Tesis sobre el tema "Sound data"
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Hebden, John Edward. "Acquisition and analysis of heart sound data". Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.360518.
Texto completoBearman, N. "Using sound to represent uncertainty in spatial data". Thesis, University of East Anglia, 2013. https://ueaeprints.uea.ac.uk/52676/.
Texto completoDiaz, Merced Wanda Liz. "Sound for the exploration of space physics data". Thesis, University of Glasgow, 2013. http://theses.gla.ac.uk/5804/.
Texto completoDurey, Adriane Swalm. "Melody spotting using hidden Markov models". Diss., Available online, Georgia Institute of Technology, 2004:, 2003. http://etd.gatech.edu/theses/available/etd-04082004-180126/unrestricted/durey%5Fadriane%5Fs%5F200312%5Fphd.pdf.
Texto completoSmith, Adrian Wilfrid. "A distributed approach to surround sound production". Thesis, Rhodes University, 1999. http://hdl.handle.net/10962/d1004855.
Texto completoStensholt, Håkon Meyer. "Sound Meets Type : Exploring the form generating qualities of sound as input for a new typography". Thesis, Konstfack, Grafisk Design & Illustration, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-4761.
Texto completoManekar, Vedang V. M. S. "Development of a Low-cost Data Acquisition System using a Sound Card". University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554121267971882.
Texto completoBerglund, Alexander, Fredrik Herbai y Jonas Wedén. "Sound Propagation Through Walls". Thesis, Uppsala universitet, Avdelningen för beräkningsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-444632.
Texto completoAshraf, Pouya. "Improving Spatial Sound Capturing on Mobile Devices Through Fusion of Inertial Measurement Data". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-372151.
Texto completoKesterton, Anthony James. "The synthesis of sound with application in a MIDI environment". Thesis, Rhodes University, 1991. http://hdl.handle.net/10962/d1006701.
Texto completoHill, Robert M. "Model-data comparison of shallow water acoustic reverberation in the East China Sea". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FHill.pdf.
Texto completoThesis advisor(s): Kevin B. Smith, Daphne Kapolka. Includes bibliographical references (p. 69-71). Also available online.
Roemer, Jake. "Practical High-Coverage Sound Predictive Race Detection". The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1563505463237874.
Texto completoWorrall, David y n/a. "SONIFICATION AND INFORMATION CONCEPTS, INSTRUMENTS AND TECHNIQUES". University of Canberra. Communication, 2009. http://erl.canberra.edu.au./public/adt-AUC20090818.142345.
Texto completoLawrence, Daniel. "Sound change and social meaning : the perception and production of phonetic change in York, Northern England". Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/31327.
Texto completoKallionpää, Roosa. "Reciprocal sound transformations for computer supported collaborative jamming". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280684.
Texto completoJammande i grupp med digitala musikinstrument (DMI) avslöjar ett behov för att kunna synkronisera dem utgående signalerna. Temporära lösningar har etablerats, men en bättre förståelse för hur live ljudtransformationer skulle kunna balanseras över flera instrument är nödvändig. I detta arbete utvecklades och designades en teknologisk sond för reciproka ljudtransformationer genom att koppla ihop fyra musikers instrument och en flerlagersavbildning skapades med ett delat gränssnitt, högnivå ljudattribut samt ljudsyntesparametrarna för varje instrument. Sonden designades och användes under co-design-workshops, där sju högnivå ljudattribut konstruerades enligt spectromorfologiramverket. Analysen, där begreppen soniskt berättande och konceptet flyt applicerades, avslöjar hur realtidskontroll av reciproka ljudtransformationer främjer medverkande genom att stödja rolltagande, motivera ensemblen, samt rikta fokuset hos medlemmarna. Även om det inte går att hävda att de implementerade attributen är generella, så identifierades utmaningarna hos den valda avbildningsstrategien och hos användargränssnittet.
Wang, Xun. "Sound source localization with data and model uncertainties using the EM and Evidential EM algorithms". Thesis, Compiègne, 2014. http://www.theses.fr/2014COMP2164/document.
