Artículos de revistas sobre el tema "Virtual reality prototyping tool"
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Ranjan Sahu, Dr Ram. "USE OF AUGMENTED REALITY IN AUTOMOTIVE PROTOTYPING". International Journal of Engineering Applied Sciences and Technology 6, n.º 10 (1 de febrero de 2022): 106–10. http://dx.doi.org/10.33564/ijeast.2022.v06i10.012.
Texto completoSpeicher, Maximilian, Katy Lewis y Michael Nebeling. "Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater". Proceedings of the ACM on Human-Computer Interaction 5, EICS (27 de mayo de 2021): 1–25. http://dx.doi.org/10.1145/3461727.
Texto completoNovak-Marcincin, Jozef. "Selected Applications of Virtual Reality in Manufacturing". Journal for Technology of Plasticity 36, n.º 1 (1 de enero de 2011): 25–34. http://dx.doi.org/10.2478/v10211-011-0002-3.
Texto completoJoundi, J., Y. Christiaens, J. Saldien, P. Conradie y L. De Marez. "AN EXPLORATIVE STUDY TOWARDS USING VR SKETCHING AS A TOOL FOR IDEATION AND PROTOTYPING IN PRODUCT DESIGN". Proceedings of the Design Society: DESIGN Conference 1 (mayo de 2020): 225–34. http://dx.doi.org/10.1017/dsd.2020.61.
Texto completoStadler, S., H. Cornet, D. Mazeas, J. R. Chardonnet y F. Frenkler. "IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS". Proceedings of the Design Society: DESIGN Conference 1 (mayo de 2020): 1375–84. http://dx.doi.org/10.1017/dsd.2020.81.
Texto completoPfeiffer, Thies y Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity". i-com 17, n.º 2 (28 de agosto de 2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.
Texto completoArrighi, Pierre-Antoine y Céline Mougenot. "Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping". Journal of Intelligent Manufacturing 30, n.º 2 (11 de noviembre de 2016): 743–54. http://dx.doi.org/10.1007/s10845-016-1276-0.
Texto completoAngster, Scott y Sankar Jayaram. "Open Architecture Framework for Integrated Virtual Product Development Systems". International Journal of Virtual Reality 3, n.º 1 (1 de enero de 1997): 1–26. http://dx.doi.org/10.20870/ijvr.1997.3.1.2618.
Texto completoArrighi, Pierre-Antoine y Céline Mougenot. "Erratum to: Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping". Journal of Intelligent Manufacturing 30, n.º 2 (24 de mayo de 2017): 755. http://dx.doi.org/10.1007/s10845-017-1330-6.
Texto completoBordegoni, Monica. "KAEMaRT Group Labs". Journal on Interactive Systems 2, n.º 2 (16 de noviembre de 2011): 1. http://dx.doi.org/10.5753/jis.2011.569.
Texto completoRUDOLF, Andreja, Andrej CUPAR y Zoran STJEPANOVIČ. "SUPPORTING DIGITALIZATION IN GARMENT ENGINEERING THROUGH VIRTUAL PROTOTYPING". TEXTEH Proceedings 2019 (5 de noviembre de 2019): 10–14. http://dx.doi.org/10.35530/tt.2019.02.
Texto completoWastyn, Gert, Steven Malliet y Bart Geerts. "Painting With Light: Artistic Experiments into the use of Virtual Reality as an Animation Production Environment". International Journal of Film and Media Arts 6, n.º 2 (17 de diciembre de 2021): 148–58. http://dx.doi.org/10.24140/ijfma.v6.n2.09.
Texto completoZulkifli, Abdul Nasir, Nur Fadziana Faisal Mohamed, Mustafa Moosa Qasim y Nur Afiqah Abu Bakar. "Prototyping and Usability Evaluation of Road Safety Education Courseware for Primary Schools in Malaysia". International Journal of Interactive Mobile Technologies (iJIM) 15, n.º 06 (30 de marzo de 2021): 32. http://dx.doi.org/10.3991/ijim.v15i06.20609.
Texto completoFAVIER, PIERRE-ALEXANDRE y PIERRE DE LOOR. "FROM DECISION TO ACTION: INTENTIONALITY, A GUIDE FOR THE SPECIFICATION OF INTELLIGENT AGENT'S BEHAVIOR". International Journal of Image and Graphics 06, n.º 01 (enero de 2006): 87–99. http://dx.doi.org/10.1142/s0219467806002100.
