Artículos de revistas sobre el tema "Educational games"
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Van Horn, Royal. "Educational Games". Phi Delta Kappan 89, n.º 1 (septiembre de 2007): 73–74. http://dx.doi.org/10.1177/003172170708900114.
Texto completoEkaputra, Kresna Septyana, Rezki Yuniarti y Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School". JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, n.º 1 (31 de mayo de 2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Texto completoHeintz, Stephanie y Effie L. C. Law. "Digital Educational Games". ACM Transactions on Computer-Human Interaction 25, n.º 2 (26 de abril de 2018): 1–47. http://dx.doi.org/10.1145/3177881.
Texto completoSmith, D. R. y E. Munro. "Educational card games". Physics Education 44, n.º 5 (26 de agosto de 2009): 479–83. http://dx.doi.org/10.1088/0031-9120/44/5/004.
Texto completoMill, Daniel, Priscila Andreoni Ribeiro y Braian Veloso. "WRITING EDUCATIONAL GAMES". Conhecimento & Diversidade 15, n.º 37 (19 de junio de 2023): 310–35. http://dx.doi.org/10.18316/rcd.v15i37.10909.
Texto completoYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun y Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games". Science Education International 34, n.º 1 (1 de marzo de 2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Texto completoSillaots, M. y I. Maadvere. "Students designing educational games". EAI Endorsed Transactions on Game-Based Learning 1, n.º 1 (20 de marzo de 2013): e7. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e7.
Texto completoNoemí, Peña-Miguel y Sedano Hoyuelos Máximo. "Educational Games for Learning". Universal Journal of Educational Research 2, n.º 3 (marzo de 2014): 230–38. http://dx.doi.org/10.13189/ujer.2014.020305.
Texto completoMünz, Ulrich, Peter Schumm y Frank Allgöwer. "Educational Games in Control". IFAC Proceedings Volumes 41, n.º 2 (2008): 12625–30. http://dx.doi.org/10.3182/20080706-5-kr-1001.02136.
Texto completoFlowers, Lamont A. "Testing educational digital games". Communications of the ACM 64, n.º 9 (septiembre de 2021): 38–40. http://dx.doi.org/10.1145/3450758.
Texto completoSong, Chiann‐Ru. "Educational games with blogs". Online Information Review 32, n.º 5 (26 de septiembre de 2008): 557–73. http://dx.doi.org/10.1108/14684520810913963.
Texto completoMozelius, Peter. "Game-construction students experiences of educational games - gaming outcomes and learning outcomes". International Journal of Information and Communication Technologies in Education 7, n.º 2 (1 de octubre de 2018): 5–16. http://dx.doi.org/10.1515/ijicte-2018-0005.
Texto completoJung, Mi-A. y Hyung-Won Jung. "Analysis of Educational Elements of Educational Online Games - Focused on Real Farm Games -". Journal of the Korea Entertainment Industry Association 14, n.º 3 (30 de abril de 2020): 173–80. http://dx.doi.org/10.21184/jkeia.2020.4.14.3.173.
Texto completoGeorgieva-Tsaneva, Galya. "Application of Serious Educational Games in the Educational Process in Bulgaria". Innovative STEM Education 2, n.º 1 (10 de agosto de 2020): 92–97. http://dx.doi.org/10.55630/stem.2020.0212.
Texto completoMacLean, Graham. "One Way to Create Educational Games". International Journal of Role-Playing, n.º 6 (2 de diciembre de 2016): 51–54. http://dx.doi.org/10.33063/ijrp.vi6.247.
Texto completoRankin, John R., Sandra Sampayo Vargas y Paul F. Taylor. "Testing Metaphorical Educational FPS Games". International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Texto completoJukić, Dinko. "Educational Values in Digital Games". Media Literacy and Academic Research 2, n.º 6 (2023): 157–76. http://dx.doi.org/10.34135/mlar-23-02-09.
Texto completoMinovic, Miroslav, Velimir Štavljanin y Miloš Milovanovic. "Educational Games and IT Professionals". International Journal of Human Capital and Information Technology Professionals 3, n.º 4 (octubre de 2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.
Texto completoEscudeiro, P. M., N. F. Escudeiro, R. M. Reis, A. Barata y R. Vieira. "Quality Criteria for Educational Games". EAI Endorsed Transactions on Game-Based Learning 1, n.º 1 (20 de marzo de 2013): e3. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e3.
