Literatura académica sobre el tema "Human"

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Artículos de revistas sobre el tema "Human"

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Shin, Sangkyu. "Infosphere, Humans as Inforgs, and Human Agency". Center for Asia and Diaspora 13, n.º 2 (31 de agosto de 2023): 6–39. http://dx.doi.org/10.15519/dcc.2023.08.13.2.6.

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This paper is an attempt to shed light on the nature of the information revolution we are facing by focusing on Floridi’s philosophy of information, specifically his book The Fourth Revolution. I will first briefly explain the concepts of hyperhistory and the infosphere, and then identify the core claim of the Fourth Revolution in anthropology, along with the concept of the “inforg.” Copernicus, Darwin, and Freud each contributed in different ways to the rupture of anthropocentrism and the decentering of the human subject. In Floridi’s Fourth Revolution, the decentering of the human subject is related to the fact that we understand ourselves as inforgs, or information organisms. Focusing on the role of technology in mediating the relationship between human perception (experience), action, and reality (the world), I argue that the decentering of the human subject in the Fourth Revolution can be found in a shift in our perception of human agency.
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TEREC-VLAD, Loredana y Daniel TEREC-VLAD. "About the Evolution of the Human Species: Human Robots and Human Enhancement". Postmodern Openings 5, n.º 3 (30 de septiembre de 2014): 67–75. http://dx.doi.org/10.18662/po/2014.0503.05.

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Vedovato, Luís Renato y Samyra Haydêe Dal Farra Naspolini. "State Sovereignty, International Human Mobility and Human Rights". Revista de Direito Brasileira 12, n.º 5 (1 de diciembre de 2015): 198–226. http://dx.doi.org/10.5585/rdb.v12i5.341.

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Voolaid, Henn. "Could Kalevipoeg Have Been Human?" Folklore: Electronic Journal of Folklore 15 (2000): 78–83. http://dx.doi.org/10.7592/fejf2000.15.human.

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Sugahara, Yusuke, Mitsuru Endo y Jun Okamoto. "Human-Powered Robotics : Towards the Intelligent Human-Powered Systems". Abstracts of the international conference on advanced mechatronics : toward evolutionary fusion of IT and mechatronics : ICAM 2015.6 (2015): 271. http://dx.doi.org/10.1299/jsmeicam.2015.6.271.

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G, Dorda. "The Process of Human Speech and of Human Music". Physical Science & Biophysics Journal 7, n.º 1 (5 de enero de 2023): 1–4. http://dx.doi.org/10.23880/psbj-16000243.

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Delgado Rojas, Jesús Ignacio. "Dignidad humana = Human dignity". EUNOMÍA. Revista en Cultura de la Legalidad, n.º 15 (1 de octubre de 2018): 176. http://dx.doi.org/10.20318/eunomia.2018.4347.

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Resumen: La dignidad humana es un valor central para la Cultura de la legalidad y en la mayoría de ordenamientos jurídicos goza de las máximas garantías, tanto por estar ella misma protegida contra los ataques que la pudieran menoscabar como por servir de fundamento a otros derechos fundamentales. No obstante, el abuso del término en el discurso político y su fuerte carga moral y emotiva convierten la dignidad en un concepto de imprecisos contornos. En este trabajo se recupera el tratamiento clásico kantiano de la dignidad y se ofrece una lectura contemporánea que nos ayude a afrontar problemas actuales.Palabras clave: Dignidad, Kant, autonomía, felicidad, derechos humanos.Abstract: Human dignity is a central value for Culture of legality and in most legal systems enjoys the highest guarantees, because it protected against attacks that could reduce it and also because serve as basis for other human rights. However, abuse of the term in political discourse and its strong moral and emotional load become dignity concept of vague outlines. This paper recovers Kantian classic treatment of dignity and offers a contemporary reading that will help us to deal with current problems.Keywords: Dignity, Kant, personal autonomy, happiness, human rights.
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Baumgartner;, F. "Human Embryos: Potential Humans?" Science 296, n.º 5575 (14 de junio de 2002): 1967d—1967. http://dx.doi.org/10.1126/science.296.5575.1967d.

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Kerr, Eric, Connor Graham y Alfred Montoya. "Networked Human, Network’s Human: Humans in Networks Inter-Asia". East Asian Science, Technology and Society 12, n.º 4 (31 de octubre de 2018): 359–76. http://dx.doi.org/10.1215/18752160-7218182.

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Phonginwong, Rapheephan, Nuttawut Chookhun, Chairung Chaikambang, Napaporn Shupkulmongkol y Sasiphimmat Hongsombud. "Human Capital, Innovation Awareness, Social Responsibility, and Human Resource Success". International Journal of Trade, Economics and Finance 9, n.º 5 (octubre de 2018): 210–13. http://dx.doi.org/10.18178/ijtef.2018.9.5.617.

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Tesis sobre el tema "Human"

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Bennett, Troy. "Human-IntoFace.net : May 6th, 2003 /". access the artist's thesis portfolio on the Web, 2003. http://human-intoface.net/.

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Syed, Mobin. "Role of human β-defensins in human burn wounds". Thesis, University of Westminster, 2009. https://westminsterresearch.westminster.ac.uk/item/90zx8/role-of-human-defensins-in-human-burn-wounds.

