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1

Sherstyugina, Anastasiya y Roman Nesterov. "Discovering Process Models from Event Logs of Multi-Agent Systems Using Event Relations". Proceedings of the Institute for System Programming of the RAS 35, n.º 3 (2023): 11–32. http://dx.doi.org/10.15514/ispras-2023-35(3)-1.

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The structure of a process model directly discovered from an event log of a multi-agent system often does not reflect the behavior of individual agents and their interactions. We suggest analyzing the relations between events in an event log to localize actions executed by different agents and involved in their asynchronous interaction. Then, a process model of a multi-agent system is composed from individual agent models between which we add channels to model the asynchronous message exchange. We consider agent interaction within the acyclic and cyclic behavior of different agents. We develop an algorithm that supports the analysis of event relations between different interacting agents and study its correctness. Experimental results demonstrate the overall improvement in the quality of process models discovered by the proposed approach in comparison to monolithic models discovered directly from event logs of multiagent systems.
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2

Liu, Yong, Weixun Wang, Yujing Hu, Jianye Hao, Xingguo Chen y Yang Gao. "Multi-Agent Game Abstraction via Graph Attention Neural Network". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 05 (3 de abril de 2020): 7211–18. http://dx.doi.org/10.1609/aaai.v34i05.6211.

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In large-scale multi-agent systems, the large number of agents and complex game relationship cause great difficulty for policy learning. Therefore, simplifying the learning process is an important research issue. In many multi-agent systems, the interactions between agents often happen locally, which means that agents neither need to coordinate with all other agents nor need to coordinate with others all the time. Traditional methods attempt to use pre-defined rules to capture the interaction relationship between agents. However, the methods cannot be directly used in a large-scale environment due to the difficulty of transforming the complex interactions between agents into rules. In this paper, we model the relationship between agents by a complete graph and propose a novel game abstraction mechanism based on two-stage attention network (G2ANet), which can indicate whether there is an interaction between two agents and the importance of the interaction. We integrate this detection mechanism into graph neural network-based multi-agent reinforcement learning for conducting game abstraction and propose two novel learning algorithms GA-Comm and GA-AC. We conduct experiments in Traffic Junction and Predator-Prey. The results indicate that the proposed methods can simplify the learning process and meanwhile get better asymptotic performance compared with state-of-the-art algorithms.
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3

Bucher, Andreas, Mateusz Dolata, Sven Eckhardt, Dario Staehelin y Gerhard Schwabe. "Talking to Multi-Party Conversational Agents in Advisory Services: Command-based vs. Conversational Interactions". Proceedings of the ACM on Human-Computer Interaction 8, GROUP (16 de febrero de 2024): 1–25. http://dx.doi.org/10.1145/3633072.

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Interacting with a conversational agent (CA) is becoming a major paradigm for human-technology interaction. Yet, ways for interacting with CAs are still forming, especially in situations involving more than one human. Starting an interaction with a CA might involve a wakeword and command. Alternatively, it could become active based on implicit requests and context information. Hence, CA designers face a serious dilemma: explicit commands disturb a natural conversation flow, while implicit requests might cause inadequate CA behavior. This study explores this dilemma and discusses observations from a project featuring a CA for financial advisory services. Advisors initially envisioned a CA that ''blends with the background'' and acts on context information. However, when engaging with a CA, they used conversational interactions in one part of the encounter and command-based interactions in another. We discuss this observation and contrast it against previous literature. This insight has implications for design and research.
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4

Li, Guangyu, Bo Jiang, Hao Zhu, Zhengping Che y Yan Liu. "Generative Attention Networks for Multi-Agent Behavioral Modeling". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 05 (3 de abril de 2020): 7195–202. http://dx.doi.org/10.1609/aaai.v34i05.6209.

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Understanding and modeling behavior of multi-agent systems is a central step for artificial intelligence. Here we present a deep generative model which captures behavior generating process of multi-agent systems, supports accurate predictions and inference, infers how agents interact in a complex system, as well as identifies agent groups and interaction types. Built upon advances in deep generative models and a novel attention mechanism, our model can learn interactions in highly heterogeneous systems with linear complexity in the number of agents. We apply this model to three multi-agent systems in different domains and evaluate performance on a diverse set of tasks including behavior prediction, interaction analysis and system identification. Experimental results demonstrate its ability to model multi-agent systems, yielding improved performance over competitive baselines. We also show the model can successfully identify agent groups and interaction types in these systems. Our model offers new opportunities to predict complex multi-agent behaviors and takes a step forward in understanding interactions in multi-agent systems.
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5

de Hauwere, Yann-Michaël, Sam Devlin, Daniel Kudenko y Ann Nowé. "Context-sensitive reward shaping for sparse interaction multi-agent systems". Knowledge Engineering Review 31, n.º 1 (enero de 2016): 59–76. http://dx.doi.org/10.1017/s0269888915000193.

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AbstractPotential-based reward shaping is a commonly used approach in reinforcement learning to direct exploration based on prior knowledge. Both in single and multi-agent settings this technique speeds up learning without losing any theoretical convergence guarantees. However, if speed ups through reward shaping are to be achieved in multi-agent environments, a different shaping signal should be used for each context in which agents have a different subgoal or when agents are involved in a different interaction situation.This paper describes the use of context-aware potential functions in a multi-agent system in which the interactions between agents are sparse. This means that, unknown to the agentsa priori, the interactions between the agents only occur sporadically in certain regions of the state space. During these interactions, agents need to coordinate in order to reach the global optimal solution.We demonstrate how different reward shaping functions can be used on top of Future Coordinating Q-learning (FCQ-learning); an algorithm capable of automatically detecting when agents should take each other into consideration. Using FCQ-learning, coordination problems can even be anticipated before the actual problems occur, allowing the problems to be solved timely. We evaluate our approach on a range of gridworld problems, as well as a simulation of air traffic control.
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6

Emelyanov, Viktor V. "Organization of the Agents Interaction in Multi-Agents of Production Coordination System". IFAC Proceedings Volumes 33, n.º 17 (julio de 2000): 485–89. http://dx.doi.org/10.1016/s1474-6670(17)39450-8.

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7

Dushkin, Roman. "Multi-agent systems for cooperative ITS". Тренды и управление, n.º 1 (enero de 2021): 42–50. http://dx.doi.org/10.7256/2454-0730.2021.1.34169.

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This article presents an original perspective upon the problem of creating intelligent transport systems in the conditions of using highly automated vehicles that freely move on the urban street-road networks. The author explores the issues of organizing a multi-agent system from such vehicles for solving the higher level tasks rather than by an individual agent (in this case – by a vehicle). Attention is also given to different types of interaction between the vehicles or vehicles and other agents. The examples of new tasks, in which the arrangement of such interaction would play a crucial role, are described. The scientific novelty is based on the application of particular methods and technologies of the multi-agent systems theory from the field of artificial intelligence to the creation of intelligent transport systems and organizing free-flow movement of highly automated vehicles. It is demonstrated the multi-agent systems are able to solve more complex tasks than separate agents or a group of non-interacting agents. This allows obtaining the emergent effects of the so-called swarm intelligence of the multiple interacting agents. This article may be valuable to everyone interested in the future of the transport sector.
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8

ZHANG, Kun, Yoichiro MAEDA y Yasutake TAKAHASHI. "Learning Model Considering the Interaction among Heterogeneous Multi-Agents". Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 24, n.º 5 (2012): 1002–11. http://dx.doi.org/10.3156/jsoft.24.1002.

