Artículos de revistas sobre el tema "Timed game automata"
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Cimatti, Alessandro, Luke Hunsberger, Andrea Micheli, Roberto Posenato y Marco Roveri. "Dynamic controllability via Timed Game Automata". Acta Informatica 53, n.º 6-8 (1 de febrero de 2016): 681–722. http://dx.doi.org/10.1007/s00236-016-0257-2.
Texto completoBertrand, Nathalie, Amélie Stainer, Thierry Jéron y Moez Krichen. "A game approach to determinize timed automata". Formal Methods in System Design 46, n.º 1 (16 de diciembre de 2014): 42–80. http://dx.doi.org/10.1007/s10703-014-0220-1.
Texto completoBouyer, Patricia, Nicolas Markey y Ocan Sankur. "Robust reachability in timed automata and games: A game-based approach". Theoretical Computer Science 563 (enero de 2015): 43–74. http://dx.doi.org/10.1016/j.tcs.2014.08.014.
Texto completoJovanović, Aleksandra y Marta Kwiatkowska. "Parameter synthesis for probabilistic timed automata using stochastic game abstractions". Theoretical Computer Science 735 (julio de 2018): 64–81. http://dx.doi.org/10.1016/j.tcs.2017.05.005.
Texto completoGuha, Shibashis, Shankara Narayanan Krishna, Chinmay Narayan y S. Arun-Kumar. "A Unifying Approach to Decide Relations for Timed Automata and their Game Characterization". Electronic Proceedings in Theoretical Computer Science 120 (26 de julio de 2013): 47–62. http://dx.doi.org/10.4204/eptcs.120.5.
Texto completoLargouët, Christine, Omar Krichen y Yulong Zhao. "Extended Automata for Temporal Planning of Interacting Agents". International Journal of Monitoring and Surveillance Technologies Research 5, n.º 1 (enero de 2017): 30–48. http://dx.doi.org/10.4018/ijmstr.2017010102.
Texto completoAllamigeon, Xavier, Uli Fahrenberg, Stéphane Gaubert, Ricardo D. Katz y Axel Legay. "Tropical Fourier–Motzkin elimination, with an application to real-time verification". International Journal of Algebra and Computation 24, n.º 05 (agosto de 2014): 569–607. http://dx.doi.org/10.1142/s0218196714500258.
Texto completoLarsen, Kim G. "Playing Games with Timed Automata". Electronic Proceedings in Theoretical Computer Science 166 (26 de octubre de 2014): 2–3. http://dx.doi.org/10.4204/eptcs.166.2.
Texto completoZhang, Rong. "Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant". Scientific Programming 2022 (13 de octubre de 2022): 1–19. http://dx.doi.org/10.1155/2022/1557302.
Texto completoYang, Cheng-Ta, Her-Tyan Yeh, Bing-Chang Chen y Guo-Xiang Jian. "Automatic tunable deployment for real-time strategy games". Engineering Computations 34, n.º 2 (18 de abril de 2017): 239–50. http://dx.doi.org/10.1108/ec-08-2015-0251.
Texto completoVidal, Eric Cesar Jr y Alexander Nareyek. "A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, n.º 2 (9 de octubre de 2011): 98–105. http://dx.doi.org/10.1609/aiide.v7i2.12475.
Texto completoFaella, Marco, Salvatore La Torre y Aniello Murano. "Automata-theoretic decision of timed games". Theoretical Computer Science 515 (enero de 2014): 46–63. http://dx.doi.org/10.1016/j.tcs.2013.08.021.
Texto completoBouyer, Patricia. "Weighted Timed Automata: Model-Checking and Games". Electronic Notes in Theoretical Computer Science 158 (mayo de 2006): 3–17. http://dx.doi.org/10.1016/j.entcs.2006.04.002.
Texto completoEngels, Steve, Tiffany Tong y Fabian Chan. "Automatic Real-Time Music Generation for Games". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, n.º 1 (24 de junio de 2021): 220–22. http://dx.doi.org/10.1609/aiide.v11i1.12775.