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Background - Burns is a complex condition requiring assessment and addressing of both the wound and the patient in a holistic way. In spite of tremendous improvements in burn care, infection continues to remain an important cause of morbidity and mortality. Human Β Defensins (HBD) are a group of recently discovered antimicrobial peptides. The main subtypes include HBD1, 2 and 3 and are individually known to have other functions apart from being anti-microbial. Some of these are inherently expressed while others are induced in response to microbial challenge. Aims - The aim of the current PhD was to understand the pattern of expression of HBDs in acute burns, their source of expression, and factors influencing the expression, with a view to use these peptides as therapeutic agents in future. Methods - The expression of HBD1, 2 & 3 was determined at mRNA and protein levels in acute burn wounds of different burn durations, using real time rt-PCR and immunohistochemistry, respectively. The influence of type and quantity of bacteria, contribution from blood cells and the influence of stress on HBD expression was determined in separate clinical situations similar to those seen in major burns. Results - The results show that HBD1, 2 and 3 mRNA is highly expressed in both early and late burns, but a parallel increase is not reciprocated at protein levels. The bacteria isolated from the burn wounds showed a trend changing from colonising organisms to more resistant forms in time, however no significant correlation with HBD was established. Peripheral blood cells produced HBD in response to inflammatory mediator’s in-vivo, thus suggesting to a possible contribution of HBD 1, 2 and 3 from blood cells in granulating burn wounds. There was no down regulation of HBD1, 2 and 3 in the presence of increased cortisol levels – a reflection of heightened stress as seen in burns. HBD1 and 3 mRNA expressions showed an early up-regulation, followed by elevation in HBD2 mRNA levels. There was no HBD2 mRNA and protein expression in keloid tissue specimens from various parts of the body. The absence of HBD2 – a unique intrinsic peptide with an ability to trigger the anti-fibrotic cytokines suggests to the possibility that HBD’s are implicated in the pathogenesis of keloids, which are usually associated with burn scars. Conclusion - The studies suggest a possible role of HBD in the pathogenesis of burn wounds and the potential to use these as therapeutic peptides to prevent infections and scarring associated with burns.
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Vogt, David. "Learning Continuous Human-Robot Interactions from Human-Human Demonstrations". Doctoral thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2018. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-233262.

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In der vorliegenden Dissertation wurde ein datengetriebenes Verfahren zum maschinellen Lernen von Mensch-Roboter Interaktionen auf Basis von Mensch-Mensch Demonstrationen entwickelt. Während einer Trainingsphase werden Bewegungen zweier Interakteure mittels Motion Capture erfasst und in einem Zwei-Personen Interaktionsmodell gelernt. Zur Laufzeit wird das Modell sowohl zur Erkennung von Bewegungen des menschlichen Interaktionspartners als auch zur Generierung angepasster Roboterbewegungen eingesetzt. Die Leistungsfähigkeit des Ansatzes wird in drei komplexen Anwendungen evaluiert, die jeweils kontinuierliche Bewegungskoordination zwischen Mensch und Roboter erfordern. Das Ergebnis der Dissertation ist ein Lernverfahren, das intuitive, zielgerichtete und sichere Kollaboration mit Robotern ermöglicht.
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Rotger, Moll Gemma. "Lifelike Humans: Detailed Reconstruction of Expressive Human Faces". Doctoral thesis, Universitat Autònoma de Barcelona, 2021. http://hdl.handle.net/10803/671306.

