Artículos de revistas sobre el tema "Simulation games"
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Holmberg, Robert, Niklas Karlsson y Alexander Styhre. "Rethinking Production Games". Concepts and Transformation 3, n.º 3 (1 de enero de 1998): 271–82. http://dx.doi.org/10.1075/cat.3.3.06hol.
Texto completoBesse, Cheryl, Laura Vogelsang y Jill Zdunich. "The Simulation Games". Nurse Educator 45, n.º 6 (12 de mayo de 2020): 339–42. http://dx.doi.org/10.1097/nne.0000000000000832.
Texto completoBeuk, Frederik. "Sales Simulation Games". Journal of Marketing Education 38, n.º 3 (26 de julio de 2016): 170–82. http://dx.doi.org/10.1177/0273475315604686.
Texto completoParker, J. R. y Katrin Becker. "The Simulation-Game Controversy". International Journal of Gaming and Computer-Mediated Simulations 5, n.º 1 (enero de 2013): 1–12. http://dx.doi.org/10.4018/jgcms.2013010101.
Texto completoVaz de Carvalho, Carlos, Manuel Pereira Lopes y António Galrão Ramos. "Lean Games Approaches – Simulation Games and Digital Serious Games". International Journal of Advanced Corporate Learning (iJAC) 7, n.º 1 (3 de abril de 2014): 11. http://dx.doi.org/10.3991/ijac.v7i1.3433.
Texto completoMöring, Sebastian. "The Metaphor-Simulation Paradox in the Study of Computer Games". International Journal of Gaming and Computer-Mediated Simulations 5, n.º 4 (octubre de 2013): 48–74. http://dx.doi.org/10.4018/ijgcms.2013100103.
Texto completoFerri, Gabriele. "Rhetorics, Simulations and Games". International Journal of Gaming and Computer-Mediated Simulations 5, n.º 1 (enero de 2013): 32–49. http://dx.doi.org/10.4018/jgcms.2013010103.
Texto completoDanilovic, Mirceta. "Possibilities and importance of using computer games and simulations in educational process". Zbornik Instituta za pedagoska istrazivanja, n.º 35 (2003): 180–92. http://dx.doi.org/10.2298/zipi0335180d.
Texto completoNarayanasamy, Viknashvaran, Kok Wai Wong, Chun Che Fung y Shri Rai. "Distinguishing games and simulation games from simulators". Computers in Entertainment 4, n.º 2 (abril de 2006): 9. http://dx.doi.org/10.1145/1129006.1129021.
Texto completoHutagalung, Milka, Norbert Hundeshagen, Dietrich Kuske, Martin Lange y Etienne Lozes. "Two-Buffer Simulation Games". Electronic Proceedings in Theoretical Computer Science 220 (31 de julio de 2016): 27–38. http://dx.doi.org/10.4204/eptcs.220.3.
Texto completoIvutin, A. N. y E. V. Larkin. "Simulation of Concurrent Games". Bulletin of the South Ural State University. Series "Mathematical Modelling, Programming and Computer Software" 8, n.º 2 (2015): 43–54. http://dx.doi.org/10.14529/mmp150204.
Texto completoChatterjee, Krishnendu, Thomas A. Henzinger, Jan Otop y Yaron Velner. "Quantitative fair simulation games". Information and Computation 254 (junio de 2017): 143–66. http://dx.doi.org/10.1016/j.ic.2016.10.006.
Texto completoKutergina, Evgeniia. "Computer-Based Simulation Games in Public Administration Education". NISPAcee Journal of Public Administration and Policy 10, n.º 2 (20 de diciembre de 2017): 119–33. http://dx.doi.org/10.1515/nispa-2017-0014.
Texto completoKorteling, Hans J. E., Anne S. Helsdingen y Ralf R. Sluimer. "An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games". Simulation & Gaming 48, n.º 1 (7 de octubre de 2016): 8–35. http://dx.doi.org/10.1177/1046878116671057.
Texto completoOvchinnikov, V. M. "Representation of Historical Events and Realities in the Space of Virtualized Global Strategy Game Universes". Concept: philosophy, religion, culture 7, n.º 3 (29 de septiembre de 2023): 7–25. http://dx.doi.org/10.24833/2541-8831-2023-3-27-7-25.
Texto completoJimenez, Nadia, Sonia San-Martin, Carmen Camarero y Rebeca San Jose Cabezudo. "What kind of video gamer are you?" Journal of Consumer Marketing 36, n.º 1 (14 de enero de 2019): 218–27. http://dx.doi.org/10.1108/jcm-06-2017-2249.
