Tesis sobre el tema "Sistema di Identità Digitale"
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Cavina, Eugenio. "Progettazione di un sistema che utilizza Blockchain come certificatore dell'identità digitale". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/12863/.
Texto completoGrego, Daniela <1991>. "Sistemi di pagamento telematico verso la Pubblica Amministrazione e identità digitale". Master's Degree Thesis, Università Ca' Foscari Venezia, 2017. http://hdl.handle.net/10579/10855.
Texto completoPezzulli, Francesco. "Analisi ed implementazione di un sistema Single Sign-On basato su Shibboleth e OpenID Connect". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020.
Buscar texto completoBertani, Beatrice. "La crittografia nel sistema di moneta digitale Bitcoin". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7934/.
Texto completoFiumi, Federico. "Implementazione di un sistema di comunicazione digitale wireless mediante software-defined radio". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.
Buscar texto completoFerrucci, Barbara <1975>. "Costruzione di un Sistema Informativo Geografico Digitale per analisi ambientali". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2009. http://amsdottorato.unibo.it/1537/1/Ferrucci.Barbara.tesi.pdf.
Texto completoFerrucci, Barbara <1975>. "Costruzione di un Sistema Informativo Geografico Digitale per analisi ambientali". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2009. http://amsdottorato.unibo.it/1537/.
Texto completoScagliarini, Olivia. "Pianificazione strategica e progettazione del sistema di comunicazione del Sistema Museale d'Ateneo di Bologna". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Buscar texto completoKorneeva, Tatiana. "Alter et ipse: identità e duplicità nel sistema dei personaggi della Tebaide di Stazio". Doctoral thesis, Scuola Normale Superiore, 2007. http://hdl.handle.net/11384/86176.
Texto completoFarolfi, Marco. "Studio e validazione di un sistema tridimensionale per misura di deformazione mediante correlazione di immagini". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Buscar texto completoCampanelli, Raffaele. "Studio e validazione di un sistema per misura di deformazione mediante correlazione di immagini bidimensionale". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Buscar texto completoCifalino, Michele. "Studio ed implementazione di un sistema di proiezione per i planetari di Piacenza e di Modena". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/12816/.
Texto completoGibertoni, Giada. "Applicazione del paradigma Digital Twin in ambito Sanità Digitale: il Sistema di Gestione dei Trasporti Secondari AUSL Romagna NUE 116-117 come Caso di Studio". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022. http://amslaurea.unibo.it/25264/.
Texto completoNespeca, Romina. "Point cloud come sistema informativo. Il trattamento della nuvola di punti in un rilievo integrato finalizzato alla documentazione digitale del Cultural Heritage". Doctoral thesis, Università Politecnica delle Marche, 2016. http://hdl.handle.net/11566/242984.
Texto completoThe necessity of validated and economically sustainable documentation of Cultural Heritage (CH) invites to research expeditious methods for the digitization, documentation, diagnostics and protection. By using new technologies it is possible to create a real facsimile of the object, true to the original, measurable and objective. The aim of this thesis is the definition of best practices, through the testing of procedures of instrumental and analytical integration to transform the raw data of the point cloud into useful information, without going through the modeling phase and working on the acquired 3D data. The first stage consists in the analysis of different case studies for the identification of weak and strength points. The following research was conducted on the matrix of information contained in the listing of the point cloud. In the second part are described procedures of multi-instrumental integration. The third part, conducted during the internship at the MAP laboratory of CNRS in Marseille, shows how information can be estimated starting just from geometric characteristics through analyses and clustering operations. This generates automated and quantitative maps, aimed at the implementation of software for 3D annotations on the point cloud. Finally, in the "ArcheoFano" project it is shown how the outputs of the integrations can flow into different methods of representation. In conclusion, this paper comes to the definition of shareable and reusable practices for digitization of CH, to the creation of a controlled and calibrated system of integrated data and to the semi-automatic extrapolation of information for diagnostics. This research fits perfectly in the current international political of management and protection of CH and demonstrates how a widespread campaign of scanning using point cloud is an effective means.
