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Articles de revues sur le sujet "Annual Workshop on Interactive Computing"

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Burke, Jenny, Robin R. Murphy et Cory Kidd. « Young Researchers in HRI Workshop 2006 ». Interaction Studies 8, no 2 (19 juin 2007) : 343–58. http://dx.doi.org/10.1075/is.8.2.11bur.

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The first Young Researchers in Human–Robot Interaction Workshop, held on March 1, 2006 in Salt Lake City, Utah, provides insight into how to facilitate the establishment of the HRI community. Organized in conjunction with the first annual ACM/IEEE Human Robot Interaction Conference, the NSF-sponsored workshop assembled 15 graduate students from 5 different countries in computer science, psychology, engineering, and the arts to build the HRI community. This report highlights recommendations from discussion sessions, a synopsis of the plenary address, and representative examples of the participants’ presentations. Participants emphasized that HRI is a unique field, requiring knowledge in computing, psychology, and communications despite the differences in the courses, methods, and philosophies across disciplines. The following are needed for future growth in HRI: (i) stable, canonical robotics platforms for research purposes, (ii) a multidisciplinary community infrastructure to connect researchers, and (iii) a “Berlitz phrasebook” and collected reference materials for helping understand the “other” disciplines.
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Truong-Hong, L., F. Jia, E. Che, S. Emamgholian, D. Laefer et A. V. Vo. « Preface : 3D GeoInfo 2021 ». International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-4/W4-2021 (7 octobre 2021) : 1–4. http://dx.doi.org/10.5194/isprs-archives-xlvi-4-w4-2021-1-2021.

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Abstract. 3D GeoInfo 2021, the 16th GeoInfo conference, is an annual ISPRS workshop offering a forum for leading international decision makers and prominent voices in the field of 3D Geoinformation across the academic, commercial, and public sectors. The 2021 workshop is organized in conjunction with the 7th International FIG workshop on 3D Cadastres. The 2021 event was held virtually. Topics included: 3D data creation and acquisition 3D data processing and analysis 3D data management - data quality, metadata, provenance and trust Data integration, information fusion, multi-modal data analysis 3D visualization, including gamification, virtual reality, augmented reality 3D and Artificial Intelligence/Machine Learning 3D and Big Data, parallel computing, cloud computing 3D city modeling, underground infrastructure modeling, topography, and bathymetry modeling Building Information Modeling, Digital Twins, Smart Cities, Smart Infrastructure Usability and Human-Computer interaction in 3D GIS 3D GIS, spatial analysis and other applications (such as 3D cadastral systems, land administration, utilities, asset management, infrastructure, navigation, urban planning, geology, archaeology, marine systems, simulations, autonomous vehicles, facilities management, energy modeling, disaster and risk management, pandemic monitoring) The 3D GeoInfo 2021 tracks received 73 manuscripts including 30 full papers and 43 extended abstracts. The manuscripts were reviewed with a double-blind review process by members of the organizing and scientific committee and external reviewers. Ultimately 24 papers were accepted for the ISPRS Annals and 24 papers for the ISPRS Archives. We thank all of the authors and reviewers for their contributions.We look forward to the 3D GeoInfo 2021 virtual oral presentations and the opportunity to exchange ideas within our workshop and with the presenters and visitors of the 7th International FIG workshop on 3D Cadastres.
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Truong-Hong, L., F. Jia, E. Che, S. Emamgholian, D. Laefer et A. V. Vo. « Preface : 3D GeoInfo 2021 ». ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences VIII-4/W2-2021 (7 octobre 2021) : 1–4. http://dx.doi.org/10.5194/isprs-annals-viii-4-w2-2021-1-2021.

