Literatura académica sobre el tema "Video tapes – editing – data processing"
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Artículos de revistas sobre el tema "Video tapes – editing – data processing"
Reddy, D. Akash, T. Venkat Raju y V. Shashank. "Audio Assistant Based Image Captioning System Using RLSTM and CNN". International Journal for Research in Applied Science and Engineering Technology 10, n.º 6 (30 de junio de 2022): 1864–67. http://dx.doi.org/10.22214/ijraset.2022.44289.
Texto completoLu, Hengyang, Jiabing Li, Melisa A. Martinez-Paniagua, Irfan N. Bandey, Amit Amritkar, Harjeet Singh, David Mayerich, Navin Varadarajan y Badrinath Roysam. "TIMING 2.0: high-throughput single-cell profiling of dynamic cell–cell interactions by time-lapse imaging microscopy in nanowell grids". Bioinformatics 35, n.º 4 (1 de agosto de 2018): 706–8. http://dx.doi.org/10.1093/bioinformatics/bty676.
Texto completoSoedarso, Nick. "Mengolah Data Video Analog Menjadi Video Digital Sederhana". Humaniora 1, n.º 2 (31 de octubre de 2010): 569. http://dx.doi.org/10.21512/humaniora.v1i2.2897.
Texto completoKirk, R. L., E. Howington-Kraus, K. Edmundson, B. Redding, D. Galuszka, T. Hare y K. Gwinner. "COMMUNITY TOOLS FOR CARTOGRAPHIC AND PHOTOGRAMMETRIC PROCESSING OF MARS EXPRESS HRSC IMAGES". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-3/W1 (25 de julio de 2017): 69–76. http://dx.doi.org/10.5194/isprs-archives-xlii-3-w1-69-2017.
Texto completoGupta, Rajeev, Jon D. Fricker y David P. Moffett. "Reduction of Video License Plate Data". Transportation Research Record: Journal of the Transportation Research Board 1804, n.º 1 (enero de 2002): 31–38. http://dx.doi.org/10.3141/1804-05.
Texto completoHufri, Hufri. "IMPROVEMENT OF TEACHER CAPABILITY IN SOLOK SELATAN DISTRICT IN DEVELOPING MULTIMEDIA THROUGH TRAINING VIDEO EDITING". Pelita Eksakta 2, n.º 1 (5 de julio de 2019): 41. http://dx.doi.org/10.24036/pelitaeksakta/vol2-iss1/63.
Texto completoDebski, R., O. Schmitt, P. Trenz, M. Reimann, J. Döllner, M. Trapp, A. Semmo y S. Pasewaldt. "A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile Devices". Journal of WSCG 31, n.º 1-2 (julio de 2023): 80–90. http://dx.doi.org/10.24132/jwscg.2023.9.
Texto completoAriyanti, Maya y Yumna Tazkia. "UNDERSTANDING SERVICE QUALITY OF MOBILE VIDEO EDITING : MAPPING THE NEGATIVE IMPRESSION BY TEXT MINING APPROACH". Jurnal Ilmiah Manajemen, Ekonomi, & Akuntansi (MEA) 8, n.º 2 (17 de julio de 2024): 1952–71. http://dx.doi.org/10.31955/mea.v8i2.4256.
Texto completoIjemaru, Gerald K., Augustine O. Nwajana, Emmanuel U. Oleka, Richard I. Otuka, Isibor K. Ihianle, Solomon H. Ebenuwa y Emenike Raymond Obi. "Image processing system using MATLAB-based analytics". Bulletin of Electrical Engineering and Informatics 10, n.º 5 (1 de octubre de 2021): 2566–77. http://dx.doi.org/10.11591/eei.v10i5.3160.
Texto completoHagen, Christina S., Leila Bighash, Andrea B. Hollingshead, Sonia Jawaid Shaikh y Kristen S. Alexander. "Why are you watching? Video surveillance in organizations". Corporate Communications: An International Journal 23, n.º 2 (3 de abril de 2018): 274–91. http://dx.doi.org/10.1108/ccij-04-2017-0043.
