Artículos de revistas sobre el tema "Mobile educational games"
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Minovic, Miroslav, Miloš Milovanovic y Dušan Starcevic. "Delivering Educational Games to Mobile Devices". International Journal of Knowledge Society Research 2, n.º 2 (abril de 2011): 47–58. http://dx.doi.org/10.4018/jksr.2011040105.
Texto completoEscudeiro, Paula y Nuno Escudeiro. "Evaluating educational games in mobile platforms". International Journal of Mobile Learning and Organisation 7, n.º 1 (2013): 14. http://dx.doi.org/10.1504/ijmlo.2013.051571.
Texto completoSzegletes, Luca y Bertalan Forstner. "Applications of Modern HCIs in Adaptive Mobile Learning". Journal of Advanced Computational Intelligence and Intelligent Informatics 18, n.º 3 (20 de mayo de 2014): 311–14. http://dx.doi.org/10.20965/jaciii.2014.p0311.
Texto completoIlnytska, Ganna, Victoria Klymenchenko y Oksana Konovalenko. "Implementation of introduction of innovative mobile games in the educational process of foreign students in higher education institutions". Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), n.º 3(133) (22 de marzo de 2021): 49–53. http://dx.doi.org/10.31392/npu-nc.series15.2021.3(133).10.
Texto completoSong, Doo Heon, Kwang Baek Kim y Jong Hee Lee. "Analysis and evaluation of mobile rhythm games : Game structure and playability". International Journal of Electrical and Computer Engineering (IJECE) 9, n.º 6 (1 de diciembre de 2019): 5263. http://dx.doi.org/10.11591/ijece.v9i6.pp5263-5269.
Texto completoMulhem, Ahmed Al y Mohammed Amin Almaiah. "A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic". Electronics 10, n.º 17 (30 de agosto de 2021): 2106. http://dx.doi.org/10.3390/electronics10172106.
Texto completoAbdulrahman, Tryanti R. y Muhammad Harris Jullian. "ENGAGING YOUNG LEARNERS IN LEARNING VOCABULARY: A STUDY ON LEARNERS’ PERCEPTION". Akademika 9, n.º 01 (19 de mayo de 2020): 139–53. http://dx.doi.org/10.34005/akademika.v9i01.805.
Texto completoGocheva, Margarita, Elena Somova, Nikolay Kasakliev y Vladimira Angelova. "Mobile Math Game Prototype on the Base of Templates for Primary School". Mathematics and Informatics LXIV, n.º 2 (30 de abril de 2021): 141–52. http://dx.doi.org/10.53656/math2021-2-2-mob.
Texto completoLin, Yujia y Yuzhi Liu. "An Empirical Study on the Influence of Mobile Games and Mobile Devices for Contemporary Students' Education and Learning Behavior". Journal of Organizational and End User Computing 34, n.º 8 (22 de marzo de 2022): 1–25. http://dx.doi.org/10.4018/joeuc.315620.
Texto completoPetley, Rebecca, Guy Parker y Jill Attewell. "The Mobile Learning Network". International Journal of Game-Based Learning 1, n.º 4 (octubre de 2011): 37–48. http://dx.doi.org/10.4018/ijgbl.2011100104.
Texto completoAl-Razgan, Muna y Hind M. Alotaibi. "Integrating Mobile Games in Arabic Orthography Classrooms". Arab World English Journal, n.º 8 (25 de julio de 2022): 146–65. http://dx.doi.org/10.24093/awej/call8.10.
Texto completoNygren, Eeva Liisa, Teemu H. Laine y Erkki Sutinen. "Dynamics between Disturbances and Motivations in Educational Mobile Games". International Journal of Interactive Mobile Technologies (iJIM) 12, n.º 3 (20 de julio de 2018): 120. http://dx.doi.org/10.3991/ijim.v12i3.8490.
Texto completoAlhuhud, Ghada y Wejdan Altamimi. "Quality Evaluation of Mobile Game: Miftah Alfasaha". Mobile Information Systems 2016 (2016): 1–8. http://dx.doi.org/10.1155/2016/4581279.
