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1

Shannon, G. R., M. Kellen-Taylor y D. Markovich. "TRANSFORMING STORYTELLING LEGACIES INTO VISUAL ART". Innovation in Aging 2, suppl_1 (1 de noviembre de 2018): 546. http://dx.doi.org/10.1093/geroni/igy023.2014.

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2

Lord, Anne. "Creative visual art storytelling and concept development". Journal of Writing in Creative Practice 3, n.º 3 (1 de diciembre de 2010): 227–56. http://dx.doi.org/10.1386/jwcp.3.3.227_1.

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3

Hsu, Chao-Chun, Zi-Yuan Chen, Chi-Yang Hsu, Chih-Chia Li, Tzu-Yuan Lin, Ting-Hao Huang y Lun-Wei Ku. "Knowledge-Enriched Visual Storytelling". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 05 (3 de abril de 2020): 7952–60. http://dx.doi.org/10.1609/aaai.v34i05.6303.

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Stories are diverse and highly personalized, resulting in a large possible output space for story generation. Existing end-to-end approaches produce monotonous stories because they are limited to the vocabulary and knowledge in a single training dataset. This paper introduces KG-Story, a three-stage framework that allows the story generation model to take advantage of external Knowledge Graphs to produce interesting stories. KG-Story distills a set of representative words from the input prompts, enriches the word set by using external knowledge graphs, and finally generates stories based on the enriched word set. This distill-enrich-generate framework allows the use of external resources not only for the enrichment phase, but also for the distillation and generation phases. In this paper, we show the superiority of KG-Story for visual storytelling, where the input prompt is a sequence of five photos and the output is a short story. Per the human ranking evaluation, stories generated by KG-Story are on average ranked better than that of the state-of-the-art systems. Our code and output stories are available at https://github.com/zychen423/KE-VIST.
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4

Grabska, Katarzyna. "Visual Storytelling about Genocide, Displacement, and Exile". Conflict and Society 8, n.º 1 (1 de junio de 2022): 192–211. http://dx.doi.org/10.3167/arcs.2022.080112.

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In this article, I examine encounters with an artist and his art: Cambodian exile filmmaker Rithy Panh. In his cinematographic and artwork, Rithy Panh comes to terms with his childhood, the death of his family, and the suffering of his people during the Khmer Rouge regime and the genocide in Cambodia. Conflict and displacement are themes usually approached by researchers using language-based methods, which do not give us fully adequate insights into the “felt and experienced” temporal/spatial aspects of conflict and displacement. I frame my discussion through the reflective interaction between art, an artist with violent conflict and displacement background and the audience—a researcher. First, I examine how taking the sentipensar approach to research through art encounters and researcher as a thinking-feeling person contributes to a different understanding of personal trajectories, experiences of, and emotions connected to conflict, war, and displacement. My second aim is to analyze how artistic practice of Rithy Panh contributes to coming to terms with and to creating alternatives to the official public discourses about the past and the present, at individual and societal levels.
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5

Lund, Brady. "Art of (Data) Storytelling". International Journal of Information, Diversity, & Inclusion (IJIDI) 6, n.º 1/2 (6 de mayo de 2022): 31–41. http://dx.doi.org/10.33137/ijidi.v6i1.37027.

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The extent to which data visualizations are used, and the quality of these visualizations, has consistently been shown to influence human decision-making relative to static (non-visual) presentations of findings or ideas (Boldosova & Luoto, 2019; El-Wakeel et al., 2020; Liem et al., 2020). Why are visualizations so impactful? Likely because most decision-makers do not want to sort through spreadsheets or read a novel-length narrative to understand what is important—they want it straight and quick. They want color, novelty, storytelling, and interactivity (Dykes, 2020; Kostelnick, 2016; Kosara & MacKinley, 2013). This is the purpose of data storytelling: to literally tell a story about the data analyses to, in some way, impart knowledge or affect change among the audience. Data and data analysis are never neutral—they are always political–and storytelling is how the data analyst can attempt to influence how data findings are perceived by the audience. This paper discusses the basis of data storytelling and why it is important for creating a narrative around data visualizations that compels readers and viewers to act upon findings. It then discusses (in the form of a reflective discussion) how the art of data storytelling may be improved and activated to promote social justice themes by reflecting on the effectiveness of storytelling in hip hop music.
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6

Kim, Sung-Ho. "Storytelling as a Faction in Visual Art Curating". CONTENTS PLUS 20, n.º 3 (29 de junio de 2022): 89–105. http://dx.doi.org/10.14728/kcp.2022.20.03.089.

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7

Mottahedeh, Patricia Erhart y Richard Brilliant. "Visual Narratives: Storytelling in Etruscan and Roman Art". Classical World 79, n.º 5 (1986): 351. http://dx.doi.org/10.2307/4349925.

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8

Pollini, John y Richard Brilliant. "Visual Narratives, Storytelling in Etruscan and Roman Art". American Journal of Philology 106, n.º 4 (1985): 523. http://dx.doi.org/10.2307/295208.

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9

Ford, Charles. "VISUAL STORYTELLING". Art History 15, n.º 4 (diciembre de 1992): 533–37. http://dx.doi.org/10.1111/j.1467-8365.1992.tb00505.x.

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10

Nayar, Sheila J. "Écriture Aesthetics: Mapping the Literate Episteme of Visual Narrative". PMLA/Publications of the Modern Language Association of America 123, n.º 1 (enero de 2008): 140–55. http://dx.doi.org/10.1632/pmla.2008.123.1.140.

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The norms of art-cinema narration—evident in the work of such directors as Ingmar Bergman, Satyajit Ray, and François Truffaut—reflect noetic processes and expectations engendered by a culture of the written word. Such norms are absent from Hindi popular films, which have been historically contoured by the psychodynamics of orally based thought and by devices and motifs common to oral storytelling. By funneling art-cinema narration's norms—already meticulously (and impartially) cataloged by David Bordwell—through the prism of orality and through the orally inflected characteristics of Hindi popular films and by conjointly engaging with literary theory concerned with issues of textuality, this essay develops a novel conceptual matrix for understanding the epistemic pressures that weigh on visual storytelling as both a spectatorial and a generative act.
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11

Badran, Badran. "Visual Storytelling". Middle East Journal of Culture and Communication 14, n.º 1-2 (28 de septiembre de 2021): 23–45. http://dx.doi.org/10.1163/18739865-01401007.