Texto completoSpiteri, Leonard y Robert Vella. "Simulation Games as an Alternative Formative Assessment Tool for Experiential Learning in VET Marketing Education: A Desk-Research Review". MCAST Journal of Applied Research & Practice 8, n.º 1 (3 de mayo de 2024): 47–69. http://dx.doi.org/10.5604/01.3001.0054.5094.
Texto completoLicata, Betty Jo. "Announcement for Simulation & Games". Simulation & Games 19, n.º 2 (junio de 1988): 156. http://dx.doi.org/10.1177/104687818801900203.
Texto completoKUPFERMAN, ORNA y YOAD LUSTIG. "LATTICED SIMULATION RELATIONS AND GAMES". International Journal of Foundations of Computer Science 21, n.º 02 (abril de 2010): 167–89. http://dx.doi.org/10.1142/s0129054110007192.
Texto completoSimons, Kenneth L. "New technologies in simulation games". System Dynamics Review 9, n.º 2 (junio de 1993): 135–52. http://dx.doi.org/10.1002/sdr.4260090204.
Texto completoZayceva, Ol'ga y Pavel Katyshev. "Social Parameters in the Genre of Communicative Simulation". Virtual Communication and Social Networks 2023, n.º 4 (2 de junio de 2023): 215–21. http://dx.doi.org/10.21603/2782-4799-2023-2-4-215-221.
Texto completoTomai, Emmett, David Salinas y Rosendo Salazar. "A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, n.º 2 (9 de octubre de 2011): 69–76. http://dx.doi.org/10.1609/aiide.v7i2.12473.
Texto completoBach, Mirjana Pejić, Tamara Ćurlin, Ana Marija Stjepić y Maja Meško. "Quo Vadis Business Simulation Games in the 21st Century?" Information 14, n.º 3 (13 de marzo de 2023): 178. http://dx.doi.org/10.3390/info14030178.
Texto completoRusca, M., J. Heun y K. Schwartz. "Water management simulation games and the construction of knowledge". Hydrology and Earth System Sciences 16, n.º 8 (16 de agosto de 2012): 2749–57. http://dx.doi.org/10.5194/hess-16-2749-2012.
Texto completoRusca, M., J. Heun y K. Schwartz. "Water management simulation games and the construction of knowledge". Hydrology and Earth System Sciences Discussions 9, n.º 3 (12 de marzo de 2012): 3063–85. http://dx.doi.org/10.5194/hessd-9-3063-2012.
Texto completoHu, Ji Wen, Chao Feng, Yi Liu y Ri Yi Zhu. "UTSE: A Game Engine-Based Simulation Environemnt for Agent". Applied Mechanics and Materials 496-500 (enero de 2014): 2142–45. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2142.
Texto completoKatalevsky, Dmitry. "Simulation games in business education: the experience of business simulation "Startup: the Limits to Growth"". Artificial societies 17, n.º 3 (2022): 0. http://dx.doi.org/10.18254/s207751800021241-4.
Texto completoDorji, Tshewang. "The Effect of Games Simulation in Improving Secondary Students' Academic Performance". International Journal of Social Learning (IJSL) 3, n.º 1 (30 de diciembre de 2022): 48–64. http://dx.doi.org/10.47134/ijsl.v3i1.147.
Texto completoPinheiro, Mateus, Windson Viana y Ticianne de Gois Ribeiro Darin. "Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games". Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (29 de septiembre de 2023): 165–96. http://dx.doi.org/10.1145/3611026.
Texto completoErtz, Myriam. "Objective: Winning or Learning? A Study of Marketing Simulation Games". International Journal of Marketing Studies 8, n.º 2 (28 de marzo de 2016): 13. http://dx.doi.org/10.5539/ijms.v8n2p13.
Texto completoDmitrenko, Natalia Ye, Oksana V. Voloshyna y Olha Yu Pinaieva. "Simulation Game in Quasi-Professional Training of Pre-Service Teachers". Scientific Bulletin of Mukachevo State University. Series «Pedagogy and Psychology» 8, n.º 2 (30 de junio de 2022): 33–39. http://dx.doi.org/10.52534/msu-pp.8(2).2022.33-39.
Texto completoWong, Seng Yue, Azham Hussain y Murtaja Ali Saare. "A SURVEY ANALYSIS: STUDENTS’ PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL". ASEAN Engineering Journal 12, n.º 1 (28 de febrero de 2022): 105–10. http://dx.doi.org/10.11113/aej.v12.17167.
Texto completoZheng, Zhongtian, Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao y Kui Wu. "Proxy Asset Generation for Cloth Simulation in Games". ACM Transactions on Graphics 43, n.º 4 (19 de julio de 2024): 1–12. http://dx.doi.org/10.1145/3658177.