Texto completoTesis sobre el tema "Video tapes – editing – data processing"
Mohapatra, Deepankar. "Automatic Removal of Complex Shadows From Indoor Videos". Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc804942/.
Texto completo"Efficient image/video restyling and collage on GPU". 2013. http://library.cuhk.edu.hk/record=b5549735.
Texto completo本文首先將圖像/視頻再藝術聚焦在高效紋理替換和風格化上。我們展示了一種交互紋理替換方法,能夠在不知潛在幾何結構和光照環境的情況下保持相似的紋理扭曲。我們運用SIFT 棱角特徵來自然地發現潛在紋理扭曲,並應用梯度深度圖復原和皺褶重要性優化來完成扭曲過程。我們運用GPU-CUDA 的並行性,通過實時雙邊網格和特徵導向的扭曲優化來促成交互紋理替換。我們運用基於塊的實時高精度TV-L¹光流,通過基於關鍵幀的紋理傳遞來完成視頻紋理替換。我們進一步研究了基於GPU 的風格化方法,並運用梯度優化保持原始圖像的精細結構。我們提出了一種能夠自然建模原始圖像精細結構的圖像結構圖,並運用基於梯度的切線生成和切線導向的形態學來構建這個結構圖。我們在GPU-CUDA 上通過並行雙邊網格和結構保持促成最終風格化。實驗中,我們的方法實時連續地展現了高質量的圖像/視頻的抽象再藝術。
當前,視頻拼貼畫大多創作靜態的基於關鍵幀的拼貼圖片,該結果只包含動態視頻有限的信息,會很大程度影響視覺數據集的理解。爲了便於瀏覽,我們展示了一種在顯示畫布上有效並行摘要動態活動的動態視頻拼貼畫。我們提出應用活動長方體來重組織及提取事件,執行視頻防抖來生成穩定的活動長方體,實行時空域優化來優化活動長方體在三維拼貼空間的位置。我們通過在GPU 上的事件相似性和移動關係優化來完成高效的動態拼貼畫,允許多視頻輸入。擁有再序核函數CUDA 處理,我們的視頻拼貼畫爲便捷瀏覽長視頻激活了動態摘要,節省大量存儲傳輸空間。實驗和調查表明我們的動態拼貼畫快捷有效,能被廣泛應用于視頻摘要。將來,我們會擴展交互紋理替換來支持更複雜的具大運動和遮蔽場景的一般視頻,避免紋理跳動。我們會採用最新視頻技術靈感使視頻紋理替換更加穩定。我們未來關於視頻拼貼畫的工作包括審查監控業中動態拼貼畫應用,並研究含有大量相機運動和不同種視頻過度的移動相機和一般視頻。
Image/video restyling as an expressive way for producing usercustomized appearances has received much attention in creative media researches. In interactive design, it would be powerful to re-render the stylized presentation of interested objects virtually using computer-aided design tools for retexturing, especially in the image space with a single image or video as input. The nowaday retexturing methods mostly process texture distortion by inter-pixel distance manipulation in image space, the underlying texture distortion is always destroyed due to limitations like improper distortion caused by human mesh stretching, or unavoidable texture splitting caused by texture synthesis. Image/ video collage techniques are invented to allow parallel presenting of multiple objects and events on the display canvas. With the rapid development of digital video capture devices, the related issues are to quickly review and brief such large amount of visual media datasets to find out interested video materials. It will be a tedious task to investigate long boring surveillance videos and grasp the essential information quickly. By applying key information and shortened video forms as vehicles for communication, video abstraction and summary are the means to enhance the browsing efficiency and easy understanding of visual media datasets.
