Tesis sobre el tema "Distributed environment simulator"
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Alvarez, Valera Hernan Humberto. "An energy saving perspective for distributed environments : Deployment, scheduling and simulation with multidimensional entities for Software and Hardware". Electronic Thesis or Diss., Pau, 2022. https://theses.hal.science/tel-04116013.
Texto completoNowadays, strong economic growth and extreme weather conditions increased global electricity demand by more than 6% in 2021 after the COVID pandemic. The fast recovery regarding this demand rapidly increased electricity consumption. Even though renewable sources present a significant growth, electricity production from both coal and gas sources has reached a historical level.On the other hand, the consumption of energy by the digital technology sector depends on its growth and its degree of energy efficiency. On this matter, although devices at all deployment levels are energy efficient today, their massive use means that global energy consumption continues to grow.All these data show the need to use the energy of these devices wisely. For that reason, this thesis work addresses the dynamic (re)deployment of software components (containers or virtual machines) and their data to save energy. To this extent, we designed and developed intelligent distributed scheduling algorithms to decrease global power consumption while preserving the applications' quality of service.Such algorithms execute migrations and duplications procedures considering the natural relation between hardware components' load/features and power consumption. For that, they implement a novel manner of decentralized negotiations based on a distributed middleware we created (Kaligreen) and multidimensional data structures.To operate and assess the algorithms above, appropriate tools regarding hardware and software solutions are essential. Here, our choice was to develop our ownsimulation tool called: PISCO.PISCO is a versatile and straightforward simulator that allows users to concentrate only on their scheduling strategies. It enables network topologies to be abstracted as data structures whose elements are devices indexed by one or more criteria. Additionally, it mimics the execution of microservices by allocating resources according to various scheduling heuristics.We have used PISCO to implement, run and test our scheduling algorithms
Agyeman, Addai Daniel. "A Cloud Based Framework For Managing Requirements Change In Global Software Development". University of Cincinnati / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1593266480093711.
Texto completoMa, Qingwei. "Distributed Manufacturing Simulation Environment". Ohio University / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1038409280.
Texto completoYu, Xiaoning. "Distributed interactive simulation". Thesis, Brunel University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310078.
Texto completoChiou, Jen-Diann. "A distributed simulation environment for multibody physics". Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/50509.
Texto completoIncludes bibliographical references (leaves 128-134).
A distributed simulation environment, which can be used to model multibody physics, is developed. The software design is based on the object oriented paradigm and is implemented in C++ to run on a single workstation or multiple processors in parallel. It provides facilities to set up a multibody physics simulation, including arbitrary 3D geometric representation, particle interactions such as contacts and constraints, and visualization for postprocessing. Contact detection, the process of automatic identifying the geometric overlap between objects, is generally the most time-consuming procedure in the overall discrete element analysis pipeline. The computational cost of contact detection grows as a function of both the number of particles and the complexity of the geometric representation of each body. This thesis presents algorithms that significantly reduce the computational cost of the contact detection problem. The hashtable-based spatial reasoning algorithm demonstrates an O(M) performance, where M is the number of particles in the simulation system for a restricted set of particles. The discrete function representation (DFR) scheme is employed to model the surface geometry of complex 3D objects. DFR-based contact detection between a pair of objects exhibits an O(N) running time performance, where N is the number of surface point used to represent each object. In practice this results in a significant speedup over traditional techniques. A distributed DEM simulation environment is built on top of a set of software tools which exploit the parallelism embedded in the DEM analysis and which take advantage of a high-speed communications network to achieve good parallel performance. The goal is of reducing the entire computing time of of large-scale simulation problems to order O(N) is shown to be achieveable using the algorithms described.
by Jen-Diann Chiou.
Ph.D.
Mao, Wei Ph D. Massachusetts Institute of Technology. "Scalable, probabilistic simulation in a distributed design environment". Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/55254.
Texto completoCataloged from PDF version of thesis.
Includes bibliographical references (p. 110-114).
