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1

Ateniese, Giuseppe, Carlo Blundo, Alfredo De Santis y Douglas R. Stinson. "Extended capabilities for visual cryptography". Theoretical Computer Science 250, n.º 1-2 (enero de 2001): 143–61. http://dx.doi.org/10.1016/s0304-3975(99)00127-9.

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2

Wu, Xiaotian y Wei Sun. "Extended Capabilities for XOR-Based Visual Cryptography". IEEE Transactions on Information Forensics and Security 9, n.º 10 (octubre de 2014): 1592–605. http://dx.doi.org/10.1109/tifs.2014.2346014.

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3

Bowskill, Jerry y John Downie. "Extending the capabilities of the human visual system". ACM SIGGRAPH Computer Graphics 29, n.º 2 (mayo de 1995): 61–65. http://dx.doi.org/10.1145/204362.204378.

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4

Stephen, L. y K. Andrej. "Superior visual detection capabilities in congenitally deaf Cats". Journal of Vision 7, n.º 9 (19 de marzo de 2010): 308. http://dx.doi.org/10.1167/7.9.308.

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5

LES, ZBIGNIEW y MAGDALENA LES. "SHAPE UNDERSTANDING SYSTEM: THE VISUAL REASONING PROCESS". International Journal of Pattern Recognition and Artificial Intelligence 17, n.º 04 (junio de 2003): 663–83. http://dx.doi.org/10.1142/s0218001403002551.

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In this paper the visual reasoning that is part of visual thinking capabilities of the shape understanding system (SUS) is investigated. This research is a continuation of the authors' previous work focused on investigating understanding capabilities of the intelligent systems based on the shape understanding system. SUS is an example of the visual understanding system, where sensory information is transformed into the multilevel representation in the concept formation process that is part of the visual thinking capabilities. The visual reasoning involves transformation of the description of the object when passing consequent stages of the reasoning process and the reasoning and processing of the data are mutually dependent.
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6

Yeritsyan, Naira, Konrad Lehmann, Oliver Puk, Jochen Graw y Siegrid Löwel. "Visual capabilities and cortical maps in BALB/c mice". European Journal of Neuroscience 36, n.º 6 (28 de junio de 2012): 2801–11. http://dx.doi.org/10.1111/j.1460-9568.2012.08195.x.

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7

Yang, Mingyu, Xiaoning Gui, Run Wang, Shiju Jiang, Jing Zhou, Jian Chen, Meiling Wang et al. "Clinical Evaluation of the Pre-Analytical Capabilities of Hemostasis Instrument". Clinical and Applied Thrombosis/Hemostasis 28 (enero de 2022): 107602962211184. http://dx.doi.org/10.1177/10760296221118483.

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Objective: Evaluate the technical performance of the pre-analytical hemolysis-icterus-lipemia (HIL) check module on the ACL-TOP-750. Methods: 8433 routine coagulation samples were evaluated for HIL, the presence of clotting and low sample volume by both visual inspection and the pre-analytical HIL check module on the ACL-TOP-750. Results: 7726 samples were in agreement with both methods and 707 were not consistent. 356 samples with low volume were identified by visual inspection and 920 by the instrument (2.7 mL threshold). Visual inspection identified 56 lipemic samples while 13 of those with moderate or high lipemia were identified by the instrument. Visual inspection identified 47 hemolyzed samples while 7 with moderate or high hemolysis were identified by the instrument. Both visual inspection and the instrument identified 36 icteric samples. For triglyceride concentration and bilirubin concentration, there was good correlation between the ACL-TOP-750 and the DXC800 biochemistry analyzer. Among 30 samples with varying amounts of clotting, 27 were discovered by visual inspection and 3 were discovered by the instrument. Conclusion: The pre-analytical check module on the ACL-TOP-750 improved the detection rate of samples below the target 2.7 mL volume, and the accuracy in detection of HIL. However, the automated method could not replace visual assessment of clotting in samples.
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8

Siddins, Eileen Maree, Ryan Daniel y Robert Johnstone. "Building Visual Artists’ Resilience Capabilities: Current Educator Strategies and Methods". Journal of Arts and Humanities 5, n.º 7 (21 de julio de 2016): 24. http://dx.doi.org/10.18533/journal.v5i7.968.

