Tesis sobre el tema "Multisensory environments"
Crea una cita precisa en los estilos APA, MLA, Chicago, Harvard y otros
Consulte los 33 mejores tesis para su investigación sobre el tema "Multisensory environments".
Junto a cada fuente en la lista de referencias hay un botón "Agregar a la bibliografía". Pulsa este botón, y generaremos automáticamente la referencia bibliográfica para la obra elegida en el estilo de cita que necesites: APA, MLA, Harvard, Vancouver, Chicago, etc.
También puede descargar el texto completo de la publicación académica en formato pdf y leer en línea su resumen siempre que esté disponible en los metadatos.
Explore tesis sobre una amplia variedad de disciplinas y organice su bibliografía correctamente.
Morie, Jacquelyn Ford. "Meaning and emplacement in expressive immersive virtual environments". Thesis, University of East London, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.532661.
Texto completoHouston, Megan. "Multi-Sensory Stimulation Environments For Use With Dementia Patients: Staff Perspectives On Reduction Of Agitation And Negative Behaviors". ScholarWorks @ UVM, 2015. http://scholarworks.uvm.edu/graddis/373.
Texto completoCooper, N. "The role of multisensory feedback in the objective and subjective evaluations of fidelity in virtual reality environments". Thesis, University of Liverpool, 2017. http://livrepository.liverpool.ac.uk/3007774/.
Texto completoMiller, Olga Lesley. "Multisensory environments : the use of interactive technology in effective pedagogy with learners who have severe and complex forms of special educational needs". Thesis, University College London (University of London), 2001. http://discovery.ucl.ac.uk/10019803/.
Texto completoBoumenir, Yasmine. "Spatial navigation in real and virtual urban environments: performance and multisensory processing of spatial information in sighted, visually impaired, late and congenitally blind individuals". Phd thesis, Université Montpellier II - Sciences et Techniques du Languedoc, 2011. http://tel.archives-ouvertes.fr/tel-00632703.
Texto completoJohansson, Fanny y Damir Skoko. "De fem sinnena som marknadsföringsverktyg". Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-31477.
Texto completoWe have in our study chose to examine how fashion stores can influence customer buying behavior to increase sales through sensory marketing. The aim of our study is to find out how sensory marketing is used and can be used by stores to increase sales. In our final set, we found that sensory marketing has a significant role in customer behavior and sales in the store.
Ashton, Stephen D. "High Priority Design Values Used by Successful Children's Museum Exhibit Developers: A Multiple Case Study Analysis of Expert Opinions". BYU ScholarsArchive, 2011. https://scholarsarchive.byu.edu/etd/2630.
Texto completoLiimatainen, Saana Pauliina. "Hybrid framework for dynamic position determination in multisensor environments". Thesis, University of Hull, 2009. http://hydra.hull.ac.uk/resources/hull:2399.
Texto completoWong, Yee Chin. "Target tracking in a multisensor environment using neural networks". Diss., The University of Arizona, 2000. http://hdl.handle.net/10150/298748.
Texto completoBartoletti, Roxane. "Etudes des influences de musiques et d'odeurs sur les performances exécutives et les ressentis de performances d'adultes jeunes et âgé·e·s : Vers une approche personnalisée des environnements uni et multisensoriels". Electronic Thesis or Diss., Université Côte d'Azur, 2024. http://www.theses.fr/2024COAZ2014.
Texto completoListening to music while working and diffusing scents to encourage immersion in a studious atmosphere are common behaviors. However, the influence of these stimuli on perceived and cognitive performance is still debated among researchers This lack of consensus could be explained by the multi-factorial aspects of multisensory environments, but also by a lack of knowledge of the sensory habits of adults of different ages. This thesis attempts to give new insights into these knowledge gaps through 5 experimental studies. The musical and olfactory habits when concentrating of young and older adults were characterized in the 1st and 2nd studies, and differences (frequency of diffusion, equipment used, etc.) and similarities (preferred musical genres and types of odors, etc.) were observed. The 3rd study highlighted affective correspondences between olfactory and musical sensory stimuli among young and older adults. Thus, lists of music and olfactory molecules categorized according to pleasantness, intensity, familiarity, and favorability to concentration were obtained. The 4th study validated 6 alternative forms of the Parametric Go/No-Go task mobilizing executive functions and information processing speed that were used in the final study. Finally, the 5th study showed that perceived favorability and personalization of sensory environments improved participants' subjective and objective performances, but only on certain variables. Taken together, these studies contribute to a better understanding of the influence of sensory environments on our executive performances, and to the development of personalizing sensory stimuli in the context of cognitive performance
Ruiz, Ruiz Antonio Jesús. "Diseño de una arquitectura de localización geográfica para entornos de interior basada en información multisensor = a multisensor architecture for geographical positioning in indoor environments". Doctoral thesis, Universidad de Murcia, 2014. http://hdl.handle.net/10803/284895.
