Artículos de revistas sobre el tema "Hedonic Game"
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Cesco, Juan Carlos. "Subordinated Hedonic Games". Game Theory 2013 (29 de julio de 2013): 1–10. http://dx.doi.org/10.1155/2013/512742.
Texto completoDavis, Robert, Bodo Lang y Neil Gautam. "Modeling utilitarian‐hedonic dual mediation (UHDM) in the purchase and use of games". Internet Research 23, n.º 2 (29 de marzo de 2013): 229–56. http://dx.doi.org/10.1108/10662241311313330.
Texto completoKranich, Laurence. "Cooperative Games with Hedonic Coalitions". Games and Economic Behavior 18, n.º 1 (enero de 1997): 83–97. http://dx.doi.org/10.1006/game.1997.0510.
Texto completoTaywade, Kshitija. "Multi-agent Reinforcement Learning for Decentralized Coalition Formation Games". Proceedings of the AAAI Conference on Artificial Intelligence 35, n.º 18 (18 de mayo de 2021): 15738–39. http://dx.doi.org/10.1609/aaai.v35i18.17866.
Texto completoBogomolnaia, Anna y Matthew O. Jackson. "The Stability of Hedonic Coalition Structures". Games and Economic Behavior 38, n.º 2 (febrero de 2002): 201–30. http://dx.doi.org/10.1006/game.2001.0877.
Texto completoSandes, Nelson C. y André L. V. Coelho. "Clustering ensembles: A hedonic game theoretical approach". Pattern Recognition 81 (septiembre de 2018): 95–111. http://dx.doi.org/10.1016/j.patcog.2018.03.017.
Texto completoIehlé, Vincent. "The core-partition of a hedonic game". Mathematical Social Sciences 54, n.º 2 (septiembre de 2007): 176–85. http://dx.doi.org/10.1016/j.mathsocsci.2007.05.007.
Texto completoJimenez, Nadia, Sonia San-Martin, Carmen Camarero y Rebeca San Jose Cabezudo. "What kind of video gamer are you?" Journal of Consumer Marketing 36, n.º 1 (14 de enero de 2019): 218–27. http://dx.doi.org/10.1108/jcm-06-2017-2249.
Texto completoLai, Weipeng, Zhixu Yang, Yanhui Mao, Qionghan Zhang, Hezhi Chen y Jianhong Ma. "When Do Good Deeds Lead to Good Feelings? Eudaimonic Orientation Moderates the Happiness Benefits of Prosocial Behavior". International Journal of Environmental Research and Public Health 17, n.º 11 (6 de junio de 2020): 4053. http://dx.doi.org/10.3390/ijerph17114053.
Texto completoZaharias, Panagiotis, Christos Gatzoulis y Yiorgos Chrysanthou. "Exploring User Experience While Playing Educational Games". International Journal of Gaming and Computer-Mediated Simulations 4, n.º 4 (octubre de 2012): 19–32. http://dx.doi.org/10.4018/jgcms.2012100102.
Texto completoBrowne, Beverly A., Dennis Kaldenberg y Daniel J. Brown. "Games People Play: A Comparative Study Of Promotional Game Participants And Gamblers". Journal of Applied Business Research (JABR) 9, n.º 1 (2 de octubre de 2011): 93. http://dx.doi.org/10.19030/jabr.v9i1.6099.
Texto completoLiu, Yuqi, Yao Song y Ryoichi Tamura. "Hedonic and Utilitarian Motivations of Home Motion-Sensing Game Play Behavior in China: An Empirical Study". International Journal of Environmental Research and Public Health 17, n.º 23 (26 de noviembre de 2020): 8794. http://dx.doi.org/10.3390/ijerph17238794.
Texto completoWu, Jiming. "Customer Satisfaction in the Context of Online Gaming Service". International Journal of Business Analytics 1, n.º 3 (julio de 2014): 63–80. http://dx.doi.org/10.4018/ijban.2014070104.