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El desenvolupament de personatges digitals semblants a les persones és una tasca difícil, ja que els humans estem acostumats a reconèixer-nos entre nosaltres i trobar els CGI poc humanitzats. Per complir els estàndards de les produccions de videojocs i pel·lícules digitals és necessari modelar i animar aquests personatges el més proper als éssers humans. Tanmateix, és una tasca difícil i cara, ja que requereix molts artistes i especialistes treballant en un sol personatge. Per tant, per complir aquests requisits, trobem la creació automàtica de cares detallades mitjançant setups de baix cost una opció interessant per estudiar. En aquest treball, desenvolupem tècniques noves per aconseguir cares detallades combinant diferents aspectes que destaquen a l’hora de desenvolupar personatges realistes, detalls de la pell, pèls i expressions facials i microexpressions. Examinem cadascuna de les àrees esmentades amb l’objectiu de recuperar-les automàticament sense interacció de l’usuari ni dades de aprenentatge. Estudiem els problemes buscant la seva robustesa, però també la simplicitat de la configuració, preferint solucions basades en una sola imatge amb il·luminació incontrolada i mètodes que es poden calcular fàcilment amb un ordinador portàtil estàndard. Una cara detallada amb arrugues i detalls de la pell és vital per desenvolupar un personatge realista. En aquest treball, introduïm el nostre mètode per descriure automàticament les arrugues facials de la imatge i transferir-les a la cara base recuperada. A continuació, avancem a la recuperació del cabell facial mitjançant la resolució d’un problema de parametrització amb un nou model de cabell facial. Per últim, desenvolupem una funció de mapatge que permet transferir expressions i microexpressions entre diferents malles facials, que proporciona animacions realistes a la nostra cara detallada. Cobrim tots els punts esmentats parant atenció als aspectes clau com (i) com descriure les arrugues facials d’una manera senzilla, (ii) com recuperar 3D a partir de deteccions 2D, (iii) com recuperar i modelar el cabell facial a partir de 2D a 3D, (iv) com transferir expressions entre models amb detalls de la pell i cabells facials, (v) com realitzar totes les accions descrites sense dades d’aprenentatge ni interacció de l’usuari. En aquest treball, presentem les nostres propostes per resoldre aquests aspectes amb una configuració eficient i senzilla. Validem el nostre treball amb diversos conjunts de dades tant sintètiques com reals, obtenint resultats remarcables fins i tot en casos tan difícils com oclusions per ulleres, barbes denses, inclús treballant amb diferents topologies facials com ciclops d’un sol ull.
Desarrollar personajes digitales similares a los humanos es un reto, ya que los humanos estamos acostumbrados a reconocernos entre nosotros y a encontrar a los CGI poco humanos. Para cumplir con los estándares de las producciones de videojuegos y películas digitales, es necesario modelar y animar a estos personajes de la manera más parecida posible a los humanos. Sin embargo, es una tarea ardua y costosa, ya que se requiere a muchos artistas y especialistas trabajando en un solo personaje. Por lo tanto, para cumplir con estos requisitos, encontramos la creación automática de CGIs detallados a través de setups económicos una opción interesante para estudiar. En este trabajo, desarrollamos técnicas novedosas para conseguir personajes detallados combinando diferentes aspectos que se destacan al desarrollar el realismo como detalles de la piel, pelos faciales, expresiones y microexpresiones. Examinamos cada una de las áreas mencionadas con el objetivo de recuperar cada una de las partes automáticamente sin interacción del usuario ni datos para el aprendizaje. Estudiamos los problemas buscando su robustez, pero también la simplicidad de la configuración, prefiriendo soluciones que requieren una sola imagen con iluminación no controlada y cálculos que pueden obtenerse con la comodidad de un ordenador portátil estándar. Una cara detallada con arrugas y detalles de la piel es vital para desarrollar un personaje realista. En este trabajo, presentamos nuestro método para describir automáticamente las arrugas faciales en la imagen y transferirlas a la cara base recuperada. Luego proponemos la recuperación del vello facial resolviendo un problema de ajuste de parámetros con un nuevo modelo de vello facial parametrizable. Por último, introducimos una función de mapeo que permite transferir expresiones y microexpresiones entre diferentes mallas, lo que proporciona animaciones realistas a nuestra cara detallada. Cubrimos todos los puntos mencionados con el enfoque puesto en aspectos clave como (i) cómo describir las arrugas faciales de una manera simple y directa, (ii) cómo recuperar 3D a partir de las detecciones 2D, (iii) cómo recuperar y modelar el vello facial de 2D a 3D, (iv) cómo transferir expresiones entre modelos que contienen tanto el detalle de la piel como el vello facial, (v) cómo realizar todas las acciones descritas sin datos de entrenamiento ni interacción del usuario. En este trabajo, presentamos nuestras propuestas para resolver estos aspectos con una configuración eficiente y simple. Validamos nuestro trabajo con varios conjuntos de datos, tanto sintéticos como reales, demostrando resultados notables incluso en casos desafiantes como oclusiones por gafas, barbas densas y, incluso, trabajando con diferentes topologías faciales como cíclopes de un solo ojo.
Developing human-like digital characters is a challenging task since humans are used to recognizing our fellows, and find the computed generated characters inadequately humanized. To fulfill the standards of the videogame and digital film productions it is necessary to model and animate these characters the most closely to human beings. However, it is an arduous and expensive task, since many artists and specialists are required to work in a single character. Therefore, to fulfill these requirements we found an interesting option to study the automatic creation of detailed characters through inexpensive setups. In this work, we develop novel techniques to bring detailed characters by combining different aspects that stand out when developing realistic characters, skin detail, facial hairs, expressions, and microexpressions. We examine each of the mentioned areas with the aim of automatically recover each of the parts without user interaction nor training data. We study the problems for their robustness but also for the simplicity of the setup, preferring single-image with uncontrolled illumination and methods that can be easily computed with the commodity of a standard laptop. A detailed face with wrinkles and skin details is vital to develop a realistic character. In this work, we introduce our method to automatically describe facial wrinkles on the image and transfer to the recovered base face. Then we advance to the facial hair recovery by resolving a fitting problem with a novel parametrization model. As of last, we develop a mapping function that allows transfer expressions and microexpressions between different meshes, which provides realistic animations to our detailed mesh. We cover all the mentioned points with the focus on key aspects as (i) how to describe skin wrinkles in a simple and straightforward manner, (ii) how to recover 3D from 2D detections, (iii) how to recover and model facial hair from 2D to 3D, (iv) how to transfer expressions between models holding both skin detail and facial hair, (v) how to perform all the described actions without training data nor user interaction. In this work, we present our proposals to solve these aspects with an efficient and simple setup. We validate our work with several datasets both synthetic and real data, prooving remarkable results even in challenging cases as occlusions as glasses, thick beards, and indeed working with different face topologies like single-eyed cyclops.
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Klein, Alex C. (Alex Charles). "Whole human design : designing for Humans, not Users". Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122887.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, 2018
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 134-136).
In the past ten years, the Human-Centered Design methodology has exploded--permeating our organizational and academic worlds and becoming one of the most sought-after skills. The user-first mantra has become widely accepted and internalized. Develop empathy! Find users in their natural habitat! Design for their needs, not yours! Despite its vast popularity, I believe there is a great flaw and irony in the way we practice Human-Centered Design today: without the human. Though a human perceives his/her life as a dynamic whole (Gestalt Theory), we reduce him/her to a 'user', a shard of his/her full Self. This thesis explores the foundations of a new methodology, Whole Human Design[superscript TM], that seeks to re-unify the human and equip us to design for users in the context of their whole humanness. To that end, this thesis first seeks a usable definition of the Human and our human needs, by exploring a wide range of philosophical and psychological perspectives-from material/atomistic definitions (like those found in Behaviorism) to Phenomenology-inspired definitions (Existentialism, Humanistic Psychology, Positive Psychology) to Religious perspectives. From there, based on an ethnographic research with 50 individuals, this thesis introduces a design framework, the Periodic Table of Human Elements[superscript TM], a tool to connect functional and latent needs of a user to his/her deeper human roots. Finally, in order to illustrate how this methodology can be practiced, this thesis presents a case study of how Whole Human Design was used to solve a $300B real-world problem, medication adherence.
by Alex C. Klein.
S.M. in Engineering and Management
S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program
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Valdivia, Hevia Juan Pablo. "Human Core : reclutamiento y gestión del capital humano". Tesis, Universidad de Chile, 2015. http://repositorio.uchile.cl/handle/2250/137080.

