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1

Nicoll, Fiona, and Cesar Albarran-Torres. "“Almost the Same but not Quite”." Critical Gambling Studies 3, no. 2 (2022): 160–73. http://dx.doi.org/10.29173/cgs78.

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Digitally mediated social networking is now an ordinary aspect of everyday life and gambling platforms are designed accordingly. This article explores how changing iconography has facilitated gambling’s rapid integration within social media and interactive entertainment products and platforms. While there is a substantial literature in cultural studies of digital video games and virtual worlds, most of the academic literature on gambling addresses clinical and regulatory challenges associated with problem gambling. As a consequence, the role of visual iconography, gameplay, narrative and sound
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Nicoll, Fiona, and Cesar Albarran-Torres. "“Almost the Same but not Quite”." Critical Gambling Studies 3, no. 2 (2022): 160–73. https://doi.org/10.29173/cgs7.

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Digitally mediated social networking is now an ordinary aspect of everyday life and gambling platforms are designed accordingly. This article explores how changing iconography has facilitated gambling’s rapid integration within social media and interactive entertainment products and platforms. While there is a substantial literature in cultural studies of digital video games and virtual worlds, most of the academic literature on gambling addresses clinical and regulatory challenges associated with problem gambling. As a consequence, the role of visual iconography, gameplay, narrative and sound
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3

Ginting, Tomi Elvisa, Isnaini Isnaini, and Rafiqi Rafiqi. "A Criminological Review of Gambling Practices at the Pangkalan Brandan Police Station." Journal of Public Representative and Society Provision 5, no. 2 (2025): 378–86. https://doi.org/10.55885/jprsp.v5i2.542.

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This study aims to examine gambling crimes in the jurisdiction of the Pangkalan Brandan Police from a criminological perspective. This study uses a qualitative method with a descriptive approach. Data was obtained through interviews with police officers, community leaders, and gamblers, as well as analysis of legal documents and police reports. The results of the study show that the main factors that encourage gambling include economic pressure, permissive social environment, and culture that considers gambling as a tradition. In addition, weak law enforcement and limited police resources are
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4

Nurbani, Haris Wijaya, and Sabilla Tri Ananda. "The Intertwined Between Online Gambling and Online Loans (Qualitative Study of College Students in Medan City)." KomunikA 20, no. 02 (2024): 69–73. http://dx.doi.org/10.32734/komunika.v20i02.18289.

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Online loans are loans through online application or website with simple requirements. This could be a magnet for online gambler that have been singificanlty increased, especially in this research focus, among college students. This qualitative research aims to explain about the existence of online loans in generate temporary financial security for college students who plays online gambling in Medan City, as for online gambling, positively associated with online loans. Based on data that collected through interview and observation from several informants, it can be conluded that there are vari
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5

Holtgraves, Thomas. "Gambling, gambling activities, and problem gambling." Psychology of Addictive Behaviors 23, no. 2 (2009): 295–302. http://dx.doi.org/10.1037/a0014181.

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Lakew, Nathan, Jakob Jonsson, and Philip Lindner. "Probing the Role of Digital Payment Solutions in Gambling Behavior: Preliminary Results From an Exploratory Focus Group Session With Problem Gamblers." JMIR Human Factors 11 (July 23, 2024): e54951. http://dx.doi.org/10.2196/54951.

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Background Technology has significantly reshaped the landscape and accessibility of gambling, creating uncharted territory for researchers and policy makers involved in the responsible gambling (RG) agenda. Digital payment solutions (DPS) are the latest addition of technology-based services in gambling and are now prominently used for deposit and win withdrawal. The seamless collaboration between online gambling operators and DPS, however, has raised concerns regarding the potential role of DPS platforms in facilitating harmful behavior. Objective Using a focus group session with problem gambl
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7

Nopesius Bawembang, Joice Umboh, Herts Taunaumang, Christiane Aprilia Paendong, and Johanis Lukas Siegfrid Sebril Polii. "ENFORCEMENT OF THE ITE LAW AND THE IMPACT OF ONLINE GAMBLING PROMOTION BY INFLUENCERS ON THE YOUTH IN TOMOHON." Santhet (Jurnal Sejarah Pendidikan Dan Humaniora) 8, no. 2 (2024): 2268–79. https://doi.org/10.36526/santhet.v8i2.4662.