Texto completoThis work addresses the problem of multiple sound source localization for both deterministic and random signals measured by an array of microphones. The problem is solved in a statistical framework via maximum likelihood. The pressure measured by a microphone is interpreted as a mixture of latent signals emitted by the sources; then, both the sound source locations and strengths can be estimated using an expectation-maximization (EM) algorithm. In this thesis, two kinds of uncertainties are also considered: on the microphone locations and on the wave number. These uncertainties are transposed to the data in the belief functions framework. Then, the source locations and strengths can be estimated using a variant of the EM algorithm, known as Evidential EM (E2M) algorithm. The first part of this work begins with the deterministic signal model without consideration of uncertainty. The EM algorithm is then used to estimate the source locations and strengths : the update equations for the model parameters are provided. Furthermore, experimental results are presented and compared with the beamforming and the statistically optimized near-field holography (SONAH), which demonstrates the advantage of the EM algorithm. The second part raises the issue of model uncertainty and shows how the uncertainties on microphone locations and wave number can be taken into account at the data level. In this case, the notion of the likelihood is extended to the uncertain data. Then, the E2M algorithm is used to solve the sound source estimation problem. In both the simulation and real experiment, the E2M algorithm proves to be more robust in the presence of model and data uncertainty. The third part of this work considers the case of random signals, in which the amplitude is modeled by a Gaussian random variable. Both the certain and uncertain cases are investigated. In the former case, the EM algorithm is employed to estimate the sound sources. In the latter case, microphone location and wave number uncertainties are quantified similarly to the second part of the thesis. Finally, the source locations and the variance of the random amplitudes are estimated using the E2M algorithm
Laubscher, Robert Alan. "An investigation into the use of IEEE 1394 for audio and control data distribution in music studio environments". Thesis, Rhodes University, 1999. http://hdl.handle.net/10962/d1006483.
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Asplund, Ingeborg. "Songs of Transistor : A study of sound design in video games". Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32944.
Texto completoChing, Kai-Sang. "Priority CSMA schemes for integrated voice and data transmission". Thesis, University of British Columbia, 1988. http://hdl.handle.net/2429/28372.
Texto completoApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Gruhn, Michael [Verfasser] y Felix [Gutachter] Freiling. "Forensically Sound Data Acquisition in the Age of Anti-Forensic Innocence / Michael Gruhn ; Gutachter: Felix Freiling". Erlangen : Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), 2016. http://d-nb.info/1122350279/34.
Texto completoWijnans, Hortense. "The body as a spatial sound generating instrument : defining the three dimensional data interpreting methodology (3DIM)". Thesis, Bath Spa University, 2010. http://researchspace.bathspa.ac.uk/1483/.
Texto completoHolmes, Jason. "Measuring the accuracy of four attributes of sound for conveying changes in a large data set". Thesis, University of North Texas, 2003. https://digital.library.unt.edu/ark:/67531/metadc4154/.
Texto completoBallora, Mark. "Data analysis through auditory display : applications in heart rate variability". Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=35463.
Texto completoKlinkradt, Bradley Hugh. "An investigation into the application of the IEEE 1394 high performance serial bus to sound installation contro". Thesis, Rhodes University, 2003. http://hdl.handle.net/10962/d1004899.
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Andersson, López Lisa. "SENSITIV – Mapping Design of Movement Data to Sound Parameters when Creating a Sonic Interaction Design Tool for Interactive Dance". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280699.
Texto completoTeknik har under de senaste decennierna anammats in i danskonsten vilket har framträtt som interaktiv dans. Många studier och föreställningar har genomförts för att undersöka denna sammanslagning av dans och teknik, och mappningen av rörelsedata till andra modaliteter. Men ingen har tidigare undersökt hur introduktionen av teknik påverkar samspelet, den ömsesidigt beroende relationen, mellan en dansare och en live-musiker i en fullständigt live inramning. Den här avhandlingen utforskar specifikt denna nya inramning genom att undersöka vilka ljudparametrar av en live-trummis ljud en dansare ska kunna manipulera genom användning av rörelsesensorer, för att förändra en dansarens upplevelse positivt i jämförelse med utan användning av verktyget. För detta ändamål har två studier genomförts. Först en utvecklingsstudie för att skapa en prototyp från ett förstapersonsperspektiv av en professionell dansare och koreograf. Sedan genomfördes en utvärderingsstudie för att utvärdera användbarheten av prototypen och upplevelsen av att manipulera de valda ljudparametrarna, på en större grupp professionella dansare. Studierna visade att ljudparametrarna av fördröjning och tonhöjd förändrade en dansupplevelse mest positivt. Denna avhandling visar vidare att det är viktig för användaren att få tillräckligt med tid för att verkligen lära känna de interaktioner som systemet tillåter, för att faktiskt kunna utvärdera upplevelsen av själva ljudparametrarna.
Rutz, Hanns Holger. "Tracing the compositional process : sound art that rewrites its own past : formation, praxis and a computer framework". Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3116.