Texto completoCampbell, Laurie O., Glenda A. Gunter y Robert F. Kenny. "Evaluating Social Change Games". International Journal of Game-Based Learning 9, n.º 4 (octubre de 2019): 31–44. http://dx.doi.org/10.4018/ijgbl.2019100103.
Texto completoAlkhateeb, Mohammad Ahmad. "Effect of Mobile Gaming on Mathematical Achievement among 4th Graders". International Journal of Emerging Technologies in Learning (iJET) 14, n.º 07 (11 de abril de 2019): 4. http://dx.doi.org/10.3991/ijet.v14i07.10315.
Texto completoSelwyn, Neil. "Augmented Learning: Research and Design of Mobile Educational Games". Information, Communication & Society 13, n.º 5 (agosto de 2010): 788–90. http://dx.doi.org/10.1080/13691181003792616.
Texto completoRibeiro, Fernando Reinaldo, Arlindo Silva, Ana Paula Silva y José Metrôlho. "Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities". Informatics 8, n.º 3 (28 de junio de 2021): 43. http://dx.doi.org/10.3390/informatics8030043.
Texto completoRetnowati, Nurcahyani Dewi y Yanti Alif Al-Afiah. "GAME MOBILE ANDROID PEMBELAJARAN NILAI-NILAI PANCASILA". Prosiding Seminar Nasional Ahlimedia 1, n.º 1 (20 de abril de 2021): 98–108. http://dx.doi.org/10.47387/sena.v1i1.43.
Texto completoBudiharto, Widodo, Michael Yoseph Ricky y Ro’fah Nur Rachmawati. "The Novel Method of Adaptive Multiplayer Games for Mobile Application using Neural Networks". International Journal of Mobile Computing and Multimedia Communications 5, n.º 1 (enero de 2013): 10–24. http://dx.doi.org/10.4018/jmcmc.2013010102.
Texto completoGholizadeh, Mehran, Fattaneh Taghiyareh y Saeed Alvandkoohi. "Toward a Propensity-Oriented Player Typology in Educational Mobile Games". International Journal of Game-Based Learning 8, n.º 2 (abril de 2018): 55–67. http://dx.doi.org/10.4018/ijgbl.2018040105.
Texto completoPanfilova, Valentina, Valentina Spichak y Anargul Zhumakhanova. "Educational Mobile Games as a Tool for Increasing Vocabulary When Learning a Foreign Language". International Journal of Web-Based Learning and Teaching Technologies 17, n.º 1 (enero de 2022): 1–27. http://dx.doi.org/10.4018/ijwltt.298624.
Texto completoPombo, Lúcia y Margarida M. Marques. "An App that Changes Mentalities about Mobile Learning—The EduPARK Augmented Reality Activity". Computers 8, n.º 2 (10 de mayo de 2019): 37. http://dx.doi.org/10.3390/computers8020037.
Texto completoSuryani, Ela y Kartika Yuni Purwanti. "Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak". Aksiologiya: Jurnal Pengabdian Kepada Masyarakat 3, n.º 2 (4 de junio de 2019): 148. http://dx.doi.org/10.30651/aks.v3i2.1486.
Texto completoPrasad, Shreyas, Urmika Kasi y Rithika Shivakumar. "A Comprehensive Analysis and Design of Addictive Educational Mobile Games". International Journal of Computer Applications 176, n.º 36 (15 de julio de 2020): 43–48. http://dx.doi.org/10.5120/ijca2020920547.
Texto completoGu, Yan y Na Tian. "Research on Transplanted Design of Mobile-Terminal-Based Educational Games". Open Journal of Social Sciences 02, n.º 05 (2014): 17–21. http://dx.doi.org/10.4236/jss.2014.25005.
Texto completoVee Senap, Nur Marissa y Roslina Ibrahim. "A Review of Heuristics Evaluation Component for Mobile Educational Games". Procedia Computer Science 161 (2019): 1028–35. http://dx.doi.org/10.1016/j.procs.2019.11.213.