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Online gambling's explosive expansion and the widespread reach of social media platforms have raised serious concerns, especially with regard to its effects on young people. This study investigates how young people in Tomohon, Indonesia, perceive and behave in response to online gambling ads via Instagram influencers (selebgram). The goal of this study was to find out how young people's attitudes and comprehension of the legal ramifications of online gambling are influenced by their exposure to gambling advertisements on social media. Twenty young people between the ages of 18 and 25 participa
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8

Biernat, Stanisław. "Działalność gospodarcza poddana reglamentacji w świetle orzecznictwa Trybunału Sprawiedliwości na przykładzie prowadzenia gier hazardowych." Przegląd Prawa i Administracji 114 (August 10, 2018): 413–29. http://dx.doi.org/10.19195/0137-1134.114.26.

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ECONOMIC ACTIVITY SUBJECTED TO REGLAMENTATION IN THE LIGHT OF THE CASE LAW OF THE COURT OF JUSTICE OF THE EUROPEAN UNION EXEMPLIFIED BY CONDUCTING GAMBLINGIn EU law, conducting gambling is classified as the exercise of the freedoms of the internal market, regulated in the Treaty on the Functioning of the European Union. Conducting gambling is not currently regulated or harmonized at EU level, and therefore the regulation of gambling is the competence of Member States. EU law defining acceptable ways of regulating gambling in the Member States is now a judge-made law and the result of the creat
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Abassi, B., E. Khelifa, O. Maatouk, S. Ben Aissa, I. Bouguerraa, and L. Mnif. "Gambling disorder and suicidal behavior : A case report :." European Psychiatry 65, S1 (2022): S830. http://dx.doi.org/10.1192/j.eurpsy.2022.2149.

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Introduction Gambling disorder involves repeated problematic gambling behavior that causes significant problems or distress. It is also called gambling addiction or compulsive gambling. In Tunisia, a muslum country, gambling is prohibited and casinos are non-existent or only for tourists with foreign currency. Lately, with the spread of casinos online and sites of sports betting, gambling’s become problematic in Tunisia. People accumulated huge debts with feelings of shame and guilt leading to suicidal attempts. Objectives Studying the link between gambling disorder and suicidal attempts and c
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10

A. Sy, Jr., Melecio, Mendoza, Jus Daemler, Dizon, Daryl, Dorado, James Yasser, Mancao, Joshua, and Ocho, Kyle Joei. "Double the Money: A Hermeneutic Phenomenological Study of Personal Finance Experiences of Student Online Gamblers." International Journal of Research and Innovation in Social Science IX, no. I (2025): 2294–319. https://doi.org/10.47772/ijriss.2025.9010185.

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Online student gambling has become a phenomenon in recent years that attracted significant attention due to its increasing prevalence and the multifaceted challenges it poses. This study aims to explore the personal finance implications of online gambling among students, a concern that has been widely recognized by researchers, educators, and policymakers. This study is grounded in pragmatism and anchored by Social Learning Theory and Digital Addiction Theory, exploring the lived experiences of eight students from different colleges and universities in Davao City who engage in online gambling.
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Angga Nurdiansyah and Ageng Saepudin Kanda. "Bahaya Judi Online : Dampak Sosial, Ekonomi, Dan Kesehatan." Student Scientific Creativity Journal 2, no. 1 (2024): 305–10. http://dx.doi.org/10.55606/sscj-amik.v2i1.2807.