Texto completoFaizan, Niluefer Deniz, Alexander Löffler, Robert Heininger, Matthias Utesch y Helmut Krcmar. "Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review". International Journal of Engineering Pedagogy (iJEP) 9, n.º 1 (22 de febrero de 2019): 19. http://dx.doi.org/10.3991/ijep.v9i1.9948.
Texto completoTornqvist, Dominicus. "Exploratory Play in Simulation Sandbox Games". International Journal of Game-Based Learning 4, n.º 2 (abril de 2014): 78–95. http://dx.doi.org/10.4018/ijgbl.2014040105.
Texto completoFuloria, Sanjay. "Employee Development Using Business Simulation Games". NHRD Network Journal 15, n.º 3 (30 de junio de 2022): 353–60. http://dx.doi.org/10.1177/26314541221088044.
Texto completoNekrasova, Marina, Aleksandr Sablukov, Alexey Novikov, Svetlana Yushkova, Tatiana Seregina y Marina Kindzerskaya. "Environmental simulation games for transport workers". Transportation Research Procedia 63 (2022): 2186–93. http://dx.doi.org/10.1016/j.trpro.2022.06.246.
Texto completoHutagalung, Milka, Martin Lange y Etienne Lozes. "Buffered Simulation Games for Büchi Automata". Electronic Proceedings in Theoretical Computer Science 151 (21 de mayo de 2014): 286–300. http://dx.doi.org/10.4204/eptcs.151.20.
Texto completoSzilagyi, Miklos N. "Agent-Based Simulation of Contribution Games". Games Review 1, n.º 1 (2015): 11–28. http://dx.doi.org/10.18488/journal.100/2015.1.1/100.1.11.28.
Texto completoVorobeychik, Yevgeniy. "Probabilistic analysis of simulation-based games". ACM Transactions on Modeling and Computer Simulation 20, n.º 3 (septiembre de 2010): 1–25. http://dx.doi.org/10.1145/1842713.1842719.
Texto completoThorelli, Hans B. "Ecology of International Business Simulation Games". Simulation & Gaming 32, n.º 4 (diciembre de 2001): 492–506. http://dx.doi.org/10.1177/104687810103200406.
Texto completoYeo, Gee Kin y Philip Chin Leong Ho. "Controlling Information Access in Simulation Games". Simulation & Gaming 27, n.º 2 (junio de 1996): 261–71. http://dx.doi.org/10.1177/1046878196272008.
Texto completoTomikura, Masaya. "Problems of Designing GLOBAL Simulation/Games". Simulation & Gaming 29, n.º 4 (diciembre de 1998): 456–61. http://dx.doi.org/10.1177/104687819802900409.
Texto completoO'Sullivan, Terence. "Simulation games and social work education". Social Work Education 7, n.º 3 (junio de 1988): 12–16. http://dx.doi.org/10.1080/02615478811220161.
Texto completoYe, Xiaozhen, Per Backlund, Jianguo Ding y Huansheng Ning. "Fidelity in Simulation-Based Serious Games". IEEE Transactions on Learning Technologies 13, n.º 2 (1 de abril de 2020): 340–53. http://dx.doi.org/10.1109/tlt.2019.2913408.
Texto completoRenz, Jochen, Risto Miikkulainen, Nathan R. Sturtevant y Mark H. M. Winands. "Guest Editorial: Physics-Based Simulation Games". IEEE Transactions on Computational Intelligence and AI in Games 8, n.º 2 (junio de 2016): 101–3. http://dx.doi.org/10.1109/tciaig.2016.2571560.
Texto completoMerkuryeva, Galina. "Computer simulation in industrial management games". IFAC Proceedings Volumes 33, n.º 20 (julio de 2000): 71–75. http://dx.doi.org/10.1016/s1474-6670(17)38028-x.
Texto completoCaruana, Albert, Antonella La Rocca y Ivan Snehota. "Learner Satisfaction in Marketing Simulation Games". Journal of Marketing Education 38, n.º 2 (9 de junio de 2016): 107–18. http://dx.doi.org/10.1177/0273475316652442.
Texto completoGolden, Peggy A. y Jerald R. Smith. "Utilising Simulation Games: Three Consulting Experiences". Journal of Management Development 9, n.º 2 (febrero de 1990): 16–21. http://dx.doi.org/10.1108/02621719010138685.
Texto completoKellomäki, Timo. "Fast Water Simulation Methods for Games". Computers in Entertainment 16, n.º 1 (23 de diciembre de 2017): 1–14. http://dx.doi.org/10.1145/2700533.
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