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Abstract This study examines rare historical photographs from Kuwait, dated from the 1950s through the 1970s. These photographs are from several collections, including the private collection of Kuwait’s first professional photographer, the late A.R. Badran. Together they tell parts of Kuwait’s pre- and post-independence history. This study contextualizes photos and captions, written by the photographer, to determine the photographs’ original function based on stories, events or activities that were the subjects of the photographs. The historical, political and sociocultural development illustrated here is comparable to that of other Gulf states, thus the findings may be useful to researchers studying Kuwait’s history and also the histories of Arab Gulf states.
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12

You, Chengcheng. "The Folk Phytopoetics in Cai Gao’s Visual Storytelling". Bookbird: A Journal of International Children's Literature 62, n.º 3 (2024): 44–48. http://dx.doi.org/10.1353/bkb.2024.a935980.

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Abstract: Cai Gao’s illustrations—rooted in childhood memories, Chinese folktales, and botanical fascinations—invite readers worldwide to rediscover their own heritage and find solace in a poetic dwelling where folk sensibilities, art, and nature merge and flourish.
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13

Janik, Liliana. "Seeing visual narrative. New methodologies in the study of prehistoric visual depictions". Archaeological Dialogues 21, n.º 1 (16 de mayo de 2014): 103–26. http://dx.doi.org/10.1017/s1380203814000129.

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AbstractThe aim of this paper is to establish how visual narratives can be used in the social context of storytelling, enabling the remembrance of events and those who participated in them in prehistory around the White Sea in the northernmost part of Europe. One of the largest complexes of fisher-gatherer-hunter art is located here, dating from the Neolithic and the Early Bronze Age (ca 6000–4000 B.P.). A number of methodological strands are brought together to aid in the interpretation of the art, combining Western art-historical and non-Western visual traditions that challenge our modern ways of seeing. The paper proposes an unconventional interpretation of this rock art, in which the prehistoric imagery is ‘translated’ via two short films creating the visual link between past and the present.
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14

Hellman, Annika y Tarja Karlsson Häikiö. "Visual Strategies in (Visual Arts) Education: A Critical Perspective on Reading and Making Images". Journal for Research in Arts and Sports Education 8, n.º 1 (7 de mayo de 2024): 39–52. http://dx.doi.org/10.23865/jased.v8.5845.

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This study takes its point of departure from a nationwide project called Visual Storytelling and the Art of Reading Images carried out in Sweden between 2019–2020. This national project, implemented by Läsrörelsen (The Reading Movement Association), aimed to develop the professionalism of educators and visual art teachers by offering an in-service training day to enhance their competence in visual storytelling and image interpretation. The aim of our study, which uses material from the project, is to contribute knowledge regarding the role of visual culture and visual strategies in school, particularly in visual arts education. The role of visual culture in education is to develop a critical perspective on images and cultural ways of seeing and making images. This approach involves focusing on the global and digital visual culture of young people’s daily lives and working on societal issues. Through teaching and learning how to analyse and discuss contemporary, complex images with others, as well as expressing oneself and communicating through image making, the use of visual strategies can bring pupil’s different opinions, thoughts, and feelings to the fore.
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15

Jung, Yunjae, Dahun Kim, Sanghyun Woo, Kyungsu Kim, Sungjin Kim y In So Kweon. "Hide-and-Tell: Learning to Bridge Photo Streams for Visual Storytelling". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 07 (3 de abril de 2020): 11213–20. http://dx.doi.org/10.1609/aaai.v34i07.6780.

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Visual storytelling is a task of creating a short story based on photo streams. Unlike existing visual captioning, storytelling aims to contain not only factual descriptions, but also human-like narration and semantics. However, the VIST dataset consists only of a small, fixed number of photos per story. Therefore, the main challenge of visual storytelling is to fill in the visual gap between photos with narrative and imaginative story. In this paper, we propose to explicitly learn to imagine a storyline that bridges the visual gap. During training, one or more photos is randomly omitted from the input stack, and we train the network to produce a full plausible story even with missing photo(s). Furthermore, we propose for visual storytelling a hide-and-tell model, which is designed to learn non-local relations across the photo streams and to refine and improve conventional RNN-based models. In experiments, we show that our scheme of hide-and-tell, and the network design are indeed effective at storytelling, and that our model outperforms previous state-of-the-art methods in automatic metrics. Finally, we qualitatively show the learned ability to interpolate storyline over visual gaps.
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16

Quealy-Gainer, Kate. "Children's Picturebooks: The Art of Visual Storytelling (review)". Bulletin of the Center for Children's Books 65, n.º 10 (2012): 539. http://dx.doi.org/10.1353/bcc.2012.0482.

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17

Widyastuti, Pristiana. "The Art of Selling: Examining the Visual Aesthetic, Storytelling, and Impulsive Buying Decisions". Journal of Applied Business Administration 8, n.º 1 (27 de marzo de 2024): 83–94. http://dx.doi.org/10.30871/jaba.v8i1.7315.

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This research examined the visual aesthetic, storytelling, and impulsive buying decisions of home décor products on Instagram. This research uses quantitative analysis with statistical tests. Data analysis using the Structural Equation Modeling (SEM) approach is a statistical method used to test cause-and-effect relationships between variables in a model. The statistical tool used is SmartPLS; it provides various statistics to evaluate model fit. The sample size was conducted on 100 Indonesian Instagram user accounts who had at least once purchased a product after viewing Instagram content related to home decoration using the link linked to the Instagram account. The results of studies presented that visual aesthetics have a significant influence on impulse buying behavior. In contrast, storytelling does not have a similar impact. Attractive visual aesthetics can increase consumers' tendency to make impulse purchases. On the other hand, a second study suggests that while storytelling may be compelling in building emotional connections with consumers, its lack of ability to create sufficient positive impressions may not be enough to encourage impulse buying.
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18

Quigley, Paula. "The art of keeping time". Short Film Studies 10, n.º 2 (1 de abril de 2020): 203–6. http://dx.doi.org/10.1386/sfs_00015_1.