Texto completoŠťastný, Jiří, David Procházka, Tomáš Koubek y Jaromír Landa. "Augmented reality usage for prototyping speed up". Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 59, n.º 2 (2011): 353–60. http://dx.doi.org/10.11118/actaun201159020353.
Texto completoKadi, H. y J.-P. Perrin. "Knowledge-based Virtual Reconstruction of Museum Artifacts". Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (30 de septiembre de 2013): 53–62. http://dx.doi.org/10.55630/dipp.2013.3.5.
Texto completoRos, Alessandro, Matteo Giuliani, Giulia Scurati, Serena Graziosi, Francesco Ferrise y Monica Bordegoni. "Participated Planning of Large Water Infrastructures through Virtual Prototyping Technologies". Technologies 6, n.º 3 (28 de julio de 2018): 68. http://dx.doi.org/10.3390/technologies6030068.
Texto completoPratticò, Filippo Gabriele, Federico De Lorenzis, Davide Calandra, Alberto Cannavò y Fabrizio Lamberti. "Exploring Simulation-Based Virtual Reality as a Mock-Up Tool to Support the Design of First Responders Training". Applied Sciences 11, n.º 16 (17 de agosto de 2021): 7527. http://dx.doi.org/10.3390/app11167527.
Texto completoMaurya, Santosh, Yukio Takeda y Celine Mougenot. "Enabling Designers to Generate Concepts of Interactive Product Behaviours: A Mixed Reality Design Approach". Proceedings of the Design Society: International Conference on Engineering Design 1, n.º 1 (julio de 2019): 1933–42. http://dx.doi.org/10.1017/dsi.2019.199.
Texto completoTorkashvanda, G., M. Li y P. Vink. "Concept evaluation of a new aircraft passenger privacy bubble using virtual prototyping: A Human-Centered Design framework". Work 68, s1 (8 de enero de 2021): S231—S238. http://dx.doi.org/10.3233/wor-208020.
Texto completoJung Bae, Dae y Choon Seong Leem. "A visual interactive method for service prototyping". Managing Service Quality 24, n.º 4 (8 de julio de 2014): 339–62. http://dx.doi.org/10.1108/msq-12-2013-0281.
Texto completoKonstantinova, A. A., V. I. Ivchenko, V. V. Bakhonka, M. V. Salauyeu y V. N. Mаisei. "Methodological Basis of Virtual Reality Technology Application in Industrial Design". Science & Technique 20, n.º 6 (2 de diciembre de 2021): 465–75. http://dx.doi.org/10.21122/2227-1031-2021-20-6-465-475.
Texto completoAbadiya, Shilki Dini y Intan Dwi Fatmaningtyas. "PENERAPAN TEKNOLOGI AUGMENTED REALITY PADA MEDIA PROMOSI FASILITAS SMP BHAKTI MULIA JAKARTA TIMUR". INFORMATICS FOR EDUCATORS AND PROFESSIONAL : Journal of Informatics 5, n.º 2 (29 de julio de 2021): 196. http://dx.doi.org/10.51211/itbi.v5i2.1549.
Texto completoMorrissey, Mark. "Human-Centric Design". Mechanical Engineering 120, n.º 07 (1 de julio de 1998): 60–62. http://dx.doi.org/10.1115/1.1998-jul-2.
Texto completoDeng, Shujie, Gavin Wheeler, Nicolas Toussaint, Lindsay Munroe, Suryava Bhattacharya, Gina Sajith, Ei Lin et al. "A Virtual Reality System for Improved Image-Based Planning of Complex Cardiac Procedures". Journal of Imaging 7, n.º 8 (19 de agosto de 2021): 151. http://dx.doi.org/10.3390/jimaging7080151.
Texto completoFrizziero, Leonardo, Christian Leon-Cardenas, Giulio Galiè, Giulia Alessandri, Lorenzo Iannarelli, Lisa Lucci, Sarah Merighi y Pietro Polignano. "IDeS Method Applied to an Innovative Motorbike—Applying Topology Optimization and Augmented Reality". Inventions 7, n.º 4 (10 de octubre de 2022): 91. http://dx.doi.org/10.3390/inventions7040091.