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The increasing ease of internet access has led to its misuse in the form of online gambling. Initially, online games served as the entry point, but curiosity and interest have driven teenagers to participate in online gambling. Kartono (2014) defines gambling as the intentional act of risking something valuable with awareness of the associated risks and specific expectations for uncertain events, such as games, matches, races, and other occurrences. The uncertainty of outcomes generates expectations and tension for gamblers. nawati, Prakoso, and Prihatmi (2015) assert that the development of i
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12

Weiner, Robert S. "SOCIOPOLITICAL, CEREMONIAL, AND ECONOMIC ASPECTS OF GAMBLING IN ANCIENT NORTH AMERICA: A CASE STUDY OF CHACO CANYON." American Antiquity 83, no. 1 (2017): 34–53. http://dx.doi.org/10.1017/aaq.2017.45.

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This paper builds upon DeBoer's (2001) assertion that models of ancient North American cultural systems can be enriched by incorporating gambling as a dynamic and productive social practice using the case study of the Ancient Puebloan center of Chaco Canyon (ca. AD 800–1180). A review of Native North American, Pueblo, and worldwide ethnography reveals gambling's multidimensionality as a social, economic, and ceremonial technology in contrast to its recreational associations in contemporary Western society. I propose that gambling was one mechanism through which leaders in precontact North Amer
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Hraba, Joseph, and Gang Lee. "Gender, gambling and problem gambling." Journal of Gambling Studies 12, no. 1 (1996): 83–101. http://dx.doi.org/10.1007/bf01533191.

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Potenza, Marc N., Marvin A. Steinberg, Pawel Skudlarski, et al. "Gambling Urges in Pathological Gambling." Archives of General Psychiatry 60, no. 8 (2003): 828. http://dx.doi.org/10.1001/archpsyc.60.8.828.

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15

R Muhammad Rayhan Rizky Pratama. "Analisis Yuridis Tindak Pidana Perjudian Online Slot dan Toto Gelap Online Melalui Website." Ethics and Law Journal: Business and Notary 2, no. 1 (2024): 224–30. http://dx.doi.org/10.61292/eljbn.118.

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This article aims to understand the criminal act of online gambling in juridical terms. The type of research that will be used by the author is empirical normative research. This research is limited to the Crime of Online Gambling Slot and Online Dark Toto Through the Website in detail and systematically. If someone is suspected or charged with gambling in cyber space, the Law Enforcement Official (APH) must prove that the person has fulfilled all the elements stipulated in Article 27 paragraph (2) of Law Number 11 of 2008 concerning Electronic Information and Transactions. The obstacles in er
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16

Bentara, Beben, Iskandar Iskandar, Erwin Setianingrat, Deni Yusup Permana, and Diky Dikrurahman. "Legal Responsibility For Perpetrators Of Online Gambling Crimes." Journal of World Science 4, no. 5 (2025): 512–21. https://doi.org/10.58344/jws.v4i5.1408.

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The rapid expansion of online gambling crimes in Indonesia poses significant legal and social challenges, as existing laws struggle to effectively regulate and prosecute offenders in this evolving digital landscape. Despite regulations under the Criminal Code and the Electronic Information and Transactions (ITE) Law, gaps remain in addressing jurisdictional complexities, inconsistent penalties, and enforcement difficulties. This study aims to identify the legal foundations for prosecuting online gambling crimes, assess the forms of legal liability, and evaluate law enforcement effectiveness in
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17

LaPlante, D. A., S. E. Nelson, R. A. LaBrie, and H. J. Shaffer. "Disordered gambling, type of gambling and gambling involvement in the British Gambling Prevalence Survey 2007." European Journal of Public Health 21, no. 4 (2009): 532–37. http://dx.doi.org/10.1093/eurpub/ckp177.

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18

Salonen, Anne H., Matilda Hellman, Tiina Latvala, and Sari Castrén. "Gambling participation, gambling habits, gambling-related harm, and opinions on gambling advertising in Finland in 2016." Nordic Studies on Alcohol and Drugs 35, no. 3 (2018): 215–34. http://dx.doi.org/10.1177/1455072518765875.