Texto completoKoivisto, Antti, Sari Merilampi y Andrew Sirkka. "Mobile Games Individualise and Motivate Rehabilitation in Different User Groups". International Journal of Game-Based Learning 5, n.º 2 (abril de 2015): 1–17. http://dx.doi.org/10.4018/ijgbl.2015040101.
Texto completoOmarali, Pengiran Shaiffadzillah Pengiran. "Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning". International Journal of Mobile and Blended Learning 14, n.º 2 (1 de abril de 2022): 1–12. http://dx.doi.org/10.4018/ijmbl.309739.
Texto completoTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha y Vladimir N. Soloviev. "Educational digital games: models and implementation". CTE Workshop Proceedings 6 (21 de marzo de 2019): 74–89. http://dx.doi.org/10.55056/cte.369.
Texto completoKamarazaman, Nadzirah, Roslina Ibrahim, Rasimah C. M. Yusoff, Norziha M. M Zainudin, Suraya Yaacob, Yazriwati Yahya y Husna Hafiza R. Azami. "Mobile Educational Games For Learning Sirah Nabi: Development And Usability Evaluation". UMRAN - International Journal of Islamic and Civilizational Studies 8, n.º 3 (26 de octubre de 2021): 107–21. http://dx.doi.org/10.11113/umran2021.8n3.508.
Texto completoGöksu, İdris, Alper Aslan y Yiğit Emrah Turgut. "Evaluation of mobile games in the context of content: What do children face when playing mobile games?" E-Learning and Digital Media 17, n.º 5 (26 de junio de 2020): 388–407. http://dx.doi.org/10.1177/2042753020936785.
Texto completoPombo, Lúcia y Margarida M. Marques. "The Potential Educational Value of Mobile Augmented Reality Games: The Case of EduPARK App". Education Sciences 10, n.º 10 (16 de octubre de 2020): 287. http://dx.doi.org/10.3390/educsci10100287.
Texto completoHuang, Jian, Gege Fang, Yang Liu y Menghan Zhang. "The Impact of Mobile Educational Games on Contemporary Users' Learning Behavior". Journal of Global Information Management 30, n.º 11 (7 de abril de 2022): 1–22. http://dx.doi.org/10.4018/jgim.313196.
Texto completoHolden, Christopher L. y Julie M. Sykes. "Leveraging Mobile Games for Place-Based Language Learning". International Journal of Game-Based Learning 1, n.º 2 (abril de 2011): 1–18. http://dx.doi.org/10.4018/ijgbl.2011040101.
Texto completoWong, Seng Yue y Simin Ghavifekr. "User Experience Design of History Game". International Journal of Distance Education Technologies 16, n.º 3 (julio de 2018): 46–63. http://dx.doi.org/10.4018/ijdet.2018070103.
Texto completoMOROZ, Y. "MOVING GAMES AS ONE OF THE FORMS OF RECREATIONAL ACTIVITIES". ТHE SOURCES OF PEDAGOGICAL SKILLS, n.º 21 (9 de marzo de 2018): 130–33. http://dx.doi.org/10.33989/2075-146x.2018.21.206171.
Texto completoKirilova, Irina Vladimirovna y Anastasia Igorevna Suetina. "LAPTA: INTERACTIVE MOBILE GAMES WITH THE RUSSIAN EDUCATIONAL CONTENT: PROJECT REVIEW". Pedagogical Education in Russia, n.º 2 (2019): 56–60. http://dx.doi.org/10.26170/po19-02-06.
Texto completoKarimovna, Alimova Zulfiya. "Education of children through national mobile games in preschool educational institutions". ACADEMICIA: An International Multidisciplinary Research Journal 11, n.º 5 (2021): 486–90. http://dx.doi.org/10.5958/2249-7137.2021.01426.9.
Texto completoKetelhut, Diane Jass. "Eric Klopfer: Augmented Learning: Research and Design of Mobile Educational Games". Journal of Science Education and Technology 19, n.º 2 (18 de julio de 2009): 212–14. http://dx.doi.org/10.1007/s10956-009-9184-0.
