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Literatura académica sobre el tema "Expériences sensorielles quotidiennes"
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Artículos de revistas sobre el tema "Expériences sensorielles quotidiennes"
Greene, Thomas A. E. "La réforme des corps monastiques : Saint-Germain d’Auxerre aux ix e et xi e siècles". Cahiers de civilisation médiévale 265, n.º 4 (1 de marzo de 2024): 219–29. http://dx.doi.org/10.3917/ccm.265.0219.
Texto completoCANDELIER, Kévin y Jean-François TRÉBUCHON. "Bois et Forêts des Tropiques contribue à la médiation scientifique pour accompagner les changements indispensables de la société". BOIS & FORETS DES TROPIQUES 349 (11 de octubre de 2021): 2–3. http://dx.doi.org/10.19182/bft2021.349.a36797.
Texto completoGagnon, Éric. "Care". Anthropen, 2016. http://dx.doi.org/10.17184/eac.anthropen.031.
Texto completoBénéi, Veronique. "Nationalisme". Anthropen, 2016. http://dx.doi.org/10.17184/eac.anthropen.021.
Texto completoTesis sobre el tema "Expériences sensorielles quotidiennes"
Elnesr, Maya. "La conception des espaces urbains résidentiels et récréatifs à travers le jeu des enfants". Electronic Thesis or Diss., Université Grenoble Alpes, 2024. http://www.theses.fr/2024GRALH001.
Texto completoPlay is a freely chosen process that is important for the overall children development. A relatively large amount of research efforts have investigated the impact of play, particularly outdoor play in natural environments, on children's play behavior and the consequent impact on their development. However, in the recent decades, modern societies have noticed an intense declination of play opportunities in outdoor spaces especially in the local everyday community urban spaces, as living streets, neighborhoods, and recreational public spaces, due to the imposed structured activities, adult supervision, and poor playing environments such as enclosed playgrounds.To date, relatively few studies have investigated children's lived experiences in their daily urban spaces, where they can play freely. Although they have their own way of perceiving, experiencing, and living the daily urban spaces, different from adults that results in creating a gap. Thus, in order to fill in the resulted gap, this study aims to investigate the potential impact of the urban transformation of daily urban spaces on children presence and their play behavioral patterns. The second objective is to explore the associations between specific spatial physical characteristics as well as functional qualities, or “spatial potentialities” that form different configurations, and children play opportunities (Breviglieri, 2014(.The study relies on a “causal comparative survey research approach” and an “intrinsic case study” (Groat & Wang, 2013). It involves the investigation of four selected urban spaces, with different spatial configuration, (recreational and residential urban functional categories), in Paris, France and Cairo, Egypt. Fieldwork is conducted through three phases, with randomly selected “middle-aged” children, between 5 to 12 years. It included structured child-centered behavioral observations complemented with behavioral qualitative observations, perceptual cognitive skill activities as drawings as well as photography, and informal interviews associated occasionally with child- led walks.Collected data is analyzed within the shadow of both “Trialectic of Space Theory” (Lefebvre, 1992) and “Affordances theories”, (Gibson, 1979, Norman 1988, Bohme, 2017), to fill in the problematic gap. This created gap is situated between the designed spaces by adult so as designers, children perceptions depending on their capabilities, cultural, social background, as well as their previous experience, and the resulted lived space with its specific ambiance adopting children’s needs and behaviors.The study strongly suggests that spatial porosity of daily urban spaces, influence children's presence and the occurrence of different play behavior types. In addition, different spatial typologies seemed to promote different play patterns that may enhance different children’s spatial perceptions and preferences. Moreover, the study identified and outlined a set of specific spatial potentialities aspects, forming different spatial configurations, which appeared to be associated to children's sensory experiences, play opportunities, and the resulted lived ambient envelop.This study tended to enable urban planners and landscape architects to extract the essential characteristics that help creating child-friendly spaces. In order to encompass children with diversity of cultures and origins from all over the world. Hereafter, it will open a new perspective in the design, by proposing a design approach and guidelines to articulate children's spaces in the city; it is not a question of thinking of these spaces, as closed islands, but rather as child-friendly environments within intergenerational cities.“A city where the child would be the prince and the father of Man” (Aillaud, 1972)
Montuwy, Angélique. "Efficacité et expérience utilisateur de guidages visuels, auditifs et haptiques pour les piétons âgés". Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLT001.
Texto completoAs worldwide population is ageing and concentrating in cities, maintaining older people's pedestrian mobility in urban areas has become a key issue for their health and autonomy. Walking is, indeed, one of the most frequent transportation mode used by older people in cities. But age-related perceptual, cognitive and physical declines could negatively impact this daily activity.Pedestrian navigation, which consists in moving from a point A to a point B, could be particularly affected when advancing in age. It involves complex cognitive and perceptual processes to perceive and understand a multiplicity of information required to reach destination. Older people tend to use paper maps to help them finding their way while navigating. But maps are not suitable for older pedestrians because they provide allocentric information (viewed from the top) which is difficult to understand when advancing in age and requires a lot of visual attention which is also needed to navigate safely. Technological pedestrian navigation aids (such as GPS systems) may help older people to navigate by providing them guidance messages via various sensory modalities in order to limit attention sharing. Those aids should also be related to a positive user experience to facilitate their acceptation among older people who feel not necessarily comfortable with technologies. This thesis in ergonomic psychology focuses on how older people perceive and experience various technological pedestrian navigation aids, providing them with visual, auditory and haptic egocentric turn-by-turn guidance messages. We firstly investigated the reasons why people use pedestrian mobility in their daily activities and the differences existing between retired and non-retired people (study 1). We then compared some step-by-step guidance messages to a paper map in a virtual environment (study 2). We used visual messages (arrows inlayed on the screen of the simulator), auditory messages (spatialized sounds provided by a bone-conduction headset) and haptic messages (vibrating watch around the right wrist) and highlighted that the increased difficulties faced by older people to find their way with a map could be compensated using visual arrows or spatialized sound. We then continued this work in a real urban environment (study 3). People were asked to navigate some routes with their own navigation aid (usually a map), or arrows inlayed in their field of view thanks to augmented-reality glasses, or spatialized sounds provided by a bone-conduction headset, or arrows displayed on a smartwatch that vibrated to announce that a visual message was incoming. Augmented-reality glasses were less suitable for older pedestrians than bone-conduction headset and smartwatch in the natural environment, which was different from the results observed in virtual environment. Results from the interviews showed that the perceptibility of the messages, the way people interpreted them in the environment, and the comfort people felt was highly conditioned by the device used. We finally investigated which UX dimensions cloud foster or limit the acceptability of some sensory navigation aids that do not exist yet but could exist in a near future (augmented-reality lens, vibrating clothes etc.).As a conclusion, we provide the reader with recommendations for designing navigation aids that are adapted to older pedestrians’ needs and expectations