Texto completoGarcia-Ruiz, Miguel, Pedro Cesar Santana-Mancilla, Laura Sanely Gaytan-Lugo y Adriana Iniguez-Carrillo. "Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality". Multimodal Technologies and Interaction 6, n.º 10 (12 de octubre de 2022): 89. http://dx.doi.org/10.3390/mti6100089.
Texto completoBourgeois-Bougrine, Samira, Nathalie Bonnardel, Jean-Marie Burkhardt, Branden Thornhill-Miller, Farzaneh Pahlavan, Stéphanie Buisine, Jérôme Guegan, Nicolas Pichot y Todd Lubart. "Immersive Virtual Environments’ Impact on Individual and Collective Creativity". European Psychologist 27, n.º 3 (julio de 2022): 237–53. http://dx.doi.org/10.1027/1016-9040/a000481.
Texto completoScianna, A., G. F. Gaglio y M. La Guardia. "AUGMENTED REALITY FOR CULTURAL HERITAGE: THE REBIRTH OF A HISTORICAL SQUARE". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W17 (29 de noviembre de 2019): 303–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w17-303-2019.
Texto completoAvadanei, M., A. Talpa, A. Curteza, D. Viziteu y I. Dulgheriu. "THEORETICAL CONSIDERATIONS REGARDING VIRTUAL METHODS TO OBTAIN THE GARMENT PROTOTYPE (2D/3D AND 3D/2D)". TEXTEH Proceedings 2021 (22 de octubre de 2021): 238–46. http://dx.doi.org/10.35530/tt.2021.47.
Texto completoPrati, Elisa, Valeria Villani, Margherita Peruzzini y Lorenzo Sabattini. "An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations". Applied Sciences 11, n.º 24 (11 de diciembre de 2021): 11773. http://dx.doi.org/10.3390/app112411773.
Texto completoYanaky, Richard, Darcy Tyler y Catherine Guastavino. "City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment". Applied Sciences 13, n.º 3 (27 de enero de 2023): 1611. http://dx.doi.org/10.3390/app13031611.
Texto completoCordero-Guridi, José-de-Jesús, Luis Cuautle-Gutiérrez, Ricardo-Iván Alvarez-Tamayo y Santiago-Omar Caballero-Morales. "Design and Development of a I4.0 Engineering Education Laboratory with Virtual and Digital Technologies Based on ISO/IEC TR 23842-1 Standard Guidelines". Applied Sciences 12, n.º 12 (13 de junio de 2022): 5993. http://dx.doi.org/10.3390/app12125993.
Texto completoHong, Yan, Pascal Bruniaux, Xianyi Zeng, Kaixuan Liu, Yan Chen y Min Dong. "Virtual reality-based collaborative design method for designing customized garment for disabled people with scoliosis". International Journal of Clothing Science and Technology 29, n.º 2 (18 de abril de 2017): 226–37. http://dx.doi.org/10.1108/ijcst-07-2016-0077.
Texto completoKip, Hanneke, Saskia M. Kelders, Yvonne H. A. Bouman y Lisette J. E. W. C. van Gemert-Pijnen. "The Importance of Systematically Reporting and Reflecting on eHealth Development: Participatory Development Process of a Virtual Reality Application for Forensic Mental Health Care". Journal of Medical Internet Research 21, n.º 8 (19 de agosto de 2019): e12972. http://dx.doi.org/10.2196/12972.
Texto completoYAO, ALBERT W. L., S. A. KAO y D. Y. LI. "INTEGRATED 3R AND VR TECHNOLOGIES FOR CREATIVE DESIGN AND MARKETING". Journal of Advanced Manufacturing Systems 01, n.º 02 (diciembre de 2002): 189–99. http://dx.doi.org/10.1142/s0219686702000167.
Texto completoLee, Sangyoon, Tian Chen, Jongseo Kim, Gerard Jounghyun Kim, Sung Ho Han y Zhigeng Pan. "Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs". Presence: Teleoperators and Virtual Environments 16, n.º 1 (1 de febrero de 2007): 45–64. http://dx.doi.org/10.1162/pres.16.1.45.
