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1

Granik, G. G. y N. A. Borisenko. "Psychological and Didactic Issues of Digital Textbooks Creation". Психологическая наука и образование 26, n.º 3 (2021): 102–12. http://dx.doi.org/10.17759/pse.2021260307.

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The article substantiates a special approach to the development of a school digital textbook which is based on the idea of synthesis of psychological, didactic, methodological, and subject knowledge with the priority of using the psychic pat- terns of personality development. To denote an interactive electronic textbook, it is proposed to use the term “digital textbook” (DT). From the methodological point of view, DT is regarded as an “enhanced” paper textbook, characterized by such basic properties as interactivity, multimodality, hypertextuality, and personality. The question about the development of the digital textbook concept before the textbook creation is raised. A number of psychological and didactic problems are discussed, such as: 1) the relationship between paper and digital textbooks (an option of the simultaneous use of both textbook formats is proposed); 2) DT as an essential com- ponent of the digital educational environment (the maximum effect is achieved if every DT is integrated into a single system as well as educational environment); 3) the features of reading on screen (non-linear nature, activity and dynamism, superficial understanding, greater fatigue, etc.). Besides, the article analyzes the advantages and disadvantages of DT and presents the results of its effectiveness based on the foreign studies. A conclusion was made that the wide-scale introduction of DT is possible solely when its positive influence not only on academic performance, but also on the cognitive development of students is revealed.
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2

Mohar, Alenka Kepic. "The Materiality of Textbooks". Logos 30, n.º 2 (4 de noviembre de 2019): 26–34. http://dx.doi.org/10.1163/18784712-03002005.

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This article discusses changes in the materiality of textbooks by examining several examples of primarily Slovene textbooks from various periods. By focusing on their spread design rather than technical aspects (e.g., length, weight, and format), one may infer that their materiality changed with the development of printing technologies and publishing skills. Based on the assumption that textbook visuality is a field of meaning that requires different bodily movements, postures, and engagement with the physical environment to produce cognitive processing, this article sheds light on how the body adapts to the changed materiality of digital textbooks. Numerous micro-movements in a long string of procedures are required in a digital textbook ecosystem. All the participants should be aware of the different demands and properties of the digital textbook ecosystem. Therefore, further empirical research is needed.
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3

Wardaszko, Marcin y Błażej Podgórski. "Mobile Learning Game Effectiveness in Cognitive Learning by Adults: A Comparative Study". Simulation & Gaming 48, n.º 4 (21 de abril de 2017): 435–54. http://dx.doi.org/10.1177/1046878117704350.

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Background. The effectiveness of digital game-based learning is an important issue. Mobile learning games (MLG) are rapidly growing trends among the digital game-based learning genre. Although many studies have been conducted and mobile games have been shown to have an unquestionable potential as a learning method, their effectiveness has not been fully proven, and the positive impacts and outcomes of mobile learning games with respect to learning have yet to be investigated. Aim. The study aimed at capturing the cognitive learning outcomes and the process of knowledge acquisition. The study has demonstrated both positive and negative cognitive learning effects of using mobile learning game in comparison with the textbook learning process. Methodology. This article presents a comparative study conducted on a group of 160 freshman students majoring in management and finance. The participants of the study, divided into subgroups, were taught using either textbook-based learning or a mobile learning game. Three tests were applied to measure their performance: a pre-test at the beginning of the experiment, and two post-tests, the first administered directly after the learning process and the second 2-3 weeks after the initial learning. Results and recommendations. MLG have been proven to create many positive effect for learning. It is as effective in transferring factual knowledge as textbook learning, when measured directly after the learning process. In longer term, the effects are blurred because the affective effects interfere with the measurement.
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4

Egorov, Sergey Yu, Roman S. Shilko, Artem I. Kovalev y Yury P. Zinchenko. "Prospects for the Digital Education Development: Analysis from the Standpoint of System-Activity Approach". Vestnik RFFI, n.º 4 (12 de diciembre de 2019): 120–27. http://dx.doi.org/10.22204/2410-4639-2019-104-04-120-127.

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Traditional "analog" form of the educational environment (textbook, system of classroom lessons) undergoes significant transformation driven by innovative educational configuration ("human – computer – digital educational environment"). Numerous electronic systems, resources, online-courses, mobile applications are developed and included in educational process. Immediate availability of considerable informational volumes and the content variability creates new operating conditions of personal cognitive processes. Since the possibilities and diversity of digital technologies are rapidly growing, and there are no adequate methodologies for studying them, studies of the problems of modern digital education – including its effectiveness – are still insufficient to develop generalized requirements for the effectiveness of e-learning. The fundamental issues of creating generalized model of digital education and digital educational environment on the basis of system and activity approach are discussed. Besides its theoretical importance for fundamental psychology and modern neuroscience and pedagogics, the model is important in terms of digital economy advancement and information society development in Russian Federation.
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5

Kimura, Midori. "Digital Storytelling and Oral Fluency in an English Reading Class at a Japanese University". International Journal of Computer-Assisted Language Learning and Teaching 2, n.º 1 (enero de 2012): 1–12. http://dx.doi.org/10.4018/ijcallt.2012010101.

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The purpose of this study is to examine the effectiveness of digital storytelling (DST) in improving oral reading fluency by using the preview function of the software Photo Story 3. This application easily handles the recording and revising of a narration, which is an essential part of oral reading. DST is the art of telling stories through the use of various multimedia, such as text, still images, audio, and video. DST combines the functions of visualizing and verbalizing, which are essential for language comprehension and thinking from the perspective of cognitive neuroscience. The participants were 35 Japanese nursing students in Japan, who carried out DST utilizing nursing episodes from a textbook. Undertaking DST enabled the participants to learn to read deeply, visualize the story, and enjoy verbalizing their interpretation of the context, which is a skill lacking in most Japanese students due to the reading/translation teaching method.
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6

Aksenova, Marina y Elmira Miftyakova. "Pedagogical opportunities of information and communication technologies at lessons of geography". InterCarto. InterGIS 25, n.º 2 (23 de julio de 2019): 297–308. http://dx.doi.org/10.35595/2414-9179-2019-2-25-297-308.

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In connection with the reduction of cognitive interest among learners to study geography, information and communication technologies are called upon to help in solving this problem. At a modern lesson of geography important is a maintenance of process of studying of geography the sound moments and a visual row, such combination of means of education promotes creation of effective productive educational activity. Information and communication learning tools are the main learning tools in the classroom, and the teacher is designed to organize learning activities with learning tools in the classroom and after school hours. Use of information and communication technologies helps the teacher to organize activity of pupils with various sources of information: Internet resources, electronic educational resources which make a basis of components of educational activity: motivational, operational and technical and control and estimated. At lessons of geography it is possible to use the following electronic educational resources: electronic textbooks; electronic collections of additional and evident materials to lessons (posters, interactive maps, schemes, illustrations); multimedia educational presentations; electronic control and measuring materials (KIMY); electronic files tasks; databases of educational appointment (encyclopedias, reference books, dictionaries, glossaries, exercise machines, games); catalogs of the digital educational resources (DER); audiobooks and digital videos; digital photo albums, photo galleries, virtual excursions. The electronic textbook includes animation, audio fragments, video fragments and also interactive maps; the main destination of this textbook consists in demonstration of training materials. Software of control and correction of knowledge allow to process quickly and objectively received results. Using the test constructor, the necessary verification tasks on various topics of the course are compiled. The choice of information and communication tutorials for a lesson of geography is carried out taking into account goals and tasks, the maintenance of a training material, the used methods of training at each stage of educational activity.
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7

Nardi, Andrea. "PROGETTARE UN LIBRO DI TESTO DIGITALE TRA CRITICITÀ E OPPORTUNITÀ". Media Education 9, n.º 2 (4 de mayo de 2020): 252–74. http://dx.doi.org/10.36253/me-8813.