Texto completoAloisio, Alessandro, Michele Flammini y Cosimo Vinci. "The Impact of Selfishness in Hypergraph Hedonic Games". Proceedings of the AAAI Conference on Artificial Intelligence 34, n.º 02 (3 de abril de 2020): 1766–73. http://dx.doi.org/10.1609/aaai.v34i02.5542.
Texto completoFranz, Wan-Ju Iris. "Hedonic and Utilitarian Motivations behind Shopping and Research Behaviors: Theory and Evidence". International Journal of Applied Behavioral Economics 3, n.º 3 (julio de 2014): 17–30. http://dx.doi.org/10.4018/ijabe.2014070102.
Texto completoAbualola, Huda y Hadi Otrok. "Stable coalitions for urban-VANET: A hedonic game approach". Vehicular Communications 30 (agosto de 2021): 100355. http://dx.doi.org/10.1016/j.vehcom.2021.100355.
Texto completoDaneels, Rowan, Steven Malliet, Lieven Geerts, Natalie Denayer, Michel Walrave y Heidi Vandebosch. "Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences". Media and Communication 9, n.º 1 (6 de enero de 2021): 49–61. http://dx.doi.org/10.17645/mac.v9i1.3205.
Texto completoLin, Hsin-Hui, Yi-Shun Wang y Chien-Hsiang Chou. "Hedonic and Utilitarian Motivations for Physical Game Systems Use Behavior". International Journal of Human-Computer Interaction 28, n.º 7 (julio de 2012): 445–55. http://dx.doi.org/10.1080/10447318.2011.618097.
Texto completoBassiouni, Dina H., Chris Hackley y Hakim Meshreki. "The integration of video games in family-life dynamics". Information Technology & People 32, n.º 6 (2 de diciembre de 2019): 1376–96. http://dx.doi.org/10.1108/itp-11-2017-0375.
Texto completoPark, Eunho, Rishika Rishika, Ramkumar Janakiraman, Mark B. Houston y Byungjoon Yoo. "Social Dollars in Online Communities: The Effect of Product, User, and Network Characteristics". Journal of Marketing 82, n.º 1 (enero de 2018): 93–114. http://dx.doi.org/10.1509/jm.16.0271.
Texto completoDe Schutter, Bob y Vero Vanden Abeele. "Towards a Gerontoludic Manifesto". Anthropology & Aging 36, n.º 2 (19 de noviembre de 2015): 112–20. http://dx.doi.org/10.5195/aa.2015.104.
Texto completoTaim, Bernadette Cherianne, Haresh T. Suppiah, Jericho Wee, Marcus Lee, Jason K. W. Lee y Michael Chia. "Palatable Flavoured Fluids without Carbohydrates and Electrolytes Do Not Enhance Voluntary Fluid Consumption in Male Collegiate Basketball Players in the Heat". Nutrients 13, n.º 12 (23 de noviembre de 2021): 4197. http://dx.doi.org/10.3390/nu13124197.
Texto completoWahab, Omar Abdel, Jamal Bentahar, Hadi Otrok y Azzam Mourad. "Towards Trustworthy Multi-Cloud Services Communities: A Trust-Based Hedonic Coalitional Game". IEEE Transactions on Services Computing 11, n.º 1 (1 de enero de 2018): 184–201. http://dx.doi.org/10.1109/tsc.2016.2549019.
Texto completoTitz, Karl, Judy L. Miller y David M. Andrus. "Hedonic Scales Used in a Logit Model To Explore Casino Game Choice". Journal of Hospitality & Tourism Research 22, n.º 2 (mayo de 1998): 129–41. http://dx.doi.org/10.1177/109634809802200202.
Texto completoMingie, James C., Neelam C. Poudyal, J. M. Bowker, Michael T. Mengak y Jacek P. Siry. "A Hedonic Analysis of Big Game Hunting Club Dues in Georgia, USA". Human Dimensions of Wildlife 22, n.º 2 (6 de enero de 2017): 110–25. http://dx.doi.org/10.1080/10871209.2017.1263767.
Texto completoLee, Zach W. Y., Christy M. K. Cheung y Tommy K. H. Chan. "Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective". Information Systems Journal 31, n.º 1 (9 de junio de 2020): 33–61. http://dx.doi.org/10.1111/isj.12292.