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<p>Enrolments in higher education programs in the creative and performing arts are increasing in many countries. Yet graduates of these degrees, who enter the broad sector known as the creative industries, face particular challenges in terms of securing long-term and sustainable employment. In addition, creative and performing artists face a range of mental challenges, caused by such factors as: the solitary nature of much creative practice, critical feedback by audiences and gatekeepers, or the general pressures associated with maintaining artistic relevance or integrity. The concepts of resilience and professional wellbeing are therefore highly relevant to those who pursue a career in creative industries, and while there has been an emerging body of work in this area, to date it has focussed on the performing arts area (e.g. music, theatre). Hence, in order to expand knowledge relevant to resilience and artists, this paper sets out to explore the extent to which current educators in the Australian context specifically address these issues within higher visual arts curricula; specifically the areas of illustration, design, film and photography. This was achieved via interviews with seventeen current academics working in these areas. The findings propose that higher education providers of programs in the visual arts consider placing a stronger emphasis on the embedded development of resilience and professional wellbeing capacities.</p>
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9

Levine, Michael W. y J. Jason McAnany. "The relative capabilities of the upper and lower visual hemifields". Vision Research 45, n.º 21 (octubre de 2005): 2820–30. http://dx.doi.org/10.1016/j.visres.2005.04.001.

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10

Сергиевская y Irina Sergievskaya. "Multimedia Capabilities for Teaching Listening Foreign-Language Text". Modern Communication Studies 6, n.º 3 (15 de mayo de 2017): 45–48. http://dx.doi.org/10.12737/19155.

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Semantic information processing received at listening will be easier if it is accompanied by the creation of the visual image in iconic and symbolic form in the context of multimedia. Sounding information is consistently supported by opening the visual image that affects the listener with its dynamics and easy to understand. Development of symbolic-character code in the context of multimedia is required to develop automatic skill of binding the audible speech with the image. The technology of image creation is to help the listener adequately understand the meaning of the individual stories produced on the screen, put them into a single image, complete the image, and then use it as a structural model statements.
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11

Mamaeva, N. y M. Zineva. "Electronic Visualization Tools: Structure, Capabilities, Design Guidelines". Scientific Research and Development. Socio-Humanitarian Research and Technology 9, n.º 4 (9 de diciembre de 2020): 39–43. http://dx.doi.org/10.12737/2587-912x-2020-39-43.

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Designing classes using modern information technologies requires compliance with certain didactic principles and scientific and methodological provisions. The article uses electronic means of visualizing information as an important tool for delivering educational material to students. The article focuses on the use of electronic means of visualizing information, as well as recommendations on the presentation of visual information in the most commonly used electronic educational resources.
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12

Fleischman, Rebecca N. y Thomas A. Dingus. "Travtek Driver Interface and Camera Car Data Collection Capabilities". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 38, n.º 15 (octubre de 1994): 949. http://dx.doi.org/10.1177/154193129403801510.

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TravTek was the development and operational field test of an Intelligent Vehicle Highway System (IVHS). Drivers were provided with navigation and route guidance information, a local services and attractions directory, real-time traffic information and emergency services. Goals of the drivers/system interface design were ease of learning and use as well as minimizing the potential for distraction and visual and cognitive demands on the driver. A Camera Car Study collected detailed eye-glance and driving performance while participants navigated using TravTek route guidance visual and voice displays, paper map, and textual direction list. A data collection vehicle was developed for the study. This demonstration complements a paper by Dingus, et al, also presented at this meeting.
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13

R, Lokesh, Madhusudan C, Darshan T y Sunil kumar N. "VISUAL QUESTIONING AND ANSWERING". International Journal of Innovative Research in Advanced Engineering 9, n.º 8 (12 de agosto de 2022): 312–15. http://dx.doi.org/10.26562/ijirae.2022.v0908.29.

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In general, a VQA system is an algorithm that takes a picture and natural language query about the image as input and produces natural language response as output. The nature of a multi-discipline research problem necessitates this. This is a diagnostic dataset that assesses a variety of visual reason skills. VQA features few biases and through annotations defining the type of reasoning required for each question. The dataset is used to examine a number of recent visual reasoning systems, revealing new information about their capabilities and limitations.
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14

Arrese, C., M. Archer y L. D. Beazley. "Visual capabilities in a crepuscular marsupial, the honey possum (Tarsipes rostratus): a visual approach to ecology". Journal of Zoology 256, n.º 2 (28 de febrero de 2006): 151–58. http://dx.doi.org/10.1017/s0952836902000183.

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15

David, Naranjo, Mario Sánchez y Jorge Villalobos. "Evaluating the capabilities of Enterprise Architecture modeling tools for Visual Analysis." Journal of Object Technology 14, n.º 1 (2015): 3:1. http://dx.doi.org/10.5381/jot.2015.14.1.a3.

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16

Dunn-Weiss, Erika L. y Kristina J. Nielsen. "Assessing the visual capabilities of the ferret using psychophysics and electrophysiology." Journal of Vision 19, n.º 10 (6 de septiembre de 2019): 143. http://dx.doi.org/10.1167/19.10.143.

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17

Jacobsen, Karl, Svein Magnussen y Lars Smith. "Hidden visual capabilities in mentally retarded subjects diagnosed as deaf—blind". Vision Research 37, n.º 20 (octubre de 1997): 2931–35. http://dx.doi.org/10.1016/s0042-6989(97)00098-9.