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In Italia la vigente cornice legislativa prevede nelle scuole la transizione al libro di testo elettronico e individua nei docenti i principali soggetti coinvolti nell’autoproduzione e valutazione di questi materiali didattici digitali. Nel presente studio vengono descritti il design, lo sviluppo e la valutazione di un prototipo di libro di testo digitale, multimediale e interattivo, nel tentativo di indagare le principali criticità poste dalla sua realizzazione, i possibili elementi di innovazione rispetto al tradizionale libro di testo, e fornire delle linee-guida ai docenti sempre più responsabili della scrittura e validazione di queste nuove tipologie di testi. Per valutare l’usabilità cognitivo-didattica del prototipo è stato somministrato un questionario a un panel di esperti. Nella prima parte dell’articolo vengono descritti i risultati della rassegna della letteratura svolta al fine di rintracciare buone regole e principi di design; la seconda parte descrive lo sviluppo del prototipo e la procedura di raccolta e analisi dei dati. I risultati ottenuti vengono successivamente discussi ed infine si cerca di trarre qualche conclusione da quanto emerso. In Italy the current legislative framework foresees the transition to the electronic textbook in schools and identifies teachers as the main subjects involved in the self-production and evaluation of these digital teaching materials. This paper describes the design, development and evaluation of a digital, multimedia and interactive textbook prototype, in an attempt to investigate the main critical issues raised by its implementation and the possible elements of innovation compared to the traditional textbook. In addition, it provides guidelines for teachers who are increasingly responsible for the writing and validation of these new types of texts. To assess the cognitive-didactic usability of the prototype, a questionnaire was given to a panel of experts. The first part of the paper describes the outcomes of the literature review carried out in order to draw effective design principles; the second part illustrates the prototype development and the procedure adopted to collect and analyze data. The results are then discussed and finally some conclusions are drawn.
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8

Kamaleeva, A. R. y V. V. Slepushkin. "ELECTRONIC EDUCATIONAL PUBLICATIONS ON THE HISTORY OF RUSSIA IN THE CONTEXT OF DIGITALIZATION OF THE LEARNING PROCESS". Izvestiya of the Samara Science Centre of the Russian Academy of Sciences. Social, Humanitarian, Medicobiological Sciences 22, n.º 75 (2020): 40–46. http://dx.doi.org/10.37313/2413-9645-2020-22-75-40-46.

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The article points out the importance of electronic books for digital izing education. It touches upon a brief story of appearance and development of electronic books, the experience of their implementation in schools in South Korea, Finland, the United States of America, and the Russian Federation. During COVID-19 pandemic online format of education has become universal at schools and revealed new contradictions and problems. Also, it highlights the main advantages of electronic books (multimedia possibilities, relevance, individual approach, wide use of media materials etc.) and the main disadvantages (compatibility with different operating systems, mechanical fragility, the price of a device). The Author talks about the plot, structure and level of complexity and different versions of a textbook). The article demonstrates the key phases of the creation process and distinctive features of Shatalov school’s electronic books and, their conformity to requirements of the Ministry of Education of the Russian Federation. The focus of this earticle is that the content of electronic books corresponds to learning how people absorb information, the laws of natural perception of information and a student’s cognitive abilities. The article justifies the idea that text in an electronic book should be brief, easy to read, should actively use bearing summaries and bearing signals. The article analyzes methods of variable repetition of educational data in an electronical textbook and self-assessment. It demonstrates its multimedia possibilities in full, widgets from iBooks Author and methods of its implementation to electronic books. The conclusion of the article demonstrates that an e-bookalong with a special software is a key element of an informational and education alenvironment. The use of electronic books is one of the ways to shape students’cognitive activities and digital hygiene. The Author arrives to the conclusion that a rational combination and complex application of printed and electronic books in school education is necessary
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9

Abubaker, Azza y Zhongyu (Joan) Lu. "Model of E-Reading Process for E-School Book in Libya". International Journal of Information Retrieval Research 1, n.º 3 (julio de 2011): 35–53. http://dx.doi.org/10.4018/ijirr.2011070103.

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Defining the stages which the reader follows when reading e-resources is one of several factors which can provide significant insights into actual reading behaviours and cognitive processes of readers. Two different samples of students who study in Libyan primary schools, aged 9 to 12, were selected to investigate how students use and interact with both print and digital school books, identify the e-reading process, outline the aims of using the internet and technology, and define what students like and dislike in both versions. Furthermore, students found using the e-textbook to be more difficult than paper book and a significant difference is found in the reading process between paper books and electronic books. In addition, two reading strategies were used to read school book in both versions (electronic and paper): (1) view the text then answer the questions, or (2) view the questions than search for the correct answers.
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10

Koć-Januchta, Marta M., Konrad J. Schönborn, Lena A. E. Tibell, Vinay K. Chaudhri y H. Craig Heller. "Engaging With Biology by Asking Questions: Investigating Students’ Interaction and Learning With an Artificial Intelligence-Enriched Textbook". Journal of Educational Computing Research 58, n.º 6 (6 de mayo de 2020): 1190–224. http://dx.doi.org/10.1177/0735633120921581.

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Applying artificial intelligence (AI) to support science learning is a prominent aspect of the digital education revolution. This study investigates students’ interaction and learning with an AI book, which enables the inputting of questions and receiving of suggested questions to understand biology, in comparison with a traditional E-book. Students ( n = 16) in a tertiary biology course engaged with the topics of energy in cells and cell signaling. The AI book group ( n = 6) interacted with the AI book first followed by the E-book, while the E-book group ( n = 10) did so in reverse. Students responded to pre-/posttests and to cognitive load, motivation, and usability questionnaires; and three students were interviewed. All interactions with the books were automatically logged. Results revealed a learning gain and a similar pattern of feature use across both books. Nevertheless, asking questions with the AI book was associated with higher retention and correlated positively with viewing visual representations more often. Students with a higher intrinsic motivation to know and to experience stimulation perceived book usability more favorably. Interviews revealed that posing and receiving suggested questions was helpful, while ideas for future development included more personalized feedback. Future research shall explore how learning can be benefitted with the AI-enriched book.
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11

Zhuravska, Oksana. "The concept of improving digital course in Radio Journalism to ensure the quality of education". Integrated communications, n.º 3 (2022): 35–42. http://dx.doi.org/10.28925/2524-2644.2020.1.5.

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The study reveals the conceptual principles of improving the content of the e-learning in radio journalism for students of bachelor’s degree, taking into account the specifics of distance learning and the requirements for the professional competence of radio journalists. The peculiarities of the transition to a practice-oriented approach in learning are considered. For this purpose, the specifics of the current certified course ae analysed and a survey of students who mastered the material of the curriculum with its use is conducted. According to the questionnaire, several new productive areas of preparation of practical tasks are identified, which will allow to form and develop skills and abilities necessary for a radio journalist for a successful professional activity. Students believe that the ability to collect and verify information, analyze documents and databases, as well as technical skills (editing, layout, processing of photo, audio, and video materials) are basic components for journalistic competence. The results of the research are important for the preparation of a textbook for radio journalism, which will reflect the principles of the rational combination of theory and practice, activation of students’ cognitive activity, the formation of skills for work in media. Important components of studying radio journalism are: listening to radio programs and podcasts, analysis of their genre and style features, compositions; analysis of own and other people’s texts and discussion of their particular features; developing the skill of storytelling using appropriate means of expression; find and present important details for revealing the character; improving interviewing skills, fact-finding skills in studying the current informationpicture of the world, data sources and writing information messages.
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12

Moldabayeva, Karlygazh Ergazievna y Sagira Amangeldievna Odanova. "Possibilities of using the electronic educational resources to ensure the interactivity of the learning process". Nizhnevartovsk Philological Bulletin 6, n.º 2 (4 de diciembre de 2021): 97–104. http://dx.doi.org/10.36906/2500-1795/21-2/09.

