Artículos de revistas sobre el tema "Motion picture industry"

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1

Christopherson, S. y M. Storper. "The City as Studio; The World as Back Lot: The Impact of Vertical Disintegration on the Location of the Motion Picture Industry". Environment and Planning D: Society and Space 4, n.º 3 (septiembre de 1986): 305–20. http://dx.doi.org/10.1068/d040305.

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Motion picture production is currently carried out by small firms under contract to an independent producer rather than in large integrated firms, the major studios. In this paper the emergence of this vertically disintegrated industry is traced and its impact on the location of the motion picture industry is analyzed. Vertical disintegration has led to a reagglomeration of motion picture employment and establishments in Los Angeles, despite the dispersal of film shooting throughout the world. The processes that are shaping the present-day organization of motion pictures can be observed across a range of industries. An examination of these processes in motion pictures suggests that their association with reagglomeration in urban centers could have an important impact on patterns of urbanization.
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2

Lubbers, Charles A. y William J. Adams. "Merchandising in the Major Motion Picture Industry". Journal of Promotion Management 10, n.º 1-2 (11 de mayo de 2004): 55–63. http://dx.doi.org/10.1300/j057v10n01_05.

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3

Broderick, Suzanne. "Piracy In The Motion Picture Industry (review)". Film & History: An Interdisciplinary Journal of Film and Television Studies 34, n.º 1 (2004): 87–89. http://dx.doi.org/10.1353/flm.2004.0007.

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4

Einav, Liran. "Seasonality in the U.S. motion picture industry". RAND Journal of Economics 38, n.º 1 (marzo de 2007): 127–45. http://dx.doi.org/10.1111/j.1756-2171.2007.tb00048.x.

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5

Weinberg, Charles B. "Invited Commentary—Research and the Motion Picture Industry". Marketing Science 25, n.º 6 (noviembre de 2006): 667–69. http://dx.doi.org/10.1287/mksc.1050.0164.

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6

Kim, Myeong Hwan. "Determinants of revenues in the motion picture industry". Applied Economics Letters 20, n.º 11 (julio de 2013): 1071–75. http://dx.doi.org/10.1080/13504851.2013.783678.

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7

Sochay, Scott y Barry Litman. "Export markets and the U.S. motion picture industry". Journal of Media Economics 5, n.º 3 (septiembre de 1992): 31–55. http://dx.doi.org/10.1080/08997769209358226.

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8

Kraushaar, Andreas y Dietrich Gall. "ICC Color Management in the Motion Picture Industry". Color and Imaging Conference 10, n.º 1 (1 de enero de 2002): 212–16. http://dx.doi.org/10.2352/cic.2002.10.1.art00040.

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9

Goettler, Ronald L. y Phillip Leslie. "Cofinancing to Manage Risk in the Motion Picture Industry". Journal of Economics Management Strategy 14, n.º 2 (junio de 2005): 231–61. http://dx.doi.org/10.1111/j.1530-9134.2005.00041.x.

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10

Fielding, Raymond. "Accounting practices in the early American motion picture industry". Historical Journal of Film, Radio and Television 12, n.º 2 (enero de 1992): 115–25. http://dx.doi.org/10.1080/01439689200260071.

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11

Chernoyarsky, A. A. y V. G. Komar. "The Motion-Picture Industry and Technology in the USSR". SMPTE Journal 99, n.º 3 (marzo de 1990): 214–24. http://dx.doi.org/10.5594/j03926.

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12

Orgeron, M. "Rethinking Authorship: Jack London and the Motion Picture Industry". American Literature 75, n.º 1 (1 de marzo de 2003): 91–117. http://dx.doi.org/10.1215/00029831-75-1-91.

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13

Tremblay, Victor J. "Introduction to the Series on the Motion Picture Industry". Review of Industrial Organization 30, n.º 4 (16 de agosto de 2007): 253–54. http://dx.doi.org/10.1007/s11151-007-9137-9.