Texto completoOng, Ardvin Kester S., Yogi Tri Prasetyo, Kirstien Paola E. Robas, Satria Fadil Persada, Reny Nadlifatin, James Steven A. Matillano, Dennis Christian B. Macababbad, Jigger R. Pabustan y Kurt Andrei C. Taningco. "Determination of Factors Influencing the Behavioral Intention to Play “Mobile Legends: Bang-Bang” during the COVID-19 Pandemic: Integrating UTAUT2 and System Usability Scale for a Sustainable E-Sport Business". Sustainability 15, n.º 4 (9 de febrero de 2023): 3170. http://dx.doi.org/10.3390/su15043170.
Texto completoWaworuntu, Alexander, Aurelius Ivan Wijaya y Maecyntha Irelynn Tantra. "UMN Sims: Development of Student Life Simulation Game to Introduce Onsite Campus Activities using React.js". International Journal of Research and Review 10, n.º 1 (3 de febrero de 2023): 680–87. http://dx.doi.org/10.52403/ijrr.20230176.
Texto completoMiyata, Mayuko y Shao-Chin Sung. "Coalition Formation Based Staffing Strategy Development". Journal of Advanced Computational Intelligence and Intelligent Informatics 16, n.º 3 (20 de mayo de 2012): 430–35. http://dx.doi.org/10.20965/jaciii.2012.p0430.
Texto completoMolinillo, Sebastian, Francisco Muñoz-Leiva y Fátima Pérez-García. "The effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games". Industrial Management & Data Systems 118, n.º 9 (15 de octubre de 2018): 1766–86. http://dx.doi.org/10.1108/imds-11-2017-0544.
Texto completoWang, Xiaohui, Dion Hoe-Lian Goh, Ee-Peng Lim y Adrian Wei Liang Vu. "Understanding the determinants of human computation game acceptance". Online Information Review 40, n.º 4 (8 de agosto de 2016): 481–96. http://dx.doi.org/10.1108/oir-06-2015-0203.
Texto completoIgarashi, Ayumi, Jakub Sliwinski y Yair Zick. "Forming Probably Stable Communities with Limited Interactions". Proceedings of the AAAI Conference on Artificial Intelligence 33 (17 de julio de 2019): 2053–60. http://dx.doi.org/10.1609/aaai.v33i01.33012053.
Texto completoAlexiou, Andreas y Anthony Doerga. "Sprites and stories: The impact of hedonic game elements on perceived learning outcomes." Academy of Management Proceedings 2015, n.º 1 (enero de 2015): 17225. http://dx.doi.org/10.5465/ambpp.2015.17225abstract.
Texto completoJang, Inmo, Hyo-Sang Shin y Antonios Tsourdos. "Anonymous Hedonic Game for Task Allocation in a Large-Scale Multiple Agent System". IEEE Transactions on Robotics 34, n.º 6 (diciembre de 2018): 1534–48. http://dx.doi.org/10.1109/tro.2018.2858292.
Texto completoRay, Benay Kumar, Avirup Saha y Sarbani Roy. "Migration cost and profit oriented cloud federation formation: hedonic coalition game based approach". Cluster Computing 21, n.º 4 (25 de agosto de 2018): 1981–99. http://dx.doi.org/10.1007/s10586-018-2837-0.
Texto completoSampoerna, Jansen, Wirawan Istiono y Alethea Suryadibrata. "Virtual Reality Game for Introducing Pencak Silat". International Journal of Interactive Mobile Technologies (iJIM) 15, n.º 01 (12 de enero de 2021): 199. http://dx.doi.org/10.3991/ijim.v15i01.17679.
Texto completoLindridge, Andrew, Sharon E. Beatty y William Magnus Northington. "Do gambling game choices reflect a recreational gambler’s motivations?" Qualitative Market Research: An International Journal 21, n.º 3 (11 de junio de 2018): 296–315. http://dx.doi.org/10.1108/qmr-10-2016-0093.
