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1

Kübler, Bérénice. "Concilier les antécédents de la complexité institutionnelle des projets numériques de médiation culturelle : les apports d’une enquête pragmatiste dans les musées de société". Electronic Thesis or Diss., Aix-Marseille, 2023. http://www.theses.fr/2023AIXM0002.

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Les musées évoluent dans un environnement complexe, somme de vagues successives de mutations depuis les années 80. Ces mutations mettent à jour un écosystème muséal à plusieurs vitesses qui révèle certaines inégalités particulièrement en matière numérique. Des stratégies numériques ambitieuses sont conduites par les musées et de nombreux dispositifs numériques ont été mis en place. Toutefois, professionnels et chercheurs font état de difficultés rencontrées lors de la conduite de projets numériques. Ces éléments ont alors un impact fort sur l’expérience de visite muséale et entraînent une tendance à la gadgétisation où le numérique se présente davantage comme une surcouche sans être réellement intégré aux muséographies. L’objectif de cette recherche est de comprendre et de caractériser la complexité induite par la collaboration des acteurs du secteur muséal et des prestataires de solutions digitales ; et d’explorer les techniques et outils mis en place par les professionnels impliqués pour favoriser la mise en œuvre de ces projets numériques. Nous proposons de répondre à la problématique suivante : « En quoi l’objet frontière permet-il de concilier les antécédents de la complexité institutionnelle dans les projets numériques de médiation culturelle ?». Nous adoptons un mode de raisonnement fondé sur l’enquête pragmatiste. Le design méthodologique s’articule autour de trois études visant à identifier les logiques institutionnelles propres aux musées de société, à questionner les perceptions et représentations sociales des professionnels impliqués dans ces projets et à analyser en profondeur le projet numérique mis en place par deux musées de société
Museums evolve in a complex environment, the result of successive waves of change since the 1980s. These changes reveal a multi-speed museum ecosystem that reveals certain inequalities, particularly in digital content. Ambitious digital strategies are being implemented by museums and many digital devices have been set up. However, professionals and researchers report difficulties encountered when conducting digital projects. The objective of this research is to understand and characterise the complexity of the collaboration between the actors of the museum sector and the providers of digital solutions; and to explore the techniques and tools put in place by the professionals involved to facilitate the implementation of these digital projects. We propose to answer the following question: "In what way does the boundary objects allow to reconcile the antecedents of institutional complexity in digital cultural mediation projects? We adopt a mode of reasoning based on pragmatist enquiry. The methodological design is articulated around three studies aiming at identifying the institutional logics specific to society museums, questioning the perceptions and social representations of the professionals involved in these projects and analysing in depth the digital project set up by two society museums
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2

Fabricius, Kristina. "Broadcast news production in the classroom as a student mediation for bilingual and cross-cultural education". CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3134.

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"Broadcast News Production in the Classroom as a Student Mediation for Bilingual Education" describes a curricular design to meet interactive literacy projects for the K-12 Bilingual Education classroom. The author has designed or adapted mediation structures for use to implement "Broadcast News Production" in the classroom specifically for Bilingual and Cross-cultural Education. The study is theoretical and based on research.
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3

Junior, Wagner Antônio. "Jogos digitais e a mediação do conhecimento na perspectiva da psicologia histórico-cultural". Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/48/48134/tde-08122014-105219/.

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Os jogos digitais são uma consequência do avanço das tecnologias da informação e comunicação, da expansão da virtualidade como espaço de relações humanas e da convergência desses fenômenos com a sociedade e a cultura. Nas últimas décadas, crianças vêm se fascinando com inovações nessa área e podem passar horas diante de computadores, tablets, consoles, celulares e outros dispositivos que comportem esses jogos, aliás tempo maior do que passariam em outras atividades. Com uma história ainda recente, os jogos digitais cada vez mais ocupam espaço de interesse entre crianças e jovens e os estudos nessa área interfaceiam vários campos do conhecimento (educação, psicologia, comunicação, sociologia e antropologia). Porém, existem indagações a serem respondidas, em especial no campo da infância. Quais impactos os games trazem à educação da infância? Quais são as inquietações de pais e professores sobre a influência desses jogos sobre as crianças? Como se dão as relações entre essas crianças e entre elas e o conhecimento, mediadas pelos jogos digitais? A mediação durante as sessões de jogos digitais pode proporcionar aprendizagem e ampliação do conhecimento? Essas são algumas questões que nortearam a presente pesquisa, cujo objetivo é investigar o papel dos jogos digitais e a mediação do conhecimento, em espaços não formais de educação. Este trabalho tem como base referencial a psicologia histórico-cultural, cujo principal representante é o psicólogo russo Lev Semionovich Vigotski (1896 1934). A pesquisa de campo foi realizada durante o ano de 2012, por meio da metodologia qualitativa com inspirações na etnografia, sendo o principal instrumento de coleta de dados a observação participante. Foram envolvidos neste trabalho as crianças do 1º ano do Ensino Fundamental da Escola de Aplicação da FEUSP, as professoras responsáveis pelas turmas e o próprio pesquisador, durante os momentos de atividades lúdicas nas dependências do Laboratório de Brinquedos e Materiais Pedagógicos LABRIMP. Enquanto grupos de crianças utilizavam os computadores e os jogos digitais, observou-se a ocorrência de atividade mediada dos sujeitos, dos instrumentos e signos. Os dados coletados consistiram em registros de vídeo das crianças durante o jogo, das vozes dessas crianças, de entrevistas e conversas com as professoras e anotações no diário de campo. Esses dados foram organizados e analisados por meio de triangulação. Ao final deste trabalho, foi possível verificar a incidência das modalidades de mediação que são mais efetivas para propiciar a cultura lúdica e ao mesmo tempo a ampliação da experiência da criança.
Digital games are a result of the improvement in information and communication technologies, the expansion of virtuality as a space of human relationships and the convergence of these phenomena with society and culture. Over the last decades, children are fascinated by innovations in this area and can spend hours in front of computers, tablets, consoles, mobile phones and other devices that store such games. In fact, they can stay longer than they would in other activities. Recently, digital games increasingly call attention among children and youth and studies in this area interface with many fields of knowledge (education, psychology, communication, sociology and anthropology). However, there are questions to be answered, especially in the field of childhood. Which impacts the games bring to children education? What are the parents and teachers concerns about the influence of these games on children? How do the relations occur among these children and between them and the knowledge, mediated by digital games? During digital games sessions, can mediation provide learning and expansion of knowledge? These are some of the questions that guided this research, whose purpose is to investigate the role of digital games and the mediation of knowledge in non-formal education spaces. As a reference base, this work has the cultural-historical psychology, whose main representative is the Russian psychologist Lev Semionovich Vigotski (1896-1934). The field research was conducted during the year 2012, using qualitative research methodology with ethnography research inspirations and participant observation was the main tool for collecting data. For these studies, the children in the 1st year of elementary school from FEUSP School of Application, the teachers responsible for their classes, and the researcher were involved in ludic activities that occurred in the Laboratory of Toys and Pedagogical Materials (Laboratório de Brinquedos e Materiais Pedagógicos - LABRIMP). While groups of children used computers and digital games, it was observed the occurrence of mediated activity from the subjects, instruments and signs. The data were collected from video recordings of children during the activities, interviews and conversations with teachers and notes in the fieldwork diary. These data were organized and analyzed using triangulation. At the end of this study, It was possible to measure the incidence of mediation modalities that are more effective in providing ludic culture and, at the same time, the increasing in childs experience.
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4

Халецька, Леся Пилипівна. "Принципи якості веб-сайтів установ культури та науки: європейський досвід". Thesis, Талком, 2015. http://er.nau.edu.ua/handle/NAU/22906.

