Ovchinnikov. Communication training based on movies. SIB-Expertise, mars 2023. http://dx.doi.org/10.12731/er0690.28032023.
Texte intégralBraslavskaya, E. A. Communication training based on movies. SIB-Expertise, mars 2023. http://dx.doi.org/10.12731/er0686.28032023.
Texte intégralHau-Riege, S. Utilizing plasma physics to create biomolecular movies. Office of Scientific and Technical Information (OSTI), juillet 2015. http://dx.doi.org/10.2172/1236128.
Texte intégralAnderson, G. Oscar. Producing Movies for the Age 50+ Audience : Infographic. AARP Research, mars 2017. http://dx.doi.org/10.26419/res.00160.004.
Texte intégralAnderson, G. Oscar. Is It Worth Making Movies for Older Adults ? : Infographic. AARP Research, mars 2017. http://dx.doi.org/10.26419/res.00160.002.
Texte intégralDEPARTMENT OF THE ARMY WASHINGTON DC. Administration Trip Books. Fort Belvoir, VA : Defense Technical Information Center, août 1998. http://dx.doi.org/10.21236/ada402940.
Texte intégralQuarterman, J. Recent Internet Books. RFC Editor, mars 1993. http://dx.doi.org/10.17487/rfc1432.
Texte intégralHill Jr., Randall, Jay Douglas, Andrew Gordon, Fred Pighin et Martin van Velsen. Guided Conversations about Leadership : Mentoring with Movies and Interactive Characters. Fort Belvoir, VA : Defense Technical Information Center, janvier 2003. http://dx.doi.org/10.21236/ada460365.
Texte intégralBanerjee, Abhijit, Sharon Barnhardt et Esther Duflo. Movies, Margins and Marketing : Encouraging the Adoption of Iron-Fortified Salt. Cambridge, MA : National Bureau of Economic Research, octobre 2015. http://dx.doi.org/10.3386/w21616.
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