Libros sobre el tema "Narration – Dans les jeux vidéo"
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Zeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Buscar texto completoZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Buscar texto completoZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Buscar texto completoStorytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Buscar texto completoPerraton, Charles, Magda Fusaro y Maude Bonenfant, eds. Socialisation et communication dans les jeux vidéo. Presses de l’Université de Montréal, 2011. http://dx.doi.org/10.4000/books.pum.8994.
Texto completoBOULANGER, Gaëtan. Dans les coulisses des jeux vidéo Harry Potter. PIX N LOVE, 2019.
Buscar texto completoMarcus y Philippe Kieffer. Nos jeux vidéo 70-90 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2011.
Buscar texto completoLacombe, Marc. Nos jeux vidéo 90-2000 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2014.
Buscar texto completomp, Matt works. Livre de Coloriage des Jeux VidÉo 01: Vos Personnages de Jeux Vidéo Préférés Dans 30 Illustrations de Haute Qualité Pour Enfants et Adultes. Independently Published, 2020.
Buscar texto completoLes 1 001 jeux vidéo auxquels il faut avoir joué dans sa vie. FLAMMARION, 2014.
Buscar texto completoHerte, Michelle. Forms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Buscar texto completoForms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Buscar texto completoGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Buscar texto completoRace, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Anderson Publishing Company, 2014.
Buscar texto completoGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2016.
Buscar texto completoGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Buscar texto completoMortensen, Torill Elvira, Jonas Linderoth y Ashley M. L. Brown. Dark Side of Game Play. Taylor & Francis Group, 2018.
Buscar texto completoMortensen, Torill Elvira, Ashley Ml Brown y Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Buscar texto completoMortensen, Torill Elvira, Ashley Ml Brown y Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Buscar texto completoDark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Buscar texto completoDalen, Enitan van. Appliquer Sun Tzu l'art de la Guerre À Fortnite Battle Royale: Comment Mener Votre équipe à la Victoire Dans les Jeux Vidéo Battle-Royale. Independently Published, 2020.
Buscar texto completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Buscar texto completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Buscar texto completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Buscar texto completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Buscar texto completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Buscar texto completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Buscar texto completoHoward, Jeff. Quests. Taylor & Francis Group, 2022.
Buscar texto completoQuests. Taylor & Francis Group, 2022.
Buscar texto completoQuests: Design, Theory, and History in Games and Narratives. Taylor & Francis Group, 2017.
Buscar texto completoFeminist War Games. Taylor & Francis Group, 2019.
Buscar texto completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Buscar texto completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Buscar texto completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Buscar texto completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Buscar texto completoNarrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Buscar texto completoMartin, Charles. Le statut du jeu vidéo en droit international. Teseo, 2020. http://dx.doi.org/10.55778/ts981762948.
Texto completoDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Buscar texto completoDevlin, Keith J. Mathematics Education for a New Era. Taylor & Francis Group, 2011.
Buscar texto completoDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Buscar texto completoMathematics Education for a New Era: Video games as a medium for learning. Natick, MA: A K Peters, Ltd., 2011.
Buscar texto completoKnight, Choly. Craft Projects for Minecraft and Pixel Art Fans. Fox Chapel Publishing Company, Incorporated, 2014.
Buscar texto completoHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2017.
Buscar texto completoCulture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Buscar texto completoHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Buscar texto completoCulture of Digital Fighting Games: Performance and Practice. Routledge, 2013.
Buscar texto completoWainwright, Martin. Virtual History. Taylor & Francis Group, 2019.
Buscar texto completoVirtual History. Taylor & Francis Group, 2019.
Buscar texto completoZackariasson, Peter y Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2019.
Buscar texto completoZackariasson, Peter y Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2021.
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