Integrated simulations have been used to predict and analyze the integrated behavior of large, complex product and technology systems throughout their design cycles. During the process of integration, uncertainties arise from many sources, such as material properties, manufacturing variations, inaccuracy of models and so on. Concerns about uncertainty and robustness in large-scale integrated design can be significant, especially under the situations where the system performance is sensitive to the variations. Probabilistic simulation can be an important tool to enable uncertainty analysis, sensitivity analysis, risk assessment and reliability-based design in integrated simulation environments. Monte Carlo methods have been widely used to resolve probabilistic simulation problems. To achieve desired estimation accuracy, typically a large number of samples are needed. However, large integrated simulation systems are often computationally heavy and time-consuming due to their complexity and large scale, making the conventional Monte Carlo approach computationally prohibitive. This work focuses on developing an efficient and scalable approach for probabilistic simulations in integrated simulation environments. A predictive machine learning and statistical approach is proposed in this thesis.
(cont.) Using random sampling of the system input distributions and running the integrated simulation for each input state, a random sample of limited size can be attained for each system output. Based on this limited output sample, a multilayer, feed-forward neural network is constructed as an estimator for the underlying cumulative distribution function. A mathematical model for the cumulative probability distribution function is then derived and used to estimate the underlying probability density function using differentiation. Statistically processing the sample used by the neural network is important so as to provide a good training set to the neural network estimator. Combining the statistical information from the empirical output distribution and the kernel estimation, a training set containing as much information about the underlying distribution as possible is attained. A back-propagation algorithm using adaptive learning rates is implemented to train the neural network estimator. To incorporate a required cumulative probability distribution function monotonicity hint into the learning process, a novel hint-reinforced back-propagation approach is created. The neural network estimator trained by empirical and kernel information (NN-EK estimator) can then finally be attained. To further improve the estimation, the statistical method of bootstrap aggregating (Bagging) is used. Multiple versions of the estimator are generated using bootstrap resampling and are aggregated to improve the estimator. A prototype implementation of the proposed approach is developed and test results on different models show its advantage over the conventional Monte Carlo approach in reducing the time by tens of times to achieve the same level of estimation accuracy.
by Wei Mao.
Ph.D.
Lopes, Diaz Adriana Carleton University Dissertation Computer Science. "An Object-oriented reflective simulation environment for distributed algorithms". Ottawa, 1996.
Buscar texto completoJang, Duh 1957. "Realization of distributed experimental frame in DEVS-SCHEME and simulation environment". Thesis, The University of Arizona, 1988. http://hdl.handle.net/10150/276665.
Texto completoMiller, John. "Distributed virtual environment scalability and security". Thesis, University of Cambridge, 2011. https://www.repository.cam.ac.uk/handle/1810/241109.
Texto completoChen, Min. "A distributed object-oriented discrete event-driven simulation environment-DODESE". FIU Digital Commons, 1991. http://digitalcommons.fiu.edu/etd/2140.
Texto completoFloros, Nikolaos. "An incompressible flow simulation environment for parallel and distributed computers". Thesis, University of Southampton, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241983.
Texto completoDeSa, Colin Joseph. "Distributed problem solving environments for scientific computing". Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-08042009-040307/.
Texto completoPon, Carlos (Carlos Roberto) Carleton University Dissertation Engineering Electronics. "Time warping - waveform relaxation (TW - WR) in a distributed simulation environment". Ottawa, 1995.
Buscar texto completoGuan, Shichao. "A Multi-layered Scheme for Distributed Simulations on the Cloud Environment". Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32121.
Texto completoRyan, Matthew D. "Virtual relativity : a relativistic model for distributed interactive simulation". Thesis, University of Reading, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.252198.
Texto completoYasar, Ansar-Ul-Haque y Adeel Jameel. "A Computational Analysis of Driving Variations in a Distributed Simulated Driving Environment". Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10009.
Texto completoThis Master thesis report is the research conducted at the Linköping University (LiU) in the Cognitive Engineering group. This report describes and discusses the possible driving variations at T-intersections. In this study we tested how voice based command (GPS) system and traffic lights did influence the driving behavior. This computational study was conducted on a multi user driving simulation environment at Linköping University. A total of 12 groups each consisting of 4 persons participated in this study. The participants also completed a survey on paper with their valuable comments. To study the driving behavior we analyzed the conflict indicators at the Tintersection. We selected Post Encroachment Time (PET), speed and acceleration as good conflict indicators.
Kunnamareddi, Sadhishkumar. "Programmable logic controller emulator enhancements to facilitate a distributed manufacturing simulation environment". Ohio : Ohio University, 2001. http://www.ohiolink.edu/etd/view.cgi?ohiou1173980723.