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This article provides information on characteristics and classification of electronic educational resources according to the type and purpose of use. The main parameters of electronic educational resources such as electronic type of publication (resource); subject area of study; the proposed level of education; the proposed type of educational process; peculiarity of the audience are described in the article. The possibilities of using electronic educational resources to ensure the interactivity of the learning process are also considered, their advantages such as the ability to simulate various processes that replace the use of special equipment and reagents, interactivity, the possibility of network distribution, ease of information retrieval, openness for entering new data, compact storage data are also describes, as well as some disadvantages such as the possibility of information oversaturation of the educational process, the emergence of additional cognitive load, etc are noted in the article. The article also explains such types of electronic educational resources as a computer textbook (textbook, lecture notes, etc.), an electronic reference book, a computer book of tasks, a computer laboratory practice (models, simulators, etc.), a computer testing system that are widely used by teachers to increase the interactivity of the lessons. New types of e-learning resources that have become the most popular links with the transition to online learning like Zoom, Google meet, Google classroom, Microsoft teams and their role in improving the efficiency of the educational process are also described in this article. The role of the teacher and their tasks and goals and requirements, which have increased with the advent of digital educational resources, are also discussed in the article.
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Ершова, Татьяна Владимировна y Елена Юрьевна Петрова. "MODERN SCHOOL GEOGRAPHY TEXTBOOKS: PROS, CONS AND WAYS OF MODERNIZATION". Pedagogical Review, n.º 5(33) (26 de octubre de 2020): 30–40. http://dx.doi.org/10.23951/2307-6127-2020-5-30-40.

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Приводится критический анализ школьных учебников по географии на соответствие предъявляемым Федеральным государственным образовательным стандартом основного общего образования методическим, психологическим, эстетическим, гигиеническим требованиям. Выявлено, что наряду с положительными моментами имеются и отрицательные. Рассмотрен национальный проект «Цифровая школа», в соответствии с его требованиями описаны способы использования в образовательном процессе учебника географии совместно с другими средствами обучения, в том числе и цифровыми. Доказывается, что учебник географии играет важную роль в формировании географического мировоззрения школьников, способствует достижению личностных, метапредметных и предметных результатов обучения. На основе анализа состояния школьного российского географического образования выявлены пути модернизации учебников географии. A critical analysis of modern school textbooks on geography is given in the article. The analysis is related to the compliance of the Federal state educational standard of basic General education with the following requirements: methodological, psychological, aesthetic and hygienic. The presented positive aspects of geography textbooks were identified: wellbuilt methodological apparatus; colorful design, the presence of maps, schemes, diagrams, drawings; a system of questions and tasks aimed at organizing independent cognitive activity of pupils through the use of research methods; integration of physical-geographical and economic-geographical branches of geography. The authors of the article revealed the given below negative points in geography textbooks: simplification of scientific geographical information; insufficient description of physical-geographical processes in solving practical problems; lack of connection between the simplified theory of initial courses of geography and practical tasks that are given in Russian exams (the Basic State Exam and the Unified State Exam) in geography; incomplete reflection of the local history approach. Specific examples from existing geography textbooks were provided to confirm the established disadvantages. The national project «Digital school» was reviewed. This project suggests using geography textbooks in the educational process together with other teaching tools, including digital ones. Thus, the geography textbook plays an essential role in shaping the geographical outlook of pupils. In addition, textbooks contribute to the achievement of personal, metasubject and subject learning outcomes. Ways to modernize geography textbooks were defined based on the analysis of the state of Russian school geographical education, namely, the converting textbooks to digital format using interactive applications, videos, demonstrations of experiments and observations, electronic maps and electronic test tasks.
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Lamanauskas, Vincentas, Violeta Šlekienė, Loreta Ragulienė y Renata Bilbokaitė. "DIGITAL TEACHING/LEARNING CONTENT IN NATURAL SCIENCE EDUCATION PROCESS: EFFICIENCY EVALUATION". GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 8, n.º 2 (25 de junio de 2011): 8–26. http://dx.doi.org/10.48127/gu-nse/11.8.08a.

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Over the latter years education practice has changed a lot. New ways, forms and means of teaching “are coming” to comprehensive schools. Even applying common teaching methods and forms, their application algorithm is changing. First of all, it is related to virtual environment. You can find plenty of important material for education practice in the internet. One of urgent fields is digital teaching/learning content. We can basically assert that digital teaching/learning content is a perspective way seeking to improve education process. However, it is not right to refer only to research works carried out in other countries. It is necessary to assess the context of the country, to accomplish representative evaluations in the population of Lithuanian students and teachers. Digital teaching/learning content, as research works carried out in other countries show, can be an effective means in the teaching/learning process. Lithuania is short of such research works. Quite often teachers practitioners “are experimenting” in a very limited space and restrict themselves to only individual digital content component creation, e.g., of various computer teaching programmes. The object of this research is the efficiency evaluation of digital presentations and lesson scenarios for “Nature and man “subject lessons. Digital presentations and lesson scenarios are arranged according to the textbook “In scientists’ footsteps 5”content. The main aim is to evaluate the arranged digital teaching/learning content. The evaluation was carried out in four main aspects: • Didactic; • Technological; • Usage; • Need. The research was going on from the beginning of January, 2011 to the middle of April, 2011. 20 teachers gave experimental lessons and carried out the evaluation of each of them. The evaluation paper was prepared. It contained 34 statements, connected with the employment of digital content. The statements were evaluated in the 5 range scale from “quite agree” to “quite disagree”. Also the teachers were asked to give comments which they considered to be necessary. Experimental lessons were given in the following order: • IB+PPT (Interactive board +Power Point presentation); • IB+AcIns (interactive board +Active Inspire presentation); • S+PPT (screen + PowerPoint presentation); • S +AcIns (screen + Active Inspire presentation). One group of teachers (11) were using interactive boards + PPT/AcIns + lesson scenarios in the lessons. The second group (10) were using the screen + PPT/AcIns + lesson scenarios in the lessons. In addition, some teachers tried IB/S + lesson content was given in pdf format. Research results show, that digital teaching/learning content together with arranged lesson scenarios for the realisation of the latter is undoubtedly, an innovative phenomenon in the educational practice. DTC (Digital Teaching Content) application in education practice is significant, because it directly educates students’ digital literacy as one of the essential abilities. DTC is basically interpreted as a component supplementing and integrating traditional teaching means. It has been stated, that DTC usage makes the lesson more effective regardless of the subject of the lesson (makes it more interesting, diverse, more attractive), develops students’ cognitive and psychosocial abilities, strengthens learning motivation, activates teaching/learning process itself. In addition, employment of DTC plays a supplementing role in education process applying various ICT, e.g., interactive boards, multimedia projectors and other. It has been stated, that prepared DTC in respect of realisation and extent of time is suitable and optimal. Optimal amount of slides is presented, the duration of slide usage in terms of time is optimal, and the foreseen activities are fully implemented. Referring to research results we can claim, that the priority is given to Active Inspire format. We can surely assert that DTC usage together with the other teaching /learning devices solves valeological - ergonomic problems. Time is saved, the usage of time allotted to learning is made more effective, teachers’ work itself is made easier, in this way forming possibilities to solve other important education questions. Key words: basic school, digital teaching and learning content, evaluation, natural science education.
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Minelli-de-Oliveira, Janaina, Mar Camacho-i-Martí y Mercè Gisbert-Cervera. "Exploring student and teacher perception of E-textbooks in a Primary School". Comunicar 21, n.º 42 (1 de enero de 2014): 87–95. http://dx.doi.org/10.3916/c42-2014-08.