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Abstract. 3D GeoInfo 2021, the 16th GeoInfo conference, is an annual ISPRS workshop offering a forum for leading international decision makers and prominent voices in the field of 3D Geoinformation across the academic, commercial, and public sectors. The 2021 workshop is organized in conjunction with the 7th International FIG workshop on 3D Cadastres. The 2021 event was held virtually. Topics included: 3D data creation and acquisition 3D data processing and analysis 3D data management - data quality, metadata, provenance and trust Data integration, information fusion, multi-modal data analysis 3D visualization, including gamification, virtual reality, augmented reality 3D and Artificial Intelligence/Machine Learning 3D and Big Data, parallel computing, cloud computing 3D city modeling, underground infrastructure modeling, topography, and bathymetry modeling Building Information Modeling, Digital Twins, Smart Cities, Smart Infrastructure Usability and Human-Computer interaction in 3D GIS 3D GIS, spatial analysis and other applications (such as 3D cadastral systems, land administration, utilities, asset management, infrastructure, navigation, urban planning, geology, archaeology, marine systems, simulations, autonomous vehicles, facilities management, energy modeling, disaster and risk management, pandemic monitoring) The 3D GeoInfo 2021 tracks received 73 manuscripts including 30 full papers and 43 extended abstracts. The manuscripts were reviewed with a double-blind review process by members of the organizing and scientific committee and external reviewers. Ultimately 24 papers were accepted for the ISPRS Annals and 24 papers for the ISPRS Archives. We thank all of the authors and reviewers for their contributions.We look forward to the 3D GeoInfo 2021 virtual oral presentations and the opportunity to exchange ideas within our workshop and with the presenters and visitors of the 7th International FIG workshop on 3D Cadastres.
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Bernatavičienė, Jolita. « 14th Conference on DATA ANALYSIS METHODS for Software Systems ». Vilnius University Proceedings 39 (22 novembre 2023) : 1–104. http://dx.doi.org/10.15388/damss.14.2023.

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DAMSS-2023 is the 14th International Conference on Data Analysis Methods for Software Systems, held in Druskininkai, Lithuania. Every year at the same venue and time. The exception was in 2020, when the world was gripped by the Covid-19 pandemic and the movement of people was severely restricted. After a year’s break, the conference was back on track, and the next conference was successful in achieving its primary goal of lively scientific communication. The conference focuses on live interaction among participants. For better efficiency of communication among participants, most of the presentations are poster presentations. This format has proven to be highly effective. However, we have several oral sections, too. The history of the conference dates back to 2009 when 16 papers were presented. It began as a workshop and has evolved into a well-known conference. The idea of such a workshop originated at the Institute of Mathematics and Informatics, now the Institute of Data Science and Digital Technologies of Vilnius University. The Lithuanian Academy of Sciences and the Lithuanian Computer Society supported this idea, which gained enthusiastic acceptance from both the Lithuanian and international scientific communities. This year’s conference features 84 presentations, with 137 registered participants from 11 countries. The conference serves as a gathering point for researchers from six Lithuanian universities, making it the main annual meeting for Lithuanian computer scientists. The primary aim of the conference is to showcase research conducted at Lithuanian and foreign universities in the fields of data science and software engineering. The annual organization of the conference facilitates the rapid exchange of new ideas within the scientific community. Seven IT companies supported the conference this year, indicating the relevance of the conference topics to the business sector. In addition, the conference is supported by the Lithuanian Research Council and the National Science and Technology Council (Taiwan, R. O. C.). The conference covers a wide range of topics, including Applied Mathematics, Artificial Intelligence, Big Data, Bioinformatics, Blockchain Technologies, Business Rules, Software Engineering, Cybersecurity, Data Science, Deep Learning, High-Performance Computing, Data Visualization, Machine Learning, Medical Informatics, Modelling Educational Data, Ontological Engineering, Optimization, Quantum Computing, Signal Processing. This book provides an overview of all presentations from the DAMSS-2023 conference.
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Piburn, J., R. Stewart, A. Myers, A. Sorokine, E. Axley, D. Anderson, J. Burdette et al. « The World Spatiotemporal Analytics and Mapping Project (WSTAMP) : Further Progress in Discovering, Exploring, and Mapping Spatiotemporal Patterns Across the World’s Largest Open Source Data Sets ». ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences IV-4/W2 (20 octobre 2017) : 199–205. http://dx.doi.org/10.5194/isprs-annals-iv-4-w2-199-2017.