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18

Lee, Joon Ho y Nyeonju Kang. "Effects of online-bandwidth visual feedback on unilateral force control capabilities". PLOS ONE 15, n.º 9 (17 de septiembre de 2020): e0238367. http://dx.doi.org/10.1371/journal.pone.0238367.

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19

Danno, Mikio, Matti Kutila y Juha M. Kortelainen. "Measurement of Driver’s Visual Attention Capabilities Using Real-Time UFOV Method". International Journal of Intelligent Transportation Systems Research 9, n.º 3 (8 de junio de 2011): 115–27. http://dx.doi.org/10.1007/s13177-011-0033-1.

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20

Krsek, O. Ye. "USE OF ASSISTIVE TECHNOLOGIES FOR LANGUAGE LEARNERS WITH VISUAL AND HEARING IMPAIRMENTS IN THE USA". Духовність особистості: методологія, теорія і практика 93, n.º 6 (29 de noviembre de 2019): 148–55. http://dx.doi.org/10.33216/2220-6310-2019-93-6-148-155.

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This article strives to provide research findings and implications for the use of assistive technologies (AT) for students with visual and hearing impairments. First, the common challenges associated with visual and hearing impairments in students while learning languages, and the process of fitting AT to this category of students have been discussed. The research was focused on AT for language learning, reading, writing. Assistive technology items have been grouped according to whether they enhances the visual or hearing capabilities of students with disabilities. Assistive technologies for students with visual impairments and blindness have been united in assistive technologies for reading (technologies that enhance sight capabilities, technologies that engage senses and abilities other than sight literature), assistive technologies for writing (technologies that enhance sight capabilities, technologies that engage senses and abilities other than sight); assistive technologies for students with hearing impairments (amplification devices, telecommunication device for the deaf, frequency-modulated amplification systems. Based on principles of organization of language education in the system of language policy in the USA, the importance of English learning for students with visual and hearing disabilities in the USA has been grounded. Areas for future research of assistive technologies for students with visual and hearing impairments and the value of research findings to optimizing the education and development of students have been shown as a great need for continued work in these areas.
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21

Winter, Michael, Rüdiger Pryss, Thomas Probst y Manfred Reichert. "Applying Eye Movement Modeling Examples to Guide Novices’ Attention in the Comprehension of Process Models". Brain Sciences 11, n.º 1 (7 de enero de 2021): 72. http://dx.doi.org/10.3390/brainsci11010072.

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Process models are crucial artifacts in many domains, and hence, their proper comprehension is of importance. Process models mediate a plethora of aspects that are needed to be comprehended correctly. Novices especially face difficulties in the comprehension of process models, since the correct comprehension of such models requires process modeling expertise and visual observation capabilities to interpret these models correctly. Research from other domains demonstrated that the visual observation capabilities of experts can be conveyed to novices. In order to evaluate the latter in the context of process model comprehension, this paper presents the results from ongoing research, in which gaze data from experts are used as Eye Movement Modeling Examples (EMMEs) to convey visual observation capabilities to novices. Compared to prior results, the application of EMMEs improves process model comprehension significantly for novices. Novices achieved in some cases similar performances in process model comprehension to experts. The study’s insights highlight the positive effect of EMMEs on fostering the comprehension of process models.
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22

Winter, Michael, Rüdiger Pryss, Thomas Probst y Manfred Reichert. "Applying Eye Movement Modeling Examples to Guide Novices’ Attention in the Comprehension of Process Models". Brain Sciences 11, n.º 1 (7 de enero de 2021): 72. http://dx.doi.org/10.3390/brainsci11010072.

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Process models are crucial artifacts in many domains, and hence, their proper comprehension is of importance. Process models mediate a plethora of aspects that are needed to be comprehended correctly. Novices especially face difficulties in the comprehension of process models, since the correct comprehension of such models requires process modeling expertise and visual observation capabilities to interpret these models correctly. Research from other domains demonstrated that the visual observation capabilities of experts can be conveyed to novices. In order to evaluate the latter in the context of process model comprehension, this paper presents the results from ongoing research, in which gaze data from experts are used as Eye Movement Modeling Examples (EMMEs) to convey visual observation capabilities to novices. Compared to prior results, the application of EMMEs improves process model comprehension significantly for novices. Novices achieved in some cases similar performances in process model comprehension to experts. The study’s insights highlight the positive effect of EMMEs on fostering the comprehension of process models.
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23

MÖLLER, RALF. "VISUAL HOMING IN ANALOG HARDWARE". International Journal of Neural Systems 09, n.º 05 (octubre de 1999): 383–89. http://dx.doi.org/10.1142/s0129065799000368.