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Халецька Л. Принципи якості веб-сайтів установ культури та науки: європейський досвід / Л. Халецька // Історико-культурна спадщина: збереження, доступ, використання : матер. Міжнар. наук.-практ. конф., м. Київ, 7–9 квітня 2015 р., Національний авіаційний університет / редкол. Тюрменко І. І. та ін. – К. : Талком, 2015. – С. 230–233.
The article deals with the quality problem of cultural and scientific websites.
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5

Assumpção, Karine [UNIFESP]. "Negociando curas: um estudo das relações entre indígenas e profissionais do Projeto Xingu". Universidade Federal de São Paulo (UNIFESP), 2014. http://repositorio.unifesp.br/11600/41782.

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A partir da análise das problemáticas envolvidas nas relações de negociação de cura estabelecidas antes e depois do Subsistema de Saúde Indígena do Sistema Único de Saúde (SASISUS) no Brasil, o foco desta dissertação recai sobre a relação existente, há quase cinquenta anos, entre os profissionais de saúde não-indígenas do Projeto Xingu, Escola Paulista de Medicina (EPM), atualmente parte integrante da Universidade Federal de São Paulo (UNIFESP), e as populações indígenas, principalmente os povos que vivem no Baixo, Médio e Leste Xingu. Assim, através de observações participativas em locais de ação do Projeto Xingu, tanto em São Paulo como na Terra Indígena do Xingu (TIX), além de entrevistas com os protagonistas, foi possível perceber como, no movimento concomitante de acessar seus códigos e incorporar alguns códigos indígenas, os profissionais ligados ao Projeto Xingu ressignificam a biomedicina, as políticas públicas em saúde e a formação biomédica. Ao experimentarem os valores e noções indígenas, se tornando branquígenas, os profissionais não-indígenas há mais tempo envolvidos nessa relação começam a enxergar o limiar entre salvar vidas e salvar (respeitar) a diversidade cultural, transitando de um a outro lado dessa liminaridade através do conceito ampliado de saúde e de bem-estar (cultural). Tornam-se, assim, mediadores políticos especialistas em problemas de comunicação (comunicose), “doença” endêmica em contextos interculturais como o da saúde indígena.
From an analysis of the problems involving healing negotiation established before and after the Indigenous Health Subsystem of the Unified Health System in Brazil, this study focuses on the relationship established nearly fifty years ago among non-indigenous health professionals of the Xingu Project, of the Escola Paulista de Medicina (EPM), currently part of São Paulo Federal University (UNIFESP), and the indigenous people, especially those living in the Lower, Middle and East of Xingu. Thus, through active observations at the Xingu Project, both in São Paulo and in the Xingu Indigenous Land, along with interviews with the protagonists, it was possible to see that, with a concomitant movement of accessing their codes and incorporating some Indian codes, the professionals associated with the Xingu Project resignify biomedicine, the public health policies and biomedical education itself. As the non-indigenous professionals who have been involved longer in this relationship experience the indigenous values and ideas , (becoming branquígenas) they begin to see the threshold between saving lives and saving (respecting ) cultural diversity , moving from one side to another of this liminality through an expanded concept of health and (cultural) wellness. These professionals thus become political mediators, experts in communication problems (comunicose), that is endemic "disease" in intercultural contexts such as indigenous health.
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6

Nakamura, Mariany Toriyama. "ポップカルチャ(poppu karuchaa): mediações da cultura pop nipo-brasileira no cenário digital". Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/27/27151/tde-17092018-174623/.

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Este trabalho tem como objetivo abordar a presença da cultura pop nipo-brasileira nos meios digitais através de expressões culturais dos fãs brasileiros de mangás e animês (histórias em quadrinhos e animações japonesas, respectivamente), moda e prática cosplay, cujos conteúdos são compartilhados na internet. Desde sua inserção no Brasil, a cultura pop japonesa esteve relacionada às tecnologias de comunicação e às atividades de fãs brasileiros engajados com aquilo que consumiam. A passagem para as mídias digitais provocou mudanças nas configurações socioculturais, em que o indivíduo participa ativamente na rede, desenvolvendo maneiras distintas de uso e apropriações desses ambientes, o que consequentemente expande o campo de atuação dos fãs. Esses são considerados indivíduos que não apenas se contentam com o que recebem (apropriação passiva); mas, de maneira participativa, produzem conteúdos a respeito do universo ficcional de que são entusiastas. Este trabalho teve como processos metodológicos o estudo exploratório fundamentado em pesquisa bibliográfica dos conceitos relacionados aos avanços das tecnologias de informação e comunicação e os espaços emergentes da rede, transmídia, convergência e participação, bem como a conceitualização das expressões da cultura pop nipo-brasileira que figuram como objeto de estudo desta pesquisa. Utilizou-se também de observação do campo para levantamento de casos mais recentes de projeção das atividades do público da cultura pop japonesa no Brasil no cenário digital. Assim, diante deste cenário, considerou-se que, embora problemáticos para o âmbito da Ciência da Informação, os novos processos de comunicação e mediação cultural no cenário digital devem ser repensados, uma vez que são processos essenciais para o exercício das apropriações de expressões culturais de usuários na rede. Trabalhar em favor do acesso, produção, circulação e qualidade dessas expressões traz o sentido de pertencimento de um grupo, chave para a constituição da cultura nipo-brasileira.
The main object of this research is to show the presence of Nipo-Brazilian pop culture in digital media through cultural expressions by the Brazilian fans of manga and anime (Japanese comics and animation, respectively), fashion and cosplay practice that are shared over the internet. Since its insertion in Brazil, Japanese pop culture was related to communication technologies and to the activities of Brazilian fans that were engaged with what they consumed. Digital media produced changes in social configurations, in a way that the individual has an active role on the web, developing different ways of using and appropriating such environments, and that, consequently, expands the fans\' field of action. These are individuals that not only do not feel satisfied with what they receive (passive appropriation); in a participative manner, they produce content based on their favorite fictional universes. As a methodological approach, this work adopted an exploratory method, based on bibliographic research of the concepts related to the advancements of information and communication technologies and the emerging spaces on the web, transmedia, convergence and participation, as well as the conceptualization of Nipo-Brazilian culture\'s expressions that are the subject of this research. An observational method was also adopted to show the most recent occurrences of the prominence of the Nipo-Brazilian pop culture public in the digital scenario. This way, in face of such scenario, we considered that, although they raise problems in the area of Information Sciences, the new communication and cultural mediation processes in the digital scenario must be rethinked, since they are essential processes for the appropriation of web users\' cultural expressions. Working to promote access, production, flow and quality of such expressions brings a sense of belonging to a group, the key to the constitution of Nipo-Brazilian culture.
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[Verfasser], Aim-Orn Imcharoen y Ricarda B. [Akademischer Betreuer] Bouncken. "The Effects of Project Management Mechanisms on Innovation Performance in Hi-Tech Firms: Mediation of Teamwork Processes and Moderating Effects of Different Team Members’ Cultural Values / Aim-Orn Imcharoen. Betreuer: Ricarda Bouncken". Bayreuth : Universitätsbibliothek Bayreuth, 2012. http://d-nb.info/1022434586/34.

