Literatura académica sobre el tema "Virtual reality"
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Artículos de revistas sobre el tema "Virtual reality"
Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality". Leonardo 51, n.º 5 (octubre de 2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.
Texto completoMoroseev, D. A. "ВИРТУАЛЬНАЯ РЕАЛЬНОСТЬ (VIRTUAL REALITY)". Международный школьный научный вестник (International School Scientific Herald), n.º 3 2021 (2021): 9. http://dx.doi.org/10.17513/issh.1442.
Texto completoBamodu, Oluleke y Xu Ming Ye. "Virtual Reality and Virtual Reality System Components". Advanced Materials Research 765-767 (septiembre de 2013): 1169–72. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1169.
Texto completoStone, B. "Whatever happened to virtual reality? [virtual reality]". Information Professional 1, n.º 4 (1 de octubre de 2004): 12–15. http://dx.doi.org/10.1049/inp:20040402.
Texto completoKleeman, Walter B. "Virtual Reality and Reality". Facilities 11, n.º 7 (julio de 1993): 7–10. http://dx.doi.org/10.1108/eum0000000002247.
Texto completoMosher, Mike. "Virtual Reality". Leonardo 54, n.º 2 (2021): 259–60. http://dx.doi.org/10.1162/leon_r_02026.
Texto completoBurchiel, Kim. "Virtual reality". Journal of Neurosurgery 100, n.º 4 (abril de 2004): 583–84. http://dx.doi.org/10.3171/jns.2004.100.4.0583.
Texto completoKirsch, Breanne. "Virtual Reality". Information Technology and Libraries 38, n.º 4 (16 de diciembre de 2019): 4–5. http://dx.doi.org/10.6017/ital.v38i4.11847.
Texto completoSadler, Catharine. "Virtual reality". Nursing Standard 22, n.º 19 (16 de enero de 2008): 18–20. http://dx.doi.org/10.7748/ns.22.19.18.s22.
Texto completoRogozovs, Niks y Ivars Meirāns. "VIRTUAL REALITY". HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, n.º 24 (22 de abril de 2020): 95–98. http://dx.doi.org/10.17770/het2020.24.6757.
Texto completoTesis sobre el tema "Virtual reality"
Hullfish, Keith C. "Virtual reality monitoring : how real is virtual reality? /". Connect to this title online (HTML format) Connect to this title online (RTF format), 1996. http://www.hitl.washington.edu/publications/hullfish/.
Texto completoVlasenko, О. І. y L. V. Simonchuk. "Virtual reality". Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/5016.
Texto completoЗолотова, Світлана Григорівна, Светлана Григорьевна Золотова, Svitlana Hryhorivna Zolotova y A. V. Kolesova. "Virtual reality". Thesis, Вид-во СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/22221.
Texto completoMykhailov. "VIRTUAL REALITY". Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33819.
Texto completoAlmansa, Fernández Jesús Tomás y Maqueda Juan Pablo Vargas. "Virtual commissioning with virtual reality". Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18574.
Texto completoPremadasa, V. N. "Reality and realism in virtual architectural reconstruction". Thesis, University of Strathclyde, 2005. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21605.
Texto completoVoronenko, A. S. "Virtual reality technology". Thesis, Sumy State University, 2015. http://essuir.sumdu.edu.ua/handle/123456789/40508.
Texto completoChan, Melanie A. "Reality kicks back : Representions of virtual reality". Thesis, Leeds Beckett University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517111.
Texto completoBergvik, David. "Designing experiences for virtual reality, in virtual reality : A design process evaluation". Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138062.
Texto completoJohansson, Niklas y Tony Lin. "Växande kunskaper i virtual reality : Virtual reality som ett verktyg för lärande". Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18309.
Texto completoThis study discusses virtual reality (VR) games in relation to learning and entertainment. The digital portrayal will take place through the existing game GROW’em from the company Okay Games, where we examined how the effect on learning in a virtual reality game. The goal is to provide the player with engaging tasks in order to manage their greenhouse together with playful VR-interactions and the ability to influence their own environment. The purpose is for the player to learn about genuine flora and maybe one day replace their virtual plant with an actual plant. With this study we want to highlight games and virtual reality as a tool for learning, where the body's part in learning refers to how learning takes place through one's actions.
Libros sobre el tema "Virtual reality"
Perelman, Bob. Virtual reality. New York: Roof Books, 1993.
Buscar texto completoBozgeyikli, Ren y Lila Bozgeyikli. Virtual Reality. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003.
Texto completoShumaker, Randall, ed. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5.
Texto completoWarnecke, H. J. y H. J. Bullinger, eds. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8.
Texto completoRheingold, Howard. Virtual reality. [London]: Mandarin, 1992.
Buscar texto completoRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Buscar texto completoRheingold, Howard. Virtual reality. London: Secker & Warburg, 1991.
Buscar texto completoSpear, Brian J. Virtual reality. London: Patent Office, 1993.
Buscar texto completoRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Buscar texto completoRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Buscar texto completoCapítulos de libros sobre el tema "Virtual reality"
Calcutt, Andrew. "Virtual reality/‘virtual reality’". En White Noise, 131–41. London: Palgrave Macmillan UK, 1999. http://dx.doi.org/10.1057/9780230373686_22.
Texto completoSala, Luc. "Virtual Reality". En Virtual Reality, 223–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8_16.
Texto completoChen, Hung-Kuang, Chin-Shyurng Fahn y Ming-Bo Lin. "The Storage Independent Polygonal Mesh Simplification System". En Virtual Reality, 3–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_1.