In this thesis, we first focused our image/video restyling work on efficient retexturing and stylization. We present an interactive retexturing that preserves similar texture distortion without knowing the underlying geometry and lighting environment. We utilized SIFT corner features to naturally discover the underlying texture distortion. The gradient depth recovery and wrinkle stress optimization are applied to accomplish the distortion process. We facilitate the interactive retexturing via real-time bilateral grids and feature-guided distortion optimization using GPU-CUDA parallelism. Video retexturing is achieved through a keyframe-based texture transferring strategy using accurate TV-L¹ optical flow with patch motion tracking techniques in real-time. Further, we work on GPU-based abstract stylization that preserves the fine structure in the original images using gradient optimization. We propose an image structure map to naturally distill the fine structure of the original images. Gradientbased tangent generation and tangent-guided morphology are applied to build the structure map. We facilitate the final stylization via parallel bilateral grids and structure-aware stylizing in real-time on GPU-CUDA. In the experiments, our proposed methods consistently demonstrate high quality performance of image/video abstract restyling in real-time.
Currently, in video abstraction, video collages are mostly produced with static keyfame-based collage pictures, which contain limited information of dynamic videos and in uence understanding of visual media datasets greatly. We present dynamic video collage that effectively summarizes condensed dynamic activities in parallel on the canvas for easy browsing. We propose to utilize activity cuboids to reorganize and extract dynamic objects for further collaging, and video stabilization is performed to generate stabilized activity cuboids. Spatial-temporal optimization is carried out to optimize the positions of activity cuboids in the 3D collage space. We facilitate the efficient dynamic collage via event similarity and moving relationship optimization on GPU allowing multi-video inputs. Our video collage approach with kernel reordering CUDA processing enables dynamic summaries for easy browsing of long videos, while saving huge memory space for storing and transmitting them. The experiments and user study have shown the efficiency and usefulness of our dynamic video collage, which can be widely applied for video briefing and summary applications. In the future, we will further extend the interactive retexturing to more complicated general video applications with large motion and occluded scene avoiding textures icking. We will also work on new approaches to make video retexturing more stable by inspiration from latest video processing techniques. Our future work for video collage includes investigating applications of dynamic collage into the surveillance industry, and working on moving camera and general videos, which may contain large amount of camera motions and different types of video shot transitions.
Detailed summary in vernacular field only.
Detailed summary in vernacular field only.
Detailed summary in vernacular field only.
Li, Ping.
Thesis (Ph.D.)--Chinese University of Hong Kong, 2013.
Includes bibliographical references (leaves 109-121).
Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Abstracts also in Chinese.
Abstract --- p.i
Acknowledgements --- p.v
Chapter 1 --- Introduction --- p.1
Chapter 1.1 --- Background --- p.1
Chapter 1.2 --- Main Contributions --- p.5
Chapter 1.3 --- Thesis Overview --- p.7
Chapter 2 --- Efficient Image/video Retexturing --- p.8
Chapter 2.1 --- Introduction --- p.8
Chapter 2.2 --- Related Work --- p.11
Chapter 2.3 --- Image/video Retexturing on GPU --- p.16
Chapter 2.3.1 --- Wrinkle Stress Optimization --- p.19
Chapter 2.3.2 --- Efficient Video Retexturing --- p.24
Chapter 2.3.3 --- Interactive Parallel Retexturing --- p.29
Chapter 2.4 --- Results and Discussion --- p.35
Chapter 2.5 --- Chapter Summary --- p.41
Chapter 3 --- Structure-Aware Image Stylization --- p.43
Chapter 3.1 --- Introduction --- p.43
Chapter 3.2 --- Related Work --- p.46
Chapter 3.3 --- Structure-Aware Stylization --- p.50
Chapter 3.3.1 --- Approach Overview --- p.50
Chapter 3.3.2 --- Gradient-Based Tangent Generation --- p.52
Chapter 3.3.3 --- Tangent-Guided Image Morphology --- p.54
Chapter 3.3.4 --- Structure-Aware Optimization --- p.56
Chapter 3.3.5 --- GPU-Accelerated Stylization --- p.58
Chapter 3.4 --- Results and Discussion --- p.61
Chapter 3.5 --- Chapter Summary --- p.66
Chapter 4 --- Dynamic Video Collage --- p.67
Chapter 4.1 --- Introduction --- p.67
Chapter 4.2 --- Related Work --- p.70
Chapter 4.3 --- Dynamic Video Collage on GPU --- p.74
Chapter 4.3.1 --- Activity Cuboid Generation --- p.75
Chapter 4.3.2 --- Spatial-Temporal Optimization --- p.80
Chapter 4.3.3 --- GPU-Accelerated Parallel Collage --- p.86
Chapter 4.4 --- Results and Discussion --- p.90
Chapter 4.5 --- Chapter Summary --- p.100
Chapter 5 --- Conclusion --- p.101
Chapter 5.1 --- Research Summary --- p.101
Chapter 5.2 --- Future Work --- p.104
Chapter A --- Publication List --- p.107
Bibliography --- p.109
Kesireddy, Akitha. "A new adaptive trilateral filter for in-loop filtering". Thesis, 2014. http://hdl.handle.net/1805/5927.
