Literatura académica sobre el tema "Playing and learning"
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Artículos de revistas sobre el tema "Playing and learning"
Susi Yunarti, Dian Harmaningsih y Wijayanti. "Learning by Playing, Playing for Learning". Media Abdimas 2, n.º 3 (21 de noviembre de 2023): 42–51. http://dx.doi.org/10.37817/mediaabdimas.v2i3.3482.
Texto completoEdgington, Margaret. "Playing and learning". Practical Pre-School 2002, n.º 36 (noviembre de 2002): 1. http://dx.doi.org/10.12968/prps.2002.1.36.40418.
Texto completoEdgington, Margaret. "Playing and learning". Practical Pre-School 2003, n.º 37 (enero de 2003): 1. http://dx.doi.org/10.12968/prps.2003.1.37.40451.
Texto completoCowan, Georgie. "Playing and learning". 5 to 7 Educator 2005, n.º 6 (abril de 2005): xvi. http://dx.doi.org/10.12968/ftse.2005.4.6.17795.
Texto completoCartlidge, Jacki. "Playing and Adults Learning". Cliopsy N° 6, n.º 2 (1 de octubre de 2011): 53–60. http://dx.doi.org/10.3917/cliop.006.0053.
Texto completoMcRae, Chris. "Listening, Playing, and Learning". Text and Performance Quarterly 33, n.º 3 (julio de 2013): 273–75. http://dx.doi.org/10.1080/10462937.2013.787453.
Texto completoPoling, Devereaux A. y Julie M. Hupp. "Active Learning through Role Playing". College Teaching 57, n.º 4 (1 de septiembre de 2009): 221–26. http://dx.doi.org/10.3200/ctch.57.4.221-228.
Texto completoShailaja, Dr M., Nune Vinaya Reddy, Ambati Srujani y Cherukuthota Upeksha Reddy. "Playing Tetris with Reinforcement Learning". International Journal for Research in Applied Science and Engineering Technology 10, n.º 6 (30 de junio de 2022): 2088–95. http://dx.doi.org/10.22214/ijraset.2022.44208.
Texto completoVelioti-Georgopoulos, Maria. "Playing and learning with puppets". Recherches, n.º 16 (19 de julio de 2016): 59–66. http://dx.doi.org/10.4000/cher.6435.
Texto completoMorales, Eduardo. "Learning Patterns for Playing Strategies1". ICGA Journal 17, n.º 1 (1 de marzo de 1994): 15–26. http://dx.doi.org/10.3233/icg-1994-17104.
Texto completoTesis sobre el tema "Playing and learning"
Rutherford, Kevin J. "Playing/Writing: Connecting Video Games, Learning, and Composition". Miami University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=miami1281125116.
Texto completoDazeley, R. "Investigations into Playing Chess Endgames using Reinforcement Learning". Thesis, Honours thesis, University of Tasmania, 2001. https://eprints.utas.edu.au/62/1/Final_Thesis.pdf.
Texto completoDuminy, Willem H. "A learning framework for zero-knowledge game playing agents". Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-10172007-153836.
Texto completoDuminy, Willem Harklaas. "A learning framework for zero-knowledge game playing agents". Diss., University of Pretoria, 2007. http://hdl.handle.net/2263/28767.
Texto completoDissertation (MSc)--University of Pretoria, 2007.
Computer Science
MSc
Unrestricted
Spikol, Daniel. "Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning". Licentiate thesis, Växjö University, School of Mathematics and Systems Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-3698.
Texto completoThe research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. A basic challenge is to identify how to design and deploy mobile tools and services that could be used to support collaboration in different kinds of settings. There is a need to investigate how to design collaborative learning processes and to support flexible educational activities that take advantage of mobility. The main research question that I focus on is the identification of factors that influence the design of mobile collaborative learning.
The theoretical foundations that guide my work rely on the concepts behind computer supported collaborative learning and design-based research. These ideas are presented at the beginning of this thesis and provide the basis for developing an initial framework for understanding mobile collaboration. The empirical results from three different projects conducted as part of my efforts at the Center for Learning and Knowledge Technologies at Växjö University are presented and analyzed. These results are based on a collection of papers that have been published in two refereed international conference proceedings, a journal paper, and a book chapter. The educational activities and technological support have been developed in accordance with a grounded theoretical framework. The thesis ends by discussing those factors, which have been identified as having a significant influence when it comes to the design and support of mobile collaborative learning.