Texto completoDurham, Joyce y Ann Kenyon. "Mock-Ups: Using Experiential Simulation Models in the Healthcare Design Process". HERD: Health Environments Research & Design Journal 12, n.º 2 (abril de 2019): 11–20. http://dx.doi.org/10.1177/1937586719848860.
Texto completoTakeuchi, Yoshimi. "Special Issue on Emerging Technology in Manufacturing". Journal of Robotics and Mechatronics 9, n.º 6 (20 de diciembre de 1997): 419. http://dx.doi.org/10.20965/jrm.1997.p0419.
Texto completoDermenci, Kamil Burak, Pradeep Kumar Dammala, Poonam Yadav, Anish Raj Kathribail, Joeri Van Mierlo y Maitane Berecibar. "A Review on Digitalization Approaches for Battery Manufacturing Processes". ECS Meeting Abstracts MA2022-02, n.º 6 (9 de octubre de 2022): 601. http://dx.doi.org/10.1149/ma2022-026601mtgabs.
Texto completoBoletsis, Costas. "Virtual Reality for Prototyping Service Journeys". Multimodal Technologies and Interaction 2, n.º 2 (10 de abril de 2018): 14. http://dx.doi.org/10.3390/mti2020014.
Texto completoIndhumathi, C., Y. Y. Cai, C. R. Cao, B. F. Lu y J. M. Zheng. "Virtual reality prototyping of bio-molecules". Virtual and Physical Prototyping 2, n.º 1 (marzo de 2007): 37–49. http://dx.doi.org/10.1080/17452750601170316.
Texto completoAguayo, Claudio, Thomas Cochrane, Stephen Aiello y Norm Wilkinson. "Enhancing Immersiveness in Paramedicine Education XR Simulation Design". Pacific Journal of Technology Enhanced Learning 3, n.º 1 (16 de febrero de 2021): 39–40. http://dx.doi.org/10.24135/pjtel.v3i1.103.
Texto completoPotecaşu, Octavian, Alexandra Bucur y Florin Bogdan Marin. "Virtual Interactive Prototyping Based on Function-Behavior-Structure (FBS) Approach". Advanced Materials Research 1143 (febrero de 2017): 188–93. http://dx.doi.org/10.4028/www.scientific.net/amr.1143.188.
Texto completoGo, Gi-Nam, Se-Min Ryu, Kyoo-Won Suh y Sang-Hun Nam. "Haptic Controller, Prototyping, Virtual Reality, Exterior Design". Journal of Next-generation Convergence Information Services Technology 7, n.º 2 (31 de diciembre de 2018): 237–46. http://dx.doi.org/10.29056/jncist.2018.12.10.
Texto completoWins, Peter, Aryabrata Basu y Kyle Johnsen. "Do-It-Yourself Interface Device Prototyping for Virtual Reality". International Journal of Virtual Reality 11, n.º 3 (1 de enero de 2012): 43–48. http://dx.doi.org/10.20870/ijvr.2012.11.3.2849.
Texto completoTanbour, Prof Dr Emad Y. y Prof Philip Rufe. "Effectiveness of Immersive Virtual Reality for Mechanical Engineering Capstone Courses". International Journal for Research in Applied Science and Engineering Technology 11, n.º 1 (31 de enero de 2023): 1220–33. http://dx.doi.org/10.22214/ijraset.2023.48702.
Texto completoSeth, Abhishek, Judy M. Vance y James H. Oliver. "Virtual reality for assembly methods prototyping: a review". Virtual Reality 15, n.º 1 (22 de enero de 2010): 5–20. http://dx.doi.org/10.1007/s10055-009-0153-y.
Texto completoWang, G. Gary. "Definition and Review of Virtual Prototyping". Journal of Computing and Information Science in Engineering 2, n.º 3 (1 de septiembre de 2002): 232–36. http://dx.doi.org/10.1115/1.1526508.
Texto completoHAMDI, Mustapha y Antoine FERREIRA. "PROTOTYPING PROTEIN BASED BIO-NANOROBOTIC SYSTEMS USING VIRTUAL REALITY". IFAC Proceedings Volumes 39, n.º 16 (2006): 102–7. http://dx.doi.org/10.3182/20060912-3-de-2911.00021.
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