Artículos de revistas sobre el tema "Virtual reality immersion"
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Selzer, Matias y Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables". Journal of Computer Science and Technology 23, n.º 2 (25 de octubre de 2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Texto completoBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard y Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality". Presence: Teleoperators and Virtual Environments 17, n.º 4 (1 de agosto de 2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Texto completoZhang, Yongfei, Jianshu Chen, Dan Miao y Chen Zhang. "Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality". International Journal of Emerging Technologies in Learning (iJET) 13, n.º 07 (28 de junio de 2018): 111. http://dx.doi.org/10.3991/ijet.v13i07.8790.
Texto completoYu, Qien. "The Interactive Impact of Immersive Virtual Reality Experience on the SensesTake the VR Project "Unlocking Perception in Virtual Reality" as an Example". Lecture Notes in Education Psychology and Public Media 5, n.º 1 (17 de mayo de 2023): 501–8. http://dx.doi.org/10.54254/2753-7048/5/20220675.
Texto completoFitriati, Trimalda Nur, Dea Wemona Rahma, Reza Ramadani Firman y Aisyah Cahyani. "Virtual Reality Film Development: Immersive, Cinematographic, and Duration". Journal of Informatics and Communication Technology (JICT) 5, n.º 1 (9 de diciembre de 2023): 67–73. http://dx.doi.org/10.52661/j_ict.v5i1.160.
Texto completoDoumanis, Ioannis y Daphne Economou. "REVERIE Virtual Hangout". International Journal of Virtual and Augmented Reality 5, n.º 2 (julio de 2021): 18–39. http://dx.doi.org/10.4018/ijvar.2021070103.
Texto completoMach, Václav, Jan Valouch, Milan Adámek y Jiří Ševčík. "Virtual reality – level of immersion within the crime investigation". MATEC Web of Conferences 292 (2019): 01031. http://dx.doi.org/10.1051/matecconf/201929201031.
Texto completoYin, Ziyan y Sang-Bing Tsai. "Research on Virtual Reality Interactive Teaching under the Environment of Big Data". Mathematical Problems in Engineering 2021 (10 de diciembre de 2021): 1–11. http://dx.doi.org/10.1155/2021/7980383.
Texto completoZhang, Xiaofan. "Study of Immersion in Augmented Reality Through Analysis of Immersion Elements in Museums". Journal of Contemporary Educational Research 7, n.º 8 (31 de agosto de 2023): 9–15. http://dx.doi.org/10.26689/jcer.v7i8.5192.
Texto completoSun, Hung, Tsun-Hung Tsai y Ke Jiang. "Combining 360° Video and Camera Mapping for Virtual Reality: An Innovative Solution". Educational Innovations and Emerging Technologies 2, n.º 2 (30 de junio de 2022): 39–45. http://dx.doi.org/10.35745/eiet2022v02.02.0004.
Texto completoKim, Jihoon. "Synthetic Vision in Virtual Reality Documentaries". Film-Philosophy 25, n.º 3 (octubre de 2021): 321–45. http://dx.doi.org/10.3366/film.2021.0178.
Texto completoMoura, João Martinho, Né Barros y Paulo Ferreira-Lopes. "Embodiment in Virtual Reality". International Journal of Creative Interfaces and Computer Graphics 12, n.º 1 (enero de 2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Texto completoKusumo W, Eko Cahyo y Banung Grahita. "Analisis Technical Immersion pada Film Animasi Berbasis Virtual Reality “Crow The Legend”". ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 9, n.º 01 (14 de abril de 2023): 29–44. http://dx.doi.org/10.33633/andharupa.v9i01.5258.
Texto completoKim, Jung Kyu. "Discussion on Immersion, Presence, and Empathy of Immersive Virtual Reality". Journal of Next-generation Convergence Technology Association 6, n.º 2 (28 de febrero de 2022): 202–8. http://dx.doi.org/10.33097/jncta.2022.06.02.202.
Texto completoCho, Yoon Sung. "The Effects of Visual Characteristics of HMD on VR Contents Engagement". Korea Institute of Design Research Society 8, n.º 1 (30 de marzo de 2023): 60–69. http://dx.doi.org/10.46248/kidrs.2023.1.60.
Texto completoGeniusas, Saulius. "What Is Immersion? Towards a Phenomenology of Virtual Reality". Journal of Phenomenological Psychology 53, n.º 1 (17 de junio de 2022): 1–24. http://dx.doi.org/10.1163/15691624-20221396.
Texto completoRose, Tyler y Karen B. Chen*. "Effect of levels of immersion on performance and presence in virtual occupational tasks". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, n.º 1 (septiembre de 2018): 2079–83. http://dx.doi.org/10.1177/1541931218621469.
