Tesis sobre el tema "Visual storytelling in art"
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Hamilton, Maia D. "The Joy of Storytelling: Incorporating Classic Art Styles with Visual Storytelling Techniques". Ohio University Honors Tutorial College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1566558927880888.
Texto completoLee, Michelle. "Te whatu o poutini a visual art exploration of new media storytelling, 2007". Click here to access this resource online, 2007. http://hdl.handle.net/10292/419.
Texto completoYoung, Tamlyn. "Animated storytelling as collaborative practice : an exploratory study in the studio, the classroom and the community". Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/95797.
Texto completoENGLISH ABSTRACT: This thesis investigates stop motion animation as a form of socially engaged visual storytelling. It aims to expand commonly held perceptions that associate animation with the mass media and entertainment industries by investigating three non-industry related contexts: the artist studio, the classroom and the community. In each respective context the coauthoring of stop motion animation was employed as a means to promote collaboration between artists, students and members of the public. This was intended to encourage participants to share their stories regardless of language differences, contrasting levels of academic development and diverse socio-cultural backgrounds. Thus, animation making provided a means of promoting inclusivity through active participation and visual communication. This process is perceived as valuable in a South African context where eleven official languages and a diversity of cultures and ethnicities tend to obstruct an integrated society. My fundamental argument is that animation can be used as a tool to facilitate the materialisation, dissemination and archiving of stories whilst promoting the creative agency of the storyteller.
AFRIKAANSE OPSOMMING: Hierdie tesis ondersoek stop-aksie animasie as ‘n tipe van sosiaal-geaktiveerde visuele vertelkuns. Die studie is daarop gerig om algemene aannames oor animasie – wat animasie assosieer met die massamedia en die vermaaklikheidsindustrie – te verbreed deur drie nienywerheidsverbonde kontekste te ondersoek: die kunstenaar se ateljee, die klaskamer en die gemeenskap. In elk van die onderskeie kontekste word die gesamentlike skepping van die stop-aksie animasie gebruik as ‘n manier om samewerking tussen kunstenaars, studente en die algemene publiek te bevorder. Die doel is om deelnemers aan te moedig om hul stories te deel, ongeag taalverskille, verskillende vlakke van akademiese ontwikkeling, en diverse sosio-kulturele agtergronde. Daarom verskaf die skepping van animasie ‘n geleentheid om samewerking te bevorder deur aktiewe deelname en visuele kommunikasie. Die proses word veral in die Suid Afrikaanse konteks as waardevol beskou, waar elf amptelike tale, asook ‘n diversiteit van kulture en etniese groepe, dikwels die skep van ‘n geïntegreerde samelewing belemmer. My hoofargument is dat animasie met vrug gebruik kan word as ‘n metode om die skepping, disseminasie en argivering van stories te fasiliteer en terselfdertyd ook die kreatiewe rol van die storieverteller aan te moedig.
Valdes, Marius I. "The Unwantables: An Exploration of Visual Narrative". VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1378.
Texto completoMcKillop, Chris. "'Stories about ... assessment' : understanding and enhancing students' experiences of assessment in art and design higher education using on-line storytelling and visual representations". Thesis, Robert Gordon University, 2006. http://hdl.handle.net/10059/230.
Texto completoProud, Keven Dell. "Visual Storybooks: Connecting the Lives of Students to Core Knowledge". BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3386.
Texto completoVeloz, Franco. "Embodied narratives : Embodied experiences as a call for action". Thesis, Stockholms konstnärliga högskola, Institutionen för film och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uniarts:diva-750.
Texto completoFerraro, Tonya. "Letters from an interdisciplinary artist: Illuminating Korean adoptee identity through mentors and metal". ScholarWorks @ UVM, 2014. http://scholarworks.uvm.edu/graddis/5.
Texto completoDilworth, Jason Orvis. "Vernal". VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1748.
Texto completoBengtsson, Lovisa. "Himlen, Havet & Riddaren : Fantasyillustrationer om mobbning och utanförskap". Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20035.
Texto completoInformation about bullying and exclusion is important but can often be perceived as dry and uninteresting. This bachelor thesis explores fantasy illustrations as a way to deal with more difficult topics through storytelling and entertainment. I have researched storytelling and the fantasygenre as a tool for discussing more difficult topics in a less confrontational and more receptive way as well as how illustration can be used as a medium for storytelling. This has led to my design, a fantasy story about bullying and exclusion called “Himlen, Havet och Riddaren”. I have collaborated with Lotusmodellen and their Trygga Klassen work to develop a story and then through a process of concept art developed characters and a visual world of young knights on an island in a green sea. I have used storyboarding and a number of illustration-based storytelling methods such as colour meaning and composition to create a story that is clear even though it lacks text or narrator. I have tested and used digital illustration methods to work efficiently and get a great deal of work done in a short time. The result is a video consisting of 36 illustrations that together form a story that visualizes bullying and exclusion with a positive message and a mood that is enhanced with timing, sound effects and music.
