Artículos de revistas sobre el tema "Timed game automata"
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Cimatti, Alessandro, Luke Hunsberger, Andrea Micheli, Roberto Posenato, and Marco Roveri. "Dynamic controllability via Timed Game Automata." Acta Informatica 53, no. 6-8 (2016): 681–722. http://dx.doi.org/10.1007/s00236-016-0257-2.
Texto completoBertrand, Nathalie, Amélie Stainer, Thierry Jéron, and Moez Krichen. "A game approach to determinize timed automata." Formal Methods in System Design 46, no. 1 (2014): 42–80. http://dx.doi.org/10.1007/s10703-014-0220-1.
Texto completoBouyer, Patricia, Nicolas Markey, and Ocan Sankur. "Robust reachability in timed automata and games: A game-based approach." Theoretical Computer Science 563 (January 2015): 43–74. http://dx.doi.org/10.1016/j.tcs.2014.08.014.
Texto completoJovanović, Aleksandra, and Marta Kwiatkowska. "Parameter synthesis for probabilistic timed automata using stochastic game abstractions." Theoretical Computer Science 735 (July 2018): 64–81. http://dx.doi.org/10.1016/j.tcs.2017.05.005.
Texto completoGuha, Shibashis, Shankara Narayanan Krishna, Chinmay Narayan, and S. Arun-Kumar. "A Unifying Approach to Decide Relations for Timed Automata and their Game Characterization." Electronic Proceedings in Theoretical Computer Science 120 (July 26, 2013): 47–62. http://dx.doi.org/10.4204/eptcs.120.5.
Texto completoLargouët, Christine, Omar Krichen, and Yulong Zhao. "Extended Automata for Temporal Planning of Interacting Agents." International Journal of Monitoring and Surveillance Technologies Research 5, no. 1 (2017): 30–48. http://dx.doi.org/10.4018/ijmstr.2017010102.
Texto completoAllamigeon, Xavier, Uli Fahrenberg, Stéphane Gaubert, Ricardo D. Katz, and Axel Legay. "Tropical Fourier–Motzkin elimination, with an application to real-time verification." International Journal of Algebra and Computation 24, no. 05 (2014): 569–607. http://dx.doi.org/10.1142/s0218196714500258.
Texto completoLarsen, Kim G. "Playing Games with Timed Automata." Electronic Proceedings in Theoretical Computer Science 166 (October 26, 2014): 2–3. http://dx.doi.org/10.4204/eptcs.166.2.
Texto completoZhang, Rong. "Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant." Scientific Programming 2022 (October 13, 2022): 1–19. http://dx.doi.org/10.1155/2022/1557302.
Texto completoYang, Cheng-Ta, Her-Tyan Yeh, Bing-Chang Chen, and Guo-Xiang Jian. "Automatic tunable deployment for real-time strategy games." Engineering Computations 34, no. 2 (2017): 239–50. http://dx.doi.org/10.1108/ec-08-2015-0251.
Texto completoVidal, Eric Cesar Jr, and Alexander Nareyek. "A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 2 (2011): 98–105. http://dx.doi.org/10.1609/aiide.v7i2.12475.
Texto completoFaella, Marco, Salvatore La Torre, and Aniello Murano. "Automata-theoretic decision of timed games." Theoretical Computer Science 515 (January 2014): 46–63. http://dx.doi.org/10.1016/j.tcs.2013.08.021.
Texto completoBouyer, Patricia. "Weighted Timed Automata: Model-Checking and Games." Electronic Notes in Theoretical Computer Science 158 (May 2006): 3–17. http://dx.doi.org/10.1016/j.entcs.2006.04.002.
Texto completoEngels, Steve, Tiffany Tong, and Fabian Chan. "Automatic Real-Time Music Generation for Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (2021): 220–22. http://dx.doi.org/10.1609/aiide.v11i1.12775.
Texto completoBaumgarten, Robin, Simon Colton, and Mark Morris. "Combining AI Methods for Learning Bots in a Real-Time Strategy Game." International Journal of Computer Games Technology 2009 (2009): 1–10. http://dx.doi.org/10.1155/2009/129075.
Texto completoSantos, Marco, and Carlos Martinho. "Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 1 (2011): 195–200. http://dx.doi.org/10.1609/aiide.v7i1.12449.
Texto completoKrishna, Shankara Narayanan, Lakshmi Manasa, and Ashutosh Trivedi. "Improved Undecidability Results for Reachability Games on Recursive Timed Automata." Electronic Proceedings in Theoretical Computer Science 161 (August 24, 2014): 245–59. http://dx.doi.org/10.4204/eptcs.161.21.
Texto completoRutkowski, Michal. "Two-Player Reachability-Price Games on Single-Clock Timed Automata." Electronic Proceedings in Theoretical Computer Science 57 (July 4, 2011): 31–46. http://dx.doi.org/10.4204/eptcs.57.3.