Texto completoReaney, Mark. "Virtual Reality and the Theatre: Immersion in Virtual Worlds". Digital Creativity 10, n.º 3 (septiembre de 1999): 183–88. http://dx.doi.org/10.1076/digc.10.3.183.3244.
Texto completoZeng, Lijia y Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space". Mobile Information Systems 2021 (29 de mayo de 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Texto completoTschanz, Nathaly y Bianca Baerlocher. "Virtual Reality in Language Teaching". MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 47 (14 de abril de 2022): 288–311. http://dx.doi.org/10.21240/mpaed/47/2022.04.14.x.
Texto completoJing, Zhongyong, Daoxin Wang y Yu Zhang. "The Effect of Virtual Reality Game Teaching Technology on Students’ Immersion". International Journal of Emerging Technologies in Learning (iJET) 18, n.º 08 (25 de abril de 2023): 183–95. http://dx.doi.org/10.3991/ijet.v18i08.37825.
Texto completoKim, Young-Ju y Sung-Yun Ahn. "Factors Influencing Nursing Students’ Immersive Virtual Reality Media Technology-Based Learning". Sensors 21, n.º 23 (3 de diciembre de 2021): 8088. http://dx.doi.org/10.3390/s21238088.
Texto completoKempton, Allen. "Revisiting Immersion: Games, Consciousness and Virtual Reality". Journal of Computer Games and Communication 1, n.º 1 (20 de abril de 2016): 27–37. http://dx.doi.org/10.15340/2148188111928.
Texto completoMcKenzie, Jon. "Virtual Reality: Performance, Immersion, and the Thaw". TDR (1988-) 38, n.º 4 (1994): 83. http://dx.doi.org/10.2307/1146426.
Texto completoWelty, Christopher y Arief Setiawan. "Digital Immersion − case studies in virtual reality". SHS Web of Conferences 64 (2019): 01007. http://dx.doi.org/10.1051/shsconf/20196401007.
Texto completoRose, Tyler, Chang S. Nam y Karen B. Chen. "Immersion of virtual reality for rehabilitation - Review". Applied Ergonomics 69 (mayo de 2018): 153–61. http://dx.doi.org/10.1016/j.apergo.2018.01.009.
Texto completoBowman, Doug A. y Ryan P. McMahan. "Virtual Reality: How Much Immersion Is Enough?" Computer 40, n.º 7 (julio de 2007): 36–43. http://dx.doi.org/10.1109/mc.2007.257.
Texto completoMa, Ling, Wei Zhang, ManJin Lv y JingNing Li. "The Study of Immersive Physiology Courses Based on Intelligent Network through Virtual Reality Technology in the Context of 5G". Computational Intelligence and Neuroscience 2022 (14 de mayo de 2022): 1–8. http://dx.doi.org/10.1155/2022/6234883.
Texto completoSeo, Eun-Young, Yeon-Suk Kim, Yu-Jin Lee y Myung-Haeng Hur. "Virtual Reality Exercise Program Effects on Body Mass Index, Depression, Exercise Fun and Exercise Immersion in Overweight Middle-Aged Women: A Randomized Controlled Trial". International Journal of Environmental Research and Public Health 20, n.º 2 (4 de enero de 2023): 900. http://dx.doi.org/10.3390/ijerph20020900.
Texto completoSeo, Kyoung-Eun, Ea-Seul Park y Jung-Hee Lee. "Effectiveness Study of Cosmetology Education Using Virtual Reality". Journal of the Korean Society of Cosmetology 30, n.º 1 (28 de febrero de 2024): 69–76. http://dx.doi.org/10.52660/jksc.2024.30.1.69.
Texto completoKurganova, N. A. "Using devices for immersion in virtual reality when studying the section "Input and output devices" at the informatics lesson". Informatics in school, n.º 4 (11 de noviembre de 2022): 49–55. http://dx.doi.org/10.32517/2221-1993-2022-21-4-49-55.
Texto completoBis, Łukasz. "Virtual Reality. Now." Social Communication 4, s1 (1 de diciembre de 2018): 121–27. http://dx.doi.org/10.2478/sc-2018-0030.
Texto completoSun, Ningyuan y Jean Botev. "Technological Immersion and Delegation to Virtual Agents". Multimodal Technologies and Interaction 7, n.º 11 (16 de noviembre de 2023): 106. http://dx.doi.org/10.3390/mti7110106.
Texto completoParong, Jocelyn y Richard E. Mayer. "Learning about history in immersive virtual reality: does immersion facilitate learning?" Educational Technology Research and Development 69, n.º 3 (18 de mayo de 2021): 1433–51. http://dx.doi.org/10.1007/s11423-021-09999-y.