Texto completoBjörklund, Staffan. "Normativa data för samband mellan subglottalt tryck och ljudtrycksnivå". Thesis, Uppsala universitet, Logopedi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217727.
Texto completoThe purpose of this study was to examine the relationship between subglottal pressure and sound pressure level (SPL), and to study the importance of gender and fundamental frequency in this relationship. Vocal loudness is strongly dependent on subglottal pressure. The relation between them has been analyzed in several investigations, all showing a linear relationship between the SPL and the log of the pressure. For example, Schutte (1980) analyzed the relation in 21 female and 24 male subjects who produced a great number of samples at different degrees of vocal loudness and at the subjects’ preferred pitch. Pressure was measured by means of an esophageal balloon. Tanaka and Gould (1982) analyzed 10 subjects each producing vowels at three loudness levels at comfortable pitch. Pressure data were obtained from a plethysmograph, with the subject sitting in an airtight box. Pressed phonation is characterized by a high subglottal pressure producing a comparatively low SPL, so hence the pressure – SPL relationship would be affected by glottal adduction and possibly also by F0. Therefore normative data from healthy voices should be of interest. In the present study 16 female and 15 male normal voices were asked to produce diminuendo and crescendo sequences of the syllable [pæ] at four pitches, equidistantly spaced within an octave. Trendlines were used to approximate the relation between SPL and the log of subglottal pressure. The resulting regression equations were used to calculate the average SPL increase for doubling of pressure and the SPL produced by a pressure of 10 cm H2O. The results showed an average correlation coefficient of 0.835 and 0.826 for female and male subjects. A doubled pressure produced an SPL increase of 11.5 dB (SD 3.8) and 10.0 dB (SD 2.7) for the female and the male voices. The difference between female and male voices was significant, which supports use of separate normative values for female and male voices. On average, a subglottal pressure of 10 cm H2O produced an SPL @ 0.15 m of 83.6 dB (SD 3.9) and 82.2 dB (SD 4.6) for the female and the male voices. The relationship between subglottal pressure and SPL depended somewhat on fundamental frequency, but the difference was not significant. In spite of the relatively high standard errors the results indicate that it would be worth to study in what extent differences from the potentially normative values of this study may be a sign of some sort of phonatory dysfunction.
Melih, Kathy y n/a. "Audio Source Separation Using Perceptual Principles for Content-Based Coding and Information Management". Griffith University. School of Information Technology, 2004. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20050114.081327.
Texto completoMelih, Kathy. "Audio Source Separation Using Perceptual Principles for Content-Based Coding and Information Management". Thesis, Griffith University, 2004. http://hdl.handle.net/10072/366279.
Texto completoThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information Technology
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Reis, Sofia Ester Pereira. "Expanding the magic circle in pervasive casual play". Doctoral thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/11352.
Texto completoIn this document we present proposals for merging the fictional game world with the real world taking into account the profile of casual players. To merge games with reality we resorted to the creation of games that explore di-verse real world elements. We focused on sound, video, physiological data, ac-celerometer data, weather and location. We made the choice for these real world elements because data, about those elements, can be acquired making use of functionality already available, or foreseen in the near future, in devices like computers or mobile phones, thus fitting the profile of casual players who are usually not willing to invest in expensive or specialized hardware just for the sake of playing a game. By resorting to real world elements, the screen is no longer the only focus of the player’s attention because reality also influences the outcome of the game. Here, we describe how the insertion of real world elements affected the role of the screen as the primary focus of the player’s attention. Games happen inside a magic circle that spatially and temporally delimits the game from the ordinary world. J. Huizinga, the inventor of the magic circle concept, also leaves implicit a social demarcation, separating who is playing the game from who is not playing the game [1]. In this document, we show how the insertion of real world elements blurred the spatial, temporal and social limits, in our games. Through this fusion with the ordinary world, the fictional game world integrates with reality, instead of being isolated from it. We also present an analysis about integration with the real world and context data in casual en-tertainment.
Fundação para a Ciência e a Tecnologia - grant SFRH/BD/61085/2009
Fonseca, Eduardo. "Training sound event classifiers using different types of supervision". Doctoral thesis, Universitat Pompeu Fabra, 2021. http://hdl.handle.net/10803/673067.