Texto completoIn this thesis we present the architecture of a localization system that uses data from multiple sensors available in commodity smartphones. Our main aim is to provide a solution able to support accurate location-based services, such as augmented reality applications, pursuing a good balance between accuracy and performance. We present the architecture which encompasses the overall system proposed. This architecture supports the design and development of services able to combine different types of sensors. Its layered structure and the specification of well-designed entities makes it able to support different system configurations. First we focus on the analysis of location fingerprinting techniques based on IEEE 802.11, feasible to determine the position of a device with a few meters of estimation error. Several refinements, based on the integration of additional sensors such as the camera or the inertial, are introduced to improve the efficiency of our solution. Using scale invariant features extracted from images we provide a solution for scene recognition that clearly improves the reliability of our result. Moreover, we take a step forward in the image analysis by including visual structure from motion techniques. It allows us to run off-line 3D reconstructions of the environment, and applying image resection techniques, we are able to provide precise estimations of both the 3D position and rotation of the device, obtaining an accuracy around 15 centimeters of error. Our multisensor solution works in two different stages. We first obtain a coarse-grained estimation based on WiFi signals, digital compass, and built-in accelerometer, making use of fingerprinting methods, probabilistic techniques, and motion estimators. Then, using the images captured by the camera, we carry out the image analysis focusing on the subset of the 3D model spatially delimited by the previously obtained coarse estimation. Because of the difficulties found to build accurate 3D models in large and repetitive environments, our proposal makes use of state-of-the-art IMU data processing techniques during the training phase, in order to reliably generate 3D representations of the targeted environment. This process solves typical scalability issues related to visually repetitive structures in large indoor scenarios. The fact of getting high accurate 3D representations of the testbed scenario improves the efficiency of camera resection techniques, reducing the estimation error to 5 centimeters, with response times below 250 milliseconds. The set of techniques presented supports a wide range of location-based applications, from those requiring a coarse estimation to those with high accuracy requirements.
Le, Cras Jared R. "A multisensor SLAM for dense maps of large scale environments under poor lighting conditions". Thesis, Curtin University, 2012. http://hdl.handle.net/20.500.11937/1041.
Texto completoHierl, Melanie. "Urban Atmospheres : Multisensory Perception as the Linkage between Urban Environment and Social Interaction in Main Streets". Thesis, KTH, Urbana och regionala studier, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254567.
Texto completoWilson, Beverly Jean. "Sensory Gardens for Children With Autism Spectrum Disorder". Thesis, The University of Arizona, 2006. http://hdl.handle.net/10150/193299.
Texto completoSiraj, Ambareen. "A unified alert fusion model for intelligent analysis of sensor data in an intrusion detection environment". Diss., Mississippi State : Mississippi State University, 2006. http://sun.library.msstate.edu/ETD-db/ETD-browse/browse.
Texto completoGraves, Brenda Sue. "A Case Study of Jemicy School to Determine Practices Conducive to Developing Creative Potential of Dyslexic Children". Digital Commons @ East Tennessee State University, 2009. https://dc.etsu.edu/etd/1852.
Texto completoTruax, Stuart. "A microscale chemical sensor platform for environmental monitoring". Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/45780.
Texto completoIngelsten, Sara y Wittenberg Linn Pohjonen. "Sinnesmarknadsföringens betydelse för ökad konkurrenskraft och utveckling av caféers servicelandskap". Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76034.
Texto completoPurpose and research question The purpose of this thesis is to investigate how the servicescape in traditional cafés can affect the different senses and the customers experience. The purpose is also to demonstrate what could be unique in the servicescape of traditional cafés. The thesis will also examine various factors and value bases which can strengthen the competitiveness for traditional cafés on the market. The research question we have chosen to examine is following: • How can traditional cafés develop their servicescape to strengthen their competitiveness, with support of multisensory marketing? Method This research is developed from a qualitative study which has a combination by deductive and abductive approach. The empirical material is collected on a strategic way and contains six semi structured interviews. Conclusions The result of the research has proven that multisensory marketing is by considerable importance to the service scape. If the senses together with the servicescapes style and theme is consistent with each other, it can lead to a stronger experience and quality for the costumer. The research has also shown that the flexibility and availability of the servicescape can be applied in the service process to strengthen the competitiveness on the market.