Texto completoBaumgarten, Robin, Simon Colton y Mark Morris. "Combining AI Methods for Learning Bots in a Real-Time Strategy Game". International Journal of Computer Games Technology 2009 (2009): 1–10. http://dx.doi.org/10.1155/2009/129075.
Texto completoSantos, Marco y Carlos Martinho. "Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, n.º 1 (9 de octubre de 2011): 195–200. http://dx.doi.org/10.1609/aiide.v7i1.12449.
Texto completoKrishna, Shankara Narayanan, Lakshmi Manasa y Ashutosh Trivedi. "Improved Undecidability Results for Reachability Games on Recursive Timed Automata". Electronic Proceedings in Theoretical Computer Science 161 (24 de agosto de 2014): 245–59. http://dx.doi.org/10.4204/eptcs.161.21.
Texto completoRutkowski, Michal. "Two-Player Reachability-Price Games on Single-Clock Timed Automata". Electronic Proceedings in Theoretical Computer Science 57 (4 de julio de 2011): 31–46. http://dx.doi.org/10.4204/eptcs.57.3.
Texto completoDumnić, Slaviša, Đorđije Dupljanin, Vladimir Božović y Dubravko Ćulibrk. "PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem". Computational Intelligence and Neuroscience 2019 (13 de mayo de 2019): 1–9. http://dx.doi.org/10.1155/2019/2351591.
Texto completoHatefi, Hassan, Ralf Wimmer, Bettina Braitling, Luis María Ferrer Fioriti, Bernd Becker y Holger Hermanns. "Cost vs. time in stochastic games and Markov automata". Formal Aspects of Computing 29, n.º 4 (9 de enero de 2017): 629–49. http://dx.doi.org/10.1007/s00165-016-0411-1.
Texto completoFuentes Perez, Lizeth Joseline, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Luis Valente y Esteban Walter Gonzales Clua. "Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps with automatic calibration". Journal on Interactive Systems 7, n.º 1 (18 de noviembre de 2016): 1. http://dx.doi.org/10.5753/jis.2016.668.
Texto completoBulitko, V., M. Lustrek, J. Schaeffer, Y. Bjornsson y S. Sigmundarson. "Dynamic Control in Real-Time Heuristic Search". Journal of Artificial Intelligence Research 32 (13 de junio de 2008): 419–52. http://dx.doi.org/10.1613/jair.2497.
Texto completoWashington, Peter, Haik Kalantarian, John Kent, Arman Husic, Aaron Kline, Emilie Leblanc, Cathy Hou et al. "Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study". JMIR Pediatrics and Parenting 5, n.º 2 (8 de abril de 2022): e26760. http://dx.doi.org/10.2196/26760.
Texto completoHorswill, Ian. "Dear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, n.º 2 (25 de junio de 2021): 39–45. http://dx.doi.org/10.1609/aiide.v12i2.12902.
Texto completoDOGARU, RADU y LEON O. CHUA. "MUTATIONS OF THE "GAME OF LIFE": A GENERALIZED CELLULAR AUTOMATA PERSPECTIVE OF COMPLEX ADAPTIVE SYSTEMS". International Journal of Bifurcation and Chaos 10, n.º 08 (agosto de 2000): 1821–66. http://dx.doi.org/10.1142/s0218127400001201.
Texto completoGafni, Ruti y Idan Nagar. "CAPTCHA – Security affecting User Experience". Issues in Informing Science and Information Technology 13 (2016): 063–77. http://dx.doi.org/10.28945/3468.
Texto completoChatterjee, Krishnendu, Andreas Pavlogiannis, Alexander Kößler y Ulrich Schmid. "Automated competitive analysis of real-time scheduling with graph games". Real-Time Systems 54, n.º 1 (1 de noviembre de 2017): 166–207. http://dx.doi.org/10.1007/s11241-017-9293-4.
