Literatura académica sobre el tema "VR-CAD system"

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Artículos de revistas sobre el tema "VR-CAD system"

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Chu, Chi-Cheng, Jianzhong Mo, and Rajit Gadh. "A Quantitative Analysis on Virtual Reality-Based Computer Aided Design System Interfaces." Journal of Computing and Information Science in Engineering 2, no. 3 (September 1, 2002): 216–23. http://dx.doi.org/10.1115/1.1518265.

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In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. In order to evaluate the proposed interaction approach, a prototy
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O’B Holt, P., J. M. Ritchie ,, P. N. Day ,, J. E. L. Simmons ,, G. Robinson ,, G. T. Russell ,, and F. M. Ng. "Immersive Virtual Reality In Cable and Pipe Routing: Design Metaphors and Cognitive Ergonomics." Journal of Computing and Information Science in Engineering 4, no. 3 (September 1, 2004): 161–70. http://dx.doi.org/10.1115/1.1759696.

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In recent years there have been moves in industrial engineering towards greater automation through intelligent systems and this has resulted in replacing human expertise. In many cases the potential of intelligent systems has yet to be realised. This paper presents and discusses an alternative technological approach, which uses immersive virtual reality (VR) to support engineering design tasks. The approach focuses on the human engineer and acknowledges the importance of human input to the design process. The development of a metaphor based VR system is reported along with initial field trials
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Kim, Sun-Hee, and Hong-Chul Lee. "Fast hologram generation method for interactive holographic VR-CAD system." Optik 122, no. 20 (October 2011): 1814–20. http://dx.doi.org/10.1016/j.ijleo.2010.09.046.

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Barreto Junior, Camilo de Lellis, Alexandre Cardoso, Edgard Afonso Lamounier Júnior, Paulo Camargos Silva, and Alexandre Carvalho Silva. "Designing Virtual Reality Environments through an Authoring System Based on CAD Floor Plans: A Methodology and Case Study Applied to Electric Power Substations for Supervision." Energies 14, no. 21 (November 8, 2021): 7435. http://dx.doi.org/10.3390/en14217435.

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The adoption of Virtual Reality (RV) technologies in prototype design and process revision has contributed to multiple industry areas. Nonetheless, the development of VR systems for engineering is a complex task, as it involves specialized teams handling low-level code development. Given these problems, the goal of this study is presenting a methodology for designing VR, through an Authoring System based on Computer-Aided Design (CAD). The presented methodology provides an easy integration of electric power substation floor plans and Virtual Reality software (VRS), as well as three-dimensional
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Toro, Carlos, Jorge Posada, Stefan Wundrak, and André Stork. "Improving Virtual Reality Applications in CAD through Semantics." International Journal of Virtual Reality 5, no. 4 (April 5, 2020): 39–46. http://dx.doi.org/10.20870/ijvr.2006.5.4.3243.

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In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a commercial (general purpose) CAD system on its Virtual Reality (VR) capabilities. There is a need in combining CAD and semantics in the new generation of computer assisted engineering systems. Usually semantic aspects in traditional CAD applications relay on the user’s tacit knowledge, a fact that slows the learning curve while the user is getting trained with a new tool, no matter if he is an expert in others. Moreov
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Gîrbacia, Florin. "Evaluation of CAD Model Manipulation in Desktop and Multimodal Immersive Interface." Applied Mechanics and Materials 325-326 (June 2013): 289–93. http://dx.doi.org/10.4028/www.scientific.net/amm.325-326.289.

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In this paper is presented an evaluation study regarding the manipulation of 3D CAD models using multimodal Virtual Reality (VR) interface and traditional desktop environment. A multimodal interface based on VR technologies that offers direct access to the space model by using several sensorial channels (visual, tactile, verbal) is described. Users can manipulate 3D objects using 6DOF tracking device, gestures and visualize the design status in an immersive CAVE - like system. The results of the evaluation study illustrate that using VR technologies as an alternative to replace WIMP CAD softwa
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Deng, Yilin, Sang-Yun Han, Jianyi Li, Jinjin Rong, Wenyu Fan, and Tiancong Sun. "The design of tourism product CAD three-dimensional modeling system using VR technology." PLOS ONE 15, no. 12 (December 28, 2020): e0244205. http://dx.doi.org/10.1371/journal.pone.0244205.