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9

Zhang, Kun, Yoichiro Maeda y Yasutake Takahashi. "Group Behavior Learning in Multi-Agent Systems Based on Social Interaction Among Agents". Journal of Advanced Computational Intelligence and Intelligent Informatics 15, n.º 7 (20 de septiembre de 2011): 896–903. http://dx.doi.org/10.20965/jaciii.2011.p0896.

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Research on multi-agent systems, in which autonomous agents are able to learn cooperative behavior, has been the subject of rising expectations in recent years. We have aimed at the group behavior generation of the multi-agents who have high levels of autonomous learning ability, like that of human beings, through social interaction between agents to acquire cooperative behavior. The sharing of environment states can improve cooperative ability, and the changing state of the environment in the information shared by agents will improve agents’ cooperative ability. On this basis, we use reward redistribution among agents to reinforce group behavior, and we propose a method of constructing a multi-agent system with an autonomous group creation ability. This is able to strengthen the cooperative behavior of the group as social agents.
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10

Penner, Robin R. "Multi-Agent Societies for Collaborative Interaction". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, n.º 15 (octubre de 1996): 762–66. http://dx.doi.org/10.1177/154193129604001503.

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The application of a multi-agent architecture to the design and operation of automated process management systems is proving to be a fruitful method of facilitating human-system collaboration. The agent architecture we are developing is intended to be applied in environments where humans and automated systems jointly perform information intensive tasks, and is based on an organization of multiple agents, where both human and software agents are integrated members in groups akin to human societies. Important features of our architecture include an organization based on social structures, a user interface model based on a collaborative interaction metaphors, and a situated action paradigm for agent behavior.
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11

Benoudina, Lazhar y Mohammed RedjimiRedjimi. "Multi Agent System Based Approach for Industrial Process Simulation". Journal Européen des Systèmes Automatisés​ 54, n.º 2 (27 de abril de 2021): 209–17. http://dx.doi.org/10.18280/jesa.540202.

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Industrial systems become more and more complex. This complexity is due to the great number of elements that compose them and their interactions. This paper describes a multi-agent approach for modeling such systems. All of their parts are considered and are modeled by using adequate agents. The set of preoccupations were identified to find convenient multi agent models for their resolutions. Then, we implemented our application by using a MADKIT multi-agent platform. The main goal of this work is to build a simulator based on reactive agents able to translate this complex industrial system into a data processing programs that can represent its structure, its behavior, its interaction, its control loops and verify the integrity and its proper functioning. A concrete application of this approach was materialized by building an industrial gas process simulator.Industrial systems become more and more complex. This complexity is due to the great number of elements that compose them and their interactions. This paper describes a multi-agent approach for modeling such systems. All of their parts are considered and are modeled by using adequate agents. The set of preoccupations were identified to find convenient multi agent models for their resolutions. Then, we implemented our application by using a MADKIT multi-agent platform. The main goal of this work is to build a simulator based on reactive agents able to translate this complex industrial system into a data processing programs that can represent its structure, its behavior, its interaction, its control loops and verify the integrity and its proper functioning. A concrete application of this approach was materialized by building an industrial gas process simulator.Industrial systems become more and more complex. This complexity is due to the great number of elements that compose them and their interactions. This paper describes a multi-agent approach for modeling such systems. All of their parts are considered and are modeled by using adequate agents. The set of preoccupations were identified to find convenient multi agent models for their resolutions. Then, we implemented our application by using a MADKIT multi-agent platform. The main goal of this work is to build a simulator based on reactive agents able to translate this complex industrial system into a data processing programs that can represent its structure, its behavior, its interaction, its control loops and verify the integrity and its proper functioning. A concrete application of this approach was materialized by building an industrial gas process simulator.Industrial systems become more and more complex. This complexity is due to the great number of elements that compose them and their interactions. This paper describes a multi-agent approach for modeling such systems. All of their parts are considered and are modeled by using adequate agents. The set of preoccupations were identified to find convenient multi agent models for their resolutions. Then, we implemented our application by using a MADKIT multi-agent platform. The main goal of this work is to build a simulator based on reactive agents able to translate this complex industrial system into a data processing programs that can represent its structure, its behavior, its interaction, its control loops and verify the integrity and its proper functioning. A concrete application of this approach was materialized by building an industrial gas process simulator.
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12

Jiang, Min, Zhiqing Meng, Xinsheng Xu, Rui Shen y Gengui Zhou. "Multiobjective Interaction Programming Problem with Interaction Constraint for Two Players". Mathematical Problems in Engineering 2012 (2012): 1–14. http://dx.doi.org/10.1155/2012/618928.

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This paper extends an existing cooperative multi-objective interaction programming problem with interaction constraint for two players (or two agents). First, we define ans-optimal joint solution with weight vector to multi-objective interaction programming problem with interaction constraint for two players and get some properties of it. It is proved that thes-optimal joint solution with weight vector to the multi-objective interaction programming problem can be obtained by solving a corresponding mathematical programming problem. Then, we define anothers-optimal joint solution with weight value to multi-objective interaction programming problem with interaction constraint for two players and get some of its properties. It is proved that thes-optimal joint solution with weight vector to multi-objective interaction programming problem can be obtained by solving a corresponding mathematical programming problem. Finally, we build a pricing multi-objective interaction programming model for a bi-level supply chain. Numerical results show that the interaction programming pricing model is better than Stackelberg pricing model and the joint pricing model.
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13

Jin, Kun, Yevgeniy Vorobeychik y Mingyan Liu. "Multi-Scale Games: Representing and Solving Games on Networks with Group Structure". Proceedings of the AAAI Conference on Artificial Intelligence 35, n.º 6 (18 de mayo de 2021): 5497–505. http://dx.doi.org/10.1609/aaai.v35i6.16692.

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Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks often exhibit a multi-scale structure, in which agents can be grouped into communities, those communities further grouped, and so on, and where interactions among such groups may also exhibit sparsity. We present a general model of multi-scale network games that encodes such multi-level structure. We then develop several algorithmic approaches that leverage this multi-scale structure, and derive sufficient conditions for convergence of these to a Nash equilibrium. Our numerical experiments demonstrate that the proposed approaches enable orders of magnitude improvements in scalability when computing Nash equilibria in such games. For example, we can solve previously intractable instances involving up to 1 million agents in under 15 minutes.
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14

Schmidt, Susanne, Oscar Ariza y Frank Steinicke. "Intelligent Blended Agents: Reality–Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans". Multimodal Technologies and Interaction 4, n.º 4 (27 de noviembre de 2020): 85. http://dx.doi.org/10.3390/mti4040085.

