Tesis sobre el tema "Exploratory Design Research"
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Makhoalibe, Puleng. "Towards design principles for project artistry in exploratory sandpit projects: A design-based research perspective". Doctoral thesis, University of Cape Town, 2017. http://hdl.handle.net/11427/26897.
Texto completoShahi, Sepideh. "Business sensible design: Exploratory research on the importance of considering cost and profit for undergraduate industrial design students". University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1368026398.
Texto completoKarlsson, Johan. "What's in the Game? : An Exploratory Design Study about Football Statistics". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166447.
Texto completoFeltham, Frank y frank feltham@rmit edu au. "The Sonic Blocks: Towards an Exploratory and Expressive Tangible Interaction". RMIT University. Architecture and Design, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090505.103137.
Texto completoShahi, Sepideh. "Business sensible design| Exploratory research on the importance of considering cost and profit for undergraduate industrial design students". Thesis, University of Cincinnati, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1548557.
Texto completoThis research aimed to investigate how important it is to embed business education into undergraduate industrial design curriculum and help design students understand the financial aspects of their design ideas, particularly in the areas of cost and profit. To respond to this question, a user-centered design approach was applied to understand design students' perceptions towards business education. Later on, the research findings were synthesized into a list of design requirements for developing a financial assessment tool. After rounds of ideation and looking into other frameworks from business related disciplines, a financial assessment tool was developed. Consequently, this tool was prototyped and piloted in a senior industrial design class in order to test its effectiveness. At last, students who had participated in the experiment evaluated the tool. Their positive feedback proved such methods could be successfully integrated into undergraduate design curriculum and help industrial design students gain a better understanding of the business aspects related to their ideas.
Ghazi, Ahmad Nauman. "Structuring Exploratory Testing through Test Charter Design and Decision Support". Doctoral thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14121.
Texto completoMcLaughlin, Logan M. "Understanding Road Use and Road User Interaction: An Exploratory Ethnographic Study Toward the Design of Autonomous Vehicles". Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849632/.
Texto completoBahari, Aireen Aina Binti. "The implementation of dialogue-based pedagogy to improve written argumentation amongst secondary school students in Malaysia". Thesis, University of Exeter, 2018. http://hdl.handle.net/10871/34992.
Texto completoOthman, Zulkeplee. "Privacy, modesty, hospitality and the design of Muslim homes in Australia". Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/92619/1/Zulkeplee_Othman_Thesis.pdf.
Texto completoMullane, Aaron. "SUSTAINABLE MATERIALISM: Exploratory research on designing for reflection on materialistic behaviours in the domain of Interaction Design". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23527.
Texto completoRossol, Evelyn. "The Viability of Banana Fiber-based Textiles in the Fashion Industry". Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1574248933968539.
Texto completoHajdasz, Peter A. "An Exploratory Study of the Relationship between Defensive and Supportive Talk, Verbal Aggressiveness and Communication Climate". Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/20549.
Texto completoRoth, Heather S. "Exploratory User Research for a Website that Provides Resources for Educators of American Indian Students in Higher Education". Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc955062/.
Texto completoStrandberg, Anna. "Digitalizing the swapping process of rental housing : An exploratory study". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299939.
Texto completoDet samhälleliga problemet gällande bostadsbristen har medfört en oåtkomlig bostadsmarknad. Med minskade antalet hyresrätter samt längre bostadsköer står människor inför större utmaningar att hitta ett passande boende. För att underlätta bytesprocessen av hyresrätter har antalet bytesplattformar ökat under åren. Dock kämpar fortfarande många hyresgäster med att hitta en lägenhet att byta med. Begränsat antal studier har genomförts på hyresgäster gällande deras upplevelser samt perspektiv på själva bytesprocessen. Genom användande av en undersökande metod, undersökte denna studie vilka problem hyresgästerna stöter på under bytesprocessen av hyresrätter. Forskningsresultatet indikerade att flera möjligheter finns för att förbättra och effektivisera bytesprocessen. De rekommendationer som gjordes inkluderade sökprocessen, annonssidan, samt lägenhetsvisningar. Vidare, för att skapa en effektiv bytesmarknad, måste plattformen beakta tjocklek, övervinna trängsel, samt göra användandet säkert och enkelt.