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Insects of several species rely on visual landmarks for returning to important locations in their environment, The "average landmark vector model" is a parsimonious model which reproduces some aspects of the visual homing behavior of bees and ants, To gain insights in the structure and complexity of the neural apparatus that might underly the navigational capabilities of these animals, the average landmark vector model was implemented in analog hardware and used to control a mobile robot. The experiments demonstrate that the apparently complex task of visual homing might be realized by simple and mostly peripheral neural circuits in insect brains.
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24

Murayama, Tsukasa, Hiroaki Somiya, Ichiro Aoki y Takeo Ishii. "RETINAL GANGLION CELL SIZE AND DISTRIBUTION PREDICT VISUAL CAPABILITIES OF DALL'S PORPOISE". Marine Mammal Science 11, n.º 2 (abril de 1995): 136–49. http://dx.doi.org/10.1111/j.1748-7692.1995.tb00513.x.

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25

Volosyak, I., O. Kouzmitcheva, D. Ristic y A. Graser. "Improvement of Visual Perceptual Capabilities by Feedback Structures for Robotic System FRIEND". IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews) 35, n.º 1 (febrero de 2005): 66–74. http://dx.doi.org/10.1109/tsmcc.2004.840036.

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26

Chen, Qiuyan, Ya Zhuo, Seunghyi Kook, Derek J. Francis, Sergey A. Vishnivetskiy, Susan M. Hanson, Xuanzhi Zhan et al. "The two non-visual arrestins form distinct oligomers with different functional capabilities". Neuropeptides 55 (febrero de 2016): 23. http://dx.doi.org/10.1016/j.npep.2015.11.064.

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27

Matthis, J. y B. Fajen. "Visual information about locomotor capabilities and the perception of possibilities for action". Journal of Vision 10, n.º 7 (13 de agosto de 2010): 1019. http://dx.doi.org/10.1167/10.7.1019.

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28

Guinibert, Matthew. "Learn from your environment: A visual literacy learning model". Australasian Journal of Educational Technology 36, n.º 4 (28 de septiembre de 2020): 173–88. http://dx.doi.org/10.14742/ajet.5200.

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Based on the presupposition that visual literacy skills are not usually learned unaided by osmosis, but require targeted learning support, this article explores how everyday encounters with visuals can be leveraged as contingent learning opportunities. The author proposes that a learner’s environment can become a visual learning space if appropriate learning support is provided. This learning support may be delivered via the anytime and anywhere capabilities of mobile learning (m-learning), which facilitates peer learning in informal settings. The study propositioned a rhizomatic m-learning model of visual skills that describes how the visuals one encounters in their physical everyday environment can be leveraged as visual literacy learning opportunities. The model was arrived at by following an approach based on heuristic inquiry and user-centred design, including testing prototypes with representative learners. The model describes one means visual literacy could be achieved by novice learners from contingent learning encounters in informal learning environments, through collaboration and by providing context-aware learning support. Such a model shifts the onus of visual literacy learning away from academic programmes and, in this way, opens an alternative pathway for the learning of visual skills. Implications for practice or policy: This research proposes a means for learners to leverage visuals they encounter in their physical everyday environment as visual literacy learning opportunities. M-learning software developers may find the pedagogical model useful in informing their own software. Educators teaching visual skills may find application of the learning model’s pedagogical assumptions in isolation in their own formal learning settings.
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29

von Busch, Otto. "Collaborative Craft Capabilities: The Bodyhood of Shared Skills". Journal of Modern Craft 6, n.º 2 (julio de 2013): 135–46. http://dx.doi.org/10.2752/174967813x13703633980731.

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30

McIvor, Paul. "Creating and implementing a new visual identity". Journal of Professional Communication 5, n.º 2 (12 de octubre de 2018): 99–106. http://dx.doi.org/10.15173/jpc.v5i2.3750.

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In 2015, Halton Healthcare, a hospital corporation in the GreaterToronto Area, began to create and implement a disciplinedvisual identity. To do so, the organization enhanced and reorganizedits communications capabilities. Over the next year,they created a new visual identity and applied it across threehospitals and several community-based care settings. The teamused an iterative approach, obtaining buy-in from internalstakeholders, including senior leadership. The result was anaward-winning new visual identity consonant with the mission,vision, and values of Halton Healthcare.
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31

Cheng, Xiao Ning, Ka Sun y Xiao Feng Zhang. "3D Visual Simulation on Nanchang Hangkong University". Advanced Materials Research 756-759 (septiembre de 2013): 1040–44. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.1040.

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This paper combined with computer graphics and related spatial information sciences technologies, made use of the software Vega Prime, On the basis of three-dimensional modeling of Nanchang HangKong University campus, built a campus three-dimensional visual simulation software, which can achieve the campus landscape, zoom, rotation, scaling, flight roaming and static and dynamic simulation capabilities, such as the fountain, lake, pedestrians, vehicles, etc. The use of this technology has great importance on school enrollment, employment, education, alumni relations, showing the school strength and other aspects.
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32

Hassanin, Mohammed, Salman Khan y Murat Tahtali. "Visual Affordance and Function Understanding". ACM Computing Surveys 54, n.º 3 (junio de 2021): 1–35. http://dx.doi.org/10.1145/3446370.

