Literatura académica sobre el tema "HCI Systems"

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Artículos de revistas sobre el tema "HCI Systems"

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Shorrock, Brian. "Systems Design and HCI". Journal of the Operational Research Society 41, n.º 9 (septiembre de 1990): 896. http://dx.doi.org/10.1057/jors.1990.141.

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Abbott, Martin J. "A Living Systems Theory Approach to Human-Computer Interface Design". Proceedings of the Human Factors Society Annual Meeting 33, n.º 4 (octubre de 1989): 219–23. http://dx.doi.org/10.1177/154193128903300404.

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This paper presents Living Systems Theory (Miller, 1978) as a conceptual framework for human-computer interface (HCI) design. Many researchers and practitioners in the field of HCI design have used systems terms and concepts in their work; however, it is not clear that an integrated systems approach has been taken in the field of HCI design. Living Systems Theory (LST) is proposed as the means for obtaining a conceptual framework for the study of the HCI. Miller clearly defines terms and concepts that can serve as a “common language” to improve communication within and across disciplines. It is likely that a multidisciplinary field such as HCI design could benefit from LST. Specifically, by adopting this “common language”, researchers and practitioners in the field of HCI could improve communication with other disciplines which could facilitate the sharing or information across disciplines.
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Bentvelzen, Marit, Paweł W. Woźniak, Pia S. F. Herbes, Evropi Stefanidi y Jasmin Niess. "Revisiting Reflection in HCI". Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 6, n.º 1 (29 de marzo de 2022): 1–27. http://dx.doi.org/10.1145/3517233.

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Reflection is a commonly addressed design goal in commercial systems and in Human-Computer Interaction (HCI) research. Yet, it is still unclear what tools are at the disposal of designers who want to build systems that support reflection. Understanding the design space of reflection support systems and the interaction techniques that can foster reflection is necessary to enable building technologies that contribute to the users' well-being. In order to gain additional insight into how interactive artefacts foster reflection, we investigated past research prototypes and reflection-supporting smartphone applications (apps). Through a structured literature review and an analysis of app reviews, we constructed four design resources for reflection: temporal perspective, conversation, comparison and discovery. We also identified design patterns in past digital artefacts that implement the resources. Our work constitutes intermediate-level knowledge that is intended to inspire future technologies that better support reflection.
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Edwards, John S. y Brian Shorrock. "Systems Design and HCI: A Practical Handbook". Journal of the Operational Research Society 41, n.º 3 (marzo de 1990): 270. http://dx.doi.org/10.2307/2583827.

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Edwards, John S. "Systems Design and HCI: A Practical Handbook". Journal of the Operational Research Society 41, n.º 3 (marzo de 1990): 270. http://dx.doi.org/10.1057/jors.1990.48.

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Tekade, Pooja, Himanshu Abhyankar y Prof Rupali Tornekar. "Review on Human-Computer Interaction: An Evolution of Usablility". International Journal for Research in Applied Science and Engineering Technology 10, n.º 4 (30 de abril de 2022): 2102–12. http://dx.doi.org/10.22214/ijraset.2022.41414.

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Abstract: This paper's goal is to give a broad overview of the field of Human-Computer Interaction. The basic definitions and terminology are covered, as well as a study of existing technologies and recent breakthroughs in the field, popular architectures used in the design of HCI systems, including unimodal and multimodal configurations, and HCI applications. A major goal of human-computer interaction research is to make systems more usable, valuable, and to give users with experiences tailored to their specific knowledge and goals. In an information-rich environment, the challenge is not just to make information available to individuals at any time, in any place, and in any form, but also to keep it up to date as per current trends and demands. Keywords: HCI - Human Computer Interaction, Multimodal HCI, Unimodal HCI, MMHCI - Multimodal HCI, UX - User Experience.
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Tekade, Pooja, Himanshu Abhyankar y Prof Rupali Tornekar. "Review on Human-Computer Interaction: An Evolution of Usablility". International Journal for Research in Applied Science and Engineering Technology 10, n.º 4 (30 de abril de 2022): 2102–12. http://dx.doi.org/10.22214/ijraset.2022.41414.