Andreani, Nicola. "Bande dessinée et séquentialité : les formes de la narration par images". Thesis, Paris 4, 2014. http://www.theses.fr/2014PA040215.
Texto completoThis thesis focuses to question the very principle of sequentiality of still images, that is to understand how in Sequential Art this dynamic takes different forms, but at the same time, how Sequential Art can be differentiated from other Arts. This help us to understand why it became an autonomous art, why it has developed more than any other sequential art, how and when the Comic was actually created.Analyze the rise of the Comics means tracing a path through the works, authors and the basic movements, considering the new poetics, themes, techonologies, that have defined this. This work aims to identify works which form a connection between the Middle Ages and the Modern Age. A historical analysis, but also paradigmatic one, will help to better understand how Comics evolved, what influences have had other forms of art (such as painting, literature, theater or caricature) but, above all, which techniques and strategies have been implemented and have changed Comics toward a narrative system based on images
Schappelle, Laura Scott. "Art criticism through storytelling". College Park, Md. : University of Maryland, 2006. http://hdl.handle.net/1903/3587.
Texto completoThesis research directed by: Dept. of Curriculum and Instruction. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Bodley, Brittany Dee. "Visual storytelling through costume design". Thesis, University of Iowa, 2012. https://ir.uiowa.edu/etd/2825.
Texto completoPham, Thien Truong. "Tanizaki Junʼichirō and the art of storytelling". Thesis, University of British Columbia, 1985. http://hdl.handle.net/2429/25504.
Texto completoArts, Faculty of
Asian Studies, Department of
Graduate
SENNA, MARCELUS GAIO SILVEIRA DE. "CONCEPT ART: DESIGN AND STORYTELLING IN ANIMATION". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2013. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=23902@1.
Texto completoCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
Concept art: design e narrativa em animação tem o objetivo de investigar se existe clareza nas funções que compreendem a atividade do concept art, particularmente na relação entre design e narrativa. A motivação e objetivo geral da pesquisa é ampliar o entendimento a respeito do campo e delinear melhor os contornos da atividade. A referência para a construção deste perfil é o cinema de animação comercial norte-americano. Divide-se a pesquisa em três partes. Na primeira, faz-se uma investigação bibliográfica sobre questões etimológicas, históricas e de linguagem pertinentes ao concept art. Na segunda parte, avalia-se a posição do concept art na indústria a partir de três aspectos: como se difunde o conhecimento a respeito do campo; o contexto de produção do concept art no esquema de grandes estúdios; e quais as características de produção do concept art à luz da metodologia projetual do design. A terceira e última parte concentra-se no profissional da área, investigando o que a indústria busca desse profissional e o que ele pensa sobre concept art. Primeiro, analisa-se o relato de um concept artist atuante na indústria cinematográfica norte-americana, para depois ouvir profissionais que trabalham ligados à função no mercado nacional. Concluiu-se ao final deste trabalho que existe certa clareza nas funções que compreendem o concept art, mas ainda há a necessidade de se definir melhor estas funções. Exatamente por isso não se verificou consenso entre os profissionais entrevistados na relação entre concept art e narrativa, que neste trabalho julgamos como sendo a base do campo.
This work aims to investigate whether there is clarity on the roles that constitute the Concept Art, especially with regard to the relation between the design and the narrative. The motivation and main objective of this research is to enlarge the understanding concerning the field and to define the contours of the practice. The construction of this profile is based on North American commercial animation movies. The research is divided into three parts. The first one illustrates a bibliographic investigation about etymological and historical issues and the specific language concerning Concept Art. The second part assesses the position of the Concept Art in the industry from three aspects: how the knowledge concerning the field is disseminated; the context of the Concept Art production according to the major studios scheme; and which are the features of producing Concept Art in the light of design projective methodology. The third and final part focuses on the professional, investigating what the industry seeks and what the professional thinks about Concept Art. Fist of all, it analyses the report of a concept artist active in the North American film industry, and the professionals related to the practice in the national market then. Finally, the conclusion of this work is that there is certain clarity about the roles that constitute the Concept Art, but it is still imperative to better define those functions. For that reason, there was no consensus among the interviewed professionals concerning the relation between Concept Art and narrative, which is, according to this work, the basis of the field.