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Spatiotemporal (ST) analytics applied to major data sources such as the World Bank and World Health Organization has shown tremendous value in shedding light on the evolution of cultural, health, economic, and geopolitical landscapes on a global level. WSTAMP engages this opportunity by situating analysts, data, and analytics together within a visually rich and computationally rigorous online analysis environment. Since introducing WSTAMP at the First International Workshop on Spatiotemporal Computing, several transformative advances have occurred. Collaboration with human computer interaction experts led to a complete interface redesign that deeply immerses the analyst within a ST context, significantly increases visual and textual content, provides navigational crosswalks for attribute discovery, substantially reduce mouse and keyboard actions, and supports user data uploads. Secondly, the database has been expanded to include over 16,000 attributes, 50 years of time, and 200+ nation states and redesigned to support non-annual, non-national, city, and interaction data. Finally, two new analytics are implemented for analyzing large portfolios of multi-attribute data and measuring the behavioral stability of regions along different dimensions. These advances required substantial new approaches in design, algorithmic innovations, and increased computational efficiency. We report on these advances and inform how others may freely access the tool.
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Bernatavičienė, Jolita. « Proceedings of the 13th Conference on "Data analysis methods for software systems ». Vilnius University Proceedings 31 (29 novembre 2022) : 1–110. http://dx.doi.org/10.15388/damss.13.2022.

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DAMSS-2022 is the 13th International Conference on Data Analysis Methods for Software Systems, held in Druskininkai, Lithuania. Every year at the same place and time. The exception was in 2020, when the world was gripped by the Covid-19 pandemic and the movement of people was severely restricted. After a year’s break, the conference is back on track. 2021 conference was successful, and the main objective of lively scientific communication was again achieved. The conference focuses on live interaction among participants, but there is also some scope for a limited number of virtual presentations. For better efficiency of communication among participants, most of the presentations are poster presentations. This format is really effective. The history of the conference goes back to 2009, when 16 papers were delivered. It started as a workshop and has now grown into a well-known conference. The idea of such workshop was conceived at the Institute of Mathematics and Informatics, which is now the Institute of Data Science and Digital Technologies of Vilnius University. The Lithuanian Academy of Sciences and the Lithuanian Computer Society supported this idea. This idea has been welcomed by the Lithuanian scientific community and abroad. The number of this year’s presentations is 81. The number of registered participants is 121 from 10 countries. This is significantly more than in 2021. The conference brings together researchers from six Lithuanian universities. This makes the conference the main annual meeting point for Lithuanian computer scientists. The main goal of the conference is to introduce the research undertaken at Lithuanian and foreign universities in the fields of data science and software engineering. The annual organization of the conference allows the fast interchanging of new ideas among the scientific community. Seven IT companies supported the conference this year. This means that the topics of the conference are actual for business, too. Topics of the conference cover Artificial Intelligence, Big Data, Bioinformatics, Blockchain Technologies, Business Rules Software Engineering, Data Science, Deep Learning, Digital Technologies, High-Performance Computing, Machine Learning, Medical Informatics, Modelling Educational Data, Ontological Engineering, Optimization in Data Science, Signal Processing, Visualization Methods for Multidimensional Data. This book gives an overview of all presentations of DAMSS-2022 conference.
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Scott, Becky Louise, Matthew Pears et Tianna Myers. « Workshop Spotlight : PsyPAG Annual Conference 2018 ». PsyPag Quarterly 1, no 107 (juin 2018) : 5–11. http://dx.doi.org/10.53841/bpspag.2018.1.107.5.

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In the final edition of this two-part series, the following article aims to capture a snapshot of a few of the opportunities that PsyPAG Annual Conference 2018 will offer – focusing on workshops. In organising the conference, there was unanimous agreement amongst the organising committee that all workshops should be interactive and engaging, in the hope that, alongside experience of presenting at the conference, delegates will also take home some practical skills and important messages. As of reading – details of all workshops will be available on the conference website –www.psypag2018.com. We look forward to seeing you next month!
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Susko, Alexander Q., et Zachary T. Brym. « An Introduction to R Statistical Computing for Horticultural Science ». HortTechnology 26, no 5 (octobre 2016) : 588–91. http://dx.doi.org/10.21273/horttech03339-16.

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We present the format for a workshop on introductory computer programming, which was held at the 2015 American Society for Horticultural Science (ASHS) Annual Conference in New Orleans, LA. The main workshop objective was to familiarize attendees with basic computer programming, including data structures, data management, and data analysis. The workshop used the general programming language R, though the concepts and principles presented are transferable across programming languages. Given the increased importance of statistical analysis in the agricultural sciences, the workshop was well attended. Participants appreciated the opportunity to improve their computational literacy and supported follow-up workshops like this at future ASHS events. We have released the presentation and the companion R script online.
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Funk, Mathias, Rong-Hao Liang, Philippe Palanque, Jun Hu et Panos Markopoulos. « Designing and Engineering Interactive Computing Systems ». Proceedings of the ACM on Human-Computer Interaction 5, EICS (27 mai 2021) : 1–4. http://dx.doi.org/10.1145/3457140.