Texto completoDumnić, Slaviša, Đorđije Dupljanin, Vladimir Božović, and Dubravko Ćulibrk. "PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem." Computational Intelligence and Neuroscience 2019 (May 13, 2019): 1–9. http://dx.doi.org/10.1155/2019/2351591.
Texto completoHatefi, Hassan, Ralf Wimmer, Bettina Braitling, Luis María Ferrer Fioriti, Bernd Becker, and Holger Hermanns. "Cost vs. time in stochastic games and Markov automata." Formal Aspects of Computing 29, no. 4 (2017): 629–49. http://dx.doi.org/10.1007/s00165-016-0411-1.
Texto completoFuentes Perez, Lizeth Joseline, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Luis Valente, and Esteban Walter Gonzales Clua. "Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps with automatic calibration." Journal on Interactive Systems 7, no. 1 (2016): 1. http://dx.doi.org/10.5753/jis.2016.668.
Texto completoBulitko, V., M. Lustrek, J. Schaeffer, Y. Bjornsson, and S. Sigmundarson. "Dynamic Control in Real-Time Heuristic Search." Journal of Artificial Intelligence Research 32 (June 13, 2008): 419–52. http://dx.doi.org/10.1613/jair.2497.
Texto completoWashington, Peter, Haik Kalantarian, John Kent, et al. "Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study." JMIR Pediatrics and Parenting 5, no. 2 (2022): e26760. http://dx.doi.org/10.2196/26760.
Texto completoHorswill, Ian. "Dear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 2 (2021): 39–45. http://dx.doi.org/10.1609/aiide.v12i2.12902.
Texto completoDOGARU, RADU, and LEON O. CHUA. "MUTATIONS OF THE "GAME OF LIFE": A GENERALIZED CELLULAR AUTOMATA PERSPECTIVE OF COMPLEX ADAPTIVE SYSTEMS." International Journal of Bifurcation and Chaos 10, no. 08 (2000): 1821–66. http://dx.doi.org/10.1142/s0218127400001201.
Texto completoGafni, Ruti, and Idan Nagar. "CAPTCHA – Security affecting User Experience." Issues in Informing Science and Information Technology 13 (2016): 063–77. http://dx.doi.org/10.28945/3468.
Texto completoChatterjee, Krishnendu, Andreas Pavlogiannis, Alexander Kößler, and Ulrich Schmid. "Automated competitive analysis of real-time scheduling with graph games." Real-Time Systems 54, no. 1 (2017): 166–207. http://dx.doi.org/10.1007/s11241-017-9293-4.
Texto completoPalucci Vieira, Luiz Henrique, Francimara Budal Arins, Luiz Guilherme Antonacci Guglielmo, Ricardo Dantas de Lucas, Lorival José Carminatti, and Paulo Roberto Pereira Santiago. "Game Running Performance and Fitness in Women’s Futsal." International Journal of Sports Medicine 42, no. 01 (2020): 74–81. http://dx.doi.org/10.1055/a-1202-1496.
Texto completoDugan, Sarah, Sarah R. Li, Kathryn Eary, et al. "Articulatory response to delayed and real-time feedback based on regional tongue displacements." Journal of the Acoustical Society of America 152, no. 4 (2022): A199. http://dx.doi.org/10.1121/10.0016021.
Texto completoSchäpers, Björn, Tim Niemueller, Gerhard Lakemeyer, Martin Gebser, and Torsten Schaub. "ASP-Based Time-Bounded Planning for Logistics Robots." Proceedings of the International Conference on Automated Planning and Scheduling 28 (June 15, 2018): 509–17. http://dx.doi.org/10.1609/icaps.v28i1.13927.
Texto completoHawkin, John, Robert Holte, and Duane Szafron. "Automated Action Abstraction of Imperfect Information Extensive-Form Games." Proceedings of the AAAI Conference on Artificial Intelligence 25, no. 1 (2011): 681–87. http://dx.doi.org/10.1609/aaai.v25i1.7880.
Texto completoBoutekkouk, Fateh. "AI-Based Methods to Resolve Real-Time Scheduling for Embedded Systems." International Journal of Cognitive Informatics and Natural Intelligence 15, no. 4 (2021): 1–44. http://dx.doi.org/10.4018/ijcini.290308.
Texto completoWölflein, Georg, and Ognjen Arandjelović. "Determining Chess Game State from an Image." Journal of Imaging 7, no. 6 (2021): 94. http://dx.doi.org/10.3390/jimaging7060094.
Texto completoChristogianni, Aikaterini, Kartheka Bojan, Elizabeta B. Mukaetova-Ladinska, VT. Sriramm, G. Murth, and Gopukumar Kumarpilla. "Attention and Motor skill improvements in Mild Cognitive Impairment patients using COSMA Application." International Journal of Serious Games 9, no. 4 (2022): 25–42. http://dx.doi.org/10.17083/ijsg.v9i4.517.