Tudor, RG. "Looking out: an investigation of the visitor's experience of natural environment". Thesis, Bec Tudor, 2005. https://eprints.utas.edu.au/1982/1/Masters_of_Art%2C_Design_%26_Env_Research_Paper_-_Bec_Tudor.pdf.
Texto completoSalustiano, Rogerio Esteves 1978. "Aplicação de tecnicas de fusão de sensores no monitoramento de ambientes". [s.n.], 2006. http://repositorio.unicamp.br/jspui/handle/REPOSIP/262032.
Texto completoDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação
Made available in DSpace on 2018-08-05T17:36:56Z (GMT). No. of bitstreams: 1 Salustiano_RogerioEsteves_M.pdf: 3698724 bytes, checksum: a5c6d59ec19db38f5a0324243ddb1eb5 (MD5) Previous issue date: 2006
Resumo: Este trabalho propõe um sistema computacional no qual são aplicadas técnicas de Fusão de Sensores no monitoramento de ambientes. O sistema proposto permite a utilização e incorporação de diversos tipos de dados, incluindo imagens, sons e números em diferentes bases. Dentre os diversos algoritmos pertinentes a um sistema como este, foram implementados os de Sensores em Consenso que visam a combinação de dados de uma mesma natureza. O sistema proposto é suficientemente flexível, permitindo a inclusão de novos tipos de dados e os correspondentes algoritmos que os processem. Todo o processo de recebimento dos dados produzidos pelos sensores, configuração e visualização dos resultados é realizado através da Internet
Abstract: This work proposes a computer system in which Sensor Fusion techniques are applied to monitoring the environment. The proposed system allows the use and incorporation of different data types, including images, sounds and numbers in different bases. Among the existing algorithms that pertain to a system like this, those, which aim to combine data of the same nature, called Consensus Sensors, have been particularly implemented. The proposed system is flexible enough and allows the inclusion of new data types and their corresponding algorithms. The whole process of receiving the data produced by the sensors, configuration of produced results as well as their visualization is performed through the Internet
Mestrado
Eletrônica, Microeletrônica e Optoeletrônica
Mestre em Engenharia Elétrica
Jakob, Anke, Lesley Collier y Ninela Ivanova. "Implementing sensory design for care-home residents in London". TUDpress, 2019. https://tud.qucosa.de/id/qucosa%3A36670.
Texto completoArceño, Mark Anthony. "Changing [Vitivini]Cultures in Ohio, USA, and Alsace, France: An Ethnographic Study of Terroir and the Taste of Place". The Ohio State University, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=osu1610041972377958.
Texto completoSirkkola, Eila Marja Aulikki. "Multisensory environments in social care: participation and empowerment in sociocultural multisensory work". Thesis, 2009. https://researchonline.jcu.edu.au/32587/1/32587_Sirkkola_2009_thesis.pdf.
Texto completoVillar, Joana Andrade Dias Posser. "How multisensory experiences in virtual environments affect intention to return: the role of cognitive flexibility, sense of power and personality traits". Master's thesis, 2019. http://hdl.handle.net/10071/19439.
Texto completoOs avanços tecnológicos concretizados todos os dias estão a criar oportunidades para as empresas. A Realidade Virtual tem sido o foco de diversos estudos. Contudo, a realidade virtual tem sido apontada pela inexistência de alguns sentidos, tais como o tato, cheiro e paladar. Neste estudo, cruzamos duas experiências sensoriais, uma com os sentidos da visão e audição e a outra com os sentidos da visão, audição e cheiro. As experiências tomam lugar num café virtual e mede o impacto que tem na intenção de retorno (intention to return). A escolha das diferentes experiências sensoriais teve por base os conceitos de sentidos mais próximos e sentidos mais distantes. Para o objetivo desta tese, vão ser também analisados os conceitos de sentimento de poder e flexibilidade cognitiva e as características de personalidade são introduzidas como moderador desta relação. Posto isto, este estudo conclui que as experiências multissensoriais num ambiente virtual, não têm impacto na intenção de retorno. Contudo, o estudo conclui também que a flexibilidade cognitiva tem um impacto positivo no sentimento de poder e ainda que as características de personalidade têm um papel de moderador na relação entre os dois. Além disto, este estudo sugere que a ideia de que os sentidos podem ser psicologicamente mais próximos ou distantes, com base na distância física normalmente necessária para um estímulo ser sentido, também se verifica em ambientes de realidade virtual.