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The potential of technology in digital society offers multiple possibilities for learning. E-books constitute one of the technologies to which great attention has to be paid. This article presents a case study on the perceptions held by a teacher and his students on the use of e-textbooks in a Primary education classroom. It examines students’ meaning-making practices and the perceptions that teachers and students have towards their engagement in learning activities in this context. In the analysis of the data generated, the classroom is considered a multimodal learning space, where virtual, physical and cognitive environments overlap, allowing students to negotiate meaning across multiple contexts and reflect upon it. Results show that e-textbook users’ perceptions greatly depend on the institutional culture in which they are embedded. While the adoption of e-textbooks does not necessarily mean a transition from traditional textbooks to e-textbooks, students and teachers may develop a more demanding range of criteria which must be met by e-textbook providers. By doing this, e-books become a real alternative to free internet resources. Although e-textbooks favor a communicatively active style of learning, there are still real challenges to be overcome by publishers so that e-textbooks do not become the next forgotten fad. El potencial que posee la tecnología en el marco de una sociedad digitalizada supone también múltiples oportunidades para el aprendizaje. Los libros electrónicos constituyen una de esas tecnologías a las que hay que prestar especial atención. En este artículo se presenta un estudio de caso sobre la percepción de un profesor y sus estudiantes sobre el uso de un libro de texto electrónico en un aula de Educación Primaria. Se examinan prácticas de construcción de significado y actitudes mientras se realizan actividades con un libro de texto electrónico. El aula se considera como un espacio de aprendizaje multimodal en el que se solapan entornos como el virtual, el físico y el cognitivo. Los estudiantes negocian significados en múltiples contextos, reflexionando durante el proceso. Los resultados demuestran que la percepción de los usuarios de los libros de texto electrónicos depende de la cultura institucional en la que están inmersos. Cuando su adopción no significa una transición de los libros de texto tradicionales a los libros de texto electrónicos, existe una gama más exigente de criterios a fin de que puedan convertirse en una alternativa real a los recursos disponibles en Internet. Pese a que los libros de texto electrónicos favorecen un estilo activo y comunicativo de aprendizaje, aún existen desafíos reales que las editoriales deben superar para que el libro de texto electrónico no se convierta en una moda pasajera.
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Bila, Svitlana. "Strategic priorities of social production digitalization: world experience". University Economic Bulletin, n.º 48 (30 de marzo de 2021): 40–55. http://dx.doi.org/10.31470/2306-546x-2021-48-40-55.

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Actual importance of study. At the beginning of the 2020s developed world countries and countries which are the leaders of world economic development faced up the challenges of radical structural reformation of social production (from industry to service system) which is based on digitalization. Digital technologies in world science and business practice are considered essential part of a complex technological phenomenon like ‘Industry 4.0’. Digitalization should cover development of all business processes and management processes at micro-, meso- and microlevels, processes of social production management at national and world economy levels. In general, in the 21st century world is shifting rapidly to the strategies of digital technologies application. The countries which introduce these strategies will gain guaranteed competitive advantages: from reducing production costs and improved quality of goods and services to developing new sales market and making guaranteed super-profits. The countries which stand aside from digitalization processes are at risk of being among the outsiders of socio-economic development. Such problem statement highlights the actual importance of determining the directions, trends and strategic priorities of social production digitalization. This issue is really crucial for all world countries, including Ukraine which is in midst of profound structural reformation of all national production system. Problem statement. Digital economy shapes the ground for ‘Industry 4.0’, information, It technologies and large databases become the key technologies. The main asset of ‘Industry 4.0’ is information, the major tool of production is cyberphysical systems that lead to formation the single unified highly productive environmental system of collecting, analyzing and applying data to production and other processes. Cyberphysical systems provides ‘smart machines’ (productive machines, tools and equipment which are programmed) integration via their connection to the Internet, or creation special network, ‘Industrial Internet’ (IIoT) which is regarded as a productive analogue of ‘Internet of Things’ (IoT) that is focused on the consumers. ‘Internet of Things’ can be connected with ‘smart factories’ which use ‘Industrial Internet’ to adjust production processes quickly turning into account the changes in costs and availability of resources as well as demand for production made. One of the most essential tasks for current economics and researchers of systems and processes of organization future maintenance of world production is to determine the main strategic priorities of social production digitalization. Analysis of latest studies and publications. Valuable contribution to the study of the core and directions of strategic priorities concerning social production digitalization was made by such foreign scientists as the Canadian researcher Tapscott D [1], foreigners Sun, L., Zhao, L [2], Mcdowell, M. [3] and others. Yet, the study of issues concerning social production digitalization are mainly done by the team of authors as such issues are complicated and multihierarchical. Furthermore, the problem of social production digitalization is closely linked to the transition to sustainable development, which is reflected in the works by Ukrainian scholars like Khrapkin V., Ustimenko V., Kudrin O., Sagirov A. and others in the monograph “Determinants of sustainable economy development” [4]. The edition of the first in Ukraine inter-disciplinary textbook on Internet economy by a group of scientists like Tatomyr I., Kvasniy L., Poyda S. and others [5] should also be mentioned. But the challenges of social production digitalization are constantly focused on by theoretical scientists, analytics and practitioners of these processes. Determining unexplored parts of general problem. Defining strategic priorities of social production digitalization requires clear understanding of prospective spheres of their application, economic advantages and risks which mass transition of social production from traditional (industrial and post-industrial)to digital technologies bear. A new system of technological equipment (production digitalization, Internet-economy, technology ‘Industry 4.0’, NBIC- technologies and circular economy) has a number of economic advantages for commodity producers and countries, as well as leads to dramatical changes in the whole social security system, changes at labour market and reformation the integral system of social relations in the society. Tasks and objectives of the study. The objective of the study is to highlight the core and define the main strategic priorities of social production digitalization, as they cause the process of radical structural reformation of industrial production, services and social spheres of national economy of world countries and world economy in general. To achieve the objective set in the article the following tasks are determined and solved: - to define the main priorities of digital technologies development, which is radically modify all social production business processes; - to study the essence and the role of circular economy for transition to sustainable development taken EU countries as an example; - to identify the strategic priorities of robotization of production processes and priority spheres of industrial and service robots application; - to define the role of NBIC-technologies in the process of social production structural reformation and its transition to new digital technologies in the 21st century. Method and methodology of the study. While studying strategic priorities of social production digitalization theoretical and empirical methods of study are used, such as historical and logical, analysis and synthesis, abstract and specific, casual (cause-and-effect) ones. All of them helped to keep the track of digital technologies evolution and its impact on structural reformation of social production. Synergetic approach, method of expert estimates and casual methods are applied to ground system influence of digital technologies, ‘Industry 4.0’ and their materialization as ‘circular economy’ on the whole complicated and multihierarchical system of social production in general. Basic material (the results of the study). Digital economy, i.e. economy where it is virtual but not material or physical assets and transactions are of the greatest value, institutional environment in which business processes as well as all managerial processes are developed on the basis of digital computer technologies and information and communication technologies (ICT), lies as the ground for social production digitalization. ICT sphere involves production of electronic equipment, computing, hardware,.software and services. It also provides various information sevices. Information Technology serves as a material basis for digital economy and digital technologies development. Among the basic digital technologies the following ones play the profound role: technology ‘Blockchain’, 3D priniting, unmanned aerial vehicles and flying drones, virtual reality (VR). Augmented reality (AR), Internet of Things (IoT), Industrial Internet of Things (IIoT), Internet of Value (IoV) which is founded on IT and blockchain technology, Internet of Everything (IoE), Artificial Intelligence (AI), neuron networks and robots. These basic digital technologies in business processes and management practices are applied in synergy, complexity and system but not in a single way. System combination of digital technologies gives maximal economic effect from their practical application in all spheres of social production-from industry to all kinds of services. For instance, in education digital technologies promote illustrating and virtual supplement of study materials; in tourism trade they promote engagement of virtual guides, transport and logistics security of tourist routes, virtual adverts and trips arrangements, virtual guidebooks, virtual demonstration of services and IT brochures and leaflets. Digital technologies radically change gambling and show businesses, in particular, they provide virtual games with ‘being there’ effect. Digital technologies drastically modify the retail trade sphere, advertisement and publishing, management and marketing, as well as provide a lot of opportunities for collecting unbiased data concerning changes in market conditions in real time. Digital technologies lie as the basis for ‘circular economy’, whose essence rests with non-linear, secondary, circular use of all existing natural and material resources to provide the production and consumption without loss of quality and availability of goods and services developed on the grounds of innovations, IT-technology application and ‘Industry 4.0’. Among priorities of circular economy potential applications the following ones should be mentioned: municipal services, solid household wastes management and their recycling, mass transition to smart houses and smart towns, circular agriculture development, circular and renewable energy, The potential of circular economy fully and equally corresponds to the demands for energy efficiency and rational consumption of limited natural resources, so it is widely applied in EU countries while transiting to sustainable development. In the 21st century processes of social production robotization draw the maximal attention of the society. There is a division between industrial and service robots which combine artificial intelligence and other various digital technologies in synergy. Industrial robots are widely used in production, including automotive industry, processing industry, energetic, construction sectors and agriculture Services are applied in all other spheres and sectors of national and world economies –from military-industrial complex (for instance, for mining and demining the areas, military drones) to robots-cleaners (robots-vacuum cleaners), robots-taxis, robots engaged in health care service and served as nurses (provide the ill person with water, tidy up, bring meals). Social production robotization is proceeding apace. According to “World Robotic Report 2020”, within 2014 – 2019 the total quantity of industrial robots increased by 85 %. By 2020 in the world the share of robots in the sphere of automated industrial production had comprised 34 %, in electronics – 25%, in metallurgy – 10 %. These indicators are constantly growing which results in structural reformation of the whole system of economic and industrial processes, radical changes in world labour market and the social sphere of world economy in general. Alongside with generally recognized types of digital technologies and robotization processes, an innovation segment of digital economy – NBIC – technologies (Nanotechnology, Biotechnology, Information technology, Cognitive Science) are rapidly spread. Among the priorities of NBIC-technologies development the special place belongs to interaction between information and cognitive technologies. As a material basis for its synergy in NBIC-technologies creation of neuron networks, artificial intelligence, artificial cyber brain for robots are applied. It is estimated as one of the most prospective and important achievements of digital economy which determines basic, innovational vector of social production structural reformations in the 21st century. The sphere of results application. International economic relations and world economy, development of competitive strategies of national and social production digitalization of world economy in general. Conclusions. Digital technologies radically change all spheres of social production and social life, including business and managerial processes at all levels. Digital technologies are constantly developing and modifying, that promotes emergence of new spheres and new business activities and management. 21st century witnessed establishing digital economy, smart economy, circular economy, green economy and other various arrangements of social production which are based on digital technologies. Social production digitalization and innovative digital technologies promotes business with flexible systems of arrangement and management, production and sales grounded on processing large Big Data permanently, on the basis of online monitoring in real time. Grounded on digital technologies business in real time mode processes a massive Big Data and on their results makes smart decisions in all business spheres and business processes management. Radical shifts in social production digitalization provides businesses of the states which in practice introduce digital technologies with significant competitive advantages - from decrease in goods and services production cost to targeted meeting of specific needs of consumers. Whereas, rapid introduction of digital technologies in the countries-leaders of world economic development results in a set of system socio-economic and socio-political challenges, including the following: crucial reformatting the world labour market and rise in mass unemployment, shift from traditional export developing countries’ specialization, breakups of traditional production networks being in force since the end of the 20th century, so called ‘chains of additional value shaping’, breakups of traditional cooperation links among world countries and shaping the new ones based on ‘Industry 4.0’ and ‘Industrial Internet’. Socio-economic and political consequences of radical structural reformation of all spheres in national and world economy in the 21st century, undoubtedly, will be stipulated with the processes of social production digitalization. It will require further systemic and fundamental scientific studies on this complicated and multi hierarchical process.
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Koć-Januchta, Marta M., Konrad J. Schönborn, Casey Roehrig, Vinay K. Chaudhri, Lena A. E. Tibell y H. Craig Heller. "“Connecting concepts helps put main ideas together”: cognitive load and usability in learning biology with an AI-enriched textbook". International Journal of Educational Technology in Higher Education 19, n.º 1 (1 de marzo de 2022). http://dx.doi.org/10.1186/s41239-021-00317-3.

