Literatura académica sobre el tema "Subliminal cue"
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Artículos de revistas sobre el tema "Subliminal cue"
Guterstam, J., N. Jayaram-Lindström, J. Berrebi, P. Petrovic, M. Ingvar, P. Fransson y J. Franck. "Subliminal cue reactivity in amphetamine dependence". European Neuropsychopharmacology 29 (2019): S177. http://dx.doi.org/10.1016/j.euroneuro.2018.11.301.
Texto completoBejjani, Christina, Jack Dolgin, Ziwei Zhang y Tobias Egner. "Disentangling the Roles of Cue Visibility and Knowledge in Adjusting Cognitive Control: A Preregistered Direct Replication of the Farooqui and Manly (2015) Study". Psychological Science 31, n.º 4 (30 de marzo de 2020): 468–79. http://dx.doi.org/10.1177/0956797620904045.
Texto completoChalfoun, Pierre y Claude Frasson. "Subliminal Cues While Teaching: HCI Technique for Enhanced Learning". Advances in Human-Computer Interaction 2011 (2011): 1–15. http://dx.doi.org/10.1155/2011/968753.
Texto completoTakahashi, Hiroshi y Hirohiko Honda. "A Study on the Possibility of Applying Subliminal Visual Cue for Guiding Subject’s Attention". Journal of Advanced Computational Intelligence and Intelligent Informatics 16, n.º 1 (20 de enero de 2012): 96–107. http://dx.doi.org/10.20965/jaciii.2012.p0096.
Texto completovan Diepen, Rosanne M., Sabine Born, David Souto, Angélique Gauch y Dirk Kerzel. "Visual Flicker in the Gamma-Band Range Does Not Draw Attention". Journal of Neurophysiology 103, n.º 3 (marzo de 2010): 1606–13. http://dx.doi.org/10.1152/jn.00629.2009.
Texto completoIvanov, I. y A. Werner. "Colour and spatial cue for action: Subliminal colour cue effects motor behaviour". Journal of Vision 7, n.º 15 (28 de marzo de 2010): 68. http://dx.doi.org/10.1167/7.15.68.
Texto completoWei-Lun, C. y S. L. Yeh. "How does a subliminal cue influence object-based attention?" Journal of Vision 10, n.º 7 (2 de agosto de 2010): 179. http://dx.doi.org/10.1167/10.7.179.
Texto completoImaruoka, Toshihide y Tomo Shimizu. "Facilitation by a subliminal spatial cue on inefficient visual search". Proceedings of the Annual Convention of the Japanese Psychological Association 81 (20 de septiembre de 2017): 1D—054–1D—054. http://dx.doi.org/10.4992/pacjpa.81.0_1d-054.
Texto completoCHEN, Airui, Bo DONG, Ying FANG, Changyu YU y Ming ZHANG. "The Role of Cue Type in the Subliminal Gaze-cueing Effect". Acta Psychologica Sinica 46, n.º 9 (2014): 1281. http://dx.doi.org/10.3724/sp.j.1041.2014.01281.
Texto completoGutner, Cassidy A., Joel Weinberger y Stefan G. Hofmann. "The Effect ofd-Cycloserine on Subliminal Cue Exposure in Spider Fearful Individuals". Cognitive Behaviour Therapy 41, n.º 4 (diciembre de 2012): 335–44. http://dx.doi.org/10.1080/16506073.2012.711770.
Texto completoTesis sobre el tema "Subliminal cue"
Gutner, Cassidy. "Effects of augmentation agents on emotional memory consolidation and subliminal cue exposure to fear-relavent stimuli". Thesis, Boston University, 2013. https://hdl.handle.net/2144/12772.