Yu-Hsiang, Lin y 林玉香. "The Influence of the Multisensory Environment Teaching onChildren with Autism - A Case StudyThe Influence of the Multisensory Environment Teaching onChildren with Autism - A Case Study". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/56626894367492883722.
Texto completo國立臺北教育大學
特殊教育學系碩士班
98
The purpose of the study was to explore the influence of the multisensory environment teaching approach on children with autism. The research subject was a 6-year-old student with low-functioning autism in the kindergarten class of a special education school. The case study was designed to present the instructional procedure in the multisensory environment teaching approach. The information of the subject’s learning performance and his peer interaction were collected for analysis and discussion. The research results are: 1. The multisensory environment teaching approach enhanced the student’s learning attention. 2. The multisensory environment teaching approach improved the student’s social interaction skills. 3. The multisensory environment teaching approach promoted the student’s motor skills. The implications of these findings for instruction and research are discussed.
Fahmy, Alaa Eldin M. "Horizontal estimation and information fusion in multitarget and multisensor environments". Thesis, 1987. http://hdl.handle.net/10945/22827.
Texto completoParkyn, Andrew K., Christopher F. Gaffney, Armin R. Schmidt y R. Walker. "The square array revisited : a lightweight multisensor platform form vulnerable soil environments". 2009. http://hdl.handle.net/10454/4826.
Texto completoThe square array was initially tested in the UK during the 1960s by Anthony Clark. However, since the development of the twin probe system, the square array has been seldom used in the UK, although greater use has been reported elsewhere, especially in France (Panissod et al., 1998). In the last few years, re-investigation of the square array¿s potential in an archaeological context has reignited interest and led to the development of a hand-pulled cart system by Dr. Roger Walker (Geoscan Research). This cart system incorporates earth resistance and gradiometer instruments to allow simultaneous surveys with a lightweight device. The main objective of the project is to test the application of the MSP40 on a variety of sites and to encourage the use of appropriate geophysical survey equipment to minimize the impact and therefore protect even the most vulnerable of archaeological sites.
Ho, Yi-Tin y 何宜庭. "Architecture and Implementation of a Multisensor System for Robotic Assembly Environment". Thesis, 1993. http://ndltd.ncl.edu.tw/handle/95993478470981652034.
Texto completoMiller, Kevin Adrian. "Photographing the invisible: A practice based photographic investigation of different environments using peripheral vision as a phenomenological narrative on the consciousness of space and place". Phd thesis, 2016. http://hdl.handle.net/1885/118248.
Texto completoYU, MIN-JUI y 余敏瑞. "The Effects of the Multisensory Environment on the Stereotypic Behaviors of Children with Autism". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/65877801132830685180.
Texto completo國立臺北教育大學
特殊教育學系碩士班
98
The purpose of this study was to investigate the effects of the multisensory environment on the stereotypic behaviors of children with autism. Both subjects were studying in the special education class of eight-year-old severely autistic children. This research adopted the single subject research of ABM design. The subjects received experimental teaching three sessions per week, thirty minutes per session, for a total of four weeks. The independent variable was the multisensory environment. The dependent variable was the changes of subjects’ stereotypic behaviors. The experimental design of this study contained four phases, “the baseline phase”, “the intervention phase” , “the maintenance phase” and “the generalization phase”. Visual analysis was used for analyzing data, assisted with social validity analysis of teaching diary, video observation and interview notes. The results of this research were as follows: 1. The multisensory environment intervention to improve the stereotypic behaviors of subjects with autism was immediately effective. 2. The multisensory environment intervention to improve the stereotypic behaviors of subjects with autism was maintained. 3. The multisensory environment intervention to improve the stereotypic behaviors of subjects with autism was generalized. According to the findings of this study, some applications for the instructional activities and the further researches were recommended.
Neves, Paula Cristina Marques. "Earth as Interface: Exploring chemical senses with Multisensory HCI Design for Environmental Health Communication". Doctoral thesis, 2021. http://hdl.handle.net/10362/119253.