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AbstractRapid developments in educational technology in higher education are intended to make learning more engaging and effective. At the same time, cognitive load theory stresses limitations of human cognitive architecture and urges educational developers to design learning tools that optimise learners’ mental capacities. In a 2-month study we investigated university students’ learning with an AI-enriched digital biology textbook that integrates a 5000-concept knowledge base and algorithms offering the possibility to ask questions and receive answers. The study aimed to shed more light on differences between three sub-types (intrinsic, germane and extraneous) of cognitive load and their relationship with learning gain, self-regulated learning and usability perception while students interacted with the AI-enriched book during an introductory biology course. We found that students displayed a beneficial learning pattern with germane cognitive load significantly higher than both intrinsic and extraneous loads showing that they were engaged in meaningful learning throughout the study. A significant correlation between germane load and accessing linked suggested questions available in the AI-book indicates that the book may support deep learning. Additionally, results showed that perceived non-optimal design, which deflects cognitive resources away from meaningful processing accompanied lower learning gains. Nevertheless, students reported substantially more favourable than unfavourable opinions of the AI-book. The findings provide new approaches for investigating cognitive load types in relation to learning with emerging digital tools in higher education. The findings also highlight the importance of optimally aligning educational technologies and human cognitive architecture.
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18

Reinhold, Frank, Stefan Hoch, Anja Schiepe-Tiska, Anselm R. Strohmaier y Kristina Reiss. "Motivational and Emotional Orientation, Engagement, and Achievement in Mathematics. A Case Study With One Sixth-Grade Classroom Working With an Electronic Textbook on Fractions". Frontiers in Education 6 (15 de marzo de 2021). http://dx.doi.org/10.3389/feduc.2021.588472.

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Interactive and adaptive scaffolds implemented in electronic mathematics textbooks bear high potential for supporting students individually in learning mathematics. In this paper, we argue that emotional and behavioral engagement may account for the effectiveness of such digital curriculum resources. Following the general model for determinants and course of motivated action, we investigated the relationship between students’ domain-specific motivational and emotional orientations (person)—while working with an electronic textbook on fractions (situation), their emotional and behavioral engagement while learning (action), and their achievement after tuition (outcome). We conducted a case-study with N = 27 students from one sixth-grade classroom, asking about the relationship between students’ motivational and emotional orientations and their emotional and behavioral engagement, and whether emotional and behavioral engagement are unique predictors of students’ cognitive learning outcomes while working with an e-textbook. For that, we designed a four-week-intervention on fractions using an e-textbook on iPads. Utilizing self-reports and process data referring to students’ interactions with the e-textbook we aimed to describe if and how students make use of the offered learning opportunities. Despite being taught in the same classroom, results indicated large variance in students’ motivational and emotional orientations before the intervention, as well as in their emotional and behavioral engagement during the intervention. We found substantial correlations between motivational and emotional orientations (i.e., anxiety, self-concept, and enjoyment) and emotional engagement (i.e., intrinsic motivation, competence and autonomy support, situational interest, and perceived demand)—with positive orientations being associated with positive emotional engagement, as expected. Although the correlations between orientations and behavioral engagement (i.e., task, exercise, and hint count, problem solving time, and feedback time) also showed the expected directions, effect sizes were smaller than for emotional engagement. Generalized linear mixed models revealed that emotional engagement predicted cognitive learning outcomes uniquely, while for behavioral engagement the interaction with prior knowledge was a significant predictor. Taken together, they accounted for a variance change of 44% in addition to prior knowledge. We conclude that when designing digital learning environments, promoting engagement—in particular in students who share less-promizing prerequisites—should be considered a key feature.
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19

M., Rajeshwari y Krishna Prasad K. "Application of IoT in Analyzing Cognitive Skills of Students-A Systematic Literature Review". International Journal of Management, Technology, and Social Sciences, 12 de mayo de 2020, 158–84. http://dx.doi.org/10.47992/ijmts.2581.6012.0088.

