Literatura académica sobre el tema "Immersion"
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Artículos de revistas sobre el tema "Immersion"
Selzer, Matias y Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables". Journal of Computer Science and Technology 23, n.º 2 (25 de octubre de 2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Texto completoNomizu, Katsumi, Ulrich Pinkall y Fabio Podestà. "On the geometry of affine Kähler immersions". Nagoya Mathematical Journal 120 (diciembre de 1990): 205–22. http://dx.doi.org/10.1017/s0027763000003342.
Texto completoUmar, Najirah, Yuyun Yuyun y Hamdan Gani. "Generating game immersion features for immersive game selection". ILKOM Jurnal Ilmiah 14, n.º 3 (19 de diciembre de 2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Texto completoSilva Bastos, Arthur, Renata Faria Gomes, Clemilson Costa dos Santos y José Gilvan Rodrigues Maia. "Synesthesia: A Study on Immersive Features of Electronic Games". Journal on Interactive Systems 9, n.º 2 (29 de agosto de 2018): 1. http://dx.doi.org/10.5753/jis.2018.700.
Texto completoBORBÉLY, ALBERT. "ON MINIMAL SURFACES SATISFYING THE OMORI–YAU PRINCIPLE". Bulletin of the Australian Mathematical Society 84, n.º 1 (16 de junio de 2011): 33–39. http://dx.doi.org/10.1017/s0004972711002346.
Texto completoPapavlasopoulos, Angelos, Agnes Papadopoulou, Andreas Floros y Andreas Giannakoulopoulos. "Entropy as a Transitional In-Game Variable". Technologies 10, n.º 4 (20 de julio de 2022): 88. http://dx.doi.org/10.3390/technologies10040088.
Texto completoHarrison, M. H., L. C. Keil, C. A. Wade, J. E. Silver, G. Geelen y J. E. Greenleaf. "Effect of hydration on plasma volume and endocrine responses to water immersion". Journal of Applied Physiology 61, n.º 4 (1 de octubre de 1986): 1410–17. http://dx.doi.org/10.1152/jappl.1986.61.4.1410.
Texto completoCharfi, Ahmed Anis. "Immersion and Perceived Value". International Journal of Online Marketing 4, n.º 4 (octubre de 2014): 17–35. http://dx.doi.org/10.4018/ijom.2014100102.
Texto completoBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard y Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality". Presence: Teleoperators and Virtual Environments 17, n.º 4 (1 de agosto de 2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Texto completoLytvynova, Svitlana. "IMMERSIVE LEARNING ENVIRONMENT: A COMPARATIVE ANALYSIS". Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», n.º 2(53) (4 de noviembre de 2023): 76–82. http://dx.doi.org/10.24144/2524-0609.2023.53.76-82.
Texto completoTesis sobre el tema "Immersion"
Wang, Xiaotian. "Chattahoochee Immersion". Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/57.
Texto completoFraser, Child Nancy. "Learning immersion, the multiple worlds of french immersion students". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35819.pdf.
Texto completoDaggett, Kristina Marie. "Immersion through technology". [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Texto completoBodén, Marcus. "Immersion och lärande". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4409.
Texto completoJia, Hongyi y Hongyi Jia. "Chinese Immersion Language Education". Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/625885.
Texto completoHolm, Robin. "Spelarkitekturs inverkan på immersion". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8188.
Texto completoEnström, Hasse. "Nostalgi och ökad immersion". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Texto completoPerroud, Benoit. "Immersion visuelle réaliste : proposition d'un modèle d'évaluation". Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0060/document.