Texto completoLee, Chulhan, Junho Cho y Kyoungsu Oh. "Visual Hull with Silhouette Maps". En Virtual Reality, 88–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_10.
Texto completoLi, Qicheng, Chen Zhao, Qiang Zhang, Weining Yue y Guoping Wang. "Region-Based Artificial Terrain Texture Generation". En Virtual Reality, 97–103. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_11.
Texto completoLim, Hun-gyu y Doowon Paik. "A Real-Time Color Quantization Scheme for Virtual Environments Navigation System". En Virtual Reality, 104–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_12.
Texto completoLozano, Miguel, Pedro Morillo, Daniel Lewis, Dirk Reiners y Carolina Cruz-Neira. "A Distributed Framework for Scalable Large-Scale Crowd Simulation". En Virtual Reality, 111–21. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_13.
Texto completoLu, Wei, Dinghao Zeng y Jingui Pan. "QEM-Based Mesh Simplification with Effective Feature-Preserving". En Virtual Reality, 122–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_14.
Texto completoPark, Hanhoon, Moon-Hyun Lee, Byung-Kuk Seo, Yoonjong Jin y Jong-Il Park. "Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality". En Virtual Reality, 132–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_15.
Texto completoParke, Frederic I. "Lower Cost Modular Spatially Immersive Visualization". En Virtual Reality, 142–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_16.
Texto completoActas de conferencias sobre el tema "Virtual reality"
Canniff, Keely y Daniel C. Cliburn. "Teaching Virtual Reality in Virtual Reality". En 2022 8th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2022. http://dx.doi.org/10.23919/ilrn55037.2022.9815930.
Texto completoBamodu, Oluleke y Xuming Ye. "Virtual Reality and Virtual Reality System Components". En 2nd International Conference On Systems Engineering and Modeling. Paris, France: Atlantis Press, 2013. http://dx.doi.org/10.2991/icsem.2013.192.
Texto completoKim, Bk y Kyujung Kim. "Virtual reality". En ACM SIGGRAPH ASIA 2010 Computer Animation Festival. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900343.
Texto completoGennaro, Silvano de. "VIRTUAL REALITY". En Proceedings of the International Conference. WORLD SCIENTIFIC, 1996. http://dx.doi.org/10.1142/9789814447188_0163.
Texto completo"VIRTUAL REALITY". En Russian science: actual researches and developments. Samara State University of Economics, 2019. http://dx.doi.org/10.46554/russian.science-2019.10-1-72/75.
Texto completoGäckle, Kristian, Tim Reichert y Nicola Marsden. "Virtual reality or virtuous reality?" En the 4th Conference. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3196839.3196861.
Texto completoShim, Hyunjung y Seungkyu Lee. "Automatic color realism enhancement for virtual reality". En 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180881.
Texto completoBlascovich, James J. "Capstone presentation: Isn't all reality really virtual?" En 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180865.
Texto completoRichards, Catherine, Larry W. Korba, Christopher D. Shaw y Mark Green. "Virtual reality and virtual bodies". En IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, editado por Scott S. Fisher, John O. Merritt y Mark T. Bolas. SPIE, 1994. http://dx.doi.org/10.1117/12.173894.
Texto completoMudhol, Mahesh V. y Vasanth N. "The Virtual Library: Virtually a Reality?" En 2009 Second International Conference on Computer and Electrical Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iccee.2009.267.
Texto completoInformes sobre el tema "Virtual reality"
Dailey, James F. Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, abril de 1993. http://dx.doi.org/10.21236/ada278294.
Texto completoGembicki, M. y D. Rousseau. Naval Applications of Virtual Reality,. Fort Belvoir, VA: Defense Technical Information Center, enero de 1993. http://dx.doi.org/10.21236/ada265100.
Texto completoNajjariasl, Parisa, Kamran Dalvandi, Parinaz Onikzeh, Aida Kazemi, Afshin Heidari, Hamidreza Sadeghsalehi y Hadi Zamanian. Virtual reality and labor pain. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, octubre de 2021. http://dx.doi.org/10.37766/inplasy2021.10.0035.
Texto completoWitt, Theresia. Virtual Reality in kirchenpädagogischen Bildungsprozessen. Otto-Friedrich-Universität, 2023. http://dx.doi.org/10.20378/irb-89777.
Texto completoCosta, E., S. Manfio y S. Tusa. Virtual Reality and Virtual Dives among Sicilian Marble Cargos. Honor Frost Foundation, 2020. http://dx.doi.org/10.33583/utm2020.03.
Texto completoDow, Thomas A. Virtual Reality in Precision Engineering Research. Fort Belvoir, VA: Defense Technical Information Center, octubre de 1994. http://dx.doi.org/10.21236/ada286528.
Texto completoSRI INTERNATIONAL MENLO PARK CA. Audition and Vision in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, septiembre de 1994. http://dx.doi.org/10.21236/ada298906.
Texto completoHezel, Paul J. y Harry Veron. Head Mounted Displays for Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, febrero de 1993. http://dx.doi.org/10.21236/ada263498.
Texto completoWilson, Nicholas. Augmented and Virtual Reality Telecommunication Tool. Ames (Iowa): Iowa State University, enero de 2020. http://dx.doi.org/10.31274/cc-20240624-264.
Texto completoErvin, Kelly, Karl Smink, Bryan Vu y Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), septiembre de 2022. http://dx.doi.org/10.21079/11681/45502.
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