The findings presented in this thesis indicate that mobility changes the contexts of learning and modes of collaboration, requiring different design approaches than those used in traditional system development to support teaching and learning. The major conclusion of these efforts is that the learners’ creations, actions, sharing of experiences and reflections are key factors to consider when designing mobile collaborative activities in learning. The results additionally point to the benefit of directly involving the learners in the design process by connecting them to the iterative cycles of interaction design and research.
Alrehaili, Enas Abdulrahman. "A Virtual Reality Role-Playing Serious Game for Experiential Learning". Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37901.
Texto completoBhagat, Kunj H. "Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning". Thesis, California State University, Long Beach, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10977867.
Texto completoResearch on natural language processing, such as for image and speech recognition, is rapidly changing focus from statistical methods to neural networks. In this study, we introduce speech recognition capabilities along with computer vision to allow a robot to play snooker completely by itself. The color of the ball to be pocketed is provided as an audio input using an audio device such as a microphone. The system is able to recognize the color from the input using a trained deep learning network. The system then commands the camera to locate the ball of the identified color on a snooker table by using computer vision. To pocket the target ball, the system then predicts the best shot using an algorithm. This activity can be executed accurately based on the efficiency of the trained deep learning model.
Follett, Stephen James. "A computational model of learning in Go". Thesis, University of South Wales, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343412.
Texto completoAndrews, Martin. "Learning strategies for the financial markets". Thesis, University of Cambridge, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.336624.
Texto completoAyeme, Bukola. "Teachers` Perception of Outdoor Learning : Benefits and Challenges of Outdoor Learning". Thesis, Linköpings universitet, Institutionen för beteendevetenskap och lärande, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166745.
Texto completoLibros sobre el tema "Playing and learning"
White, Jan. Playing and Learning Outdoors. Third Edition. | New York : Routledge, 2020. | “First published by Routledge 2007”—T.p. verso.: Routledge, 2019. http://dx.doi.org/10.4324/9780429469435.
Texto completoLearning statistics through playing cards. Thousand Oaks: Sage Publications, 1996.
Buscar texto completoBetz, Jeffie. Playing piano: A learning manual. Delhi: White Word Publications, 2012.
Buscar texto completo1970-, Holloway Sarah L. y Valentine Gill 1965-, eds. Children's geographies: Playing, living, learning. London: Routledge, 2000.
Buscar texto completoCady, Short-Thompson y Lapin Samuel, eds. Now playing: Learning communication through film. 2a ed. New York: Oxford University Press, 2008.
Buscar texto completoGarard, Darin. Now playing: Learning communication through film. 2a ed. New York: Oxford University Press, 2014.
Buscar texto completoDarin, Garard y Adler, Ronald B. (Ronald Brian), 1946-, eds. Now playing: Learning communication through film. 2a ed. New York: Oxford University Press, 2009.
Buscar texto completoProctor, Russell F. Now playing: Learning communication through film. 2a ed. New York: Oxford University Press, 2012.
Buscar texto completoNow playing: Learning communication through film. 2a ed. New York: Oxford University Press, 2015.
Buscar texto completoNow playing: Learning American government through film. 2a ed. New York: Oxford University Press, 2014.
Buscar texto completoCapítulos de libros sobre el tema "Playing and learning"
Meyer, Karen. "Playing Fields". En Speaking of Learning…, 83–99. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-716-2_5.
Texto completoKogan, Vita V. y Svetlana V. Nuss. "Playing while learning". En Dynamic Teaching of Russian, 211–29. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003369721-16.
Texto completoBurn, Andrew. "Playing Beowulf I". En Literature, Videogames and Learning, 105–28. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-7.
Texto completoBurn, Andrew. "Playing Macbeth I". En Literature, Videogames and Learning, 151–69. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-9.
Texto completoBurn, Andrew. "Playing Macbeth II". En Literature, Videogames and Learning, 170–84. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-10.
Texto completoBurn, Andrew. "Playing Beowulf II". En Literature, Videogames and Learning, 129–50. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-8.
Texto completoBurn, Andrew. "Playing Macbeth III". En Literature, Videogames and Learning, 185–206. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-11.
Texto completoDaniel, Stanislav, Szilvia Rézműves, Giulia Cortellesi y Zorica Trikić. "Playing for cohesion". En Intergenerational Learning in Practice, 143–56. First edition. | Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2019. http://dx.doi.org/10.4324/9780429431616-8.