Texto completoHsiao, Chen-Fu. "Development of a web-based distributed interactive simulation (DIS) environment using javascript". Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/43928.
Texto completoThis thesis investigated the current infrastructure for web-based simulations using the DIS network protocol. The main technologies studied were WebSockets, WebRTC and WebGL. This thesis sought readily available means to establish networks for interchanging DIS message (PDUs), so the WebSocket gateway server from Open-DIS project was used to construct a Client-Server structure and PeerJS API was used to construct a peer-to-peer structure. WebGL was used to create a scene and render 3D models in browsers. A first-person-shooter tank game was used as a test application with both WebSocket and WebRTC infrastructures. Experiments in this thesis included measuring the rate of sending and receiving DIS packets and analysis of the tank game by profiling tools. All the experiments were run on Chrome and Firefox browsers in a closed network. The experimental results showed that both WebSocket and WebRTC infrastructures were competent enough to support web-based DIS simulation. The results also found the significant differences of performance between Chrome and Firefox. Currently, the best performance is provided by the combination of Firefox using the WebRTC framework. The analysis of the tank game showed that most of the browser’s computational resources were spent on the WebGL graphics, with only a small percentage of the resources expended on exchanging DIS packets.
Ma, Yifei. "A Database Supported Modeling Environment for Pandemic Planning and Course of Action Analysis". Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/23264.
Texto completoand the 2003 SARS. In addition to analyzing the historic epidemic data, computational simulation of epidemic propagation processes and disease control strategies can help us understand the spatio-temporal dynamics of epidemics in the laboratory. Consequently, the public can be better prepared and the government can control future epidemic outbreaks more effectively. Recently, epidemic propagation simulation systems, which use high performance computing technology, have been proposed and developed to understand disease propagation processes. However, run-time infection situation assessment and intervention adjustment, two important steps in modeling disease propagation, are not well supported in these simulation systems. In addition, these simulation systems are computationally efficient in their simulations, but most of them have
limited capabilities in terms of modeling interventions in realistic scenarios.
In this dissertation, we focus on building a modeling and simulation environment for epidemic propagation and propagation control strategy. The objective of this work is to
design such a modeling environment that both supports the previously missing functions,
meanwhile, performs well in terms of the expected features such as modeling fidelity,
computational efficiency, modeling capability, etc. Our proposed methodologies to build
such a modeling environment are: 1) decoupled and co-evolving models for disease propagation, situation assessment, and propagation control strategy, and 2) assessing situations and simulating control strategies using relational databases. Our motivation for exploring these methodologies is as follows: 1) a decoupled and co-evolving model allows us to design modules for each function separately and makes this complex modeling system design simpler, and 2) simulating propagation control strategies using relational databases improves the modeling capability and human productivity of using this modeling environment. To evaluate our proposed methodologies, we have designed and built a loosely coupled and database supported epidemic modeling and simulation environment. With detailed experimental results and realistic case studies, we demonstrate that our modeling environment provides the missing functions and greatly enhances many expected features, such as modeling capability, without significantly sacrificing computational efficiency and scalability.
Ph. D.
Liu, Dan. "Design and Analysis of an Interoperable HLA-based Simulation System over a Cloud Environment". Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/35675.
Texto completoAbed, Nagy Youssef. "Physical dynamic simulation of shipboard power system components in a distributed computational environment". FIU Digital Commons, 2007. http://digitalcommons.fiu.edu/etd/1100.
Texto completoCho, Hyup Jae. "Discrete event system homomorphisms: Design and implementation of quantization-based distributed simulation environment". Diss., The University of Arizona, 1999. http://hdl.handle.net/10150/284060.
Texto completoGu, Yunfeng. "Data Distribution Management In Large-scale Distributed Environments". Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/20691.
Texto completoDemaine, Erik. "Effcient Simulation of Message-Passing in Distributed-Memory Architectures". Thesis, University of Waterloo, 1996. http://hdl.handle.net/10012/1069.
Texto completoAbbas, Muhammad Hassan y Mati-ur-Rehman Khan. "Correlational Analysis of Drivers Personality Traits and Styles in a Distributed Simulated Driving Environment". Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10027.
Texto completoIn this thesis report we conducted research study on driver's behavior in T-Intersections using simulated environment. This report describes and discusses correlation analysis of driver's personality traits and style while driving at T-Intersections.