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Nowadays, robots are dominating the manufacturing, entertainment, and healthcare industries. Robot vision aims to equip robots with the capabilities to discover information, understand it, and interact with the environment, which require an agent to effectively understand object affordances and functions in complex visual domains. In this literature survey, first, “visual affordances” are focused on and current state-of-the-art approaches for solving relevant problems as well as open problems and research gaps are summarized. Then, sub-problems, such as affordance detection, categorization, segmentation, and high-level affordance reasoning, are specifically discussed. Furthermore, functional scene understanding and its prevalent descriptors used in the literature are covered. This survey also provides the necessary background to the problem, sheds light on its significance, and highlights the existing challenges for affordance and functionality learning.
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33

Ho, Pei-Chi, Szu-Ming Chung y Yi-Hua Lin. "Influences on children's visual cognition capabilities through playing ‘intelligent matrix’ developed by the augmented virtual reality technology". International Journal of Humanities and Arts Computing 6, n.º 1-2 (marzo de 2012): 160–71. http://dx.doi.org/10.3366/ijhac.2012.0046.

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In the development of young children's senses and action mobility, good visual cognition could help them with good habits of reading, writing, and logical learning. Digital teaching materials are common in use of enhancing the creativity and learning effects. Within them, the interacting manners and their influences on learning effects and learning attitudes lead to enhance the learning motivations and effects. The fun of game maintains a longer learning attention and advances the cognitive skills in easy manners. Thus, this study intends to design a learning system – GoGoBox – by using augmented virtual technology. The methodology is to device a testing game, pre-test and after-test, to test a group of young children so as to understand the learning effects of augmented virtual game of GoGoBox on their visual cognitive skills. The esult of this study is: this learning system – GoGoBox can enhance the young children's cognitive skills. Furthermore, after experiencing this learning system, children's cognitive capability of visual discerning, figure and background, visual memory, and visual closure is all enhanced. The learning effects of visual discerning stand out of four. The capability of special relationship is with no apparent influences. There is no differentiation between male and female. Apparently the older children of 6 have better cognitive skills than those of 5.
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34

Boutin, Victor, Angelo Franciosini, Frederic Chavane, Franck Ruffier y Laurent Perrinet. "Sparse deep predictive coding captures contour integration capabilities of the early visual system". PLOS Computational Biology 17, n.º 1 (26 de enero de 2021): e1008629. http://dx.doi.org/10.1371/journal.pcbi.1008629.

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Both neurophysiological and psychophysical experiments have pointed out the crucial role of recurrent and feedback connections to process context-dependent information in the early visual cortex. While numerous models have accounted for feedback effects at either neural or representational level, none of them were able to bind those two levels of analysis. Is it possible to describe feedback effects at both levels using the same model? We answer this question by combining Predictive Coding (PC) and Sparse Coding (SC) into a hierarchical and convolutional framework applied to realistic problems. In the Sparse Deep Predictive Coding (SDPC) model, the SC component models the internal recurrent processing within each layer, and the PC component describes the interactions between layers using feedforward and feedback connections. Here, we train a 2-layered SDPC on two different databases of images, and we interpret it as a model of the early visual system (V1 & V2). We first demonstrate that once the training has converged, SDPC exhibits oriented and localized receptive fields in V1 and more complex features in V2. Second, we analyze the effects of feedback on the neural organization beyond the classical receptive field of V1 neurons using interaction maps. These maps are similar to association fields and reflect the Gestalt principle of good continuation. We demonstrate that feedback signals reorganize interaction maps and modulate neural activity to promote contour integration. Third, we demonstrate at the representational level that the SDPC feedback connections are able to overcome noise in input images. Therefore, the SDPC captures the association field principle at the neural level which results in a better reconstruction of blurred images at the representational level.
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35

Garcia A., Daniel E., Sergio D. Sierra M., Daniel Gomez-Vargas, Mario F. Jiménez, Marcela Múnera y Carlos A. Cifuentes. "Semi-Remote Gait Assistance Interface: A Joystick with Visual Feedback Capabilities for Therapists". Sensors 21, n.º 10 (19 de mayo de 2021): 3521. http://dx.doi.org/10.3390/s21103521.