Texto completoSilva, Rubens Anderson de Sousa, Rossana Maria de Castro Andrade, João Bosco Borges Aragão Filho, Ismayle De Sousa Santos, Joseane De Oliveira Vale Paiva y Bruno Sabóia Aragão. "Design and Evaluation of a Mobile Application for an Educational Card Game". Journal on Interactive Systems 11, n.º 1 (9 de diciembre de 2020): 110–24. http://dx.doi.org/10.5753/jis.2020.763.
Texto completoFathoni, Kholid, Rizky Yuniar Hakkun y Wildan Andaru. "Mobile Game Based Chemical Bond Learning Application". DoubleClick: Journal of Computer and Information Technology 3, n.º 2 (4 de febrero de 2020): 99. http://dx.doi.org/10.25273/doubleclick.v3i2.5840.
Texto completoBrendina, N. V. "EDUCATIONAL CHALLENGES AS ACTIVITY MOTIVATORS". Informatics in school, n.º 4 (23 de junio de 2019): 2–7. http://dx.doi.org/10.32517/2221-1993-2019-18-4-2-7.
Texto completoSetiawan, Albertus Prana, Bernardinus Harnadi y Erdhi Widyarto Nugroho. "Game Guesspic Sebagai Media Game Edukasi Mengenal Benda Hidup Dan Benda Mati Bagi Anak". Journal of Business and Technology 1, n.º 3 (12 de febrero de 2022): 74–81. http://dx.doi.org/10.24167/jbt.v1i3.4347.
Texto completoRadchuk, Olga, Wolfgang Kerbe y Markus Schmidt. "Homo Politicus meets Homo Ludens: Public participation in serious life science games". Public Understanding of Science 26, n.º 5 (13 de junio de 2016): 531–46. http://dx.doi.org/10.1177/0963662516653030.
Texto completoNordin, Nur Amira Atika, Nazatul Aini Abd Majid y Noor Faridatul Ainun Zainal. "Mobile augmented reality using 3D ruler in a robotic educational module to promote STEM learning". Bulletin of Electrical Engineering and Informatics 9, n.º 6 (1 de diciembre de 2020): 2499–506. http://dx.doi.org/10.11591/eei.v9i6.2235.
Texto completoGuribye, Frode, Jo Dugstad Wake y Barbara Wasson. "The Practical Accomplishment of Location-Based Game-Play". International Journal of Mobile Human Computer Interaction 6, n.º 3 (julio de 2014): 32–50. http://dx.doi.org/10.4018/ijmhci.2014070103.
Texto completodos Santos, Paulo Ricardo, Débora N. F. Barbosa, Eduardo G. Azevedo Neto, Jorge L. V. Barbosa, Sérgio D. Correia y Valderi R. Q. Leithardt. "Learning and Well-Being in Educational Practices with Children and Adolescents Undergoing Cancer Treatment". Education Sciences 11, n.º 8 (18 de agosto de 2021): 442. http://dx.doi.org/10.3390/educsci11080442.
Texto completoRosdiani, Amelia y Jhoni Warmansyah. "Perancangan Game Edukasi Berhitung Berbasis Mobile Aplikasi Inventor". JOSTECH: Journal of Science and Technology 1, n.º 2 (30 de septiembre de 2021): 198–206. http://dx.doi.org/10.15548/jostech.v1i2.3103.
Texto completoArdito, Carmelo y Rosa Lanzilotti. "An EUD Approach to the Design of Educational Games". International Journal of Distance Education Technologies 9, n.º 4 (octubre de 2011): 25–40. http://dx.doi.org/10.4018/ijdet.2011100103.
Texto completoMarques, Margarida M. y Lúcia Pombo. "Teacher readiness to adopt game-based mobile learning with augmented reality". Interaction Design and Architecture(s), n.º 43 (20 de diciembre de 2019): 68–85. http://dx.doi.org/10.55612/s-5002-043-004.
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