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Bonci, Estela Maria Oliveira. "Uma janela aberta para a leitura de mundo: o desenho de crianças de 9/10 anos a partir de intervenções pedagógicas". Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/1875.

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Children through the language of the drawing can say whatever they think and at the same time can say anything. While drawing, children would be attached to aesthetic or culturally pre-established standards? Does the act of drawing in children occur free from interference, which simply they draw and give wings to your imagination? To answer these questions it was realized actions with 9/10 years old children in interdisciplinary projects involving the meeting between the cultural heritage of the city in the Parque Buenos Aires with its sculptures, and a long project in which previously actions prepared the children to live experiences near to the works of art that would be seen, without the kids knew earlier, in the exhibition Coleção, Ciência e Arte in the Centro Universitário Maria Antonia/USP (CEUMA). After contact with the exhibition, portfolios and other artistic productions were produced by children. The voices and drawings produced by children during the search showed us more than just marks on paper, points, lines or curves. In the analysis of the records and the children's drawings, with some observations also made visual observations through pictures, is that the wealth of productions can be unveiled and expanded. Developing, encouraging and monitoring the production of drawings we seek to understand how children represent their perceptions. Through the drawings of the children we rediscover the world supposedly known, if we know how to read their processes and productions and listen to them before, during and after their poetic actions.
Por meio da linguagem do desenho as crianças podem dizer tudo o que pensam e ao mesmo tempo podem não dizer nada. Enquanto desenham, as crianças estariam presas a estéticas ou padrões culturalmente pré-estabelecidos? Será que o ato de desenhar das crianças ocorre livre de interferências, onde simplesmente desenham e dão asas à sua imaginação? Para responder estas questões foram realizadas ações com crianças de 9/10 anos em projetos interdisciplinares que envolveram o encontro com o patrimônio cultural da cidade no Parque Buenos Aires com suas esculturas e um longo projeto em que ações propositoras prepararam as crianças a vivenciarem experiências próximas às obras que seriam vistas, sem que as crianças soubessem, na exposição Coleção, Ciência e Arte no Centro Universitário Maria Antonia/USP (CEUMA). Após o contato com a exposição, outras produções artísticas e portfólios foram produzidos pelas crianças. As vozes e os desenhos produzidos pelas crianças durante a pesquisa nos apresentam mais do que simples marcas no papel, pontos, linhas ou curvas. Na análise dos registros e dos desenhos infantis, com observações também tornadas visuais por meio de fotos, é que a riqueza das produções pode ser desvelada e ampliada. Desenvolvendo, estimulando e acompanhando a produção dos desenhos buscamos compreender como as crianças representam suas percepções. Pelos desenhos infantis redescobrimos o mundo supostamente conhecido, se soubermos ler seus processos e produções e ouvi-los antes, durante e depois de suas ações poéticas.
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9

Kang, Chee Youn. "REVISITING THE COGNITIVE MEDIATION MODEL IN THE DIGITAL AGE: A CROSS-CULTURAL STUDY OF FACEBOOK AS A VENUE FOR NEWS AND POLITICAL INFORMATION SOURCES, FACEBOOK USE AND CREDIBILITY AMONG NEW MEDIA USERS IN SOUTH KOREA AND THE UNITED STATES". OpenSIUC, 2017. https://opensiuc.lib.siu.edu/dissertations/1419.

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The objective of this study is to examine how credibility on Facebook is associated with information-seeking and sharing among new media users in South Korea and the United States. An information-seeker's environment is related to information resources that need to be assessed for usefulness and accuracy. As a vast number of users on Facebook get connected and exchange information, they confront greater uncertainty regarding who and what can be believed. Now is the time to concern and construct new skills and strategies for determining how to evaluate Facebook credibility with respect to Facebook use as news and political information source among new media users with different personal and cultural backgrounds. Furthermore, East Asian New Media Research relies greatly on theories and methods driven from the U.S. Since both Korean and American people have been recognized as heavy new media users as well as providers, it is vital to investigate the relationship between their patterns of Facebook use, credibility, information-seeking, and information-sharing on Facebook, in terms of a cross-cultural perspective. This study seeks to provide a comparative analysis of how Facebook use pertains to credibility and information-exchange among new media users in the US and South Korea, based upon Eveland's Cognitive Mediation Model and integrated credibility factors. The relationships among surveillance motivations for using Facebook, attention to news, elaboration with news organizations and networks, and perceptions of Facebook credibility in terms of a cross-cultural approach were examined employing structural equation modeling (SEM) techniques. The rationale of the proposed research models is discussed.
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10

Cetz, Ricardo Gustavo. "Teaching Culture Using E-Portfoliosin a 4th-Semester University Spanish Classroom". BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/4411.

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The World-Readiness Standards for Learning Languages (ACTFL, 2014) encourage teachers to help their students use the target language to “investigate, explain, and reflect” on the relationships between cultural products, practices, and perspectives. However, while most language instructors agree that language and culture should be connected, many fail to teach culture explicitly because they are so focused on the language components of their courses. Of those who do teach culture explicitly, many either teach only about the cultural products and not the perspectives, or they teach the culture in English because of its complexity. This project explores the use of e-portfolios for explicitly teaching culture in the target language across all three communicative modes. The project was implemented in a 4th semester university Spanish course in the fall of 2013. Students were required to view and interpret culturally authentic materials such as newspapers, proverbs, documentaries, news reports, and videos about pop culture. In addition, students interacted with native speakers both within and outside the United States using technology. Students were also asked to produce business plans, commentaries, community projects, ethnographic interviews, stories, and videos in the target language. The project evaluation revealed that when culture is explicitly taught in the target language, the following changes may occur: a positive attitudinal shift towards the target culture, a desire for learning the language beyond the classroom, an increase in autonomous learning, and an improvement in linguistic skills. Pedagogical implications and principles that might be applicable in foreign language instruction include the fact that technology appears to be one promising way to provide increased access to culture. In addition, scaffolding is found to be important to both students' experiences with culture and their interaction with technology. Also students may find the exploration of current social issues and problems very motivating and engaging. This has the potential to give students increased opportunities to think critically.
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11

Mafra, Priscila Zanganatto. "Museu da língua portuguesa: fruição e aprendizagem na relação interativa". Universidade Presbiteriana Mackenzie, 2012. http://tede.mackenzie.br/jspui/handle/tede/1842.

