Littérature scientifique sur le sujet « 3D geometry compression »
Créez une référence correcte selon les styles APA, MLA, Chicago, Harvard et plusieurs autres
Sommaire
Consultez les listes thématiques d’articles de revues, de livres, de thèses, de rapports de conférences et d’autres sources académiques sur le sujet « 3D geometry compression ».
À côté de chaque source dans la liste de références il y a un bouton « Ajouter à la bibliographie ». Cliquez sur ce bouton, et nous générerons automatiquement la référence bibliographique pour la source choisie selon votre style de citation préféré : APA, MLA, Harvard, Vancouver, Chicago, etc.
Vous pouvez aussi télécharger le texte intégral de la publication scolaire au format pdf et consulter son résumé en ligne lorsque ces informations sont inclues dans les métadonnées.
Articles de revues sur le sujet "3D geometry compression"
Gao, Yuan, Zhiqiang Wang et Jin Wen. « A Method for Generating Geometric Image Sequences for Non-Isomorphic 3D-Mesh Sequence Compression ». Electronics 12, no 16 (16 août 2023) : 3473. http://dx.doi.org/10.3390/electronics12163473.
Texte intégralGuéziec, André, et Gabriel Taubin. « Multi-Resolution Modeling and 3D Geometry Compression ». Computational Geometry 14, no 1-3 (novembre 1999) : 1–3. http://dx.doi.org/10.1016/s0925-7721(99)00033-4.
Texte intégralFinley, Matthew G., et Tyler Bell. « Depth range reduction for 3D range geometry compression ». Optics and Lasers in Engineering 138 (mars 2021) : 106457. http://dx.doi.org/10.1016/j.optlaseng.2020.106457.
Texte intégralHuang, Tianxin, Jiangning Zhang, Jun Chen, Zhonggan Ding, Ying Tai, Zhenyu Zhang, Chengjie Wang et Yong Liu. « 3QNet ». ACM Transactions on Graphics 41, no 6 (30 novembre 2022) : 1–13. http://dx.doi.org/10.1145/3550454.3555481.
Texte intégralFinley, Matthew G., et Tyler Bell. « Two-Channel 3D Range Geometry Compression with Virtual Plane Encoding ». Electronic Imaging 2021, no 18 (18 janvier 2021) : 61–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-061.
Texte intégralZhuang, Lehui, Jin Tian, Yujin Zhang et Zhijun Fang. « Variable Rate Point Cloud Geometry Compression Method ». Sensors 23, no 12 (9 juin 2023) : 5474. http://dx.doi.org/10.3390/s23125474.
Texte intégralSchwartz, Broderick S., et Tyler Bell. « Downsampled depth encoding for enhanced 3D range geometry compression ». Applied Optics 61, no 6 (17 février 2022) : 1559. http://dx.doi.org/10.1364/ao.445800.
Texte intégralLiu, Yongkui, Lijun He, Pengjie Wang, Linghua Li et Borut Žalik. « Lossless Geometry Compression Through Changing 3D Coordinates into 1D ». International Journal of Advanced Robotic Systems 10, no 8 (janvier 2013) : 308. http://dx.doi.org/10.5772/56657.
Texte intégralFinley, Matthew G., et Tyler Bell. « Variable Precision Depth Encoding for 3D Range Geometry Compression ». Electronic Imaging 2020, no 17 (26 janvier 2020) : 34–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.17.3dmp-034.
Texte intégralFinley, Matthew G., Jacob Y. Nishimura et Tyler Bell. « Variable precision depth encoding for 3D range geometry compression ». Applied Optics 59, no 17 (10 juin 2020) : 5290. http://dx.doi.org/10.1364/ao.389913.
Texte intégralThèses sur le sujet "3D geometry compression"
Cao, Chao. « Compression d'objets 3D représentés par nuages de points ». Electronic Thesis or Diss., Institut polytechnique de Paris, 2021. http://www.theses.fr/2021IPPAS015.