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This issue of the Proceedings of the ACM on Human-Computer Interaction features contributions in the intersection of human-computer interaction and software engineering, with further disciplines blending into a rich set of scientific works. 2021 is the first time the annual conference on Engineering Interactive Computing Systems (EICS) is hosted in the Netherlands and in the context of an Industrial Design department. We take this opportunity to focus on the relations and influence of the design discipline on the work of the EICS community. This resulted in a new set of topics for EICS, which were already partly reflected in the many submissions we received in three extensive review rounds throughout 2020 and the beginning of 2021. In this editorial we offer a perspective on what EICS is not yet, looking at the inclusion of and interplay with design as a related discipline.
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Barot, Camille, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang “Albert” Li, Antonios Liapis, Magnus Johansson et al. « The AIIDE 2015 Workshop Program ». AI Magazine 37, no 2 (4 juillet 2016) : 91–94. http://dx.doi.org/10.1609/aimag.v37i2.2660.

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The workshop program at the Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held November 14–15, 2015 at the University of California, Santa Cruz, USA. The program included 4 workshops (one of which was a joint workshop): Artificial Intelligence in Adversarial Real-Time Games, Experimental AI in Games, Intelligent Narrative Technologies and Social Believability in Games, and Player Modeling. This article contains the reports of three of the four workshops.
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Thèses sur le sujet "Annual Workshop on Interactive Computing"

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Amirjani, Mehrnaz. « Tailoring Large Interactive Public Displays For University Students ». Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-28419.

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Livres sur le sujet "Annual Workshop on Interactive Computing"

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Germany) International Workshop on Interactive Applications of Mobile Computing (2nd 1998 Rostock. Interactive applications of mobile computing : Proceedings of the workshop IMC '98 in Rostock, Germany, November 24-25, 1998. Rostock : Neuer Hochschulschriftenverlag, 1999.

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Workshop on Open Hypermedia Systems (6th 2000 San Antonio, Tex.). Open hypermedia systems and structural computing : 6th international workshop, OHS-6, 2nd international workshop, SC-2, San Antonio, Texas, USA, May 30-June 3, 2000 : proceedings. Berlin : Springer, 2000.

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IEEE, International Workshop on Horizontal Interactive Human-Computer Systems (2nd 2007 Newport Rhode Island). TableTop : Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems : proceedings : 10-12 October, 2007, Newport, Rhode Island, USA. Los Alamitos, Calif : IEEE Computer Society, 2007.

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Workshop, on Mobile and Ad Hoc Networking and Computing (1st 2000 Boston Mass ). MobiHOC : 2000 First Annual Workshop on Mobile and Ad Hoc Networking and Computing, 11 August 2000, Boston, Massachusetts, USA. Piscataway, N.J : Institute of Electrical and Electronics Engineers, 2000.

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OHS-6 (2000 San Antonio, Tex.). Open hypermedia systems and structural computing : 6th international workshop, OHS-6, 2nd international workshop, SC-2, San Antonio, Texas, USA, May 30-June 3, 2000 : proceedings. Berlin : Springer, 2000.

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Advertising Research Foundation Global Media Research Workshop (6th 1995 New York, N.Y.). Transcript proceedings : Sharing opportunities and challenges around the world : ARF Sixth Annual Global Media Research Workshop, the Waldorf-Astoria, May 18-19, 1995. New York : Advertising Research Foundation, 1995.

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Eurographics Workshop (1997 Granada, Spain). Design specification and verification of interactive systems '97 : Proceedings of the Eurographics Workshop in Granada, Spain, June 4-6, 1997 : Eurographics. Wien : Springer, 1997.

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D, Harrison M., Torres J. C, Eurographics Workshop on Design, Specification, and Verification of Interactive Systems (1997 : Granada, Spain) et EUROGRAPHICS (1997 : Granada, Spain), dir. Design, specification, and verification of interactive systems '97 : Proceedings of the Eurographics Workshop in Granada, Spain, June 4-6, 1997 [and] Eurographics. Wien : Springer, 1997.