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This research was developed from an inquietude to investigate the interrelationships of Education, Arts, Culture and Technology in the spaces that go beyond the universe of the classroom. Transformations are investigated in the museum institution, covering the interactive museums, including the Football Museum and the Catavento Museum, preceding the focus of this study which lies on the research in the Portuguese Language Museum. Would it be a cultural mediator through its digital environments and interactive relationship with the public? What is the reaction of visitors when facing the Portuguese Language Museum and its digital environments? To answer those questions, under ethnographic inspiration, the research was conducted involving field observations of environments and visitors, involving interviews with museum professionals, and a participation in different educational activities promoted by the Portuguese Language Museum, besides documental research and research in the cyberspace, through the museum s website and social networks. The registers were made from the language of "words" and "images , analyzed, classified and interpreted from, based on the theoretical study. The wondering and use of the Portuguese language, the interactivity and cultural mediation in digital environments, show that the learning and enjoyment depend on the interest and participation of each visitor of the Museum of the Portuguese Language, which, in its environment and actions invite and provoke their audience to interact.
Essa pesquisa foi desenvolvida partindo da minha inquietação em investigar as inter-relações entre Educação, Arte, Cultura e Tecnologia nos espaços que vão além do universo da sala de aula. Investigo as transformações na instituição museu até os Museus Interativos e descrevo, brevemente, o Museu do Futebol e o Museu Catavento. Porém, o foco desse estudo deu-se na investigação no Museu da Língua Portuguesa. Será ele um mediador cultural através de seus ambientes digitais e da relação interativa com o público? Qual a reação dos visitantes ao se depararem com o Museu da Língua Portuguesa e seus ambientes digitais? E o que as reações frente ao MLP geram nos visitantes? Para responder tais questões, partindo do método etnográfico, realizei pesquisa de campo para observações dos ambientes e dos visitantes, entrevistas com profissionais do Museu, e participei de diferentes ações educativas promovidas pelo MLP. Também acompanhei o MLP no ciberespaço, pelo seu website e nas redes sociais. Os registros foram feitos a partir da linguagem de palavras e de imagens , analisados, classificados e interpretados a partir dos referenciais teóricos estudados sobre o uso e reflexão da língua portuguesa, a interatividade e a mediação cultural nos ambientes digitais.
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12

MICHELI, MARINA. "Distinzioni digitali. L'appropriazione di internet tra gli adolescenti e le disuguaglianze sociali". Doctoral thesis, Università degli Studi di Milano-Bicocca, 2013. http://hdl.handle.net/10281/46085.

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The research explores how teenagers from different social classes use and give meaning to the internet in their everyday life. The most common representations of youth’s relationship with information and communication technologies focus on the generational distinctiveness (for instance the expression “digital native”) and hide the relevance of social stratification. On the contrary socio-economic and cultural conditions contribute to differentiate teenagers’ relationship with internet and digital media. For such a reason the present work investigates how social background shapes teenagers’ internet use, attitudes and meaning-making practices. It also explores in which circumstances it is possible to identify digital inequalities. The first chapter presents a review of the literature on digital inequalities among teenagers. A particular emphasis is placed on research using qualitative approaches and investigating how dispositions and meanings are constructed within particular socio-cultural contexts. The second chapter illustrates the theoretical perspective. Given that parents’ key role is mostly overlooked in digital inequalities research, this chapter discusses the relevance of the theory of socialization and parental mediation. The third chapter describes the main references used for developing the methodology of the thesis. It presents a brief overview of the methodological underpinnings of audiences studies, domestication theory and science and technology studies in order to outline the notion of “appropriation”: the latter concept proved to be a helpful tool in order to overcome a solely descriptive analysis and to produce a contextualized account of digital inequalities. The fourth chapter gives an account of the research design, methods, samples and procedure of the analysis. The chapters that go from fifth to nine discuss the outcomes of the analysis. The fifth chapter illustrates the analysis of a survey administrated in spring 2012 to a representative sample of Lombardy second year secondary students (n. 2327) designed and implemented with other colleagues at the Department of Sociology and Social Research with the support of Lombardy Region and the Lombardy Office of Education. Chapters six to nine are dedicated to the qualitative results. They give an account of the four patterns of internet appropriation obtained through the analysis of 53 semi-structures interviews conducted with teenagers of different social classes (organized by parents’ professional occupation in: upper middle class, lower middle class, working class). Even if extremely diverse, the patterns present a coherent logic according to parents role as social agents. Teenagers from upper class families draw heavily from their parents discourses and examples to define their relationship with digital media. On the other side, adolescents with a working class background draw only but vastly on their peers. Overall the results show that socio-economic status and cultural background contribute to define teenagers’ internet appropriation through parental socialization. However, there is not a linear causality between social inequalities and internet use. Processes of reproduction, based on the possession of cultural capital coexist with tendencies of “disalignment” in the expected relationship between social status and media use. The relevance of these findings for the debate on digital inequalities among youth is discussed in the final chapter.
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13

Campetella, Paolo. "Verso una comunicazione sistemica nei musei archeologici : Il ruolo degli strumenti digitali : caratteristiche e modelli". Thesis, Avignon, 2016. http://www.theses.fr/2016AVIG1155/document.

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Cette recherche a pour objectif d’étudier les processus d’intégration topologique et narrative des technologies numériques de communication au sein des expositions proposées par les musées archéologiques de site. Alors que les techniques numériques sont d’utilisation courante dans les pratiques de recherche, leurs réelles implications dans les processus communicationnels des musées archéologiques restent encore peu identifiées. Le musée de site se présente comme un contexte muséal particulier, synthèse entre exposition muséale, où il est possible d’intervenir sur l’écologie de l’espace d’exposition, et vestiges archéologiques qui sont au centre d’un processus de valorisation du patrimoine. La recherche sur le terrain s’est concentrée sur deux musées archéologiques de site : les Musées du Capitole, et tout particulièrement la Section consacrée au Temple de Jupiter Capitolin, et le Musée Archéologique de Grenoble Saint- Laurent. Prenant en considération les formes d’intégration des dispositifs de médiation par rapport à l’exposition, à l’orientation du visiteur entre la réalité archéologique et la reconstitution proposée et à l’organisation des contenus, cette recherche identifie certains éléments jugés fonctionnels c’est-à-dire servant à la création de sens de la part du visiteur au cours de son expérience de visite. Ces éléments sont mis en évidence grâce à une analyse spatiale et pragmatique des différentes sortes de dispositifs présents dans les expositions. Cela permet de comprendre l’importance de l’apport des technologies numériques dans les processus de médiation culturelle, au-delà du sens commun qui leur attribue une valeur positive sans tenir compte de leur effet réel sur le fonctionnement communicationnel du musée. La recherche met en outre en évidence certains aspects pouvant distinguer des types de stratégies de communication indépendamment des caractéristiques spécifiques des dispositifs intégrés. Cette recherche propose une définition des différents degrés d’intégration topologique et narrative des outils numériques par rapport aux autres outils de médiation culturelle utilisés au sein des expositions archéologiques. Ce modèle d’analyse peut donner aux professionnels du secteur muséal la possibilité d’évaluer la communication des musées et d’introduire, d’une façon pondérée, d’éventuelles modifications
This research focuses on the spatial and narrative integration of information and communication technology (ICT) applications within archaeological site museums. While the use of new technologies in the archaeological research and the adoption of digital tools in museum exhibits are widely spread, their real implications in the communication processes of archaeological museums are less defined. The site museum is as a peculiar museum context where an archaeological site is communicated as the final outcome of a preservation and enhancement cultural heritage process. The research was carried out through the analysis of exhibitions in two site museums: the Capitoline Museums (Section dedicated to the Temple of Capitoline Jupiter) and the Archeological Museum of Grenoble, Saint-Laurent. The ways ICT are integrated in the exhibitions are analyzed focusing on their spatial positions, the visitor orientation both in the real archeological site and the virtual reconstructions displayed, and the organization of the content. The research aims at identifying functional elements that can enhance an active role of the visitor in meaning making. These elements are detected through spatial and pragmatic analysis of different exhibition devices. This approach allows the understanding of ICT role in cultural mediation strategies, overcoming the common sense that assigns a positive value to digital devices, regardless of their actual effects on museum communicative functions. The research also highlights some aspects that can help in identifying the application of specific communication strategies despite of the devices characteristics. This research suggests a definition of different levels of spatial and narrative integration for ICT, in relation to other cultural mediation tools used in archaeological exhibitions. This analysis model can provide museum professionals with an assessment tool for their museum communication actions
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14

Louhichi, Ferdaous. "La communication numérique des institutions culturelles : le musée d'ethnologie et la médiation de la mémoire sociale via Facebook". Thesis, Aix-Marseille, 2018. http://www.theses.fr/2018AIXM0737/document.