Texto completoEl interés en el reconocimiento automático de eventos sonoros se ha incrementado en los últimos años, motivado por nuevas aplicaciones en campos como la asistencia médica, smart homes, o urbanismo. Al comienzo de esta tesis, la investigación en clasificación de eventos sonoros se centraba principalmente en aprendizaje supervisado usando datasets pequeños, a menudo anotados cuidadosamente con vocabularios limitados a dominios específicos (como el urbano o el doméstico). Sin embargo, tales datasets no permiten entrenar clasificadores capaces de reconocer los cientos de eventos sonoros que ocurren en nuestro entorno, como silbidos de kettle, sonidos de pájaros, coches pasando, o diferentes alarmas. Al mismo tiempo, websites como Freesound o YouTube albergan grandes cantidades de datos de sonido ambiental, que pueden ser útiles para entrenar clasificadores con un vocabulario más extenso, particularmente utilizando métodos de deep learning que requieren gran cantidad de datos. Para avanzar el estado del arte en la clasificación de eventos sonoros, esta tesis investiga varios aspectos de la creación de datasets, así como de aprendizaje supervisado y no supervisado para entrenar clasificadores de eventos sonoros con un vocabulario extenso, utilizando diferentes tipos de supervisión de manera novedosa y alternativa. En concreto, nos centramos en aprendizaje supervisado usando etiquetas sin ruido y con ruido, así como en aprendizaje de representaciones auto-supervisado a partir de datos no etiquetados. La primera parte de esta tesis se centra en la creación de FSD50K, un dataset con más de 100h de audio etiquetado manualmente usando 200 clases de eventos sonoros. Presentamos una descripción detallada del proceso de creación y una caracterización exhaustiva del dataset. Además, exploramos modificaciones arquitectónicas para aumentar la invariancia frente a desplazamientos en CNNs, mejorando la robustez frente a desplazamientos de tiempo/frecuencia en los espectrogramas de entrada. En la segunda parte, nos centramos en entrenar clasificadores de eventos sonoros usando etiquetas con ruido. Primero, proponemos un dataset que permite la investigación del ruido de etiquetas real. Después, exploramos métodos agnósticos a la arquitectura de red para mitigar el efecto del ruido en las etiquetas durante el entrenamiento, incluyendo técnicas de regularización, funciones de coste robustas al ruido, y estrategias para rechazar ejemplos etiquetados con ruido. Además, desarrollamos un método teacher-student para abordar el problema de las etiquetas ausentes en datasets de eventos sonoros. En la tercera parte, proponemos algoritmos para aprender representaciones de audio a partir de datos sin etiquetar. En particular, desarrollamos métodos de aprendizaje contrastivos auto-supervisados, donde las representaciones se aprenden comparando pares de ejemplos calculados a través de métodos de aumento de datos y separación automática de sonido. Finalmente, reportamos sobre la organización de dos DCASE Challenge Tasks para el tageado automático de audio a partir de etiquetas ruidosas. Mediante la propuesta de datasets, así como de métodos de vanguardia y representaciones de audio, esta tesis contribuye al avance de la investigación abierta sobre eventos sonoros y a la transición del aprendizaje supervisado tradicional utilizando etiquetas sin ruido a otras estrategias de aprendizaje menos dependientes de costosos esfuerzos de anotación.
Thibault, François. "High-level control of singing voice timbre transformations". Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=81514.
Texto completoThe transformation methods use a harmonic plus noise representation from which voice timbre descriptors are derived. This higher-level representation, closer to our perception of voice timbre, offers more intuitive controls over timbre transformations. The topics of parametric voice modeling and timbre descriptor computation are first introduced, followed by a study of the acoustical impacts of voice breathiness variations. A timbre transformation system operating specifically on the singing voice quality is then introduced with accompanying software implementations, including an example digital audio effect for the control and modification of the breathiness quality on normal voices.
Alharbi, Saad Talal. "Graphical and non-speech sound metaphors in email browsing : an empirical approach : a usability based study investigating the role of incorporating visual and non-speech sound metaphors to communicate email data and threads". Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4244.
Texto completoAlharbi, Saad T. "Graphical and Non-speech Sound Metaphors in Email Browsing: An Empirical Approach. A Usability Based Study Investigating the Role of Incorporating Visual and Non-Speech Sound Metaphors to Communicate Email Data and Threads". Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4244.
Texto completoTaibah University in Medina and the Ministry of Higher Education in Saudi Arabia.
Tsiros, Augoustinos. "A multidimensional sketching interface for visual interaction with corpus-based concatenative sound synthesis". Thesis, Edinburgh Napier University, 2016. http://researchrepository.napier.ac.uk/Output/463438.
Texto completoLui, Siu-Hang. "MIDI to SP-MIDI and I-melody transcoding using phrase stealing /". View abstract or full-text, 2005. http://library.ust.hk/cgi/db/thesis.pl?COMP%202005%20LUI.