Texto completoPalucci Vieira, Luiz Henrique, Francimara Budal Arins, Luiz Guilherme Antonacci Guglielmo, Ricardo Dantas de Lucas, Lorival José Carminatti y Paulo Roberto Pereira Santiago. "Game Running Performance and Fitness in Women’s Futsal". International Journal of Sports Medicine 42, n.º 01 (28 de julio de 2020): 74–81. http://dx.doi.org/10.1055/a-1202-1496.
Texto completoDugan, Sarah, Sarah R. Li, Kathryn Eary, AnnaKate Spotts, Nicholas S. Schoenleb, Ben Connolly, Renee Seward, Michael A. Riley, T. Douglas Mast y Suzanne Boyce. "Articulatory response to delayed and real-time feedback based on regional tongue displacements". Journal of the Acoustical Society of America 152, n.º 4 (octubre de 2022): A199. http://dx.doi.org/10.1121/10.0016021.
Texto completoSchäpers, Björn, Tim Niemueller, Gerhard Lakemeyer, Martin Gebser y Torsten Schaub. "ASP-Based Time-Bounded Planning for Logistics Robots". Proceedings of the International Conference on Automated Planning and Scheduling 28 (15 de junio de 2018): 509–17. http://dx.doi.org/10.1609/icaps.v28i1.13927.
Texto completoHawkin, John, Robert Holte y Duane Szafron. "Automated Action Abstraction of Imperfect Information Extensive-Form Games". Proceedings of the AAAI Conference on Artificial Intelligence 25, n.º 1 (4 de agosto de 2011): 681–87. http://dx.doi.org/10.1609/aaai.v25i1.7880.
Texto completoBoutekkouk, Fateh. "AI-Based Methods to Resolve Real-Time Scheduling for Embedded Systems". International Journal of Cognitive Informatics and Natural Intelligence 15, n.º 4 (octubre de 2021): 1–44. http://dx.doi.org/10.4018/ijcini.290308.
Texto completoWölflein, Georg y Ognjen Arandjelović. "Determining Chess Game State from an Image". Journal of Imaging 7, n.º 6 (2 de junio de 2021): 94. http://dx.doi.org/10.3390/jimaging7060094.
Texto completoChristogianni, Aikaterini, Kartheka Bojan, Elizabeta B. Mukaetova-Ladinska, VT. Sriramm, G. Murth y Gopukumar Kumarpilla. "Attention and Motor skill improvements in Mild Cognitive Impairment patients using COSMA Application". International Journal of Serious Games 9, n.º 4 (8 de noviembre de 2022): 25–42. http://dx.doi.org/10.17083/ijsg.v9i4.517.
Texto completoPita, James, Manish Jain, Fernando Ordóñez, Christopher Portway, Milind Tambe, Craig Western, Praveen Paruchuri y Sarit Kraus. "Using Game Theory for Los Angeles Airport Security". AI Magazine 30, n.º 1 (18 de enero de 2009): 43. http://dx.doi.org/10.1609/aimag.v30i1.2173.
Texto completoPhull, Nitika, Parminder Singh, Mohammad Shabaz y F. Sammy. "Enhancing Vehicular Ad Hoc Networks’ Dynamic Behavior by Integrating Game Theory and Machine Learning Techniques for Reliable and Stable Routing". Security and Communication Networks 2022 (19 de mayo de 2022): 1–11. http://dx.doi.org/10.1155/2022/4108231.
Texto completoIguchi, Yasunori, Motonori Doi, Yoshitsugu Manabe y Kunihiro Chihara. "Automatic Multi-Camera Control and Switching for Sports Game Broadcasting Based on Real-Time Video Analysis." Journal of the Institute of Image Information and Television Engineers 56, n.º 2 (2002): 271–79. http://dx.doi.org/10.3169/itej.56.271.
Texto completoGandhi, Heer, Michael Collins, Michael Chuang y Priya Narasimhan. "Real-time tracking of game assets in american football for automated camera selection and motion capture". Procedia Engineering 2, n.º 2 (junio de 2010): 2667–73. http://dx.doi.org/10.1016/j.proeng.2010.04.049.