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Tesis para optar al grado de Magíster en Administración
Juan Pablo Valdivia Hevia [Parte I Análisis estratégico y de mercado], Francisco González Reyes [Parte IIAnálisis organizativo-financiero]
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El mercado del reclutamiento y selección de personal, está constituido hoy en día por 1470 empresas ubicadas en todo nuestro país, quienes prestan servicios principalmente a las grandes y medianas empresas, quienes cuentan con un total de 5.879.176 empleados. Considerando que la tasa de rotación en Chile es de aproximadamente un 23%1, existe un mercado potencial aproximado de 1.352.211 personas que cambian de trabajo de manera anual. El negocio consiste en cambiar la forma de buscar y seleccionar al nuevo capital humano dentro de una organización, esto mediante la creación de una plataforma web que permita selección (mediante medios tecnológicos de respaldo virtual, entrevista y video), verificar la información de los candidatos (en base a información pública vigente) y hacer un seguimiento de tres meses una vez contratado por la empresa, dentro de la organización. Esto permite tener un alto grado de diferenciación único y valorable a través del tiempo, no generando un contrato spot entre empresa- reclutador sino buscando una relación de confianza a lo largo del tiempo con nuestros clientes, No solo buscamos el postulante ideal para esa vacante en su organización, sino asumimos el desafío de involucrarnos desde el primer minuto con el problema general de insertar a ese valioso elemento dentro de su organización. La ventaja competitiva de diferenciación son la trazabilidad de la información, que permite a las empresas contar con un seguimiento y verificación de la información, tanto antes de la contratación, como en forma posterior; una disminución de los costos asociados a la rotación del personal, ya que la mejor información previa y el seguimiento de tres meses posterior a su contratación busca asegurar una adecuada adecuación al cargo y, por último, lograr un re fortalecimiento en la organización en los procesos de reclutamiento, selección y seguimiento, que fortalece las labores de los profesionales de la rama de Recursos Humanos. El modelo de negocio consiste en el posicionamiento de la empresa en el segmento de las grandes y medianas empresas, quienes realizan procesos externos de reclutamiento. Para ello, se les ofrece el servicio de una Plataforma web que les permite realizar los procesos de selección y seguimiento en línea. Como recursos claves del negocio, es posible identificar la plataforma digital y su servicio de soporte, así como la experiencia de nuestros profesionales miembros del equipo Human Core los cuales presentan la capacidad de buscar y seleccionar el postulante más adecuado al perfil solicitado, como también el levantar los obstáculos necesarios en el proceso de inducción para el nuevo recurso humano de la organización. Al ser una empresa orientada al ámbito del servicio general de reclutamiento, el monto total de inversiones es de $60.000.000, con un activo fijo es muy bajo, alcanzando los $10.146.000. Los costos fijos se explican principalmente por salarios y beneficios, gastos de administración, publicidad y marketing (93% del total, correspondiente a $84.840.000). En cuanto a los costos variables, éstos corresponden principalmente a los asociados a la verificación de antecedentes, Safe Chalenge y Bonos de cumplimiento anuales. De acuerdo a los indicadores de evaluación de proyecto (VAN, TIR, Payback, ROI), es posible determinar que el negocio resulta viable económicamente, considerando un horizonte de cinco años. Human Core busca dar un vuelco en los procesos de selección, reclutamiento y selección que compartimos a lo largo de este plan de negocios.
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Richardson, Andrew Xenos. "Evaluating Human-Robot Implicit Communication through Human-Human Implicit Communication". Doctoral diss., University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5457.