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Background: This report is an overview of results from the 2016 Finnish Gambling Harms Survey covering the population and clinical perspectives. It summarises the main findings on gambling participation, gambling habits, gambling-related harm, and opinions on gambling advertising. Methods: The population sample ( n = 7186) was collected from three regions and the clinical sample ( n = 119) in a gambling help clinic. Results: Frequency of gambling in the population sample was characteristically once a week, while in the clinical sample it was daily. Men gambled more often than women only in the
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19

KIM, Doo-Kyung, Jee-Hee SONG, Yun-Joo KIM, and Kyung-Jae SONG. "Effects of Gambling Cognition, Perceived Gambling Accessibility, and Gambling Behavior on Military Life Adjustment in Military Soldiers." Association of Korea Counseling Psychology Education Welfare 9, no. 6 (2022): 9–28. http://dx.doi.org/10.20496/cpew.2022.9.6.9.

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This study is for how military soldiers' gambling cognition, perceived gambling accessibility,and gambling behavior influence military life adjustment. Mediating effect of perceived gamblingaccessibility and gambling behavior were verified between gambling cognition and military lifeadjustment from the data of 193 active duty soldiers. Results are as follows. First, gamblingcognition, perceived gambling accessibility, and gambling behavior showed positive correlations,gambling related variables such as gambling cognition and perceived gambling availabilityshowed negative correlations with mili
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20

Gay, Jessica, Peter Richard Gill, and Denise Corboy. "Parental and peer influences on emerging adult problem gambling: Does exposure to problem gambling reduce stigmatizing perceptions and increase vulnerability?" Journal of Gambling Issues, no. 33 (August 1, 2016): 30. http://dx.doi.org/10.4309/jgi.2016.33.3.

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Research has identified 18 to 30 years olds as the biggest spenders on gambling activities, with significantly higher prevalence of gambling problems than other age groups. Identifying the factors that influence the development of gambling problems in young people is important for guiding prevention strategies. This study aimed to analyse how emerging adult problem gambling is influenced by the people around them. In particular, we explored whether perceived parental and peer problem gambling predicted emerging adult problem gambling, and whether reduced gambling self-stigma mediated these rel
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21

Donati, Maria Anna, Carola Beccari, Francesco Sanson, Giuseppe Iraci Sareri, and Caterina Primi. "Parental gambling frequency and adolescent gambling: A cross-sectional path model involving adolescents and parents." PLOS ONE 18, no. 2 (2023): e0280996. http://dx.doi.org/10.1371/journal.pone.0280996.

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Introduction Nowadays, most of the research studies in the field of adolescent gambling are focused on individual factors related to problem gambling. The aim of this study was to test an integrated model to explain adolescent problem gambling involving both individual (i.e., correct gambling knowledge, superstitious thinking, and gambling-related cognitive distortions) and environmental factors (i.e., parental gambling frequency). In detail, the aim was to better understand the role of parental gambling behavior on adolescents’ gambling frequency and problem gambling severity, to draw indicat
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22

Raisamo, Susanna, Jaana M. Kinnunen, Lasse Pere, Pirjo Lindfors, and Arja Rimpelä. "Adolescent Gambling, Gambling Expenditure and Gambling–Related Harms in Finland, 2011–2017." Journal of Gambling Studies 36, no. 2 (2019): 597–610. http://dx.doi.org/10.1007/s10899-019-09892-7.

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Abstract Existing literature on recent trends in adolescent gambling is scarce. The rapidly changing landscape of gambling, together with the generally applied legal age limits, calls for the continuous monitoring of gambling also among the adolescent population. In Finland, the legal gambling age is 18. We examined changes in adolescents’ gambling, gambling expenditure and gambling–related harms from 2011 to 2017. Comparable cross-sectional biennial survey data were collected in 2011, 2013, 2015 and 2017 among 12–18-year-olds (N = 18,857). The main measures were self-reported six-month gambli
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23

Kang, Kyonghwa, Yi Kyung Ha, and Hwal Lan Bang. "Gambling Subgroups among Korean Out-of-school Adolescents." Child Health Nursing Research 26, no. 3 (2020): 385–92. http://dx.doi.org/10.4094/chnr.2020.26.3.385.