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Abstract Like the protagonist, both the short story and the short film are subject to the demand to arrive 'on time'. Violently freed from the imperatives of conventional storytelling, this film considers the moment when the laws of time and language fall away in favour of an eternal 'they is'.
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19

Suardi, Melisa y Dinda Djemedi. "Penerapan Teknik Isometric Art dan Digital Imaging untuk Storytelling dengan Data Visualization". Jurnal KomtekInfo 7, n.º 4 (21 de diciembre de 2020): 256–59. http://dx.doi.org/10.35134/komtekinfo.v7i4.86.

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Perkembangan karya dalam bentuk desain grafis di Indonesia sangat signifikan. Dikarenakan desain grafis sangat efektif dalam mengapresiasikan sekaligus mengekspresikan suatu kegiatan untuk menjadikan suatu rancangan produk yang lebih maksimal. Salah satu bentuk kebutuhan yang mendasar pada desain grafis ialah pada pemaparan data atau biasa dikenal dengan data visual. Pada kawasan Padan Mangateh atau Balai Pembibitan Ternak Unggul (BPTU) Sapi Potong Padang Mengatas daerah Sumatera Barat penyajian data sangat transparan, sehingga bisa di review oleh semua orang. Tapi, penyajian data tersebut masih berupa kolom data. Penelitian ini bertujuan untuk memberikan storytelling data visual yang komunikatif dan informatif menggunakan teknik desain isometric art dan digital imaging. Metode dalam perancangan karya penelitian ini menggunakan tahapan studi desain komunikasi visual, mulai dari pradesain (brief analysis) hingga sampai pada final design. Hasil dalam penelitian ini berupa data visual dari rancangan isometric art dan digital imaging.
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20

Gregory, Danny. "Let’s get rid of art education in schools". Phi Delta Kappan 98, n.º 7 (22 de marzo de 2017): 21–22. http://dx.doi.org/10.1177/0031721717702626.

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A writer, arts enthusiast, and online ambassador for visual storytelling has a modest proposal for K-12 education: Let’s stop teaching art. The arts are too often marginalized and too easily targeted for elimination by budget-conscious school administrators. Creativity, on the other hand, is central to every part of life, work, and citizenship.
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21

Harter, Lynn M. "The Work of Art". Qualitative Communication Research 2, n.º 3 (2013): 326–36. http://dx.doi.org/10.1525/qcr.2013.2.3.326.

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This essay considers the significance of numerous story forms for engaged communication scholarship. I demonstrate the value of creative analytic practices in two interwoven ways. To begin, I draw on the work of John Dewey to position interpretive inquiry as the work of art. Meanwhile, I reflect on my experiences co-producing an ethnographic documentary on pediatric cancer care to illustrate the methodological strengths of audio-visual storytelling. The essay closes with a call to broaden interpretive inquiry to include more tangible sounds and visions in our attempts to understand all-too-human predicaments.
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22

Doonan, Natalie. "Persevering, Preserving, and Sharing Our Mother". Canadian Theatre Review 189 (1 de enero de 2022): 50–54. http://dx.doi.org/10.3138/ctr.189.010.

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This article describes a pandemic bread-making project devised as part of a graduate-level Digital Storytelling course in the Communication Department at l’Université de Montréal. The relations between bread making and storytelling are analyzed through the framework of correspondence art, an art movement that emphasizes networking, collaboration, and modes of free circulation. The article will be of particular interest to educators in the fine arts, social sciences, and humanities who are seeking ways to encourage critical thinking about this global crisis and to provide opportunities for collaborative exchange among students. Readers are invited to participate in the project.
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23

Bishop, Kathy, Catherine Etmanski y M. Beth Page. "Engaged Scholarship and the Arts". Engaged Scholar Journal: Community-Engaged Research, Teaching, and Learning 5, n.º 2 (1 de junio de 2019): I—viii. http://dx.doi.org/10.15402/esj.v5i2.68329.

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Singing and songwriting; graffiti, protest art, and mobile art installations; oral, digital, video, literary, métissage, and mixed media storytelling; drawing, photography, and other visual arts; Witness Blanketing and body mapping; embodying Indigenous literatures and expressing values through metaphor; dancing, performing, and more—as you will read in this special issue, these creative actions have become essential to the practice of engaged scholarship.
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24

Guangkai Dai, Qi Yang, Shulin Hua,. "Design of Visual Communication Experience Based on Virtual Reality Technology". Journal of Electrical Systems 20, n.º 3s (31 de marzo de 2024): 1918–28. http://dx.doi.org/10.52783/jes.1731.

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Visual communication experiences have been revolutionized by virtual reality (VR) technology, offering users immersive and captivating interactions with digital content. Through VR headsets and immersive environments, users can engage with visual content in unprecedented ways, feeling as though they are physically present within the digital space. Whether exploring virtual art galleries, immersive storytelling experiences, or interactive visualizations, VR technology provides users with a sense of presence and agency, enhancing their connection to the content. Furthermore, VR enables creators to design highly engaging and interactive visual experiences that transcend traditional media formats, allowing for innovative storytelling techniques and immersive narratives. This paper presents the design of a novel visual communication experience leveraging virtual reality (VR) technology enhanced by Multi-Spectral Multi-Point Co-Ordination (MSMPC). The proposed design aims to create immersive and engaging visual experiences that transcend traditional media formats. Through simulated experiments and empirical validations, the effectiveness of the MSMPC-enhanced VR-based visual communication experience is evaluated. Results demonstrate significant improvements in user engagement, immersion, and satisfaction compared to conventional approaches. The users interacting with the MSMPC-enhanced VR experience reported a 40% increase in immersion levels and a 25% improvement in overall satisfaction ratings. Additionally, the design enabled creators to optimize visual storytelling techniques based on real-time user feedback and performance data, leading to more impactful and effective communication. These findings highlight the potential of MSMPC in enhancing visual communication experiences based on VR technology, paving the way for innovative and immersive storytelling in various domains.
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25

Halwani, Fuad. "Narratives of Enfoldment: Multi-linear and Parafictional Storytelling in Media Art". International Journal of Film and Media Arts 7, n.º 2 (13 de diciembre de 2022): 98–109. http://dx.doi.org/10.24140/ijfma.v7.n2.05.