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Intelligent virtual agents (VAs) already support us in a variety of everyday tasks such as setting up appointments, monitoring our fitness, and organizing messages. Adding a humanoid body representation to these mostly voice-based VAs has enormous potential to enrich the human–agent communication process but, at the same time, raises expectations regarding the agent’s social, spatial, and intelligent behavior. Embodied VAs may be perceived as less human-like if they, for example, do not return eye contact, or do not show a plausible collision behavior with the physical surroundings. In this article, we introduce a new model that extends human-to-human interaction to interaction with intelligent agents and covers different multi-modal and multi-sensory channels that are required to create believable embodied VAs. Theoretical considerations of the different aspects of human–agent interaction are complemented by implementation guidelines to support the practical development of such agents. In this context, we particularly emphasize one aspect that is distinctive of embodied agents, i.e., interaction with the physical world. Since previous studies indicated negative effects of implausible physical behavior of VAs, we were interested in the initial responses of users when interacting with a VA with virtual–physical capabilities for the first time. We conducted a pilot study to collect subjective feedback regarding two forms of virtual–physical interactions. Both were designed and implemented in preparation of the user study, and represent two different approaches to virtual–physical manipulations: (i) displacement of a robotic object, and (ii) writing on a physical sheet of paper with thermochromic ink. The qualitative results of the study indicate positive effects of agents with virtual–physical capabilities in terms of their perceived realism as well as evoked emotional responses of the users. We conclude with an outlook on possible future developments of different aspects of human–agent interaction in general and the physical simulation in particular.
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15

Aman, Bogdan y Gabriel Ciobanu. "Knowledge Dynamics and Behavioural Equivalences in Multi-Agent Systems". Mathematics 9, n.º 22 (11 de noviembre de 2021): 2869. http://dx.doi.org/10.3390/math9222869.

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We define a process calculus to describe multi-agent systems with timeouts for communication and mobility able to handle knowledge. The knowledge of an agent is represented as sets of trees whose nodes carry information; it is used to decide the interactions with other agents. The evolution of the system with exchanges of knowledge between agents is presented by the operational semantics, capturing the concurrent executions by a multiset of actions in a labelled transition system. Several results concerning the relationship between the agents and their knowledge are presented. We introduce and study some specific behavioural equivalences in multi-agent systems, including a knowledge equivalence able to distinguish two systems based on the interaction of the agents with their local knowledge.
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16

Ababii, Victor, Viorica Sudacevschi, Silvia Munteanu, Ana Turcan y Olesea Borozan. "Decision-Making Support System for Quality Smart City Services". International Journal of Progressive Sciences and Technologies 39, n.º 1 (30 de junio de 2023): 450. http://dx.doi.org/10.52155/ijpsat.v39.1.5436.

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This paper presents the results of research carried out in the field of developing decision support systems for quality Smart City services. The decision-making system consists of two sets of Agents: Service Provider Agents and Service Consumer Agents. The interaction between the Agent sets is governed by the knowledge base which is managed by the Service Quality Assessors. Service quality is evaluated based on a Multi-Objective Optimization model competitively performed by applying game theory (Nash Equilibrium) between Agent sets involving available resources and knowledge. The paper developed: interaction diagram between Agents and services offered by Smart City, interaction diagram between sets of Agents to provide quality services, and multi-level infrastructure diagram for decision support system. The Multi-Objective Optimization problem is defined in the form of the set of objective functions for the evaluation of service quality and the set of constraint functions for service state parameters and action parameters for service provision.
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17

Serrano, Emilio y Javier Bajo. "Discovering Hidden Mental States in Open Multi-Agent Systems by Leveraging Multi-Protocol Regularities with Machine Learning". Sensors 20, n.º 18 (12 de septiembre de 2020): 5198. http://dx.doi.org/10.3390/s20185198.

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The agent paradigm and multi-agent systems are a perfect match for the design of smart cities because of some of their essential features such as decentralization, openness, and heterogeneity. However, these major advantages also come at a great cost. Since agents’ mental states are hidden when the implementation is not known and available, intelligent services of smart cities cannot leverage information from them. We contribute with a proposal for the analysis and prediction of hidden agents’ mental states in a multi-agent system using machine learning methods that learn from past agents’ interactions. The approach employs agent communication languages, which is a core property of these multi-agent systems, to infer theories and models about agents’ mental states that are not accessible in an open system. These mental state models can be used on their own or combined to build protocol models, allowing agents (and their developers) to predict future agents’ behavior for various tasks such as testing and debugging them or making communications more efficient, which is essential in an ambient intelligence environment. This paper’s main contribution is to explore the problem of building these agents’ mental state models not from one, but from several interaction protocols, even when the protocols could have different purposes and provide distinct ambient intelligence services.
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18

Cliff, Oliver M., Joseph T. Lizier, X. Rosalind Wang, Peter Wang, Oliver Obst y Mikhail Prokopenko. "Quantifying Long-Range Interactions and Coherent Structure in Multi-Agent Dynamics". Artificial Life 23, n.º 1 (febrero de 2017): 34–57. http://dx.doi.org/10.1162/artl_a_00221.

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We develop and apply several novel methods quantifying dynamic multi-agent team interactions. These interactions are detected information-theoretically and captured in two ways: via (i) directed networks (interaction diagrams) representing significant coupled dynamics between pairs of agents, and (ii) state-space plots (coherence diagrams) showing coherent structures in Shannon information dynamics. This model-free analysis relates, on the one hand, the information transfer to responsiveness of the agents and the team, and, on the other hand, the information storage within the team to the team's rigidity and lack of tactical flexibility. The resultant interaction and coherence diagrams reveal implicit interactions, across teams, that may be spatially long-range. The analysis was verified with a statistically significant number of experiments (using simulated football games, produced during RoboCup 2D Simulation League matches), identifying the zones of the most intense competition, the extent and types of interactions, and the correlation between the strength of specific interactions and the results of the matches.
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19

Xu, Tian, Hui Zhang y Chen Yu. "Cooperative gazing behaviors in human multi-robot interaction". Interaction Studies 14, n.º 3 (31 de diciembre de 2013): 390–418. http://dx.doi.org/10.1075/is.14.3.05xu.

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When humans are addressing multiple robots with informative speech acts (Clark & Carlson 1982), their cognitive resources are shared between all the participating robot agents. For each moment, the user’s behavior is not only determined by the actions of the robot that they are directly gazing at, but also shaped by the behaviors from all the other robots in the shared environment. We define cooperative behavior as the action performed by the robots that are not capturing the user’s direct attention. In this paper, we are interested in how the human participants adjust and coordinate their own behavioral cues when the robot agents are performing different cooperative gaze behaviors. A novel gaze-contingent platform was designed and implemented. The robots’ behaviors were triggered by the participant’s attentional shifts in real time. Results showed that the human participants were highly sensitive when the robot agents were performing different cooperative gazing behaviors. Keywords: human-robot interaction; multi-robot interaction; multiparty interaction; eye gaze cue; embodied conversational agent
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20

Telnov, Yu F., A. V. Danilov, R. I. Diveev, V. A. Kazakov y E. V. Yaroshenko. "Development of a prototype of multi-agent system of network interaction of educational institutions". Open Education 22, n.º 6 (14 de enero de 2019): 14–26. http://dx.doi.org/10.21686/1818-4243-2018-6-14-26.