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Abstract: This paper's goal is to give a broad overview of the field of Human-Computer Interaction. The basic definitions and terminology are covered, as well as a study of existing technologies and recent breakthroughs in the field, popular architectures used in the design of HCI systems, including unimodal and multimodal configurations, and HCI applications. A major goal of human-computer interaction research is to make systems more usable, valuable, and to give users with experiences tailored to their specific knowledge and goals. In an information-rich environment, the challenge is not just to make information available to individuals at any time, in any place, and in any form, but also to keep it up to date as per current trends and demands. Keywords: HCI - Human Computer Interaction, Multimodal HCI, Unimodal HCI, MMHCI - Multimodal HCI, UX - User Experience.
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Kulshreshtha, Neelabh. "HCI: Use in Cyber Security". International Journal for Research in Applied Science and Engineering Technology 9, n.º VII (10 de julio de 2021): 109–13. http://dx.doi.org/10.22214/ijraset.2021.36246.

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This paper deals with the uses of HCI (Human-Computer Interaction) with Cyber Security and Information Security. Even though there have been efforts to strengthen the infrastructure of the security systems, there are many endemic problems which still exist and are a major source of vulnerabilities. The paper also aims to bridge the gap between the end-user and the technology of HCI. There have been many widespread security problems from the perspective of the security community, many of which arise due to the bad interaction between humans and systems. Developing on the Human-Computer Interaction is an important part of the security system architecture because even the most secure systems exist to serve human users and carry out human-oriented processes, and are designed and built by humans. HCI is concerned with the user interfaces and how they can be improved because most users' perceptions are based on their experience with these interfaces. There has been immense research on this field and many advances have been made in this arena of HCI. Speaking of Information Security on the other hand has been a major concern for the present world scenario where everything is done in the digital world.
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Mohammed, Yakubu Bala y Damla Karagozlu. "A Review of Human-Computer Interaction Design Approaches towards Information Systems Development". BRAIN. BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE 12, n.º 1 (29 de marzo de 2021): 229–50. http://dx.doi.org/10.18662/brain/12.1/180.

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Nowadays modern information systems (emerging technologies) are increasingly becoming an integral part of our daily lives and has begun to pose a serious challenge for human-computer interaction (HCI) professionals, as emerging technologies in the area of mobile and cloud computing, and internet of things (IoT), are calling for more devotion from HCI experts in terms of systems interface design. As the number of mobile platforms users, nowadays comprises of children’s, elderly people, and people with disabilities or disorders, all demanding for an effective user interface that can meet their diverse needs, even on the move, at anytime and anywhere. This paper, review current articles (43) related to HCI interface design approaches to modern information systems design with the aim of identifying and determining the effectiveness of these methods. The study found that the current HCI design approaches were based on desktop paradigm which falls short of providing location-based services to mobile platforms users. The study also discovered that almost all the current interface design standard used by HCI experts for the design of user’s interface were not effective & supportive of emerging technologies due to the flexibility nature of these technologies. Based on the review findings, the study suggested the combination of Human-centred design with agile methodologies for interface design, and call on future works to use qualitative or quantitative approach to further investigate HCI methods of interface design with much emphasis on cloud-based technologies and other organizational information systems.
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Buxton, Bill. "HCI and the inadequacies of direct manipulation systems". ACM SIGCHI Bulletin 25, n.º 1 (enero de 1993): 21–22. http://dx.doi.org/10.1145/157203.157206.

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Tesis sobre el tema "HCI Systems"

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Dillon, Andrew. "HCI Hypermedia". London: Taylor and Francis, 2001. http://hdl.handle.net/10150/106310.

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This item is not the definitive copy. Please use the following citation when referencing this material: Dillon, A. (2001) Usability Issues in Hypermedia. In: W. Karwowski (ed). Encyclopedia of Human Factors and Ergonomics. London: Taylor and Francis. 1. Introduction: Hypermedia is a general term used to describe the presentation of graphical, textual, audio and video information in nodes (chunks) that can be linked together and accessed in a manner determined by the immediate interests of the user. Originating as an idea for mechanized information access and organization that better reflected the natural workings of the human mind by Vannevar Bush (1945), the potential of the computer to provide the best means of supporting hypermedia was recognized early on by thinkers such as Ted Nelson and Doug Engelbart (for a historical overview see Conklin, 1987). The move toward hypermedia-based digital documents holds with it the promise of user-controlled, immediate access to the world of published information and stored data. While originally a specialist application domain, in the last few years the World Wide Web has brought to everyoneâ s desktop the power and problems of hypermedia interaction. Yet from the outset, human factors researchers have noted a range of user issues that prevent the simple transition from analog to digital resources
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Zhang, Ping y Andrew Dillon. "HCI and MIS: shared concerns (Editorial)". Elsevier, 2003. http://hdl.handle.net/10150/106118.

