Tesis sobre el tema "Theory-based learning"
Crea una cita precisa en los estilos APA, MLA, Chicago, Harvard y otros
Consulte los 50 mejores tesis para su investigación sobre el tema "Theory-based learning".
Junto a cada fuente en la lista de referencias hay un botón "Agregar a la bibliografía". Pulsa este botón, y generaremos automáticamente la referencia bibliográfica para la obra elegida en el estilo de cita que necesites: APA, MLA, Harvard, Vancouver, Chicago, etc.
También puede descargar el texto completo de la publicación académica en formato pdf y leer en línea su resumen siempre que esté disponible en los metadatos.
Explore tesis sobre una amplia variedad de disciplinas y organice su bibliografía correctamente.
Tsividis, Pedro A. "Theory-based learning in humans and machines". Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/121813.
Texto completoCataloged from PDF version of thesis.
Includes bibliographical references (pages 123-130).
Humans are remarkable in their ability to rapidly learn complex tasks from little experience. Recent successes in Al have produced algorithms that can perform complex tasks well in environments whose simple dynamics are known in advance, as well as models that can learn to perform expertly in unknown environments after a great amount of experience. Despite this, no current AI models are able to learn sufficiently rich and general representations so as to support rapid, human-level learning on new, complex, tasks. This thesis examines some of the epistemic practices, representations, and algorithms that we believe underlie humans' ability to quickly learn about their world and to deploy that understanding to achieve their aims. In particular, the thesis examines humans' ability to effectively query their environment for information that helps distinguish between competing hypotheses (Chapter 2); children's ability to use higher-level amodal features of data to match causes and effects (Chapter 3); and adult human rapid-learning abilities in artificial video-game environments (Chapter 4). The thesis culminates by presenting and testing a model, inspired by human inductive biases and epistemic practices, that learns to perform complex video-game tasks at human levels with human-level amounts of experience (Chapter 5). The model is an instantiation of a more general approach, Theory-Based Reinforcement Learning, which we believe can underlie the development of human-level agents that may eventually learn and act adaptively in the real world.
by Pedro A. Tsividis.
Ph. D.
Ph.D. Massachusetts Institute of Technology, Department of Brain and Cognitive Sciences
Pennington, Eva Patrice. "Brain-based learning theory the incorporation of movement to increase learning /". Lynchburg, Va. : Liberty University, 2010. http://digitalcommons.liberty.edu.
Texto completoEftekhari, Zahra. "Preana: Game-theory Based Prediction with Reinforcement Learning". OpenSIUC, 2014. https://opensiuc.lib.siu.edu/theses/1552.
Texto completoLaflamme, Denise Marie. "The brain-based theory of learning and multimedia". CSUSB ScholarWorks, 1994. https://scholarworks.lib.csusb.edu/etd-project/1002.
Texto completoPolistina, Kim Joanne. "Outdoor Learning: A Theory of Community-Based Pro-Environmental Learning Through Leisure". Thesis, Griffith University, 2005. http://hdl.handle.net/10072/366542.
Texto completoThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Griffith Business School
Full Text
Tompkins, Abreena Walker. "Brain-based learning theory an online course design model /". Lynchburg, Va. : Liberty University, 2007. http://digitalcommons.liberty.edu.
Texto completoEl-Banna, H. A. A. M. "The development of a predictive theory of science education based upon information processing theory". Thesis, University of Glasgow, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.382005.
Texto completoDiao, Zhuo y Yuan Gao. "The feasibility of computer games in learning theory based subjects". Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480.
Texto completoCheng, Jie. "Learning Bayesian networks from data : an information theory based approach". Thesis, University of Ulster, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.243621.
Texto completoBoyce, Eleanor. "An interactive web-based learning system to teach music theory composition /". Leeds : University of Leeds, School of Computer Studies, 2003. http://www.leeds.ac.uk/cgi-bin/library/compst.pl?CAT=BSC&FILE=200304/boyce.pdf.
Texto completoCooper, Carol. "Problem-based learning and mental health nursing : a constructivist grounded theory". Thesis, University of Sheffield, 2013. http://etheses.whiterose.ac.uk/4780/.
Texto completoLaschinger, Heather Kathleen. "Learning styles of baccalaureate nursing students and attitudes towards theory-based nursing practice a validation study of Kolb's experiential learning theory". Thesis, University of Ottawa (Canada), 1987. http://hdl.handle.net/10393/5223.
Texto completoAhmad, Arshad. "Validating a theory-based design for online instruction : the integrated learning model". Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=36861.
Texto completoUsing a multiple paradigmatic approach that blends the best of both cognitive and situative perspectives in an open-learning constructivist environment, three broad constructs were used to identify variables that influence learning. These constructs include (1) knowledge acquisition strategies ; (2) cognitive tools that support practice and (3) assessment components that capture artifacts of learning.