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The Internet of Things is an interrelated system of computer equipment, digital and mechanical machinery with unique identifiers, capable of transferring and relocating data over the Internet in the absence of human-to-computer involvement or without human-to-human interactions. The entire future of the global technology will swing around the Internet of Things, which is bound to connect a large quantity of SOs- Smart Objects, or articles or entities to transform the physical environment around us to a digital world. The application of IoT involves several domains like smart grids, smart farms, better healthcare, smart cities, smart homes, smart transportation system, smart parking and so on. The problem-solving and conceptual knowledge obtained in school is basically inert for several students. In certain situations, knowledge acquired remains surface bound features of problems, as learned from school classes and textbook presentations. The Cognitive computing process uses the available data to react to changes in order to make the right decisions based on specific learning processes from past experiences. In the case of cognitive apprenticeship process, there is a need to bring deliberately the thinking process and thoughts emerge, to produce them to be visible, whether in the case of writing, reading, or problem solving. The thoughts of the teacher must be completely visible to all the students, while the thinking of students must be clearly visible and readable to the teacher. The mental capabilities of students are developed through the cognitive skills that the students need to learn to be successful in school. To effectively understand, write, read, analyze, remember, think, and solve all the problems, the students of these cognitive skills should gather so as to function collectively and properly. If these skills become weak, the students will start to struggle, unable to face problems and solve them correctly. The new learning method makes the students observe, perform and practice the subjects from both the teachers and their peers. In view of this, this study of literature review investigates and explains the concept of IoT by conducting a systematic review and assessment of corporate and communal white papers, scholarly research articles, journals and papers, professional dialogues and discussions with researchers, academicians, scholars, educational experts along with online database available. Purpose and goal of this paper is to analytically categorize, and examine the prevailing research techniques and applications of IoT approaches on cognitive skills of students towards personalization in education. The limitation of the study is that it deals only with the subject matter's application components which leave physical components.
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20

Камалеева, А. Р. y В. В. Слепушкин. "Didactic experience of creating and using the web version of the textbook and online course on the history of Russia". Казанский педагогический журнал, n.º 6(150) (30 de diciembre de 2021). http://dx.doi.org/10.51379/kpj.2021.150.6.022.

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Актуальность статьи обусловлена тем, что в период пандемии COVID-19 использование электронных средств обучения стало объективной профессиональной необходимостью для каждого учителя. Цель статьи заключается в обобщении дидактического опыта разработки и применения онлайн курса по истории России в сфере дополнительного образования.Обоснована необходимость создания Web-версии учебника. Авторы выделяют важность замысла и образа будущего онлайн курса на этапе проектирования.Классифицированы критерии выбора платформы и выделены их наиболее значимые функциональные возможности. Основное внимание в работе акцентируется на структуре, удобочитаемости, краткости учебного текста с обязательным использованием опорных конспектов. Предложено поддерживать высокую познавательную активность в условиях вебинаров, опираясь на принципы постоянной инспекции знаний, бесконфликтности.В заключение утверждается, что разработка и проведение онлайн курса требует учёта законов психологии восприятия, механизма понимания и применения дидактических идей «Педагогики сотрудничества». Статья может быть интересна педагогам, создающим цифровые учебники и онлайн курсы. The relevance of the article is due to the fact that during the COVID-19 pandemic, the use of electronic teaching aids has become an objective professional necessity for every teacher. The purpose of the article is to summarize the didactic experience in the development and application of an online course on the history of Russia in the field of additional education.The necessity of creating a Web-version of the textbook has been substantiated. The authors highlight the importance of the concept and image of the future online course at the design stage.The criteria for choosing a platform are classified and their most significant functionality is highlighted. The main attention in the work is focused on the structure, readability, brevity of the educational text with the obligatory use of supporting notes. It is proposed to maintain high cognitive activity in the conditions of webinars, relying on the principles of constant knowledge inspection, conflict-free.In conclusion, it is argued that the development and implementation of an online course requires taking into account the laws of the psychology of perception, a mechanism for understanding and applying the didactic ideas of "Pedagogy of cooperation". The article may be of interest to educators who create digital textbooks and online courses.
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21

Holleran, Samuel. "Better in Pictures". M/C Journal 24, n.º 4 (19 de agosto de 2021). http://dx.doi.org/10.5204/mcj.2810.