The experiments were performed on multi user driving simulator under controlled settings, at Linköping University. A total of forty-eight people participated in the study and were divided into groups of four, all driving in the same simulated world.
During the experiments participants were asked to fill a series of well-known self-report questionnaires. We evaluated questionnaires to get the insight in driver's personality traits and driving style. The self-report questionnaires consist of Schwartz's configural model of 10 values types and NEO-five factor inventory. Also driver's behavior was studied with the help of questionnaires based on driver's behavior, style, conflict avoidance, time horizon and tolerance of uncertainty. Then these 10 Schwartz's values are correlated with the other questionnaires to give the detail insight of the driving habits and personality traits of the drivers.
Oppong, Eric Asamoah. "A QoS framework for modeling and simulation of distributed services within a cloud environment". Thesis, Kingston University, 2014. http://eprints.kingston.ac.uk/30599/.
Texto completoDeshpande, Isha Sanjay. "HETEROGENEOUS COMPUTING AND LOAD BALANCING TECHNIQUES FOR MONTE CARLO SIMULATION IN A DISTRIBUTED ENVIRONMENT". The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1308244580.
Texto completoZhang, Xiaohui. "Integration of a stochastic space-time rainfall model and distributed hydrologic simulation with GIS". Diss., The University of Arizona, 1997. http://hdl.handle.net/10150/282409.
Texto completoZhou, Wei. "An investigation into a distributed virtual reality environment for real-time collaborative 4D construction planning and simulation". Thesis, University of Wolverhampton, 2009. http://hdl.handle.net/2436/98506.
Texto completoCho, Yŏng-gwan. "RTDEVS/CORBA: A distributed object computing environment for simulation-based design of real-time discrete event systems". Diss., The University of Arizona, 2001. http://hdl.handle.net/10150/279904.
Texto completoThomas, Nicholas Wayne. "Simulating the hydrologic impact of distributed flood mitigation practices, tile drainage, and terraces in an agricultural catchment". Diss., University of Iowa, 2015. https://ir.uiowa.edu/etd/2017.
Texto completoBruschi, Sarita Mazzini. "ASDA: um ambiente de simulação distribuída automático". Universidade de São Paulo, 2002. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-26062007-134827/.
Texto completoThis thesis proposes an automatic environment for the development of distributed simulation ASDA (Ambiente de Simulação Distribuída Automático (in Portuguese), whose main goal is to make easier the use and development of distributed simulation. The ASDA functionality makes it different from all other environments found in the literature. The ASDA has been specified through a modular diagram, composed of seven modules built with the help of the UML (Unified Modelling Language) tool, using three of its diagrams: use case, class and activity. ASDA users can define the distributed simulation by means of the specification of a new simulation program or the replication of a simulation program already developed. If the user chooses to develop a new simulation program, he must only provide the model and the parameters. The environment will then generate the simulation program code using the approach that provides the best performance considering the model and platform characteristics. Besides the specification, this thesis presents a prototype of the ASDA environment with the goal of showing its viability. Three modules have been implemented for the prototype, highlighting the Replication module, which uses the MRIP (Multiple Replication in Parallel) approach. Another contribution of this thesis is the definition of a set of guidelines to the utilization of the MRIP approach. The basis to define these procedures was the results obtained with the utilization of the Replication module
Sabatier, Camille. "Toward the temperature and strain discrimination by Brillouin based distributed fiber sensor". Thesis, Lyon, 2019. http://www.theses.fr/2019LYSES027.
Texto completoThe objective is to develop a sensor capable of discriminating between temperature and strain relying on a single fiber over long distances. This will be done by using a coupled simulation / experiment approach. a simulation model of the Brillouin response in an optical fiber has been developed. The simulation model takes into account the composition of the fiber and the distribution of dopants. An optimization of two optical fiber structures was modeled, which made it possible to highlight the robustness of the simulation model. Subsequently, these two structures were manufactured. Tests on fiber conditions were carried out in order to obtain a fiber with the best temperature / strain discrimination capabilities and to verify the robustness of the manufacturing. All the fibers presented have a Brillouin signature with several peaks. The experimental results were compared with the simulation data and show similar results. The discrimination capabilities of optical fibers have been verified and compared with the fibers already on the market. Some fibers presented in this PhD thesis show discriminating capabilities superior to the fibers reported in literature
Brink, Michael Joseph. "Hardware-in-the-loop simulation of pressurized water reactor steam-generator water-level control, designed for use within physically distributed testing environments". The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1357273230.