Texto completoÀ medida que os problemas ambientais se intensificam, os sentidos químicos -isto é, o cheiroe sabor, são os sentidos mais relevantes para evidenciá-los. Como tais, os vetores de exposição ambiental que podem atingir os seres humanos compreendem o ar, alimentos, solo e água [1]. Neste contexto, compreender a ligação entre as exposições ambientais e a saúde [2] é crucial para exercerescolhas informadas, proteger o meio ambiente e adaptar a novas condições ambientais [3]. O cheiroe o saborconduzemassima experiências multissensoriais que transmitem informações de múltiplas camadas sobre eventos locais e globais [4]. No entanto, esses sentidos geralmente estão ausentes quando esses problemas são representados em sistemas digitais. A disciplina do design de Interação Humano-Computador(HCI)multissensorial investiga a inclusão dossentidos químicos em sistemas digitais [9]. O seu foco atual residena digitalização de cheirose sabores para o envio, transmissão ou substituiçãode sentidos[10]. Apesar dasexperimentaçõescomprovarem a viabilidade tecnológica, a sua disseminação está dependentedo desenvolvimento de aplicações relevantes [11]. Estatese pretendepreencher estas lacunas ao demonstrar como os sentidos químicos explicitama interconexãoentre o meio ambiente e a saúde, recorrendo a narrativas científicas econtextualizadasgeograficamente[12], [13], [14]. Apresentamos uma metodologiade design HCImultissensorial que concretizouum sistema de representação simbólica de cheiro e sabor e nos conduziu a um novo sistema de interação multissensorial, que aqui apresentamos. Descrevemos o nosso estudo exploratório Earthsensum, que integra aconceptualização, design e avaliação. Earthsensumofereceu a 16participantes do estudo experiências ambientais de cheiro e sabor relacionadas com localizações geográficasreais. Essas experiências foram representadas digitalmente através derealidade virtual(VR)e realidade aumentada(AR).Estas tecnologias conectamo mundo real e digital através de representações digitais onde podemos reproduzir as experiências multissensoriais. Os resultados do nosso estudo provaramque o sistema interativo proposto é intuitivo e pode levar não apenas a uma melhor compreensão da perceção do cheiroe sabor, como também dos problemas ambientais. O entendimentosobre a interdependência entre exposições ambientais e saúde teve êxitoe os participantes recomendariam este sistema como ferramenta para aeducação. A nossa abordagem conceptual foi positivamentevalidadae novos desenvolvimentos foram incentivados. Nesta tese, demonstramos como aplicar metodologiasde design HCImultissensorialpara projetar com ossentidos químicos. Comprovamosque o modelo apresentado de representação simbólica do cheiroe do saborpermite comunicar essas experiênciasem plataformas digitais. Por serem dependentesdocontexto, as plataformas de aplicações emVR e AR são tecnologias adequadaspara este fim.Desenvolvimentos futuros pretendem aprofundar a nossa abordagemconceptual. Em particular, aspiramos desenvolvera aplicaçãodo sistema para promover mudanças de comportamento. Esta tese propõenovas possibilidades de aplicação da comunicação dos sentidos químicos em plataformas digitais, dedesign multissensorial HCI e de comunicação de saúde ambiental.
Cheng, Hsuan-Chih y 鄭宣志. "A study of task performance of multisensory interaction in LDWS using a simulated driving environment". Thesis, 2012. http://ndltd.ncl.edu.tw/handle/34696184217203393306.
Texto completo朝陽科技大學
工業工程與管理系碩士班
100
Lane Departure Warning Systems (LDWS) is an active auto security system, which reminds the driver by the visual, auditory or tactile warning signals. With the increasingly diversified vehicle information systems, the driver may receive various information. However, people are not capable enough to deal with information. The previous researches related to LDWS don’t explore the presentation means of the directional and multisensory warning signals. Therefore, this study explores the presentation means of the multisensory warning signals in the LDWS to evaluate whether its task performance shows difference. This study tests the task performance of the driver by using the means of simulated driving. Taking six combinations of multisensory warning signals (Visual, Auditory, Visual+ Auditory, Visual + Tactile, Auditory+ Tactile, and Visual+ Auditory+ Tactile) as the experimental factors, it explores the response time and error rate of the driver of different gender to the directional warning signals presenting in a multisensory way, and compares the task performance difference of the driver when responding to different multisensory warning signals. The study results show the multisensory combinations of V+T and V+A+T shortens the response time significantly, and its error rate is relatively lower. It is suggested that the LDWS warning signal designer can adopt the multisensory combinations of V+T or V+A+T in the future, so as to improve the driver’s response and relieve the workload.
Berger, Michael. "Decoding Cortical Motor Goal Representations in a 3D Real-World Environment". Doctoral thesis, 2017. http://hdl.handle.net/11858/00-1735-0000-002E-E4C0-2.
Texto completo