Literatura académica sobre el tema "User experience"
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Artículos de revistas sobre el tema "User experience"
Bogaards, Peter y Ruurd Priester. "User experience". Interactions 12, n.º 3 (mayo de 2005): 23–25. http://dx.doi.org/10.1145/1060189.1060209.
Texto completoStewart, Tom. "User experience". Behaviour & Information Technology 34, n.º 10 (6 de agosto de 2015): 949–51. http://dx.doi.org/10.1080/0144929x.2015.1077578.
Texto completoMallon, Melissa. "User Experience". Public Services Quarterly 11, n.º 1 (2 de enero de 2015): 23–31. http://dx.doi.org/10.1080/15228959.2014.995860.
Texto completoSampson, Fred. "User experience". Interactions 12, n.º 1 (enero de 2005): 7–9. http://dx.doi.org/10.1145/1041280.1041285.
Texto completoPavlov, Kathren, Fernando Montalvo, Jordan A. Sasser, Luciana Jones, Daniel S. McConnell y Janan A. Smither. "Applying User Experience Principles to Patient Experiences". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, n.º 1 (septiembre de 2022): 761–65. http://dx.doi.org/10.1177/1071181322661478.
Texto completoPrayoga, Aditya, C W Kusuma, M Christy y R Andika. "ANALISIS USER EXPERIENCE JOGJAKITA MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE (UEQ)". TEKNIMEDIA: Teknologi Informasi dan Multimedia 4, n.º 1 (12 de junio de 2023): 53–60. http://dx.doi.org/10.46764/teknimedia.v4i1.98.
Texto completoAnderies, Anderies, Cindy Agustina, Tania Lipiena, Ayunda Raaziqi y Alexander Agung Santoso Gunawan. "User Experience Analysis of Duolingo Using User Experience Questionnaire". Engineering, MAthematics and Computer Science Journal (EMACS) 5, n.º 3 (30 de septiembre de 2023): 155–59. http://dx.doi.org/10.21512/emacsjournal.v5i3.9227.
Texto completoShin, Donghee, Bu Zhong y Frank A. Biocca. "Beyond user experience: What constitutes algorithmic experiences?" International Journal of Information Management 52 (junio de 2020): 102061. http://dx.doi.org/10.1016/j.ijinfomgt.2019.102061.
Texto completoSt. Peter, Hilary A. Sarat. "Communicating User Experience". International Journal of Sociotechnology and Knowledge Development 7, n.º 2 (abril de 2015): 14–26. http://dx.doi.org/10.4018/ijskd.2015040102.
Texto completoAnderson, Richard, Keith Instone, Dirk Knemeyer, Beth Mazur y Whitney Quesenbery. "User experience network". Interactions 12, n.º 3 (mayo de 2005): 40–41. http://dx.doi.org/10.1145/1060189.1060217.
Texto completoTesis sobre el tema "User experience"
Salomonsson, Dennis y Viktor Häll. "User Experience : Att konkretisera tillvägagångssättet med utgångspunkt från ett fallföretag". Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86102.
Texto completoBergström, Emil. "Exploring User Experience designers experiences working with Machine Learning". Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44633.
Texto completoJohansson, Victor. "The Total User Experience". Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20532.
Texto completoThis report is the result of a thesis project at Malmö Universitys Productdesignprogram. The purpose of the project has been to explore the future of mobile communications. It is written by Victor Johansson, in collaboration with Sony Ericsson Mobile Communications AB.More and more functions move into our phones; tickets, credit cards, maps, schedules and photo albums. When these things move into the phone they become intangible. But what happens when more and more things are intangible, and interaction with this non-physical world remains flat and one dimensional? Are there better ways to reach, manage and "grab" this world?The project began with a study which largely consisted of trend analysis. The goal of this study was to identify problem areas and to develop a problem. Afterwards the project followed the traditional design process with a brief, idea process, sketching process, prototypes and final concept.The project has resulted in a physical concept that is supposed to be launched three years from now. The concept makes content from the intangible world more accessible to the user and explores new ways to interact with this content.
Hart, Jennefer. "Investigating user experience and user engagement for design". Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/investigating-user-experience-and-user-engagement-for-design(d0f13517-fea8-4188-84a3-198c7d3ede71).html.
Texto completoErcoli, Pierpaolo. "Wearable device e User Experience". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10383/.
Texto completoHobbs, Katherine Anna. "Designing the ClockSketch user experience". Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/105990.
Texto completoThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 51-53).
In this thesis, we designed and implemented a user interface for doctors to view patient results from the Clock Drawing Test as computed by the ClockSketch system. We identied four primary goals for the interface: glanceability, familiarity, minimalism, and trustworthiness. Following a spiral-based design process, we systematically built and iterated over interface prototypes with these goals in mind.
by Katherine Anna Hobbs.
