Libros sobre el tema "Virtual reality immersion"
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Narrative as virtual reality: Immersion and interactivity in literature and electronic media. Baltimore: Johns Hopkins U.P., 2003.
Buscar texto completoLamson, Ralph J. Virtual therapy: Prevention and treatment of psychiatric conditions by immersion in virtual reality environments. Montréal: Polytechnic International Press, 1997.
Buscar texto completoEditor), Randall Packer (Foreword, Ken Jordan (Editor) y William Gibson (Editor Foreword), eds. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton & Company, 2001.
Buscar texto completoRandall, Packer y Jordan Ken, eds. Multimedia: From Wagner to virtual reality. New York: Norton, 2002.
Buscar texto completoSounding new media: Immersion and embodiment in the arts and culture. Berkeley: University of California Press, 2009.
Buscar texto completoNarrative as virtual reality: Immersion and interactivity in literature and electronic media. Baltimore: Johns Hopkins University Press, 2001.
Buscar texto completoEngaging the avatar: New frontiers in immersive education. Charlotte, N.C: Information Age Pub., 2012.
Buscar texto completoKumar, Rajendra, Vishal Jain, Garry Tan Wei Han y Adberezak Touzene. Immersive Virtual and Augmented Reality in Healthcare. Boca Raton: CRC Press, 2023. http://dx.doi.org/10.1201/9781003340133.
Texto completoCudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.
Buscar texto completoD'Agustino, Steven. Immersive environments, augmented realities, and virtual worlds: Assessing future trends in education. Hershey PA: Information Science Reference, 2013.
Buscar texto completoAtmosfere: Esperienze immersive nell'arte e al museo. Bologna: Bononia University Press, 2021.
Buscar texto completoFoxman, Maxwell Henry. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. [New York, N.Y.?]: [publisher not identified], 2018.
Buscar texto completoSpagno, Christian. Immersive VR projection system with simultaneous image acquisition using active projection screens. Konstanz: Hartung-Gorre, 2003.
Buscar texto completoMcRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Buscar texto completoChar Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Buscar texto completoBattini, Carlo. Realtà virtuale, aumentata e immersiva per la rappresentazione del costruito. Firenze: Altralinea edizioni, 2017.
Buscar texto completoMichael, Kelley y Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Hampton, VA: Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.
Buscar texto completoMichael, Kelley y Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Hampton, VA: Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.
Buscar texto completoGrau, Oliver, Roger F. Malina y Sean Cubitt. Virtual Art: From Illusion to Immersion. MIT Press, 2004.
Buscar texto completoRyan, Marie-Laure. Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2003.
Buscar texto completoMultimedia: From Wagner to Virtual Reality. New York, N.Y: W. W. Norton & Company, 2002.
Buscar texto completoMultimedia: From Wagner to Virtual Reality. Norton & Company, Incorporated, W. W., 2001.
Buscar texto completoDyson, Frances. Sounding New Media: Immersion and Embodiment in the Arts and Culture. University of California Press, 2009.
Buscar texto completoDyson, Frances. Sounding New Media: Immersion and Embodiment in the Arts and Culture. University of California Press, 2010.
Buscar texto completo(Editor), Kurt Lancaster y Thomas J. Mikotowicz (Editor), eds. Performing the Force: Essays on Immersion into Science-Fiction, Fantasy and Horror Environments. McFarland & Company, 2001.
Buscar texto completoVirtual Art: From Illusion to Immersion (Leonardo Books). The MIT Press, 2004.
Buscar texto completoCalleja, Gordon. In-Game: From Immersion to Incorporation. MIT Press, 2011.
Buscar texto completoCalleja, Gordon. In-Game: From Immersion to Incorporation. MIT Press, 2011.
Buscar texto completo(Editor), Randall Packer y Ken Jordan (Editor), eds. Multimedia: From Wagner to Virtual Reality, Expanded Edition. W. W. Norton & Company, 2002.
Buscar texto completo(Editor), Randall Packer y Ken Jordan (Editor), eds. Multimedia: From Wagner to Virtual Reality, Expanded Edition. W. W. Norton & Company, 2002.
Buscar texto completoWhat does a chameleon look like?: Topographies of immersion. Köln: Halem, 2011.
Buscar texto completoRyan, Marie-Laure. Narrative As Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2015.
Buscar texto completoNarrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2015.
Buscar texto completoParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Buscar texto completoParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Buscar texto completoLearning virtual reality: Developing immersive experiences and applications for desktop, web, and mobile. 2015.
Buscar texto completoParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Buscar texto completoRyan, Marie-Laure. Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax (Baltimore, MD.).). Johns Hopkins Univ Pr, 2000.
Buscar texto completoRyan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society). The Johns Hopkins University Press, 2000.
Buscar texto completoRyan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society). The Johns Hopkins University Press, 2003.
Buscar texto completoRyan, Marie-Laure. La Narracion Como Realidad Virtual/Narrative As Virtual Reality: La Inmersion y la Interactividad en la Literatura y en los Medios Electronicos/Immersion ... in Literature and Electronic Media. Ediciones Paidos Iberica, 2004.
Buscar texto completoClasen, Mathias. The Future of Horror. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190666507.003.0014.
Texto completoYang, Kenneth C. C. Cases on Immersive Virtual Reality Techniques. Engineering Science Reference, 2019.
Buscar texto completoYang, Kenneth C. C. Cases on Immersive Virtual Reality Techniques. IGI Global, 2019.
Buscar texto completoImmersive Enclosure - Virtual Reality in Japan. Columbia University Press, 2022.
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