Literatura académica sobre el tema "Gader"
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Artículos de revistas sobre el tema "Gader"
Koch, Hanne Dahlerup y Annette Lerche Trolle. "Middelalderens gader". Kuml 2000, n.º 14 (1 de mayo de 2000): 239–306. http://dx.doi.org/10.7146/kuml.v2000i14.114022.
Texto completoSperling, Vibeke. "Glimt fra kulturrevolutionen i Irans gader". Udenrigs, n.º 2 (1 de junio de 2009): 9–24. http://dx.doi.org/10.7146/udenrigs.v0i2.119372.
Texto completoHavrila, Milan y Jakub Havrila. "Paleogeografické rozšírenie gaderského a ráztockého vápenca (vrchný pelsón – ilýr, hronikum, Západné Karpaty): rešerš". Geologické práce Správy 138 (24 de febrero de 2023): 3–28. http://dx.doi.org/10.56623/gps.138.1.
Texto completoStieglitz, Robert R. "The Roman Baths of Hammat Gader. Yizhar Hirschfeld." Near Eastern Archaeology 62, n.º 1 (marzo de 1999): 56. http://dx.doi.org/10.2307/3210725.
Texto completoDauphin, Claudine M. "The Roman Baths of Hammat Gader: Review Article". Palestine Exploration Quarterly 132, n.º 1 (enero de 2000): 71–75. http://dx.doi.org/10.1179/peq.2000.132.1.71.
Texto completoNym, Ano. "Boganmeldelser". Vejhistorie 2019, n.º 33 (6 de febrero de 2023): 28–31. http://dx.doi.org/10.7146/vejhistorie2019no33pp28-31.
Texto completoCraffonara, Lois. "Die geographische Bezeichnung “Gader”: Ursprüngliche Lokalisierung und etymologische Deutung". Ladinia 21 (1997): 153–78. http://dx.doi.org/10.54218/ladinia.21.153-178.
Texto completoDyrbye, Martin. "En flytning i "Vinterens Hjerte"". Magasin fra Det Kongelige Bibliotek 27, n.º 1 (27 de marzo de 2014): 47–60. http://dx.doi.org/10.7146/mag.v27i1.66785.
Texto completoHenschen, Daniel. "Christen Lyngbo – Oprør mod normerne i 1905". Magasin fra Det Kongelige Bibliotek 30, n.º 1 (29 de marzo de 2017): 39–49. http://dx.doi.org/10.7146/mag.v30i1.66999.
Texto completoBerlin, Andrea M. "The Roman Baths of Hammat Gader: Final Report. Yizhar Hirschfeld." Bulletin of the American Schools of Oriental Research 314 (mayo de 1999): 85–86. http://dx.doi.org/10.2307/1357458.
Texto completoTesis sobre el tema "Gader"
Callegarin, Laurent. "Gadir/Gades et le <> : de la genèse à l'époque augustéenne". Toulouse 2, 2000. http://www.theses.fr/2000TOU20018.
Texto completoCalampa, Mas Chriatian, Flores María Soledad Díaz, Velásquez Luis Alfredo Injante y Sarmiento Gonzalo González. "Gamer". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/624826.
Texto completoGAMER will develop and manage an innovative web site that would have as a value proposition an online service of specialized information on gaming and establish contact with people who like video games, in order to achieve high user traffic that allow the company to commercialize online advertising for companies. The company will offer three types of online advertising packages, in order to offer different alternatives to the needs of potential customers. The research conducted determined that there are 150 companies in Peru for the Gamer sector currently in this market, of which 100% are located in Lima. Through the survey it was possible to identify that we have 75 companies as an operating market ready for advertising on the GAMER website. So the goal the first year is to capture 22.5% of that operating market, in other words, 45 companies for the fifth year to achieve an estimated 100 customers. On the other hand, the initial investment required is S/. 92,167.45, destined as working capital S/ 63,826.45 and as financing S/ 28,341.00. It will get a profitability of 18.25% in the fifth year. The free TIR of 23.11% and the investor of 26.04%. The net present value of both flows is very attractive with S/ 90,251.81 soles in the free flow and S/ 85,878.76 soles in investor flow. Finally, we consider that this project will succeed by the figures and indicators of profitability mentioned.
Tesis
Marroquin, Ferreyra Flavio Xavier, García Pablo Enrique López, Rodriguez Renato Andres Piñheiro y Ribeyro Jean Pierre Valera. "Portal gamer". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656966.
Texto completoIn such a globalized world, the use of applications in today's world is very constant since it is a use that is made every day through cell phones, laptops, computers, televisions and it has become essential for our lives. The world of games has been booming in recent years, with exponential growth, this is affected by digital platforms such as YouTube, Twitch and Mixer with hundreds of thousands of reproductions and followers. In Peru currently the world of the video game industry, being one of the benchmarks in Dota 2, but we identified a shortage of potential in other games such as FIFA, Call of Duty, War Zone, among others. For this reason, we decided to create an E-learning platform to boost the skills of users in the different E-sports games, help them through teaching with leading teachers in the industry with unique skills for video games that can pass on their knowledge to students.