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14

Nelson, Otto. "1926 Early History and Growth of the Motion Picture Industry". SMPTE Journal 105, n.º 10 (octubre de 1996): 606–7. http://dx.doi.org/10.5594/j17186.

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15

Somlo, Barbara, Kumar Rajaram y Reza Ahmadi. "Distribution Planning to Optimize Profits in the Motion Picture Industry". Production and Operations Management 20, n.º 4 (24 de septiembre de 2010): 618–36. http://dx.doi.org/10.1111/j.1937-5956.2010.01166.x.

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16

McKenzie, Jordi y Vladimir Smirnov. "Blockbusters and market expansion: evidence from the motion picture industry". Journal of Cultural Economics 42, n.º 2 (22 de septiembre de 2017): 341–52. http://dx.doi.org/10.1007/s10824-017-9308-y.

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17

Basuroy, Suman, Kalpesh Kaushik Desai y Debabrata Talukdar. "An Empirical Investigation of Signaling in the Motion Picture Industry". Journal of Marketing Research 43, n.º 2 (mayo de 2006): 287–95. http://dx.doi.org/10.1509/jmkr.43.2.287.

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18

Adaikkalam, P., N. Sathaiyan y S. Visvanathan. "Electrolytic regeneration of bleach solution in the motion picture industry". Journal of Chemical Technology & Biotechnology 56, n.º 4 (24 de abril de 2007): 389–92. http://dx.doi.org/10.1002/jctb.280560410.

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19

Vany, Arthur De y W. David Walls. "Bose-Einstein Dynamics and Adaptive Contracting in the Motion Picture Industry". Economic Journal 106, n.º 439 (noviembre de 1996): 1493. http://dx.doi.org/10.2307/2235197.

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20

Huang, Dongling, Andrei Strijnev y Brian Ratchford. "Role of Advertising and Consumer Interest in the Motion Picture Industry". Review of Marketing Science 13, n.º 1 (1 de enero de 2015): 1–40. http://dx.doi.org/10.1515/roms-2014-0005.

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AbstractAdvertising is commonly used as a major marketing tool by many firms to support their new product release. Quantifying the effectiveness of pre-release advertising campaigns, however, is both challenging, since no sales data are available, and costly, because of the need to conduct consumer surveys. This is especially true for movie industry for which the majority of advertising dollars are spent before the movie’s release. Using the recent availability of online data on consumer search behaviors on a popular website dedicated to the movie industry, we construct a consumer interest measure to help the decision makers evaluate their advertising effectiveness. We build a dynamic model to show how this cost-efficient measure of consumer interest can be used to capture pre-release advertising dynamics, and the impact of advertising on weekly movie revenues starting with the opening week. Using a procedure based on
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21

Lampel, Joseph y Jamal Shamsie. "Critical Push: Strategies for Creating Momentum in the Motion Picture Industry". Journal of Management 26, n.º 2 (abril de 2000): 233–57. http://dx.doi.org/10.1177/014920630002600204.

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22

Vandaie, Ramin y Akbar Zaheer. "Alliance Partners and Firm Capability: Evidence from the Motion Picture Industry". Organization Science 26, n.º 1 (febrero de 2015): 22–36. http://dx.doi.org/10.1287/orsc.2014.0925.

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23

Pivar, David J. y Frank Walsh. "Sin and Censorship: The Catholic Church and the Motion Picture Industry." American Historical Review 102, n.º 2 (abril de 1997): 554. http://dx.doi.org/10.2307/2171002.

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24

Rosenbloom, Nancy J., Frank Walsh y Janet Staiger. "Sin and Censorship: The Catholic Church and the Motion Picture Industry." Journal of American History 83, n.º 3 (diciembre de 1996): 1042. http://dx.doi.org/10.2307/2945725.

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25

Rice, Tom. "Protecting Protestantism: The Ku Klux Klan vs. The Motion Picture Industry". Film History: An International Journal 20, n.º 3 (septiembre de 2008): 367–80. http://dx.doi.org/10.2979/fil.2008.20.3.367.