Texto completoSuh, Ayoung y Christian Wagner. "How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach". Journal of Knowledge Management 21, n.º 2 (3 de abril de 2017): 416–31. http://dx.doi.org/10.1108/jkm-10-2016-0429.
Texto completoAfi, Fouad El y Smail Ouiddad. "Consumer engagement in value co-creation within virtual video game communities". Management & Marketing. Challenges for the Knowledge Society 16, n.º 4 (1 de diciembre de 2021): 370–86. http://dx.doi.org/10.2478/mmcks-2021-0022.
Texto completoGarcía, Jaume, Plácido Rodríguez y Federico Todeschini. "The Demand for the Characteristics of Football Matches: A Hedonic Price Approach". Journal of Sports Economics 21, n.º 7 (11 de junio de 2020): 688–704. http://dx.doi.org/10.1177/1527002520930252.
Texto completoAkbar, M. Rezky, Gugus Irianto y Ainur Rofiq. "Purchase Behaviour Determinants on Online Mobile Game in Indonesia". International Journal of Multicultural and Multireligious Understanding 5, n.º 6 (1 de diciembre de 2018): 16. http://dx.doi.org/10.18415/ijmmu.v5i6.457.
Texto completoLittle, Joseph M. y Robert P. Berrens. "The Southwestern Market for Big-Game Hunting Permits and Services: A Hedonic Pricing Analysis". Human Dimensions of Wildlife 13, n.º 3 (5 de mayo de 2008): 143–57. http://dx.doi.org/10.1080/10871200701883580.
Texto completoHarviainen, J. Tuomas y Amon Rapp. "Multiplayer online role-playing as information retrieval and system use: an ethnographic study". Journal of Documentation 74, n.º 3 (14 de mayo de 2018): 624–40. http://dx.doi.org/10.1108/jd-07-2017-0100.
Texto completoWibowo, Tony. "Studi Faktor Pendukung Popularitas Multiplayer Online Battle Arena dengan Pendekatan Kuantitatif". Ultima InfoSys : Jurnal Ilmu Sistem Informasi 12, n.º 1 (28 de junio de 2021): 1–7. http://dx.doi.org/10.31937/si.v12i1.1951.
Texto completoGaleotti, Fabio, Charlotte Saucet y Marie Claire Villeval. "Unethical amnesia responds more to instrumental than to hedonic motives". Proceedings of the National Academy of Sciences 117, n.º 41 (28 de septiembre de 2020): 25423–28. http://dx.doi.org/10.1073/pnas.2011291117.
Texto completoChang, I.-Cheng, Chuang-Chun Liu y Kuanchin Chen. "The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games". Internet Research 24, n.º 1 (28 de enero de 2014): 21–45. http://dx.doi.org/10.1108/intr-02-2012-0025.
Texto completoXiaolei Hao, Man Hon Cheung, V. W. S. Wong y V. C. M. Leung. "Hedonic Coalition Formation Game for Cooperative Spectrum Sensing and Channel Access in Cognitive Radio Networks". IEEE Transactions on Wireless Communications 11, n.º 11 (noviembre de 2012): 3968–79. http://dx.doi.org/10.1109/twc.2012.092412.111833.
Texto completoPark, SeungBae, JeaWon Hong, Kyung young Ohk y TeaBok Yoon. "The Moderating Effect of Reference Group on Online Game Loyalty: Focused on Hedonic Information System". International Journal of Multimedia and Ubiquitous Engineering 10, n.º 1 (31 de enero de 2015): 59–70. http://dx.doi.org/10.14257/ijmue.2015.10.1.6.
Texto completoCohen, Elizabeth L. "Enjoyment of a counter-hedonic serious digital game: Determinants and effects on learning and self-efficacy." Psychology of Popular Media Culture 5, n.º 2 (abril de 2016): 157–70. http://dx.doi.org/10.1037/ppm0000052.
Texto completoHong, Jon-Chao, Ming-Yueh Hwang, Kai-Hsin Tai y Yen-Chun Kuo. "Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design". Computers & Education 95 (abril de 2016): 75–84. http://dx.doi.org/10.1016/j.compedu.2015.12.006.
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