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Narratives have been witnessing a state of enfoldment within the virtual world(s) since the proliferation of transmedia story worlds and new media art works. The aesthetics of enfoldment are discussed by Laura U. Marks within different trends in media art. She follows a genealogy of media art that has its roots in premodern Islamic concepts. Enfoldment is therefore situated as the broad framework of this paper’s discussion. Since the prevalence of the concept of transmedia storytelling, coined by Henry Jenkins in 2007, different franchises (be it in entertainment and others) have adopted certain narrative tropes to create a transmedia presence or universe. One of these tropes is the usage of multi-linear storytelling. Multi-linearity is one of the forms narrative storytelling that liberates a story from its temporal structure, making the consumption of narrative open to the end user. Parafiction, on the other hand, denotes instances when the lines between fact and fiction become blurry creating contemporary artworks where story worlds are essential for the dissemination of the works themselves. According to Lambert-beaty (2009) “the slew of recent writings trying to describe or explain this condition ranges from philosophical explorations of ‘the ethics of the lie’, to moralist warnings about our entry into ‘the post-truth era’” (Lambert-beatty, 2009). The following article aims at disseminating past scholarship on multi-linear and parafictional storytelling in trans and new media art in an attempt at shaping the theoretical framework of my doctoral thesis project; a podcast series intended for online dissemination that features conversations between a fictional character and non-fictional historical figures.
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26

Aribana Depari, Boy, Duman Care Khrisne y Putu Arya Mertasana. "RANCANG BANGUN STORYTELLING GAME VISUAL NOVEL ALKITAB INJIL MATIUS". Jurnal SPEKTRUM 10, n.º 1 (31 de marzo de 2023): 44. http://dx.doi.org/10.24843/spektrum.2023.v10.i01.p6.

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Bible is a Scripture that believed by Christians which used as foundation in religious life. Reading the Bible can be more enjoyable by combining text, images, and sound, namely by creating a visual novel game. This visual novel game can be made using Ren'py. By making this Visual Novel Game about the Bible, children can use games to learn about the Bible. The data in this study can be obtained through books, journals, and the internet which are related to the concepts and research methods being carried out. Later, the data used will be validated in advance by the religious leaders concerned so that they can provide support that the stories told in this study do not deviate from the original teachings. The secondary data used is in the form of reference images, illustrations, clip art, animation, video or audio for making visual novel games via the internet. The result of this research is a Storytelling-based Visual Novel Game, where the story is taken from the Gospel of Matthew. In black box testing, this visual novel game shows that all functionality works well. In system usability scale testing, this visual novel game is categorized as good because it has an average value of 75,625.
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27

Hu, Junjie, Yu Cheng, Zhe Gan, Jingjing Liu, Jianfeng Gao y Graham Neubig. "What Makes A Good Story? Designing Composite Rewards for Visual Storytelling". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 05 (3 de abril de 2020): 7969–76. http://dx.doi.org/10.1609/aaai.v34i05.6305.

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Previous storytelling approaches mostly focused on optimizing traditional metrics such as BLEU, ROUGE and CIDEr. In this paper, we re-examine this problem from a different angle, by looking deep into what defines a natural and topically-coherent story. To this end, we propose three assessment criteria: relevance, coherence and expressiveness, which we observe through empirical analysis could constitute a “high-quality” story to the human eye. We further propose a reinforcement learning framework, ReCo-RL, with reward functions designed to capture the essence of these quality criteria. Experiments on the Visual Storytelling Dataset (VIST) with both automatic and human evaluation demonstrate that our ReCo-RL model achieves better performance than state-of-the-art baselines on both traditional metrics and the proposed new criteria.
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28

Ankyiah, Francis. "The Art of Memoir: Using Drawing to Tell Your Story". International Journal of Research and Innovation in Social Science VII, n.º VI (2023): 1176–83. http://dx.doi.org/10.47772/ijriss.2023.7701.

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This theoretical article explores the relationship between memoir and visual art, with a particular focus on the use of drawing to enhance the narrative structure and emotional impact of the text. Drawing on theories of visual storytelling and visual thinking, the article argues that drawing can be used to convey information, emotion, and meaning in a memoir in ways that written language cannot. The article also analyzes the interplay between text and image in memoir, including the use of sequential art and the representation of memory. By the end of the article, readers will have a deeper understanding of the theoretical framework behind the use of drawing in memoir and its potential to enhance the reader’s experience.
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29

Wang, Ruize, Zhongyu Wei, Piji Li, Qi Zhang y Xuanjing Huang. "Storytelling from an Image Stream Using Scene Graphs". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 05 (3 de abril de 2020): 9185–92. http://dx.doi.org/10.1609/aaai.v34i05.6455.

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Visual storytelling aims at generating a story from an image stream. Most existing methods tend to represent images directly with the extracted high-level features, which is not intuitive and difficult to interpret. We argue that translating each image into a graph-based semantic representation, i.e., scene graph, which explicitly encodes the objects and relationships detected within image, would benefit representing and describing images. To this end, we propose a novel graph-based architecture for visual storytelling by modeling the two-level relationships on scene graphs. In particular, on the within-image level, we employ a Graph Convolution Network (GCN) to enrich local fine-grained region representations of objects on scene graphs. To further model the interaction among images, on the cross-images level, a Temporal Convolution Network (TCN) is utilized to refine the region representations along the temporal dimension. Then the relation-aware representations are fed into the Gated Recurrent Unit (GRU) with attention mechanism for story generation. Experiments are conducted on the public visual storytelling dataset. Automatic and human evaluation results indicate that our method achieves state-of-the-art.
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30

Odile, Patrick Thalia. "Integrating Art in Medical Visualization Techniques". Research Output Journal of Biological and Applied Science 4, n.º 3 (2 de noviembre de 2024): 43–46. http://dx.doi.org/10.59298/rojbas/2024/434346.

