Literatura académica sobre el tema "Virtuality"
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Artículos de revistas sobre el tema "Virtuality"
Turoff, Murray. "Virtuality". Communications of the ACM 40, n.º 9 (septiembre de 1997): 38–43. http://dx.doi.org/10.1145/260750.260761.
Texto completoNardi, Bonnie. "Virtuality". Annual Review of Anthropology 44, n.º 1 (21 de octubre de 2015): 15–31. http://dx.doi.org/10.1146/annurev-anthro-102214-014226.
Texto completoPortman, Diane. "Virtuality". Journal of Palliative Medicine 23, n.º 12 (1 de diciembre de 2020): 1686. http://dx.doi.org/10.1089/jpm.2020.0202.
Texto completoD'angelo, Ilaria y Nicoletta Scapparone. "On virtuality". Metodo. International Studies in Phenomenology and Philosophy 2.2, n.º 2 (2014): 7–14. http://dx.doi.org/10.19079/metodo.2.2.7.
Texto completoJandrić, Petar. "Deschooling Virtuality". Open Review of Educational Research 1, n.º 1 (enero de 2014): 84–98. http://dx.doi.org/10.1080/23265507.2014.965193.
Texto completoBirringer, Johannes. "Augmenting virtuality". International Journal of Performance Arts and Digital Media 14, n.º 2 (3 de julio de 2018): 224–28. http://dx.doi.org/10.1080/14794713.2018.1520481.
Texto completoGunkel, David J. "Framing Virtuality". American Book Review 29, n.º 3 (2008): 20–21. http://dx.doi.org/10.1353/abr.2008.0070.
Texto completoCodognet, Philippe. "The virtuality of constraints and the constraints of virtuality". ACM Computing Surveys 28, n.º 4es (diciembre de 1996): 60. http://dx.doi.org/10.1145/242224.242301.
Texto completoPurvanova, Radostina K. y Renata Kenda. "Paradoxical Virtual Leadership: Reconsidering Virtuality Through a Paradox Lens". Group & Organization Management 43, n.º 5 (26 de agosto de 2018): 752–86. http://dx.doi.org/10.1177/1059601118794102.
Texto completoTörök L, Gábor. "Virtuality, organizations, management". Társadalomkutatás 31, n.º 2 (junio de 2013): 148–61. http://dx.doi.org/10.1556/tarskut.31.2013.2.5.
Texto completoTesis sobre el tema "Virtuality"
Saňková, Klára. "Realita a virtualita aneb Je facebook reálný nebo virtuální prostor?" Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-124711.
Texto completoMetcalf, Kathryne Young. "Technophobia: Exploring Fearful Virtuality". Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1558442740070796.
Texto completoRaponi, Damiano. "Trends in virtuality: experiments". Doctoral thesis, Università Politecnica delle Marche, 2016. http://hdl.handle.net/11566/243122.
Texto completoIn the last years, research is focusing on the development of innovative design solutions aimed at reducing development time, costs and increase the quality enabling the companies to reduce the time-to-market. Among the most relevant solutions, the AR/MR/VR technologies allow to realize High-Fidelity virtual prototypes that can be used to carry out tests with real users. Nevertheless, the companies review their prototyping techniques according to the product that are developing, not optimizing the development costs and not taking into account the psychophysical characteristics of the real user. The work presented in this thesis is therefore focused on the definition of a structured framework integrated in the traditional design process and able to support the designers choices for the development of High-Fidelity virtual prototypes in order to experiment the adopted design solution in real context. In order to achieve this goal a methodology is defined. It is based on a User-Centered Design approach according to which the customer is involved in all steps. With the purpose to validate the proposed methodology a set of VP tools are implemented. In addition, the results from the methodology application with the implemented VP tools allow to develop an interactive and reconfigurable Virtual Reality system suitable to equip a laboratory in order to create a complete Virtual User Experience. The overall framework is applied to three real industrial case studies. All concern the study of innovative User Interfaces for various contexts of use: a) a web-based platform to properly support contract furniture, b) an innovative solution to monitor the physiological parameters of a user and therefore to create customized wellness routes, c) a User Interface applied to a shower with high usability for elderly and visual impaired people.