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Notre thèse explore la communication numérique des institutions culturelles via les réseaux sociaux, se penche en particulier sur la médiation de la mémoire sociale des musées d'ethnologie via facebook. L'objectif est de questionner la façon de médiation culturelle sur les réseaux sociaux : comprendre le processus de co-construction de la mémoire sociale issu de la dynamique des interactions numériques entre producteurs et récepteurs. Nous nous penchons sur la médiation et l’intermédiation de la mémoire sociale dans le cas de trois musées d’ethnologie. À partir d'une approche pluridisciplinaire en SIC, le musée d’ethnologie est envisagé comme institution culturelle, un média et un espace de médiation sociale et culturelle. En passant de la communication de masse à une communication numérique, créant une dynamique de coproduction de sens et de mémoire, les musées passent de la médiation à l'intermédiation culturelle. Notre démarche compréhensive et herméneutique, s'intéresse aux acteurs produisant les discours sur facebook, musées et internautes. Corpus constitué par une triangulation méthodologique. Nos analyses thématique, sémantique et cognitivo-discursive montrent que le musée d'ethnologie comme lieu ouvert de savoirs et d'idée, où les internautes sont des publics et acteurs. Les réseaux sociaux, outils de médiation et d'intermédiation de la mémoire sociale permettent une dynamique de coproduction de connaissances. L'originalité de la thèse est l'étude de la dynamique de médiation numérique dans des contextes sociohistoriques et sociopolitiques variés. Permet l'élargissement de la problématique de la médiation et la communication à l'intermédiation et la coproduction
Our thesis explores the digital communication of cultural institutions via social networks, and focuses in particular, on the mediation of the social memory in museums of ethnology via facebook. The objective is to question the way of cultural mediation on social networks : to understand the process of co-construction of social memory resulting from the dynamics of digital interactions between producers and receivers as Internet users. We focus on the mediation and intermediation of social memory in the case of three ethnology museums. Based on a multidisciplinary approach in SIC, the ethnology museum is considered as a cultural institution, a media and a social and cultural mediation area. By moving from mass communication to digital communication, creating a dynamic of co-production of meaning and memory, museums are moving from mediation to cultural intermediation. Our comprehensive and hermeneutic approach, is interested in the actors producing the speeches on facebook, museums and Internet users. Corpus constituted by a methodological triangulation. Our thematic, semantic and cognitive-discursive analyzes show that the ethnology museum is an open place of knowledge and ideas, where Internet users are public and actors. Social networks, as tools of mediation and intermediation of the social memory allow a dynamic of co-production of knowledge. The originality of the thesis is the study of the dynamics of digital mediation in various sociohistorical and socio-political contexts. That is allows the expansion of the problematic of the mediation and communication to the intermediation and co-production
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15

Solari, Landa Melina Marianella. "Impact de la disponibilité permanente des équipements numériques personnels sur la représentation que les élèves se construisent de la forme scolaire. Deux cas d’étude en collège et en lycée". Thesis, Poitiers, 2017. http://www.theses.fr/2017POIT5003/document.

