Literatura académica sobre el tema "Environnements multisensoriels"
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Artículos de revistas sobre el tema "Environnements multisensoriels"
Dodin, V. "Approche multisensorielle en art-thérapie". European Psychiatry 30, S2 (noviembre de 2015): S88—S89. http://dx.doi.org/10.1016/j.eurpsy.2015.09.383.
Texto completoGadrat, Sabine. "Architecture et Cécité – Exploration littéraire et multisensorielle". Canadian Journal of Disability Studies 8, n.º 6 (19 de diciembre de 2019): 131–50. http://dx.doi.org/10.15353/cjds.v8i6.583.
Texto completoNakul, Estelle, Nicolas Orlando-Dessaints, Bigna Lenggenhager y Christophe Lopez. "Bases multisensorielles de la localisation du soi. Approches par des conflits visuo-tactiles dans un environnement virtuel". Neurophysiologie Clinique 47, n.º 5-6 (diciembre de 2017): 344. http://dx.doi.org/10.1016/j.neucli.2017.10.020.
Texto completoRhyn, Marcel, Caroline Pelle, Veronica Misso y Liliane Barras. "Les apports d’un environnement multisensoriel dans l’offre en soins hospitalière des adolescents en souffrance psychique, évaluation d’un projet clinique". Revue Francophone Internationale de Recherche Infirmière 6, n.º 1 (marzo de 2020): 100194. http://dx.doi.org/10.1016/j.refiri.2020.100194.
Texto completoTesis sobre el tema "Environnements multisensoriels"
Bartoletti, Roxane. "Etudes des influences de musiques et d'odeurs sur les performances exécutives et les ressentis de performances d'adultes jeunes et âgé·e·s : Vers une approche personnalisée des environnements uni et multisensoriels". Electronic Thesis or Diss., Université Côte d'Azur, 2024. http://www.theses.fr/2024COAZ2014.
Texto completoListening to music while working and diffusing scents to encourage immersion in a studious atmosphere are common behaviors. However, the influence of these stimuli on perceived and cognitive performance is still debated among researchers This lack of consensus could be explained by the multi-factorial aspects of multisensory environments, but also by a lack of knowledge of the sensory habits of adults of different ages. This thesis attempts to give new insights into these knowledge gaps through 5 experimental studies. The musical and olfactory habits when concentrating of young and older adults were characterized in the 1st and 2nd studies, and differences (frequency of diffusion, equipment used, etc.) and similarities (preferred musical genres and types of odors, etc.) were observed. The 3rd study highlighted affective correspondences between olfactory and musical sensory stimuli among young and older adults. Thus, lists of music and olfactory molecules categorized according to pleasantness, intensity, familiarity, and favorability to concentration were obtained. The 4th study validated 6 alternative forms of the Parametric Go/No-Go task mobilizing executive functions and information processing speed that were used in the final study. Finally, the 5th study showed that perceived favorability and personalization of sensory environments improved participants' subjective and objective performances, but only on certain variables. Taken together, these studies contribute to a better understanding of the influence of sensory environments on our executive performances, and to the development of personalizing sensory stimuli in the context of cognitive performance
Poisson, Gérard. "Imagerie tridimensionnelle ultrasonore en perception multisensorielle pour des environnements robotiques : application en preparation automatique de commandes". Orléans, 1994. http://www.theses.fr/1994ORLE2031.
Texto completoLaneurit, Jean. "Perception multisensorielle pour la localisation d'un robot mobile en environnement extérieur, application aux véhicules routiers". Phd thesis, Clermont-Ferrand 2, 2006. https://theses.hal.science/docs/00/69/20/34/PDF/2006CLF21658.pdf.
Texto completoLaneurit, Jean. "Perception multisensorielle pour la localisation d'un robot mobile en environnement extérieur, application aux véhicules routiers". Phd thesis, Université Blaise Pascal - Clermont-Ferrand II, 2006. http://tel.archives-ouvertes.fr/tel-00692034.
Texto completoGallissot, Mathieu. "Modéliser le concept de confort dans un habitat intelligent : du multisensoriel au comportement". Phd thesis, Université de Grenoble, 2012. http://tel.archives-ouvertes.fr/tel-00738342.
Texto completoStratulat, Anca. "Etude des interactions multi-sensorielle pour la perception des mouvements du véhicule en simulateur dynamique : contribution de l'illusion somatogravique à l'immersion en environnement virtuel". Thesis, Aix-Marseille 2, 2011. http://www.theses.fr/2011AIX22139.