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In view of the high homogeneity of tourism products all over the country, an attempt is made to design virtual visit tourism products with cultural experience background, which can reflect the characteristics of culture + tourism in different scenic spots, so that tourists can deeply experience the local culture. Combined with computer aided design (CAD), the virtual three-dimensional (3D) modeling system of scenic spots is designed, and VR real scene visit interactive tourism products suitable for different scenic spots are designed. 360° VR panoramic display technology is used for 360° VR pa
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Hsu, Quang Cherng. "Prototyping of Image-Based Inspection Mechanisms by CAD and Virtual Reality Technology." Materials Science Forum 594 (August 2008): 15–21. http://dx.doi.org/10.4028/www.scientific.net/msf.594.15.

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Image-processing technology is widely used in industry for automatic inspection and measurement through the capturing of object images by CCD (Charge-Couple Device) cameras and the built-in algorithms. VR (Virtual Reality) is a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Three important characteristics of VR are: immersion, interaction, and imagination which enable the users more direct and useful communications with manufacturing prototyping systems. In this paper, an image processing system was developed for measuring small
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Yang, Jian Yu, Gang Li, Jun Cheng, and Wan Shan Wang. "TBM Motion Simulation: System Configuration, Motion Analysis and OpenGL Performer Based Realization." Applied Mechanics and Materials 16-19 (October 2009): 856–61. http://dx.doi.org/10.4028/www.scientific.net/amm.16-19.856.

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It’s necessary to apply numerical prototype technology in developing processes of a TBM, and the application of VR system can enormously enhance the simulation effect. In the article, hardware configuration of a VR system for TBM motion simulation was discussed and the module function was analyzed. According to the practical working condition, motion analysis of TBM key components was carried out, and motion model was formulated. A model processing method using Deep Exploration and Creator was introduced, for transforming numerical models from CAD software to VR environment, and for dealing wi
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Piepereit, R., A. Beuster, M. von der Gruen, U. Voß, M. Pries, and U. Wagner. "TOWARDS WIND-SIMULATION OF VIRTUAL 3D CITY MODELS IN A COLLABORATIVE VR ENVIRONMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W15 (September 23, 2019): 61–66. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w15-61-2019.

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<p><strong>Abstract.</strong> Virtual reality (VR) technologies are used more and more in product development processes and are upcoming in urban planning systems as well. They help to visualize big amounts of data in self-explanatory way and improve people’s interpretation of results. In this paper we demonstrate the process of visualizing a city model together with wind simulation results in a collaborative VR system. In order to make this kind of visualization possible a considerable amount of preliminary work is necessary: healing and simplification of building models, co
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Tesis sobre el tema "VR-CAD system"

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Li, Zhaoyi, and n/a. "Analysis and Design of Virtual Reality Visualization for a Micro Electro Mechanical Systems (MEMS) CAD Tool." Griffith University. School of Information and Communication Technology, 2005. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20060731.121340.

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Since the proliferation of CAD tools, visualizations have gained importance.. They provide invaluable visual feedback at the time of design, regardless whether it is fbi civil engineering or electronic circuit design-layout. Typically dynamic visualizations are produced in a two phase process: the calculation of positions and rendering of the image and its presentation as an animated video clip. This is a slow process that is unsuitable fbr interactive CAD visualizations, because the former two require finite element analysis Faster hardware eases the problem, but does not overcome it, because
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Li, Zhaoyi. "Analysis and Design of Virtual Reality Visualization for a Micro Electro Mechanical Systems (MEMS) CAD Tool." Thesis, Griffith University, 2005. http://hdl.handle.net/10072/366361.

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Since the proliferation of CAD tools, visualizations have gained importance.. They provide invaluable visual feedback at the time of design, regardless whether it is fbi civil engineering or electronic circuit design-layout. Typically dynamic visualizations are produced in a two phase process: the calculation of positions and rendering of the image and its presentation as an animated video clip. This is a slow process that is unsuitable fbr interactive CAD visualizations, because the former two require finite element analysis Faster hardware eases the problem, but does not overcome it, because
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3

Stelzer, Ralph H., Wolfgang Steger, and Dirk Petermann. "Virtual Reality als zentrale Komponente einer PLM-Strategie – Herausforderungen und Umsetzungskonzepte." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228158.

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PLM-Strategien stehen heute vor der Herausforderung, immer größere und vor allem auch immer komplexer vernetzte Informationen über Produkte nicht nur, wie im Rahmen von klassischen PDM-Lösungen üblich, weitgehend auf mechanische Komponenten beschränkt für die Produktentwicklung zu verwalten, sondern Lösungen für den gesamten Produktlebenszyklus bereitzustellen. Dabei müssen zum einen vielfältige mechatronische Komponenten (Mechanik, Elektrik, Elektronik und Software), große Komponentenzahlen, tiefe Strukturen, große Variantenvielfalt sowie z.B. auch servicebezogene Informationen abgebildet wer
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Fechter, Marius, and Sandro Wartzack. "Konzept für ein VR-System zur intuitiven Modellierung durch natürliche Interaktion." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-215233.