DE, CARLO MICHELA. "Generatori di espressioni, generatori di sentimenti. Arte e Social Media". Doctoral thesis, Università degli studi di Genova, 2021. http://hdl.handle.net/11567/1064090.
Texto completoThe new forms of online communication and the constant connectivity influence the way the body is perceived and represented with its limits and its new extensions; even the perception and expression of feelings are conditioned by new online social practices. The individual converts their subjectivity into the “User”, the top level of the representation of the digitized society in which we live in as a “Stack”: a set of data that the system of “computational sovereignty” (Bratton, 2016) can trace and profile. At the same time, the User does not abdicate their identity, represented by the German philosopher Peter Sloterdijk as a “bubble”, and whose appearance mutates and changes rapidly following the frenetic and accelerated rhythms typical of these last twenty years. The practice of online representation integrates and contrasts the person-to-User transformation and artists, as skilled observers of the online environment, interpret and rework this change, providing new insights, new artistic languages and new aesthetics.
Tosatto, Claudio <1974>. "Il passato nell’epoca della sua (ri)producibilità digitale. Torino 1943 - 45. Metodologia della ricerca con tecnologie informatiche. Sistema storico-territoriale di informazione multimediale". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/1106/1/Tesi_Tosatto_Claudio.pdf.
Texto completoIf the job of the historian is to understand the past like it has been comprised from the people who have lived it, then is perhaps not risked to think that it is also necessary to communicate turns out you of the searches with own instruments that belong to an age and that they influence the mentality of who in that age alive. Emergent technologies, especially in the area of the multimedialità like the virtual truth, allow the historians to communicate the experience of the past in more senses. In that way the history collaborates with the computer science technologies stopping itself on the possibility to make historical reconstructions virtual, with relati examples and book reviews to you? What mainly it takes care the historians is if a reconstruction of a lived last fact through its recreation in pixels is a method of acquaintance of the history that can be considered valid. That is the emotion that navigation in a truth 3D can provoke, is means in a position to transmitting acquaintance? Or perhaps the idea that we have of the past and its study comes thin changed in the moment in which it is disclosed through the diagram 3D? For a long time but the discipline has begun to above all make the accounts with this situation, forced from the invasività of this type of average, from the show making of the past and one spreading of the partial and antiscientific past. In a literary world post it must begin to think that the visual culture in which we are dipped is changing our relationship with the past: for this the acquaintances matured until today are not false, but it is necessary to recognize that historical truth exists more than one, to times written to times visual. The computer has become one omnipresent platform for the rappresentazione and information dissimation. The methods of interaction and representation are evolving continually. And it is on these two railroads that are move the offer of the computer science technologies to the service of the history. The scope of this thesis is just that one to explore, through it uses and the computer science experimentation of various instruments and technologies, as it can effectively be told the virtual past through three-dimensional objects and atmospheres, and like, in their being characterizing elements of communication, in that way they can collaborate, in this particular case, with the historical discipline. The present search reconstructs some history lines of the main active factories to Turin during the second world war, remembering tightened relation that exists between structures and individuals and in this city in particular between factory and movement laborer, is unavoidable to penetrate in the vicissitudes of the movement Turinese laborer who in the period of the fight of Liberation in city was a political and social subject of first relief. In the city, understanding like been involved biological entity in the war, the factory (or the factories) becomes the conceptual nucleus through which to read the city: they are the factories it objects to it to you main of the strafings and is in the factories that fight one war of liberation between class laborer and authority, of factory and citizens. The factory becomes the place of "usurpation of the power" of which Weber speaks, the stage in which the various episodes of the war are kept: strikes, deportations, occupations.... The model of the city represented here is not a simple visualization but an informative system where the modeled truth is represented from objects, that they make from theatre to the development of events with a precise chronological positioning, to whose inside is possible to carry out operations of selection to render (images static), of filmati estimated (animations) and navigable scenes interactively beyond to activity of search of bibliographical sources and comments of students mainly legacies to the event in object. Objective