Texto completoLinek, Stephanie B., Birgit Marte y Dietrich Albert. "Background Music in Educational Games". International Journal of Game-Based Learning 1, n.º 3 (julio de 2011): 53–64. http://dx.doi.org/10.4018/ijgbl.2011070104.
Texto completoDruz, Yu M. "TYPES OF EDUCATIONAL BUSINESS GAMES". Educational Dimension 1 (19 de mayo de 2022): 21–32. http://dx.doi.org/10.31812/educdim.5004.
Texto completoAllery, Lynne A. "Educational games and structured experiences". Medical Teacher 26, n.º 6 (septiembre de 2004): 504–5. http://dx.doi.org/10.1080/01421590412331285423.
Texto completoOzcan, A. "Educational Games for Malaria Diagnosis". Science Translational Medicine 6, n.º 233 (23 de abril de 2014): 233ed9. http://dx.doi.org/10.1126/scitranslmed.3009172.
Texto completoPaiva, Ana C. R., Nuno H. Flores, André G. Barbosa y Tânia P. B. Ribeiro. "iLearnTest – Framework for Educational Games". Procedia - Social and Behavioral Sciences 228 (julio de 2016): 443–48. http://dx.doi.org/10.1016/j.sbspro.2016.07.068.
Texto completoAllery, Lynne. "Make use of educational games". Education for Primary Care 25, n.º 1 (enero de 2014): 65–66. http://dx.doi.org/10.1080/14739879.2014.11494245.
Texto completoMinovic, Miroslav, Milos Milovanovic, Dusan Starcevic y Mladan Jovanovic. "Learning objects in educational games". International Journal of Technology Enhanced Learning 2, n.º 4 (2010): 336. http://dx.doi.org/10.1504/ijtel.2010.035736.
Texto completoManolova, Rositsa y Veneta Stoyanova. "DIGITAL EDUCATIONAL GAMES IN KINDERGARTEN". Education and Technologies Journal 13, n.º 2 (1 de agosto de 2022): 307–10. http://dx.doi.org/10.26883/2010.222.4314.
Texto completoKwon, Jungmin. "Educational Games and Bloom’s Taxonomy". Journal of Korea Game Society 22, n.º 6 (31 de diciembre de 2022): 33–42. http://dx.doi.org/10.7583/jkgs.2022.22.6.33.
Texto completoGLOBA, Angela y Ala GASNAŞ. "Educational values of digital games". Acta et commentationes: Științe ale Educației 32, n.º 2 (junio de 2023): 7–19. http://dx.doi.org/10.36120/2587-3636.v32i2.7-19.
Texto completoKickmeier-Rust, Michael D., Elke Mattheiss, Christina Steiner y Dietrich Albert. "A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games". International Journal of Game-Based Learning 1, n.º 1 (enero de 2011): 45–58. http://dx.doi.org/10.4018/ijgbl.2011010104.
Texto completoAlshar’e, Marwan, Ali Albadi, Malik Jawarneh, Noman Tahir y Marya Al Amri. "Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children’s Educational Attainment". Advances in Human-Computer Interaction 2022 (22 de agosto de 2022): 1–13. http://dx.doi.org/10.1155/2022/9427405.
Texto completoLiu, Xiongyi, Patrick Wachira, Selma Koc y Roland Pourdavood. "An Exploratory Study of Predictors of Pre-Service Teachers’ Intention to Integrate Computer Games in Mathematics Education". International Journal of Education in Mathematics, Science and Technology 10, n.º 1 (15 de diciembre de 2021): 145–61. http://dx.doi.org/10.46328/ijemst.1827.
Texto completoGaydos, Matthew. "Co-designing Educational Games for Classrooms". International Journal of Designs for Learning 12, n.º 1 (12 de abril de 2021): 54–63. http://dx.doi.org/10.14434/ijdl.v12i1.31266.
Texto completoSharipova nodira. "Designing Educational Games and Their Benefits". JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION 1, n.º 11 (30 de abril de 2023): 346–48. http://dx.doi.org/10.56778/jdlde.v1i11.99.