In addition, the ILM uses expertise, pedagogical content knowledge and self-regulation as principles that anchor instructional designs. While these principles have traditionally been operationalized separately in classroom settings, they have not been implemented simultaneously to constitute the core elements of an open-learning model. The ILM represents such a synthesis.
Data were collected from 338 students using various tools online, as well as from four surveys administered throughout the semester. Sixty percent of the participants were male with an average age of 21 years. They spent approximately six hours per week on the course. Print material, interactive practice tests and online information were the most frequently used tools. Other tools such as videos and communication software were also positively rated. The majority preferred a mixture of discovery learning and guided instruction. From the fifteen online items, three extracted factors explained 69% of the total variance and loadings were above the 0.7 threshold. These factors correspond to the three broad constructs identified above. Given these dimensions and the latent construct (learning), Structural Equation Modeling techniques were applied to confirm the ILM.
The ELM is introduced to encourage designers of Web-based instruction to engineer appropriate knowledge acquisition strategies and to practice opportunities and appropriate assessment methods that are theoretically driven and constructively aligned in an open learning environment. Such Web-designs open new doors to faculty, administrators, employers, and learners. They help to explain why participants learn meaningfully and what might enable them to create knowledge.
Strandli, Portfelt I. "The University; A Learning Organization? : An Illuminative Review Based on System Theory". Doctoral thesis, Karlstad University, Faculty of Arts and Education, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-780.
Texto completoThere are voices in the research field suggesting that universities should become learning organisations in order to be more competitive and efficient. However, the proposal is mainly based on theoretical and normative discussions rather than on empirical research. Therefore, this study has explored and reviewed in what way a university organisation has organised its inner life and illuminate in what way its local organisation matches the characteristics of a constructed theoretical model of a learning organisation. The study has furthermore explored in what way the organisational characteristics interact with one another in order to find out whether they support or hinder organisational learning.
Su, Walter Yu-Jen. "A study of student learning through lectures based on Information Processing Theory". Thesis, University of Glasgow, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.319510.
Texto completoNam, Chang Soo. "A Theory-Based Integrated Design Process for Development and Evaluation of Web-Based Supplemental Learning Environments". Diss., Virginia Tech, 2003. http://hdl.handle.net/10919/30144.
Texto completoPh. D.
Robinson, Margret D. H. "A theory of learning and personal development based on a double helix model". Thesis, University of Hull, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.327827.
Texto completoNutbrown, Cathy. "A case study of the development and implementation of a nursery curriculum based on schematic theory". Thesis, Sheffield Hallam University, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.281656.
Texto completoGámiz, Sanfeliu María. "Increasing Forgiveness: design of two brief techniques based on the Social Learning Theory". Doctoral thesis, Universitat Internacional de Catalunya, 2017. http://hdl.handle.net/10803/456378.
Texto completoZhang, Aixiu (Monica). "Transactional Distance in Web-based College Learning Environments: Toward Measurement and Theory Construction". VCU Scholars Compass, 2003. http://scholarscompass.vcu.edu/etd_retro/94.
Texto completoKwon, Eun Sook. "A new constructivist learning theory for web-based design learning with its implementation and interpretation for design education". Connect to this title online, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1086201333.
Texto completoTitle from first page of PDF file. Document formatted into pages; contains xx, 275 p.; also includes graphics (some col.). Includes abstract and vita. Advisor: Terry Barret, Dept. of Art Education. Includes bibliographical references (p. 259-275).
Yavas, Mustafa. "Hierarchical Behavior Categorization Using Correlation Based Adaptive Resonance Theory". Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613828/index.pdf.
Texto completos behavior with respect to its effect on the object. Besides, the second layer network back-propagates the matching information to the first layer networks in order to find the relation between the first layer categories. The performance of the hierarchical model is compared with that of different neural network based models. Experiments show that the proposed model generates reasonable categorization of behaviors being tested. Moreover, it can learn different forms of the behaviors, and it can detect the relations between them. In essence, the model has an expandable architecture and it contains reusable parts. The first layer CobART networks can be integrated with other CobART networks for another categorization task. Hence, the model presents a way to reveal all behaviors performed by the robot at the same time.
Abbes, Yacine. "Educational studies in heat and power technology : how students learn with multimedia tools and problem-based learning". Licentiate thesis, Stockholm, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-406.
Texto completoSnider, Allyn. "A classroom preferences questionnaire based on the theory of multiple intelligences". PDXScholar, 1992. https://pdxscholar.library.pdx.edu/open_access_etds/4426.