of this job is to make to interact, through various plans, the historical disciplines and computer science, in the various technological opportunities that this introduces. The offered possibilities of reconstruction from the 3D come therefore put to service of the search, offering an integral vision in a position to approaching us the truth of the age taken in consideration and convogliando in an only espositiva platform all it turns out to you. Spreading Plan Informative Map Multimedia Turin 1945 On the practical plan the plan previews a navigable interface (Flash technology) that it represents the plant of the city of the age, through which it is possible to have a vision of the places and of the times in which the Liberation taken shape, it is to conceptual level, it is to practical level. This I interlace of coordinated in the space and in the time it not only improves the understanding of the phenomena, but it creates a greater interest on the argument through I use it of instruments disclosed you of great effectiveness (and appeal) without to lose sight the necessity of valicare the historical theses proposing itself like didactic platform. A such context demands a study deepened of the historical events to the aim to reconstruct with clarity a map of the city that is precise is topographicalally is to level of multimediale navigation. The preparation of the map must follow the standards of the moment, therefore the used computer science solutions are those supplied from Adobe Illustrator for the realization of the topography, and from Macromedia Flash for the creation of a navigation interface. The base of the data described is obviously consultabile being contained in the medium support and totally annotated in the bibliography. It is the continuous one to evolvere of the information technologies and it massiccia spread of the use of the computers that us door to a substantial change in the study and the historical learning; the academic structures and the operating economic have made the demand own that it reaches from the user (teaching, students, operating of the Cultural Assets) of one greater spread of the historical acquaintance through its computerized representation. On the didactic forehead the reconstruction of an historical truth through instruments informed to us concurs also with the not-historical to touch with hand those that are problematic of the search the which sources lacking, holes of the chronology and appraisal of the authenticity of the facts through tests. The computer science technologies allow a complete, unitary vision and exhausting of the past, convogliando all the information on an only platform, allowing also to who are not specialized to comprise immediately of what are spoken. The better book than history, for its nature, cannot make it in how much divides and organizes the news in various way. In this way to the students it comes given the opportunity to learn through a various rappresentazione regarding those to which they are accustoms to you. The premise centers them of the plan is that it turns out to you in the learning of the students can be improves to you if a concept or a content comes communicated through more channels than expression, in our case through a text, images and a multimediale object. Didactics The Fiorio Tannery is one of the place-symbol of the Turinese Resistance. The plan is one reconstruction in virtual truth of the Fiorio Tannery of Turin. The reconstruction serves to enrich the historical culture is to who produces it, through an accurate search of the sources, is to who can then have use of of, above all the young people, than, attracted from the ludic aspect of the reconstruction, they learn with more facility. The construction of manufatto in 3D supplies to the students the bases in order to recognize and to express the just relation between the model and the historical object. It is made of job through which it is joints to the reconstruction in 3D of the Tannery: a deepened historical search, based on the iconografiche, cartographic sources, that they can be documents of arches or archaeological diggings to you, sources, etc. The modellazione of the buildings on the historical basis for research work, in order to supply the poligonale geometric structure that allows three-dimensional navigation. The realization, through the instruments of the computer graphic of navigation in 3D. Unreal Technology is the name given to the used graphic motor in numerous videogames trades them. One of the fundamental characteristics of such product is that one of having a called instrument Unreal editor with which it is possible to construct virtual worlds, and that it is that one used for this plan. UnrealEd (Ued) is the software in order to create levels for Unreal and the games base to you on the motor of Unreal. E' be used the free version of the editor. The final result of the plan is a navigable virtual atmosphere representing one accurate reconstruction of the Fiorio Tannery to the times of the Resistance. The customer can visit the building and visualize specific information on some points of interest. Navigation comes carried out in first person, a process of "show" of atmospheres visits you through a furnishing consono allows to the customer one greater immersività rendering the more credible and immediately codificabile atmosphere. The Unreal architecture technology has allowed to obtain a good result in the short time, without