Gerlach, Joseph Andrew. "Vernacular mapping : affect, virtuality, performance". Thesis, University of Oxford, 2012. http://ora.ox.ac.uk/objects/uuid:00b1e482-42d2-4fcf-8832-d1db594dc24f.
Texto completoFerreday, Debra. "Online belongings : fantasy, virtuality and community". Thesis, Lancaster University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.410750.
Texto completoTsang, Boon-chi Benjamin y 曾本治. "Rhizomatic labyrinth: between virtuality and actuality". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31986079.
Texto completoPersson, Skare Ragnar. "Exploring Architecture : Time, Photography and Virtuality". Thesis, KTH, Arkitektur, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169193.
Texto completoExamensarbetet undersöker de arkitektoniska begreppen tid och virtualitet i två delar. Det första temat - tid - undersöks genom en fotografisk studie av Kulturhuset i Stockholm, ett sökande efter fysiska spår av förändring. Studien visar också en snabbare tidsskala som relaterar till användaren och brukaren av rummet. Den andra delen av projektet utgår från fotografierna och använder camera obscurans teknik för att undersöka temat virtualitet. Genom tre fullskaliga tester och olika experiment prövades gränsen mellan det fysiska och det virtuella, och demonstrerades slutligen i ett rum obscura som byggts upp på gården i Arkitekturskolan under Diploma Days, juni 2015. Projektet rör sig från ett observerande i fotografiet till en fysisk undersökning av vad arkitektur är, hur arkitektur fungerar och eventuellt vad det skulle kunna vara, från det virtuella till det fysiska och tillbaka igen. Som helhet är projektet en samling tankar, sevärdheter, kopplingar och erfarenheter.
Tsang, Boon-chi Benjamin. "Rhizomatic labyrinth : between virtuality and actuality /". Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25946614.
Texto completoIsmet, Burcak. "The Memory Of Time: Virtuality In Deleuze". Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/2/12608297/index.pdf.
Texto completos thesis is to examine the concept of difference according to French philosophers Gilles Deleuze and Henri Bergson. In order to explicate this crucial concept and its emphasis in these thinkers&rsquo
philosophies, this dissertation is focused on the notion of time and memory. Through the thesis, first Deleuze&rsquo
s critical attitude towards representational and dialectical approachs for difference is elucidated. After the comprehensive examination for the meaning of difference according to Deleuze, the understanding of time is revealed by means of Deleuzian comprehension of repetition and Bergsonian notion of duration. Throughout the thesis what is virtually hidden beneath the arguments, what is common in both philosophers finally is exposed as the concept of becoming. For Deleuze, whose philosophy of time is certainly dependent on Bergson, time creates a renewed conception in order for subject to be an individual as the state of permanent becoming. And an individual which is qualified as a state of becoming, is the memory of time where the latter is an infinite virtuality.
Berggrén, Rasmus. "In pursuit of consumer-accessible augmented virtuality". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548.
Texto completoDetta projekt är en undersökning av möjligheten att använda befintlig programvara till att utveckla Virtual Reality (VR)-programvara som infogar framstående aspekter av objekt från en användares omgivning in i en virtuell miljö och därmed skapar Augmented Virtuality (AV). En definierande begränsning är kravet på att programvaran skall vara konsumenttillgänglig, vilket innebär att den behöver kunna köras på en vanlig smartphone utan extra utrustning. Två besläktade AV-koncept beaktades: formrekonstruktion och positionsspårning. Två kategorier av tekniker togs i beaktande, vilka kunde användas för att göra de uppmätningar av verkligheten som var nödvändiga för att uppnå de tänkta AV-koncepten med hjälp av endast en monokulär RGB-kamera som sensor: monocular visual SLAM (mvSLAM) och Structure from Motion (SfM). Två listor med kriterier konstruerades, vilka formaliserade begreppen AV och konsumenttillgänglighet. En sökprocess utfördes sedan, där befintliga programvarupaket utvärderades för sin lämplighet att inkluderas i en programvara som uppfyllde alla kriterier. Utvärderingarna av SfM-system gjordes i kombination med Multi-View Stereo (MVS)-system – ett nödvändigt komplement för att uppnå synlig formrekonstruktion med ett system vars utdata är punktmoln. Efter att noggrant ha utvärderat en mängd programvara var slutsatsen att konsumenttillgänglig AV inte för närvarande kan uppnås genom att kombinera befintliga programvarupaket, på grund av ett antal olika problem. Medan framtida prestandaökningar hos maskinvara och nya programvarutillämpningar skulle lösa problem med komplexitet och tillgänglighet, är vissa problem med tillförlitlighet och användbarhet inneboende hos begränsningen till att använda en monokulär kamera.