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Human-Robot Interaction (HRI) research is examining ways to make human-robot (HR) communication more natural. Incorporating natural communication techniques is expected to make HR communication seamless and more natural for humans. Humans naturally incorporate implicit levels of communication, and including implicit communication in HR communication should provide tremendous benefit. The aim for this work was to evaluate a model for human-robot implicit communication. Specifically, the primary goal for this research was to determine whether humans can assign meanings to implicit cues received from autonomous robots as they do for identical implicit cues received from humans. An experiment was designed to allow participants to assign meanings to identical, implicit cues (pursuing, retreating, investigating, hiding, patrolling) received from humans and robots. Participants were tasked to view random video clips of both entity types, label the implicit cue, and assign a level of confidence in their chosen answer. Physiological data was tracked during the experiment using an electroencephalogram and eye-tracker. Participants answered workload and stress measure questionnaires following each scenario. Results revealed that participants were significantly more accurate with human cues (84%) than with robot cues (82%), however participants were highly accurate, above 80%, for both entity types. Despite the high accuracy for both types, participants remained significantly more confident in answers for humans (6.1) than for robots (5.9) on a confidence scale of 1 - 7. Subjective measures showed no significant differences for stress or mental workload across entities. Physiological measures were not significant for the engagement index across entity, but robots resulted in significantly higher levels of cognitive workload for participants via the index of cognitive activity. The results of this study revealed that participants are more confident interpreting human implicit cues than identical cues received from a robot. However, the accuracy of interpreting both entities remained high. Participants showed no significant difference in interpreting different cues across entity as well. Therefore, much of the ability of interpreting an implicit cue resides in the actual cue rather than the entity. Proper training should boost confidence as humans begin to work alongside autonomous robots as teammates, and it is possible to train humans to recognize cues based on the movement, regardless of the entity demonstrating the movement.
ID: 031001467; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Adviser: Waldemar Karwowski.; Title from PDF title page (viewed July 10, 2013).; Thesis (Ph.D.)--University of Central Florida, 2012.; Includes bibliographical references (p. 87-98).
Ph.D.
Doctorate
Industrial Engineering and Management Systems
Engineering and Computer Science
Industrial Engineering
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Eklund, Robert. "Disfluency in Swedish human-human and human-machine travel booking dialogues /". Doctoral thesis, Linköping : Univ, 2004. http://www.ep.liu.se/diss/science_technology/08/82/index.html.

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Kalashnikova, Natalia. "Towards detection of nudges in Human-Human and Human-Machine interactions". Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG031.

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Les techniques qui influencent indirectement la prise de décision des humains, connues sous le nom de "nudge"(Thaler and Sunstein, 2008) , sont peu étudiées dans les interactions parlées. Les nudges linguistiques sont des techniques de manipulation douce fondées sur les biais cognitifs et utilisent les moyens linguistiques pour encourager les changements dans la prise de décision des humains sans aucune restrictions ou sanctions pour leur choix. Addressées directement au destinataire (par exemple, sous forme de lettre ou de note), ces techniques ont prouvé leur efficacité dans plusieurs domaines. Néanmoins, avec la présence de plus en plus répandu des agents conversationnels au quotidien, plusieurs questions se posent sur l'impact du type de l'interlocuteur et la réaction de différents types de public aux nudges. En tenant compte de cette connaissance préalable, nous étudions plusieurs descripteurs linguistiques et paralinguistiques et posons la question de la pertinence d'un modèle qui prédit si quelqu'un a été verbalement manipulé. Les recherches dans ce domaine en sont encore à leurs débuts, nous proposons donc d'abord une méthodologie innovative pour la collection de données dans le but d'estimer la propension des participants à être nudgés (influencés). Nous avons testé deux types de publics : les enfants et les adultes. Le protocole compare les interactions contenant une intervention qui influence le choix (nudge) avec trois agents conversationnels (robot Pepper, enceinte Google Home, humain). Dans l'expérience avec les adultes, nous avons comparé les scores des participants quant à leur volonté d'adopter des habitudes écologiques après le nudge avec leurs scores de base afin de mesurer l'influence des nudges. Dans l'expérience avec les enfants, nous avons comparé le nombre de billes qu'ils étaient prêts à garder pour eux après le nudge avec le nombre de billes qu'ils voulaient garder avant le nudge pendant le jeu. En utilisant cette méthodologie, nous avons enregistré 22 heures d'échanges entre des adultes et trois agents conversationnels (le robot Pepper, le haut-parleur Google Home et un humain) et 10 heures d'échanges entre des enfants et les mêmes agents conversationnels. Dans un premier temps, ces données ont été transcrites manuellement et segmentées en tours de parole, puis annotées à différents niveaux affectifs. Deuxièmement, pour mesurer la capacité des différents agents conversationnels à donner des nudges de manière efficace, nous avons analysé la prise de décision des participants en fonction de l'interlocuteur et du type de nudge. Plus précisément, nous avons étudié la corrélation entre les états émotionnels des participants et leurs réponses aux nudges et aux agents conversationnels. Troisièmement, pour mieux comprendre comment l'incarnation d'un agent conversationnel peut influencer la propension d'un participant à recevoir des encouragements, nous avons proposé une comparaison de certains éléments paralinguistiques, lexicaux et discursifs pertinents des participants selon le type d'agent conversationnel. Enfin, nous avons utilisé différentes combinaisons d'annotations émotionnelles, de transcriptions et de données audio provenant des expériences enregistrées pour construire un modèle d'apprentissage profond basé sur des caractéristiques acoustiques, textuelles et des états émotionnels afin de prédire si le participant a été nudgé. Les principaux résultats soulignent que nos participants ont été nudgés quel que soit leur groupe d'âge, avec un effet plus important sur les adultes
Nudges, techniques that indirectly influence human decision-making (Thaler and Sunstein, 2008) , are little studied in spoken interactions. Linguistic nudges are techniques of latent manipulation based on cognitive biases that use linguistic means to encourage changes in human decision-making without any restrictions or penalties for their choices. Addressed directly to the recipient (e.g., in the form of a letter or a note), these techniques have proven their effectiveness in many domains. However, with the growing presence of conversational agents in everyday life, several questions have been raised about the impact of the type of interlocutor and the reaction of different types of public to nudges. With this prior knowledge in mind, we study several paralinguistic and linguistic features and question the relevance of a model that predicts whether someone has been verbally influenced. This domain is in its early stages; thus, we first propose an innovative methodology for data collection with the goal of estimating participants' propensity to be nudged. We tested two populations: children and adults. The protocol compares nudging interaction with three conversational agents (robot Pepper, smart-speaker Google Home, and human). In the experiment with adults, we compared the participants' scores of willingness to adopt selected ecological habits after the nudge with their baseline scores to measure the influence of nudges. In the experiment with children, we compared the number of little balls they were willing to keep for themselves after the nudge with the number of balls they wanted to keep before the nudge during the game. Using this methodology, we recorded 22 hours of exchanges of adults with three conversational agents (robot Pepper, smart-speaker Google Home, and human) and 10 hours of exchanges of children with the same conversational agents. Firstly, these data were manually transcribed and segmented into speaking turns and then annotated on different affective levels. Secondly, to measure the ability of the various conversational agents to nudge effectively, we analyzed the participants' decision-making according to the interlocutor and the type of nudges. Specifically, we studied the correlation between participants' emotional states and their answers to nudges and conversational agents. Thirdly, to better understand how the embodiment of a conversational agent could influence a participant's propensity to be nudged, we proposed a comparison of some relevant paralinguistic, lexical, and discursive cues of participants regarding the type of conversational agent. Finally, we used different combinations of emotional annotations, transcriptions, and audio data from the recorded experiments to build a deep-learning model based on acoustic, textual features, and emotional states to predict whether the participant was nudged. The main results underline that our participants were nudged regardless of their age group, with a more significant impact on adults
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Sicchieri, Fernanda. "Comparação de dois meios para a criopreservação de sêmen quanto aos efeitos da suplementação lipídica e a ação antioxidante na viabilidade espermática em homens com parâmetros seminais alterados: estudo clínico randomizado". Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/17/17145/tde-15012019-101854/.