that they were necessary participations of programming. This motor is, therefore, particularly adapted to the fast realization of prototypes of a discreet quality, the presence of a sure number of bug renders it, but, in inaffidabile part. To use a editor from videogame for this foretell reconstruction the possibility of a its employment in the didactic field, what the simulations in 3D allow in the specific case are to allow the students to experience the job of the historical reconstruction, with all the problems that the historian must face in recreating the past. This job wants to be for the historians a experience in the direction of the creation of a expressive repertorio more wide one, that it includes three-dimensional atmospheres. The risk to employ of the time in order to learn as this technology works in order to generate virtual spaces renders skeptics how many is engaged in the instruction, but the experiences of plans develop to you, above all to the foreign country, serve to understand that they are a good investment. The fact that a software house, that happening of public creates a videogame of large, includes in its product, a series of instruments that concur with the customer the creation of own worlds in which playing, it is sintomatico that the computer science schooling of the medium customers is growing more and more quickly and that I use it of a editor as Unreal Engine will be in future one activity to the capacity of a more and more immense public. This puts to us in the conditions for planning modules of instruction more immersed to you, in which the experience of the search and the reconstruction of the past they interlace with the more traditional study of the events of one sure age. The virtual worlds interatti to you often come defined like the cultural shape key of XXI the century, as the cinema it has been for the XX. The scope of this job has been that one to suggest that the objects and the acclimatizations in 3D are large opportunities for the historians employing, and that they must pick them. The fact is considered that the aesthetic one has an effect on the epistemologiy. Or at least on the shape that turns out you of the historical searches they assume in the moment in which they must be diffuse. A made historical analysis in superficial way or with presupposed wrong can however be diffuse and to have credit in numerous atmospheres if diffused with winning and modern means. Here why it does not convene to bury a good job in some library, in attended that someone discovers it. Here why the historians do not have to ignore the 3D. Our ability, like students and students, to perceive important ideas and guidelines often depends on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit that 3D the door with himself, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. An historical reconstruction can be much profit from the educational point of view is not from who the visit but, also from who it realizes it. The phase of necessary search for the reconstruction cannot make other that to increase the background cultural of the developer. Conclusions The thing more important has been the possibility to make experiences in the use of mass media of this kind in order to tell and to introduce the past. Turning upside down the cognitive paradigm that I had learned in the humanistic studies, I have tried to desumere those that we will be able to call "universal laws" from the objective data emerged from these experiments. From epistemologico point of view computer science, with its ability to manage impressive masses of data, gives to the students the possibility to formulate of the hypotheses and then to assess them or to refute them through reconstructions and simulations. My job has gone in this direction, trying to know and to use instruments it puts into effect them that in the future they will have always greater presence in the communication (also scientific) and that they are the mass media of excellence for determined bands of ages (adolescent). Wanting to push to the end the terms we can say that the challenge that today the visual culture places to the traditional methods of making history is the same one that Erodoto and contrapposero Tucidide to the narrators of myths and legends. Before Erodoto the myth existed, that it was means perfectly adapted in order to tell and to give meant to the past of one tribe or one city. In a literary world post our acquaintance of the past is thin changing in the moment in which we see it represented from pixel or when the information gush not alone, but thanks to the interattività with means. Our ability as studious and students to perceive important ideas and guidelines often depend on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit sottinteso to the 3D, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. The experiences collections in the previous pages carry to not too much think that in a future far away an instrument to us as the computer will be the only means through which transmitting acquaintances, and from the didactic point of view its interattività concurs involvement in the students like no other modern mass media.
Tosatto, Claudio <1974>. "Il passato nell’epoca della sua (ri)producibilità digitale. Torino 1943 - 45. Metodologia della ricerca con tecnologie informatiche. Sistema storico-territoriale di informazione multimediale". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/1106/.