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Dans le contexte d'intégration du numérique à l'École au moyen de l'équipement personnel des élèves, la présente recherche vise à savoir de quelle manière la disponibilité permanente des équipements numériques personnels (tablette, ordinateur portable, téléphone portable ou mobile) modifie la représentation que les élèves se construisent de la forme scolaire. Deux cas sont étudiés par le biais d'une démarche empirique : les collégiens participant au projet TED dans le département de Saône-et-Loire et les lycéens participant au projet Living Cloud au Lycée pilote innovant international (LPII) de Jaunay-Marigny. Afin de construire un cadre d'analyse des dimensions de la forme scolaire, cette étude a déterminé dans un premier temps 4 dimensions d'analyse à partir des propositions théoriques disponibles. Dans un deuxième temps, l'étude analyse la modification de la représentation dans les 4 dimensions du rapport à l'École : le savoir, l'autorité, l'espace-temps et l'évaluation. Pour finir, la recherche s'appuie sur la médiation instrumentale et les interactions culturelles afin de savoir quelles catégories des interactions sont mobilisées dans l'instrumentation que les élèves font des équipements numériques à l'École. Pour réaliser cette recherche, les élèves ont été interrogés de deux manières : via un questionnaire en ligne et des entretiens collectifs d'explicitation. Les résultats issus du questionnaire en ligne ont, tout d'abord, permis de repérer la représentation que les élèves ont des deux espaces-temps : école et maison. Ensuite, ces résultats ont été analysés en termes de corrélations (tau de Kendall) et d'indépendance des variables (Khi-deux). Grâce à une analyse en composantes principales (ACP), les résultats ont permis de déterminer 8 profils d'élèves relativement à la forme scolaire et d'associer un profil à chaque élève. Suite à une analyse factorielle de correspondances multiples (AFCM), ces profils ont été associés au positionnement que les élèves ont par rapport à l'usage des équipements numériques et aux dimensions de la forme scolaire. Les résultats obtenus grâce aux entretiens collectifs ont été analysés à l'aide de catégories thématiques et conceptualisantes. Enfin, l'ensemble des résultats a été analysé en termes d'incidence de la médiation instrumentale sur les interactions culturelles. Les principaux résultats de cette recherche montrent l'impact de la scolarisation du numérique et les différences entre la vision que les adultes ont des représentations de l'École par les élèves et les propres représentations des élèves concernant l'École. Par ailleurs, l'étude signale la modification de la représentation du rapport à l'espace-temps surtout quant à la présence et à l'attention des élèves à l'école. Contrairement à certaines idées reçues, la figure de l'enseignant comme dépositaire du savoir légitime et de l'autorité reste stable dans la représentation des élèves, de même que l'importance de l'évaluation dans la représentation de l'École. Cependant, la représentation de la disponibilité de l'information et de l'accès à celle-ci est modifiée. L'horizontalité, dans la relation enseignant-élève, souvent attribuée à l'utilisation du numérique, est contestée par la présente analyse. De même, les résultats soulignent l'importance des composantes affectives et relationnelles dans l'intégration du numérique à l'institution scolaire et le rôle qu'y jouent l'origine sociale des élèves et leurs pratiques culturelles. Enfin, l'étude analyse les tensions entre les actuels lignes directrices des projets d'intégration du numérique à l'École et la forme scolaire traditionnelle
This research is situated in the context of educational institution projects that equip students with personal digital devices. It aims to explain how the permanent availability of personal digital devices (tablet, personal computer, mobile) changes the social representation students have of school as an institution, or the so-called “schooling form”. Two case studies at secondary-level education are analysed with an empirical approach: students participating in the TED project in Saône-et-Loire and students of the Living Cloud project at the Lycée Pilote Innovant International (LPII) in Jaunay-Marigny. In order to build the theoretical framework to analyse the schooling form concept, this study first determines 4 dimensions based on the literature available. Subsequently, it analyses the representation changes within these 4 dimensions of the relationship to the schooling form: knowledge, authority, space-time and evaluation. Finally, the present dissertation draws on the concept of instrumental mediation and cultural interactions in order to identify the interaction categories that are mobilized in the instrumentation performed by students during the use of personal digital devices at school. Students were questioned by two means: an online survey and collective interviews. The online survey results allowed us to identify the representation students have about two space-time frameworks: school and house. Results were analysed in terms of correlations (Kendall's Tau) and by the test of independence (Chi-square). Through the use of the Principal Component Analysis (PCA), the survey results allowed to determine 8 students' profiles regarding schooling and to associate them to each student. Using a Factorial Analysis of Multiple Correspondences (FAMC), these profiles were associated to students' positioning regarding the use of personal digital equipment and the 4 schooling form dimensions. Results obtained by means of collective interviews were analysed by thematic and conceptualising categories. Finally, the data corpus was studied in terms of the instrumental mediation incidence on cultural interactions. The main results of this investigation show the impact of digital schooling and the differences between how adults perceive the students' schooling form and the students' own representation of it. Furthermore, this study points to the changes in the student's representation of space-time, mainly in what regards the student's presence and attention in school. Contrary to previous research findings, this study shows that the teacher as a figure of legitiate knowledge and authority remains stable in students' representations, as well as the importance of evaluation in the schooling form representation. However, the representation of the availability of information and the access to information are transformed. Horizontality in the teacher-student relationship, often attributed to the use of digital devices, is questioned by the present study. Moreover, results underline the importance of considering the affective and relational components in the process of digital integration at school as well as the role of students' social origins and cultural practices. Finally, this study analyses the tensions between the main guidelines in digital integration projects and the traditional schooling form
La presente investigación se enmarca en el contexto de la integración de las tecnologías digitales en la Escuela, a través del equipamiento personal de los alumnos. Ésta tiene como objetivo conocer cómo la disponibilidad permanente de tabletas, computadores portátiles y teléfonos celulares, modifica la representación de los alumnos acerca de la forma escolar. Para ello, se analizaron empíricamente dos casos: los estudiantes de los colegios participantes del proyecto TED en Saône-et-Loire y los alumnos de liceo que forman parte del proyecto Living Cloud del Lycée pilote innovant international (LPII) de Jaunay-Marigny. En un primer momento, con base en la revisión de la literatura, se determinaron cuatro dimensiones de la relación a la forma escolar: saber, autoridad, espacio-tiempo y evaluación. Estas dimensiones constituyen el marco de análisis de las modificaciones a la representación de la forma escolar de los estudiantes. Finalmente, el estudio se apoya en las teorías de la mediación instrumental y de las interacciones culturales con el objetivo de identificar las categorías movilizadas en la instrumentación que los alumnos hacen de los equipos digitales en la Escuela. Para la realización de esta investigación, los alumnos fueron interrogados de dos maneras: un cuestionario en línea y entrevistas colectivas de explicitación. Los resultados obtenidos del cuestionario permitieron identificar la representación que tienen los alumnos de dos espacios-tiempo: escuela y casa. Estos resultados fueron analizados a través de correlaciones (tau de Kendall) y el test de independencia de variables (chi-cuadrada). Mediante un análisis de componentes principales (ACP), los resultados determinaron ocho perfiles de alumnos en relación a la forma escolar. Estos perfiles fueron atribuidos a cada uno de los alumnos estudiados. De igual forma, a través de un análisis factorial de correspondencias múltiples (AFCM), los perfiles fueron asociados al posicionamiento de los alumnos en relación al uso de equipos digital y las cuatro dimensiones de la forma escolar. Los resultados obtenidos en las entrevistas colectivas fueron analizados usando categorías temáticas y “conceptualizantes”. Finalmente, la totalidad de los resultados fueron estudiados en términos de la incidencia de la mediación instrumental sobre las interacciones culturales. Los resultados principales de este estudio muestran el impacto de someter el equipamiento digital al proceso de escolarización. Se observan las diferencias de percepción que tienen los adultos de la representación de los alumnos sobre la Escuela y la representación que tienen los propios alumnos sobre ella. Se muestra también la modificación de la representación de la relación al espacio-tiempo, sobre todo en lo que se refiere a la presencia y la atención de los alumnos en la Escuela. Contrariamente a las ideas generalizadas, el maestro como figura del saber legítimo y de autoridad, permanece estable en la representación de los alumnos, al igual que la importancia de la evaluación en la representación de la Escuela. Sin embargo, se observa una transformación en la representación de la disponibilidad y el acceso a la información. La horizontalidad de la relación maestro-alumno, frecuentemente atribuida a la utilización del equipamiento digital, es cuestionada por el presente análisis. También se plantea la importancia de los componentes afectivos y relacionales, así como el rol del origen social de los alumnos y sus prácticas culturales en la integración de lo digital en la Escuela. Para finalizar, esta investigación analiza las tensiones entre los actuales lineamientos de los proyectos de integración digital en la institución escolar y la forma escolar tradicional
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16

Agostini, Daniele. "Promoting Outdoor Cultural Heritage Education with Mobile Mixed-Reality Learning Tools : Two Case Studies in Italy and Great Britain". Thesis, Lille 3, 2019. http://www.theses.fr/2019LIL3H054.