Texte intégralWith the rapid growth of multimedia content, 3D objects are becoming more and more popular. Most of the time, they are modeled as complex polygonal meshes or dense point clouds, providing immersive experiences in different industrial and consumer multimedia applications. The point cloud, which is easier to acquire than mesh and is widely applicable, has raised many interests in both the academic and commercial worlds.A point cloud is a set of points with different properties such as their geometrical locations and the associated attributes (e.g., color, material properties, etc.). The number of the points within a point cloud can range from a thousand, to constitute simple 3D objects, up to billions, to realistically represent complex 3D scenes. Such huge amounts of data bring great technological challenges in terms of transmission, processing, and storage of point clouds.In recent years, numerous research works focused their efforts on the compression of meshes, while less was addressed for point clouds. We have identified two main approaches in the literature: a purely geometric one based on octree decomposition, and a hybrid one based on both geometry and video coding. The first approach can provide accurate 3D geometry information but contains weak temporal consistency. The second one can efficiently remove the temporal redundancy yet a decrease of geometrical precision can be observed after the projection. Thus, the tradeoff between compression efficiency and accurate prediction needs to be optimized.We focused on exploring the temporal correlations between dynamic dense point clouds. We proposed different approaches to improve the compression performance of the MPEG (Moving Picture Experts Group) V-PCC (Video-based Point Cloud Compression) test model, which provides state-of-the-art compression on dynamic dense point clouds.First, an octree-based adaptive segmentation is proposed to cluster the points with different motion amplitudes into 3D cubes. Then, motion estimation is applied to these cubes using affine transformation. Gains in terms of rate-distortion (RD) performance have been observed in sequences with relatively low motion amplitudes. However, the cost of building an octree for the dense point cloud remains expensive while the resulting octree structures contain poor temporal consistency for the sequences with higher motion amplitudes.An anatomical structure is then proposed to model the motion of the point clouds representing humanoids more inherently. With the help of 2D pose estimation tools, the motion is estimated from 14 anatomical segments using affine transformation.Moreover, we propose a novel solution for color prediction and discuss the residual coding from prediction. It is shown that instead of encoding redundant texture information, it is more valuable to code the residuals, which leads to a better RD performance.Although our contributions have improved the performances of the V-PCC test models, the temporal compression of dynamic point clouds remains a highly challenging task. Due to the limitations of the current acquisition technology, the acquired point clouds can be noisy in both geometry and attribute domains, which makes it challenging to achieve accurate motion estimation. In future studies, the technologies used for 3D meshes may be exploited and adapted to provide temporal-consistent connectivity information between dynamic 3D point clouds
Dang, Quoc Viet. « Similarités dans des Modèles BRep Paramétriques : Détection et Applications ». Phd thesis, Toulouse, INPT, 2014. http://oatao.univ-toulouse.fr/12154/1/Dang_quoc_viet.pdf.
Texte intégralSong, Mengli. « Effectiveness of steel bars in reinforced masonry walls under concentric compression ». Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132724/1/Mengli_Song_Thesis.pdf.
Texte intégralLo, Kun-Sung, et 羅坤松. « A Study on Real Time Compression for 3D Geometry Objects ». Thesis, 1999. http://ndltd.ncl.edu.tw/handle/33121192704752829269.
Texte intégral中原大學
資訊工程學系
87
Recently, the applications for the combination of virtual reality and multimedia technique are popular, such as the architectural walkthroughs. For these 3D (three dimension) geometry objects, they almost are large datasets. However, the performance of transmission is not satisfactory due to the limitation of bandwidth of current networks. In addition, the real-time graphics hardware is facing a large memory bus bandwidth bottleneck in which the amount of 3D geometry objects cannot be sent fast enough to the graphics pipeline interface. Base on the above reasons, if these geometry objects can be transmitted on networks in compressed format, the transmission time will be reduced greatly. Similarly, the geometry object can be stored in main memory in compressed format. Upon rendering in graphics pipeline interface, the compressed geometry data is sent to the rendering hardware for real-time decompression using an efficient hardware decompressor. Although the geometry compression/decompression technique can solve the memory bus bandwidth bottleneck, the proof of run time is important in real-time qualification. The idea of our algorithm is that one edge can connect to two new vertices to form two contiguous triangles. Furthermore, the idea of homocentric circle is added and these triangles of geometry objects can be represented by the binary tree structure. We can encode the binary tree to linear structure moderately. Such solutions can record the triangle information completely, and less storage space is needed on main memory. We only need a queue to perform the compression and decompression operations. The processes are fast enough for real-time applications. We present the geometry compression/decompression algorithm that has better compression ratios and run time than local meshify algorithm. We have tried our optimized geometry compressor on several datasets. It achieves compression ratios of 12 to 15 times over binary encoded triangle strips. Some geometry objects can achieve up to 18. The Run time of compression operation likes decompression operation, and is fast. Because the compression/decompression algorithm is very simple and less storage space is needed on main memory. These benefits allow a real-time hardware realization of compression/decompression algorithm.
Chapitres de livres sur le sujet "3D geometry compression"
Rossignac, Jarek. « Surface simplification and 3D geometry compression ». Dans Handbook of Discrete and Computational Geometry, Second Edition. Chapman and Hall/CRC, 2004. http://dx.doi.org/10.1201/9781420035315.ch54.
Texte intégral« Surface simplification and 3D geometry compression ». Dans Handbook of Discrete and Computational Geometry, Second Edition, 1202–33. Chapman and Hall/CRC, 2004. http://dx.doi.org/10.1201/9781420035315-54.
Texte intégralMorales, Edith Obregón, José de Jesús Pérez Bueno, Juan Carlos Moctezuma Esparza, Diego Marroquín García, Arturo Trejo Pérez, Roberto Carlos Flores Romero, Juan Manuel Olivares Ramírez et al. « 3D Scanning and Simulation of a Hybrid Refrigerator Using Photovoltaic Energy ». Dans Encyclopedia of Information Science and Technology, Fourth Edition, 1277–96. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2255-3.ch110.