Texto completoIf the job of the historian is to understand the past like it has been comprised from the people who have lived it, then is perhaps not risked to think that it is also necessary to communicate turns out you of the searches with own instruments that belong to an age and that they influence the mentality of who in that age alive. Emergent technologies, especially in the area of the multimedialità like the virtual truth, allow the historians to communicate the experience of the past in more senses. In that way the history collaborates with the computer science technologies stopping itself on the possibility to make historical reconstructions virtual, with relati examples and book reviews to you? What mainly it takes care the historians is if a reconstruction of a lived last fact through its recreation in pixels is a method of acquaintance of the history that can be considered valid. That is the emotion that navigation in a truth 3D can provoke, is means in a position to transmitting acquaintance? Or perhaps the idea that we have of the past and its study comes thin changed in the moment in which it is disclosed through the diagram 3D? For a long time but the discipline has begun to above all make the accounts with this situation, forced from the invasività of this type of average, from the show making of the past and one spreading of the partial and antiscientific past. In a literary world post it must begin to think that the visual culture in which we are dipped is changing our relationship with the past: for this the acquaintances matured until today are not false, but it is necessary to recognize that historical truth exists more than one, to times written to times visual. The computer has become one omnipresent platform for the rappresentazione and information dissimation. The methods of interaction and representation are evolving continually. And it is on these two railroads that are move the offer of the computer science technologies to the service of the history. The scope of this thesis is just that one to explore, through it uses and the computer science experimentation of various instruments and technologies, as it can effectively be told the virtual past through three-dimensional objects and atmospheres, and like, in their being characterizing elements of communication, in that way they can collaborate, in this particular case, with the historical discipline. The present search reconstructs some history lines of the main active factories to Turin during the second world war, remembering tightened relation that exists between structures and individuals and in this city in particular between factory and movement laborer, is unavoidable to penetrate in the vicissitudes of the movement Turinese laborer who in the period of the fight of Liberation in city was a political and social subject of first relief. In the city, understanding like been involved biological entity in the war, the factory (or the factories) becomes the conceptual nucleus through which to read the city: they are the factories it objects to it to you main of the strafings and is in the factories that fight one war of liberation between class laborer and authority, of factory and citizens. The factory becomes the place of "usurpation of the power" of which Weber speaks, the stage in which the various episodes of the war are kept: strikes, deportations, occupations.... The model of the city represented here is not a simple visualization but an informative system where the modeled truth is represented from objects, that they make from theatre to the development of events with a precise chronological positioning, to whose inside is possible to carry out operations of selection to render (images static), of filmati estimated (animations) and navigable scenes interactively beyond to activity of search of bibliographical sources and comments of students mainly legacies to the event in object. Objective of this job is to make to interact, through various plans, the historical disciplines and computer science, in the various technological opportunities that this introduces. The offered possibilities of reconstruction from the 3D come therefore put to service of the search, offering an integral vision in a position to approaching us the truth of the age taken in consideration and convogliando in an only espositiva platform all it turns out to you. Spreading Plan Informative Map Multimedia Turin 1945 On the practical plan the plan previews a navigable interface (Flash technology) that it represents the plant of the city of the age, through which it is possible to have a vision of the places and of the times in which the Liberation taken shape, it is to conceptual level, it is to practical level. This I interlace of coordinated in the space and in the time it not only improves the understanding of the phenomena, but it creates a greater interest on the argument through I use it of instruments disclosed you of great effectiveness (and appeal) without to lose sight the necessity of valicare the historical theses proposing itself like didactic platform. A such context demands a study deepened of the historical events to the aim to reconstruct with clarity a