Texto completoPeng, Hsinyi. "The effects of epistemological beliefs of teacher education students in a case-based hypermedia learning environment /". free to MU campus, to others for purchase, 2003. http://wwwlib.umi.com/cr/mo/fullcit?p3099622.
Texto completoYao, Jie. "Community service and post-college career choice a theory-based investigation /". Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1197391509.
Texto completoStewart, Priscilla Anne. "So . . . We're Going for a Walk: A Placed-Based Outdoor Art Experiential Learning Experience". BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/7543.
Texto completoKilavuz, Yeliz. "The Effects Of 5e Learning Cycle Model Based On Constructivist Theory On Tenth Grade Students". Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12608670/index.pdf.
Texto completounderstanding of acid-base concepts. Sixty tenth grade students from two classes of a chemistry course taught by the same teacher in Ankara Atatü
rk Anatolian High School 2004-2005 spring semester were enrolled in the study. The classes were randomly assigned as control and experimental groups. Students in the control group were instructed by traditionally designed chemistry instruction whereas students in the experimental group were taught by the instruction based on constructivist approach. Acid-Base Concepts Achievement Test was administered to both groups as a pre-test and post-test in order to assess their understanding of concepts related to acid-base. Students were also given Attitude Scale Toward Chemistry as a School Subject at the beginning and end of the study to determine their attitudes and Science Process Skill Test at the beginning of the study to measure their science process skills. The hypotheses were tested by using analysis of covariance (ANCOVA) and t-test. The results indicated that instruction based on constructivist approach caused significantly better acquisition of scientific conceptions related to acid-base and produced significantly higher positive attitudes toward chemistry as a school subject than the traditionally designed chemistry instruction. In addition, science process skill was a strong predictor in understanding the concepts related to acid-base.
Musgrove, P. B. "Machine learning and the acquisition of natural concepts based on the psychological theory of prototypes". Thesis, London South Bank University, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.280929.
Texto completoBader, El Dine Kamil. "Uterine synchronization analysis during pregnancy and labor using graph theory, classification based on machine learning". Thesis, Compiègne, 2022. http://www.theses.fr/2022COMP2680.
Texto completoThe overall objective of this thesis is to study the phenomenon of the propagation of uterine electrical activity by a approach based on graph theory. The first step in this thesis is to find new parameters extracted from the graphs which are suitable to represent the physio-pathological evolutions of the uterus. These parameters will be tested directly on th EHG signals recorded at the level of the abdomen then at the level of the sources identified from the EHGs. This analysis will be applied to the EHG signal i) globally (using the entire contraction) and ii) dynamically (using time windows in the contraction to characterize each time the corresponding graph). The second step will be to develop a new method based on neural networks and apply it on all the parameters already used in order to select the best parameters that can differentiate pregnancy and labor contractions. The expected results will be used both to enrich scientific knowledge in this field and to try to improve the performance of the prediction of prematurity in women
Ha, Hsin-Yu. "Integrating Deep Learning with Correlation-based Multimedia Semantic Concept Detection". FIU Digital Commons, 2015. http://digitalcommons.fiu.edu/etd/2268.
Texto completoBates, Merrelyn y n/a. "Just Practice? Towards a Theory of Professional Education That Uses the Workplace as Context". Griffith University. School of Vocational, Technology and Arts Education, 2005. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20060112.141825.
Texto completoBates, Merrelyn. "Just Practice? Towards a Theory of Professional Education That Uses the Workplace as Context". Thesis, Griffith University, 2005. http://hdl.handle.net/10072/367421.
Texto completoThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Vocational, Technology and Arts Education
Full Text
Akman, Evrim. "Student Perceptions On Learning By Design Method In Web-based Learning Environment: A Case Study". Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/3/12611781/index.pdf.
Texto completoLearning by Design&rdquo
method through a web based learning environment. The information gathered from the students enrolled in the undergraduate course
&ldquo
Foundations of Distance Education&rdquo
in 2009 Summer School and 2009-2010 Fall Semesters was evaluated. The course was given in blended form, i.e. face to face lessons and online instructional activities were performed together. In the web based part of the course, several educational modules of an open source learning management system (LMS), such as quizzes, forums, lesson pages, wiki pages, mail interface etc. were used. The students were responsible for implementing an educational course site on the LMS platform, using the course curriculum applications. Within the scope of this thesis, the perceptions of the students about course-related projects, and online and classroom activities were investigated through interviews and questionnaires. The academic development of students was also considered in the study. Additionally, several informal interviews were also done with the instructor of the course in order to investigate his perceptions about the conduct of the course. Questionnaire results have been analyzed quantitatively and face to face interview results have been analyzed qualitatively. Both quantitative and qualitative data indicated that the students&rsquo
perceptions about how the course was conducted and the learning by design activities were generally positive. Especially the project work, which was assigned as a requisite of the learning by design method, was pointed out as a positive factor in students'
learning of the subject matter both in the questionnaires and in the face to face interviews. Another important finding of the interview and questionnaire results was that the communication between the instructor and the students contributed positively to not only learning the course content but the quality of the projects as well. As an outcome of this study, many important factors, which lead to successful results in implementation of learning by design method in a web based environment, have been identified. These results are presented in detail in the '
Discussion and Recommendations'
section.