Texte intégralMorales, Edith Obregón, José de Jesús Pérez Bueno, Juan Carlos Moctezuma Esparza, Diego Marroquín García, Arturo Trejo Pérez, Roberto Carlos Flores Romero, Juan Manuel Olivares Ramírez et al. « 3D Scanning and Simulation of a Hybrid Refrigerator Using Photovoltaic Energy ». Dans Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction, 312–36. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7368-5.ch024.
Texte intégralZinger, S., L. Do, P. H. N. de With, G. Petrovic et Y. Morvan. « Free-Viewpoint 3DTV ». Dans Multimedia Networking and Coding, 235–53. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2660-7.ch009.
Texte intégralWu, Fan, Emmanuel Agu, Clifford Lindsay et Chung-han Chen. « UbiWave ». Dans Handheld Computing for Mobile Commerce, 124–79. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-761-9.ch008.
Texte intégralRaffik, R., Raghavan Santhanam, Chamandeep Kaur, S. Seenivasan et K. Somasundaram. « An Overview of 3D Printing (Additive Manufacturing in Powder-Based Methods) Materials, Methods, Mechanical Properties, and Applications ». Dans Handbook of Research on Advanced Functional Materials for Orthopedic Applications, 14–28. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-7412-9.ch002.
Texte intégralActes de conférences sur le sujet "3D geometry compression"
Das, Sanjib, et P. K. Bora. « Object-based Compression of 3D Animation Geometry ». Dans 2018 International Conference on Signal Processing and Communications (SPCOM). IEEE, 2018. http://dx.doi.org/10.1109/spcom.2018.8724431.
Texte intégralHuang, Tianxin, et Yong Liu. « 3D Point Cloud Geometry Compression on Deep Learning ». Dans MM '19 : The 27th ACM International Conference on Multimedia. New York, NY, USA : ACM, 2019. http://dx.doi.org/10.1145/3343031.3351061.
Texte intégralZhang, Song. « Recent research on high-resolution 3D range geometry compression ». Dans Dimensional Optical Metrology and Inspection for Practical Applications VII, sous la direction de Song Zhang et Kevin G. Harding. SPIE, 2018. http://dx.doi.org/10.1117/12.2309575.
Texte intégralPayan, Frederic, et Marc Antonini. « Weighted bit allocation for multiresolution 3D mesh geometry compression ». Dans Visual Communications and Image Processing 2003, sous la direction de Touradj Ebrahimi et Thomas Sikora. SPIE, 2003. http://dx.doi.org/10.1117/12.503099.
Texte intégralNguyen, Dat Thanh, Maurice Quach, Giuseppe Valenzise et Pierre Duhamel. « Learning-Based Lossless Compression of 3D Point Cloud Geometry ». Dans ICASSP 2021 - 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2021. http://dx.doi.org/10.1109/icassp39728.2021.9414763.
Texte intégralXu, Jiacheng, Zhijun Fang, Yongbin Gao, Siwei Ma, Yaochu Jin, Heng Zhou et Anjie Wang. « Point AE-DCGAN : A deep learning model for 3D point cloud lossy geometry compression ». Dans 2021 Data Compression Conference (DCC). IEEE, 2021. http://dx.doi.org/10.1109/dcc50243.2021.00085.
Texte intégralZou, Wenjie, Haidi Huang, Anthony Trioux et Fuzheng Yang. « An efficient video-based geometry compression system for 3D meshes ». Dans 2023 IEEE International Conference on Visual Communications and Image Processing (VCIP). IEEE, 2023. http://dx.doi.org/10.1109/vcip59821.2023.10402678.
Texte intégralDekkar, Malic, et Yan Wang. « A Dynamic 3D Geometry Compression Scheme Based on the Lifted Wavelet Transform ». Dans ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35628.
Texte intégralBidgoli, Navid Mahmoudian, Thomas Maugey, Aline Roumy, Fatemeh Nasiri et Frederic Payan. « A geometry-aware compression of 3D mesh texture with random access ». Dans 2019 Picture Coding Symposium (PCS). IEEE, 2019. http://dx.doi.org/10.1109/pcs48520.2019.8954519.
Texte intégralBoulfani-Cuisinaud, Yasmine, et Marc Antonini. « Motion-Based Geometry Compensation for DWT Compression of 3D mesh Sequences ». Dans 2007 IEEE International Conference on Image Processing. IEEE, 2007. http://dx.doi.org/10.1109/icip.2007.4378930.
Texte intégralRapports d'organisations sur le sujet "3D geometry compression"
LOW-TEMPERATURE COMPRESSION BEHAVIOUR OF CIRCULAR STUB STAINLESS-STEEL TUBULAR COLUMNS. The Hong Kong Institute of Steel Construction, septembre 2022. http://dx.doi.org/10.18057/ijasc.2022.18.3.4.
Texte intégral