map of the city that is precise is topographicalally is to level of multimediale navigation. The preparation of the map must follow the standards of the moment, therefore the used computer science solutions are those supplied from Adobe Illustrator for the realization of the topography, and from Macromedia Flash for the creation of a navigation interface. The base of the data described is obviously consultabile being contained in the medium support and totally annotated in the bibliography. It is the continuous one to evolvere of the information technologies and it massiccia spread of the use of the computers that us door to a substantial change in the study and the historical learning; the academic structures and the operating economic have made the demand own that it reaches from the user (teaching, students, operating of the Cultural Assets) of one greater spread of the historical acquaintance through its computerized representation. On the didactic forehead the reconstruction of an historical truth through instruments informed to us concurs also with the not-historical to touch with hand those that are problematic of the search the which sources lacking, holes of the chronology and appraisal of the authenticity of the facts through tests. The computer science technologies allow a complete, unitary vision and exhausting of the past, convogliando all the information on an only platform, allowing also to who are not specialized to comprise immediately of what are spoken. The better book than history, for its nature, cannot make it in how much divides and organizes the news in various way. In this way to the students it comes given the opportunity to learn through a various rappresentazione regarding those to which they are accustoms to you. The premise centers them of the plan is that it turns out to you in the learning of the students can be improves to you if a concept or a content comes communicated through more channels than expression, in our case through a text, images and a multimediale object. Didactics The Fiorio Tannery is one of the place-symbol of the Turinese Resistance. The plan is one reconstruction in virtual truth of the Fiorio Tannery of Turin. The reconstruction serves to enrich the historical culture is to who produces it, through an accurate search of the sources, is to who can then have use of of, above all the young people, than, attracted from the ludic aspect of the reconstruction, they learn with more facility. The construction of manufatto in 3D supplies to the students the bases in order to recognize and to express the just relation between the model and the historical object. It is made of job through which it is joints to the reconstruction in 3D of the Tannery: a deepened historical search, based on the iconografiche, cartographic sources, that they can be documents of arches or archaeological diggings to you, sources, etc. The modellazione of the buildings on the historical basis for research work, in order to supply the poligonale geometric structure that allows three-dimensional navigation. The realization, through the instruments of the computer graphic of navigation in 3D. Unreal Technology is the name given to the used graphic motor in numerous videogames trades them. One of the fundamental characteristics of such product is that one of having a called instrument Unreal editor with which it is possible to construct virtual worlds, and that it is that one used for this plan. UnrealEd (Ued) is the software in order to create levels for Unreal and the games base to you on the motor of Unreal. E' be used the free version of the editor. The final result of the plan is a navigable virtual atmosphere representing one accurate reconstruction of the Fiorio Tannery to the times of the Resistance. The customer can visit the building and visualize specific information on some points of interest. Navigation comes carried out in first person, a process of "show" of atmospheres visits you through a furnishing consono allows to the customer one greater immersività rendering the more credible and immediately codificabile atmosphere. The Unreal architecture technology has allowed to obtain a good result in the short time, without that they were necessary participations of programming. This motor is, therefore, particularly adapted to the fast realization of prototypes of a discreet quality, the presence of a sure number of bug renders it, but, in inaffidabile part. To use a editor from videogame for this foretell reconstruction the possibility of a its employment in the didactic field, what the simulations in 3D allow in the specific case are to allow the students to experience the job of the historical reconstruction, with all the problems that the historian must face in recreating the past. This job wants to be for the historians a experience in the direction of the creation of a expressive repertorio more wide one, that it includes three-dimensional atmospheres. The risk to employ of the time in order to learn as this technology works in order to generate virtual spaces renders skeptics how many is engaged in the instruction, but the experiences of plans develop to you, above all to the foreign country, serve