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26

Mukherjee, Anirban y Vrinda Kadiyali. "Modeling Multichannel Home Video Demand in the U.S. Motion Picture Industry". Journal of Marketing Research 48, n.º 6 (diciembre de 2011): 985–95. http://dx.doi.org/10.1509/jmr.07.0359.

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27

Mehr, Linda Harris. "Oscar’s very special library: the Margaret Herrick Library of the Academy of Motion Picture Arts and Sciences". Art Libraries Journal 34, n.º 3 (2009): 29–34. http://dx.doi.org/10.1017/s0307472200015996.

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‘Oscar’ is the best-known symbol of the Academy of Motion Picture Arts and Sciences. But there is more to the Academy than the golden statuette. The Academy’s Margaret Herrick Library, which has been in existence for 80 years, is widely regarded as the pre-eminent research and reference facility for the study of all aspects of motion pictures, as an art form and an industry. The non-circulating research and reference collection, located in Beverly Hills, California, is open to the public, free of charge, and is heavily used by students, scholars, industry personnel, journalists, filmmakers and the general public. Its holdings document the multiple facets of the film industry and its personnel, past and present, and include books, periodicals, clipping files and screenplays, as well as special collections of photographs, manuscripts, posters, graphic art materials, music and recorded sound, and oral histories.
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28

Garcia, Eddie, Hamed Yazdanshenas, Nicholas A. Kusnezov y Arya Nick Shamie. "Costs of Musculoskeletal Injury in the California Film and Motion Picture Industry". Global Journal of Health Science 8, n.º 11 (13 de abril de 2016): 293. http://dx.doi.org/10.5539/gjhs.v8n11p293.

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<p><strong>INTRODUCTION:</strong> Musculoskeletal injuries may have a significant economic impact on the film and motion picture (FMP) industry. However, there is currently no comprehensive data on the cost of workers’ compensation (WC) claims in the FMP industry. We present the first analysis of the cost of musculoskeletal injuries in the California (CA) FMP industry.</p><p><strong>METHODS: </strong>We reviewed the WC claims database of the Workers’ Compensation Insurance Rating Bureau of California (WCIRB) from 2003 to 2007 and employment statistics through the US Bureau of Labor Statistics (BLS). We analyzed the medical cost and indemnity of musculoskeletal injuries and compared the CA FMP injury data to the data for all CA industries.</p><p><strong>RESULTS: </strong>From 2003-2009, the total cost of WC claims in the CA FMP industry was $19.1 million per year, 88.6% of which was attributed to musculoskeletal injuries. The anatomical sites which incurred the most expense were the knee, lower back, and ankle at $2.3, $1.5 and $1.1 million per year, respectively. The most expensive causes of injury were work-directed activity and falls, totaling $5.4 and $4.7 million per year, respectively. The most costly types of isolated injuries were dislocations and fractures at $57,000 and $55,000 per claim. Additionally, the average cost per anatomic site, cause of injury and type of injury were significantly different for the CA FMP compared to CA industry in general. Over the course of the seven years that data was reviewed, orthopedic injury cost $191.71 per worker per year while orthopedic injury cost $224.00 per worker per year across CA industries (p&lt;0.001).</p><p><strong>CONCLUSION: </strong>Musculoskeletal injuries contribute substantially to both FMP expenditures and US WC costs. Though the costs for injuries were statistically significant between the FMP and CA industries, the clinical significance has yet to be seen. The data presented in this study provides detailed data to help guide future designs for reducing costs associated with workplace injury in both the FMP industry and across CA industries.</p>
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29

한상언. "The rules of motion picture censorship and changes of Chosun film industry". Contemporary Film Studies 7, n.º 2 (noviembre de 2011): 347–72. http://dx.doi.org/10.15751/cofis.2011.7.2.347.