Texto completoWilkinson, Michael, Sean Brantley y Jing Feng. "A Mini Review of Presence and Immersion in Virtual Reality". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, n.º 1 (septiembre de 2021): 1099–103. http://dx.doi.org/10.1177/1071181321651148.
Texto completoMarek, Klaudia, Igor Zubrycki y Elżbieta Miller. "Immersion Therapy with Head-Mounted Display for Rehabilitation of the Upper Limb after Stroke—Review". Sensors 22, n.º 24 (17 de diciembre de 2022): 9962. http://dx.doi.org/10.3390/s22249962.
Texto completoThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan et al. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games". Information and Learning Sciences 122, n.º 7/8 (19 de julio de 2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Texto completoGuangkai Dai, Qi Yang, Shulin Hua,. "Design of Visual Communication Experience Based on Virtual Reality Technology". Journal of Electrical Systems 20, n.º 3s (31 de marzo de 2024): 1918–28. http://dx.doi.org/10.52783/jes.1731.
Texto completoNazemi, Mark, Diane Gromala y Mehdi Karamnejad. "Virtual Reality as Analgesia". International Journal of Creative Interfaces and Computer Graphics 5, n.º 2 (julio de 2014): 75–86. http://dx.doi.org/10.4018/ijcicg.2014070105.
Texto completoChoi, Kanghyun, Yeo-Jin Yoon, Oh-Young Song y Soo-Mi Choi. "Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms". Mobile Information Systems 2018 (11 de octubre de 2018): 1–12. http://dx.doi.org/10.1155/2018/2306031.
Texto completoGazerani, Parisa. "Virtual Reality for Pain Control—Virtual or Real?" US Neurology 12, n.º 02 (2016): 82. http://dx.doi.org/10.17925/usn.2016.12.02.82.
Texto completoLiao, Yunru. "Effects of Immersive Virtual Reality Technology on Online Learning Outcomes". International Journal of Emerging Technologies in Learning (iJET) 18, n.º 13 (7 de julio de 2023): 62–73. http://dx.doi.org/10.3991/ijet.v18i13.41201.
Texto completoWang, Yuying. "The Influence of Virtual Reality Technology on the Cultivation of Agricultural Students". Mobile Information Systems 2021 (10 de agosto de 2021): 1–8. http://dx.doi.org/10.1155/2021/7699106.
Texto completoVan Veelen, N., R. Boonekamp, T. Schoonderwoerd, M. Emmerik, M. Nijdam, B. Bruinsma, E. Geuze, C. Jones y E. Vermetten. "Tailored Immersion: Implementing Personalized Components Into Virtual Reality for Veterans With Post-Traumatic Stress Disorder". European Psychiatry 65, S1 (junio de 2022): S675. http://dx.doi.org/10.1192/j.eurpsy.2022.1737.
Texto completoLucho Lingan, Cesar, Meng Li y Arnold P. O. S. Vermeeren. "THE IMMERSION CYCLE: UNDERSTANDING IMMERSIVE EXPERIENCES THROUGH A CYCLICAL MODEL". Proceedings of the Design Society 1 (27 de julio de 2021): 3011–20. http://dx.doi.org/10.1017/pds.2021.562.
Texto completoBorrelli, Danielle y Benjamin Thomas Greer. "The Next Step: The California Cybersecurity Institute’s Anti-Trafficking Virtual Reality Immersion Training". Anti-Trafficking Review, n.º 17 (15 de septiembre de 2021): 154–60. http://dx.doi.org/10.14197/atr.2012211711.
Texto completoChoi, Woong, Liang Li, Satoru Satoh y Kozaburo Hachimura. "Multisensory Integration in the Virtual Hand Illusion with Active Movement". BioMed Research International 2016 (2016): 1–9. http://dx.doi.org/10.1155/2016/8163098.
Texto completoVarlamov, Andrey V. y Natalya V. Yakovleva. "Dynamics of Perception Distortions of Human Body Physical Dimensions in Virtual Reality". RUDN Journal of Psychology and Pedagogics 18, n.º 1 (15 de diciembre de 2021): 254–70. http://dx.doi.org/10.22363/2313-1683-2021-18-1-254-270.
Texto completoLee, Yu-jin, Jun-hwa Hong, Myung-haeng Hur y Eun-young Seo. "Effects of Virtual Reality Exercise Program on Blood Glucose, Body Composition, and Exercise Immersion in Patients with Type 2 Diabetes". International Journal of Environmental Research and Public Health 20, n.º 5 (26 de febrero de 2023): 4178. http://dx.doi.org/10.3390/ijerph20054178.
Texto completoRyan, Marie-Laure. "Immersion vs. Interactivity: Virtual Reality and Literary Theory". SubStance 28, n.º 2 (1999): 110. http://dx.doi.org/10.2307/3685793.
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