Libros sobre el tema "Virtuality"
Jeschke, Sabina, Leif Kobbelt y Alicia Dröge, eds. Exploring Virtuality. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-03885-4.
Texto completoLehman-Wilzig, Sam N. Virtuality and Humanity. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-6526-4.
Texto completoCrowston, Kevin, Sandra Sieber y Eleanor Wynn, eds. Virtuality and Virtualization. Boston, MA: Springer US, 2007. http://dx.doi.org/10.1007/978-0-387-73025-7.
Texto completoDiodato, Roberto. Image, Art and Virtuality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67784-8.
Texto completoHoang, Nguyen Tuan y Preston David Seth, eds. Virtuality and education: A reader. Amsterdam: Rodopi, 2006.
Buscar texto completoeditor, Franken-Wendelstorf Regina, Lindinger Elisabeth editor y Sieck Jürgen editor, eds. Kultur und Informatik: Reality and virtuality. Glückstadt: VWH, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, 2014.
Buscar texto completoBraga, Joaquim, ed. Conceiving Virtuality: From Art To Technology. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24751-5.
Texto completoPanteli, Niki y Mike Chiasson. Exploring Virtuality Within and beyond Organizations. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230593978.
Texto completoJ, Clayton Mark, Vasquez de Velasco, Guillermo P. y Association for Computer-Aided Design in Architecture., eds. ACADIA 2000: Eternity, infinity, and virtuality. [United States?]: Association for Computer-Aided Design in Architecture, 2002.
Buscar texto completoSukula, Shiva. Information technology: Bridge to the wired virtuality. New Delhi: Ess Ess Publications, 2008.
Buscar texto completoCapítulos de libros sobre el tema "Virtuality"
Boellstorff, Tom. "Virtuality". En A Companion to the Anthropology of the Body and Embodiment, 504–20. Oxford, UK: Wiley-Blackwell, 2011. http://dx.doi.org/10.1002/9781444340488.ch29.
Texto completoRyan, Marie-Laure. "Virtuality". En Critical Terms in Futures Studies, 335–41. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-28987-4_51.
Texto completoBühlmann, Vera. "Applied Virtuality". En X.media.publishing, 119–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-540-69002-3_10.
Texto completoFyfe, Paul. "Radiant Virtuality". En Victoria's Lost Pavilion, 97–115. New York: Palgrave Macmillan US, 2017. http://dx.doi.org/10.1057/978-1-349-95195-6_6.
Texto completoPanteli, Niki y Mike Chiasson. "Rethinking virtuality". En Exploring Virtuality Within and beyond Organizations, 1–17. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230593978_1.
Texto completoLehman-Wilzig, Sam N. "Defining Virtuality". En Virtuality and Humanity, 13–30. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-6526-4_2.
Texto completoGlezos, Simon. "Embodied Virtuality". En Speed and Micropolitics, 129–80. New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780367280642-8.
Texto completoJeschke, Sabina, Leif Kobbelt y Alicia Dröge. "Einführung in den Band". En Exploring Virtuality, 7–18. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03885-4_1.
Texto completoStaar, Henning. "„Auf jedem Schiff, ob’s dampft, ob’s segelt, gibt’s (mindestens) einen, der die Sache regelt“ Führung, Macht und Einfluss in virtuellen Netzwerken". En Exploring Virtuality, 173–97. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03885-4_10.
Texto completoKrecklau, Lars, Dominik Sibbing, Torsten Sattler, Ming Li, Martin Habbecke y Leif Kobbelt. "Rekonstruktion urbaner Umgebungen und ihre Anwendungen". En Exploring Virtuality, 199–213. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03885-4_11.
Texto completoActas de conferencias sobre el tema "Virtuality"
Al-Attili, Aghlab y Leonidas Koutsoumpos. "Ethics of Virtuality… Virtuality of Ethics". En eCAADe 2006: Communicating Space(s). eCAADe, 2006. http://dx.doi.org/10.52842/conf.ecaade.2006.032.