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The aim of the researchis to develop a prototype of the intelligent multi-agent system for dynamic interaction of the intelligent agents in the integrated information and educational space to solve the problem of formation of joint educational programs by several educational institutions.Materials and methods.In modern conditions of digital transformation of education the organization of network training of students on dynamically formed educational programs in accordance with the needs of the labor market and the individual requirements of students is becoming increasingly important. It is proposed to develop a software platform based on intelligent multi-agent technology for flexible integration of educational resources and implementation of joint educational programs by several interacting educational institutions. As a basis for the development of the software prototype architecture, the specifications of the developer community for the standardization of agent technologies FIPA (the Foundation for Intelligent Physical Agents), and the software tool environment – JADE framework (Java Agent Development Network) were chosen.Results.The paper presents the architecture of intelligent multi-agent system for network interaction of educational institutions in the integrated information and educational space, which allows to dynamically forming educational programs in accordance with the requested professional competencies. The structure of the ontology of information and educational space, providing the interaction of intelligent agents, is justified, and the mechanism of its display from the OWL format to the format of the tool environment JADE, using the plugin Protege is described. The description of the software prototype, the structure of intelligent agents in the JADE format and the technology of agent interaction, based on the FIPA protocols in the process of educational programs formation is presented.Conclusion.The implementation of the multi-agent system prototype for network interaction of educational institutions allows you to quickly create educational programs in accordance with individual and group learning trajectories under the specific formed professional competence. The presented software prototype with some modification can be used for other subject areas of the digital economy, involving the dynamic formation of network structures of interaction for business partners.
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21

Bassetti, Chiara, Enrico Blanzieri, Stefano Borgo y Sofia Marangon. "Towards socially-competent and culturally-adaptive artificial agents". Interaction Studies 23, n.º 3 (31 de diciembre de 2022): 469–512. http://dx.doi.org/10.1075/is.22021.bas.

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Abstract The development of artificial agents for social interaction pushes to enrich robots with social skills and knowledge about (local) social norms. One possibility is to distinguish the expressive and the functional orders during a human-robot interaction. The overarching aim of this work is to set a framework to make the artificial agent socially-competent beyond dyadic interaction – interaction in varying multi-party social situations – and beyond individual-based user personalization, thereby enlarging the current conception of “culturally-adaptive”. The core idea is to provide the artificial agent with the capability to handle different kinds of interactional disruptions, and associated recovery strategies, in microsociology. The result is obtained by classifying functional and social disruptions, and by investigating the requirements a robot’s architecture should satisfy to exploit such knowledge. The paper also highlights how this level of competence is achieved by focusing on just three dimensions: (i) social capability, (ii) relational role, and (iii) proximity, leaving aside the further complexity of full-fledged human-human interactions. Without going into technical aspects, End-to-end Data-driven Architectures and Modular Architectures are discussed to evaluate the degree to which they can exploit this new set of social and cultural knowledge. Finally, a list of general requirements for such agents is proposed.
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22

Olaru, Andrei y Monica Pricope. "Multi-Modal Decentralized Interaction in Multi-Entity Systems". Sensors 23, n.º 6 (15 de marzo de 2023): 3139. http://dx.doi.org/10.3390/s23063139.

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Current multi-agent frameworks usually use centralized, fixed communication infrastructures for the entities that are deployed using them. This decreases the robustness of the system but is less challenging when having to deal with mobile agents that can migrate between nodes. We introduce, in the context of the FLASH-MAS (Fast and Lightweight Agent Shell) multi-entity deployment framework, methods to build decentralized interaction infrastructures which support migrating entities. We discuss the WS-Regions (WebSocket Regions) communication protocol, a proposal for interaction in deployments using multiple communication methods, and a mechanism to facilitate using arbitrary names for entities. The WS-Regions Protocol is compared against Jade (the Java Agent Development Framework), the most popular agent deployment framework, with a favorable trade-off between decentralization and performance.
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23

Li, Jing y Yue Jin Zhou. "Simulation of Conflicts Resolution in Virtual Teams". Advanced Materials Research 187 (febrero de 2011): 39–44. http://dx.doi.org/10.4028/www.scientific.net/amr.187.39.

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The purpose of the paper is to study the conflict resolution in virtual teams. Multi-agent technology is used to simulate the virtual team. In the team, agents adapt the Q-learning algorithm to adjust their behaviors. Through the interaction of virtual members, part of conflicts can be resolved by team members. The experiments are manipulated to study the process of the interaction in the team. The results of experiments show a new rule for conflict resolution emerged from the dynamic interactions of agents. The conclusions show significance on the management of team in real world.
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24

Yesikova, Tatyana y Svetlana Vakhrusheva. "ASSESSMENT OF CONSEQUENCES OF IMPLEMENTATION OF LARGE-SCALE INFRASTRUCTURE PROJECTS BASED ON THE AGENT APPROACH: TOPOLOGY OF THE MULTIAGENT SYSTEM". Interexpo GEO-Siberia 3, n.º 1 (2019): 109–16. http://dx.doi.org/10.33764/2618-981x-2019-3-1-109-116.

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The article poses the problem of modeling processes associated with the construction of large-scale infrastructural projects in the context of the Bering Strait tunnel (road construction in the Far North). The purpose of the simulation is to identify potential problems and estimate losses for various participants in similar projects. The study is based on such a simulation method as multi-agent modeling. The article describes the basics of building the topology of a multi-agent system in relation to this task: decomposing a process into subprocesses, identifying the main active agents, describing of the characteristics (attributes) of these agents, determining the type of their interaction. The article also presents a graph that is the prototype of a multi-agent system for a specific subject area and a description of the interactions of the identified agents.
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25

Lavendelis, Egons y Janis Grundspenkis. "Design of Multi-Agent Based Intelligent Tutoring Systems". Scientific Journal of Riga Technical University. Computer Sciences 38, n.º 38 (1 de enero de 2009): 48–59. http://dx.doi.org/10.2478/v10143-009-0004-z.

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Design of Multi-Agent Based Intelligent Tutoring SystemsResearch of two fields, namely agent oriented software engineering and intelligent tutoring systems, have to be taken into consideration, during the design of multi-agent based intelligent tutoring systems (ITS). Thus there is a need for specific approaches for agent based ITS design, which take into consideration main ideas from both fields. In this paper we propose a top down design approach for multi-agent based ITSs. The proposed design approach consists of the two main stages: external design and internal design of agents. During the external design phase the behaviour of agents and interactions among them are designed. The following steps are done: task modelling and task allocation to agents, use case map creation, agent interaction design, ontology creation and holon design. During the external design phase agents and holons are defined according to the holonic multi-agent architecture for ITS development. During the internal design stage the internal structure of agents is specified. The internal structure of each agent is represented in the specific diagram, called internal view of the agent, consisting of agent's actions and interactions among them, rules for incoming message and perception processing, incoming and outgoing messages, and beliefs of the agent. The proposed approach is intended to be a part of the full life cycle methodology for multi-agent based ITS development. The approach is developed using the same concepts as JADE agent platform and is suitable for agent code generation from the design diagrams.
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26

Calliess, Jan-P. y Stephen Roberts. "Multi-Agent Planning with Mixed-Integer Programming and Adaptive Interaction Constraint Generation (Extended Abstract)". Proceedings of the International Symposium on Combinatorial Search 4, n.º 1 (20 de agosto de 2021): 207–8. http://dx.doi.org/10.1609/socs.v4i1.18304.

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We consider multi-agent planning in which the agents' optimal plans are solutions to mixed-integer programs (MIP) that are coupled via integer constraints. While in principle, one could find the joint solution by combining the separate problems into one large joint centralized MIP, this approach rapidly becomes intractable for growing numbers of agents and large problem domains. To address this issue, we propose an iterative approach that combines conflict detection with constraint-generation whereby the agents plan repeatedly until all conflicts are resolved. In each planning iteration, the agents plan with as few other agents and interaction-constraints as possible. This yields an optimal method that can reduce computation markedly. We test our approach in the context of multi-agent collision avoidance in graphs with indivisible flows. Our initial simulations on randomized graph routing problems confirm predicted optimality and reduced computational effort.
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27

Wang, Haixing, Yi Yang, Zhiwei Lin y Tian Wang. "Multi-Agent Reinforcement Learning with Optimal Equivalent Action of Neighborhood". Actuators 11, n.º 4 (25 de marzo de 2022): 99. http://dx.doi.org/10.3390/act11040099.