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Purpose: The number of Korean adolescents engaging in gambling is increasing, especially among out-of-school adolescents. This study aimed to identify patterns of gambling activities and factors related to specific subgroups of out-of-school adolescent gambling activities.Methods: This descriptive study analyzed secondary data from the 2015 Korea Youth Gambling Problem Survey, including 1,200 out-of-school adolescents. Latent class analysis was conducted to identify patterns of gambling activities. The factors related to gambling subgroups were verified with multinomial logistic regression.Res
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Poulin, C. "Gambling." Canadian Medical Association Journal 175, no. 10 (2006): 1208. http://dx.doi.org/10.1503/cmaj.061299.

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George, Sanju. "Gambling." British Journal of Psychiatry 202, no. 3 (2013): 186. http://dx.doi.org/10.1192/bjp.bp.112.108522.

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26

Potenza, Marc N., David A. Fiellin, George R. Heninger, Bruce J. Rounsaville, and Carolyn M. Mazure. "Gambling." Journal of General Internal Medicine 17, no. 9 (2002): 721–32. http://dx.doi.org/10.1046/j.1525-1497.2002.10812.x.

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Delfabbro, Paul, Daniel King, Jennifer Williams, and Neophytos Georgiou. "Cryptocurrency trading, gambling and problem gambling." Addictive Behaviors 122 (November 2021): 107021. http://dx.doi.org/10.1016/j.addbeh.2021.107021.

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28

COVENTRY, KENNY R., and R. IAIN F. BROWN. "Sensation seeking, gambling and gambling addictions." Addiction 88, no. 4 (1993): 541–54. http://dx.doi.org/10.1111/j.1360-0443.1993.tb02061.x.

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29

STINCHFIELD, RANDY, and KEN C. WINTERS. "Gambling and Problem Gambling among Youths." ANNALS of the American Academy of Political and Social Science 556, no. 1 (1998): 172–85. http://dx.doi.org/10.1177/0002716298556001013.

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30

Sirola, Anu, Markus Kaakinen, and Atte Oksanen. "Excessive Gambling and Online Gambling Communities." Journal of Gambling Studies 34, no. 4 (2018): 1313–25. http://dx.doi.org/10.1007/s10899-018-9772-0.

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31

Fisher, Sue. "Gambling and pathological gambling in adolescents." Journal of Gambling Studies 9, no. 3 (1993): 277–88. http://dx.doi.org/10.1007/bf01015923.

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Billieux, Joël, Sophia Achab, Jean-Félix Savary, et al. "Gambling and problem gambling in Switzerland." Addiction 111, no. 9 (2016): 1677–83. http://dx.doi.org/10.1111/add.13252.

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33

Gainsbury, Sally M. "Online Gambling Addiction: the Relationship Between Internet Gambling and Disordered Gambling." Current Addiction Reports 2, no. 2 (2015): 185–93. http://dx.doi.org/10.1007/s40429-015-0057-8.

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34

Short, Megan M., Alexander M. Penney, Dwight Mazmanian, and John Jamieson. "Lottery ticket and instant win ticket gambling: exploring the distinctions." Journal of Gambling Issues, no. 30 (May 1, 2015): 5. http://dx.doi.org/10.4309/jgi.2015.30.4.

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Lottery gambling is the most common form of gambling in Canada, and lottery tickets and instant win tickets are the most frequently played games. Differences between lottery ticket gambling and instant win ticket gambling were examined by using a large-scale Canadian data set (N = 25,780). Lottery ticket gambling was associated with being older, male, and married, whereas instant win ticket gambling was associated with lower levels of education. Frequency of instant win ticket gambling predicted greater problem gambling severity and participating in more gambling activities independent of demo
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35

Hagfors, Heli, Sari Castrén, and Anne H. Salonen. "How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study." Journal of Behavioral Addictions 11, no. 1 (2022): 63–74. http://dx.doi.org/10.1556/2006.2022.00003.