Texto completoBigelow, Matthew Steven. "Examining the relative costs and benefits of shifting the locus of control in a novel air traffic management environment via multi-agent dynamic analysis and simulation". Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/41142.
Texto completoLee, Chin Siong. "NPS AUV workbench: collaborative environment for autonomous underwater vehicles (AUV) mission planning and 3D visualization". Thesis, Monterey, California. Naval Postgraduate School, 2004. http://hdl.handle.net/10945/1658.
Texto completoalities. The extensible Markup Language (XML) is used for data storage and message exchange, Extensible 3D (X3D) Graphics for visualization and XML Schema-based Binary Compression (XSBC) for data compression. The AUV Workbench provides an intuitive cross-platform-capable tool with extensibility to provide for future enhancements such as agent-based control, asynchronous reporting and communication, loss-free message compression and built-in support for mission data archiving. This thesis also investigates the Jabber instant messaging protocol, showing its suitability for text and file messaging in a tactical environment. Exemplars show that the XML backbone of this open-source technology can be leveraged to enable both human and agent messaging with improvements over current systems. Integrated Jabber instant messaging support makes the NPS AUV Workbench the first custom application supporting XML Tactical Chat (XTC). Results demonstrate that the AUV Workbench provides a capable testbed for diverse AUV technologies, assisting in the development of traditional single-vehicle operations and agent-based multiple-vehicle methodologies. The flexible design of the Workbench further encourages integration of new extensions to serve operational needs. Exemplars demonstrate how in-mission and post-mission event monitoring by human operators can be achieved via simple web page, standard clients or custom instant messaging client. Finally, the AUV Workbench's potential as a tool in the development of multiple-AUV tactics and doctrine is discussed.
Civilian, Singapore Defence Science and Technology Agency
Bouvry, Pascal. "Placement de tâches sur ordinateurs parallèles à mémoire distribuée". Grenoble INPG, 1994. http://tel.archives-ouvertes.fr/tel-00005081.
Texto completoThe growing needs in computing performance imply more complex computer architectures. The lack of good programming environments for these machines must be filled. The goal to be reached is to find a compromise solution between portability and performance. The subject of this thesis is studying the problem of static allocation of task graphs onto distributed memory parallel computers. This work takes part of the project INRIA-IMAG APACHE and of the european one SEPP-COPERNICUS (Software Engineering for Parallel Processing). The undirected task graph is the chosen programming model. A survey of the existing solutions for scheduling and for mapping problems is given. The possibility of using directed task graphs after a clustering phase is underlined. An original solution is designed and implemented ; this solution is implemented within a working programming environment. Three kinds of mapping algorithms are used: greedy, iterative and exact ones. Most developments have been done for tabu search and simulated annealing. These algorithms improve various objective functions (from most simple and portable to the most complex and architecturaly dependant). The weigths of the task graphs can be tuned using a post-mortem analysis of traces. The use of tracing tools leads to a validation of the cost function and of the mapping algorithms. A benchmark protocol is defined and used. The tests are runned on the Meganode (a 128 transputer machine) using VCR from the university of Southampton as a router, synthetic task graphs generation with ANDES of the ALPES project (developped by the performance evaluation team of the LGI-IMAG) and the Dominant Sequence Clustering of PYRROS (developped by Tao Yang and Apostolos Gerasoulis)
Mosley, Liam M. "Modeling and Phylodynamic Simulations of Avian Influenza". Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556812302845438.
Texto completoLerat, Julien. "Quels apports hydrologiques pour les modèles hydrauliques ? : vers un modèle intégré de simulation des crues". Phd thesis, Université Pierre et Marie Curie - Paris VI, 2009. http://tel.archives-ouvertes.fr/tel-00392240.
Texto completoUne méthode automatisée de découpage du bassin intermédiaire en sous-bassins a d'abord été élaborée afin de faciliter la construction du modèle hydrologique sur les 50 tronçons de rivière. Des tests de sensibilité ont été menés sur le nombre de sous-bassins, la nature uniforme ou distribuée des entrées de pluie et des paramètres du modèle hydrologique. Une configuration à 4 sous-bassins présentant des pluies et des paramètres uniformes s'est avérée la plus performante sur l'ensemble de l'échantillon.