Texto completoAl-Attili, Aghlab y Leonidas Koutsoumpos. "Ethics of Virtuality… Virtuality of Ethics". En eCAADe 2006: Communicating Space(s). eCAADe, 2006. http://dx.doi.org/10.52842/conf.ecaade.2006.032.
Texto completoChagué, Sylvain. "Real virtuality". En SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2745234.2810209.
Texto completoBrown, Ross, Selen Turkay y Laurianne Sitbon. "Educational virtuality". En OzCHI '18: 30th Australian Computer-Human Interaction Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3292147.3295498.
Texto completoAkşit, Kaan, Ward Lopes, Jonghyun Kim, Josef Spjut, Anjul Patney, Peter Shirley, David Luebke et al. "Varifocal virtuality". En SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084822.3084829.
Texto completo"Real virtuality". En the 20th annual conference, Chair Jack Bresenham. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/166117.166164.
Texto completoChagué, Sylvain y Caecilia Charbonnier. "Real virtuality". En VRIC '16: Virtual Reality International Conference - Laval Virtual 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2927929.2927945.
Texto completoChalmers, Alan, David Howard y Christopher Moir. "Real virtuality". En the 2009 Spring Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1980462.1980466.
Texto completoMagnor, Marcus. "Reality-augmented virtuality". En the ACM symposium. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1077534.1077574.
Texto completoCohen, Michael, Rasika Ranaweera, Bektur Ryskeldiev, Tomohiro Oyama, Aya Hashimoto, Naoki Tsukida y Toshimune Miyaji. "Mixed virtuality transducer". En SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2669062.2684185.
Texto completoInformes sobre el tema "Virtuality"
Clarke, Jerry, John Vines y Eric Mark. An Augmented Virtuality Scientific Data Center. Fort Belvoir, VA: Defense Technical Information Center, septiembre de 2004. http://dx.doi.org/10.21236/ada428158.
Texto completoBrodsky, Stanley J. Gluon Virtuality and Heavy Sea Quark Contributions to the Spin-dependent g1 Structure Function. Office of Scientific and Technical Information (OSTI), enero de 1999. http://dx.doi.org/10.2172/9979.
Texto completoBilovska, Natalia. HYPERTEXT: SYNTHESIS OF DISCRETE AND CONTINUOUS MEDIA MESSAGE. Ivan Franko National University of Lviv, marzo de 2021. http://dx.doi.org/10.30970/vjo.2021.50.11104.
Texto completoMarshak, Ronni. Virtually Being There. Boston, MA: Patricia Seybold Group, septiembre de 2006. http://dx.doi.org/10.1571/i9-7-06cc.
Texto completoPanchenko, Liubov F., Tetiana A. Vakaliuk y Kateryna V. Vlasenko. Augmented reality books: concepts, typology, tools. [б. в.], noviembre de 2020. http://dx.doi.org/10.31812/123456789/4414.
Texto completoSchiper, Andre y Aleta Ricciardi. Virtually-Synchronous Communication Based on a Weak Failure Suspector. Fort Belvoir, VA: Defense Technical Information Center, abril de 1993. http://dx.doi.org/10.21236/ada264352.
Texto completoBeauchamp, Justin, Emily Schwartz y Elizabeth Davidson Pisacreta. Seven Practices for Building Community and Student Belonging Virtually. Ithaka S+R, agosto de 2020. http://dx.doi.org/10.18665/sr.313740.
Texto completoHadjidakis, Cynthia. Exclusive Electroproduction of meson rho on the nucleon Virtualite Intermediate With the CLAS Detector at Jlab; Electroproduction Exclusive de meson rho sur le nucleon Virtualite Intermediaire Avec le Detecteur CLAS at Jlab. Office of Scientific and Technical Information (OSTI), diciembre de 2002. http://dx.doi.org/10.2172/824917.
Texto completoGarzón Maceda, María, Eleanor Krabill y Almudena Azcárate Ortega. 2021 Outer Space Security Conference Report. UNIDIR, noviembre de 2021. http://dx.doi.org/10.37559/wmd/21/space02.
Texto completoSingh, Priya y Vikas Singh. Beyond Binaries 2022: IIHS Annual Research Conference Proceedings. Indian Institute for Human Settlements, 2022. http://dx.doi.org/10.24943/9788195648597.
Texto completo