Yang, Ming-Da y 楊明達. "Based on Situated Cognition Theory to Explore Ubiquitous Learning and Learning Effectiveness". Thesis, 2007. http://ndltd.ncl.edu.tw/handle/78298734047884632295.
Texto completo大葉大學
資訊管理學系碩士班
95
This research aims at probing into the ubiquitous learning effectiveness of a study environment of regarding learner as standard, by wireless network, is it have year to take action, enable study to incorporate the true living environment, offer relevant situation to study the activity and offer an exercise to learners, adopt the proper teaching tactics in order to carry on the discussion to the ubiquitous influence of studying the effect. Result of study learn teaching tactics, teaching theory, teaching environment appear competence of showing all. Influence and study it in the reason parameter of satisfaction, regard teaching theory as the greatest result of influencing, namely can make the learner feel to study the theory the higher satisfaction is in situation that this research institute adopts, enable studying the effect to promote relatively. And can learn satisfaction of studying and relevant degree of studying the effect by the analysis result, and this research adopts and builds constructing in student's English study with hawk's concept of a theory, this kind of teaching tactics can really promote the learner's study satisfaction and then study effect of promoting the learner.
Chen, Kuan-Ting y 陳冠廷. "Designing a Problem-Based Learning Conversation Agent based on Speech Act Theory". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/45682598097789773805.
Texto completo中原大學
資訊工程研究所
94
Discussion is a good way for students exchanging their idea and finding out the solution of a problem. In the chat-room of an e-learning platform, a teacher could not participate in all discussion of different groups at the same time. An intelligent agent which has ability to analyse student’s conversation could help teachers solve this problem. This research focuses on how to generate a conversation agent with the abilities of participating in students’ discussion and navigating the direction of the discussion. The method of analyzing conversation data is divided into two types: sentence content-dependent analysis and sentence content-independent analysis. The sentence content-dependent analysis of a conversation is related to the theories of Pragmatic and Semantic. The sentence content-independent part is related to conversation participants and speaking timing. Based on these analyses, this research constructs a conversation agent for navigation in students’ discussion. The process of conversation agent for navigating conversation includes the following steps: sensing conversation, extracting rules, and generating guidance sentence. In the end, the conversation agent could not only participate in a chat-room on web, but also generate a Pragmatic-Semantic Analysis Report for teachers. When the agent involves in the discussion of chat-room, it would speak sentences with different sentence strength based on the sentence content-dependent and sentence content-independent analyses. After the conversation, the agent would generate the Pragmatic-Semantic Analysis Report according to the speech act of the conversation and the keywords discussion in this conversation. This report would help teachers know the discussion style and the most discussion concepts of each discussion group.
Chang, Yu-Hsuan y 張玉璇. "Learning effectiveness of using the Recommendation Learning System based on multiple intelligences theory". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/87809622055854408586.
Texto completo國立臺中教育大學
數位內容科技學系碩士班
98
The recommendation system becomes to known because the popularization and advanced development of network cause information overload. On top of that, the information overload is becoming increasingly serious, and the current search engine is still unable to reach the optimization of information filtering. However, it was discovered that the recommendation learning system can reduce time cost and increase efficiency for the first-time to learn. As a result of the social change which leads to change the education thought. People pay more attention on the multiple intelligences because diversified thoughts were development. In the studies about multiple intelligences, we find that all of them have positive effect on education, for example, learning efficiency, problem solving, and class management, etc. This teaching experiment research is based on intelligent recommendation learning system, learners could use to this system to enhance their learning effectiveness. In addition, through statistical analysis of the multiple intelligences inventory, we discuss issues on the learner's strong and non-strong intelligent influence for learning efficiency. By doing this, we try to understand what kind of the intelligence suits our recommendation learning system. Students in the experimental group that utilize intelligent recommendation learning system are more prominent than students in control groups with traditional teaching. This means that the learning efficiency with intelligent recommendation learning system is better than the learning efficiency with traditional teaching. In the strong intelligences, there exist prominent differences of logical-mathematical intelligence and intrapersonal intelligence in eight intelligences of learning efficiency. This means that learners who have logical-mathematical intelligence or intrapersonal intelligence are the best suited for the teaching with intelligent recommendation learning system. Finally, the “perceived ease of use” correlates positively with “perceived usefulness” in the technology acceptance model (TAM). The “perceived usefulness”, “perceived ease of use”, “flow”, and “arousal” correlate positively with acceptance for the intelligent recommendation learning system. Besides, we look into the situation where genders in the path relation mode have significant differences. First, we find that “perceived ease of use” correlates significantly with “perceived usefulness”, and t value is 3.52. Second, the “perceived usefulness” correlates significantly with “environmental acceptance”, and t value is 4.08. Finally, the arousal correlates significantly with environmental acceptance, and t value is 7.86.