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ACM Symposium on Parallel Algorithms and Architectures (2nd 1990 Crete, Greece). 2nd Annual ACM Symposium on Parallel Algorithms and Architectures : In combination with the Aegean Workshop on Computing, July 2-6, 1990, Island of Crete, Greece. New York, N.Y : Association for Computing Machinery, 1991.

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Workshop on I/O in Parallel and Distributed Systems (4th 1996 Philadelphia, Pa.). Proceedings of the IOPADS, Fourth Annual Workshop on I/O in Parallel and Distributed Systems : Part of the Federated Computing Research Conference, May 27, 1996, Philadelphia, PA. New York : Association for Computing Machinery, 1996.

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Chapitres de livres sur le sujet "Annual Workshop on Interactive Computing"

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Parisi, Stefano. « Applying the DATEMATS Method and Tools to Wearable ICS Materials : A Dialogue Between E-textiles and Active Lighting Technologies for Caring and Well-Being ». Dans Materialising the Future, 103–32. Cham : Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-25207-5_6.

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AbstractThe chapter presents and discusses the theoretical background, original methodology, format, and results of the workshop “Interdisciplinary challenge on Emerging Materials and Technologies (EM&Ts)” with a focus on Interactive Connected and Smart (ICS) Materials for Wearable Technologies. ICS materials are defined as systems combining inactive materials, stimuli-responsive smart materials, and embedded sensing, computing, and actuating technologies. They can sense and communicate data from the body or the environment, and they can perform interactive behaviours. One of the application sectors where these are more exploited is wearable technologies. These materials can be embedded into clothing or worn on the body as electronic textiles (e-textiles), implants, or accessories. The challenge was used as a way to transfer new knowledge on innovative materials to design and engineering students and to establish a dialogue between students, researchers with extensive materials-focused expertise, and companies interested in EM&Ts. The workshop presented in this paper was held at Politecnico di Milano, Design School, from 12 to 16 July 2021. The methodology of the workshop follows a framework built by collecting, analysing, and systemically formalising innovative tools, methods, and approaches for designing and learning how to design with advanced materials. It identifies three phases: (1) Understanding the EM&Ts—where the fundamental knowledge is provided; (2) Exploring and Shaping the EM&Ts—where hands-on experimentation and tinkering is a way to stimulate ideas and understand the opportunities and limits of the materials and processes; (3) Applying the EM&Ts—the synthesis of the process when the material is embedded and embodied into a project. This framework defined the original structure and agenda of the whole workshop. Therefore, the workshop was based on a combination of hands-on experimentation, design activities, and lectures by the teaching staff of the four universities and by partnering companies (design pills). Students applied this unique design methodology developed within the project to design with four Emerging Materials and Technologies (EM&Ts). The method and tools developed by the staff supported students in understanding, exploring, and shaping, and applying EM&Ts, and finding design opportunities from their integration. Indeed, the main EM&Ts explored in the workshop are Interactive Connected and Smart Materials (ICS Materials), but all the other EM&Ts researched in the project were integrated: Nanomaterials, Experimental Wood-based Materials, and Advanced Growing Materials. In this interdisciplinary challenge, a real-life design brief was given to students with the cooperation of two partner companies: Comftech and SCILIF. The joint challenge with the title “Designing with ICS Materials: a dialogue between e-textiles and active lighting technologies” was about using the two patented technologies produced by the companies—a textile sensor detecting biosignals, and SunFibre active lighting system—as a platform to develop interactive, connected, and smart tangible interfaces for new application sectors focused on emotions and stress management, from well-being to entertainment, to safety. Twenty-three students worked together in six multi-disciplinary teams to find solutions for this challenge and to produce product concepts, prototypes, and material samples. The results are described and discussed in the chapter and include interactive garments for healthcare, improving safety at work, sharing emotions in leisure activities, and for the well-being of elderly people and kids. The discussion of the results and the whole methodology is informed by the feedback provided by students through a questionnaire and by teaching staff observation.
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Swade, Doron. « The computer boom ». Dans The History of Computing : A Very Short Introduction, 92—C5.P55. Oxford University PressOxford, 2022. http://dx.doi.org/10.1093/actrade/9780198831754.003.0005.