Texto completoDriving simulators allow the exploration of certain areas of research that are difficult to reach in normal conditions, like the integration of different sensory inputs (visual, vestibular and somesthesic) for perception of self-motion. In spite of their complexity, driving simulators do not produce a realistic sensation of driving, especially for braking and turnings. This is due to their mechanical limitations. As a consequence, driving simulators' motion algorithm is based on tilt-coordination technique, which assumes the tilt of the car so that the driver's force of gravity is oriented in the same way as the gravito-inertial acceleration (GIA) during a linear acceleration. This technique is based on the tilt-translation ambiguity of the vestibular system and is used on dynamic driving simulators in combination with linear translations in so-called washout algorithm, to produce a sensation of linear acceleration. The aim of the present research is to understand how humans use multiple sensory signals (vestibular, visual and somatosensory) during the perception of linear acceleration on a driving simulator. The conducted experiments show that the perception of motion depends on the manner tilt and translation are used together to provide a unified percept of linear acceleration. Further, our results show that there is an important difference on how humans perceive accelerations and decelerations. For braking, the most realistic tilt/translation ratio depends on the level of deceleration. For acceleration, the motion is generally overestimated and depends on the level of acceleration, but not on the variation of tilt/translation ratio. The results suggest that visual, vestibular and proprioceptive cues are integrated in an optimal Bayesian fashion. In conclusion, it is not advisable to use a washout algorithm without taking into account the non-linearity of human perception. We propose an empirically found data-driven fitting model that describes the relationship between tilt, translation and the desired level of acceleration or deceleration. This model is intended to be a supplement to motion cueing algorithms that should improve the realism of driving simulations
Boumenir, Yasmine. "Navigation spatiale en milieu urbain réel ou virtuel : performances et traitement multisensoriel de l'information spatiale chez les voyants, malvoyants et aveugles congénitaux ou tardifs". Thesis, Montpellier 2, 2011. http://www.theses.fr/2011MON20060.
Texto completoPrevious studies investigating how humans build reliable spatial knowledge representations allowing them to find their way from one point to another in complex environments have been focused on comparing the relative importance of the two-dimensional visual geometry of routes and intersections, multi-dimensional data from direct exposure with the real world, or verbal symbols and/or instructions. This thesis sheds further light on the multi-dimensional and multi-sensorial aspects by investigating how the cognitive processing of spatial information derived from different sources of sensory and higher order input influences the performance of human observers who have to find their way from memory through complex and non-familiar real-world environments. Three experiments in large-scale urban environments of the real world, and in computer generated representations of these latter (Google Street View), were run to investigate the influence of prior exposure to 2D visual or tactile maps of an itinerary, compared with a single direct experience or verbal instructions, on navigation performances in sighted and/or visually deficient individuals, and in individuals temporarily deprived of vision. Performances were analyzed in terms of time from departure to destination, number of stops, number of wrong turns, and success rates. Potential strategies employed by individuals during navigation and mental mapping abilities were screened on the basis of questionnaires and drawing tests. Subjective levels of psychological stress (experiment 2) were measured to bring to the fore possible differences between men and women in this respect. The results of these experiments show that 2D visual maps, briefly explored prior to navigation, generate better navigation performances compared with poorly scaled virtual representations of a complex real-world environment (experiment 1), the best performances being produced by a single prior exposure to the real-world itinerary. However, brief familiarization with a reliably scaled virtual representation of a non-familiar real-world environment (Google Street View) not only generates optimal navigation in computer generated testing (virtual reality), but also produces better navigation performances when tested in the real-world environment and compared with prior exposure to 2D visual maps (experiment 2). Congenitally blind observers (experiment 3) who have to find their way from memory through a complex non-familiar urban environment perform swiftly and with considerable accuracy after exposure to a 2D tactile map of their itinerary. They are also able to draw a visual image of their itinerary on the basis of the 2D tactile map exposure. Other visually deficient or sighted but blindfolded individuals seem to have greater difficulty in finding their way again than congenitally blind people, regardless of the type of prior exposure to their test itinerary. The findings of this work here are discussed in the light of current hypotheses regarding the presumed intrinsic nature of human spatial representations, replaced herein within a context of working memory models. It is suggested that multi-dimensional temporary storage systems, capable of processing a multitude of sensory input in parallel and with a much larger general capacity than previously considered in terms of working memory limits, need to be taken into account for future research.Keywords: large scale environments – perception – multisensory processing - spatial representation – navigation - human