Kao, Mao-teng y 高茂登. "A Study on Designing E-Learning Environments Based on the Situated Learning Theory". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/08775510866266205889.
Texto completo世新大學
資訊傳播學研究所(含碩專班)
97
Currently, the key resource of E-Learing is underutilized usually. That is due to the fact of igoring the Learning Situation. How to design the E-Learning course from the perspective of Situated Learing Theory? How to integrate Learner and Learning Environment with Learning Contents? And further to implement the circulating of knowledge learing between Cooperation, Accumulation and Sharing. The development of this thesis is background and motived be this. Based on the question above, this thesis mainly performs the following study. The main dimensions adopted in this thesis include personal backgrounds, Learning Situation and Learning Satisfication. Learning Situation includes Teaching Situation, Learning Environment, Contents, Teacher Assistant, and Interpersonal Relationship. Based on the literature review and the analysis, we design the questionnaire and related interview questions. In the first phrase, the educators and researchers in E-Learning are chosen to explore the E-Learning Environment based on Situated Learning Theory. The first phrase of this thesis is to discuss what the key factors of succeed in integrated Situated Learning Theory with E-Learning are. The questionarie is distributed and gathered through My3q website. There are 321 participants and 288 effective results. The second phrase is to perform the expert interviews based on the results of the first phrase so that to correct and complement the methods. Finally, the analysis indicates the focus of improving the Satisfication towards E-Learing is to establish a better Learning Situation. Specially, it embraces the Learing Environment, Contents, Teacher Assistant and Interpersonal Relationshops. Therefore, it is also very true for the Situated Learning based on E-Learning.
Lee, Chun-Feng y 李駿豐. "Using Adaptive Learning System to Promote Learning Achievement: Based on Dynamic Scaffolding Theory". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/8bm4jx.
Texto completo國立虎尾科技大學
資訊管理研究所
102
In traditional teaching activity, teacher providing different teaching methods for different students is regarded as an important issue. With educational technology constantly evolving and growing, it allows teachers to diagnose learners’ specific learning needs during instruction and to provide instructional prescriptions for these needs. Adaptive learning for individual learners has recently become popular in the educational field. This study aims to fill the void in the existing literature by building an adaptive learning system with evaluation rubrics based on the dynamic scaffoldings theory in order to promote the learning achievement. A quasi-experimental design was conducted to evaluate the effectiveness of using dynamic scaffoldings and evaluation rubrics in the learning process. A total of 60 freshman students participated in this study and executed a pre-test and a post-test. The independent-sample T-test procedure was used to examine differences of learning achievement between two groups. Research results revealed a significant difference in learning achievement between two groups. Additionally, experimental group''s students are easier to participate in the learning activity. Finally, according to research findings, some suggestions are proposed for research scholars and future research direction.
Lai, Yen-Shou y 賴膺守. "A Study of Classroom Learning Based on Cognitive Theory of Multimedia Learning for Promoting Learning Effects". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/96015722337420548953.
Texto completo國立中正大學
資訊工程所
97
Information and communication technologies support an integrated educational environment for teaching and learning. Recently, educators, teachers, and staffs have an emphasis on creating, using, and managing appropriate technological processes and resources to facilitate learning and improve performance. Educational technologies are not just the aggregation of machineries and equipments, but rather the methods and processes by which technologies are used in education. The dissertation presents instructional technologies to support and construct multimedia-based learning environments for learners. Based on the cognitive theory of multimedia learning, principles of instructional design for fostering multimedia learning to promote students’ learning effects are derived and examined. First, a research study is carried out to support and structure a dual-channel learning environment for PowerPoint presentation that may trigger multimedia learning in the physical classroom. Second, a screen-capturing system with two-layer-and-two-monitor is presented to enhance classroom learning effects. Teachers apply the instructional tool to mimic writing about hint items or annotation during teaching and then make teaching materials in terms of multimedia version to provide for students’ further learning after class. Finally, a multimedia English learning system, based on Hidden Markov Models and mastery theory strategy, is applied for enhancing their English phonetic awareness and pronunciation with targeted advice in pronunciation, intonation, rhythm and volume. University and elementary students participated in this study. The exploratory research method was conducted to evaluate students’ attitudes and learning effects. The results of the study are as follows. 1. Displaying the current slide and its corresponding annotation simultaneously is helpful to increase students’ germane cognitive load because teachers can break the linear display method of materials. This way is helpful to strengthen the perception of connections between concepts and knowledge and inspire creative potential to effectively enhance learning performance. 2. While lecturing, semi-transparent objects of PowerPoint slides are helpful for teachers to confidently present materials. Additionally, students can easily recall and reorganize the recorded contents because teachers’ lecturing voice and the whole teaching actions on PowerPoint slides are simultaneously recorded into multimedia teaching contents. 3. In terms of computer-assisted adaptive learning, the technological tool used in instruction should have detailed and have carefully arranged toward the learning objectives of each stage, and have accommodated learning goals and strategies to master learning contents.