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30

Pfeiffer, Glenn, Robert Capettini y Gene Whittenburg. "Forrest gump—Accountant: A study of accounting in the motion picture industry". Journal of Accounting Education 15, n.º 3 (junio de 1997): 319–44. http://dx.doi.org/10.1016/s0748-5751(97)00009-2.

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31

Fink, Mike, Kirk Thatcher y Ralph Winter. "The reality of computer graphics in the motion picture industry (panel session)". ACM SIGGRAPH Computer Graphics 22, n.º 4 (agosto de 1988): 348. http://dx.doi.org/10.1145/378456.378552.

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32

Cummings, Chailin. "An Empirical Examination of Network Ambidexterity in the Contemporary Motion Picture Industry". Academy of Management Proceedings 2012, n.º 1 (julio de 2012): 15395. http://dx.doi.org/10.5465/ambpp.2012.15395abstract.

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33

Gutzeit, Lilly Joan y Victor Tiberius. "Business and Management Research on the Motion Picture Industry: A Bibliometric Analysis". Journalism and Media 4, n.º 4 (14 de diciembre de 2023): 1198–210. http://dx.doi.org/10.3390/journalmedia4040076.

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The motion picture industry is subject to extensive business and management research conducted on a wide range of topics. Due to high research productivity, it is challenging to keep track of the abundance of publications. Against this background, we employ a bibliographic coupling analysis to gain a comprehensive understanding of current research topics. The following themes were defined: Key factors for success, word of mouth and social media, organizational and pedagogical dimensions, advertising—product placement and online marketing, tourism, the influence of data, the influence of culture, revenue maximization and purchase decisions, and the perception and identification of audiences. Based on the cluster analysis, we suggest the following future research opportunities: Exploring technological innovations, especially the influence of social media and streaming platforms in the film industry; the in-depth analysis of the use of artificial intelligence in film production, both in terms of its creative potential and ethical and legal challenges; the exploration of the representation of wokeness and minorities in films and their cultural and economic significance; and, finally, a detailed examination of the long-term effects of the COVID-19 pandemic and other crises on the film industry, especially in terms of changed consumption habits and structural adjustments.
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34

Andriano-Moore, Stephen. "The Motion Picture Editors Guild Treatment of the Film Sound Membership: Enforcing Status Quo for Hollywood’s Post-Production Sound Craft". Labor Studies Journal 45, n.º 3 (4 de abril de 2020): 273–95. http://dx.doi.org/10.1177/0160449x20912337.

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The Motion Picture Editors Guild (MPEG) is the labor union representing post-production workers in the Hollywood motion picture industry, including seven sound craft classifications. The sound craft has low status within the hierarchical structure of the Hollywood film industry in comparison to other filmmaking crafts. This article evaluates the workings of the MPEG in concerns with the sound craft and status within the industry through a thirty-plus year review of their professional journal, website, sound practitioner discourse, and other industrial documents. The article argues that the union does not sufficiently protect sound practitioners from employer exploitation, contributes to the alienation of sound practitioners from their work, and constraints the level of and recognition for creative contributions. These actions are seen as perpetuating the low status of sound practitioners and the sound craft, which weakens the power of the union.
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35

Vliet, Hannah. "White Saviors Get Gold Trophies: Colorblind Racism and Film Award Culture". Film Matters 12, n.º 3 (1 de diciembre de 2021): 140–51. http://dx.doi.org/10.1386/fm_00182_1.

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“White Saviors Get Gold Trophies: Colorblind Racism and Film Award Culture” analyzes the cultural “text” of Green Book’s Best Picture acceptance speech at the 2019 Academy Awards to expose the neoliberal, colorblind mode of racism that infects the Academy of Motion Picture Arts and Sciences, as well as the American film industry at large.
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36

Thom, Michael. "Lights, Camera, but No Action? Tax and Economic Development Lessons From State Motion Picture Incentive Programs". American Review of Public Administration 48, n.º 1 (5 de junio de 2016): 33–51. http://dx.doi.org/10.1177/0275074016651958.