Texto completoPita, James, Manish Jain, Fernando Ordóñez, et al. "Using Game Theory for Los Angeles Airport Security." AI Magazine 30, no. 1 (2009): 43. http://dx.doi.org/10.1609/aimag.v30i1.2173.
Texto completoPhull, Nitika, Parminder Singh, Mohammad Shabaz, and F. Sammy. "Enhancing Vehicular Ad Hoc Networks’ Dynamic Behavior by Integrating Game Theory and Machine Learning Techniques for Reliable and Stable Routing." Security and Communication Networks 2022 (May 19, 2022): 1–11. http://dx.doi.org/10.1155/2022/4108231.
Texto completoIguchi, Yasunori, Motonori Doi, Yoshitsugu Manabe, and Kunihiro Chihara. "Automatic Multi-Camera Control and Switching for Sports Game Broadcasting Based on Real-Time Video Analysis." Journal of the Institute of Image Information and Television Engineers 56, no. 2 (2002): 271–79. http://dx.doi.org/10.3169/itej.56.271.
Texto completoGandhi, Heer, Michael Collins, Michael Chuang, and Priya Narasimhan. "Real-time tracking of game assets in american football for automated camera selection and motion capture." Procedia Engineering 2, no. 2 (2010): 2667–73. http://dx.doi.org/10.1016/j.proeng.2010.04.049.
Texto completoMoan, Steven Le, and Marius Pedersen. "A Three-Feature Model to Predict Colour Change Blindness." Vision 3, no. 4 (2019): 61. http://dx.doi.org/10.3390/vision3040061.
Texto completoZhan, Ce, Wanqing Li, Philip Ogunbona, and Farzad Safaei. "A Real-Time Facial Expression Recognition System for Online Games." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/542918.
Texto completoHung, Chang-Hung. "A Study of Automatic and Real-Time Table Tennis Fault Serve Detection System." Sports 6, no. 4 (2018): 158. http://dx.doi.org/10.3390/sports6040158.
Texto completoMartin, Robert D., Ruben S. Solis, Robert O. Reid, and Mathew K. Howard. "Reducing Trajectory Modeling Response Time In Texas." International Oil Spill Conference Proceedings 1999, no. 1 (1999): 1175–77. http://dx.doi.org/10.7901/2169-3358-1999-1-1175.
Texto completoCarlà, Matteo Mario, Francesco Boselli, Federico Giannuzzi, et al. "An Overview of Intraoperative OCT-Assisted Lamellar Corneal Transplants: A Game Changer?" Diagnostics 12, no. 3 (2022): 727. http://dx.doi.org/10.3390/diagnostics12030727.
Texto completoStaniszewski, Michał, Paweł Foszner, Karol Kostorz, et al. "Application of Crowd Simulations in the Evaluation of Tracking Algorithms." Sensors 20, no. 17 (2020): 4960. http://dx.doi.org/10.3390/s20174960.
Texto completoPresley, Jennifer. "Data Journey: Digitalization Projects Deliver Returns for Operators." Journal of Petroleum Technology 75, no. 01 (2023): 24–29. http://dx.doi.org/10.2118/0123-0024-jpt.
Texto completoKumar, Adarsh, Deepak Kumar Sharma, Anand Nayyar, Saurabh Singh, and Byungun Yoon. "Lightweight Proof of Game (LPoG): A Proof of Work (PoW)’s Extended Lightweight Consensus Algorithm for Wearable Kidneys." Sensors 20, no. 10 (2020): 2868. http://dx.doi.org/10.3390/s20102868.
Texto completoPoliansky, Roy, Moshe Sipper, and Achiya Elyasaf. "From Requirements to Source Code: Evolution of Behavioral Programs." Applied Sciences 12, no. 3 (2022): 1587. http://dx.doi.org/10.3390/app12031587.
Texto completoAlbrecht, Jay M., and Brad N. Strand. "Basic First Aid Qualifications and Knowledge Among Youth Sport Coaches." Journal of Coaching Education 3, no. 3 (2010): 3–18. http://dx.doi.org/10.1123/jce.3.3.3.
Texto completoFedorov, D. B. "AUTOMATIC METHOD DETERMINATION OF PARAMETERS STRATEGY OF DIVERGENCE OF VESSELS BY THEIR COURSES CHANGE." Shipping & Navigation 30, no. 1 (2020): 135–43. http://dx.doi.org/10.31653/2306-5761.30.2020.135-143.
Texto completoVidal-Balea, Aida, Óscar Blanco-Novoa, Paula Fraga-Lamas, and Tiago M. Fernández-Caramés. "Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications." Sensors 21, no. 5 (2021): 1865. http://dx.doi.org/10.3390/s21051865.
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