Chen, Chih-Kuo y 陳治國. "Applying Cognitive Load Theory-Based E-Learning to Improve the Learning Performance on Circular Area Learning". Thesis, 2012. http://ndltd.ncl.edu.tw/handle/74311374302205237504.
Texto completo亞洲大學
資訊工程學系碩士在職專班
100
Nowadays, multimedia technology and network technology are widely used in learning areas, so that learners can have a variety of materials for learning. However, other than the learning media, the acquisition of knowledge is also determined by whether the characteristics of learners, the human cognition and the characteristics and limitations of cognitive process are taken into account by the learning media and the instruction design. From the perspective of the Cognitive Load Theory, more extensive use of instructional media may not obtain better teaching and learning performance. Students often have misconceptions while learning circular area unit, such as the use of circular area formula or decimal calculations. Therefore, this study tried to explore the learning on circular area unit by applying Cognitive Load Theory in e-learning. The participants of the experiments in this research were 60 sixth graders of an elementary school in Nantou County, they were evenly divided into experimental group and control group respectively, which was 30 students in each group. For the experimental group students, the pretests of circular area unit were administered to the students and their learning deficiencies were enhanced by using the "application of cognitive load theory on e-learning" for eight weeks. For the control group, the learning deficiencies of the students were enhanced by using "general e-learning approach" for eight weeks. The results of this research indicate that the learning performance of "application of cognitive load theory on e-learning" is better than that of "general e-learning approach". Moreover, the learning achievements of the students are significantly improved through the e-learning platform constructed by this research. Therefore, the contribution of this study is to provide an e-learning platform for circular area course concerning the learners’ cognitive load. Hopefully, the proposed e-learning platform can provide as a useful reference for related future studies.
Chuang, Pei-Ju y 莊佩茹. "Forecast the foreign exchange rate based on the chaos theory and statistical learning theory". Thesis, 2008. http://ndltd.ncl.edu.tw/handle/59151821559623484149.
Texto completo國立彰化師範大學
企業管理學系
96
Since middle 1980s, the Chaos theory initiates the great fervor of non-linear research. The Chaos theory is also known as the non-linear deterministic process. Because the exchange rate has complicated systematic characteristics of nonlinearity, controlled by the determinacy law, also demonstrating a certain random phenomenon, it satisfies the characteristics of chaotic time series. Consequently, this study tries to combine the technology of phase-space reconstruction of the chaotic dynamical system with support vector regression. Learning the chaotic rules by a training of supporting vector regression to develop a novel forecasting model of foreign exchange rate called the Chaos-SVR model. The experiment analysis reveals that the prediction performance of Chaos-SVR model is better from the traditional methods. Either support vector regression (SVR) or back-propagation neural networks (BPNN). Through the integration of the technology for phase space reconstruction, both hybrid models have better prediction than pure SVR model or BPNN being used alone. They can reduce prediction errors by around 30%. Keywords: Chaos theory, phase-space reconstruction, support vector regression, Chaos-SVR model, back-propagation neural networks
Salehian, Bahram. "Bimodal adaptive hypermedia and interactive multimedia a web-based learning environment based on Kolb's theory of learning style". Thèse, 2003. http://hdl.handle.net/1866/14557.
Texto completoChung, Ching-Ju y 鐘晴如. "Personalized English Vocabulary Learning System Based on Item Response Theory and Learning Memory Cycle". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/95744757744766351258.