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The fields of HCI and MIS share many concerns but have traditionally not shared literatures, theories and results. This special issue is a first attempt at bridging the disciplinary divide. In this paper, the history of both fields is briefly outlined and reasons for the independence of eachare examined. The criteria for paper inclusion are outlined and each paper is briefly introduced.
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Bellotti, Victoria Mary Elizabeth. "Applicability of HCI techniques to systems interface design". Thesis, Queen Mary, University of London, 1990. http://qmro.qmul.ac.uk/xmlui/handle/123456789/1518.

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This thesis seeks to identify reasons why HCI techniques are unsuitable for application in real world design projects. User-oriented systems design and evaluation require that many considerations such as the psychology of users, the applications and target tasks be born in mind simultaneously. A selection of influential HCI design and evaluative techniques from HCI research literature are reviewed and characterised in terms of their analytic scope. Two studies of systems designers' approaches to user-oriented design and evaluation were carried out in order to gain a clearer picture of the design process as it occurs in applied and commercial projects. It was found that designers frequently lack adequate information about users, carrying Out, at best, informal user-evaluations of prototypes. Most notably HCI design and evaluative techniques, of the type common in the literature, are not being used in applied and commercial design practice. They seem to be complex, often limited in scope, and possessed of inadequate or unrepresentative views of the design process within which they might be applied. It was noted that design practice is highly varied with only a small number of common goal directed classes of activity being identified. These together with observed user-oriented information sources and design constraints provide a useful schema for viewing applied and commercial design practice. A further study of HCI specialists' practice in commercial environments was undertaken, in order to identify particular user-oriented design approaches and HCI techniques suitable for application in practice. The specialists were able to describe desirable, and undesirable properties of the techniques they used which made it possible to identify a list of specific desirable features for HCI techniques. A framework for assessing applicability of HCI techniques was developed from the findings of the thesis. This is demonstrated using an example project from the design studies and may prove valuable in supporting design, evaluation, critiquing and selection of HCI techniques.
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Lehane, Andrew R. "The design and engineering of HCI in CAD systems". Thesis, Brunel University, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.337670.

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Crawford, Ivan D. "A methodology for incorporating HCI requirements into CASE". Thesis, University of Ulster, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.245499.

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Mwanza, Daisy. "Towards an activity-oriented design method for HCI research and practice". Thesis, n.p, 2002. http://ethos.bl.uk/.

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Fabian, Alain. "Creating an Interactive Learning Environment with Reusable HCI Knowledge". Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/33339.

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This thesis proposes creating an interactive learning environment for Human Computer Interaction (HCI) to facilitate access to, and learning of, important design knowledge. By encapsulating HCI knowledge into reusable claims stored in a knowledge repository, or claims library, this learning environment aims at allowing students to effectively explore design features to limit their reliance on intuition to mold their interfaces, help them address proper design concerns, and evaluate alternatives for their designs. This learning approach is based on active learning where students create their own knowledge by gathering information. However, building adequate development records from which students can gather HCI knowledge is critical to support this approach. This thesis explores using effective reusable design components to act as design records to create an interactive learning environment for students learning HCI design. An initial prototype for the learning environment introduces claims as an encapsulation mechanism for design features from which students can gather HCI knowledge. Pilot testing outlines the accessibility, applicability and reusability problems associated with this approach. To solve theses issues, a taxonomic organization of an improved form of claims (reference claims), is introduced to share core design knowledge among students. A taxonomy is designed as a way to expose students to important design concerns as well as a method to categorize claims. Reference claims are introduced as improved claims inspired by reference tasks to expose students to design alternatives for design concerns. A detailed taxonomy and a set of reference claims for the domain of notification systems demonstrate how existing theories of design can be translated into reference claims to create an interactive learning environment. An experiment illustrates the applicability and reusability of reference claims for various designs within a particular domain. Finally, an evaluation assesses the benefits of this learning environment based on reference claims in terms of improving student designs and increasing the amount of HCI knowledge they reuse. Results show that by exposing students to valuable concerns and alternatives for the design of interactive systems, an interactive learning environment based on reference claims can improve studentsâ understanding of the design scope and lead to an increased use of existing HCI knowledge in their designs.
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Scown, Philip J. A. "Knowledge needs analysis for simultaneously multi-agent real-time systems". Thesis, Loughborough University, 1997. https://dspace.lboro.ac.uk/2134/26859.