Texto completoSeminal research demonstrated that both systemic administration and direct intra-amygdala infusions of d-cycloserine (DCS) in rats enhances extinction learning of fear. This research catalyzed further investigation of cognitive enhancers in preclinical and clinical populations, offering support for a beneficial effect of these agents on exposure-based learning. However, the exact mechanisms of action involved remain unclear. The two studies presented in this paper explore potential mechanisms of action of cognitive enhancers in memory consolidation and extinction learning. Study 1 examined the effect of DCS and cortisone, another cognitive enhancer, on emotional memory consolidation in a nonclinical sample to investigate the effect of these augmentation agents on emotional recall. Men with no current psychological disorder participated in a two-day study involving randomization to one of four groups: DCS, cortisone, DCS plus cortisone, and placebo. All participants completed an emotional memory task on day 1 and completed a recall test on day 2. Participants receiving DCS demonstrated differential memory for negative stimuli, in that memory for negative items was significantly worse for individuals taking a single dose of DCS. Study 2 examined the effect of DCS in a two-day design on extinction learning through a subliminal cue paradigm that activates the amygdala without conscious awareness. Participants that met criteria for a specific phobia of spiders (excluding the daily interference criteria) were randomized to receive placebo or DCS on day 1. All participants completed a subliminal cue exposure task to spiders on day 1. Results demonstrated that individuals in the DCS group had significantly greater reductions in disgust on day 2 as compared to the placebo group. However, there was no significant reduction in fear between the groups. Analyses were then conducted on the portion of the sample that did not report seeing spiders on the subliminal task, and the same pattern of results was demonstrated with disgust, while fear approached significance at a trend level. These findings have implications for clarifying mechanisms of action with respect to cognitive enhancers, which may ultimately help reduce time patients spend in exposure-based treatments.
Hammersley, Jonathan. "THE MODULATION OF COVERT ATTENTION BY EMOTION: AUTOMATIC PROCESSING OF EMOTIONAL VERSUS NEUTRAL VALENCED CUES IN A COVERT ATTENTION PARADIGM". OpenSIUC, 2010. https://opensiuc.lib.siu.edu/dissertations/155.
Texto completoBrusattin, Lorenzo. "The impact of political sophistication on the use cognitive shortcuts: evidence from experiments and secondary data". Doctoral thesis, Universitat Pompeu Fabra, 2012. http://hdl.handle.net/10803/85409.
Texto completoAquest projecte de recerca avalua el paper exercit per la sofisticació política en termesdel seu impacte sobre el recurs dels votants als atalls cognitius, amb referència tant alscomponents conscients i no conscients de les decisions de vot. La investigació examinaempíricament la manera com ambdós individus sofisticats i no sofisticats fan judicispolítics quan si li estimuli amb senyals cognitives de tres tipus diferents. En cada und'ells un tipus específic de atall incideix en el judici polític dels individus en un nivelldiferent i condueix a un resultat específic de presa de decisions. Els resultats generalsposen en dubte les virtuts del raonament heurístic com a remei eficaç per als votants ques’han d'orientar a les urnes, sinó que també minimitzen la importància de la sofisticaciópolítica, quan senyals visuals o subliminals estan involucrats en la decisió.
Polli, Anna Maria. "Interactive Narratives with 3D Environments". Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3497.
Texto completoEtt av de stora problemen i människa-dator interaktion i en virtuell 3D- värld är det extremt svårt att hantera stora mängder information i vardagen. Detta tillstånd leder till problem såsom indecisions av människan som beskriver stressfaktorer och orsakar en oönskad användarupplevelse. En del av problemet är att små fynd har bidragit i forskningen på detta problem är att bistå människor att fatta beslut snabbt och ge snabba svar i förhållande till användarens upplevelse. Användare erfarenhet utvärdering av människans kommunikation verkar bra läge att problem av detta slag eftersom den kan analyseras baserat på interaktiva prestanda faktorer som hjälper i beslutsprocessen. Av denna anledning har scenarier, adaptiva berättelser och ramverk utreds och skapades som ett potentiellt verktyg för att förbättra människans erfarenhet av att använda ledtrådar i användarens intresse relaterade förslag. För en flytande interaktion, är en balans mellan passiv och aktiv samverkan som syftar till och till sist för att uppnå en uppslukande användarupplevelse en adaptiv interaktivt berättande genereras som stöder anpassningsbara återkoppling. Att införa en sofistikerad version av en ram och design tekniker, litteraturstudier, videoinspelningar, frågeformulär och personlig erfarenhet utvärdering har genomförts. En ny plattform för uppslukande interaktioner i en virtuell 3D- värld har utvecklats. Dock visade det sig vara förvånansvärt svårt att utvärdera designen i en miljö som innehåller ny teknik, där inte mycket forskning har gjorts tidigare. Baserat på dessa svårigheter, var begreppet tre design tekniker utvecklas och utnyttjas, i syfte att ta itu med frågan om beslutsfattande som finns i det dagliga livet. Dessa tre tekniker utgör den vetenskapliga bidrag till de angivna allvarliga problem såsom balanserad växelverkan, uppslukande användarupplevelse och anpassade uppgifter. Detta examensarbete behandlar och avslutar en generalizable ram på resultatet som erhölls när den adaptiva berättelsen skapades med dess stora mängd information som är tillämplig i andra installationer i kommersiella produkten designbranschen.