Enfin, une méthode alternative de calcul des apports latéraux a été proposée utilisant une transposition du débit mesuré à l'amont et une combinaison avec le modèle hydrologique.
Duarte, Max. "Méthodes numériques adaptatives pour la simulation de la dynamique de fronts de réaction multi-échelles en temps et en espace". Phd thesis, Ecole Centrale Paris, 2011. http://tel.archives-ouvertes.fr/tel-00667857.
Texto completoShi, Hongsen. "Building Energy Efficiency Improvement and Thermal Comfort Diagnosis". The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555110595177379.
Texto completoRuiz, Anthony. "Simulations Numériques Instationnaires de la Combustion Turbulente et Transcritique dans les Moteurs Cryotechniques". Phd thesis, Institut National Polytechnique de Toulouse - INPT, 2012. http://tel.archives-ouvertes.fr/tel-00691975.
Texto completoHsieh, Wen-Hsing y 謝文興. "Circuit Simulation Speedup Techniques on Distributed Computing Environment". Thesis, 1996. http://ndltd.ncl.edu.tw/handle/48905135461923741907.
Texto completoEsteves, João Francisco Veríssimo Dias. "Distributed Simulation and Exploration of a Game Environment". Master's thesis, 2020. https://hdl.handle.net/10216/128976.
Texto completoEsteves, João Francisco Veríssimo Dias. "Distributed Simulation and Exploration of a Game Environment". Dissertação, 2020. https://hdl.handle.net/10216/128976.
Texto completoLin-Chao, Chang y 張霖釗. "The design of auto-boot capability for fully distributed simulation environment". Thesis, 1999. http://ndltd.ncl.edu.tw/handle/91045481136853382249.
Texto completo淡江大學
資訊工程學系
87
A simulator is a computing that integrates the technologies of computer graphics, multimedia and mechanical control to create a synthetic virtual environment. In order to allow the user to fully immerse into this synthetic environment, simulator must be able to compute synthetic images, sound effect and mechanical control interactively. High performance computers, such as mainframe or special purpose computers where traditionally used to construct such simulators. As the evolution of processors and network technology, coordinating multiple PCs or workstations over network to construct a distributed computing environment (DCE) to meet the requirements of high performance of computation is the trend of the recent research.The distributive computing environment is constructed by interconnect multiple computers. To run a program in a DCE, it must be decompose into a set of logical processes (LPs) to distribute them among computers of DCE. However, some LPs may have some special hardware/software requirements in order to correctly executed and not every computer has the same equipment to support such demand. For example, LPs for a flight simulator required 3D accelerator, Sound card, A/D converter, and D/A converter to complete the job. Hence, a mechanism is required to cluster LPs according to their special demands and dispatch each cluster into a computer that can satisfy its special demand. We refer this problem as Constrained Clustering problem. In this thesis, an algorithm is proposed to solve this Constrained Cluster problem with additional requirement of achieving static load balance among distributed computers. That is, a static load balance algorithm is design at the same time so that each cluster has an approximate computation load with an acceptable tolerance range.In addition, thesis presents a mechanism to provide auto-boot capability in a DCE. This capability is achieved by employing Object Model Template (OMT) of High Level Architecture (HLA) that is designed by Department of Defense(DoD), US. With the help of OMT along with Constrained Clustering solution, after the DCE is initiated, each LP will be automatically loaded and executed at an appropriate computer that satisfy its special demand.This auto-boot capability with mechanism for Constrained Cluster problem are implemented in Multiple User Distributive Simulation (MUDS) system. The MUDS system is a DCE for interactive simulation, which is designed and implemented in Multimedia and Virtual Reality Lab., Department of CS. Tamkang University.
Falcone, Alberto, Alfredo Garro y Felice Crupi. "Distribution, Reuse and Interoperability of simulation models in heterogeneous distributed computing environments". Thesis, 2017. http://hdl.handle.net/10955/1864.