Ang, Doreen. "The implementation of blended learning in International Baccalaureate Diploma Programme (IBDP) English A curriculum in Singapore : an exploratory design-based research". Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/124285/.
Texto completoAriss, Laila Diane. "Differentiated Instruction: An Exploratory Study in a Secondary Mathematics Classroom". University of Toledo / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1493411297122313.
Texto completoChaudhary, Amit. "Supplementing consumer insights at Electrolux by mining social media: An exploratory case study". Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-16096.
Texto completoRangavajjula, Santosh Bharadwaj. "Design of information tree for support related queries: Axis Communications AB : An exploratory research study in debug suggestions with machine learning at Axis Communications, Lund". Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16826.
Texto completoCottman-Fields, Mark D. "Virtual birding : extending birdwatching to review acoustic recordings". Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/104232/1/Mark_Cottman-Fields_Thesis.pdf.
Texto completoCalitz, Maria-Lina Lusitano. "A social work training programme for caregivers of infants in San Bernardino County, California". Thesis, Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-09222005-152848.
Texto completoWood, Hannah. "Video game 'Underland', and, thesis 'Playable stories : writing and design methods for negotiating narrative and player agency'". Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/29281.
Texto completoGrammenis, Efstratios y Antonios Mourikis. "Migrating from integrated library systems to library services platforms : An exploratory qualitative study for the implications on academic libraries’ workflows". Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76971.
Texto completoClements, Alice Faith y alice clements@rmit edu au. "Let's talk (discreetly) about sex. The content generation and design of an online sexual and reproductive health information resource for young Vietnamese: a communications perspective". RMIT University. Applied Communication, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080207.100012.
Texto completoFerrer, Mico Maria Teresa. "Community of Inquiry (COI) and Self-Directed Learning (SDL) in Online Environments: An Exploratory, Correlational and Critical Analysis of MOOCs. Introduction to Cybersecurity MOOC Case Study". Doctoral thesis, Universitat Ramon Llull, 2016. http://hdl.handle.net/10803/360851.
Texto completoEl objetivo de esta investigación multi-paradigmática es presentar un análisis exploratorio, correlacional y crítico de los MOOC (Massive Open Online Courses) entendidos como comunidades de aprendizaje participativo y descubrir el role que el juega el aprendizaje autónomo dentro de este marco. La investigación combina datos cuantitativos y cualitativos, y junto con el marco teórico actual añade novedades en el campo de la educación online y los nuevos métodos para ofrecer cursos a distancia. Nuestros resultados muestran diferencias estadísticas entre los estudiantes que toman parte en diferente número de tests y su nivel de aprendizaje autónomo (p=0.003). También presentamos información demográfica y las opiniones de los estudiantes relacionadas con las tres presencias de la comunidad de aprendizaje participativo (presencia social, cognitiva y del instructor). El estudio consta también de las opiniones de expertos sobre el diseño de los MOOC y su valor pedagógico. Nuestras conclusiones finales indican que los MOOC son entornos de aprendizaje diferentes en relación con los entornos tradicionales a distancia, crean una comunidad de aprendizaje participativo diferente y atraen perfiles de estudiantes diferentes. Sugerimos mejoras en el diseño pedagógico para ayudar a los estudiantes a llegar a ser mas autónomos y para linear los contenidos del curso. La taxonomía de Marzano es sugerida como marco pedagógico para mejorar el diseño de los MOOC y el grado de satisfacción de los estudiantes.