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OBJETIVO: Comparar dois meios de congelamento para sêmen: o comercialmente disponível Meio de Congelamento TEST Yolk Buffer-Irvine Scientific - USA (TYB) e o crioprotetor sintético suplementado com fosfatidilcolina (PC) e antioxidante L-acetil-carnitina (ANTIOXPC - delineado pela Invitra Tecnologia de Reprodução Assistida - Brasil) em relação a motilidade progressiva (PR) e índice de fragmentação do DNA (IFD) em amostras de sêmen obtidas de homens com parâmetros seminais alterados. DESENHO: Ensaio clínico de nãoinferioridade. MATERIAIS E MÉTODOS: Foram incluídas amostras de sêmen com parâmetros seminais alterados (astenozoospermia) de 58 voluntários no Hospital das Clínicas da Faculdade de Medicina de Ribeirão Preto da Universidade de São Paulo. As amostras de sêmen foram submetidas à análise antes e após a criopreservação. A motilidade dos espermatozoides foi avaliada pelo espermograma e a fragmentação do DNA espermático foi analisada pela técnica transferase-mediated dUTP nick-end labelling (TUNEL). Antes da criopreservação, todas as amostras de sêmen foram divididas e randomizadas para receber os crioprotetores TYB ou ANTIOX-PC, congelados no período mínimo de 30 dias e descongelados. Uma análise exploratória dos dados foi realizada através de medidas de posição central e dispersão. O teste t pareado foi usado para comparar os grupos. Comparações entre os dois meios, ANTIOX-PC e TYB, e sêmen fresco foram realizadas através de contrastes ortogonais, utilizando o modelo de regressão linear de efeitos mistos. Este modelo foi implementado no programa SAS 9.3 considerando o PROC MIXED. RESULTADOS: A motilidade PR (P = 0,78) e o IFD (P = 0,06) não foram diferentes quando comparados os meios ANTIOX-PC (12,40 ± 11,49 e 13,33 ± 10,54) e o TYB (12,09 ± 11,11 e15,83 ± 11,04), respectivamente. Esses dados mostraram que o crioprotetor sintético delineado não foi inferior na proteção dos espermatozoides comparado com o meio TYB. Além disso, o ANTIOX-PC reteve taxas mais altas de motilidade total43,36 ± 26,77) do que o TYB (34,79 ± 22,86; P <0,0001) e reduziu significativamente as taxas de espermatozoides imóveis (56,64 ± 26,77; P <0,0001) em relação ao TYB (65.00 ± 23.00).CONCLUSÃO: O meio ANTIOX-PC não pode ser considerado menos efetivo que o TYB em relação à motilidade PR e ao IFD. Parâmetros cinéticos observados em espermatozoides pósdescongelamento do diluente ANTIOX-PC demonstraram o impacto positivo do tratamento com fosfolipídios/antioxidantes na criotolerância espermática humana na ausência de aditivos animais.
OBJECTIVE: To compare two sperm freezing media: commercially available Freezing Medium TEST Yolk Buffer-Irvine Scientific - USA (TYB) and a synthetic cryoprotectant supplemented with phosphatidylcholine (PC) and antioxidante L-acetyl-carnitine (ANTIOXPC - designed by Invitra Assisted Reproduction Technology - Brazil) in relation to progressive motility and sperm DNA fragmentation index (DFI) in sêmen samples obtained from men with altered seminal parameters. DESIGN: Non-inferiority clinical trial. MATERIALS AND METHODS: Were included semen samples with altered seminal parameters (asthenospermia) from 58 volunteers at the Clinical Hospital of Ribeirao Preto Medical School, University of São Paulo. Semen samples were subjected to analysis both before and after cryopreservation. The sperm motility was evaluated by the spermogram and the sperm DNA fragmentation was analyzed by the transferase-mediated dUTP nick-end labeling technique (TUNEL). Before cryopreservation, all semen samples were divided and randomized to receive the cryoprotectants TYB or ANTIOX-PC, frozen and thawed after 30 days. An exploratory data analysis was carried out through measures of central position and dispersion. The paired t-test was used to compare the groups. Comparisons between the two media ANTIOX-PC and TYB, and fresh semen were performed through orthogonal contrasts using the mixed effects linear regression model. This model was implemented in the SAS 9.3 program considering PROC MIXED. RESULTS: Progressive motility (P = 0.78) and DFI (P = 0.06) were not different when comparing ANTIOX-PC (12.40 ± 11.49; and 13,33 ± 10.54) and TYB (12.09 ± 11.11 and 15.83 ± 11.04), respectively. These data showed that the synthetic cryoprotectant designed was not inferior in sperm protection compared to the TYB medium. In addition, ANTIOX-PC retained higher rates of overall motility (43.36 ± 26.77)than TYB (34.79 ± 22.86; P<0,0001) and significantly reduced the immotile sperm rates (56.64 ± 26.77; P<0,0001) when compared with TYB (65.00 ± 23.00). CONCLUSION: ANTIOX-PC medium can not be considered less effective than TYB relative to progressive motility and IFD. Kinetic parameters observed in post-thaw sperm from ANTIOX-PC extender demonstrated the positive impact of the phospholipid/antioxidant treatment on human sperm cryotolerance in the absence of animal aditives.
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Libros sobre el tema "Human"

