Libros sobre el tema "Immersives technologies"
Crea una cita precisa en los estilos APA, MLA, Chicago, Harvard y otros
Consulte los 28 mejores mejores libros para su investigación sobre el tema "Immersives technologies".
Junto a cada fuente en la lista de referencias hay un botón "Agregar a la bibliografía". Pulsa este botón, y generaremos automáticamente la referencia bibliográfica para la obra elegida en el estilo de cita que necesites: APA, MLA, Harvard, Vancouver, Chicago, etc.
También puede descargar el texto completo de la publicación académica en formato pdf y leer en línea su resumen siempre que esté disponible en los metadatos.
Explore libros sobre una amplia variedad de disciplinas y organice su bibliografía correctamente.
Kulshreshth, Arun K. y Joseph J. LaViola. Designing Immersive Video Games Using 3DUI Technologies. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77953-9.
Texto completoPotseluyko, Lilia, Farzad Pour Rahimian, Nashwan Dawood y Faris Elghaish. Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32993-7.
Texto completoFLEURY, Richir. Technologies Immersives : la Realite VI: Technologies Immersives. ISTE Editions Ltd., 2022.
Buscar texto completoMartin, Alain, Giuseppe Valenzise, Emin Zerman y Cagri Ozcinar. Immersive Video Technologies. Elsevier Science & Technology Books, 2022.
Buscar texto completoAlain, Martin, Giuseppe Valenzise, Emin Zerman y Cagri Ozcinar. Immersive Video Technologies. Academic Press, 2022.
Buscar texto completoDalton, Jeremy. Reality Check: How Immersive Technologies Can Transform Your Business. Kogan Page, Limited, 2021.
Buscar texto completoDalton, Jeremy. Reality Check: How Immersive Technologies Can Transform Your Business. Kogan Page, Limited, 2021.
Buscar texto completoDalton, Jeremy. Reality Check: How Immersive Technologies Can Transform Your Business. Kogan Page, Limited, 2021.
Buscar texto completoVirtual Immersive And 3d Learning Spaces Emerging Technologies And Trends. Information Science Publishing, 2010.
Buscar texto completoUX for XR: User Experience Design and Strategies for Immersive Technologies. Apress L. P., 2021.
Buscar texto completoLafruit, Gauthier y Mehrdad Teratani. Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications. Institution of Engineering and Technology, 2021. http://dx.doi.org/10.1049/pbpc021e.
Texto completoKulshreshth, Arun K. y Joseph J. LaViola Jr. Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience. Springer, 2018.
Buscar texto completoKulshreshth, Arun K. y Joseph J. LaViola Jr. Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience. Springer, 2018.
Buscar texto completoTeratani, Mehrdad y Gauthier Lafruit. Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications. Institution of Engineering & Technology, 2021.
Buscar texto completoLafruit, Gauthier y Mehrdad Panaphour Tehrani. Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications. Institution of Engineering & Technology, 2022.
Buscar texto completoBurgess, Kieran. Examining the Use of Theatrical Technologies in Creating an Immersive Micro-Scene : Technical Theatre and Production Design: In Immersive Theatre. Independently Published, 2013.
Buscar texto completoEinav, Gali. Transitioning Media in a Post COVID World: Digital Transformation, Immersive Technologies, and Consumer Behavior. Springer International Publishing AG, 2022.
Buscar texto completoFleury, Sylvain y Simon Richir. Immersive Technologies to Accelerate Innovation: How Virtual and Augmented Reality Enables the Co-Creation of Concepts. Wiley & Sons, Incorporated, John, 2022.
Buscar texto completoImmersive Technologies to Accelerate Innovation: How Virtual and Augmented Reality Enables the Co-Creation of Concepts. Wiley & Sons, Incorporated, John, 2022.
Buscar texto completoFleury, Sylvain y Simon Richir. Immersive Technologies to Accelerate Innovation: How Virtual and Augmented Reality Enables the Co-Creation of Concepts. Wiley & Sons, Incorporated, John, 2022.
Buscar texto completoFleury, Sylvain y Simon Richir. Immersive Technologies to Accelerate Innovation: How Virtual and Augmented Reality Enables the Co-Creation of Concepts. Wiley & Sons, Incorporated, John, 2022.
Buscar texto completoFranks, Patricia C., Lori A. Bell y Rhonda B. Trueman, eds. Teaching and Learning in Virtual Environments. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798216022831.
Texto completoWeinel, Jonathan. Abstractions. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0009.
Texto completoS. H., Lytvynova, Pinchuk O. P., Luparenko L. A. y Sokolyuk O. M. Criteria and indicators for evaluating the quality of educational digital content with augmented reality. Institute for Digitalization of Education, 2022. http://dx.doi.org/10.33407/lib.naes.732810.
Texto completoMeyer, Petra Maria. Sound, Image, Dance, and Space in Intermedial Theatre. Editado por Yael Kaduri. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199841547.013.42.
Texto completoIvory, James D. Virtual Lives. ABC-CLIO, LLC, 2012. http://dx.doi.org/10.5040/9798216032533.
Texto completoSulaiman, Noor Suhana, Akhyari Nasir, Azliza Yacob, Mohd Alif Hasmani Abd Ghani, Mohd Tamizan Abu Bakar, Lukmanulhakim Ngah, Siti Norwahidayah Wahab, Mohd Shah Shafie Idris y Mohd Azizuddin Ali. FUNDAMENTAL OF NETWORKING. 2024a ed. PENERBIT UNIVERSITI MALAYSIA PERLIS, 2024. http://dx.doi.org/10.58915/bk2023.018.
Texto completoVernallis, Carol, Amy Herzog y John Richardson, eds. The Oxford Handbook of Sound and Image in Digital Media. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199757640.001.0001.
Texto completo