Texto completoModeling and Simulation (M&S) is gaining a central role in several industrial domains such as automotive, e-science and aerospace, due to the increasing complexity of system requirements and thus of the related engineering problems. Specifically, M&S methods, tools, and techniques can e↵ectively support the analysis and design of modern systems by enabling the evaluation and comparison of di↵erent design choices against requirements through virtual testing; this opportunity becomes even crucial when complete and actual tests are too expensive to be performed in terms of cost, time and other resources. Moreover, as systems result from the integration of components which are often designed and manufactured by di↵erent organizations belonging to di↵erent engineering domains (including mechanical, electrical, control, and software), great benefits can derive from the possibility to perform simulations which involve components independently developed and running on di↵erent and possibly geographically distributed machines. Indeed, distributed simulation promotes an e↵ective cooperative, integrated and concurrent approach to complex systems analysis and design. Although M&S o↵ers many advantages related to the possibility of doing controlled experiments on an artificial representation of a system, its practical use requires to face with important issues such as, (i) difficulties to reuse simulation models already made; (ii) lack of rules and procedures by which to make interoperable models created with di↵erent simulation environments; and, (iii) lack of mechanisms for executing simulation models in distributed and heterogeneous environments. Indeed, there are di↵erent simulation environments both commercial and noncommercial highly specialized that allow the design and implementation of simulation models in specific domains. However, a single simulation environment is not able to manage all the necessary aspects to model a system when it is composed of several components. Typically, the modeling and simulation of such systems, whose behavior cannot be straightforwardly defined, derived and easily analyzed starting from the behavior of their components, require to identify and face with some important research issues.
Università della Calabria
Wen, Hsin-Hua y 溫欣華. "Distributed Virtual Environment For Volume Based Surgical Simulation Via The World Wide Web". Thesis, 1999. http://ndltd.ncl.edu.tw/handle/17374001502051193470.
Texto completo中原大學
資訊工程學系
87
3D rendition and surgical simulation by manipulating volumes assist clinicians to make more accurate diagnosis, and let surgeons to verify and modify surgical plans. By applying techniques of virtual reality to 3D rendition and surgical simulation, accuracy can be improved because of reality of 3D images and surgical simulation. By applying techniques of hypermedia and distributed computing of Internet, users can expand utilities of computer software and hardware. In this research, we develop techniques of propagating volume data changed by surgical simulation on WWW (world-wide web).Then, by distributed computing, we can achieve the purpose of implementing virtual surgery on general platforms. We implement the following routines to achieve this purpose. 1. Rewriting the functions of volume visualization and surgical simulation as independent modules that can drive 3D input and output devices. As the result, users can execute these functions under virtual reality environment. 2. Developing a homepage to plug in the functions described in ŕ" to applets of the homepage. As the result, users can execute the volume visualization and surgical simulation functions or see results by the functions through the hypermedia environment of WWW. 3. Developing the functions of propagating volume data between platforms. As the result, we can distribute computing or rendering processes to appropriate platforms and keep data consistency.
Wang, Shinn-Chih y 王信智. "Design of A Real-time Interactive Visual Simulation on A Distributed Computing Environment". Thesis, 1996. http://ndltd.ncl.edu.tw/handle/89567546762591766255.
Texto completo淡江大學
資訊工程學系
84
In order to make users feel immersive in an interactive visual simulation system, both of the visual render and user input must be completed in real-time. As the complexity of the virtual scene increase and the realism of the virtual environment is requested by the user, the demand of high performance computing for virtual environment is become very important. Such as supercomputers or special purpose computers are often used. But these computers are expensive. As the evolution of the computer, both PC and workstation have gaining more power with less cost. Hence, we can connect several PCs and workstations via LAN to form a distributed high-speed computing environment to meet the requirement of real-time visual simulation. Based upon this concept, several distributed real-time computing environment have proposed over this years. Such as division's dVS, MIT's VETT and SICS's DIVE ..etc. All of them allow multi-user, but confined in UNIX-based OS or special machines. In this paper, we propose a distributed run-time environment which use PCs or workstations that run WIN32-based OS and also, with the help of DIS(distributed interactive simulation) a multi-user virtual environment can be achieve. PNs theory allows a system to be modeled by a mathematical representation. Timed Petri net( TPN) is another kind of PNs. Recently, TPN is widely used to analyze the performance of distributed computing systems and it is very useful to model parallel and distributed systems. We use the properties of TPNs to model the real-time visual simulation to find the parallel , conflict tasks relation among these tasks. These tasks are then partition into a set of logic processes(LPs), which are distributed among networked distributed machines. Also, Job Dispather and Communication Interface are designed to communicate and synchronize these distributed LPs.
"Development of a distributed water quality model using advanced hydrologic simulation". Thesis, 2012. http://hdl.handle.net/1911/70473.
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