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Abstract Background and aims The aims were to examine how socio-demographics and gambling behavior relate to both primary and additional gambling motives, and whether the gambling motives change during a one-year-period. Methods The Finnish Gambling Harms Survey data was used. Gambling motives were measured with a categorical question. Gambling severity was measured using the Problem and Pathological Gambling Measure (PPGM). Using the first-wave data including only past-year gamblers (n = 5,684), five logistic regression models were utilized to explore the associations of gambling motives with
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36

Slutske, Wendy S., Thomas M. Piasecki, Jarrod M. Ellingson, and Nicholas G. Martin. "The Family History Method in Disordered Gambling Research: A Comparison of Reports Obtained from Discordant Twin Pairs." Twin Research and Human Genetics 13, no. 4 (2010): 340–46. http://dx.doi.org/10.1375/twin.13.4.340.

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AbstractThe purpose of this study was to examine potential biases in family history reports of problem gambling and gambling frequency. Same-sex twin pairs discordant for a history of problem (n= 230 pairs) and pathological gambling (n= 48 pairs) and for three indexes of gambling frequency (ever gambling, monthly gambling, and weekly gambling;n= 44–517 pairs) were identified from a large Australian national twin study. The problem gambling affected twin was significantly more likely to endorse paternal problem gambling than the problem gambling unaffected cotwin (OR = 5.5), and similar finding
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37

Brešan, Maja. "Pro-Gambling culture." Research in Social Change 12, no. 2 (2020): 58–79. http://dx.doi.org/10.2478/rsc-2020-0009.

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Abstract This paper analyses gambling within the notion of culture. Examining its origins, we find out that gambling is strongly intertwined with culture. Due to human development and cultural complexity, the perceptions of luck, taking risk and chance change over time, but still have an important impact on gambling activity and detecting its codes. Historical evidence of gambling shows that gambling developed with different intensity, and has been mostly affected by European colonization. Gambling culture can be distinguished depending on the historical backgrounds, institutional structure an
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Situ, Jianbin, and Ziying Mo. "Risk Propensity, Gambling Cognition and Gambling Behavior: The Role of Family and Peer Influences." Journal of Educational and Developmental Psychology 6, no. 1 (2016): 77. http://dx.doi.org/10.5539/jedp.v6n1p77.

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<p>Drawing on learning style theory (Curry, 1983), the present study examines the influence of risk propensity on gambling behavior by focusing on the mediating role of gambling cognition and the moderating role of both familial monitoring and peer gambling. Applying a survey of 207 local residents and tourists in Macau, we found that risk propensity positively related to gambling behavior through its influences on facilitating gambling cognition controlled by familial monitoring; and gambling cognition also positively linked to gambling behavior moderated by peer gambling. Moreover, the
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39

Binde, Per. "Selling dreams-causing nightmares?" Journal of Gambling Issues, no. 20 (June 1, 2007): 167. http://dx.doi.org/10.4309/jgi.2007.20.5.

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A review of the literature leads to the conclusion that there are no reliable figures on the impact of gambling advertising on the extent of problem gambling. To measure that impact appears as a very difficult research task. However, we can infer that gambling advertising does add to problem gambling, but with a smaller impact than other influential factors. Thus, alarming claims that gambling advertising substantially increases problem gambling and reassuring statements from gambling companies that advertising merely affects market share and has no impact on the prevalence of problem gambling
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Kang, Kyonghwa, Jong Sun Ok, Hyeongsu Kim, and Kun-Sei Lee. "The Gambling Factors Related with the Level of Adolescent Problem Gambler." International Journal of Environmental Research and Public Health 16, no. 12 (2019): 2110. http://dx.doi.org/10.3390/ijerph16122110.