MELE, Sonia. "Inhibition of return: subliminal cue effect". Doctoral thesis, 2007. http://hdl.handle.net/11562/337934.
Texto completoSimple reaction time (RT) to visual targets following irrelevant cues is generally modulated in a biphasic pattern, involving RT facilitation followed by RT inhibition. The term inhibition of return (IOR) expresses the assumption that attention is first attracted to the cued location and then repelled and prevented from returning to it. However, for RT inhibition to be an obligatory index of a bias against re-attending, the prior presence of attention at that location should be proven. When a location in inhibited without prior facilitation, inhibition of the return of attention to that location cannot be invoked as the cause of RT inhibition. This thesis describes RT inhibition effect from low luminance cues, mostly unavailable to awareness, which are not preceded by facilitation, and most probably result directly from an unattended and unseen sensory stimulation. However cues of such low luminance that cannot be localized in space do not yield inhibitory effect. Additional result suggest that RT inhibition at cued locations is coupled with facilitation at uncued locations, implying that typical measures of IOR-like effect may actually compound inhibition and facilitazion. Thus IOR-like effect are not always and not necessarily a hallmark of covert attentional reactions, and canonical IOR accounts of facilitation followed by inhibition cannot be expected to represent and explain all RT modulations by prior irrelevant visual stimulation.
Libros sobre el tema "Subliminal cue"
Ice cube sex: The truth about subliminal advertising. Notre Dame, Ind., U.S.A: Cross Cultural Publications, 1994.
Buscar texto completoTheeuwes, Jan. Spatial Orienting and Attentional Capture. Editado por Anna C. (Kia) Nobre y Sabine Kastner. Oxford University Press, 2014. http://dx.doi.org/10.1093/oxfordhb/9780199675111.013.005.
Texto completoHaberstroh, Jack. Ice Cube Sex: The Truth About Subliminal Advertising. Cross Cultural Publications, 1995.
Buscar texto completoActas de conferencias sobre el tema "Subliminal cue"
Huang, Tai-Hsiang, Yung-Hao Yang, Hsin-I. Liao, Su-Ling Yeh y Homer H. Chen. "Directing visual attention by subliminal cues". En 2012 19th IEEE International Conference on Image Processing (ICIP 2012). IEEE, 2012. http://dx.doi.org/10.1109/icip.2012.6467051.
Texto completoBaumeister, James, Michael R. Marner, Ross T. Smith, Mark Kohler y Bruce H. Thomas. "Visual Subliminal Cues for Spatial Augmented Reality". En 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW). IEEE, 2015. http://dx.doi.org/10.1109/ismarw.2015.11.
Texto completoHwang, Eugene y Jeongmi Lee. "Attention Guidance Technique Using Visual Subliminal Cues And Its Application On Videos". En IMX '21: ACM International Conference on Interactive Media Experiences. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3452918.3458800.
Texto completoPastae, Veronica. "INTERPERSONAL COMMUNICATION IN THE ERA OF E-COMMUNICATION". En eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-111.
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