M. Eng.
Kendrick, Victoria L. "The user experience of crowds". Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13888.
Texto completoNissinen, T. (Tuomas). "User experience prototyping:a literature review". Bachelor's thesis, University of Oulu, 2015. http://urn.fi/URN:NBN:fi:oulu-201504221415.
Texto completoHolm, Anders y Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework". Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.
Texto completoInteraktionen mellan företag och kund sker nuförtiden oftast på digitala mötesplatser. När möjligheten för företag att träffa kunden öga mot öga minskar blir det en utmaning att skapa nära affärsrelationer och förmedla bra kundservice. Med konkurrenter som enkelt kopierar digitala tjänster och med en standardisering av gränssnitt och tjänster tenderar kunder att oftare byta leverantör. Inom e-banking framstår därför skapande och upprätthållande av lojala kunder som högst relevant. Genom att personifiera användarupplevelsen kan kundlojaliteten förbättras. Befintliga metoder för gränssnittsadaption lämnar över ansvaret för den resulterande designen från designern till antingen användaren eller systemet. Men, om ansvaret för designen tilldelas användaren kan resultatet bli i en skadad användarupplevelse. Så länge datorer inte kan översätta meningen bakom vad en människa kommunicerar eller skapa en förståelse för en användares bakomliggande motivation till varför hen utför handlingar, måste mänskliga designers inneha ansvaret för designen av användarupplevelsen. Vidare skiljer sig responsiv webbdesign från konceptet användarresponsivitet i meningen att responsiv webbdesign inte är direkt responsiv mot användaren utan snarare mot den tekniska apparat som används. Genom att följa en design science forskningsmetodik utvecklades ett konceptuellt ramverk för design av användarresponsiva användarupplevelser (user responsive user experience design (URUXD)). Målet var att stärka bandet mellan användare och leverantör genom att möjliggöra en mer relevant och personifierad användarupplevelse. Det konceptuella ramverket introducerar ett sätt att designa användarresponsiva informationssystem vilket kan vara användbart i domäner där användargruppen är stor och heterogen, vilket är fallet för e-banking. En personifierad användarupplevelse möjliggörs genom att utöka det befintliga användningsområdet för designverktyget personas till att även inkludera dem som mappningssverktyg för att kategorisera användare i realtid. Multipla persona sets införlivas i ramverket vilket skapar möjlighet för designern att skapa en holistisk användarupplevelse för varje enskilt persona set. Det konceptuella ramverket möjliggör därigenom för multipla gränssnittdesigns för ett informationssystem som därmed blir användarresponsivt, utan att underminera principer för användbarhet.
Talstoi, Aleh y Zackarias Madsen. "The user interface and user experience of Web Design". Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16452.
Texto completoLibros sobre el tema "User experience"
Marcus, Aaron, ed. Design, User Experience, and Usability: Novel User Experiences. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40355-7.
Texto completovan de Sand, Felix, Anna-Katharina Frison, Pamela Zotz, Andreas Riener y Katharina Holl. User Experience Is Brand Experience. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-29868-5.
Texto completoMarcus, Aaron, ed. Design, User Experience, and Usability. User Experience Design Practice. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07638-6.
Texto completoKraft, Christian. User Experience Innovation. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4150-8.
Texto completovan de Sand, Felix. User Experience Identity. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7.
Texto completoMoser, Christian. User Experience Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-13363-3.
Texto completoFox, Robert y Ameet Doshi. Library user experience. Washington, DC: Association of Research Libraries, 2011.
Buscar texto completoMarcus, Aaron, ed. Design, User Experience, and Usability. User Experience in Novel Technological Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2.
Texto completoMarcus, Aaron y Wentao Wang, eds. Design, User Experience, and Usability. User Experience in Advanced Technological Environments. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23541-3.
Texto completoBernhaupt, Regina, ed. Game User Experience Evaluation. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15985-0.
Texto completoCapítulos de libros sobre el tema "User experience"
van de Sand, Felix. "Customer Experience ist User Experience ist Brand Experience". En User Experience Identity, 7–17. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7_2.
Texto completoBordegoni, Monica, Marina Carulli y Elena Spadoni. "User Experience and User Experience Design". En Prototyping User eXperience in eXtended Reality, 11–28. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-39683-0_2.
Texto completoSomers, Bojhan y Roy Scholten. "User Experience". En The Definitive Guide to Drupal 7, 713–46. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3136-3_32.
Texto completoGoodwin, Steven. "User Experience". En Polished Game Development, 85–104. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2122-8_5.
Texto completoNorthwood, Chris. "User Experience". En The Full Stack Developer, 47–66. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4152-3_3.
Texto completoSimonsen, Jakob Grue. "User Experience". En The Wiley Handbook of Human Computer Interaction, 191–206. Chichester, UK: John Wiley & Sons, Ltd, 2017. http://dx.doi.org/10.1002/9781118976005.ch10.