Trabajo de investigación
Joseph, Simone. "Pourquoi garder les papiers ? Que garder ? Comment garder ? Ethnologie des pratiques et des politiques d'archivage des entreprises". Paris 7, 1999. http://www.theses.fr/1999PA070116.
Texto completoThe archives could seem an insignificant subject. It is still referring to past's utility and the need to conserve it, when our economic context place data, preferably recent, is at the system's heart. The present thesis is based on a study done in a French industrial public firm's research center. It is on three levels. The first level is the individual one, who works in about forty people department, where our participator observing took place. The second one is the "local" level which is this department itself, part of the third, the "global" one which is the whole center. We have taken care of the legislation, norms, behaviors and speeches, from the employees as well as from the management. If archiving is a special time in the everyday work life, we do not assist to a common "ritual". There is no collective interpretation, whatever the level, on these actions. Archive's position interrogate firm memory and sends back to its organization and its politics, and to its perpectives for the future
Acosta, Corrales Nieves Mauricio Jesus, Flores Diego Andres Everett, Fiorentini Luis Diego Goicochea, Mago Mauricio Nagaro y Milligan Niccolo Noriega. "Proyecto Academia Gamer". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652261.
Texto completoForester, Gus. "Was Gawain a Gamer?" Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/249.
Texto completoLidström, Michaela. "Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer". Thesis, Karlstads universitet, Institutionen för sociala och psykologiska studier (from 2013), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66991.
Texto completoCuba, Arturo. "El ocaso de un gamer peruano". Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/344523.
Texto completoLa vida de un gamer profesional es poco conocida en nuestro país y suele estar rodeada de prejuicios. Jean Marco «Saxu_un» Villafana, jugador experto en Defense of the Ancients 2 (DOTA 2), ha encontrado en este estilo de vida una oportunidad para practicar lo que más le gusta: batirse en combate por grupos y salir victorioso de la experiencia, aunque el éxito sea solo un pretexto del momento. Porque vivir una partida multijugador en línea pone al límite nuestras habilidades físicas y emocionales. Tensión, nerviosismo, cansancio, decepción, frustración y desahogo son emociones recurrentes a la hora de vivir una vida que no existe como tal, pero que emula serlo. Es lo que ocurre en la mente de un jugador, de un gamer que avanza sin vacilaciones, lo que hace de la ficción un acontecimiento real.
Gahm, Fredrik. "Ventilering av brännbara gaser vid batteribränder". Thesis, Luleå tekniska universitet, Institutionen för samhällsbyggnad och naturresurser, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-82618.
Texto completoMarián, Santos Javier. "Monkey Gamer : Automatic Profiling of Android Games". Thesis, Linköpings universitet, Programvara och system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96923.
Texto completoLibros sobre el tema "Gader"
Schönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Buscar texto completoḤibshush, Yeḥiʾel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Buscar texto completoḤibshush, Yeḥiʼel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Buscar texto completoRon-Feder-ʻAmit, Galilah. Gader perutsah. Tel-Aviv: Adam, 1990.
Buscar texto completoSchönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Buscar texto completoRabinyan, Dorit. Gader ḥayah: Borderlife : roman. Tel Aviv: ʻAm ʻoved, 2014.
Buscar texto completoẌezalî, Mîrxan ʻEbas y Iḥsānī ʻAlī Aṣghar, eds. Le Mehabadewe ta Gader. Hewlêr [Kurdistan, Iraq]: Mektebî Rêkxistinî Pêşmerge, 2000.
Buscar texto completoHirschfeld, Yizhar. Ḥamat Gader u-merḥatseʾoteha: Madrikh. Yerushalayim: Rashut ha-ʻatiḳot, 1994.
Buscar texto completoSelskab, Sporvejshistorisk, ed. På skinner - i storbyens gader. Kbh.]: Sporvejshistorisk Selskab, 2005.
Buscar texto completoha- Taninim shebe-Ḥamat Gader: Sipurim. [Israel]: Eldan Maʻarekhot, 2008.
Buscar texto completoCapítulos de libros sobre el tema "Gader"
Rice, Robert. "Gamer Groups". En Video Games in Psychotherapy, 80–92. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003222132-7.
Texto completoBrookwell, Ilya. "A Politics of Being Gamers". En Gamer Citizens, 14–43. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-2.
Texto completoBrookwell, Ilya. "Encountering Gamer Citizens". En Gamer Citizens, 44–63. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-3.
Texto completoBrookwell, Ilya. "Ludic Divides". En Gamer Citizens, 86–116. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-5.