to understand that they are a good investment. The fact that a software house, that happening of public creates a videogame of large, includes in its product, a series of instruments that concur with the customer the creation of own worlds in which playing, it is sintomatico that the computer science schooling of the medium customers is growing more and more quickly and that I use it of a editor as Unreal Engine will be in future one activity to the capacity of a more and more immense public. This puts to us in the conditions for planning modules of instruction more immersed to you, in which the experience of the search and the reconstruction of the past they interlace with the more traditional study of the events of one sure age. The virtual worlds interatti to you often come defined like the cultural shape key of XXI the century, as the cinema it has been for the XX. The scope of this job has been that one to suggest that the objects and the acclimatizations in 3D are large opportunities for the historians employing, and that they must pick them. The fact is considered that the aesthetic one has an effect on the epistemologiy. Or at least on the shape that turns out you of the historical searches they assume in the moment in which they must be diffuse. A made historical analysis in superficial way or with presupposed wrong can however be diffuse and to have credit in numerous atmospheres if diffused with winning and modern means. Here why it does not convene to bury a good job in some library, in attended that someone discovers it. Here why the historians do not have to ignore the 3D. Our ability, like students and students, to perceive important ideas and guidelines often depends on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit that 3D the door with himself, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. An historical reconstruction can be much profit from the educational point of view is not from who the visit but, also from who it realizes it. The phase of necessary search for the reconstruction cannot make other that to increase the background cultural of the developer. Conclusions The thing more important has been the possibility to make experiences in the use of mass media of this kind in order to tell and to introduce the past. Turning upside down the cognitive paradigm that I had learned in the humanistic studies, I have tried to desumere those that we will be able to call "universal laws" from the objective data emerged from these experiments. From epistemologico point of view computer science, with its ability to manage impressive masses of data, gives to the students the possibility to formulate of the hypotheses and then to assess them or to refute them through reconstructions and simulations. My job has gone in this direction, trying to know and to use instruments it puts into effect them that in the future they will have always greater presence in the communication (also scientific) and that they are the mass media of excellence for determined bands of ages (adolescent). Wanting to push to the end the terms we can say that the challenge that today the visual culture places to the traditional methods of making history is the same one that Erodoto and contrapposero Tucidide to the narrators of myths and legends. Before Erodoto the myth existed, that it was means perfectly adapted in order to tell and to give meant to the past of one tribe or one city. In a literary world post our acquaintance of the past is thin changing in the moment in which we see it represented from pixel or when the information gush not alone, but thanks to the interattività with means. Our ability as studious and students to perceive important ideas and guidelines often depend on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit sottinteso to the 3D, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. The experiences collections in the previous pages carry to not too much think that in a future far away an instrument to us as the computer will be the only means through which transmitting acquaintances, and from the didactic point of view its interattività concurs involvement in the students like no other modern mass media.
Marzocchi, Achille. "Time Interleaved DAC: Analisi delle non idealità dell'architettura e progetto di un sistema di misura del clock differenziale in tecnologia FinFET a 7nm". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/24108/.
Texto completoPabich, Marcin Tomasz. "Progettazione e Sviluppo di un Sistema a Microservizi interoperabile e modulare per Televisite in Ambito Sanitario". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/23169/.
Texto completoSHARIF, AMIR. "Analysis of Best Current Practices to Assist Native App Developers with Secure OAuth/OIDC Implementations". Doctoral thesis, Università degli studi di Genova, 2021. http://hdl.handle.net/11567/1050122.
Texto completoSarti, Luca. "Analisi e controllo di un convertitore LLC per il trasferimento contactless dell'energia". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018.
Buscar texto completoPedretti, Davide. "Design and Development of a Multi-Purpose Input Output Controller Board for the SPES Control System". Doctoral thesis, Università degli studi di Padova, 2018. http://hdl.handle.net/11577/3425405.
