Literatura académica sobre el tema "Rendering"
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Artículos de revistas sobre el tema "Rendering"
Blanco-Fernández, Vítor. "Rendering Volumetrically, Rendering Queerly". A Peer-Reviewed Journal About 11, n.º 1 (18 de octubre de 2022): 104–15. http://dx.doi.org/10.7146/aprja.v11i1.134308.
Texto completoNimeroff, Jeffry S., Eero Simoncelli, Norman I. Badler y Julie Dorsey. "Rendering Spaces for Architectural Environments". Presence: Teleoperators and Virtual Environments 4, n.º 3 (enero de 1995): 286–96. http://dx.doi.org/10.1162/pres.1995.4.3.286.
Texto completoChandran, Prashanth, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross, Paulo Gotardo y Derek Bradley. "Rendering with style". ACM Transactions on Graphics 40, n.º 6 (diciembre de 2021): 1–14. http://dx.doi.org/10.1145/3478513.3480509.
Texto completoKim, Ayoung y Atanas Gotchev. "Spectral Rendering: From Input to Rendering Process". Electronic Imaging 36, n.º 10 (21 de enero de 2024): 251–1. http://dx.doi.org/10.2352/ei.2024.36.10.ipas-251.
Texto completoCamarini, Gladis, Lia Lorena Pimentel y Natalia Haluska Rodrigues De Sá. "Assessment of the Material Loss in Walls Renderings with β-Hemihydrate Paste". Applied Mechanics and Materials 71-78 (julio de 2011): 1242–45. http://dx.doi.org/10.4028/www.scientific.net/amm.71-78.1242.
Texto completoMiner, Valerie y Pat Barker. "Rendering Truth". Women's Review of Books 21, n.º 10/11 (julio de 2004): 14. http://dx.doi.org/10.2307/3880372.
Texto completoFrenkel, Karen A. "Volume rendering". Communications of the ACM 32, n.º 4 (abril de 1989): 426–35. http://dx.doi.org/10.1145/63334.63335.
Texto completoWatt, Alan. "Rendering techniques". ACM Computing Surveys 28, n.º 1 (marzo de 1996): 157–59. http://dx.doi.org/10.1145/234313.234380.
Texto completoIhrke, Ivo, Gernot Ziegler, Art Tevs, Christian Theobalt, Marcus Magnor y Hans-Peter Seidel. "Eikonal rendering". ACM Transactions on Graphics 26, n.º 3 (29 de julio de 2007): 59. http://dx.doi.org/10.1145/1276377.1276451.
Texto completoTakala, Tapio y James Hahn. "Sound rendering". ACM SIGGRAPH Computer Graphics 26, n.º 2 (julio de 1992): 211–20. http://dx.doi.org/10.1145/142920.134063.
Texto completoTesis sobre el tema "Rendering"
Bernhardsson, Johan. "Deferred Rendering : Jämförelse mellan traditionell deferred rendering och light pre-pass rendering". Thesis, University of Skövde, School of Humanities and Informatics, 1987. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3067.
Texto completoDå scenkomplexitet och ett högre antal ljuskällor blir vanligare inom spel har ett behov av algortimer för att hantera dessa scener, med bra prestanda, uppståt. En allt vanligare algoritm för detta är Deferred Shading. Rapporten utvärderar två olika metoder för Deferred Shading (traditionell Deferred Shading och Light pre-pass rendering).
McCann, Shaun V. "Stereoscopic rendering". Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341535.
Texto completoZhang, Caixia. "Advanced volume rendering". Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1143150322.
Texto completoEskandari, Sam. "Curvature based Rendering". Thesis, Uppsala University, Department of Information Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-129722.
Texto completoIn this thesis work, mean curvature and Gaussian curvature are taken into account. Vertex normal calculation is one of the important parts of this thesis work. Vertex normal calculation is done in order to improve the appearance and smoothness of the surface in our model. Vertex normal is also one of the parts of the mean curvature calculation. Curvature based illumination is the main goal of this thesis work. To achieve our goal we have to define locally backscattered light, ambient attenuation and subsurface scattering based on both mean curvature and Gaussian curvature calculations. All of these calculations are also done in this thesis work. We cannot see anything without having the light, thus we need also a light source which acts as sun with different angles to the horizon. The sun and its angle are also simulated in this thesis work. Since this thesis work is based on local curvature based lighting model for rendering of snow, curvature calculations are applied to the lighting model. Then, mean and Gaussian curvature calculations also evaluated for this model and finally mean curvature and Gaussian curvature values are compared to another calculations method which those values are available in an ASCII file. The idea behind these comparisons is to determine whether the mean and Gaussian curvatures of my calculations or from the ASCII file are more suitable in general if it is possible to say and the advantages and disadvantages of these calculations if any.