1

1957-, Duguay Christian, Doyle Carol, Dominik Agatha, Sorvino Mira, Sutherland Donald 1935- y Girard Rémy 1950-, eds. Trafic humain: Human trafficking. Westmount: Christal Films, 2006.

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Ore, Rebecca. Human to human. New York, NY: T. Doherty Associates, 1990.

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Bertherat, Thérèse. Las estaciones del cuerpo: Cómo observarse y mantenerse en forma a través de la antigimnasia. 2a ed. Barcelona: Paidós Iberica, 1997.

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Markiewicz, Karolina, Pascal Piron, Daniela Del Fabbro y Marielle Kaufmann. Pfh*: Putain de facteur humain, précieux facteur humain = fucking human factor, precious human factor. Editado por Centre national de l'audiovisuel (Luxembourg). Dudelange: Centre National de l'audiovisuel, 2020.

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Nietzsche, Friedrich. Human, all too human. Cambridge: Cambridge University Press, 1996.

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Nietzsche, Friedrich. Human, all too human. New York: Barnes & Noble, 2008.

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Hart, Leslie A. Human brain & human learning. 3a ed. Covington, Wash: Books for Educators, 2002.

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Nietzsche, Friedrich. Human, all-too-human. [Cedar Lake, MI?]: ReadaClassic.com, 2010.

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1960-, Fuss Diana, ed. Human, all too human. New York: Routledge, 1996.

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(Firm), Idea Books, ed. Cuerpo humano. Barcelona: Idea Books, 1997.

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Capítulos de libros sobre el tema "Human"

1

Jonker, Catholijn M. y Annemiek Nelis. "Human Robots and Robotic Humans". En Engineering the Human, 83–100. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35096-2_7.

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Zhang, Jiapu. "Human ACE2, Human IL6, Human IL6R, and Human nAChRs". En Springer Series in Biophysics, 423–43. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36773-1_13.

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Curta, Florin y Bartłomiej Szymon Szmoniewski. "Humans or Human-Like Figures". En The Velestino Hoard, 39–95. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04846-4_3.

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Megarry, Tim. "Modern Humans and Human Behaviour". En Society in Prehistory, 266–90. London: Macmillan Education UK, 1995. http://dx.doi.org/10.1007/978-1-349-24248-1_11.

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Tur, Gokhan y Dilek Hakkani-Tür. "Human/Human Conversation Understanding". En Spoken Language Understanding, 225–55. Chichester, UK: John Wiley & Sons, Ltd, 2011. http://dx.doi.org/10.1002/9781119992691.ch9.

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Olsson, Lennart y Peter Brams. "Human—Human Hybridoma Technology". En Human Hybridomas and Monoclonal Antibodies, 227–44. Boston, MA: Springer US, 1985. http://dx.doi.org/10.1007/978-1-4684-4949-5_13.

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Dlugos, Jenn y Charlie Hatton. "Human See, Human Do". En You under the Microscope, 39. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003292111-26.

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de Miguel Beriain, Iñigo. "Human/Non-Human Chimeras". En Collaborative Bioethics, 163–76. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-29451-8_10.