Texto completoGarner, Tom A. "User-Experience". En Echoes of Other Worlds: Sound in Virtual Reality, 83–124. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65708-0_4.
Texto completoChen, Fang y Jacques Terken. "User Experience". En Springer Tracts in Mechanical Engineering, 101–15. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-3448-3_6.
Texto completoSarferaz, Siar. "User Experience". En Compendium on Enterprise Resource Planning, 467–83. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93856-7_30.
Texto completoD’Oliveiro, Michael. "User experience". En The Streaming Media Guide, 85–99. Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429429750-6.
Texto completoActas de conferencias sobre el tema "User experience"
Instone, Keith. "User experience". En CHI '05 extended abstracts. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056808.1056824.
Texto completoJuniawan, Fransiskus Panca, Dwi Yuny Sylfania, Rendy Rian Chrisna Putra y Henderi. "YoBagi's User Experience Evaluation using User Experience Questionnaire". En 2022 Seventh International Conference on Informatics and Computing (ICIC). IEEE, 2022. http://dx.doi.org/10.1109/icic56845.2022.10006968.
Texto completoSandler, John. "What users want: Functional user experience". En 2015 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2015. http://dx.doi.org/10.1109/icl.2015.7318053.
Texto completoÖzçelik Buskermolen, Derya, Jacques Terken y Berry Eggen. "Informing user experience design about users". En the 2012 ACM annual conference extended abstracts. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2212776.2223705.
Texto completoHassenzahl, Marc. "User experience (UX)". En the 20th International Conference of the Association Francophone d'Interaction Homme-Machine. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1512714.1512717.
Texto completoHanson, Vicki L. "The user experience". En the international cross-disciplinary workshop. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/990657.990659.
Texto completoObrist, Marianna, Virpi Roto y Kaisa Väänänen-Vainio-Mattila. "User experience evaluation". En the 27th international conference extended abstracts. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1520340.1520401.
Texto completoFehnert, Ben y Alessia Kosagowsky. "Measuring user experience". En the 10th international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1409240.1409294.
Texto completoMontuwy, Angélique, Béatrice Cahour y Aurélie Dommes. "Questioning User Experience". En CHItaly '17: 12th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3125571.3125572.
Texto completoLykke, Marianne y Christian Jantzen. "User Experience Dimensions". En CHIIR '16: Conference on Human Information Interaction and Retrieval. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2854946.2854965.
Texto completoInformes sobre el tema "User experience"
Coram, Jamie L., James D. Morrow y David Nikolaus Perkins. The PANTHER User Experience. Office of Scientific and Technical Information (OSTI), septiembre de 2015. http://dx.doi.org/10.2172/1221178.
Texto completoElliott, Linda R., Chris Jansen, Elizabeth S. Redden y Rodger A. Pettitt. Robotic Telepresence: Perception, Performance, and User Experience. Fort Belvoir, VA: Defense Technical Information Center, febrero de 2012. http://dx.doi.org/10.21236/ada562448.
Texto completoMarshak, Ronni. How to Think About Your Customer Experience and User Experience Design Strategy. Boston, MA: Patricia Seybold Group, junio de 2011. http://dx.doi.org/10.1571/psgp06-23-11cc.
Texto completoD. M. Perez. Early User Experience with BISON Fuel Performance Code. Office of Scientific and Technical Information (OSTI), agosto de 2012. http://dx.doi.org/10.2172/1054719.
Texto completoLi, Guanglei. Sleep-guided enhancement and user interface experience design. Ames (Iowa): Iowa State University, diciembre de 2022. http://dx.doi.org/10.31274/cc-20240624-1293.
Texto completoBidier, S., U. Khristenko, R. Tosi, R. Rossi y C. Soriano. D7.3 Report on UQ results and overall user experience. Scipedia, 2021. http://dx.doi.org/10.23967/exaqute.2021.9.002.
Texto completomigao, ZIma. Optimizing the voting function may improve the user experience. ResearchHub Technologies, Inc., abril de 2022. http://dx.doi.org/10.55277/researchhub.20rg9wbl.
Texto completoChilders, L., L. Liming y I. Foster. Perspectives on distributed computing : thirty people, four user types, and the distributed computing user experience. Office of Scientific and Technical Information (OSTI), octubre de 2008. http://dx.doi.org/10.2172/946032.
Texto completoTaleb-Bendiab, Amine. Unsettled Topics Concerning User Experience and Acceptance of Automated Vehicles. SAE International, junio de 2020. http://dx.doi.org/10.4271/epr2020012.
Texto completoPark, Jee-Sun y Sejin Ha. User Experience in Fashion Brand Pages in Social Networking Sites: Values and Affective Experience of Information Interaction. Ames: Iowa State University, Digital Repository, noviembre de 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1308.
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