Texto completo國立花蓮師範學院
學習科技研究所
94
Since English learning is very popular in non-English speaking countries, to develop modern assisted learning forms or tools for supporting effective English learning is a critical issue in the English-language education field. Learning English involves memorization and practice of a large number of vocabulary words and grammatical structures. It is well-known that English learning should pay attention to vocabulary learning, and even more the vocabulary learning is a key issue for English learning because vocabularies are basic elements in an English sentence. Therefore, many researchers made efforts in improving the efficiency and performance of English vocabulary learning. This study proposes a personalized English vocabulary learning system based on Item Response Theory and learning memory cycle, which can appropriately recommend English vocabulary for learning according to individual learner vocabulary ability and learning memory cycle. Moreover, with the rapid growth of wireless and mobile technologies, the mobile learning by mobile devices such as PDA, tablet PC, and cell phone has been gradually considered as a novel and effective learning form because it inherits all the advantages of e-learning as well as breaks the limitations of learning time and space occurring in the Web-based learning systems. To provide an effective and flexible learning environment for English vocabulary learning, the proposed system is implemented on PDA to enable learners who can memorize English vocabulary at any time and any place.
章淑貞. "Based on GAME Theory of Computer Supported Collaborative Learning to Enhance Students’ Learning Attitude". Thesis, 2015. http://ndltd.ncl.edu.tw/handle/37517165435478191225.
Texto completo國立新竹教育大學
人力資源與數位學習科技研究所
103
The study aims to probe into the influence of game theory-based cooperative learning upon the summary writing abilities and attitudes of fifth graders under the computer-supported e-learning environment. The study adopted quasi-experimental research to research into 73 fifth graders in three classrooms of an elementary school in Taichung City. A six-week experiment was conducted on the basis of six lessons from the Chinese textbook of fifth graders of the second semester of the academic year 2013-2014. The experimental group 1 carried out its teaching activities with the method of “game theory-based cooperative learning with one computer for each group,” and the experimental group 2 adopted “game theory-based cooperative learning with one computer for each student,” while the control group (Class C) adopted didactic instruction. Data were collected with (Class C) adopted didactic instruction. group, graders in three classrooms of an elementary school in Taichung City. A six-week experiment was conducted on the stionnaire. The results of the study found that the pre-test and post-test of the two experimental groups and one control group for summary writing had significant differences. The abilities of the stionnaire.x lessons from the Chinese textbook of fifth graders of thel group 2 in different aspects were better than those of the control group which adopted traditional “didactic” instruction. With respect to their learning attitudes, the experimental group 1 had better performance in the aspects of “system operation” and “personal performance” than the experimental group 2, and there were significant differences between the two groups. In the aspect of group cooperation, students in the experimental groups held positive attitudes toward “personal performance evaluated by group members.” In addition, most students thought that the method of personal performance could help improve the participation of group members, elevate their willingness to learn, and inspire their discussion. Moreover, the method could make students with superior abilities help those with inferior abilities in the same group and reduce the situation of relying merely on others. Last but not least, in the feedback questionnaire, most students held positive attitudes toward and perspectives on the activity of “computer-supported game theory-based cooperative learning.” Based on the study results and findings from on-site observation, the study proposed concrete suggestions on the instruction of summary writing with the computer-supported game theory-based cooperative learning to serve as references for future researches.
Hsaio, Kai-Chung y 蕭凱中. "Evaluating Digital game-based learning system by using MCDM model based on Flow theory". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/85216048080941790497.
Texto completo國立雲林科技大學
資訊管理系碩士班
101
The game-based learning as a well-known learning method used to teach students in education which learning effect depends on the quality of educational games. In the past the educators are difficult to determine whether the game is quality. Because of game environment is too complex and evaluation methods is difficult to implement. And also there is no method to help educator chosen the appropriate educational games for course. This research proposes a novel model to evaluate educational game based on flow theory and combined the MCDM method to rank educational game for assisting educator selects the best educational game with quality before curriculum implementation. In addition, this study designs the questionnaire of dimensions of flow based on previous related literature. And re-examine the dimension of flow by Delphi method which ask expert to build a new evaluation model for evaluating educational game. And this study developed a game evaluation system named eMLG based on TOPSIS method with situational OWA weighting. In case verification, several experts use the developed system to evaluate three educational games with different type of knowledge and style, and ask experts to fill questionnaire of system satisfaction after evaluation process. The results show that uses this system to evaluate game is more fast and convenient and can effectively recommended best education game with quality for educators in different situations.
Hsieh, Pi-Jung y 謝碧容. "Understanding Use and Academic Performance of Web-based Learning Systems: A Constructivism Learning Theory Perspective". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/45420400561622715313.