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The constant growth of pathologies affecting human mobility has led to developing of different assistive devices to provide physical and cognitive assistance. Smart walkers are a particular type of these devices since they integrate navigation systems, path-following algorithms, and user interaction modules to ensure natural and intuitive interaction. Although these functionalities are often implemented in rehabilitation scenarios, there is a need to actively involve the healthcare professionals in the interaction loop while guaranteeing safety for them and patients. This work presents the validation of two visual feedback strategies for the teleoperation of a simulated robotic walker during an assisted navigation task. For this purpose, a group of 14 clinicians from the rehabilitation area formed the validation group. A simple path-following task was proposed, and the feedback strategies were assessed through the kinematic estimation error (KTE) and a usability survey. A KTE of 0.28 m was obtained for the feedback strategy on the joystick. Additionally, significant differences were found through a Mann–Whitney–Wilcoxon test for the perception of behavior and confidence towards the joystick according to the modes of interaction (p-values of 0.04 and 0.01, respectively). The use of visual feedback with this tool contributes to research areas such as remote management of therapies and monitoring rehabilitation of people’s mobility.
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36

Wang, Yunpeng, Xianfei Cao, Jie Cheng, Bowen Yao, Yusen Zhao, Suli Wu, Benzhi Ju, Shufen Zhang, Ximin He y Wenbin Niu. "Cephalopod-Inspired Chromotropic Ionic Skin with Rapid Visual Sensing Capabilities to Multiple Stimuli". ACS Nano 15, n.º 2 (2 de febrero de 2021): 3509–21. http://dx.doi.org/10.1021/acsnano.1c00181.

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37

Li, Daquan, Mei Huang, Ziyu Shi, Liang Huang, Jiening Jin, Chenxing Jiang, Wenbo Yu, Zhiyong Guo y Jing Wang. "Ultrasensitive Competitive Lateral Flow Immunoassay with Visual Semiquantitative Inspection and Flexible Quantification Capabilities". Analytical Chemistry 94, n.º 6 (2 de febrero de 2022): 2996–3004. http://dx.doi.org/10.1021/acs.analchem.1c05364.

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38

Muñoz C., Cristian A., Simon Mosey y Martin Binks. "Developing Opportunity-Identification Capabilities in the Classroom: Visual Evidence for Changing Mental Frames". Academy of Management Learning & Education 10, n.º 2 (junio de 2011): 277–95. http://dx.doi.org/10.5465/amle.10.2.zqr277.

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39

C., CRISTIAN A. MUÑOZ, SIMON MOSEY y MARTIN BINKS. "Developing Opportunity-Identification Capabilities in the Classroom: Visual Evidence for Changing Mental Frames." Academy of Management Learning & Education 10, n.º 2 (1 de junio de 2011): 277–95. http://dx.doi.org/10.5465/amle.2011.62798934.

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40

Mäthger, Lydia M., Lenore Litherland y Kerstin A. Fritsches. "An Anatomical Study of the Visual Capabilities of the Green Turtle, Chelonia mydas". Copeia 2007, n.º 1 (28 de febrero de 2007): 169–79. http://dx.doi.org/10.1643/0045-8511(2007)7[169:aasotv]2.0.co;2.

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41

Putzar, Lisa, Ines Goerendt, Tobias Heed, Gisbert Richard, Christian Büchel y Brigitte Röder. "The neural basis of lip-reading capabilities is altered by early visual deprivation". Neuropsychologia 48, n.º 7 (junio de 2010): 2158–66. http://dx.doi.org/10.1016/j.neuropsychologia.2010.04.007.

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42

Teney, Damien, Peng Wang, Jiewei Cao, Lingqiao Liu, Chunhua Shen y Anton Van den Hengel. "V-PROM: A Benchmark for Visual Reasoning Using Visual Progressive Matrices". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 07 (3 de abril de 2020): 12071–78. http://dx.doi.org/10.1609/aaai.v34i07.6885.

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Advances in machine learning have generated increasing enthusiasm for tasks that require high-level reasoning on top of perceptual capabilities, particularly over visual data. Such tasks include, for example, image captioning, visual question answering, and visual navigation. Their evaluation is however hindered by task-specific confounding factors and dataset biases. In parallel, the existing benchmarks for abstract reasoning are limited to synthetic stimuli (e.g. images of simple shapes) and do not capture the challenges of real-world data. We propose a new large-scale benchmark to evaluates abstract reasoning over real visual data. The test involves visual questions that require operations fundamental to many high-level vision tasks, such as comparisons of counts and logical operations on complex visual properties. The benchmark measures a method's ability to infer high-level relationships and to generalise them over image-based concepts. We provide multiple training/test splits that require controlled levels of generalization. We evaluate a range of deep learning architectures, and find that existing models, including those popular for vision-and-language tasks, are unable to solve seemingly-simple instances. Models using relational networks fare better but leave substantial room for improvement.
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43

Ameli, Zahra, Yugandhar Aremanda, Wilhelm A. Friess y Eric N. Landis. "Impact of UAV Hardware Options on Bridge Inspection Mission Capabilities". Drones 6, n.º 3 (28 de febrero de 2022): 64. http://dx.doi.org/10.3390/drones6030064.