The purpose of this mixed method research is to present an exploratory, correlational and critical analysis of MOOCs (Massive Open Online Courses) understood as COI (Community Of Inquiries) and uncover the role that SDL (Self Directed Learning) plays within the mentioned framework. The research combines quantitative and qualitative data and together with a current literature snapshot adds insights in the field of online education and its new content delivery forms. Our findings show statistical differences between students taking different number of quizzes and their level of SDL (p=0.003). We present demographic information and students views related with the three presences in the COI (social, cognitive and teaching presence). Experts’ views on MOOC designs and value are also collected. Our final conclusion points out that MOOCs are different content deliver environments from traditional online courses and they shape a different COI and attract different students profiles. Design improvements are also suggested to empower students to become independent learners and improve alignment in the course. Marzano’s taxonomy is the suggested pedagogical approach to improve MOOC design, and students’ satisfaction.
Athias, Francine. "La géométrie dynamique comme moyen de changement curriculaire". Thesis, Aix-Marseille, 2014. http://www.theses.fr/2014AIXM3057.
Texto completoGeometry in primary school is a familiarization with geometric shapes and their properties through the use of geometrical instruments. Geometric objects are based on diagrams and the geometric relationships are often implicit. The introduction of a dynamic geometry software (here TracenPoche) is thus a way to explain how to see « the diagram » as « a figure ». Five situations are given to three teachers. We have built them with « integration modes » from Assude (2007). We proposed an a priori analysis in three stages (Assude and Mercier, 2007), the first a priori analysis - the viewpoint of mathematical knowledge - , the second a priori analysis - students action modelized by the praxeology (Chevallard, 1998) - and the third a priori analysis - the teacher's point of view - . The Situations established in classrooms are described and analyzed using elements of the joint action theory (Sensevy, 2011). We describe the joint action of the teacher and students as a game of the teacher on the student, thereby enabling an analysis of the dynamic of the teaching work and of the evolution of the "seeing a diagram as a figure." The results of this thesis, as part of the exploratory engineering (Perrin-Glorian, 2009), show how geometrical objects can be worked jointly in a paper-and-pencil environment and in a Tracenpoche environment, highlighting the characteristics of the joint action of the teacher and students in the explanation of geometric relationships. The teachers demonstrate initiatives that prove particularly interesting with regard to mathematical issues, and which could be the basis for further research in cooperative engineering (Sensevy & al., 2013)
Chen, Han-Yu y 陳涵酉. "The Exploratory Research on the Convertible Bonds Design at Taiwan". Thesis, 2000. http://ndltd.ncl.edu.tw/handle/70282887281527264910.
Texto completo國立交通大學
經營管理研究所
88
Financing by convertible bonds (CB) is one of the important way to get money. But for the complexity of the convertible, to estimate the value of CB and to measure the effect of issuance is very difficult. We will study the factors of designing CB's important clauses. At the first, we get know about the status quo of CBs at Taiwan. And we estimate the influence of designing clauses to CB's value. Then, by articles review, we understand the cause of issue CB, the characteristic of the firms, and the effect of issue CB. On the theorical structure of security design, the agency problem may be eased by proper designing bond clauses. And at the condition of information asymmetric, we can also get know about characteristic of the firm by the signaling effect of CB. To study the CB's clauses, we use A. post-conversion equity ownership, B. maturity, C. relative length of call period protection as the endogenous variables of the model. We use three stages least square method (3SLS) to explore the endogenous relationship of the three variables and the important factors of CB design. It shows that A. firm size, B. financial leverage, C. credit quality, D. abnormal earning, E. stocks proportion holding by directorate will have significant influence to CB design. We argue that CB issuers signal the business risk and the growth opportunity to the market and ease agency problem by designing CB's clauses. We will get the same result by using ordinary least square method (OLS). But we find there is no significant relation among the three endogenous variables. It means that the endogenous relation among CB clauses is not the emphasis when designing CB.
Claudia, Mezzapesa. "Landscape designing process reverse reading. Exploratory design research on J&L Gibbons studio". Doctoral thesis, 2018. http://hdl.handle.net/2158/1120802.
Texto completoLIU, Su-Ling y 劉淑玲. "An Exploratory Research about Cross-over Extention of Fashion Brands into Interior Design". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/59031496461307511306.