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A set of systems are considered where there are multiple agents simultaneously active within real-time a environment. These systems are termed SMART systems and are found in domains as diverse as office administration, process control and aviation. Such systems place particular demands on agents that are not present in non-SMART systems. Actions may be time constrained in two ways: i) an action appropriate at one time may not be appropriate at another; ii) the time available for a required action may approximate to the time in which an agent is able to perform that action. In order to be able to function in such environments agents, both human and computer, must be aware of time constraints and the actions necessary to ensure that they do not compromise system goals.
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Axelsson, Lenny. "Exploring HCI-issues within error- sensitive intensive healthcare systems : An Ethnographic case study". Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90282.

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People are used to working routines that are taught and transferred from one to another, routines such as how to interact with an information system and how to use it in a specific context. While user experience and usability have been two issues of interest within the field of HCI, there is a lack of research exploring usage and behavior while interacting with complex error-sensitive systems, in so much as an action that couldn’t be undone once performed. This thesis explores the error-sensitive aspects of complexity within interactions of the administering of medical prescription activities at an intensive healthcare unit. The aim is to investigate the interactions of computer-supported cooperative work environments used for information transformation activities for medical prescriptions. The results reveal a number of HCI-related issues in which clinicians socially bypass system interactions by making incomplete data inputs while assuming a given level of understanding of other employees.
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Gitau, Shuko. "Designing Umeli: A Case for Medsersiated Design, a participatory approach to designing interactive systems for semi-literate users". Doctoral thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/1949.

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This dissertation documents a journey into the design of Ummeli with a community of semi-­‐literate job seekers in Khayelitsha, Cape Town whose primary access to the internet was through their mobile phones. Working closely with this community over many months, we developed Ummeli, a suite of tools that allow the user to build their CVs; browse and apply for employment and training opportunities; recommend and post jobs; get employment tips and connect to other job seekers. To design Ummeli, Ethnographic Action Research (EAR) was embraced, not as a methodology, but as a research approach, a foundation from which to incorporate participatory approaches to designing Information communication technologies for development (ICT4D). User Centered Design (UCD) was incorporated as a design approach. Ummeli was built by a combination of insights drawn from a lived-­‐in experience, and employing UCD informed methods of participatory design (PD). Here we employed Human Access Point (HAP) a form of PD that allows for a member of the community to be a proxy for the design process. Learn to Earn, an NGO based in Khayelitsha became the HAP, and took the critical role in that they, highlighted, translated, evaluated and represented what was most crucial for the community; their input allowed Ummeli to match the community’s need. In the process, we came across concepts such as Umqweno, which represents yearnings and desires, replacing our own perception systems requirements. Siyazenzela, representing a communal participatory approach to doing life; and Ubuntu, which captures the spirit behind Africa’s communal identity, which were all adopted into the original EAR framework. In this document we set out to demonstrate what it means to be a “reflective practitioner” as we adopted appropriated and reconfigured aspects of participatory UCD methods to fit culturally relevant contexts. The process allowed for constant reflections leading to “aha” moments. In the end, we had created Ummeli, with over 80,000 users, and developed Mediated Design, a culturally indoctrinated xii participatory approach to designing interactive system with and for semi-­‐literate people.
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Libros sobre el tema "HCI Systems"

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Shorrock, Brian. Systems design and HCI: A practical handbook. Wilmslow: Sigma, 1988.

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Krömker, Heidi, ed. HCI in Mobility, Transport, and Automotive Systems. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78358-7.

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Krömker, Heidi, ed. HCI in Mobility, Transport, and Automotive Systems. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04987-3.

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Krömker, Heidi, ed. HCI in Mobility, Transport, and Automotive Systems. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22666-4.