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The incorporation of art with medical visualisation techniques offers a significant improvement in the communication of medical information. Traditional methods of medical illustration were primarily concerned with anatomical precision, but introducing artistic aspects can expand knowledge, increase emotional resonance, and produce more effective visual storytelling. This study investigates how artistic principles such as composition, colour theory, and dynamic symmetry can enhance the clarity and effectiveness of medical images. Medical visualisation can go beyond simple representation by combining scientific rigour and artistic flair, resulting in a more profound link between the spectator and the medical facts, which improves patient understanding, physician communication, and educational outcomes. Case studies are offered to demonstrate the multidisciplinary approach’s potential, as well as the obstacles and opportunities it brings for future research. Keywords: Medical visualization, Medical illustration, Artistic integration, Data visualization, Visual communication in medicine
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31

Steinberg, Monica. "Financial True Crime: Art, Para‐Journalism , and Data‐Driven Storytelling". Art History 44, n.º 2 (abril de 2021): 256–84. http://dx.doi.org/10.1111/1467-8365.12571.

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32

Baetens, Jan y Domingo Sánchez-Mesa. "A Note on “Demediation”: From Book Art to Transmedia Storytelling". Leonardo 52, n.º 3 (junio de 2019): 275–78. http://dx.doi.org/10.1162/leon_a_01541.

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This article discusses two opposite meanings of the concept of “demediation”: on the one hand, the very specific and strongly materializing reading given by Garrett Stewart, who coined the notion in an essay on book art qua visual art; on the other hand, the general and more intuitive reading of the term, as sometimes used in the broader debate on digital culture as immaterialization. Putting a strong emphasis on the (broad) notions of materiality and medium-specificity, the article offers a critique of certain immaterializing tendencies in transmedia storytelling theory, while ending with the brief presentation of an example (the collaborative network Général Instin) that tackles, within the framework of ghost theory and dust theory, the dialectic relationship of materiality and immateriality.
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33

Haaning, Jens. "Spontaneous memories as raw material for short film art". Short Film Studies 9, n.º 1 (1 de enero de 2019): 47–50. http://dx.doi.org/10.1386/sfs.9.1.47_1.

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What is important when transforming childhood memories into storytelling? The details. And resisting the temptation to place plot over detail. Through poetic rather than narrative plotting, Avondale Dogs demonstrates how to preserve the authenticity and spontaneity of a childhood memory. And that is when short films are turned into art.
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34

Tian, Xijie. "Study on Poetic Narrative in the Chinese Poetry Art Film "Kaili Blues"". Journal of Education, Humanities and Social Sciences 35 (4 de julio de 2024): 747–52. http://dx.doi.org/10.54097/dxfmsr87.

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The evolution of Chinese cinema has witnessed the emergence of innovative narrative forms, exemplified by Bi Gan's "Kaili Blues." Released in 2015, this film captivated audiences with its rich poetic imagery and innovative storytelling techniques. This research explores the poetic narrative employed in "Kaili Blues," aiming to elucidate its artistic significance within the context of contemporary Chinese filmmaking. Through a comprehensive analysis of the film's narrative style, visual expression, and emotional resonance, this study delves into how poetic storytelling transcends traditional narrative conventions, blurring the boundaries between dreams and reality. The examination reveals that "Kaili Blues" utilizes a poetic narrative characterized by the attenuation of dramatic conflicts, the portrayal of objective phenomena in life, and the use of metaphorical spatial constructions. Moreover, the study uncovers a distinct difference in the "epic sense" between Chinese poetic narrative and European and former Soviet poetic cinema, highlighting the film's unique contribution to the global cinematic landscape. Ultimately, this research contributes to a deeper understanding of the aesthetic sensibilities of contemporary Chinese cinema and its broader implications for cinematic storytelling worldwide.
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35

Ginting, Daniel, Delli Sabudu, Yusawinur Barella y Ross Woods. "The Place of Storytelling Research in English Language Teaching: The State of the Art". VELES (Voices of English Language Education Society) 7, n.º 2 (30 de octubre de 2023): 193–209. http://dx.doi.org/10.29408/veles.v7i2.12493.

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Storytelling techniques serve as dynamic tools for enhancing language skills, encompassing both receptive (listening, reading) and productive (speaking, writing) proficiencies. In contrast to their non-narrative counterparts, these techniques offer a more potent array of teaching methodologies. This study aims to elucidate the current landscape of research concerning the efficacy of storytelling techniques. Initially, the investigation delves into the cognitive processing of narratives. Stories engage language processing centers, invigorate the visual cortex, evoke emotive responses, and facilitate comprehension of intricate information. Subsequently, the study explores linguistic processing theory and embodied cognition theory. Through an exhaustive literature review, this research applies a rigorous evidence synthesis method to assess selected studies, culminating in the amalgamation of findings when comparability permits. The study unveils that storytelling techniques foster reading and listening comprehension, bolster speaking and writing skills, and kindle creativity and imagination. Moreover, enhancements span vocabulary, grammar, and syntax. Nonetheless, while generally efficacious, the uniformity of effectiveness across diverse learners remains a nuanced aspect.
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36

Anas, Mohammad. "Visual Narratives in Kalki's Poetry: The Intersection of Art and Activism". International Journal of English Literature and Social Sciences 8, n.º 6 (2023): 161–64. http://dx.doi.org/10.22161/ijels.86.24.