Lovar, Anette. "Experiencing visual art". Thesis, Högskolan i Skövde, Institutionen för biovetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19430.
Texto completoJönsson, Elin. "Storytelling : berättelsestrukturer i samtidskonsten". Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-574.
Texto completoBI/Konst
Bylund, Jonas, Andreas Enqvist y Björn Ögren. "Design genom storytelling". Thesis, Konstfack, Industridesign, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-863.
Texto completoÅrets examensarbete 2005, Idesignpriset.se. Frimurarordens stipendie 2005.
Christian, Dorothy. "Gathering knowledge : Indigenous methodologies of land/place-based visual storytelling/filmmaking and visual sovereignty". Thesis, University of British Columbia, 2017. http://hdl.handle.net/2429/61166.
Texto completoEducation, Faculty of
Educational Studies (EDST), Department of
Graduate
Cattoni, Jan Maree. "Bearing Witness: The Art of Telling Difficult Stories". Thesis, Griffith University, 2011. http://hdl.handle.net/10072/365321.
Texto completoThesis (Professional Doctorate)
Doctor of Visual Arts (DVA)
Griffith Film School
Arts, Education and Law
Full Text
Taylor, Kristin Vanderlip. "Visual Art Communities of Practice| Cultivating Support for Beginning Visual Art Teachers". Thesis, Pepperdine University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10816921.
Texto completoVisual art teachers, from beginning to veteran, often report experiencing feelings of professional isolation and a desire for content-specific support and collaborative professional learning experiences. Mentoring and Induction Programs (IPs) offered by schools and districts continue to fall short of meeting the needs of beginning visual art teachers in particular. There are a large number of visual art teachers in the state of California, especially in Los Angeles County, yet there are no visual art specific support networks for beginning visual art teachers to help them navigate their first years teaching. Collaborative learning groups, such as communities of practice (CoP), may offer visual art teachers opportunities to learn together and support one another in shared learning, yet none have been formally documented in Los Angeles County as a means of supporting novice art educators. The Exploratorium in San Francisco, CA has established a community of practice called the Teacher Induction Program (TIP) to support beginning science teachers with content-specific pedagogy during their first two years of teaching. Using the TIP as a framework, a visual art professional growth support community was outlined for this study based on the needs and concerns of visual art teachers reported throughout the literature. Beginning visual art teachers in Los Angeles County were interviewed to help the researcher better understand their existing and desired supports, as well as their individual needs and concerns as new teachers. The visual art CoP was proposed to them to elicit feedback about its anticipated values (immediate, potential, applied) based on their lived experiences as first or second year PK-12 public school visual art teachers in Los Angeles County.
Peterson, Caroline. "Man ville vara modern : En analys av modernistiska strömningar i svenska stumfilmsaffischer". Thesis, Linköpings universitet, Institutionen för kultur och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-70295.
Texto completoKelly, Shelly. "Not so/visual art". Thesis, Queensland University of Technology, 1999. https://eprints.qut.edu.au/35925/8/Shelly%20Kelly%20Thesis.pdf.
Texto completoKusoffsky, Madeleine. "Leveraging storytelling in visual analytics by redesigning the user interface". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96724.
Texto completoStaton, David. "A Beautiful Death: Visual Representation in Death With Dignity Storytelling". Thesis, University of Oregon, 2016. http://hdl.handle.net/1794/20522.
Texto completoGarman, Keli L. "The Art of Designing a Meaningful Landscape through Storytelling". Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/32181.
Texto completoMaster of Landscape Architecture
Rontani, Maurizio. "Patrimonito: a visual storytelling of World Heritage from and for children". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23123.
Texto completoFrohling, Michael Peter. "Visual Storytelling: The Lighting Design of A Raisin in the Sun". OpenSIUC, 2010. https://opensiuc.lib.siu.edu/theses/242.
Texto completoPeterson, Megan L. "Telling Stories About Monsters Through Art". Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/86.
Texto completoEvans, Alyssa Joyce. "The Art and Evolution of Genre and Storytelling in Videogames". Thesis, The University of Arizona, 2014. http://hdl.handle.net/10150/320089.
Texto completoOzturk, Turker Anthony. "Ezra Pound and visual art". Thesis, University of Oxford, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.253814.
Texto completoHe, Yin. "Immersive Storytelling for Environmental Communication". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158200.