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Abstract This chapter traces the emergence of the computer from the workshop into the workplace. It describes the role of the corporate mainframe from the early 1950s to the late 1970s and IBM’s dominance. It starts with IBM’s response to the threat, to its office automation interests, posed by UNIVAC and a new generation of electronic computers. It describes the impetus given to innovation by the Cold War through the Whirlwind project and the SAGE air defence system for the US military. It describes innovative technologies including magnetic-core memory, interactive screen display, reliability protocols and techniques, double-sided printed circuit boards, real-time operating software, duplex standby, digital communication over standard telephone lines, time sharing, and software/programming disciplines. The account shows how SAGE gave IBM a head start in computing, networking, and communications, and how the migration of expertise into the private sector fuelled commercial spin-offs. It describes two sectors transformed by the new technologies: automated banking (ERMA) and the introduction of the credit card, and airline reservation (SABRE). It describes the shakeout in the computer industry in the 1960s in which IBM saw off its competitors (the ‘seven dwarves’) to secure its dominance following the radical introduction of the System/360.
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Actes de conférences sur le sujet "Annual Workshop on Interactive Computing"

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Kishore Kumar Reddy N. G. et Rajeshwari K. « Interactive clothes based on IOT using NFC and Mobile Application ». Dans 2017 IEEE 7th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2017. http://dx.doi.org/10.1109/ccwc.2017.7868339.

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Tang, Bo, et Haibo He. « MILE : A minimally interactive learning framework for visual data analysis ». Dans 2018 IEEE 8th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2018. http://dx.doi.org/10.1109/ccwc.2018.8301735.

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Parkinson, Dilworth Y., Harinarayan Krishnan, Daniela Ushizima, Matthew Henderson et Shreyas Cholia. « Interactive Parallel Workflows for Synchrotron Tomography ». Dans 2020 IEEE/ACM 2nd Annual Workshop on Extreme-scale Experiment-in-the-Loop Computing (XLOOP). IEEE, 2020. http://dx.doi.org/10.1109/xloop51963.2020.00010.

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Kabir, Alvee Morsele, Sharaban Tahura Nisa et Mohammad Monirujjaman Khan. « A Virtual Reality (VR) Based Interactive and Educative Experience of Hajj and Umrah for the People of Bangladesh ». Dans 2021 IEEE 11th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2021. http://dx.doi.org/10.1109/ccwc51732.2021.9375915.

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Lingenfelter, Bryson, Iman Vakilinia et Shamik Sengupta. « Analyzing Variation Among IoT Botnets Using Medium Interaction Honeypots ». Dans 2020 10th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2020. http://dx.doi.org/10.1109/ccwc47524.2020.9031234.

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Mahmud, Saifuddin, Xiangxu Lin et Jong-Hoon Kim. « Interface for Human Machine Interaction for assistant devices : A Review ». Dans 2020 10th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2020. http://dx.doi.org/10.1109/ccwc47524.2020.9031244.

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Andrews, James, Mihir Lad et Balasubramaniyan Chandrasekaran. « A Robotic System for Elderly Care and Monitoring using Human Robot Interaction ». Dans 2020 10th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2020. http://dx.doi.org/10.1109/ccwc47524.2020.9031215.

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Rivera, Luis J. Figueroa, et Balasubramaniyan Chandrasekaran. « ROS-MATLAB Interface and Setup for a Fault Tolerant Robotic System Using Human Robot Interaction ». Dans 2020 10th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2020. http://dx.doi.org/10.1109/ccwc47524.2020.9031178.

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Ashoori, Ehsan, Sylmarie Dávila-Montero et Andrew J. Mason. « Analyzing Affect During Virtual Meetings to Improve Quality of Interaction ». Dans 2023 IEEE 13th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2023. http://dx.doi.org/10.1109/ccwc57344.2023.10099285.

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Ruiz, Ariel Y. Ramos, et Balasubramaniyan Chandrasekaran. « A Robotic Control System Using Robot Operating System and MATLAB for Sensor Fusion and Human-Robot Interaction ». Dans 2020 10th Annual Computing and Communication Workshop and Conference (CCWC). IEEE, 2020. http://dx.doi.org/10.1109/ccwc47524.2020.9031184.

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