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In a multi-agent system, the complex interaction among agents is one of the difficulties in making the optimal decision. This paper proposes a new action value function and a learning mechanism based on the optimal equivalent action of the neighborhood (OEAN) of a multi-agent system, in order to obtain the optimal decision from the agents. In the new Q-value function, the OEAN is used to depict the equivalent interaction between the current agent and the others. To deal with the non-stationary environment when agents act, the OEAN of the current agent is inferred simultaneously by the maximum a posteriori based on the hidden Markov random field model. The convergence property of the proposed methodology proved that the Q-value function can approach the global Nash equilibrium value using the iteration mechanism. The effectiveness of the method is verified by the case study of the top-coal caving. The experiment results show that the OEAN can reduce the complexity of the agents’ interaction description, meanwhile, the top-coal caving performance can be improved significantly.
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28

Dubenko, Yu V. "ANALYTICAL REVIEW OF MULTI-AGENT REINFORCEMENT LEARNING PROBLEMS". Vestnik komp'iuternykh i informatsionnykh tekhnologii, n.º 192 (junio de 2020): 48–56. http://dx.doi.org/10.14489/vkit.2020.06.pp.048-056.

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This paper is devoted to the problem of collective artificial intelligence in solving problems by intelligent agents in external environments. The environments may be: fully or partially observable, deterministic or stochastic, static or dynamic, discrete or continuous. The paper identifies problems of collective interaction of intelligent agents when they solve a class of tasks, which need to coordinate actions of agent group, e. g. task of exploring the territory of a complex infrastructure facility. It is revealed that the problem of reinforcement training in multi-agent systems is poorly presented in the press, especially in Russian-language publications. The article analyzes reinforcement learning, describes hierarchical reinforcement learning, presents basic methods to implement reinforcement learning. The concept of macro-action by agents integrated in groups is introduced. The main problems of intelligent agents collective interaction for problem solving (i. e. calculation of individual rewards for each agent; agent coordination issues; application of macro actions by agents integrated into groups; exchange of experience generated by various agents as part of solving a collective problem) are identified. The model of multi-agent reinforcement learning is described in details. The article describes problems of this approach building on existing solutions. Basic problems of multi-agent reinforcement learning are formulated in conclusion.
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29

Dubenko, Yu V. "ANALYTICAL REVIEW OF MULTI-AGENT REINFORCEMENT LEARNING PROBLEMS". Vestnik komp'iuternykh i informatsionnykh tekhnologii, n.º 192 (junio de 2020): 48–56. http://dx.doi.org/10.14489/vkit.2020.06.pp.048-056.

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This paper is devoted to the problem of collective artificial intelligence in solving problems by intelligent agents in external environments. The environments may be: fully or partially observable, deterministic or stochastic, static or dynamic, discrete or continuous. The paper identifies problems of collective interaction of intelligent agents when they solve a class of tasks, which need to coordinate actions of agent group, e. g. task of exploring the territory of a complex infrastructure facility. It is revealed that the problem of reinforcement training in multi-agent systems is poorly presented in the press, especially in Russian-language publications. The article analyzes reinforcement learning, describes hierarchical reinforcement learning, presents basic methods to implement reinforcement learning. The concept of macro-action by agents integrated in groups is introduced. The main problems of intelligent agents collective interaction for problem solving (i. e. calculation of individual rewards for each agent; agent coordination issues; application of macro actions by agents integrated into groups; exchange of experience generated by various agents as part of solving a collective problem) are identified. The model of multi-agent reinforcement learning is described in details. The article describes problems of this approach building on existing solutions. Basic problems of multi-agent reinforcement learning are formulated in conclusion.
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30

Bertaglia, Giulia, Lorenzo Pareschi y Giuseppe Toscani. "Modelling contagious viral dynamics: a kinetic approach based on mutual utility". Mathematical Biosciences and Engineering 21, n.º 3 (2024): 4241–68. http://dx.doi.org/10.3934/mbe.2024187.

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<abstract><p>The temporal evolution of a contagious viral disease is modelled as the dynamic progression of different classes of population with individuals interacting pairwise. This interaction follows a binary mechanism typical of kinetic theory, wherein agents aim to improve their condition with respect to a mutual utility target. To this end, we introduce kinetic equations of Boltzmann-type to describe the time evolution of the probability distributions of the multi-agent system. The interactions between agents are defined using principles from price theory, specifically employing Cobb-Douglas utility functions for binary exchange and the Edgeworth box to depict the common exchange area where utility increases for both agents. Several numerical experiments presented in the paper highlight the significance of this mechanism in driving the phenomenon toward endemicity.</p></abstract>
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31

KONING, JEAN-LUC. "A REVIEW ON THE INTERACTION ISSUES IN AGENT-BASED MARKETPLACES". International Journal of Information Technology & Decision Making 01, n.º 03 (septiembre de 2002): 457–71. http://dx.doi.org/10.1142/s0219622002000294.

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While there are already literature surveys upon agent-mediated electronic commerce applications, none have specifically tackled the issue from an interaction perspective or looked at how the control is distributed among the agents. This state-of-the-art survey focuses on how agent interactions are handled. First, it deeply looks at how methods for enforcing the actions taken by agents have been dealt with, namely protocols, negotiation and auction. Second, it defines the various types of communication languages used in multi-agent market architectures. The three main alternatives are KQML, ACL and FLBC. A comparison is then made between them and shows how much they suite their purpose. Third, this paper highlights how the current electronic commerce applications provide explicit and integrated support for complex agent interactions and present several virtual institutions where agents are engaged in multiple bilateral negotiations. Finally, it discusses some related research perspectives and identify some limitations.
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32

Kim, Jonghoek. "Three-Dimensional Multi-Agent Foraging Strategy Based on Local Interaction". Sensors 23, n.º 19 (23 de septiembre de 2023): 8050. http://dx.doi.org/10.3390/s23198050.

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This paper considers a multi-agent foraging problem, where multiple autonomous agents find resources (called pucks) in a bounded workspace and carry the found resources to a designated location, called the base. This article considers the case where autonomous agents move in unknown 3-D workspace with many obstacles. This article describes 3-D multi-agent foraging based on local interaction, which does not rely on global localization of an agent. This paper proposes a 3-D foraging strategy which has the following two steps. The first step is to detect all pucks inside the 3-D cluttered unknown workspace, such that every puck in the workspace is detected in a provably complete manner. The next step is to generate a path from the base to every puck, followed by collecting every puck to the base. Since an agent cannot use global localization, each agent depends on local interaction to bring every puck to the base. In this article, every agent on a path to a puck is used for guiding an agent to reach the puck and to bring the puck to the base. To the best of our knowledge, this article is novel in letting multiple agents perform foraging and puck carrying in 3-D cluttered unknown workspace, while not relying on global localization of an agent. In addition, the proposed search strategy is provably complete in detecting all pucks in the 3-D cluttered bounded workspace. MATLAB simulations demonstrate the outperformance of the proposed multi-agent foraging strategy in 3-D cluttered workspace.
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33

Gautier, Anna, Bruno Lacerda, Nick Hawes y Michael Wooldridge. "Multi-Unit Auctions for Allocating Chance-Constrained Resources". Proceedings of the AAAI Conference on Artificial Intelligence 37, n.º 10 (26 de junio de 2023): 11560–68. http://dx.doi.org/10.1609/aaai.v37i10.26366.