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Le doctorat étudie l'impact des nouvelles technologies sur la transmission et la promotion du patrimoine culturel sur les élèves des écoles primaires afin de démontrer l’importance d’une pensée éducative qui allie ‘histoire’, culture visuelle et 'technologie'. Deux études de cas à partir de deux « corpus » distincts ont permis de conduire deux expérimentations in situ : l’architecture antique en Italie à Vérone et le jardin paysager du XVIIIe siècle en Angleterre à Hestercombe. La cotutelleété encadrée par un spécialiste italien du story-telling éducatif en réalité augmentée (Prof. Corrado Petrucco, Padoue) et un spécialiste français des jardins et du paysage dans la culture britannique des Lumières (Prof.Laurent Châtel, Lille). Il ressort de l’étude que l’apprentissage par réalité mixte mobile (Augmented and mixed Reality Mobile Learning) est particulièrement pertinent.L'apprentissage mobile est né dans les années 80 lorsque l'ordinateur portable (sommet de la technologie de l'époque) a été introduit dans la classe sur une base expérimentale. Puis sa popularité est venue à la fin des années 90 grâce à des programmes éducatifs expérimentaux pour explorer le potentiel éducatif du PDA (Personal Digital Assistant). Depuis le milieu des années 90, on a pu identifier trois principales phases de l'apprentissage mobile, qui ont trois approches paradigmatiques différentes : les outils, l'apprentissage en dehors de la salle de classe, la mobilité des étudiants. Le rôle de l'enseignant devient plus fondamental encore : l’utilisation d’une application sur tablette ne vise pas à remplacer la guide ou l’éducateur culturel, mais à compléter et à enrichir la visite. Du point de vue pédagogique,l'accent sera mis sur une approche constructiviste de l'enseignement et l'apprentissage qui va stimuler les étudiants à devenir des citoyens actifs, bien conscients de leur identité historique : en tant que personnes informées et responsables, elles sont en meilleure mesure de préserver leur patrimoine. Danssa publication " Cultural Heritage Counts for Europe (CHCfE) Vers un indice européen pour le patrimoine culturel", le Conseil de l'UE des ministres européens considère le patrimoine comme une "ressource stratégique pour une Europe durable" et une source importante de créativité et d'innovation, qui génère de nouvelles solutions aux problèmes, tout en créant des services innovants - allant de la numérisation des biens culturels à l'utilisation de la technologie de la réalité virtuelle de pointe - dans le but d'interpréter les espaces et les bâtiments historiques et les rendre accessibles aux citoyens et aux visiteurs
The thesis studies the impact of new technology on the transmission and promotionof heritage on primary school pupils in order to demonstrate the importance of an alliance between history, visual culture and technology. Two case studies with two distinct types of corpus generated two experiments in situ: ancient architecture in Verona (Italy) and eighteenth-century landscape garden at Hestercombe (Britain). Verona and Hestercombe are two sides of the same patrimonial coin. The cosupervisionwas done under a specialist in digital storytelling of history, Corrado Petrucco (Un. of Padua) and one in eighteenth-century garden and landscape history, Laurent Châtel (Un. of Lille).Mobile Learning began in the 80’s when portable computers (the “in-thing” in those days) where first introduced into the classroom on an experimental basis being a genuine take-off in the late 1990’s thanks to experimental educational programs aimed to explore the didactic potential of PDAs (Personal Digital Assistant). From the mid-’90s to today, three different phases can be pinned down: a tool-focused phase, extra-mural learning, and an emphasis on student mobility. What this study shows is that the teacher’s role is of fundamental importance. The learning process is on-site, situated and enhanced by AR tools and devices (which are equipped with an ‘app’ developed specifically for this project): the ‘app’ is however not intended to replace the guide or the cultural educator, but to be complimentary and to enrich his/her route. In its documents such as “Cultural Heritage Counts for Europe (CHCfE). Towards a European Index for Cultural Heritage" the EU Council of European Ministers recognized heritage as a "strategic resource for a 'sustainable Europe" and a source of benefits – a source of creativity and innovation, generating new solutions to problems. This thesis shows why and how heritage education when augmented via technology improves the interpretation of historic environments and buildings and also makes them accessible to citizens and visitors
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17

Abiven, Marie-Morgane. "Humanités numériques et méthodes de conservation et de valorisation des patrimoines maritimes : l'exemple des arsenaux de Brest et Venise". Thesis, Brest, 2019. http://www.theses.fr/2019BRES0083.

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Cette thèse transdisciplinaire s'insère dans le programme du Centre François Viète (EA 1161) "Histoire comparée des paysages culturels portuaires et Humanités Numériques" et se situe à l’articulation entre les domaines du patrimoine, de l’histoire des sciences et des techniques et des humanités numériques. Le premier objectif est d’établir et comparer les cycles d’évolution et les pratiques culturelles industrielles des deux arsenaux (Brest et Venise) du point de vue scientifique et technologique à travers l’étude d’indicateurs spécifiques comme des unités de production industrielle et des grues en s’appuyant sur le méta-modèle en histoire ANY-ARTEFACT. Le second objectif est la construction et la validation de nouvelles méthodes en Humanités Numériques dédiés à la conservation et à la valorisation du patrimoine industriel et de l’activité associée. Nous proposons 1) Une chaîne de production impliquant des travaux en ingénierie des connaissances et en réalité virtuelle 2) Un environnement virtuel informé (EVI), appelé Lab in Virtuo dédié à la construction de scénarios pour la médiation culturelle. Cet EVI s’appuie sur le couplage de deux méta-modèles dédiés à l’activité: l’ontologie ANY-ARTEFACT-O et MASCARET. Une ontologie spécialisée consacrée aux forges a été développée. Les travaux en réalité virtuelle ont permis le développement d’un EVI permettant la réalisation d’activités et la transmission des connaissances au sein de l’environnement virtuel sur le domaine des forges. La synthèse de ces travaux se traduit par la création d’un guide méthodologique qui est à destination de chercheurs, d'acteurs académiques, ou territoriaux
This transdisciplinary thesis is part of the Centre François Viète (EA 1161) laboratory’s program“Comparative history of port cultural landscapes anddigital humanities,” which is at the border between the fields of heritage, the history of science and technology, and digital humanities.The first objective is to establish and compare the evolution cycles and the industrial cultural practices of both arsenals (Brest and Venice) from a scientific and technological point of view through the study of specific indicators such as industrial production unitsand cranes, based on the ANY-ARTEFACT history metamodel. The second objective is the construction and validation of new digital humanities methods for the conservation and valorisation of industrial heritage and its associated activity. 1) A production chain involving work in knowledge engineering and in virtual reality, 2) An intelligent virtual environment (IVE) called Lab in Virtuo for the construction of scenarios for cultural mediation. This IVE is based on the coupling of two metamodels dedicated to the activity in question: the ANYARTEFACT-O and the MASCARET ontologies. A specialised ontology dedicated to forges has also been developed.The work on virtual reality has led to the development of an IVE that allows the carrying out of activities and the transmission of knowledge within virtual environments based on forges.The synthesis of this work is reflected in the creation of a methodological guide for researches andacademic or territorial actors
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18

Laberge, Marie Elizabeth. "Médiation de l'architecture par l'exposition et sa réception par des visiteurs experts et non experts". Phd thesis, Université d'Avignon, 2012. http://tel.archives-ouvertes.fr/tel-00879654.

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Cette thèse s'intéresse à la médiation de l'architecture au musée et aux divers moyens employés pour communiquer le projet architectural en exposition. L'objectif est de mieux connaître la réception que font les visiteurs architectes et non-architectes des outils utilisés pour exposer les aspects variés du projet architectural. On s'entend pour dire que la communication du projet architectural par l'exposition n'est pas tâche facile. Des représentations diverses (dessins, maquettes, photographies, vidéos, etc.) sont utilisées pour exposer le bâti absent. Plusieurs des objets présentés sont complexes à interpréter, surtout pour un néophyte, notamment en raison des codes qu'ils contiennent. Une méthode souvent employée par les commissaires est la " mise en série " de divers types de représentations, chaque outil permettant d'accéder à des informations spécifiques sur le projet. Comme les objets présentés sont souvent difficiles d'accès et que leur présentation sous forme de série peut ajouter à la complexité, il apparaît important d'investiguer la manière dont les visiteurs font sens de ce type de dispositif. Cette recherche vise principalement à jeter les bases d'une connaissance empirique de la réception d'expositions d'architecture par les visiteurs. Six questions ont été retenues pour analyse : (1) Quels objets sont mobilisés par le visiteur? (2) Quels types d'opérations mentales sont faites en lien avec ces objets? (3) Quels sont les obstacles rencontrés, et que fait le visiteur suite à la rencontre d'un obstacle? (4) Quels aspects du projet architectural (matérialité, concept, contexte, etc.) retiennent l'attention du visiteur? (5) Comment le visiteur fait-il des liens entre les différents objets exposés sous forme de série? (6) Le profil professionnel des visiteurs (architectes vs non-architectes) a-t-il une influence sur la construction de sens? Le recueil de données auprès d'une trentaine de visiteurs s'est déroulé au Centre canadien d'architecture (CCA) de Montréal dans l'exposition " Perspectives de vie à Londres et à Tokyo imaginées par Stephen Taylor et Ryue Nishizawa ". Chaque participant visite l'exposition en compagnie de la chercheure avec qui il partage, au fur et à mesure de sa visite, ses pensées et émotions, selon la méthode des protocoles verbaux concomitants (aussi connue sous le nom de thinking aloud ou protocol analysis). L'ensemble des propos est enregistré pour permettre une retranscription exacte avant analyse. Plusieurs des résultats obtenus confirment des idées déjà avancées par les chercheurs telles la popularité des photographies, le peu d'intérêt de la part des non-architectes pour les plans, les aspects variés du projet mentionnés face aux objets exposés, ou encore l'établissement de liens entre les objets comme moyen d'identifier la série. D'autres résultats mettent plutôt en doute des affirmations retrouvées dans les écrits, mais encore jamais appuyées par des données empiriques. Par exemple, plusieurs commissaires considèrent que la maquette est un excellent outil pour communiquer l'architecture et qu'elle est appréciée de tous. Or, dans le cadre de la présente étude, la maquette est peu utilisée par les visiteurs. Le type de maquette et la manière dont elle est disposée dans l'espace peuvent ainsi rendre cet outil peu utile dans la construction de sens du visiteur. Plusieurs auteurs appréhendent des difficultés et des obstacles pour les visiteurs non-architectes. Les présents résultats confirment certaines difficultés des visiteurs néophytes, mais ils démontrent également que les architectes rencontrent eux aussi des obstacles variés
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19