Texto completo逢甲大學
經營管理碩士在職專班
102
Crossover design and business represent as one of the most important trends in fashion industries and found the most popularity. However, the renowned fashion brands attempting to fight for their brand loyalty and market share over new battle fields face uncalculated challenges. This research aims at extracting key factors that facilitate the extension of fashion brands into the space design by analyzing three successful cases, ARMANI, FENDI and MISSONI, also in the hope for contributing in the development of Taiwanese Cultural-Creative Industries. Firstly, we analyzed the developmental background, product components and features and crossover trend of the brands. Then, on-site visits were arranged to gain physical experience from participative-observing their flagship stores and its business operation. In-depth interviews were conducted on the consumers, brand agents, and media professionals so as to deeply explore the contexts of the operation strategies and skills around the brand extensions. In conclusion the case study has drawn the following findings: Cross-over businesses ground on basic concerns of brand sustainability by enterprise operation and management. The key elements of successful brand extension and development comprise of brand identification, its spirit and culture. Except the exquisite quality of the product and impressed service, beyond expectation throughout the consuming process and realization of the consumers’ “dreams” must be “created”. Crossover design is in the intention to regenerate the brand by designing meetings with foreign contexts and hence to make creativities valuable and viable. In this way the brand represents its own way of life in a holistic character, not to mention its economic turnover through the crossover struggling. Though the fashion circles changed much more rapidly and heterogeneously than before, this research has identified that every grand brand has coped with the market and evolved in it its own “postmodern life space”. However, the development is never a fracture in the brand history, its current features and strategies were born variously out of the traditional market, spirit and culture of the brand itself. Their position could be still vague, uncertain or even in risk, but the tracks they have struggled through are more than clear – remaining committed to the core value and spirit of the brand.
Abdulrehman, Haneef. "A portrait of Aboriginal elementary school classrooms : an exploratory study using elements of ethnographic research design /". Master's thesis, 2010. http://hdl.handle.net/10048/1060.
Texto completo"A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Education in Psychological Studies in Education, Department of Educational Psychology, University of Alberta." Title from pdf file main screen (viewed on May 11, 2010) Includes bibliographical references.
Wu, Ciou-Lan y 吳秋蘭. "The Exploratory Study of Research Digital Learning Materials Design from the Attarct Factors of Online Game". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/80409166466935631677.
Texto completo國立臺北教育大學
課程與教學研究所
97
With the information technology progressed, the on-line game becomes popular among students. On the other hand, e-learning also becomes a new learning method among students. The quality digital- materials could improve the learning effect. According the popular and design process of on-line game, the proposal of study is to find the relation between on-line games and digital materials. The questionnaire and interview are used in this study as the method. The findings are described as below: 1)There are 71.45% students have the experience about playing on-line game, and 72.92% students like to play the role-playing games (RPG). 2)The students fill satisfied with peer-supported, hero- satisfied, role-selected, task challenged, story, game settings, and parents-supported on on-line games. Students fill less satisfied and playing less on the game. 3)Quality digital material is based on the student-center design and principle of ADDIE, including analyzing learning object, material, and choosing the medium. Besides, through the inside-examined, outside-examined and learner-examined increase digital material quality. 4)The popular on-line game design begins from planning of the professional team, and pre-production before action. After games enter the market, improving service and adding some new roles, tasks, and challenges can make on-line games more popular. 5)Digital material design can add the peer interaction, meet the psychological needs of learners, test by learners, and provide services and updates to maintain good quality of Digital material In addition, some suggestions for the digital material design using, and the future research are given by the result of the research.
"Conceptualizing teachers' perceptions of Aboriginal student achievement : an exploratory study". Thesis, 2015. http://hdl.handle.net/10388/ETD-2015-01-2003.