Texto completoQuesto lavoro di dottorato è stato svolto presso ai Laboratori Nazionali di Legnaro (LNL), uno dei quattro laboratori nazionali dell’Istituto Nazionale di Fisica Nucleare. La missione principale dei LNL è la ricerca di base nella fisica e astrofisica nucleare, sostenuta da un’importante ricerca relativa alle tecnologie emergenti. Le attività di ricerca nell’ambito dell’elettronica e dell’informatica sono essenziali per lo sviluppo del sistema di controllo del progetto SPES (produzione selettiva di specie esotiche). SPES è il progetto piú importante e rappresenta il futuro dei laboratori di Legnaro. Si tratta di una infrastruttura di tipo ISOL (separazione di isotopi in linea), di seconda generazione, il cui obiettivo è quello di generare e accelerare un fascio di ioni radioattivi dedicato alla ricerca nel campo della fisica nucleare, astrofisica nucleare, e ad applicazioni sperimentali in diversi campi della scienza come la produzione di particolari radionuclidi per la medicina nucleare che saranno utili per la diagnosi e la cura di patologie oncologiche. Il progetto del sistema di controllo di SPES sarà basato su tecnologie innovative che consentiranno di monitorare e controllare dispositivi tra loro molto diversi e che eseguono funzioni differenti che vanno dall’acquisizione e visualizzazione dei dati, condivisione dei dati in rete, memorizzazione delle informazioni, operazioni di sorveglianza, diagnostiche e trasporto del fascio. In questo contesto, il dottorato di ricerca proposto descrive il progetto e la realizzazione di una scheda elettronica di controllo (IOC) multifunzione capace di controllare quasi tutte le apparecchiature coinvolte nel trasporto del fascio di ioni radioattivi. L’idea di base di questo lavoro è quella di estendere il controllo a livello di singola apparecchiatura o piccoli gruppi di dispositivi senza rinunciare alla modularità e alla standardizzazione dell’elettronica. Il risultato del lavoro di dottorato è un computer embedded multifunzione progettato con tecnologie all’avanguardia che diventerà lo standard, a livello hardware, su cui si baserà il sistema di controllo distribuito di SPES. Questo controllore multifunzione integra tutte le funzionalità di un computer commerciale e in aggiunta è equipaggiato con un dispositivo programmabile sul campo (FPGA) e alcune periferiche non standard dedicate ad applicazioni di controllo specifiche. L’utente finale potrà sfruttare questa scheda elettronica come un qualunque pc commerciale, oppure, potrà sfruttare le potenzialità della FPGA per le elaborazioni digitali dei dati in tempo reale, per il trasferimento dei dati ad alta velocità su fibra ottica, per chiudere anelli di controllo a larga banda e per avere tempi di risposta agli stimoli in ingresso dal campo deterministici e molto brevi. Il documento apre con una introduzione sul progetto SPES prima di descrivere la progettazione, prototipizzazione e validazione della scheda IOC dando particolare risalto alle attività in cui il mio contributo è stato fondamentale. La tesi si chiude descrivendo l’integrazione della scheda IOC nel sistema di diagnostiche di fascio di SPES. Le misure del profilo di fascio eseguite sul campo e l’estensione della sensibilità di corrente a pochi pA confermano che la scheda elettronica progettata è una soluzione affidabile per standardizzare, a livello hardware, il controllo di diverse apparecchiature nel complesso degli acceleratori del progetto SPES. Questa scheda sostituirà la tecnologia VME in diverse applicazioni e sarà la base su cui implementare un sistema di trasporto di fascio automatico e di qualità, fondamentale per il successo delle attività di ricerca ai LNL. L’installazione in campo della scheda elettronica rappresenta una soddisfazione personale enorme e corona questi anni di duro lavoro durante ai quali ho trasformato quella che nel 2014 era solo un’idea, in un computer embedded pienamente funzionante.
Caliandro, A. "IL LAVORO AFFETTIVO DEI CONSUMATORI VOLTO ALLA CO-CREAZIONE DI VALORE SUI SOCIAL MEDIA: UN' INDAGINE NETNOGRAFICA". Doctoral thesis, Università degli Studi di Milano, 2012. http://hdl.handle.net/2434/172622.
Texto completoVALLARIELLO, VALENTINA. "Disposizioni testamentarie a contenuto non patrimoniale e nuove tecnologie informatiche". Doctoral thesis, 2017. http://hdl.handle.net/2158/1103382.
Texto completoCavalli, Nicola. "Editoria Scientifica: La transizione al digitale. Università, biblioteche e case editrici di fronte ad un sistema in evoluzione". Thesis, 2007. http://eprints.rclis.org/10144/1/tesi_dottoratoQUASI_Cavalli_def.pdf.
Texto completoFORESI, Elisa. "A Multisectoral Analysis for economic policy: an application for healthcare systems and for labour market composition by skills". Doctoral thesis, 2018. http://hdl.handle.net/11393/251178.
Texto completoPETRINI, Maria Celeste. "IL MARKETING INTERNAZIONALE DI UN ACCESSORIO-MODA IN MATERIALE PLASTICO ECO-COMPATIBILE: ASPETTI ECONOMICI E PROFILI GIURIDICI. UN PROGETTO PER LUCIANI LAB". Doctoral thesis, 2018. http://hdl.handle.net/11393/251084.
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