Faleij, Marcus y Alexander Ivannikov. "Cascaded Deferred Rendering". Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5060.
Texto completoEtt långvarigt problem med att rendera stora scener är depth-fighting; en visuell artefakt som uppstår när två eller flera fragments överlappar, antingen för att det är ligger direkt på varandra eller för att det inte finns nog med precision i djupbuffern. Detta examensarbete presenterar två nya metoder, Cascaded Deferred Rendering (CDR) och Logarithmic Cascaded Deferred Rendering (LogCDR) som en lösning på depth-fighting som framträder när de inte finns nog med precision. Detta examensarbete utvärderar också en redan existerande metod, logaritmisk djupbuffer, och jämför den med standard djupbuffern i OpenGL, CDR samt LogCDR. Den mest lovande metoden funnen var logaritmisk djupbuffer för dess hastighet, lätthet att implementera och enklare att lägga till stöd för transparans till.
練偉森 y Wai-sum Lin. "Adaptive parallel rendering". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31221415.
Texto completoGrossman, J. P. 1973. "Point sample rendering". Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/50063.
Texto completoIncludes bibliographical references (p. 54-56).
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects are represented as a dense set of surface point samples which contain colour, depth and normal information. These point samples are obtained by sampling orthographic views on an equilateral triangle lattice. They are rendered directly and independently without any knowledge of surface topology. We introduce a novel solution to the problem of surface reconstruction using a hierarchy of Z-buffers to detect tears. The algorithm is fast, easily vectorizable, and requires only modest resources.
by J.P. Grossman.
S.M.
Lewin, Marcus y Harald Grant. "Klientbaserad GeoTIFF-rendering". Thesis, Linköpings universitet, Programvara och system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139007.
Texto completoLin, Wai-sum. "Adaptive parallel rendering /". Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20868236.
Texto completoPetersson, Stefan. "Particle system rendering : The effect on rendering speed when using geometry shaders". Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3544.
Texto completoLibros sobre el tema "Rendering"
den, Hout Julia van, ed. Rendering. [Brooklyn, NY]: Clog, 2012.
Buscar texto completoMonks, William. External rendering. 8a ed. Slough: British Cement Association, 1988.
Buscar texto completoCrowe, Philip. Architectural rendering. New York: McGraw-Hill, 1991.
Buscar texto completoArchitectural rendering. London: Studio Vista, 1991.
Buscar texto completoArchitectural rendering. New York: McGraw-Hill, 1996.
Buscar texto completoStephenson, Ian, ed. Production Rendering. London: Springer-Verlag, 2005. http://dx.doi.org/10.1007/b138603.
Texto completoMarker rendering. Laguna Hills, Calif: W. Foster Pub, 1995.
Buscar texto completoCrowe, Philip. Architectural rendering. London: Studio Vista, 1991.
Buscar texto completoReed, Gary. Pryor rendering. New York: Dutton, 1996.
Buscar texto completoauthor, Kalita Hriday Ranjan, ed. Rendering gender. Delhi: Supriya Books, 2017.
Buscar texto completoCapítulos de libros sobre el tema "Rendering"
Salomon (emeritus), David. "Rendering". En Texts in Computer Science, 851–89. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-886-7_17.
Texto completoStrazzullo, Francesco. "Rendering". En Frameworkless Front-End Development, 23–52. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4967-3_2.
Texto completoToriya, Hiroshi y Hiroaki Chiyokura. "Rendering". En 3D CAD, 217–34. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-45729-6_11.
Texto completoGovil-Pai, Shalini y Rajesh Pai. "Rendering". En Learning Computer Graphics, 81–105. New York, NY: Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4613-8503-5_4.
Texto completoDuncan, Marsh. "Rendering". En Springer Undergraduate Mathematics Series, 297–343. London: Springer London, 2005. http://dx.doi.org/10.1007/1-84628-109-1_11.
Texto completoSabin, Malcolm. "Rendering". En Geometry and Computing, 171–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13648-1_30.
Texto completoLuciano, Giorgio. "Rendering". En Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells, 97–148. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2019.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b21533-6.
Texto completoWeik, Martin H. "rendering". En Computer Science and Communications Dictionary, 1469. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_16069.
Texto completoBühler, Peter. "Rendering". En 3D mit Blender, 51–56. Wiesbaden: Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_4.