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The purpose of this study was to investigate the gambling factors related with the gambling problem level of adolescents to provide basic information for the prevention of adolescent gambling problems. The data was drawn from the 2015 Survey on Youth Gambling Problems of the Korea Center on Gambling Problems for Korean students in grades 7–11 (ages 13–17 years) and included 14,011 study subjects (average age 14.9 years, 52.5% male). The lifetime gambling behavior experience was 42.1%, and 24.2% had a gambling behavior experience within the past three months. The past three-month prevalence of
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41

OEI, TIAN P. S., and NAMRATA RAYLU. "Familial influence on offspring gambling: a cognitive mechanism for transmission of gambling behavior in families." Psychological Medicine 34, no. 7 (2004): 1279–88. http://dx.doi.org/10.1017/s0033291704003150.

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Background. The problem-gambling literature has identified a range of individual, cognitive, behavioral and emotional factors as playing important roles in the development, maintenance and treatment of problem gambling. However, familial factors have often been neglected. The current study aims to investigate the possible influence of parental factors on offspring gambling behavior.Method. A total of 189 families (546 individuals) completed several questionnaires including the South Oaks Gambling Screen (SOGS) and the Gambling Related Cognition Scale (GRCS). The relationships were examined usi
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42

Moodie, Crawford. "Student gambling, erroneous cognitions, and awareness of treatment in Scotland." Journal of Gambling Issues, no. 21 (June 1, 2008): 30. http://dx.doi.org/10.4309/jgi.2008.21.5.

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Rates of probable pathological gambling in colleges and universities across Scotland were investigated with a nationally distributed sample consisting of students (n = 1,483) and members of staff (n = 492). Gambling-related erroneous cognitions (Gambling Beliefs Questionnaire [GBQ]) and gambling severity (South Oaks Gambling Screen [SOGS]) were measured, with additional questions enquiring about awareness of treatments available for gambling problems. Rates of past-year problem and probable pathological gambling for students were 4.0% and 3.9%, respectively. An exploratory factor analysis of t
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43

Moore, Susan M., and Keis Ohtsuka. "THE PREDICTION OF GAMBLING BEHAVIOR AND PROBLEM GAMBLING FROM ATTITUDES AND PERCEIVED NORMS." Social Behavior and Personality: an international journal 27, no. 5 (1999): 455–66. http://dx.doi.org/10.2224/sbp.1999.27.5.455.

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The aims of this study were to characterise gambling attitudes and social norms among adult Australians, and to evaluate whether gambling behavior (frequency) and problem gambling could be predicted by a model combining attitudes and social influences. With a sample of 215 late adolescents and adults, the Theory of Reasoned Action was found significantly to predict gambling frequency and problem gambling, with intentions to gamble predicting behavior, subjective norms predicting intentions (and gambling frequency), and attitudes predicting intentions. Males scored higher than females on both p
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Saeid, Aqeel, Slobodan Petrovski, Kathryn Shea, et al. "Gambling, Problem Gambling, and Attitudes Toward Gambling in a Sample of College Students." Journal of Concurrent Disorders 1, no. 1 (2018): 23–42. http://dx.doi.org/10.54127/nmpa8329.

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The present study explored gambling prevalence and attitudes toward gambling among college students. A sample of 274 Humber College students participated in an online survey from September 15th to December 15th, 2013. The survey included a scale to measure problem gambling as well as questions regarding attitudes toward gambling. The study found that 9.9% of college students were classified as moderate problem gamblers and 2.2% were classified as having a severe gambling problem. In terms of attitudes, 59.9 % of participants believed that gambling is morally wrong, and 69% felt that gambling d
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Ikhsan, Khabiburrahman, Fahmi Rahmatulloh Adzani, Agus Prianto Agus Prianto, et al. "Application of Demand Elasticity: Measuring the Effectiveness of Online Gambling Prevention Strategies." International Journal of Business and Management Invention 13, no. 12 (2024): 27–37. https://doi.org/10.35629/8028-13122737.