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Despite mixed results, state government use of targeted economic development programs has escalated. This study evaluates the impact of motion picture incentive programs, an array of tax incentives employed by over 40 states to entice film and television productions out of California and New York, on labor and economic conditions from 1998 through 2013. Results suggest that sales and lodging tax waivers had no effect on any of four different economic indicators. Transferable tax credits had a small, sustained effect on motion picture employment levels but no effect on wages. Refundable tax credits had no employment effect and only a temporary wage effect. Neither credit affected gross state product or motion picture industry concentration. Incentive spending also had no influence. These findings demonstrate the heterogeneous impacts of different incentives offered under a single program and should inform future economic development policy design.
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37

Chen, Man, Xiaomin Han, Xinguo Zhang y Feng Wang. "The business model of Chinese movies". Journal of Contemporary Marketing Science 2, n.º 3 (17 de diciembre de 2019): 246–61. http://dx.doi.org/10.1108/jcmars-02-2019-0015.

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Purpose The motion picture industry is a cultural and creative industry. Unlike its US counterpart, the Chinese motion picture industry is still developing. Therefore, learning from the US market, the purpose of this paper is to analyze the business model of Chinese movies from the perspective of new product diffusion. Design/methodology/approach Based on 66 movies released in the US and 21 movies released in China, this paper first compares the diffusion curves of Chinese and US movies through the movie life cycle and box office trends. Next, it analyzes the moviegoing behaviors of Chinese and US audiences based on the innovation and imitation coefficients in the Bass model. Finally, it compares the attention to information of Chinese and US audiences from the perspective of interpersonal word-of-mouth (WOM). Findings In the USA, a movie’s highest weekly box office is usually in its opening week, followed by a weekly decline in revenue; in China, there is no difference in box office performance between the first two weeks, but a weekly decline in revenue similarly follows. US audiences pay more attention to advertisements for movies than WOM recommendations, while Chinese people pay more attention to WOM recommendations. Neither the Chinese nor the US market differs in the volume of WOM between the first week before release and the opening week, and these two weeks are the most active period of WOM in both markets. Practical implications During the production phase for Chinese movies, we should satisfy opinion leaders’ needs. During the distribution phase, we should not only focus on market spending before the movie’s release, but also increase market spending in the opening week. During the theater release phase, we should stimulate WOM communication between moviegoers and thereby attract many more opinion seekers. Originality/value Few studies have investigated the Chinese motion picture industry from the perspective of new products. This paper compares and analyzes the diffusion of Chinese and US movies using the Bass model of new product diffusion, providing systematic theoretical guidelines for the commercial operation of the Chinese motion picture industry.
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38

Sohn, Jong-Nam y Jong-Han Lee. "Investigation about Figure Industry by Extension of Image Media (Game, Animation, Motion Picture)". Journal of the Korea Contents Association 8, n.º 3 (31 de marzo de 2008): 67–74. http://dx.doi.org/10.5392/jkca.2008.8.3.067.

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39

Murphy, David G. "The Entrepreneurial Role of Organized Labour in the British Columbia Motion Picture Industry". Articles 52, n.º 3 (12 de abril de 2005): 531–52. http://dx.doi.org/10.7202/051185ar.

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Research into an industrial sector reflecting principles of the emergent "network" model of production indicates that organized labour can play a positive role in post-Fordist Systems of industrial governance. Within the dynamic motion picture industry of British Columbia (B. C), organized labour was the key organizational factor in the birth and rapid expansion of the agglomeration ofsmall, specialized film production firms which has become a competitor for the coveted title of second largest film centre, after Los Angeles, in North America. In this process, B.C. film unions have become the dominant "actors " in forging collaborative relations between local production companies, between the sector and the state, and between the district and other film centers, so critical to the success of the network model.
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40

Kepley, Vance, Val S. Golovskoy, John Rimberg y Steven Hill. "Behind the Soviet Screen: The Motion-Picture Industry in the USSR, 1972-1982". Slavic and East European Journal 32, n.º 1 (1988): 148. http://dx.doi.org/10.2307/308942.