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Sharing scarce resources is a key challenge in multi-agent interaction, especially when individual agents are uncertain about their future consumption. We present a new auction mechanism for preallocating multi-unit resources among agents, while limiting the chance of resource violations. By planning for a chance constraint, we strike a balance between worst-case approaches, which under-utilise resources, and expected-case approaches, which lack formal guarantees. We also present an algorithm that allows agents to generate bids via multi-objective reasoning, which are then submitted to the auction. We then discuss how the auction can be extended to non-cooperative scenarios. Finally, we demonstrate empirically that our auction outperforms state-of-the-art techniques for chance-constrained multi-agent resource allocation in complex settings with up to hundreds of agents.
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34

Iqbal, Muhammad Munwar, Yasir Saleem, Kashif Naseer y Mucheol Kim. "Multimedia based student-teacher smart interaction framework using multi-agents in eLearning". Multimedia Tools and Applications 77, n.º 4 (29 de abril de 2017): 5003–26. http://dx.doi.org/10.1007/s11042-017-4615-z.

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35

Araújo, Tanya y Francisco Louçã. "Modeling a Multi-Agents System as a Network". International Journal of Agent Technologies and Systems 1, n.º 4 (octubre de 2009): 17–29. http://dx.doi.org/10.4018/jats.2009100102.

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The article presents an empirically oriented investigation on the dynamics of a specific case of a multi-agents system, the stock market. It demonstrates that S&P500 market space can be described using the geometrical and topological characteristics of its dynamics. The authors proposed to measure the coefficient R, an index providing information on the evolution of a manifold describing the dynamics of the market. It indicates the moments of perturbations, proving that the dynamics is driven by shocks and by a structural change. This dynamics has a characteristic dimension, which also allows for a description of its evolution. The consequent description of the market as a network of stocks is useful for the identification of patterns that emerge from multi-agent interaction, and defines our research, as it is derived from a system of measure and it is part of the logic of a defined mathematics.
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36

Zhang, Kun, Yoichiro Maeda y Yasutake Takahashi. "Cooperative Behavior Learning Based on Social Interaction of State Conversion and Reward Exchange Among Multi-Agents". Journal of Advanced Computational Intelligence and Intelligent Informatics 15, n.º 5 (20 de julio de 2011): 606–16. http://dx.doi.org/10.20965/jaciii.2011.p0606.

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In multi-agent systems, it is necessary for autonomous agents to interact with each other in order to have excellent cooperative performance. Therefore, we have studied social interaction between agents to see how they acquire cooperative behavior. We have found that sharing environmental states can improve agent cooperation through reinforcement learning, and that changing environmental states to target-related individual states improves cooperation. To further improve cooperation, we propose reward redistribution based on reward exchanges among agents. In receiving rewards from both the environment and other agents, agents learned how to adjust themselves to the environment and how to explore and strengthen cooperation in tasks that a single agent could not do alone. Agents thus cooperate best through the interaction of state conversion and reward exchange.
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37

Dubenko, Yu V. "AN ALGORITHM OF THE COLLECTIVE INTERACTION OF INTELLIGENT AGENTS IN CENTRALIZED MULTI-AGENT SYSTEMS". Vestnik komp'iuternykh i informatsionnykh tekhnologii, n.º 220 (octubre de 2022): 30–42. http://dx.doi.org/10.14489/vkit.2022.10.pp.030-042.

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A centralized multiagent system based on the methods of feudal reinforcement learning, including agents-managers and agents-subordinates, is considered. A brief review of the author’s previous works on this topic is given. The standard algorithm for the functioning of systems of this type is considered, including the translation of the decision maker to agents-managers, the division of tasks by agents-managers into a set of subtasks, the choice by the agent-manager of the strategy used, the formation of reward functions by agents-managers, the assignment of tasks to agents-subordinates, the execution by agents-subordinates assigned tasks. The main problems of this algorithm are presented, changes are made to ensure the possibility of automatically assigning agent-managers and forming groups of subordinate agents around them, reproducing and exchanging experience. More attention is paid to the problem of experience exchange, the main ways of experience exchange are given. The principles of operation of a machine vision system that implements an upgraded algorithm are described. An assessment of the effectiveness of the obtained algorithm for the collective interaction of intelligent agents using a software model developed in Microsoft Unity is given. A comparison is made between the standard algorithm for multiagent interaction and the proposed algorithm for the collective interaction of intelligent agents in centralized multi-agent systems based on the approach of reinforcement learning and visualization of three-dimensional scenes. The conclusion is made about the expediency of using the developed algorithmt.
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38

Adam, Emmanuel, Martial Razakatiana, René Mandiau y Christophe Kolski. "Matrices Based on Descriptors for Analyzing the Interactions between Agents and Humans". Information 14, n.º 6 (29 de mayo de 2023): 313. http://dx.doi.org/10.3390/info14060313.

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The design of agents interacting with human beings is becoming a crucial problem in many real-life applications. Different methods have been proposed in the research areas of human–computer interaction (HCI) and multi-agent systems (MAS) to model teams of participants (agents and humans). It is then necessary to build models analyzing their decisions when interacting, while taking into account the specificities of these interactions. This paper, therefore, aimed to propose an explicit model of such interactions based on game theory, taking into account, not only environmental characteristics (e.g., criticality), but also human characteristics (e.g., workload and experience level) for the intervention (or not) of agents, to help the latter. Game theory is a well-known approach to studying such social interactions between different participants. Existing works on the construction of game matrices required different ad hoc descriptors, depending on the application studied. Moreover, they generally focused on the interactions between agents, without considering human beings in the analysis. We show that these descriptors can be classified into two categories, related to their effect on the interactions. The set of descriptors to use is thus based on an explicit combination of all interactions between agents and humans (a weighted sum of 2-player matrices). We propose a general model for the construction of game matrices based on any number of participants and descriptors. It is then possible to determine using Nash equilibria whether agents decide (or not) to intervene during the tasks concerned. The model is also evaluated through the determination of the gains obtained by the different participants. Finally, we illustrate and validate the proposed model using a typical scenario (involving two agents and two humans), while describing the corresponding equilibria.
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39

Cardoso, Rafael C. y Angelo Ferrando. "A Review of Agent-Based Programming for Multi-Agent Systems". Computers 10, n.º 2 (27 de enero de 2021): 16. http://dx.doi.org/10.3390/computers10020016.

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Intelligent and autonomous agents is a subarea of symbolic artificial intelligence where these agents decide, either reactively or proactively, upon a course of action by reasoning about the information that is available about the world (including the environment, the agent itself, and other agents). It encompasses a multitude of techniques, such as negotiation protocols, agent simulation, multi-agent argumentation, multi-agent planning, and many others. In this paper, we focus on agent programming and we provide a systematic review of the literature in agent-based programming for multi-agent systems. In particular, we discuss both veteran (still maintained) and novel agent programming languages, their extensions, work on comparing some of these languages, and applications found in the literature that make use of agent programming.
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40

Koochakzadeh, Abbasali, Mojtaba Naderi Soorki, Aydin Azizi, Kamran Mohammadsharifi y Mohammadreza Riazat. "Delay-Dependent Stability Region for the Distributed Coordination of Delayed Fractional-Order Multi-Agent Systems". Mathematics 11, n.º 5 (6 de marzo de 2023): 1267. http://dx.doi.org/10.3390/math11051267.