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Online gambling has become a national issue and involves the wider community, including those who work in government institutions, whose main task is actually to block online gambling sites. Online gambling has a negative impact on people's lives. Many people from various social strata are exposed to and addicted to online gambling. For this reason, the government has formed an Online Gambling Eradication Task Force Team which aims to save the Indonesian people from exposure to online gambling. This research aims to identify the elasticity of demand for online gambling. In addition, this study
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Lee, Seung woo, and Jae Sung Nam. "The comparative study on the factors that affect adolescents’ online-offline gambling behavior: Focused on differential association theory." Correction Welfare Society of Korea 82 (April 30, 2023): 45–68. http://dx.doi.org/10.35422/cwsk.2023.82.45.

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Because adolescents’ gambling behavior causes various social problems over personal dimension problems, effective methods on not just themselves but home, school, and governmental levels(such as the Ministry of Education, Ministry of Gender Equality & Family, Ministry of Health and Welfare, and National Police Agency) are urgently requested. Thus, this study analyzed empirically the reason for friends which is one of the quoted reasons for adolescents participating in gambling through the differential association theory suggested by Edwin H. Sutherland. In this study, to compare factors th
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Kajić-Selak, Anita. "SOCIODEMOGRAPHIC DIFFERENCES IN PREVALENCE, INTENSITY AND PSYCHOSOCIAL CONSEQUENCES OF ADOLESCENT GAMBLING IN MOSTAR." Zdravstveni glasnik 10, no. 1 (2024): 24–41. http://dx.doi.org/10.47960/2303-8616.2024.1.9.24.

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Introduction: Adolescents are a risk group to develop problem gambling considering growing up in the era of widespread gambling activities, what is confirmed by the increasing prevalence of gambling among young people. Their gambling activities can develop into pathological gambling with numerous and harmful psychosocial consequences over time and with intensification.Objective: The objective of this study is to determine the prevalence of different gambling activities (type and intensity), the rate of problematic gamblers and the psychosocial consequences of adolescent gambling in Mostar.Subj
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Simberova, Iveta, Rima Zitkiene, Irena Macerinskiene, and Greta Genelienė. "The Evaluation of Gambling Sector’s Social Costs in Lithuania." Engineering Economics 31, no. 5 (2020): 558–64. http://dx.doi.org/10.5755/j01.ee.31.5.25951.

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This article analyses the social costs of gambling sector in Lithuania. The aim of the research is to evaluate the change of gambling sector’s gambling gross revenue according to the established right to submit a request to self-exclude from gambling since May 1, 2017. The scientific problem of the research is how to define and evaluate gambling sector’s social costs. The analysis is conducted by evaluating dependency connection between gambling sector’s gambling gross revenue and gross domestic product taking into account the changing quantity of requests to self-exclude from gambling and cur
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Hing, Nerilee, Cassandra K. Dittman, Alex M. T. Russell, et al. "Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems." International Journal of Environmental Research and Public Health 19, no. 17 (2022): 10652. http://dx.doi.org/10.3390/ijerph191710652.

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Simulated gambling, such as playing a virtual slot machine for points rather than money, is increasingly part of the online gaming experience for youth. This study aimed to examine (1) if youth participation in simulated gambling games is associated with participation in monetary gambling; (2) if youth participation in simulated gambling games is associated with increased risk of problematic gambling when controlling for breadth of monetary gambling (i.e., number of gambling forms); and (3) if monetary expenditure and time spent playing simulated gambling games increase the risk of problematic
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Park, Jungwoo, and Myoung-Ho Hyun. "Influence of Subjective Gambling Norms and Big-Win/Big-Loss Experiences on Severity of Gambling Behavior." STRESS 30, no. 1 (2022): 1–6. http://dx.doi.org/10.17547/kjsr.2022.30.1.1.

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Background: The purpose of this study was to examine the influence of subjective gambling norms and big-win/big-loss experiences on the severity of gambling behavior.Methods: A total of 330 participants responded to a questionnaire assessing subjective gambling norms, severity of gambling behavior, and big-win and big-loss experiences.Results: Subjective gambling norms and big-loss experiences had a significant positive impact on gambling severity. However, the interaction effects of subjective gambling norms and big-loss experiences on gambling severity were not significant.Conclusions: The r
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