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Nah, Fiona Fui-Hoon y Chuan-Hoo Tan, eds. HCI in Business, Government, and Organizations: Information Systems. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39399-5.

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Benyon, David. Designing interactive systems: A comprehensive guide to HCI. 2a ed. Harlow, England: Addison Wesley, 2010.

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Cuzzocrea, Alfredo, Christian Kittl, Dimitris E. Simos, Edgar Weippl y Lida Xu, eds. Availability, Reliability, and Security in Information Systems and HCI. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40511-2.

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Constantine, Stephanidis y International Conference on Human-Computer Interaction (9th : 2001 : New Orleans, La.), eds. Universal access in HCI: Towards an information society for all. Mahwah, N.J: Lawrence Erlbaum, 2001.

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Nah, Fiona Fui-Hoon y Keng Siau, eds. HCI in Business, Government and Organizations. Information Systems and Analytics. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22338-0.

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Nah, Fiona Fui-Hoon y Chuan-Hoo Tan, eds. HCI in Business, Government and Organizations. Interacting with Information Systems. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58481-2.

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Capítulos de libros sobre el tema "HCI Systems"

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Heimgärtner, Rüdiger. "Culturally-Aware HCI Systems". En Intelligent Systems Reference Library, 11–37. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67024-9_2.

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Zotkin, Dmitry N. y Ramani Duraiswami. "Signal Processing for Audio HCI". En Handbook of Signal Processing Systems, 243–65. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-6345-1_10.

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Suarez, Juan F. "Flourishing Adaptive Systems (FAS)". En HCI International 2014 - Posters’ Extended Abstracts, 58–63. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07857-1_11.

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Champiri, Zohreh D., Brian Fisher y Chun Yong Chong. "A Contextual Bayesian User Experience Model for Scholarly Recommender Systems". En Artificial Intelligence in HCI, 139–65. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77772-2_10.

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Yang, Yu-Chen, Cheng-Ta Tsai y William S. Chao. "A Structure-Behavior Coalescence Systems Modeling Approach for Service Systems Design". En HCI in Business, Government, and Organizations, 236–49. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91716-0_18.

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Choraś, R. S. "Recognition of Hand Posture for HCI Systems". En Advances in Intelligent and Soft Computing, 403–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-23187-2_26.

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Gorny, Peter y Thomas T. Hewett. "Teaching HCI and Design of Interactive Systems". En Human-Computer Interaction INTERACT ’97, 701–2. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35175-9_139.

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Dalponte Ayastuy, María, Diego Torres y Alejandro Fernández. "A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems". En Artificial Intelligence in HCI, 201–16. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05643-7_13.

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Herrmann, Thomas. "Socio-Technical Design of Hybrid Intelligence Systems – The Case of Predictive Maintenance". En Artificial Intelligence in HCI, 298–309. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50334-5_20.

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Jensen, Theodore. "Disentangling Trust and Anthropomorphism Toward the Design of Human-Centered AI Systems". En Artificial Intelligence in HCI, 41–58. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77772-2_3.

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Actas de conferencias sobre el tema "HCI Systems"

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Devendorf, Laura, Kristina Andersen, Daniela K. Rosner, Ron Wakkary y James Pierce. "From HCI to HCI-Amusement". En CHI '19: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3290605.3300265.

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Vogel, Susanna, Nathalia Campreguer França, Eleni Economidou, Bernhard Maurer y Manfred Tscheligi. "Circular HCI". En DIS '20: Designing Interactive Systems Conference 2020. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3393914.3395894.

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Di Mascio, Danilo, Rachel Clarke, Yoko Akama y Flora Salim. "Urban HCI". En DIS '16: Designing Interactive Systems Conference 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2908805.2913027.

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Egan, Callum y David Benyon. "Sustainable HCI". En DIS '17: Designing Interactive Systems Conference 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3064857.3079115.

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Jones, Michael D., Zann Anderson, Jonna Häkkilä, Keith Cheverst y Florian Daiber. "HCI Outdoors". En CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3170624.

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Bellini, Rosanna, Angelika Strohmayer, Ebtisam Alabdulqader, Alex A. Ahmed, Katta Spiel, Shaowen Bardzell y Madeline Balaam. "Feminist HCI". En CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3185370.