Texto completoChia-LinTsai y 蔡佳霖. "An Exploratory Research on Building a Cultural-Creative Brand by Branding and Design Management Model : The Case of Hwang Sun Enterprise, Co. Ltd". Thesis, 2015. http://ndltd.ncl.edu.tw/handle/y2szb7.
Texto completo國立成功大學
經營管理碩士學位學程(AMBA)
103
Previous studies have demonstrated that the key factor in running a cultural and creative industry is establishing a brand. Most of surveyed paper in cultural and creative industry(CCI)is used brands in growth and maturity stage of brand life cycle. And those brands have accumulated enough resources in branding. However, rare studies probe into how to branding when the brand just starts up. Therefore, this article attempts to understand how to establish a new brand in cultural and creative industry by case study and took Hwang Sun enterprise in cultural and creative industries branding successfully as its sample. Using brand and design management model, which was proposed by Montana, Guzman and Moll(2007), as the research framework in this study. Through the inductive reasoning and systematic analysis, the study found some principles for the new brand in the model. The results show that the influence of four dimensions in branding and design management model will change when the brand develop in different stages. Besides, the space will affect overall brand experience and the consistently of brand experience is important for new brand in cultureal and creative industry.
WANG, LUN. "Developing scenarios and research methodologies for evaluating human-robot interaction in social contexts". Doctoral thesis, 2022. http://hdl.handle.net/11573/1631217.
Texto completoSsemugabi, Samuel. "Development and validation of an integrated model for evaluating e-service quality, usability and user experience (e-SQUUX) of Web-based applications in the context of a University web portal". Thesis, 2019. http://hdl.handle.net/10500/26005.
Texto completoDevelopments in Internet technology and pervasive computing over the past two and half decades have resulted in a variety of Web-based applications (WBAs) that provide products and services to online users or customers. The Internet is used not only to transfer information via the web but is increasingly used to provide electronic services including business transactions, information-delivery and social networking, as well as e-government, e-health and e-learning. For such organisations, e-service quality, usability and user experience are considered to be critical determinants of their products’ or services’ success. Many studies to model these three concepts separately have been undertaken as part of broader studies of software quality or service quality modelling. However, to the current researcher’s knowledge, none of the studies have focussed on proposing an evaluation model that integrates and combines the three of them. This research is an effort to fill that gap. The primary purpose of this mixed-methods research was to develop a conceptual integrated model for evaluating e-service quality, usability and user experience (e-SQUUX) of WBAs and then contextualise it to evaluation of a University web portal (UWP). This was undertaken using an exploratory sequential research design. During a qualitative phase, an extensive extensive systematic literature review of 264 relevant sources relating to dimensions of e-service quality, usability and user experience, was undertaken to derive an integrated conceptual e-service quality, usability and user experience (e-SQUUX) Model for evaluating WBAs. The model was then empirically refined through a sequential series of validations, thus developing various versions of the e-SQUUX Model. First, it was content validated by a set of four expert reviewers. Second, during the quantitative phase, in the context of a University web portal, a questionnaire survey was conducted that included a comprehensive pilot study with 29 partipants, prior to the main survey. The main survey data from 174 particiapants was used to determine a validated model, using Exploratory factor analysis (EFA), followed by producing a structural model, using partial least square – structural equation modelling (PLS-SEM). This version consisted of the components of the final e-SQUUX Model. Consequently, the research enriches the body of knowledge on IS and HCI by providing the e-SQUUX Model as an evaluation tool. For designers, developers and managers of UWPs, the model serves as a customisable set of evaluation criteria and also provides specific recommendations for design. In line with the Exploratory sequential design of mixed methods research, the findings of the qualitative work in this research influenced the subsequent quantitative study, since the potential Likert-scale questionnaire items were derived from the definitions and meanings of the components that emanated from the qualitative phase of the study. Consequently, this research is an exemplar for developing an integrated evaluation model for specific facets or domains, and of its application in a particular context, in this case, a University web portal. Keywords: e-service quality, usability, user experience, evaluation model, integrated model, exploratory factor analysis, partial least square – structural equation modelling (PLS-SEM), mixed methods research, Exploratory sequential design, quantitative study, qualitative study, validation, Web-based applications, University web portal
Information System
Ph D. (Information Systems)
Maria, Francesco De. "Potenziale migratorio come categoria di analisi della mobilità umana. Una ricerca educativa quali-quantitativa sui giovani della costa d’avorio (The migratory potential as a category of analysis of Human Mobility. A qualitative-quantitative educational research on young people of the Ivory Coast)". Doctoral thesis, 2020. http://hdl.handle.net/2158/1189902.