Texto completoKommers, Piet. "Learning, Playing and Working". En Springer Texts in Education, 245–65. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-88903-6_17.
Texto completoCollins, Margaret. "Outdoor Playing and Learning". En Children's Voices, 173–89. London: Routledge, 2023. http://dx.doi.org/10.4324/9781315168692-15.
Texto completoActas de conferencias sobre el tema "Playing and learning"
Soares, Filomena y Anabela C. Alves. "Learning While Playing or Playing While Learning?" En ASME 2021 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/imece2021-68801.
Texto completoWong, B. L. William. "Learning Cognitive Task Analysis". En HCI Educators 2009 - playing with our education. BCS Learning & Development, 2009. http://dx.doi.org/10.14236/ewic/hcied2009.6.
Texto completoMaridatter, Kine y Jørn Weines. "PLAYING AT LEARNING DESIGN". En 15th annual International Conference of Education, Research and Innovation. IATED, 2022. http://dx.doi.org/10.21125/iceri.2022.0235.
Texto completoBočkor Starc, Barbara. "Cooperative Learning, Playing and Physical Activity". En Developing Effective Learning. University of Primorska Press, 2020. http://dx.doi.org/10.26493/978-961-293-002-8.15.
Texto completoGraven, Olaf Hallan y Lachlan Mhor MacKinnon. "Prototyping Games-Based Environments for learning C++ programming". En HCI Educators 2009 - playing with our education. BCS Learning & Development, 2009. http://dx.doi.org/10.14236/ewic/hcied2009.3.
Texto completoInggs, Cornelia P., Taun Gadd y Justin Giffard. "Learning Concurrency Concepts while Playing Games". En Special Session on Serious Games on Computer Science Learning. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006374705970602.
Texto completoHernandez, Alejandra, Clara Gomez, Marina Galli, Jonathan Crespo y Ramon Barber. "PLAYING AND LEARNING TOOL BASED ON MACHINE LEARNING". En 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.0528.
Texto completoKristensson, Per Ola y Shumin Zhai. "Learning shape writing by game playing". En CHI '07 extended abstracts. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1240866.1240934.
Texto completoLu, BF, KT Lim, JM Zheng y YY Cai. "Learning molecular biology by VR playing". En the 2004 ACM SIGGRAPH international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1044588.1044622.
Texto completoKiourt, C. y D. Kalles. "Social Reinforcement Learning in Game Playing". En 2012 IEEE 24th International Conference on Tools with Artificial Intelligence (ICTAI 2012). IEEE, 2012. http://dx.doi.org/10.1109/ictai.2012.51.
Texto completoInformes sobre el tema "Playing and learning"
Karki, Shanta, Marina Apgar, Mieke Snijder y Ranjana Sharma. Learning from Life Story Collection and Analysis With Children Who Work in the Worst Forms of Child Labour in Nepal. Institute of Development Studies, octubre de 2022. http://dx.doi.org/10.19088/clarissa.2022.007.
Texto completoAlonso-Robisco, Andrés, José Manuel Carbó y José Manuel Carbó. Machine Learning methods in climate finance: a systematic review. Madrid: Banco de España, febrero de 2023. http://dx.doi.org/10.53479/29594.
Texto completoBerlanga, Cecilia, Emma Näslund-Hadley, Enrique Fernández García y Juan Manuel Hernández Agramonte. Hybrid parental training to foster play-based early childhood development: experimental evidence from Mexico. Inter-American Development Bank, mayo de 2023. http://dx.doi.org/10.18235/0004879.
Texto completoSilberstein, Jason. Should Communities Be Managing, Governing or Supporting Schools? A Review Essay on the System Conditions under Which Different Forms of Community Voice Can Improve Student Learning. Research on Improving Systems of Education (RISE), marzo de 2023. http://dx.doi.org/10.35489/bsg-rise-wp_2023/141.
Texto completoMcKenna, Patrick y Mark Evans. Emergency Relief and complex service delivery: Towards better outcomes. Queensland University of Technology, junio de 2021. http://dx.doi.org/10.5204/rep.eprints.211133.
Texto completoLidmo, Johannes, Maja Brynteson y Ágúst Bogason. National Support Initiatives in Nordic Spatial Planning. Nordregio, marzo de 2024. http://dx.doi.org/10.6027/r2024:61403-2503.
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