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Aus der Einführung "Kreative Ideen sind die Grundlage für Unternehmen, um eigene Produkte an sich verändernde Marktbedingungen anzupassen, neue Möglichkeiten zu nutzen und auf dem Markt zu bestehen (Shalley et al. 2004). Organisationen versuchen deshalb, kreativitätsfördernde Arbeitsbedingungen zu schaffen, indem die Unternehmenskultur und Arbeitsumgebungen entsprechend gestaltet oder spezielle Werkzeuge zur Verfügung gestellt werden. Ein im Produktentwicklungsprozess häufig eingesetztes Werkzeug ist das parametrisch assoziative CAD-System (Computer-Aided Design). Die effiziente Bedienung ein
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Okuya, Yujiro. "CAD Modification Techniques for Design Reviews on Heterogeneous Interactive Systems." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS450.

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Les revues de design industriel bénéficient des nouvelles technologies interactives pour devenir plus réalistes, immersives et collaboratives. Toutefois, la modification des données de conception (CAO) est toujours effectuées depuis un espace de travail traditionnel par des ingénieurs qualifiés. Des problèmes de communication entre les différents experts peuvent apparaitre lors des réunions de revue de projet et engendrer des erreurs d’interprétation des modifications. J’estime que les processus actuels de révision de la conception impliquant itérativement des discussions sur la conception et
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Libros sobre el tema "VR-CAD system"

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Peddie, Jon. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR. London: Springer London, 2013.

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The History Of Visual Magic In Computers How Beautiful Images Are Made In Cad 3d Vr And Ar. Springer London Ltd, 2013.

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Peddie, Jon. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR. Springer, 2013.

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Capítulos de libros sobre el tema "VR-CAD system"

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Zheng, J. M., K. W. Chan, and I. Gibson. "A VR-based CAD System." In Global Engineering, Manufacturing and Enterprise Networks, 264–74. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-0-387-35412-5_31.

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Beisheim, Nicolai, Markus Kiesel, Markus Linde, and Tobias Ott. "Evaluation and Development of Digital Collaboration Techniques for Interdisciplinary Collaboration." In Advances in Transdisciplinary Engineering. IOS Press, 2020. http://dx.doi.org/10.3233/atde200101.

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In innovative industrial companies, collaboration techniques and laboratories have been in use for years. What historically started with teleconferencing instead of business trips has now reached the status of normal tools for interdisciplinary cooperation in these companies with advances in technologies such as PCs and data broadband as well as software such as Computer Aided Design (CAD), Virtual Reality (VR) and Augmented Reality (AR). But the collaboration techniques are often installed in extra rooms, e.g. video conferencing facilities and large VR laboratories. Other technologies such as chat programs can be used by any employee directly at his workplace. Without the use of these techniques, the short development times required today in many industrial sectors cannot be achieved and even remote maintenance of machines at the customer’s would be impossible for machine manufacturers. Within a research project, digital collaboration techniques are inspected and evaluated regarding their suitability for interdisciplinary cooperation in various applications. Collaboration techniques include special hardware for graphic simulations and head-mounted displays for 360∘ visualization of digital objects. Additionally different software for cooperation with graphics, video and conference programs distributed over several locations is tested, evaluated and partly newly developed. The application cases are processes from engineering and for planning of buildings. Based on the requirements determined during the tests, a new user-friendly mobile collaboration environment was developed. This collaboration environment integrates the different technologies of graphic simulation as well as already established methods such as video transmission or video conferencing and chat programs in a suitcase system.
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Actas de conferencias sobre el tema "VR-CAD system"

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Chu, Chi-Cheng, and Rajit Gadh. "A Quantitive Analysis on Virtual Reality-Based Computer Aided Design System Interfaces." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32465.

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In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. The focus of this paper is on determining a set of effective inte
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Zheng, J. M., K. W. Chan, and I. Gibson. "A VR Based 3D Graphics User Interface for CAD Modeling System." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dac-8627.