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A well-known poet and activist named Kalki has successfully bridged the gap between art and activism with her poems by using a distinctive blend of visual storytelling. The paper examines the visual components that Kalki uses in her poems as effective vehicles for expressing social and political ideas. It does this by delving into the rich tapestry of her works. This study examines the complex interplay between art and activism in Kalki's work, giving insight into the poetry's ability to spark social change through in-depth analyses of a few poems. The poems selected for analysis include: “She”, “Piece by Piece”, and “Don’t tell that to me”.
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37

Ursyn, Anna y Ebad Banissi. "Selected Ideas and Methods in Knowledge Visualization". International Journal of Creative Interfaces and Computer Graphics 3, n.º 2 (julio de 2012): 1–7. http://dx.doi.org/10.4018/jcicg.2012070101.

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Selected themes presented in this article were presented at the 16th International Conference on Information Visualization (IV 2012) and the Computer Graphics, Imaging, and Visualization Conference (CGIV 2012), which gather artists, scientists, mathematicians, and other participants using digital imagery and data or involved in visual storytelling, art, and graphics. Figures show art works presented at an online virtual exhibition, the Symposium and Gallery of Digital Art (D-Art), which complements these events. The article examines selected theoretical approaches and recent technology sessions related to data, information, and knowledge visualization, among other current issues in the visualization domain.
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38

Kim, Yoonjeun. "The Use of Visual Arts in Medical Education: Action Research". Korean Society of Culture and Convergence 45, n.º 11 (30 de noviembre de 2023): 617–35. http://dx.doi.org/10.33645/cnc.2023.11.45.11.617.

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This study is an interdisciplinary action research that empirically explores the educational value of integrating art appreciation into medical education in medical humanities classes. The designed study involved six 3rd-year medical school students and implemented a specialized art appreciation class tailored for medical education. During this process, the study combined the SPICES model of educational strategies with “visual thinking strategies” and incorporated neuroscientific research on art responses to refine teaching methods. The class progressed through stages of “intense observation,” “open-ended questioning and discussion,” and “narrative storytelling.” Through in-depth interviews with participants, the study qualitatively evaluated teaching methods, content, and outcomes and confirmed the positive impact of the class on students' observation skills, communication skills, and interpretation skills. Based on these results, this research emphasizes on the potential collaboration between medical education and visual arts, presenting new possibilities for utilizing visual arts in clinical medicine.
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39

Junik-Łuniewska, Kamila. "Towards the Visual". Politeja 16, n.º 2(59) (31 de diciembre de 2019): 149–60. http://dx.doi.org/10.12797/politeja.16.2019.59.10.

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This paper examines the new forms and genres of storytelling in India with an emphasis on the visual aspect of the literary narration. It begins with a remark on the literary and performing tradition of India, where stories were told with an accompaniment of visuals: single or sequential images, scroll paintings, acting etc. With time, storytellers and poets started including modern-day, contemporary themes and problems into their narratives, which not only brought changes in the repertoire of stories, but also, quite naturally, caused development in terms of genres and ways of expression. The present study is based on graphic novels by Sarnath Banerjee and Vishwajyoti Ghosh, with reference to contemporary Hindi literature and some examples from visual art. The author seeks to answer the following questions: 1) what is the “new language” of a literary work in relation to the visual, 2) how – and by which means – does the literature reflect the reality of the new generations, 3) how is a story narrated through images. In conclusion, some observations are made on mutual influences between literature and audio-visual arts.
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40

NASIR, Suraya Binti Md. "Understanding Manga as a “Style” through Essay Manga’s Multimodal Literacies:And Its Relations to the Discourse on “local art style” in Malaysian Comics". Border Crossings: The Journal of Japanese-Language Literature Studies 13, n.º 1 (30 de diciembre de 2021): 61–74. http://dx.doi.org/10.22628/bcjjl.2021.13.1.61.

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The trans-cultural consumption of Japanese Manga in Malaysia has prompted a significant amount of manga-influenced local works. As an outcome, traces of Japanese Manga can be found through its iconic art styles, storytelling and Japanese culture in these works. While fans show the positive response for these manga-influenced local works, the artists’ community shows the opposite response, in particular, related to the representation of the “typical Japanese manga-style”, resulting in the idea that these artists are turning away from the “local art style” which has been pioneered by the predecessors. The sentiment of Japanese Manga as a “single art style” contributed to this misconception on what constitutes a Japanese manga identity. In which the researcher proposes the introduction of ‘Essay Manga’ (コミックエッセイ or エッセイマンガ) as a way to divert the attention of Japanese Manga’s art style, by shifting to the other attributes of Japanese Manga which is the story. Essay Manga is a manga work that describes the events that happened around the manga artist but without any specifications towards manga visual conventions. To illustrate the importance of story versus art style in Essay Manga, the characteristics, forms, examples are sketched out trough the works of Hosokawa Tenten and Azuma Hideo. A section on Malaysia “local art style” is also discussed and ties in with the discussion of Manga. Eventually, the study argues that Japanese Manga is not limited to visual representation; instead, it is accommodated by its engaging storytelling, thus justifying Essay Manga’s potential as a multimodal literacy works.
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41

Hetmański, Marek. "Visual metaphor and its narrative function". Cognitive Linguistic Studies 7, n.º 1 (19 de agosto de 2020): 141–67. http://dx.doi.org/10.1075/cogls.00052.het.

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Abstract The paper aims at analyzing visual metaphors and allegories in the fine arts – particularly in the symbolic paintings by J. Malczewski – as creative tools of both artistic expression and discourse storytelling in which they play a vital role. Visual metaphors are suggestive and effective in artistic performance and, therefore, in communicating abstract ideas to the individual viewer and the public. Such paintings (symbolic and surrealistic), whilst encompassing concrete (source) and universal (target) domains in their depicted metaphoric structures, can be powerful enough to create possible and alternative courses of events. Based on the analysis of R. Arnheim’s concept of openness of fine art works, J. Bruner’s theory of narrative mind, storytelling and possible worlds, and Ch. Forceville’s analyses of visual metaphors, the paper will attempt to answer the following two philosophical and epistemological questions: (1) how universal themes are depicted, perceived, conveyed, and comprehended in metaphorical paintings; and (2) what is the difference between the structures of the visual metaphors characteristic for these paintings and merely literary parabolic means. Both conceptual metaphors and blending theories are used in the analyses of selected symbolic and metaphoric paintings by Malczewski to explain in what scope his painting methods and their narrative structures are entangled in Polish national-cultural history, and how important they are in cognitive studies as well as in the history and theory of fine arts.
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42

Wang, Qi. "Light and Shadow: Exploring the Aesthetics of Dune’s Visual Spectacle through Effects, Design, and Art Direction". Journal of Research in Social Science and Humanities 3, n.º 2 (febrero de 2024): 14–21. http://dx.doi.org/10.56397/jrssh.2024.02.03.