Texto completoBlain, John M. "Rendering". En The Complete Guide to Blender Graphics Computer Modeling & Animation, 321–30. 7a ed. Boca Raton: A K Peters/CRC Press, 2022. http://dx.doi.org/10.1201/9781003226420-19.
Texto completoActas de conferencias sobre el tema "Rendering"
Paradis, Daniel J. y Bruce Segee. "Remote Rendering and Rendering in Virtual Machines". En 2016 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2016. http://dx.doi.org/10.1109/csci.2016.0048.
Texto completoPeng, Juewen, Zhiguo Cao, Xianrui Luo, Hao Lu, Ke Xian y Jianming Zhang. "BokehMe: When Neural Rendering Meets Classical Rendering". En 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2022. http://dx.doi.org/10.1109/cvpr52688.2022.01580.
Texto completoWilkie, Alexander, Andrea Weidlich, Marcus Magnor y Alan Chalmers. "Predictive rendering". En ACM SIGGRAPH ASIA 2009 Courses. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1665817.1665829.
Texto completoBishop, Gary, Henry Fuchs, Leonard McMillan y Ellen J. Scher Zagier. "Frameless rendering". En the 21st annual conference. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/192161.192195.
Texto completoChen, Ying-Chieh, Chun-Fa Chang y Wan-Chun Ma. "Asynchronous rendering". En the 2010 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1730804.1730988.
Texto completoWoolley, Cliff, David Luebke, Benjamin Watson y Abhinav Dayal. "Interruptible rendering". En the 2003 symposium. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/641480.641509.
Texto completoSalisbury, K., D. Brock, T. Massie, N. Swarup y C. Zilles. "Haptic rendering". En the 1995 symposium. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/199404.199426.
Texto completoBezerianos, Anastasia, Pierre Dragicevic y Ravin Balakrishnan. "Mnemonic rendering". En the 19th annual ACM symposium. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1166253.1166279.
Texto completoChalmers, Alan, Kurt Debattista y Luis Paulo dos Santos. "Selective rendering". En the 4th international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1174429.1174431.
Texto completoLanzagorta, Marco O., Richard B. Gomez y Jeffrey K. Uhlmann. "Quantum rendering". En AeroSense 2003, editado por Eric Donkor, Andrew R. Pirich y Howard E. Brandt. SPIE, 2003. http://dx.doi.org/10.1117/12.486410.
Texto completoInformes sobre el tema "Rendering"
Loring, Burlen y Oliver Ruebel. Rendering and Compositing Infrastructure Improvements to VisIt for Insitu Rendering. Office of Scientific and Technical Information (OSTI), enero de 2016. http://dx.doi.org/10.2172/1237686.
Texto completoNieves-Rivera, D. Rendering the Topological Spines. Office of Scientific and Technical Information (OSTI), mayo de 2015. http://dx.doi.org/10.2172/1184183.
Texto completoCarter, Michael. Parallel hierarchical radiosity rendering. Office of Scientific and Technical Information (OSTI), julio de 1993. http://dx.doi.org/10.2172/10115017.
Texto completoBartesaghi, A. y Guillermo Sapiro. Non-Photorealistic Rendering from Stereo. Fort Belvoir, VA: Defense Technical Information Center, enero de 2005. http://dx.doi.org/10.21236/ada437811.
Texto completoBorn, Frank H. Transformative Rendering of Internet Resources. Fort Belvoir, VA: Defense Technical Information Center, octubre de 2012. http://dx.doi.org/10.21236/ada568863.
Texto completoHansen, William J. Rendering Tcl/Tk Windows as HTML. Fort Belvoir, VA: Defense Technical Information Center, febrero de 2003. http://dx.doi.org/10.21236/ada412017.
Texto completoBethel, W. Analytic rendering of curvilinear volume data. Office of Scientific and Technical Information (OSTI), marzo de 1993. http://dx.doi.org/10.2172/10112506.
Texto completoJoy, K. Parallel algorithmic methods for volumetric rendering. Office of Scientific and Technical Information (OSTI), febrero de 1990. http://dx.doi.org/10.2172/7184756.
Texto completoMolnar, Steven. Combining Z-buffer Engines for Higher-Speed Rendering. Fort Belvoir, VA: Defense Technical Information Center, enero de 1988. http://dx.doi.org/10.21236/ada201137.
Texto completoFlater, David, Philippe A. Martin y Michelle L. Crane. Rendering UML activity diagrams as human-readable text. Gaithersburg, MD: National Institute of Standards and Technology, 2007. http://dx.doi.org/10.6028/nist.ir.7469.
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