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Khobra, Ujjwal y Rashmi Gaur. "The Human/Un(human)". En Utopian and Dystopian Explorations of Pandemics and Ecological Breakdown, 41–53. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003345770-4.

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Weidenbörner, Martin. "Human". En Mycotoxins and Their Metabolites in Humans and Animals, 1–459. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-7433-4_1.

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Actas de conferencias sobre el tema "Human"

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Kanaya, T., A. Hiromori, H. Yamaguchi y T. Higashino. "HumanS: A Human Mobility Sensing Simulator". En 2012 5th International Conference on New Technologies, Mobility and Security (NTMS). IEEE, 2012. http://dx.doi.org/10.1109/ntms.2012.6208740.

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Moses, Robert W., Dennis Bushnell, David R. Komar, Sang Choi, Ronald Litchford, Franklin Chang-Diaz y Mark Carter. "Maintaining Human Health for Humans-Mars". En 2018 AIAA SPACE and Astronautics Forum and Exposition. Reston, Virginia: American Institute of Aeronautics and Astronautics, 2018. http://dx.doi.org/10.2514/6.2018-5360.

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Harriott, Caroline E., Glenna L. Buford, Tao Zhang y Julie A. Adams. "Human-human vs. human-robot teamed investigation". En the seventh annual ACM/IEEE international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2157689.2157820.

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Origlia, Antonio, Renata Savy, Violetta Cataldo, Loredana Schettino, Alessandro Ansani, Isora Sessa, Alessandra Chiera y Isabella Poggi. "Human, All Too Human". En UMAP '19: 27th Conference on User Modeling, Adaptation and Personalization. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3314183.3323866.

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Nakane, Masayuki, James Everett Young y Neil Bruce. "More human than human?" En HAI '14: The Second International Conference on Human-Agent Interaction. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2658861.2658893.

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Wang, Dakuo, Elizabeth Churchill, Pattie Maes, Xiangmin Fan, Ben Shneiderman, Yuanchun Shi y Qianying Wang. "From Human-Human Collaboration to Human-AI Collaboration". En CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3334480.3381069.

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Ruttkay, Z. M., D. Reidsma y A. Nijholt. "Human computing, virtual humans and artificial imperfection". En the 8th international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1180995.1181033.

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Kalashnikova, Natalia, Mathilde Hutin, Ioana Vasilescu y Laurence Devillers. "Do We Speak to Robots Looking Like Humans As We Speak to Humans? A Study of Pitch in French Human-Machine and Human-Human Interactions". En ICMI '23: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3610661.3617990.

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Maceli, Monica y Michael Atwood. "From human factors to human actors to human crafters". En the 2011 iConference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1940761.1940775.

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Kenyon, R. V. y J. Leigh. "Human Augmentics: Augmenting human evolution". En 2011 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 2011. http://dx.doi.org/10.1109/iembs.2011.6091667.

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Informes sobre el tema "Human"

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Tatham, Steve y Keir Giles. Training Humans for the Human Domain. Fort Belvoir, VA: Defense Technical Information Center, noviembre de 2015. http://dx.doi.org/10.21236/ada623748.

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Steinhauser, Natalie B., Gwendolyn E. Campbell, Katherine M. Harrison, Leanne S. Taylor, Myroslava O. Dzikovska y Johanna D. Moore. Comparing Human-Human to Human-Computer Tutorial Dialogue. Fort Belvoir, VA: Defense Technical Information Center, enero de 2010. http://dx.doi.org/10.21236/ada530015.

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Steele, Robert D. Human Intelligence: All Humans, All Minds, All the Time. Fort Belvoir, VA: Defense Technical Information Center, mayo de 2010. http://dx.doi.org/10.21236/ada522234.

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Ken, Stephanie. Human Subjects. Portland State University Library, enero de 2000. http://dx.doi.org/10.15760/etd.5907.

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Williams, E., H. Abarbanel, M. Brenner, A. Despain, S. Drell, F. Dyson, G. Joyce, N. Lewis, W. Press y J. Vesecky. Human Performance. Fort Belvoir, VA: Defense Technical Information Center, marzo de 2008. http://dx.doi.org/10.21236/ada479599.

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Eisfeldt, Andrea, Antonio Falato y Mindy Xiaolan. Human Capitalists. Cambridge, MA: National Bureau of Economic Research, mayo de 2021. http://dx.doi.org/10.3386/w28815.

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Patricio, Jacqueline, Kevin Tinson, Angela Bommarit, Brian Chviruk, Elaine Speirs y Jennifer C Karatka. Human Performance. BioPhorum, febrero de 2022. http://dx.doi.org/10.46220/2022sp007.

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Bernard, Michael Lewis, Dereck H. Hart, Stephen J. Verzi, Matthew R. Glickman, Paul R. Wolfenbarger y Patrick Gordon Xavier. Simulating human behavior for national security human interactions. Office of Scientific and Technical Information (OSTI), enero de 2007. http://dx.doi.org/10.2172/900422.

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Jacques Hugo, David Gertman y Magdy S Tawfik. Development of Human Factors Guidance for Human-Sy. Office of Scientific and Technical Information (OSTI), septiembre de 2013. http://dx.doi.org/10.2172/1097695.

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Zobena, Aija, ed. Latvia. Human Development Report 2006/2007. Human Capital. LU Sociālo un politisko pētījumu institūts, 2007. http://dx.doi.org/10.22364/lvhdr.2006.2007.

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