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This paper explores the profound aesthetics of light and shadow in Denis Villeneuve’s Dune. Drawing upon elements of cinematography, special effects, design, and art direction, the analysis examines how the interplay of light and shadow serves as a narrative language, shaping the visual storytelling experience. The study investigates the innovative use of lighting to enhance visual effects, the impact of design elements on thematic depth, and the role of art direction in creating a visually cohesive world. Additionally, it investigates the emotional and psychological dimensions influenced by the aesthetic choices, contributing to the film’s atmospheric tone and mood. Through an examination of audience reception and critical acclaim, the paper underscores Dune’s significant contribution to the contemporary visual language of cinema. The findings suggest potential areas for further research in the dynamic field of film aesthetics.
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43

Ingale, Krushna, Pratish Bamane, Yash Repal y Vaishali Rajmane. "Sonovisual: Transforming Image Description into Dynamic Narratives". Journal of Image Processing and Image Restoration 1, n.º 1 (16 de febrero de 2024): 14–17. http://dx.doi.org/10.48001/joipir.2024.1114-17.

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Sonovisual is an innovative framework aimed at bridging the gap between static image descriptions and immersive, dynamic narratives. Traditional image descriptions are often limited to static textual representations, lacking the ability to fully convey the visual essence and emotional depth embedded within an image. This project introduces a novel approach that combines cutting-edge image recognition technologies with advanced natural language processing techniques, facilitating the seamless transformation of image features into engaging and vivid narratives. The core of the Sonovisual framework lies in its integration of sophisticated deep learning algorithms, enabling the extraction of intricate visual details and contextual information from images. Leveraging state-of-the-art machine learning models, the system can recognize objects, scenes, and intricate visual patterns, and subsequently generate descriptive narratives that not only encapsulate the visual content but also evoke a multisensory experience for the audience. Through the integration of adaptive storytelling techniques, Sonovisual dynamically adapts its narrative style and tone to cater to different audiences and contexts. By incorporating sentiment analysis and contextual understanding, the framework ensures that the generated narratives resonate with the emotional nuances and cultural sensitivities associated with the depicted imagery. The Sonovisual project holds promise for various applications, including enriching accessibility features for the visually impaired, enhancing educational materials with immersive visual narratives, and augmenting multimedia content with engaging storytelling elements. Additionally, its potential extends to fostering new avenues for creative expression and facilitating enhanced human-computer interaction through visually enriched storytelling experiences.
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44

Ji, Yiwei. "Artistic Alchemy: Exploring the Fusion of Art Theory and Film Aesthetics in Visual Storytelling". Herança 7, n.º 2 (3 de enero de 2024): 51–68. http://dx.doi.org/10.52152/heranca.v7i2.785.

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This exploration delves into the intersection of art theory and film aesthetics within the visual narrative, illuminating its transformational potential and highlighting inherent cultural nuances. Utilizing a qualitative exploratory methodology, including interviews, observations, and meticulous analysis of varied artistic expressions, the research examines the confluence's substantive impact on narrative frameworks, visual lexicon, emotional engagement, and audience interpretation. This study elevates the collaborative and interdisciplinary facets of artistic amalgamation, emphasizing the incorporation of diverse artistic forms within the fusion. While acknowledging and critiquing related past studies, it unveils existing literature gaps, accentuating the necessity of a qualitative modality to encapsulate the nuanced and contextual insights associated with this multifaceted fusion. Additionally, objectives encompass an in-depth investigation into the themes, concepts, and techniques deployed in the fusion, an evaluation of their efficacy, and a scrutiny of the extents and limitations of artistic expression. The cultural repercussions of this fusion are also examined, considering the influence of various cultural contexts. By dissecting layers of meaning and comprehending audience resonance, this research offers specific insights and tangible recommendations for both practitioners and scholars, thereby enhancing the understanding of the symbiosis between art theory and film aesthetics. Furthermore, it presents a contemplation on the broader implications of the findings, offering seminal insights that can steer creative practitioners, scholars, and the overarching field of the visual narrative towards innovative frontiers in future explorations and applications.
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45

Fraga da Silva, Marco y Manuel José Damásio. "Importance of Storytelling and Speculative Fiction in the Transition into A Posthuman Ecosystem". International Journal of Film and Media Arts 7, n.º 2 (13 de diciembre de 2022): 74–97. http://dx.doi.org/10.24140/ijfma.v7.n2.04.

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Storytelling is one of the most powerful tools the Homo sapiens species have at their disposal. Considered one of the oldest forms of art and an evolutionary adaptation for survival, storytelling will surely have an important role in the challenging transition into a posthuman ecosystem. This article argues that Homo sapiens will eventually evolve and fragment into other species much due to our natural proclivity towards enhancing technologies; we propose that empathic storytelling might be paramount to reduce otherness and othering in-between human, transhuman, and posthuman sentient beings. The importance of storytelling as a deterrent for othering future complex artificial intelligence, augmented humans, and posthuman species has not been properly explored and studied in-depth, therefore, we collected data and points of view on vital concepts pertinent to the discussion. This paper’s main goals are to contribute to the debate of storytelling and posthumanism and to understand how the action of telling empathic, appealing, and engaging stories, be it through books, moving images, or videogames could be used for the betterment of future societies and their relations. We concluded that by creating and disseminating big quantities of beautiful, touching, empathic, direct from the heart, speculative, truthful, and thought-provoking stories, in all available media, it is possible to combat the nefarious act of othering and prepare contemporary societies for the emergence of transhuman and posthuman species; we further argue that speculative fiction and audiovisual content production systematically explores concepts such as androids, artificial intelligence, cyborgs, robots, and what it means to be human, making them an efficient genre and media to achieve the above-mentioned inspiring goal of connecting people empathically and reducing future othering.
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46

Miller-Klein, Erik. "Visual acoustical performance analysis and storytelling". Journal of the Acoustical Society of America 150, n.º 4 (octubre de 2021): A119. http://dx.doi.org/10.1121/10.0007831.