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Uncrewed Aerial Vehicles (UAV) constitute a rapidly evolving technology field that is becoming more accessible and capable of supplementing, expanding, and even replacing some traditionally manual bridge inspections. Given the classification of the bridge inspection types as initial, routine, in-depth, damage, special, and fracture critical members, specific UAV mission requirements can be developed, and their suitability for UAV application examined. Results of a review of 23 applications of UAVs in bridge inspections indicate that mission sensor and payload needs dictate the UAV configuration and size, resulting in quadcopter configurations being most suitable for visual camera inspections (43% of visual inspections use quadcopters), and hexa- and octocopter configurations being more suitable for higher payload hyperspectral, multispectral, and Light Detection and Ranging (LiDAR) inspections (13%). In addition, the number of motors and size of the aircraft are the primary drivers in the cost of the vehicle. 75% of vehicles rely on GPS for navigation, and none of them are capable of contact inspections. Factors that limit the use of UAVs in bridge inspections include the UAV endurance, the capability of navigation in GPS deprived environments, the stability in confined spaces in close proximity to structural elements, and the cost. Current research trends in UAV technologies address some of these limitations, such as obstacle detection and avoidance methods, autonomous flight path planning and optimization, and UAV hardware optimization for specific mission requirements.
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44

Stuart-Fox, Devi, Adnan Moussalli y Martin J. Whiting. "Predator-specific camouflage in chameleons". Biology Letters 4, n.º 4 (20 de mayo de 2008): 326–29. http://dx.doi.org/10.1098/rsbl.2008.0173.

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A crucial problem for most animals is how to deal with multiple types of predator, which differ in their sensory capabilities and methods of prey detection. For animals capable of rapid colour change, one potential strategy is to change their appearance in relation to the threat posed by different predators. Here, we show that the dwarf chameleon, Bradypodion taeniabronchum , exhibits different colour responses to two predators that differ in their visual capabilities. Using a model of animal colour perception to gain a ‘predator's eye view’, we show that chameleons showed better background colour matching in response to birds than snakes, yet they appear significantly more camouflaged to the snake visual system because snakes have poorer colour discrimination.
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45

Marsela, Marsela, Yumi Sarassanti y Novika Lestari. "KEMAMPUAN KONEKSI MATEMATIS MENGGUNAKAN MEDIA AUDIO VISUAL". AL KHAWARIZMI: Jurnal Pendidikan Matematika 1, n.º 2 (30 de julio de 2021): 85–91. http://dx.doi.org/10.46368/kjpm.v1i2.436.

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ABSTRAK Abstrak: Tujuan penelitian ini untuk mengetahui pengaruh media audio visual terhadap kemampuan koneksi matematis siswa di SMK Belian Permai Nanga Pinoh. Populasi penelitian ini yaitu siswa kelas XI Administrasi Perkantoran tahun ajaran 2020-2021 dengan jumlah 22 siswa. Penelitian ini menggunakan jenis penelitian Pre- Eksperimental Design (Non-designs) serta menggunakan desain penelitian One-Shot Case Study. Hasil penelitian menunjukkan nilai rata-rata siswa hasil posttest yaitu 72. Diperoleh hasil uji normalitas dengan nilai sig yaitu 0,208 lebih dari 0,05 atau sig 0,05 dan uji t diperoleh t_hitung yaitu 2,252 lebih dari t_tabel yaitu 2,0796. Kesimpulan dari penelitian ini adalah terdapat pengaruh media audio visual terhadap kemampuan koneksi matematis siswa di SMK Belian Permai Nanga Pinoh.Kata Kunci: Koneksi Matematis, Siswa, Media Audio Visual. Abstrack: The purpose of this study is determine the influence of audio visual media on the mathematical connection capabilities of students at SMK Belian Permai Nanga Pinoh. The population in this study is students of grade XI Office Administration even semester 2020-2021 with a total of 22 students. This study uses type of Pre-Experimental Design (Non-designs) research as well as using one-shot case study research design. The results showed that the average of posttest students was 72. Obtained normality test result with a sig value that is 0,208 more than 0,05 or sig 0,05 and the t test obtained t_count which is 2,252 more than the t_table that is 2.0796. The conclusion of this study is that there is an influence of audio visual media on the mathematical connection capabilities of students at SMK Belian Permai Nanga Pinoh.Keywords: Mathematical Connections, Students, Audio Visual Media.
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46

Perez Rodriguez, Carolina, Camilo Ayala-Garcia y Valentina Rognoli. "Kingdom Fungi capabilities as materials for design". Materials Open Research 2 (31 de enero de 2023): 1. http://dx.doi.org/10.12688/materialsopenres.17473.1.