Texto completo國立中正大學
資訊管理所暨醫療資訊管理所
98
Students will not realize the benefits of universities investing in e-learning if they fail to use Web-based learning systems. System use is an important theoretical construct because of its potential to help discover the causal links most important to e-learning research. In the downstream, system use assumes the role of an independent variable to the outcome of Web-based learning system success. In the upstream, learner’s perception is an important measure for using Web-based learning systems. Prior research has exclusively adopted a technological perspective, detrimental to understanding the multi-faceted nature of Web-based learning systems. However, the measure of Web-based learning systems must incorporate different aspects of the learning environment. Constructivism leaning is an approach to teaching and learning in which student’s active learning is paramount. However, prior researches have failed to explore the impact of constructivism learning theories on using Web-based learning systems. In response to the concern that system use is not sufficient to measure the success of Web-based learning systems, understanding and explaining academic performances with respect to adopting Web-based learning becomes crucial. Thus, this research model combines DeLone and McLean’s updated IS success model with constructivism learning theories to comprise three dimensions: perceived technology quality, content interaction, and social interaction, to study learners’ behavior and consequent academic performance with respect to learner’s perception. The research methodology in this study is based on empirical data collected through a questionnaire survey of universities in Taiwan. Perceived technology quality and content interaction is a more reliable indicator of Web-based learning system use than social interaction. This implies that self-assessments influence the cognitive constructivist when deciding to use the Web-based learning system. Examination of the latter clarifies the relationship between Web-based learning systems use and academic performance. Findings indicate that use of the Web-based learning system is the variable that most affects academic performance. By providing a multidimensional evaluation of Web-based learning systems from learners’ perspectives, this research contributes to the development of more effective Web-based learning systems.
Gordon, Denise. "A Case Study of the Applied Learning Academy: Reconceptualized Quantum Design of Applied Learning". 2009. http://hdl.handle.net/1969.1/ETD-TAMU-2009-12-7612.
Texto completoLai, Kuo-Hsiung y 賴國雄. "Iterative Learning Control System Design Based On 2-D System Theory". Thesis, 1994. http://ndltd.ncl.edu.tw/handle/55782723404735928190.
Texto completo國立成功大學
航空太空工程學系
82
Iterative learning control is an iterative approach to the problem of improving system output behaviour for processes that are repetitive in nature. The iterative learning control system (ILCS) has received considerable research interest in recent years. However, the theoret- ical results on some fundamental properties of the iter- ative learning control system have not yet been establi- shed. The common drawbacks shared by the current approa- ches are as follows: (a) there is no mathematical model for the entire learning control system which can clearly describe both the dynamics of the control system itself and the behaviour of the learning process as well, and (b) most of the current approaches adopt fixed learning laws.In order to design the learning control law, a rather specific knowledge of the plant is needed. In this dissertation, the iterative learning control problem is considered based on the two-dimensional (2-D) system theory. The 2-D model for a class of ILCS is esta- blished in the form of"Roesser''''s Model". Theoretical ana- lysis shows that the asymptotic stability of the 2-D mod- el guarantees the convergence of an ILCS. The convergence of an ILCS is also proved using the 2-D matrix Lyapunov equation. Using Lu''''s stability robustness criterion, a measure of stability robustness of the learning system matrices is obtained. The learning gain matrices used in the recursive algorithm have been determined by the prev- ious input and output of the plant. The application to the delay system is also studied.
Li-Huei, Tseng y 曾莉惠. "Learning Rules from Incomplete Data Based on the Rough Set Theory". Thesis, 2002. http://ndltd.ncl.edu.tw/handle/34782780113736444699.
Texto completo義守大學
資訊工程學系
90
Machine learning and data mining techniques can extract desirable knowledge from existing databases or training instances to ease the development bottleneck in building expert systems or help supervisors make decisions. In the past, most learning or mining methods deal with complete data sets. Real applications are, however, full of incomplete data sets. The rough-set theory, proposed by Pawlak in 1982, can serve as a new mathematical tool to deal with data classification problems. It adopts the concepts of equivalence classes to partition the training instances according to some criteria. Since we find that the concept of equivalence classes can easily solve classification problems of incomplete data, the rough set theory is thus adopted in this thesis as the mining tool. Also, the fuzzy set concepts have often been used in intelligent systems to represent quantitative data by linguistic terms and membership functions because of their simplicity and similarity to human reasoning. They are thus used in this thesis to deal with incomplete quantitative data. We propose three new methods to learning rules. The first method modifies the original rough-set definitions of lower approximation and upper approximation, and simultaneously derives all general rules from incomplete data and estimates the unknown values. The second method combines the fuzzy-set concepts and the rough-set theory to simultaneously derive all general fuzzy rules from incomplete quantitative data and to estimate the unknown quantitative values. The third method further extends the first method to mining coverage rules, instead of all possible rules, from incomplete data. All the coverage rules gathered together can cover all the given training examples. In all the above three methods, unknown values in incomplete data sets are first assumed to be any possible values and are gradually refined according to the incomplete lower and upper approximations derived from the given incomplete training examples. The training instances and the approximations then interact on each other to derive certain and possible rules and to estimate appropriate unknown values. The rules derived can then be used to build a prototype knowledge base.