Texto completoThe thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability to perceive or use visual information, while a score of 100 represents maximum capacity. A score of 80 is also assigned for standard performance. Each criterion is assigned a weight according to the task performed in the virtual environment.We then carry out a series of experiments to complete the information available in the literature, to establish the criteria. Contrast and latency are of particular interest. The first experiment consists in the transposition and validation of a visual performance model in Virtual Reality. In the second, we compare the effects of latency on a given task, between a CAVE simulator and a HMD.The thesis proposes a number of theoretical, methodological and experimental results. In virtual immersion conditions, contrast and luminance criteria are important for visual perception. Experiments show that a model adapted to virtual immersion conditions is necessary. Furthermore, we show that thresholds of latency influence on performance seem to exist. The relevance of correlations between simulator performance, presence and cyber-sickness is also checked, depending on the latency and the immersive system
Andersson, Tom y Hampus Strömsholm. "Immersion, Make and Break the Game - a Study on the Impact of Immersion". Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Texto completoImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Bernulf, Carl-William y Valdemar Helander. "Immersiva ljudlösningar : Vilken betydelse har placeringen av lyssnaren i relation till immersion i tredjepersonsspel?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20506.
Texto completoLibros sobre el tema "Immersion"
Immersion. Québec: Arion, 1995.
Buscar texto completoTedick, Diane J., Donna Christian y Tara Williams Fortune, eds. Immersion Education. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041.
Texto completoWolf, Michele. Immersion: Poems. Washington, D.C: Word Works, 2011.
Buscar texto completoImmersion, emergence. New Delhi: Ravi Agarwal, 2006.
Buscar texto completoTotal immersion. New York: Delta Trade Paperbacks, 1998.
Buscar texto completoCanadian Broadcasting Corporation. French immersion. Montreal: CBC Transcripts, 1987.
Buscar texto completoImmersion: Poems. Washington, D.C: Word Works, 2011.
Buscar texto completoImmersion: Roman. [Paris]: Gallimard, 2005.
Buscar texto completoTotal immersion. Edinburgh: Scottish Cultural Press, 1998.
Buscar texto completoEntertainment, Topics y Instant Immersion. Instant Immersion Hawaiian (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Buscar texto completoCapítulos de libros sobre el tema "Immersion"
Aksamit, Anna y Monique Jeanblanc. "Immersion". En SpringerBriefs in Quantitative Finance, 53–67. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41255-9_3.
Texto completoGladston, Paul. "Immersion". En Chinese Contemporary Art Series, 149–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46488-5_19.
Texto completoHoward, Mary y Elisha Elliott. "Immersion". En Quality Learning, 53–68. Rotterdam: SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6300-914-0_6.
Texto completoStockwell, Peter. "Immersion". En The Language of Surrealism, 149–66. London: Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-39219-0_9.
Texto completoAustin, Tricia. "Immersion". En Narrative Environments and Experience Design, 127–45. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780367138073-7.
Texto completoKlich, Rosemary y Edward Scheer. "Immersion". En Multimedia Performance, 127–52. London: Macmillan Education UK, 2012. http://dx.doi.org/10.1007/978-0-230-35759-4_8.
Texto completoShelby, Karen. "Immersion". En Belgian Museums of the Great War, 126–57. New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315673899-6.
Texto completoTherrien, Carl. "Immersion". En The Routledge Companion to Video Game Studies, 564–71. 2a ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-77.
Texto completoTedick, D. J., D. Christian y T. W. Fortune. "Chapter 1. The Future of Immersion Education: An Invitation to ‘Dwell in Possibility’". En Immersion Education, editado por Diane J. Tedick, Donna Christian y Tara Williams Fortune, 1–10. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-004.
Texto completoBjörklund, S. y K. Mård-Miettinen. "Chapter 2. Integrating Multiple Languages in Immersion: Swedish Immersion in Finland". En Immersion Education, editado por Diane J. Tedick, Donna Christian y Tara Williams Fortune, 13–35. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-005.
Texto completoActas de conferencias sobre el tema "Immersion"
Zhang, Chenyan, Andrew Perkis y Sebastian Arndt. "Spatial immersion versus emotional immersion, which is more immersive?" En 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2017. http://dx.doi.org/10.1109/qomex.2017.7965655.
Texto completoKuchelmeister, Volker. "Virtual Immersion: Simulating Immersive Experiences in VR". En 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446124.
Texto completoSawchuk, A. A., E. Chew, R. Zimmermann, C. Papadopoulos y C. Kyriakakis. "From remote media immersion to Distributed Immersive Performance". En the 2003 ACM SIGMM workshop. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/982484.982506.