Texto completoBrookwell, Ilya. "Introduction". En Gamer Citizens, 1–13. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-1.
Texto completoBrookwell, Ilya. "Conclusion". En Gamer Citizens, 117–33. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-6.
Texto completoBrookwell, Ilya. "Not a Game". En Gamer Citizens, 64–85. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-4.
Texto completoCurwood, Jen Scott. "Reader, Writer, Gamer". En Bridging Literacies with Videogames, 53–66. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-668-4_4.
Texto completoRobson, Jon. "The Beautiful Gamer?" En The Aesthetics of Videogames, 78–94. New York : Routledge, 2018. | Series: Routledge research in aesthetics ; 2: Routledge, 2018. http://dx.doi.org/10.4324/9781315210377-6.
Texto completoOechsle, Siegfried. "Gade Niels Wilhelm". En Metzler Komponisten Lexikon, 266–67. Stuttgart: J.B. Metzler, 1992. http://dx.doi.org/10.1007/978-3-476-03421-2_108.
Texto completoActas de conferencias sobre el tema "Gader"
Traverso, Ignacio, Maria-Esther Vidal, Benedikt Kämpgen y York Sure-Vetter. "GADES". En SEMANTiCS 2016: 12th International Conference on Semantic Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2993318.2993343.
Texto completoGupta, Surabhi, Tim Coles, Cedric Dumas, Simon J. McBride y DanaKai Bradford. "Gamer Style". En CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858461.
Texto completoTarasova, Sofya y Kseniya Surnina. "GAMER PROFILE". En XVII INTERNATIONAL INTERDISCIPLINARY CONGRESS NEUROSCIENCE FOR MEDICINE AND PSYCHOLOGY. LCC MAKS Press, 2021. http://dx.doi.org/10.29003/m2345.sudak.ns2021-17/366-367.
Texto completoAkram, Shoaib, Jennifer B. Sartor, Kathryn S. McKinley y Lieven Eeckhout. "Crystal Gazer". En SIGMETRICS '19: ACM SIGMETRICS / International Conference on Measurement and Modeling of Computer Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3309697.3331492.
Texto completoYee, Nick. "The Gamer Motivation Profile". En CHI PLAY '16: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2967934.2967937.
Texto completoVigato, Matija y Tihana Babic. "Research on Gamer Motivation Factors Based on the Gamer Motivation Model Framework". En 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO). IEEE, 2021. http://dx.doi.org/10.23919/mipro52101.2021.9596942.
Texto completoTarng, Pin-Yun, Kuan-Ta Chen y Polly Huang. "On prophesying online gamer departure". En 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 2009. http://dx.doi.org/10.1109/netgames.2009.5446225.
Texto completoSquire, Kurt, Sean Duncan, Ben DeVane, Moses Wolfenstein y Rik Hunter. "Gamer communities, design, and learning". En the 2008 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401843.1401848.
Texto completoLion, Brigitte. "Garder et protéger à Nuzi". En Le château de mon père – My home my castle. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/zcu.2023.11672-63-81.
Texto completoDenis, Sophie E. "Entre deux portes : garder contenance". En Le début et la fin. Roman, théâtre, B.D., cinéma. Fabula, 2007. http://dx.doi.org/10.58282/colloques.751.
Texto completoInformes sobre el tema "Gader"
Currie, K. L. Geology, Gander River-Gander Bay region, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1997. http://dx.doi.org/10.4095/209111.
Texto completoCurrie, K. L. y H. Williams. Geology, Gander River, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1995. http://dx.doi.org/10.4095/205322.
Texto completoDauber, Cori E. The Goose and the Gander. Fort Belvoir, VA: Defense Technical Information Center, abril de 2010. http://dx.doi.org/10.21236/ada517566.
Texto completoKakulla, Brittne. 2024 Gamer Accessibility Survey: Methodology. Washington, DC: AARP Research, marzo de 2024. http://dx.doi.org/10.26419/res.00791.003.
Texto completoKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, marzo de 2024. http://dx.doi.org/10.26419/res.00791.002.
Texto completoKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, marzo de 2024. http://dx.doi.org/10.26419/res.00791.001.
Texto completoKakulla, Brittne. The 50-Plus Gamer of Today and Tomorrow. AARP Research, abril de 2023. http://dx.doi.org/10.26419/res.00585.001.
Texto completoNelson Kakulla, Brittne. Gaming Attitudes and Habits of the 50+ Gamer: Infographic. AARP Research, diciembre de 2019. http://dx.doi.org/10.26419/res.00328.002.
Texto completoPiasecki, M. A. J. Tectonics across the Gander-Dunnage boundary in northeastern Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1992. http://dx.doi.org/10.4095/133580.
Texto completoWilliams, H., M. A. J. Piasecki y D. Johnston. The Carmanville Melange and Dunnage - Gander Relationships in Northeast Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132580.
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