Texto completoFullerton, Jeanay. "VISUAL STAMP". Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4017.
Texto completoM.F.A.
Department of Art
Arts and Humanities
Studio Art and the Computer MFA
Black, Edward A. "Verve for the visual Reformed and Presbyterian churches and visual display art /". Theological Research Exchange Network (TREN) Access this title online, 2005. http://www.tren.com.
Texto completoStenliden, Linnéa. "Visual Storytelling Interacting in School : Learning Conditions in the Social Science Classroom". Doctoral thesis, Linköpings universitet, Lärande, Estetik, Naturvetenskap (LEN), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106885.
Texto completoSyftet i denna avhandling är, att förstå hur teknik för visual storytelling kan vara utformad och användas i relation till samhällsorienterande undervisning i grundskolan (årskurs 4 – 6), men också hur sociala dimensioner, tekniska och andra faktorer skapar villkor för lärande i ett sådant undervisningssammanhang. I studien introduceras datavisualiseringsteknik för visual storytelling: ‘the Statistics eXplorer platform’, ett geovisual analytics. Den teoretiska referensramen har sin grund i ett social konstruktionistiskt synsätt Ett socio-kulturellt perspektiv används för att analysera social aktivitet, men även aktörnätverks teori används för att analysera både sociala och materiella aktörer. Avhandlingen bygger på tre empiriska material som genereras med hjälp av 16 lärare i samhällsorienterande ämnen, och 126 elever tillhörande fem olika klassrum i tre olika svenska grundskolor. Materialet innehåller: fältanteckningar ifrån introduktion av tekniken, fokusgrupps-intervjuer med lärare, ‘tänka högt’-intervjuer med elever och två sorters videoinspelningar ifrån klassrum (dels med vanlig videokamera och dels med mjukvara som spelar in aktiviteter på datorskärmen och elevernas aktiviteter vid datorn, liksom ljudet). Analysen visar hur lärare, elever, teknik, information, uppgifter, data-typer, etc. tillsammans, i nära samarbete i de studerade klassrummen, skapar mycket komplexa villkor för lärande. De läraktiviteter som uppstår i klassrummen där teknik för visuell analys inkluderas, erbjuder elever support att: hantera stora datamängder, bli delaktiga i olika läraktiviteter och uppnå olika utbildningsmål, men även andra sorters elevrelaterade mål. Därför kan tekniken sägas vara relevant för denna sorts undervisning. Vidare visar analysen hur komplexiteten tillsammans med elevernas uppfattningar av hur kunskap skall visas, skapar påtagliga ‘problem spaces’ i läraktiviteterna. Lärandevillkoren kan därför förstås som en klassrumspraktik som inte fullt ut överensstämmer med den introducerade teknikens erbjudanden för visuell analys. Därför efterfrågas en förändrad syn på didaktisk design och elevers kunskapsformering, vilket blir betydelsefullt för kunskapens kvalitet i förhållande till visuell analys.
Larsen, Morten. "When Colour Narrates: Colour as a Narrative Tool in Audio-visual Storytelling". Master's thesis, Akademie múzických umění v Praze.Filmová a televizní fakulta. Knihovna, 2017. http://www.nusl.cz/ntk/nusl-371144.
Texto completoVoshell, Todd Jeffrey. "Reinterpreting the role of civic architecture using the art of storytelling". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ31656.pdf.
Texto completoHawes, Robin J. "Art and visual perception : what value do contemporary theories of visual perception have for art practice?" Thesis, Cardiff Metropolitan University, 2014. http://hdl.handle.net/10369/6524.
Texto completoMaiti, Dipayan. "Multiset Model Selection and Averaging, and Interactive Storytelling". Diss., Virginia Tech, 2012. http://hdl.handle.net/10919/28563.
Texto completoPh. D.
Klimas, Matthew L. "Argent Sound Recordings: Multimodal Storytelling". VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/795.
Texto completoBetz, Jennifer. "ASSESSMENT PRACTICES INELEMENTARY VISUAL ART CLASSROOMS". Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2625.
Texto completoEd.D.
Department of Educational Studies
Education
Curriculum and Instruction EdD
Trainer, Janette. "Art and ecology : a visual exploration". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2002. https://ro.ecu.edu.au/theses/852.
Texto completoMuirheid, Amanda J. "Visual Culture within Comprehensive Art Education and Elementary Art Curriculum". Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/80.
Texto completoBalkir, Nur Chanda Jacqueline. "Visual culture in the context of Turkey perceptions of visual culture in Turkish pre-service art teacher preparation /". [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/permalink/meta-dc-9935.