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Background: Living organisms such as algae, bacteria, and fungi are used to construct novel materials that offer possibilities for innovation. The article aims to explore mycelial growth and analyze the necessary conditions for its development and durability showing its visual potential as a material to be included in a design project. We have explored the aesthetic and metabolic opportunities of the Fungi Kingdom for the design and production of new materials. Methods: Taking the processes that are commonly implemented in biology and by adopting them into design processes, we grow filamentous fungi and isolate them in pieces designed to show and guarantee their natural development, exposing themselves to stress variables such as temperature, humidity, and substrate, among others. Results: Perpetuity is evident after nine years of cultivation; the colonies remain in the container preserving their morphological character and the pigmentation presented from the beginning of incubation with a slight variation in the saturation of the colors. Conclusions: Depending on the species of fungi used and the stimuli applied by the designer, a wide variety of textures, shapes, and colors can be propitiated, generating new product languages and artifacts where their aesthetic qualities are maintained over time.
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47

Mondor, T. A. y M. P. Bryden. "On the Relation between Visual Spatial Attention and Visual Field Asymmetries". Quarterly Journal of Experimental Psychology Section A 44, n.º 3 (abril de 1992): 529–55. http://dx.doi.org/10.1080/14640749208401297.

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In the typical visual laterality experiment, words and letters are more rapidly and accurately identified in the right visual field than in the left. However, while such studies usually control fixation, the deployment of visual attention is rarely restricted. The present studies investigated the influence of visual attention on the visual field asymmetries normally observed in single-letter identification and lexical decision tasks. Attention was controlled using a peripheral cue that provided advance knowledge of the location of the forthcoming stimulus. The time period between the onset of the cue and the onset of the stimulus (Stimulus Onset Asynchrony—SOA) was varied, such that the time available for attention to focus upon the location was controlled. At short SO As a right visual field advantage for identifying single letters and for making lexical decisions was apparent. However, at longer SOAs letters and words presented in the two visual fields were identified equally well. It is concluded that visual field advantages arise from an interaction of attentional and structural factors and that the attentional component in visual field asymmetries must be controlled in order to approximate more closely a true assessment of the relative functional capabilities of the right and left cerebral hemispheres.
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48

Hall, A., D. Orel-Bixler y G. Haegerstrom-Portnoy. "Special Visual Assessment Techniques for Multiply Handicapped Persons". Journal of Visual Impairment & Blindness 85, n.º 1 (enero de 1991): 23–29. http://dx.doi.org/10.1177/0145482x9108500108.

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Techniques to assess vision capabilities of multihandicapped persons are discussed as used in a specialty Optometric clinic. The major emphasis of the assessment is to obtain information about visual abilities and to make recommendations that promote optimum vision functioning. Techniques for working with children from special populations are discussed. The assessment includes a modified ophthalmic examination to identify and correct refractive error and to assess oculomotor functioning and ocular health. Visual acuity is measured using preferential looking and visual evoked potential techniques. Confrontation visual fields are measured. Several aspects of visual function are assessed with a parent interview.
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49

Linfield, R. P. "The ST3 Mission, and its Capabilities for Be Star Observations". International Astronomical Union Colloquium 175 (2000): 141–44. http://dx.doi.org/10.1017/s0252921100055755.

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AbstractThe ST3 mission will launch a space optical interferometer into heliocentric orbit, for observation of 50–100 sources on baselines of 40–200 m, during a time span of 3–4.5 months. The angular resolution in the 450–900 nm passband will be ≈ 500 microarcseconds. For Be stars, a velocity resolution of 50–100 km/s can be achieved by operating the interferometer in a Fourier Transform Spectrometer mode. This should allow spectrally resolved measurements of the brightness distribution in circumstellar disks, but will be limited to stars brighter than a visual magnitude of ≈ 5.
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50

Caldani, Simona, Christophe-Loïc Gerard, Hugo Peyre y Maria Pia Bucci. "Visual Attentional Training Improves Reading Capabilities in Children with Dyslexia: An Eye Tracker Study During a Reading Task". Brain Sciences 10, n.º 8 (15 de agosto de 2020): 558. http://dx.doi.org/10.3390/brainsci10080558.

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Dyslexia is a specific disorder in reading abilities. The aim of this study was to explore whether a short visual attentional training could improve reading capabilities in children with reading disorders by changing their oculomotor characteristics. Two groups (G1 and G2) of 25 children with reading disabilities and who are matched in IQ (intelligence quotient), sex, and age participated in the study. The allocation of a subject to a specific group (G1 = experimental group; G2 = control group) was generated in an unpredictable random sequence. The reading task was recorded twice for G1, i.e., before (T1) and after (T2) 10 min of visual attentional training. Training consisted of oculomotor tasks (saccades and pursuits movements) and searching tasks (three different exercises). For G2, the two reading tasks at T1 and T2 were done at an interval of 10 min instead. We found that at T1, oculomotor performances during reading were statistically similar for both groups of children with reading disabilities (G1 and G2). At T2, the group G1 only improved oculomotor capabilities significantly during reading; in particular, children read faster, and their fixation time was shortest. We conclude that short visual attentional training could improve the cortical mechanisms responsible for attention and reading capabilities. Further studies on a larger number of dyslexic children will be necessary in order to explore the effects of different training types on the visual attentional span given its important role on the orienting and focusing visuospatial attention and on the oculomotor performance in children with dyslexia.
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