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While the term “visual literacy” has grown in popularity in the last 50 years, its meaning remains nebulous. It is described variously as: a vehicle for aesthetic appreciation, a means of defence against visual manipulation, a sorting mechanism for an increasingly data-saturated age, and a prerequisite to civic inclusion (Fransecky 23; Messaris 181; McTigue and Flowers 580). Scholars have written extensively about the first three subjects but there has been less research on how visual literacy frames civic life and how it might help the public as a tool to address disadvantage and assist in removing social and cultural barriers. This article examines a forerunner to visual literacy in the push to create an international symbol language born out of popular education movements, a project that fell short of its goals but still left a considerable impression on graphic media. This article, then, presents an analysis of visual literacy campaigns in the early postwar era. These campaigns did not attempt to invent a symbolic language but posited that images themselves served as a universal language in which students could receive training. Of particular interest is how the concept of visual literacy has been mobilised as a pedagogical tool in design, digital humanities and in broader civic education initiatives promoted by Third Space institutions. Behind the creation of new visual literacy curricula is the idea that images can help anchor a world community, supplementing textual communication. Figure 1: Visual Literacy Yearbook. Montebello Unified School District, USA, 1973. Shedding Light: Origins of the Visual Literacy Frame The term “visual literacy” came to the fore in the early 1970s on the heels of mass literacy campaigns. The educators, creatives and media theorists who first advocated for visual learning linked this aim to literacy, an unassailable goal, to promote a more radical curricular overhaul. They challenged a system that had hitherto only acknowledged a very limited pathway towards academic success; pushing “language and mathematics”, courses “referred to as solids (something substantial) as contrasted with liquids or gases (courses with little or no substance)” (Eisner 92). This was deemed “a parochial view of both human ability and the possibilities of education” that did not acknowledge multiple forms of intelligence (Gardner). This change not only integrated elements of mass culture that had been rejected in education, notably film and graphic arts, but also encouraged the critique of images as a form of good citizenship, assuming that visually literate arbiters could call out media misrepresentations and manipulative political advertising (Messaris, “Visual Test”). This movement was, in many ways, reactive to new forms of mass media that began to replace newspapers as key forms of civic participation. Unlike simple literacy (being able to decipher letters as a mnemonic system), visual literacy involves imputing meanings to images where meanings are less fixed, yet still with embedded cultural signifiers. Visual literacy promised to extend enlightenment metaphors of sight (as in the German Aufklärung) and illumination (as in the French Lumières) to help citizens understand an increasingly complex marketplace of images. The move towards visual literacy was not so much a shift towards images (and away from books and oration) but an affirmation of the need to critically investigate the visual sphere. It introduced doubt to previously upheld hierarchies of perception. Sight, to Kant the “noblest of the senses” (158), was no longer the sense “least affected” by the surrounding world but an input centre that was equally manipulable. In Kant’s view of societal development, the “cosmopolitan” held the key to pacifying bellicose states and ensuring global prosperity and tranquillity. The process of developing a cosmopolitan ideology rests, according to Kant, on the gradual elimination of war and “the education of young people in intellectual and moral culture” (188-89). Transforming disparate societies into “a universal cosmopolitan existence” that would “at last be realised as the matrix within which all the original capacities of the human race may develop” and would take well-funded educational institutions and, potentially, a new framework for imparting knowledge (Kant 51). To some, the world of the visual presented a baseline for shared experience. Figure 2: Exhibition by the Gesellschafts- und Wirtschaftsmuseum in Vienna, photograph c. 1927. An International Picture Language The quest to find a mutually intelligible language that could “bridge worlds” and solder together all of humankind goes back to the late nineteenth century and the Esperanto movement of Ludwig Zamenhof (Schor 59). The expression of this ideal in the world of the visual picked up steam in the interwar years with designers and editors like Fritz Kahn, Gerd Arntz, and Otto and Marie Neurath. Their work transposing complex ideas into graphic form has been rediscovered as an antecedent to modern infographics, but the symbols they deployed were not to merely explain, but also help education and build international fellowship unbounded by spoken language. The Neuraths in particular are celebrated for their international picture language or Isotypes. These pictograms (sometimes viewed as proto-emojis) can be used to represent data without text. Taken together they are an “intemporal, hieroglyphic language” that Neutrath hoped would unite working-class people the world over (Lee 159). The Neuraths’ work was done in the explicit service of visual education with a popular socialist agenda and incubated in the social sphere of Red Vienna at the Gesellschafts- und Wirtschaftsmuseum (Social and Economic Museum) where Otto served as Director. The Wirtschaftsmuseum was an experiment in popular education, with multiple branches and late opening hours to accommodate the “the working man [who] has time to see a museum only at night” (Neurath 72-73). The Isotype contained universalist aspirations for the “making of a world language, or a helping picture language—[that] will give support to international developments generally” and “educate by the eye” (Neurath 13). Figure 3: Gerd Arntz Isotype Images. (Source: University of Reading.) The Isotype was widely adopted in the postwar era in pre-packaged sets of symbols used in graphic design and wayfinding systems for buildings and transportation networks, but with the socialism of the Neuraths’ peeled away, leaving only the system of logos that we are familiar with from airport washrooms, charts, and public transport maps. Much of the uptake in this symbol language could be traced to increased mobility and tourism, particularly in countries that did not make use of a Roman alphabet. The 1964 Olympics in Tokyo helped pave the way when organisers, fearful of jumbling too many scripts together, opted instead for black and white icons to represent the program of sports that summer. The new focus on the visual was both technologically mediated—cheaper printing and broadcast technologies made the diffusion of image increasingly possible—but also ideologically supported by a growing emphasis on projects that transcended linguistic, ethnic, and national borders. The Olympic symbols gradually morphed into Letraset icons, and, later, symbols in the Unicode Standard, which are the basis for today’s emojis. Wordless signs helped facilitate interconnectedness, but only in the most literal sense; their application was limited primarily to sports mega-events, highway maps, and “brand building”, and they never fulfilled their role as an educational language “to give the different nations a common outlook” (Neurath 18). Universally understood icons, particularly in the form of emojis, point to a rise in visual communication but they have fallen short as a cosmopolitan project, supporting neither the globalisation of Kantian ethics nor the transnational socialism of the Neuraths. Figure 4: Symbols in use. Women's bathroom. 1964 Tokyo Olympics. (Source: The official report of the Organizing Committee.) Counter Education By mid-century, the optimism of a universal symbol language seemed dated, and focus shifted from distillation to discernment. New educational programs presented ways to study images, increasingly reproducible with new technologies, as a language in and of themselves. These methods had their roots in the fin-de-siècle educational reforms of John Dewey, Helen Parkhurst, and Maria Montessori. As early as the 1920s, progressive educators were using highly visual magazines, like National Geographic, as the basis for lesson planning, with the hopes that they would “expose students to edifying and culturally enriching reading” and “develop a more catholic taste or sensibility, representing an important cosmopolitan value” (Hawkins 45). The rise in imagery from previously inaccessible regions helped pupils to see themselves in relation to the larger world (although this connection always came with the presumed superiority of the reader). “Pictorial education in public schools” taught readers—through images—to accept a broader world but, too often, they saw photographs as a “straightforward transcription of the real world” (Hawkins 57). The images of cultures and events presented in Life and National Geographic for the purposes of education and enrichment were now the subject of greater analysis in the classroom, not just as “windows into new worlds” but as cultural products in and of themselves. The emerging visual curriculum aimed to do more than just teach with previously excluded modes (photography, film and comics); it would investigate how images presented and mediated the world. This gained wider appeal with new analytical writing on film, like Raymond Spottiswoode's Grammar of the Film (1950) which sought to formulate the grammatical rules of visual communication (Messaris 181), influenced by semiotics and structural linguistics; the emphasis on grammar can also be seen in far earlier writings on design systems such as Owen Jones’s 1856 The Grammar of Ornament, which also advocated for new, universalising methods in design education (Sloboda 228). The inventorying impulse is on display in books like Donis A. Dondis’s A Primer of Visual Literacy (1973), a text that meditates on visual perception but also functions as an introduction to line and form in the applied arts, picking up where the Bauhaus left off. Dondis enumerates the “syntactical guidelines” of the applied arts with illustrations that are in keeping with 1920s books by Kandinsky and Klee and analyse pictorial elements. However, at the end of the book she shifts focus with two chapters that examine “messaging” and visual literacy explicitly. Dondis predicts that “an intellectual, trained ability to make and understand visual messages is becoming a vital necessity to involvement with communication. It is quite likely that visual literacy will be one of the fundamental measures of education in the last third of our century” (33) and she presses for more programs that incorporate the exploration and analysis of images in tertiary education. Figure 5: Ideal spatial environment for the Blueprint charts, 1970. (Image: Inventory Press.) Visual literacy in education arrived in earnest with a wave of publications in the mid-1970s. They offered ways for students to understand media processes and for teachers to use visual culture as an entry point into complex social and scientific subject matter, tapping into the “visual consciousness of the ‘television generation’” (Fransecky 5). Visual culture was often seen as inherently democratising, a break from stuffiness, the “artificialities of civilisation”, and the “archaic structures” that set sensorial perception apart from scholarship (Dworkin 131-132). Many radical university projects and community education initiatives of the 1960s made use of new media in novel ways: from Maurice Stein and Larry Miller’s fold-out posters accompanying Blueprint for Counter Education (1970) to Emory Douglas’s graphics for The Black Panther newspaper. Blueprint’s text- and image-dense wall charts were made via assemblage and they were imagined less as charts and more as a “matrix of resources” that could be used—and added to—by youth to undertake their own counter education (Cronin 53). These experiments in visual learning helped to break down old hierarchies in education, but their aim was influenced more by countercultural notions of disruption than the universal ideals of cosmopolitanism. From Image as Text to City as Text For a brief period in the 1970s, thinkers like Marshall McLuhan (McLuhan et al., Massage) and artists like Bruno Munari (Tanchis and Munari) collaborated fruitfully with graphic designers to create books that mixed text and image in novel ways. Using new compositional methods, they broke apart traditional printing lock-ups to superimpose photographs, twist text, and bend narrative frames. The most famous work from this era is, undoubtedly, The Medium Is the Massage (1967), McLuhan’s team-up with graphic designer Quentin Fiore, but it was followed by dozens of other books intended to communicate theory and scientific ideas with popularising graphics. Following in the footsteps of McLuhan, many of these texts sought not just to explain an issue but to self-consciously reference their own method of information delivery. These works set the precedent for visual aids (and, to a lesser extent, audio) that launched a diverse, non-hierarchical discourse that was nonetheless bound to tactile artefacts. In 1977, McLuhan helped develop a media textbook for secondary school students called City as Classroom: Understanding Language and Media. It is notable for its direct address style and its focus on investigating spaces outside of the classroom (provocatively, a section on the third page begins with “Should all schools be closed?”). The book follows with a fine-grained analysis of advertising forms in which students are asked to first bring advertisements into class for analysis and later to go out into the city to explore “a man-made environment, a huge warehouse of information, a vast resource to be mined free of charge” (McLuhan et al., City 149). As a document City as Classroom is critical of existing teaching methods, in line with the radical “in the streets” pedagogy of its day. McLuhan’s theories proved particularly salient for the counter education movement, in part because they tapped into a healthy scepticism of advertisers and other image-makers. They also dovetailed with growing discontent with the ad-strew visual environment of cities in the 1970s. Budgets for advertising had mushroomed in the1960s and outdoor advertising “cluttered” cities with billboards and neon, generating “fierce intensities and new hybrid energies” that threatened to throw off the visual equilibrium (McLuhan 74). Visual literacy curricula brought in experiential learning focussed on the legibility of the cities, mapping, and the visualisation of urban issues with social justice implications. The Detroit Geographical Expedition and Institute (DGEI), a “collective endeavour of community research and education” that arose in the aftermath of the 1967 uprisings, is the most storied of the groups that suffused the collection of spatial data with community engagement and organising (Warren et al. 61). The following decades would see a tamed approach to visual literacy that, while still pressing for critical reading, did not upend traditional methods of educational delivery. Figure 6: Beginning a College Program-Assisting Teachers to Develop Visual Literacy Approaches in Public School Classrooms. 1977. ERIC. Searching for Civic Education The visual literacy initiatives formed in the early 1970s both affirmed existing civil society institutions while also asserting the need to better inform the public. Most of the campaigns were sponsored by universities, major libraries, and international groups such as UNESCO, which published its “Declaration on Media Education” in 1982. They noted that “participation” was “essential to the working of a pluralistic and representative democracy” and the “public—users, citizens, individuals, groups ... were too systematically overlooked”. Here, the public is conceived as both “targets of the information and communication process” and users who “should have the last word”. To that end their “continuing education” should be ensured (Study 18). Programs consisted primarily of cognitive “see-scan-analyse” techniques (Little et al.) for younger students but some also sought to bring visual analysis to adult learners via continuing education (often through museums eager to engage more diverse audiences) and more radical popular education programs sponsored by community groups. By the mid-80s, scores of modules had been built around the comprehension of visual media and had become standard educational fare across North America, Australasia, and to a lesser extent, Europe. There was an increasing awareness of the role of data and image presentation in decision-making, as evidenced by the surprising commercial success of Edward Tufte’s 1982 book, The Visual Display of Quantitative Information. Visual literacy—or at least image analysis—was now enmeshed in teaching practice and needed little active advocacy. Scholarly interest in the subject went into a brief period of hibernation in the 1980s and early 1990s, only to be reborn with the arrival of new media distribution technologies (CD-ROMs and then the internet) in classrooms and the widespread availability of digital imaging technology starting in the late 1990s; companies like Adobe distributed free and reduced-fee licences to schools and launched extensive teacher training programs. Visual literacy was reanimated but primarily within a circumscribed academic field of education and data visualisation. Figure 7: Visual Literacy; What Research Says to the Teacher, 1975. National Education Association. USA. Part of the shifting frame of visual literacy has to do with institutional imperatives, particularly in places where austerity measures forced strange alliances between disciplines. What had been a project in alternative education morphed into an uncontested part of the curriculum and a dependable budget line. This shift was already forecasted in 1972 by Harun Farocki who, writing in Filmkritik, noted that funding for new film schools would be difficult to obtain but money might be found for “training in media education … a discipline that could persuade ministers of education, that would at the same time turn the budget restrictions into an advantage, and that would match the functions of art schools” (98). Nearly 50 years later educators are still using media education (rebranded as visual or media literacy) to make the case for fine arts and humanities education. While earlier iterations of visual literacy education were often too reliant on the idea of cracking the “code” of images, they did promote ways of learning that were a deep departure from the rote methods of previous generations. Next-gen curricula frame visual literacy as largely supplemental—a resource, but not a program. By the end of the 20th century, visual literacy had changed from a scholarly interest to a standard resource in the “teacher’s toolkit”, entering into school programs and influencing museum education, corporate training, and the development of public-oriented media (Literacy). An appreciation of image culture was seen as key to creating empathetic global citizens, but its scope was increasingly limited. With rising austerity in the education sector (a shift that preceded the 2008 recession by decades in some countries), art educators, museum enrichment staff, and design researchers need to make a case for why their disciplines were relevant in pedagogical models that are increasingly aimed at “skills-based” and “job ready” teaching. Arts educators worked hard to insert their fields into learning goals for secondary students as visual literacy, with the hope that “literacy” would carry the weight of an educational imperative and not a supplementary field of study. Conclusion For nearly a century, educational initiatives have sought to inculcate a cosmopolitan perspective with a variety of teaching materials and pedagogical reference points. Symbolic languages, like the Isotype, looked to unite disparate people with shared visual forms; while educational initiatives aimed to train the eyes of students to make them more discerning citizens. The term ‘visual literacy’ emerged in the 1960s and has since been deployed in programs with a wide variety of goals. Countercultural initiatives saw it as a prerequisite for popular education from the ground up, but, in the years since, it has been formalised and brought into more staid curricula, often as a sort of shorthand for learning from media and pictures. The grand cosmopolitan vision of a complete ‘visual language’ has been scaled back considerably, but still exists in trace amounts. Processes of globalisation require images to universalise experiences, commodities, and more for people without shared languages. Emoji alphabets and globalese (brands and consumer messaging that are “visual-linguistic” amalgams “increasingly detached from any specific ethnolinguistic group or locality”) are a testament to a mediatised banal cosmopolitanism (Jaworski 231). In this sense, becoming “fluent” in global design vernacular means familiarity with firms and products, an understanding that is aesthetic, not critical. It is very much the beneficiaries of globalisation—both state and commercial actors—who have been able to harness increasingly image-based technologies for their benefit. To take a humorous but nonetheless consequential example, Spanish culinary boosters were able to successfully lobby for a paella emoji (Miller) rather than having a food symbol from a less wealthy country such as a Senegalese jollof or a Morrocan tagine. This trend has gone even further as new forms of visual communication are increasingly streamlined and managed by for-profit media platforms. The ubiquity of these forms of communication and their global reach has made visual literacy more important than ever but it has also fundamentally shifted the endeavour from a graphic sorting practice to a critical piece of social infrastructure that has tremendous political ramifications. Visual literacy campaigns hold out the promise of educating students in an image-based system with the potential to transcend linguistic and cultural boundaries. This cosmopolitan political project has not yet been realised, as the visual literacy frame has drifted into specialised silos of art, design, and digital humanities education. It can help bridge the “incomplete connections” of an increasingly globalised world (Calhoun 112), but it does not have a program in and of itself. Rather, an evolving visual literacy curriculum might be seen as a litmus test for how we imagine the role of images in the world. 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MIT P, 1987. Warren, Gwendolyn, Cindi Katz, and Nik Heynen. “Myths, Cults, Memories, and Revisions in Radical Geographic History: Revisiting the Detroit Geographical Expedition and Institute.” Spatial Histories of Radical Geography: North America and Beyond. Wiley, 2019. 59-86.
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