Texto completoMoan, Steven Le y Marius Pedersen. "A Three-Feature Model to Predict Colour Change Blindness". Vision 3, n.º 4 (10 de noviembre de 2019): 61. http://dx.doi.org/10.3390/vision3040061.
Texto completoZhan, Ce, Wanqing Li, Philip Ogunbona y Farzad Safaei. "A Real-Time Facial Expression Recognition System for Online Games". International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/542918.
Texto completoHung, Chang-Hung. "A Study of Automatic and Real-Time Table Tennis Fault Serve Detection System". Sports 6, n.º 4 (28 de noviembre de 2018): 158. http://dx.doi.org/10.3390/sports6040158.
Texto completoMartin, Robert D., Ruben S. Solis, Robert O. Reid y Mathew K. Howard. "Reducing Trajectory Modeling Response Time In Texas". International Oil Spill Conference Proceedings 1999, n.º 1 (1 de marzo de 1999): 1175–77. http://dx.doi.org/10.7901/2169-3358-1999-1-1175.
Texto completoCarlà, Matteo Mario, Francesco Boselli, Federico Giannuzzi, Gloria Gambini, Tomaso Caporossi, Umberto De Vico, Luigi Mosca et al. "An Overview of Intraoperative OCT-Assisted Lamellar Corneal Transplants: A Game Changer?" Diagnostics 12, n.º 3 (17 de marzo de 2022): 727. http://dx.doi.org/10.3390/diagnostics12030727.
Texto completoStaniszewski, Michał, Paweł Foszner, Karol Kostorz, Agnieszka Michalczuk, Kamil Wereszczyński, Michał Cogiel, Dominik Golba, Konrad Wojciechowski y Andrzej Polański. "Application of Crowd Simulations in the Evaluation of Tracking Algorithms". Sensors 20, n.º 17 (2 de septiembre de 2020): 4960. http://dx.doi.org/10.3390/s20174960.
Texto completoPresley, Jennifer. "Data Journey: Digitalization Projects Deliver Returns for Operators". Journal of Petroleum Technology 75, n.º 01 (1 de enero de 2023): 24–29. http://dx.doi.org/10.2118/0123-0024-jpt.
Texto completoKumar, Adarsh, Deepak Kumar Sharma, Anand Nayyar, Saurabh Singh y Byungun Yoon. "Lightweight Proof of Game (LPoG): A Proof of Work (PoW)’s Extended Lightweight Consensus Algorithm for Wearable Kidneys". Sensors 20, n.º 10 (19 de mayo de 2020): 2868. http://dx.doi.org/10.3390/s20102868.
Texto completoPoliansky, Roy, Moshe Sipper y Achiya Elyasaf. "From Requirements to Source Code: Evolution of Behavioral Programs". Applied Sciences 12, n.º 3 (2 de febrero de 2022): 1587. http://dx.doi.org/10.3390/app12031587.
Texto completoAlbrecht, Jay M. y Brad N. Strand. "Basic First Aid Qualifications and Knowledge Among Youth Sport Coaches". Journal of Coaching Education 3, n.º 3 (diciembre de 2010): 3–18. http://dx.doi.org/10.1123/jce.3.3.3.
Texto completoFedorov, D. B. "AUTOMATIC METHOD DETERMINATION OF PARAMETERS STRATEGY OF DIVERGENCE OF VESSELS BY THEIR COURSES CHANGE". Shipping & Navigation 30, n.º 1 (1 de diciembre de 2020): 135–43. http://dx.doi.org/10.31653/2306-5761.30.2020.135-143.
Texto completoVidal-Balea, Aida, Óscar Blanco-Novoa, Paula Fraga-Lamas y Tiago M. Fernández-Caramés. "Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications". Sensors 21, n.º 5 (7 de marzo de 2021): 1865. http://dx.doi.org/10.3390/s21051865.
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