Texto completoSherry, John L. "Formative Research for STEM Educational Games". Zeitschrift für Psychologie 221, n.º 2 (enero de 2013): 90–97. http://dx.doi.org/10.1027/2151-2604/a000134.
Texto completoAlias, Siti Nursaila y Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING". Journal of Nusantara Studies (JONUS) 2, n.º 1 (30 de junio de 2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Texto completoJackson, Luke C., Joanne O'Mara, Julianne Moss y Alun C. Jackson. "Analysing digital educational games with the Games as Action, Games as Text framework". Computers & Education 183 (julio de 2022): 104500. http://dx.doi.org/10.1016/j.compedu.2022.104500.
Texto completoSuryani, Ela y Kartika Yuni Purwanti. "Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak". Aksiologiya: Jurnal Pengabdian Kepada Masyarakat 3, n.º 2 (4 de junio de 2019): 148. http://dx.doi.org/10.30651/aks.v3i2.1486.
Texto completoLi, Ming, Qi Zhang y Zhonggen Yu. "Integrating Educational Games into College English Learning". Education Research International 2021 (16 de diciembre de 2021): 1–9. http://dx.doi.org/10.1155/2021/6403034.
Texto completoAhmad, Mifrah. "Game Designers’ Perspectives: Interception between Games and Educational Games Design". European Conference on Games Based Learning 16, n.º 1 (29 de septiembre de 2022): 11–20. http://dx.doi.org/10.34190/ecgbl.16.1.895.
Texto completoMarín-Vega, Humberto, Giner Alor-Hernandez, Ramón Zatarain-Cabada y M. Lucía Barrón-Estrada. "Analyzing Proprietary Games Engines for Developing Educational and Serious Games". Research in Computing Science 129, n.º 1 (31 de diciembre de 2016): 27–35. http://dx.doi.org/10.13053/rcs-129-1-3.
Texto completoDankov, Yavor y Andjela Dankova. "Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage". Digital Presentation and Preservation of Cultural and Scientific Heritage 13 (1 de septiembre de 2023): 219–28. http://dx.doi.org/10.55630/dipp.2023.13.21.
Texto completoRoedavan, Rickman, Yahdi Siradj y Stella Stefany. "Educational Game Scenario Model Based On Imperative Game Goal Typology". Journal of Games, Game Art, and Gamification 8, n.º 1 (26 de junio de 2023): 18–23. http://dx.doi.org/10.21512/jggag.v8i1.9497.
Texto completoRamadan, Mariana Panji. "Education Game for Treatment of Bullying Behaviour in Early Childhood". Scientia 2, n.º 2 (18 de mayo de 2023): 72–79. http://dx.doi.org/10.51773/sssh.v2i2.232.
Texto completoShliakhovchuk, Elena. "LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES". Information Technologies and Learning Tools 98, n.º 6 (28 de diciembre de 2023): 94–106. http://dx.doi.org/10.33407/itlt.v98i6.5168.
Texto completoShmelev, Bogdan A. "Linguodidactic potential of educational computer games". Tambov University Review. Series: Humanities, n.º 192 (2021): 58–69. http://dx.doi.org/10.20310/1810-0201-2021-26-192-58-69.
Texto completoSudyana, Aditya, Atina Putri y Yusep Rosmansyah. "Feedback System in Educational Games: A Systematic Literature Review". Jurnal Pendidikan Indonesia 5, n.º 7 (15 de julio de 2024): 304–23. http://dx.doi.org/10.59141/japendi.v5i7.3059.
Texto completoMehm, Florian, Stefan Göbel y Ralf Steinmetz. "An Authoring Tool for Educational Adventure Games". International Journal of Game-Based Learning 3, n.º 1 (enero de 2013): 63–79. http://dx.doi.org/10.4018/ijgbl.2013010105.
Texto completoFang, Ying, Tong Li, Linh Huynh, Katerina Christhilf, Rod D. Roscoe y Danielle S. McNamara. "Stealth Literacy Assessments via Educational Games". Computers 12, n.º 7 (25 de junio de 2023): 130. http://dx.doi.org/10.3390/computers12070130.
Texto completoLu, Yanglin. "Research of Design and Development of Educational Game". Lecture Notes in Education Psychology and Public Media 50, n.º 1 (26 de abril de 2024): 288–91. http://dx.doi.org/10.54254/2753-7048/50/20240972.
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