Texto completoHEVC has achieved significant coding efficiency improvement beyond existing video coding standard by employing many new coding tools. Deblocking Filter, Sample Adaptive Offset and Adaptive Loop Filter for in-loop filtering are currently introduced for the HEVC standardization. However these filters are implemented in spatial domain despite the fact of temporal correlation within video sequences. To reduce the artifacts and better align object boundaries in video , a new algorithm in in-loop filtering is proposed. The proposed algorithm is implemented in HM-11.0 software. This proposed algorithm allows an average bitrate reduction of about 0.7% and improves the PSNR of the decoded frame by 0.05%, 0.30% and 0.35% in luminance and chroma.
Libros sobre el tema "Video tapes – editing – data processing"
Cope, Peter. Digital video and pc editing. London: Teach Yourself, 2003.
Buscar texto completoGrebler, Ron. Desktop digital video. Indianapolis, IN: Prompt Publications, 1997.
Buscar texto completoNels, Johnson. How to digitize video. New York: Wiley & Sons, 1994.
Buscar texto completoBenford, Tom. Introducing desktop video. New York, NY: MIS Press, 1995.
Buscar texto completoOhanian, Thomas A. Digital nonlinear editing: Editing film and video on the desktop. 2a ed. Boston: Focal Press, 1998.
Buscar texto completoOhanian, Thomas A. Digital nonlinear editing: New approaches to editing film and video. Boston: Focal Press, 1993.
Buscar texto completoJames, Jack. Fix it in post: Solutions for postproduction problems. Amsterdam: Focal Press, 2009.
Buscar texto completoWolsky, Tom. Final Cut Pro 5 Editing Essentials. Burlington: Elsevier, 2005.
Buscar texto completoRubin, Michael. Beginner's Final cut pro: Learn to edit digital video. Berkeley, CA: Peachpit Press, 2003.
Buscar texto completoWolsky, Tom. Final Cut Pro 3 editing workshop. 2a ed. Lawrence, Kan: CMP Books, 2002.
Buscar texto completoCapítulos de libros sobre el tema "Video tapes – editing – data processing"
Naskar, Ruchira, Pankaj Malviya y Rajat Subhra Chakraborty. "Digital Forensics". En Biometrics, 1769–87. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-0983-7.ch074.
Texto completoNaskar, Ruchira, Pankaj Malviya y Rajat Subhra Chakraborty. "Digital Forensics". En Innovative Research in Attention Modeling and Computer Vision Applications, 260–78. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-8723-3.ch010.
Texto completoLi, Qing, Yi Zhuang, Jun Yang y Yueting Zhuang. "Multimedia Information Retrieval at a Crossroad". En Encyclopedia of Multimedia Technology and Networking, Second Edition, 986–94. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch134.
Texto completoActas de conferencias sobre el tema "Video tapes – editing – data processing"
Xu, Jianfeng, Toshihiko Yamasaki y Kiyoharu Aizawa. "Motion Editing in 3D Video Database". En Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06). IEEE, 2006. http://dx.doi.org/10.1109/3dpvt.2006.95.
Texto completoJensen, Bob. "Processing techniques for technical video production". En OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1991. http://dx.doi.org/10.1364/oam.1991.tha1.
Texto completoRadescu, Radu y Bogdan andrei Preda. "MULTIMEDIA APPLICATION DESIGNED TO CREATE E-LEARNING CONTENT FOR VIDEO COMPRESSION AND EDITING". En eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-066.
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