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Delay and especially delay in the transmission of agents’ information, is one of the most important causes of disruption to achieving consensus in a multi-agent system. This paper deals with achieving consensus in delayed fractional-order multi-agent systems (FOMAS). The aim in the present note is to find the exact maximum allowable delay in a FOMAS with non-uniform delay, i.e., the case in which the interactions between agents are subject to non-identical communication time-delays. By proving a stability theorem, the results available for non-delayed networked fractional-order systems are extended for the case in which interaction links have nonequal communication time-delays. In this extension by considering a time-delay coordination algorithm, necessary and sufficient conditions on the time delays and interaction graph are presented to guarantee the coordination. In addition, the delay-dependent stability region is also obtained. Finally, the dependency of the maximum allowable delay on two parameters, the agent fractional-order and the largest eigenvalue of the graph Laplacian matrix, is exactly determined. Numerical simulation results are given to confirm the proposed methodologies.
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41

Дубенко, Ю. В. "METHOD OF REUSE AND EXCHANGE OF EXPERIENCE IN THE COLLECTIVE INTERACTION OF INTELLIGENT AGENTS". ВЕСТНИК ВОРОНЕЖСКОГО ГОСУДАРСТВЕННОГО ТЕХНИЧЕСКОГО УНИВЕРСИТЕТА, n.º 1 (14 de marzo de 2022): 62–72. http://dx.doi.org/10.36622/vstu.2022.18.1.007.

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Определены проблемы обмена и воспроизведения опыта, сгенерированного различными агентами, в задаче многоагентного обучения с подкреплением. Кратко рассмотрены другие работы автора статьи в области многоагентного обучения с подкреплением многоагентных систем, а также выводы из этих работ. Определено, что к числу проблем многоагентного обучения с подкреплением относятся проблемы обмена и воспроизведения опыта, сгенерированного различными агентами. Рассмотрена централизованная многоагентная система, основанная на принципах обучения с подкреплением. Описаны виды агентов, которые включает данная система: агент-менеджер, обладающий мощным аппаратным обеспечением, осуществляющий управление группой агентов в рамках реализации обучения с подкреплением для централизованных многоагентных систем, и агент-подчинённый, предназначенный для непосредственного решения практических задач. Приведён стандартный алгоритм обмена опытом между агентами. Предложены решения проблемы приоритета применения опыта, полученного при решении задач различных типов, и проблемы адаптации и применения опыта, формализованного в виде макродействий. Показано, что применение макродействий может обеспечить меньшее время достижения состояния поставленной задачи - выхода агентами из лабиринта, по сравнению со стандартными алгоритмами. Разработана компьютерная модель в среде Unity для проверки эффективности предложенного метода повторного применения имеющегося опыта решения задач, формализованного в виде макродействий, приведены результаты применения этой модели. Представлен подход к «классификации опыта» для интеллектуальных агентов, согласно которому опыт интеллектуального агента может быть разделен на две группы - «элементарный опыт» и «ситуативный опыт» I determined the problems of exchange and reproduction of experience generated by different agents in the problem of multi-agent reinforcement learning. I briefly considered my other works in the field of multi-agent reinforcement learning and multi-agent systems, as well as conclusions from these works. I determined that among the problems of multi-agent reinforcement learning are the problems of exchange and reproduction of experience generated by different agents. Here I considered a centralized multi-agent system based on the principles of reinforcement learning and described the types of agents that this system includes: an agent-manager with powerful hardware that manages a group of agents as part of the implementation of reinforcement learning for centralized multi-agent systems, and a subordinate agent designed to directly solve practical problems. I give a standard algorithm for the exchange of experience between agents and propose solutions to the problem of the priority of applying experience gained in solving problems of various types and the problem of adapting and applying experience formalized in the form of macro-actions. I show that the use of macro-actions can provide a shorter time to reach the state of the task of exiting the labyrinth by agents compared to standard algorithms. I developed a computer model in the Unity environment to test the effectiveness of the proposed method of re-applying the existing experience in solving problems, formalized in the form of macro-actions, and presented the results of applying this model and an approach to the "classification of experience" for intelligent agents, according to which the experience of an intelligent agent can be divided into two groups - "elementary experience" and "situational experience"
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42

Cho, Seong-Sik, Sang-Ho Jo, Hyun-Jin Kim, Min-Ho Lee, Won-Woo Seo, Hack-Lyoung Kim, Kwan Yong Lee et al. "Smoking may be more harmful to vasospastic angina patients who take antiplatelet agents due to the interaction: Results of Korean prospective multi-center cohort". PLOS ONE 16, n.º 4 (2 de abril de 2021): e0248386. http://dx.doi.org/10.1371/journal.pone.0248386.

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Background The interaction between smoking and the use of antiplatelet agents on the prognosis of vasospastic angina (VA) is rarely investigated. Methods VA-Korea is a nation-wide multi-center registry with prospective design (n = 1812). The primary endpoint was the composite occurrence of acute coronary syndrome (ACS), symptomatic arrhythmia, and cardiac death. Log-rank test and Cox proportional hazard model were for statistical analysis. Also, we conducted interaction analysis in both additive and multiplicative scales between smoking and antiplatelet agents among VA patients. For additive scale interaction, relative excess risk due to interaction (RERI) was calculated and for multiplicative scale interaction, the ratio of hazard ratio (HR) was calculated. All statistical analysis conducted by Stata Ver 16.1. Results Patients who were smoking and using antiplatelet agents had the highest incidence rate in the primary composite outcome. The incidence rate was 3.49 per 1,000 person-month (95% CI: 2.30-5.30, log-rank test for primary outcome p = 0.017) and HR of smoking and using antiplatelet agents was 1.66 (95%CI: 0.98-2.81). The adjusted RERI of smoking and using antiplatelet agents was 1.10 (p = 0.009), and the adjusted ratio of HR of smoking and using antiplatelet agents was 3.32 (p = 0.019). The current study observed the interaction between smoking and using antiplatelet agents in both additive and multiplicative scales. Conclusions Smoking was associated with higher rates of unfavorable clinical outcomes among VA patients taking antiplatelet agents. This suggested that VA patients, especially those using antiplatelet agents should quit smoking.
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43

Randhavane, Tanmay, Aniket Bera y Dinesh Manocha. "F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions". Presence: Teleoperators and Virtual Environments 26, n.º 2 (1 de mayo de 2017): 228–46. http://dx.doi.org/10.1162/pres_a_00294.

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The simulation of human behaviors in virtual environments has many applications. In many of these applications, situations arise in which the user has a face-to-face interaction with a virtual agent. In this work, we present an approach for multi-agent navigation that facilitates a face-to-face interaction between a real user and a virtual agent that is part of a virtual crowd. In order to predict whether the real user is approaching a virtual agent to have a face-to-face interaction or not, we describe a model of approach behavior for virtual agents. We present a novel interaction velocity prediction (IVP) algorithm that is combined with human body motion synthesis constraints and facial actions to improve the behavioral realism of virtual agents. We combine these techniques with full-body virtual crowd simulation and evaluate their benefits by conducting a user study using Oculus HMD in an immersive environment. Results of this user study indicate that the virtual agents using our interaction algorithms appear more responsive and are able to elicit more reaction from the users. Our techniques thus enable face-to-face interactions between a real user and a virtual agent and improve the sense of presence observed by the user.
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44

Griol, David, Jesús García-Herrero y José Manuel Molina. "Combining heterogeneous inputs for the development of adaptive and multimodal interaction systems". ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal 2, n.º 3 (25 de noviembre de 2013): 37–53. http://dx.doi.org/10.14201/adcaij2014263753.