Texto completoWhitson, Jennifer, Chris Eaket, Brian Greenspan, Minh Quang Tran y Natalie King. "Neo-immersion". En the 2008 Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497028.
Texto completoValkov, Dimitar y Steffen Flagge. "Smooth immersion". En SUI '17: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131277.3132183.
Texto completoFairclough, Stephen H. y Christopher G. Burns. "Decomposing immersion". En CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468552.
Texto completoCook, Margaret, Amber Ackley, Karla Chang Gonzalez, Austin Payne, Jinsil Hwaryoung Seo, Caleb Kicklighter, Michelle Pine y Timothy McLaughlin. "InNervate immersion". En SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3306214.3338580.
Texto completoOgi, Tetsuro, Masahiro Hayashi y Mitsutaka Sakai. "Room-sized Immersive Projection Display for Tele-immersion Environment". En 17th International Conference on Artificial Reality and Telexistence (ICAT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icat.2007.22.
Texto completoHanawa, Tetsuro, Toshifumi Suganaga, Takeo Ishibashi, Shinroku Maejima, Koichiro Narimatsu, Kazuyuki Suko, Mamoru Terai, Teruhiko Kumada y Junichi Kitano. "Studies on immersion defects using mimic immersion experiments". En SPIE 31st International Symposium on Advanced Lithography, editado por Qinghuang Lin. SPIE, 2006. http://dx.doi.org/10.1117/12.655568.
Texto completoTohmyoh, Hironori y Masumi Saka. "A High-Resolution Dry-Contact Acoustic Imaging of the Solder Joints for Ball Grid Array Assembly". En ASME 2003 International Electronic Packaging Technical Conference and Exhibition. ASMEDC, 2003. http://dx.doi.org/10.1115/ipack2003-35228.
Texto completoInformes sobre el tema "Immersion"
Romrell, D. M. FFTF reactor immersion heaters. Revision 1. Office of Scientific and Technical Information (OSTI), agosto de 1994. http://dx.doi.org/10.2172/10182997.
Texto completoPatching-Bunch, Jessica. Learning Cultural Competency through International Immersion Travel. Portland State University Library, enero de 2016. http://dx.doi.org/10.15760/honors.274.
Texto completoColes, Henry y Magnus Herrlin. Immersion Cooling of Electronics in DoD Installations. Office of Scientific and Technical Information (OSTI), agosto de 2017. http://dx.doi.org/10.2172/1375005.
Texto completoMerrill, C. I. y J. D. O'Drobinak. Sea Water Immersion of Gem II Propellant. Fort Belvoir, VA: Defense Technical Information Center, marzo de 1998. http://dx.doi.org/10.21236/ada404866.
Texto completoMerrill, C. I. y J. D. O'Drobinak. Sea Water Immersion of GEM II Propellant. Fort Belvoir, VA: Defense Technical Information Center, abril de 1998. http://dx.doi.org/10.21236/ada405481.
Texto completoLiu, Q. y E. A. Irene. Si/SiO2 Interfere Studies by Immersion Ellipsometry. Fort Belvoir, VA: Defense Technical Information Center, mayo de 1993. http://dx.doi.org/10.21236/ada265151.
Texto completoRoy, Ajit. Galvanic corrosion testing using electrochemical and immersion techniques. Office of Scientific and Technical Information (OSTI), julio de 1996. http://dx.doi.org/10.2172/2647.
Texto completoSnyder, C. T., L. A. Barnes y J. K. Fink. Metal waste form corrosion release data from immersion tests. Office of Scientific and Technical Information (OSTI), febrero de 2005. http://dx.doi.org/10.2172/837433.
Texto completoWiersma, B. COUPON IMMERSION TESTING IN SIMULATED HAZARDOUS LOW LEVEL WASTE. Office of Scientific and Technical Information (OSTI), agosto de 1991. http://dx.doi.org/10.2172/967272.
Texto completoBeavers, J. A. y C. L. Durr. Immersion studies on candidate container alloys for the Tuff Repository. Office of Scientific and Technical Information (OSTI), mayo de 1991. http://dx.doi.org/10.2172/138113.
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