Texto completoWilson, Robyn Joan. "Last man hanging a book of pictures : this thesis [exegesis] is submitted to the Auckland University of Technology in partial fulfillment for the degree of Master of Art and Design, August 2007 /". Click here to access this resource online, 2007. http://repositoryaut.lconz.ac.nz/theses/1359/.
Texto completoDisk includes covers, a book of pictures, fold-out page, exegesis and Appendix 3 entitled 31 months (Appendix 3 not in print). Includes bibliographical references. Also held in print (xv, 75 leaves : ill. ; 27 cm. + CD-ROM) in City Campus Collection (T 707 WIL)
Marini, Ludovica Orsola Adriana. "Perception and representation in the visual brain and in visual art". Thesis, University College London (University of London), 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.428716.
Texto completoBORGHI, ALESSANDRA. "Storytelling e autismo. Uno studio teorico ed empirico". Doctoral thesis, Università degli studi di Modena e Reggio Emilia, 2020. http://hdl.handle.net/11380/1200397.
Texto completoPhilosophical anthropology, neuroscience and quantum physics agree that human being is characterized by an innate predisposition to socialize and share emotions with other persons. Despite that, some people seem to lack this social and emotive competence. This is the case of children and adults with autism spectrum disorders (ASD). They generally find it very difficult to interact with other persons and even to look them in the eyes. The British neuroscientist Simon Baron-Cohen defines their brain as a Systematic brain, characterized by extremely poor familiarity with emotions, empathy and social interactions, at odds with typical development (TD) persons’ Empathetic brain. Some important authors, such as the neuroscientist Antonio Damasio and the psychiatrist Francesca Erica Poli underline a fundamental link between our emotions and our awareness, which they define as the summit of a process of gradual emergency of a complete and autobiographical Sense of Self from our subconscious. Emotions and feelings represent two fundamental levels of this process and, therefore, a preferential key of access to the full awakening of our own emotional consciousness. In the light of this, storytelling can be consider as a therapeutic instrument, that means an instrument able to activate a process of gradual inner transformation and awakening in the participants. In the first part of this research, developed on the theoretical grounded, I compare different type of educative storytelling for autistic school-age children, most of all computer-based stories, such as Emotiplay, by Baron-Cohen, Social Stories and comic conversation by Carol Gray. By contrast, the second part is an empirical one and describes a project of experimental storytelling personally implemented with two autistic twin brothers, aged nine, for two consecutive school years (fourth and fifth grade). The project was meant to achieve two objectives: an euristic one, which was defining the fundamental characteristics of a therapeutic storytelling specific for autistic children, and an educational objective, which was promoting the growth of a self-emotive consciousness in all the participants, autistic and non, and educating them to verbalize their emotions and feelings. I used a phenomenological method, to investigate autism spectrum disorders suspending the judgment about autistic people (children in particular) as persons with poor social skills (especially empathy) not able to feel complex emotions, and I adopted a dialogical-socratic approach, which let all the participants’ emotional experiences naturally emerge from their subconscious. In the first phase of the project, the autistic children and their TD classmates were involved in a series of six sessions focused on exploring their own emotions starting with their exterior manifestations (occidental approach). Each session consisted in three moments: reading an episode of the story that I specifically wrote for the children (Leo and Cloe’s mill of colours); conversing in circle (Socratic method) or drawing comic conversations and writing a personal emotional experience (autobiographical account). The second phase of the project was articulated in five sessions aimed to lead children to recognize the sentimental cause of their emotion and to develop a greater introspective faculty (oriental approach). For this purpose, storytelling activities, focused on the story Raffi l’aquila bianca, were combined with those of Mandala Art Therapy. The qualitative analysis of all children’s works allowed me to corroborate the thesis according to which autistic emotional deficit doesn’t consist in an irretrievable lack of emotions, but in a correctable/reducible lack of emotional consciousness.
Brownfield, Kristi. "VENI, VIDI, VIDS: TRANSFORMING CULTURAL NARRATIVES THROUGH THE ART OF AUDIOVISUAL STORYTELLING". OpenSIUC, 2015. https://opensiuc.lib.siu.edu/dissertations/1100.
Texto completoKirby, Lynne M. "Puppetry in the Visual Arts Classroom". The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1268103635.
Texto completoShaw, Peter. "The conceptions of art practice held by tertiary visual art students". Thesis, Queensland University of Technology, 1993. https://eprints.qut.edu.au/36703/1/36703_Digitised%20Thesis.pdf.
Texto completo