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In this paper we present a novel framework for the integration of visual sensor networks and speech-based interfaces. Our proposal follows the standard reference architecture in fusion systems (JDL), and combines different techniques related to Artificial Intelligence, Natural Language Processing and User Modeling to provide an enhanced interaction with their users. Firstly, the framework integrates a Cooperative Surveillance Multi-Agent System (CS-MAS), which includes several types of autonomous agents working in a coalition to track and make inferences on the positions of the targets. Secondly, enhanced conversational agents facilitate human-computer interaction by means of speech interaction. Thirdly, a statistical methodology allows modeling the user conversational behavior, which is learned from an initial corpus and improved with the knowledge acquired from the successive interactions. A technique is proposed to facilitate the multimodal fusion of these information sources and consider the result for the decision of the next system action.
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45

SHAKSHUKI, ELHADI y SAAD ABU-DRAZ. "MULTI-AGENT SYSTEM ARCHITECTURE TO TRADING SYSTEMS". Journal of Interconnection Networks 06, n.º 03 (septiembre de 2005): 283–302. http://dx.doi.org/10.1142/s0219265905001435.

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Agents for online trading purpose can be seen as a tool that helps computer users to purchase products from distributed resources based on their interests and preferences. One of the major features that determine the success of trading agent is the ability to negotiate with other agents, because most trading tasks involve interaction among agents. This paper presents a peer-to-peer multi-agent system architecture for online trading. The main objective of this system is to address some of the shortcomings that are present in contemporary online trading systems that focused on providing solutions for specific trading issues, such as single attribute-based negotiation, the requirement of an electronic marketplace and variations and status changes within the network. The proposed system architecture is a multi-tier, multi-agent architecture. The system architecture consists of three types of agents that are classified based on their functionality: interface, resource and retrieval agents. The interface agents are the front-end of the system and able to interact with different users to fulfill their needs. At the middle-tier, the resource agents access and capture the contents and the changes of the local information database. The retrieval agents are the back-end of the system and able to travel and interact with other agents at remote host machines. A prototype of this system is implemented using the IBM Aglet SDK.
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46

Alrawagfeh, Wagdi, Edward Brown y Manrique Mata-Montero. "Norms of Behaviour and Their Identification and Verification in Open Multi-Agent Societies". International Journal of Agent Technologies and Systems 3, n.º 3 (julio de 2011): 1–16. http://dx.doi.org/10.4018/jats.2011070101.

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Norms have an obvious role in the coordinating and predicting behaviours in societies of software agents. Most researchers assume that agents already know the norms of their societies beforehand at design time. Others assume that norms are assigned by a leader or a legislator. Some researchers take into account the acquisition of societies’ norms through inference. Their works apply to closed multi-agent societies in which the agents have identical (or similar) internal architecture for representing norms. This paper addresses three things: 1) the idea of a Verification Component that was previously used to verify candidate norms in multi-agent societies, 2) a known modification of the Verification Component that makes it applicable in open multi-agent societies, and 3) a modification of the Verification Component, so that agents can dynamically infer the new emerged and abrogated norms in open multi-agent societies. Using the JADE software framework, we build a restaurant interaction scenario as an example (where restaurants usually host heterogeneous agents), and demonstrate how permission and prohibition of behavior can be identified by agents using dynamic norms.
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47

Bloembergen, Daan, Karl Tuyls, Daniel Hennes y Michael Kaisers. "Evolutionary Dynamics of Multi-Agent Learning: A Survey". Journal of Artificial Intelligence Research 53 (17 de agosto de 2015): 659–97. http://dx.doi.org/10.1613/jair.4818.

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The interaction of multiple autonomous agents gives rise to highly dynamic and nondeterministic environments, contributing to the complexity in applications such as automated financial markets, smart grids, or robotics. Due to the sheer number of situations that may arise, it is not possible to foresee and program the optimal behaviour for all agents beforehand. Consequently, it becomes essential for the success of the system that the agents can learn their optimal behaviour and adapt to new situations or circumstances. The past two decades have seen the emergence of reinforcement learning, both in single and multi-agent settings, as a strong, robust and adaptive learning paradigm. Progress has been substantial, and a wide range of algorithms are now available. An important challenge in the domain of multi-agent learning is to gain qualitative insights into the resulting system dynamics. In the past decade, tools and methods from evolutionary game theory have been successfully employed to study multi-agent learning dynamics formally in strategic interactions. This article surveys the dynamical models that have been derived for various multi-agent reinforcement learning algorithms, making it possible to study and compare them qualitatively. Furthermore, new learning algorithms that have been introduced using these evolutionary game theoretic tools are reviewed. The evolutionary models can be used to study complex strategic interactions. Examples of such analysis are given for the domains of automated trading in stock markets and collision avoidance in multi-robot systems. The paper provides a roadmap on the progress that has been achieved in analysing the evolutionary dynamics of multi-agent learning by highlighting the main results and accomplishments.
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48

Qisheng, Wang, Wang Qichao y Li Xiao. "Optimal Exploration Algorithm of Multi-Agent Reinforcement Learning Methods (Student Abstract)". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 10 (3 de abril de 2020): 13949–50. http://dx.doi.org/10.1609/aaai.v34i10.7247.

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Exploration efficiency challenges for multi-agent reinforcement learning (MARL), as the policy learned by confederate MARL depends on the interaction among agents. Less informative reward also restricts the learning speed of MARL in comparison with the informative label in supervised learning. This paper proposes a novel communication method which helps agents focus on different exploration subarea to guide MARL to accelerate exploration. We propose a predictive network to forecast the reward of current state-action pair and use the guidance learned by the predictive network to modify the reward function. An improved prioritized experience replay is employed to help agents better take advantage of the different knowledge learned by different agents. Experimental results demonstrate that the proposed algorithm outperforms existing methods in cooperative multi-agent environments.
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49

Zhao, Ludan, Jiuyang Liu, Ronghui Guo, Qiaomei Sun, Hongqin Yang y Hui Li. "Investigating the interaction mechanism of fluorescent whitening agents to human serum albumin using saturation transfer difference-NMR, multi-spectroscopy, and docking studies". RSC Advances 7, n.º 44 (2017): 27796–806. http://dx.doi.org/10.1039/c7ra04008c.

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50

Budisan, Ovidiu, Iosif Ignat, Lucia Vacariu y Cristian Florea. "Social Interaction in Systems of Humans and Mobile Robots". Solid State Phenomena 166-167 (septiembre de 2010): 89–94. http://dx.doi.org/10.4028/www.scientific.net/ssp.166-167.89.

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The paper aims to present and exemplify the ways in which a mixed system of humans and sociable robots co-operate. To do so, an airport boarding multi-agent system was developed based on Tropos methodology. Some of its agents are in fact virtual robots with which the human can interact using a computer software interface.
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