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Pataranutaporn, Pat, Todd Ingalls y Ed Finn. "Biological HCI". En CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3188662.

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Schlesinger, Ari, W. Keith Edwards y Rebecca E. Grinter. "Intersectional HCI". En CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3025453.3025766.

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Boy, Guy André, Jeffrey M. Bradshaw y Soyeon Yi. "HCI Lessons". En CHI '15: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2702613.2706673.

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Calero Valdez, André, Martina Ziefle y Katrien Verbert. "HCI for Recommender Systems". En RecSys '16: Tenth ACM Conference on Recommender Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2959100.2959158.

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Informes sobre el tema "HCI Systems"

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Piccoli, P. Experimental and theoretical investigation of the production of HCI and some metal chlorides in magmatic/hydrothermal systems. Office of Scientific and Technical Information (OSTI), enero de 1993. http://dx.doi.org/10.2172/6758376.

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Avery, L. W., D. T. Donohoo, J. A. Sanchez y D. A. Gellert. FY96 Support to the Defense Information Systems Agency (DISA), Center for Standards (CFS) for continuing improvement of the DoD HCI Style Guide. Final report. Office of Scientific and Technical Information (OSTI), septiembre de 1996. http://dx.doi.org/10.2172/416927.

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Tvaryanas, Anthony P., Andrea Cooks, Horace Orr y Lisa Kaminski. Human Systems Integration (HSI) Tradeoff Model. Fort Belvoir, VA: Defense Technical Information Center, marzo de 2014. http://dx.doi.org/10.21236/ada602459.

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Jokstad, Håkon y Rob McDonald. HSI Prototypes for Human Systems Simulation Laboratory. Office of Scientific and Technical Information (OSTI), septiembre de 2015. http://dx.doi.org/10.2172/1245525.

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Kuo, Meng-Hsuan, Chih-Wei Tseng, Ching-Sheng Hsu, Yen-Chun Chen, I.-Ting Kao y Chen-Yi Wu. Protocol for systematic review and meta-analysis of prognostic value of sarcopenia in advanced HCC patients treating with systemic therapy. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, febrero de 2023. http://dx.doi.org/10.37766/inplasy2023.2.0011.

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Resumen
Review question / Objective: P: Advanced HCC patients under systemic therapy; I: low skeletal muscle mass (LSMM); C: Non-LSMM; O:overall survival or mortality. Eligibility criteria: (1) cohort studies or cross sectional studies investigations with HCC patients treated with systemic therapy; (2) the articles estimated pretreatment skeletal muscle mass measured by CT-images; (3) studies provided statistical data about the prevalence pretreatment LSMM or influence of LSMM on OS orPFS.
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Yamaoka, Shiro, Hiromu Kakuya, Atsushi Shimada, Yusuke Kihara y Yoshihiro Sukegawa. Development of a Gasoline HCCI Engine Control System (First Report)~Parameters Selection for an HCCI Stability Control. Warrendale, PA: SAE International, mayo de 2005. http://dx.doi.org/10.4271/2005-08-0215.

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Hardman, Nicholas S. y John Colombi. A Mapping from the Human Factors Analysis and Classification System (DOD-HFACS) to the Domains of Human Systems Integration (HSI). Fort Belvoir, VA: Defense Technical Information Center, noviembre de 2009. http://dx.doi.org/10.21236/ada509912.

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Travis, R., J. Higgins, W. Gunther y W. Shier. Risk-based Inspection Guide for the Susquehanna Station HPCI system. Office of Scientific and Technical Information (OSTI), noviembre de 1992. http://dx.doi.org/10.2172/10111451.

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Ghazisaeidi, Maryam, Michael Mills, Mohammad Hooshmand y Jiashi Miao. Atomic-Scale Computational and Experimental Investigation of Twinning Mechanisms in HCP Systems. Office of Scientific and Technical Information (OSTI), enero de 2023. http://dx.doi.org/10.2172/1813029.

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Borja, Ana T. Integrating Usability Engineering in the Iterative Design Process of the Land Attack Combat System (LACS) Human Computer Interface (HCI). Fort Belvoir, VA: Defense Technical Information Center, junio de 2004. http://dx.doi.org/10.21236/ada465860.

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