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47

Shand, Kate. "The contribution of art therapy to literacy in diverse and stressed communities in inner city Johannesburg: Case vignettes from the Uhambo literacy programme". South African Journal of Arts Therapies 1, n.º 1 (13 de julio de 2023): 182–202. http://dx.doi.org/10.36615/sajat.v1i1.2495.

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This article is about the Uhambo literacy programme and the application of multimodal pedagogies in an art therapy ‘open studio’ after-school programme. Low literacy levels were identified by Lefika La Phodiso Community Art Counselling and Training (Lefika) – an arts therapy organisation serving at-risk children from Johannesburg’s inner city, as well as other communities through the application of community art counsellors after their training. A literacy programme, Uhambo, was developed to support the aim of improving literacy among the children attending Lefika’s after-school programme. Lefika’s open studio provides a therapeutic and safe space for children from Johannesburg’s inner city. The Uhambo programme incorporates elements of the open studio, offering a focused integration of visual and verbal literacy. The two presented case vignettes from the programme explore how the groups were both therapeutic and educational, addressing emotional growth and improved literacy and learning using attachment theories and storytelling as frameworks. Drawing on attachment theories in psychodynamic literature, the article shows how adaptive art therapy programmes can give children agency to make meaning, increase confidence and pleasure in their artmaking and storytelling as well as improving learning outcomes, building resilience and creativity.
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48

Bertling, Joy G. y Amanda Galbraith. "Teachers’ data-based storytelling in a STEAM professional development programme". International Journal of Education Through Art 20, n.º 3 (1 de septiembre de 2024): 367–78. http://dx.doi.org/10.1386/eta_00174_7.

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Increasingly, contemporary artists have turned to data as a source of inspiration, artistic medium and site for enquiry, experimentation and discourse in ways that have blurred, complicated and transcended disciplinary boundaries. Research suggests that when arts-based data visualization is integrated into K-12 curricula, these approaches can support students’ art learning and creative data literacies. Despite the burgeoning interest in literature surrounding the benefits of data visualization for K-12 students, less attention has been directed towards the ways in which teachers can be supported in designing and implementing data-visualization integrated curricula. This visual essay explores a science, technology, engineering, art and mathematics (STEAM), arts-based data visualization professional development programme that was centred on socially and ecologically engaged storytelling in the Appalachian region of the United States. Throughout this programme, teachers told stories of relevance to themselves and their communities – a fundamental undertaking for teachers interested in empowering their students as data storytellers.
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49

Alim, Muliyati Mat, Ida Puteri Mahsan, Mohd Fauzi Harun y Mohd Yusof Zulkefli. "The Visual Rhetoric in Comics for Reader Interpretation and Engagement to Meaning-Making in the Medium". Jurnal Komunikasi: Malaysian Journal of Communication 40, n.º 3 (30 de septiembre de 2024): 434–47. http://dx.doi.org/10.17576/jkmjc-2024-4003-25.

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Comics are a unique form of sequential art that combines text and visual graphics to tell a story. In academic circles, the purposeful use of visual elements to convey meaning or visual rhetoric has been gaining increasing attention. This research explores how comics' use of visual rhetoric affects readers' interpretations of and interactions with the medium. Additionally, the study seeks to explore how the discussion about models and concepts used affects readers' interactions with the medium and their meaning-making processes. To achieve this, the research employed qualitative methods, using descriptive and semi-systematic approaches to gather information on visual rhetoric related to three predetermined objectives. The study's results advance the field of comics studies by offering new insights into the potential of visual rhetoric to convey complex ideas and abstract concepts. It also contributes to the academic study of comics by providing fresh perspectives on using visual rhetoric to convey complex ideas. Overall, this research offers a better understanding of the interplay between visual elements and textual components in comics, helping readers better appreciate the medium's storytelling capabilities. Through a detailed analysis of comics and their visual rhetoric, this study sheds light on the nuanced ways in which visual elements contribute to meaning-making in the medium. The findings of this research have implications for educators, artists, and scholars interested in understanding the role of visual rhetoric in communication and storytelling. Keywords: Comics, visual rhetoric, visual elements, interpretation, communication.
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50

Hołda, Małgorzata. "Nec Tecum Nec Sine Te: The Inseparability of Word and Image in Virginia Woolf". Text Matters: A Journal of Literature, Theory and Culture, n.º 12 (24 de noviembre de 2022): 487–507. http://dx.doi.org/10.18778/2083-2931.12.29.

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This article explores the interaction of verbal and visual art in Virginia Woolf’s fiction, exemplified by her novel, To the Lighthouse. The narrative of the novel not only features scenes of the painting of the Ramsays’ portrait, but it unfolds as the creative process advances and concludes with Lily’s final stroke of her brush. While words are used to enact the process of creation, visual art serves as both a frame and a basis for the verbal. The synergistic movement of storytelling and the act of painting a picture “within the narrative” is more than an interesting instance of ekphrasis. In To the Lighthouse, words operate like pictures—according to Horace’s maxim, ut pictura poesis—and pictures work like words. Art’s resonance in the novel extends beyond depicting the process of painting. I examine Woolf’s aesthetic sensitivity and creative talent in relation to Paul Cézanne’s and Paul Klee’s art. The proximity between Woolf’s novel and the works of the two painters encourages us to view the role of shape and color in the two seemingly separate arts as the space for uncovering some vital truth about our being-in-the-word.
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