Texto completoPerry, Michael D. "Value aided satellite altimetry data for weapon presets". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Jun%5FPerry.pdf.
Texto completoWatkins, Gregory Shroll. "A framework for interpreting noisy, two-dimensional images, based on a fuzzification of programmed, attributed graph grammars". Thesis, Rhodes University, 1998. http://hdl.handle.net/10962/d1004862.
Texto completoEisenberg, Gunnar. "Identifikation und Klassifikation von Musikinstrumentenklängen in monophoner und polyphoner Musik". Göttingen Cuvillier, 2008. http://d-nb.info/992262933/04.
Texto completoMott, Ryan. "Music in motion : the synthesis of album design and motion graphics for downloadable music /". Online version of thesis, 2009. http://hdl.handle.net/1850/10942.
Texto completoKursu, Sami. "Adaptiv nivåreglering: Dynamisk expansion av ljudsignaler i en reell arbetsmiljö". Thesis, Interactive Institute Piteå, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:ri:diva-24267.
Texto completoLuck, Rodney K. "On the use of two-dimensional orthogonal function expansions to model ocean bathymetric and sound-speed data in the recursive ray acoustics algorithm". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA303056.
Texto completoКрючко, Є. В., Юрій Олександрович Зубань, Юрий Александрович Зубань y Yurii Oleksandrovych Zuban. "Аналіз методів стиску аудіо даних та засобів їх реалізації". Thesis, Видавництво СумДУ, 2010. http://essuir.sumdu.edu.ua/handle/123456789/4015.
Texto completoBoyle, John K. "Performance Metrics for Depth-based Signal Separation Using Deep Vertical Line Arrays". PDXScholar, 2015. https://pdxscholar.library.pdx.edu/open_access_etds/2198.
Texto completoMattei, Pietro y Stefan Stolica. "SoundCubes prototyp : Tillhandahålla ny stimulerande hörselträning för personer med hörselnedsättningar". Thesis, Södertörns högskola, Medieteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32111.
Texto completoThe aim of the present project was to create a functional sound-training prototype which may be useful for further development of training systems for individuals with impaired hearing. The idea is based on the concept of “The Music Puzzle” (Hansen et al. 2012). The prototype proposed here was termed SoundCubes and it is composed of three cubes with different motives (Fiducial markers) on four of the six sides. A soundtrack was divided into three parts and was assigned to the cubes. Each part was fragmented into four parties where the first playing an instrument until all the instruments could be heard. These parts were assigned to Fiducial markers on the four sides of the cube. The cubes are randomly placed horizontally in front of a camera attached to a computer. All of the four sides with a motive of the cubes will induce the reproduction of fragments of a soundtrack when exposed to the field of the camera thanks to the specific motives attached on it. Only one specific combination of the sides and horizontal order of the cubes will lead to the complete soundtrack instrumental components and to a clapping sound which signals the successful reproduction of the2initial soundtrack. The SoundCubes prototype was developed functionally through Tuio, ReacTIVision and Pure Data. SoundCubes was tested on 15 healthy individuals without hearing impairments to determine if the prototype’s interaction works. The test individuals were individually introduced to SoundCubes, and they were allowed to hear the complete soundtrack. Thereafter, they were given the task of reproducing the complete track by finding the right side and horizontal order of the cubes. Out of a total of 15 individuals, 12 completed the test successfully within the maximum given time frame (ten minutes).We could therefore conclude that the system works properly, and we also observed that the test was experienced as very entertaining and engaging. this first test puts therefore the basis for further development of the SoundCubes concept to train people’s hearing in an interactive and entertaining way.Kjetil
Chen, Howard. "AZIP, audio compression system: Research on audio compression, comparison of psychoacoustic principles and genetic algorithms". CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2617.
Texto completoFerroudj, Meriem. "Detection of rain in acoustic recordings of the environment using machine learning techniques". Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/82848/1/Meriem_Ferroudj_Thesis.pdf.
Texto completoSaeed, Nausheen. "Automated Gravel Road Condition Assessment : A Case Study of Assessing Loose Gravel using Audio Data". Licentiate thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-36402.
Texto completoDue to unforeseen circumstances the seminar was postponed from May 7 to 28, as duly stated in the new posting page.
Jonsson, Mårten. "Digital tools for the blind : How to increase navigational capabilities for visually impaired persons". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9735.
Texto completoMagnani, Alessandro. "Sonificazione: stato dell'arte e casi di studio". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/24697/.
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