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Abstract With the advancement of computer techniques, a greater emphasis has been placed on intuitive human-computer interactions (HCIs). Virtual Reality systems can offer a novel way for users to interact with the objects in the computer generated environment (the so called Virtual Environment, VE). Through VR technology, we have the ability to replace the traditional input device, such as keyboard and mouse, with other modes such as speech and gesture. In our research project, we use a CyberGlove, developed by Virtual Technology Inc., as an input device to develop a desktop CAD modeling syst
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Joshi, Hrishikesh, Sankar Jayaram, Uma Jayaram, and Larry Varoz. "An Open Architecture for Embedding VR-Based Mechanical Tools Into CAD Applications." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-50138.

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Virtual Reality (VR)-based assembly and disassembly analysis systems have been in use for several years. There have also been various efforts at creating bi-directional integration between CAD systems and VR-based assembly systems. The next step in this integration is to provide the capabilities of CAD and the immersive systems under one umbrella. This paper presents an open/extensible architecture for embedding VR-based mechanical tools within CAD systems to assist in assembly and disassembly analyses. The goal is to allow the user to perform immersive assembly/disassembly evaluations entirel
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Kang, Leen-Seok, Hyoun-Seok Moon, Seo-Young Park, Hyoun-Seong Kim, and Chang-Hak Kim. "Application of VR Technology Linked with 4D CAD System for Construction Project." In 2009 International Conference on New Trends in Information and Service Science (NISS). IEEE, 2009. http://dx.doi.org/10.1109/niss.2009.139.

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Ma, Si-Qun, and Zhi-Li Gao. "A Solution to Integrate CAD/CAE System and VR for Complex Product Design Processes." In 2009 Second International Conference on Information and Computing Science. IEEE, 2009. http://dx.doi.org/10.1109/icic.2009.394.

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Darnall, Nathan D., Vinay Mishra, Sankar Jayaram, and Uma Jayaram. "VR-SMART: A Virtual Reality System for Smart Home Environments." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48585.

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Virtual reality (VR) technologies and systems have the potential to play a key role in assisting disabled inhabitants of smart home environments with instrumental activities of daily living (IADLs). While immersive environments have useful applications in the fields of gaming, simulation, and manufacturing, their capabilities have been largely untapped in smart home environments. We have developed an integrated CAD and virtual reality system which assists a smart home resident in locating and navigating to objects in the home. Using the methods presented in this paper, a room modeled in a CAD
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Dani, Tushar H., and Rajit Gadh. "A Framework for Designing Component Shapes in a Virtual Reality Environment." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4372.

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Abstract Despite advances in Computer-Aided Design (CAD) and the evolution of the graphical user interfaces, rapid creation, editing and visualization of three-dimensional (3D) shapes remains a tedious task. Though the availability of Virtual Reality (VR)-based systems allows enhanced three-dimensional interaction and visualization, the use of VR for ab initio shape design, as opposed to ‘importing’ models from existing CAD systems, is a relatively new area of research. Of interest are computer-human interaction issues and the design and geometric tools for shape modeling in a Virtual Environm
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Wan, Jian, and Nanxin Wang. "A Method of Motion-Based Immersive Design System for Vehicle Occupant Package." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-85054.

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Assessing user experience on a new vehicle design objectively is critical for an automotive company to improve customer satisfactory of its products. The technology of motion capture and digital human modeling has been utilized in many recent studies to assist in the design process of a new product. Motions of human interacting with a new product are captured or simulated. The human body trajectory and swept volumes of the motion are overlaid with the product geometry in CAD, providing a guidance for the direction of new design changes. However, a CAD system generally requires some training to
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Seth, Abhishek, Hai-Jun Su, and Judy M. Vance. "A Desktop Networked Haptic VR Interface for Mechanical Assembly." In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-81873.

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This paper presents the development of a PC-based 3D human computer interface for virtual assembly applications. This system is capable of importing complex CAD (Computer Aided Design) models, rendering them in stereo, and implementing haptic force feedback for realistic part interaction in virtual environments. Such an application will facilitate wider acceptance of the use of a VR interface for prototyping assembly tasks. This interface provides both visual and haptic feedback to the user, while allowing assembly tasks to be performed on a desktop virtual environment. The network module has
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Zhong, Yongmin, and Wolfgang Mu¨ller-Wittig. "Solid Modelling Through Constraint-Based Manipulations in a Virtual Reality Environment." In ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/cie-34386.

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Virtual Reality (VR) technology is a natural extension of 3D computer graphics with advanced input and output devices and brings a completely new environment to the CAD community. However, with today’s VR systems, it is difficult to directly and precisely create and modify objects in a VR environment. This paper presents an efficient approach for solid modelling in a VR environment. Solid modelling in the VR environment is precisely performed in an intuitive manner through precise constraint-based manipulations. Constraint-based manipulations are accompanied with automatic constraint recogniti
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