Texto completoKay, Marcia Lesley. "The effects on staff of working in an eating disorders unit". Diss., 2007. http://hdl.handle.net/10500/2173.
Texto completoFollowing an awareness of an increased turn over of staff in the eating disorder unit as compared with other specialised units, in a psychiatric hospital in Johannesburg, South Africa, Tara Hospital, the researcher was motivated to investigate the issue. An exploratory, descriptive based research was chosen to explore and gain information about the topic and its implications. A qualitative research approach was used to gain insight into the perceptions and needs of the team working on the unit. The case study method was used. A pilot study was undertaken to test the validity of the interview schedules. The sampling category was a non- probability one. Individuals were selected from the population of staff working on the unit. Participants were selected from two groups, those who were presently working on the unit and those who had previously worked on the unit and now working in other units. Interview procedure involved personal semi-structured interviews conducted by the researcher and analysed qualitatively and a structured interview questionnaire analysed quantitatively. The researchers assumption that many staff members move from working in an eating disorders unit was confirmed and is due to the following: Staff turnover is due to constant exposure to occupational stress and burnout. Feelings of helplessness, a sense of being unappreciated and excessive exposure to conflict from the patients. In addition, staff experience minimum rewards leading to lowered job satisfaction due to the patients slow recovery rates and a poor prognosis of the illness. Staff also experience a change in their eating patterns and an increased awareness around food and food issues. Recommendations to the staff include: * Psycho-education on eating disorders. * Implementation of strategies to provide supportive care for all staff members. * Education on stress management and strategies to prevent staff burnout and lowered job satisfaction. * A multidisciplinary teamwork approach by the staff, when working in the unit.
Social Work
M. A. (Social Science in Mental Health)
Lin, Tsung-Hsien y 林宗賢. "An Exploratory Research Study on The Condensed Matter Knowledge Management of IC Designs Industry ─ A Case Study on A Company". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/25636525933760051273.
Texto completo中原大學
資訊管理研究所
94
Thesis this is it congeal with IC designs industry as starting point, through information management, design IC what the industry have congeal attitude knowledge to design, analyse and appear.Research this purpose probe into IC design industry attitude of congealing, have which departments, facility system suit making information management, which knowledge management activity can help IC design industry congeal promotion of attitude and how about use the function of reaching information management of management activity of knowledge discussion, expect to improve the ability of grasping on the course, quality and cost of now, is it ship efficiency of acting as to grind wholly to promote, make IC research and develop engineer can is it link performance of transporting, lower costs to promote to contribute to to use really resource, promote customer service quality. Research approach stipulate research purpose, document discussion while being above-mentioned, produce theory beyond the structure, then do depth interview with systematic department's relevant executives, build and construct out the idea structure according to the interview conclusion, and then design the questionnaire, will retrieve the questionnaire and make analysis to put in order, will sum up the result of study to propose. The research contents regard interviewee's basic materials as the parent, congeal IC designs industry construct surface, knowledge management activity construct surface and knowledge functions of management construct, construct the surface to want the important degree percentage of a analysis while constructing the surface and functions of management of knowledge of the management activity of knowledge finally, result of study of contribution of deriving out information management and congealing the attitude to IC design and department. Utilize the office procedure of knowledge and science and technology to combine, offer knowledge to pick the mechanism fetched, classified, storing and sharing, hope that can congeal the contribution to some extent of the attitude to that IC design the industry through the discussion of information management.