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41

Wang, Yan, Jingjing Han y Songzhu Zheng. "Measure audiences' satisfaction through user generated content-satisfaction research in motion picture industry". International Journal of Arts and Technology 10, n.º 4 (2017): 285. http://dx.doi.org/10.1504/ijart.2017.092496.

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42

Han, Jingjing, Songzhu Zheng y Yan Wang. "Measure audiences' satisfaction through user generated content-satisfaction research in motion picture industry". International Journal of Arts and Technology 10, n.º 4 (2017): 285. http://dx.doi.org/10.1504/ijart.2017.10013815.

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43

Wang, Yan, Mimi Zhang, Songzhu Zheng, Jianping Chai y Bo Li. "Measure Audiences’ Satisfaction through User Generated Content–Satisfaction Research in Motion Picture Industry". International Journal of Multimedia and Ubiquitous Engineering 12, n.º 1 (31 de enero de 2017): 69–78. http://dx.doi.org/10.14257/ijmue.2017.12.1.06.

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44

Yang, Joonhyuk y Wonjoon Kim. "Seasonality in the Non-U.S. Motion Picture Industry: A Case of South Korea". Journal of Media Economics 27, n.º 1 (2 de enero de 2014): 38–55. http://dx.doi.org/10.1080/08997764.2013.873443.

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45

Gong, James Jianxin, Wim A. Van der Stede y S. Mark Young. "Real Options in the Motion Picture Industry: Evidence from Film Marketing and Sequels*". Contemporary Accounting Research 28, n.º 5 (12 de mayo de 2011): 1438–66. http://dx.doi.org/10.1111/j.1911-3846.2011.01086.x.

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46

DELRE, SEBASTIANO A., THIJS L. J. BROEKHUIZEN y WANDER JAGER. "THE EFFECT OF SOCIAL INFLUENCE ON MARKET INEQUALITIES IN THE MOTION PICTURE INDUSTRY". Advances in Complex Systems 11, n.º 02 (abril de 2008): 273–87. http://dx.doi.org/10.1142/s0219525908001623.

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In this paper we investigate the degree to which two social influences, namely imitation and coordinated consumption, effectuate inequalities in the motion picture industry. We develop an agent-based model based on micro movie visitors' decision-making that generates the observed macro market outcomes. The simulation model makes use of the findings of an empirical survey amongst 1112 cinema visitors. We find that social influences explain market inequalities and that the impact of coordinated consumption on market inequalities is stronger than the impact of imitation.
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47

Delre, Sebastiano A., Claudio Panico y Berend Wierenga. "Competitive strategies in the motion picture industry: An ABM to study investment decisions". International Journal of Research in Marketing 34, n.º 1 (marzo de 2017): 69–99. http://dx.doi.org/10.1016/j.ijresmar.2016.05.005.

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48

Hababou, Moez, Nawel Amrouche y Kamel Jedidi. "Measuring Economic Efficiency in the Motion Picture Industry: a Data Envelopment Analysis Approach". Customer Needs and Solutions 3, n.º 3-4 (28 de noviembre de 2016): 144–58. http://dx.doi.org/10.1007/s40547-016-0069-0.

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49

Pyron, Darden Asbury y Richard Alan Nelson. "Florida and the American Motion Picture Industry, 1898-1980. Volumes I and II." Journal of Southern History 52, n.º 3 (agosto de 1986): 478. http://dx.doi.org/10.2307/2209600.

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Catherine Jurca. "“The Entire Motion Picture Industry Presents”: The World Is Ours (1938)". Moving Image: The Journal of the Association of Moving Image Archivists 13, n.º 2 (2013): 99. http://dx.doi.org/10.5749/movingimage.13.2.0099.

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