Quint-Rapoport, Mia. "Open Source in Higher Education: A Situational Analysis of the Open Journal Systems Software Project". Thesis, 2011. http://hdl.handle.net/1807/26432.

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This research study looks at digital academic space, which is defined here as web-based digitally mediated artifacts produced by universities and their members. Open source software projects and the Open Access movement play large roles within digital academic space, not only because of their strong historical academic roots, but also because these projects are growing in prevalence in many universities. Framed by theories from the field of higher education and media studies, this research study is an analysis of the dynamics and effects of one open source software project that produces Open Access electronic journals. The software system, called the Open Journal Systems (OJS), originally developed by an education professor from a Canadian university, has been adopted by thousands of universities world- wide to publish electronic peer reviewed academic journals. OJS users distributed at universities throughout the world have contributed software code back to the system, by for example, creating translation modules enabling users to publish journals in a range of languages thus adding an interesting global dimension to the project. Based on interviews with the OJS software developers, administrators, and users, as well as a range of material culled from online, this situational analysis of the OJS sketches out the conditions, dynamics, discourses and professional identities that form the basis of an emerging phenomenon within universities that is named here the digitally mediated open research project (DMORP
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20

Di, Tolve Michele. "The impact of cultural diversity in project management at Transperfect Amsterdam". Master's thesis, 2021. http://hdl.handle.net/10773/32125.

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The following report is carried out as the final work of the Master’s degree in Languages & Business Relations at the University of Aveiro. It aims to present a detailed reflection and analysis of my 5-month curricular internship, which took place in the Netherlands between February and June 2021 at TransPerfect, an international family of companies offering a wide variety of language services and technology solutions to help global businesses operate worldwide marketplace. Starting with a theoretical framework of the company’s values and its outstanding interculturality, the report’s focus will then shift to an elaborate characterization of the host company and its industry, as well as the analysis of the digital and cross-cultural project management domain and a precise description of the internship, including its main tasks, difficulties and outcomes.
O presente relatório é realizado como trabalho final do Mestrado em Línguas e Relações Empresariais na Universidade de Aveiro. Visa apresentar uma reflexão e análise detalhada do meu estágio curricular de 5 meses, que teve lugar nos Países Baixos entre fevereiro e junho de 2021 na TransPerfect, uma família internacional de empresas que oferece uma grande variedade de serviços linguísticos e soluções tecnológicas para ajudar as empresas globais a operar no mercado mundial. Começando com uma estrutura teórica dos valores da empresa e a sua extraordinária interculturalidade, o foco do relatório passa então para uma caracterização elaborada da empresa anfitriã e da sua indústria, bem como a análise do domínio da gestão de projetos digitais e transculturais e uma descrição precisa do estágio, incluindo as suas principais tarefas, dificuldades e resultados.
Mestrado em Línguas e Relações Empresariais
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21

Clarke, Robert. "The Spatial Relationship Between Labor, Cultural Migration, and the Development of Folk Music in the American South: A Digital Visualization Project". Master's thesis, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6076.

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This Digital/Public History visualization thesis project explores how three factors—Atlantic migration patterns, demographics, and socioeconomic systems—influenced the development of folk music in the southern United States from the 18th century through the 20th century. A large body of written scholarship exists addressing plantation economies, the slave trade, and folk music. Digital technology, however, creates new opportunities for analyzing the geo-temporal aspects contained within the numerous archival resources such as census and migration records, field recordings, economic data, diaries, and other personal records. The written portion of the thesis addresses the historiography, research findings, and the process of creating the visualization product. The digital component employs open-source archives and MapScholar, a visualization tool developed at the University of Virginia, to reveal the spatial dimensions of three distinct regions—The greater Chesapeake (Virginia/North Carolina/), the coastal lowlands and sea islands of the Gullah Corridor (Charleston/Savannah), and Louisiana (New Orleans). The end result is an educational and potential research tool that affords viewers a more dynamic perspective on the relationship between agricultural slave labor, migration patterns, and folk music than is possible with text alone.
M.A.
Masters
History
Arts and Humanities
History; Public History Track
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22

Metan, Saskia. "Vom Seminar ins Museum. Seminargestützte Konzeption studentischer Projekte in Kooperation mit dem Dresdner Kraszewski-Museum". 2018. https://ul.qucosa.de/id/qucosa%3A33235.

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In geisteswissenschaftlichen Studiengängen bieten Projektseminare besonderen Spielraum für die Integration praxisorientierter Inhalte und Qualifikationsziele. Werden sie mit einem hochschulexternen Kooperationspartner durchgeführt, lassen sich zudem berufsrelevante Vernetzungseffekte erwarten. So war das hier vorgestellte Projektseminar darauf ausgerichtet, Studierende der Slavistik zur Zusammenarbeit mit einem lokalen Kulturbetrieb zu aktivieren und auf diese Weise in den Tätigkeitsbereich der Kulturvermittlung einzuführen. Der Beitrag erläutert im Weiteren, welche zentralen didaktischen Herausforderungen mit dem Format verbunden waren, wie sie gelöst und welche Ergebnisse erzielt wurden.
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23

Schutt, Stefan. "The Small Histories project: the internet, life stories and ‘performances of reconstruction’". Thesis, 2011. https://vuir.vu.edu.au/16069/.

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This project revolves around Small Histories, an online web-based software system for the uploading and sharing of life stories: http://www.smallhistories.com. I created Small Histories to explore the ways in which the internet can facilitate the urge to tell, share and compare one’s personal history and, by doing so, generate an online network of interlinked personal narratives connected to historical times, events and places. The project originated with a personal event: the tracing of my biological Israeli father in 1997 and my subsequent explorations of my Israeli and German family histories. The stories I encountered in these explorations differed, depending on who was telling them. The Small Histories system was a response to the potential of the burgeoning internet to represent such differing viewpoints, and to generate new forms of encounters with the past. Since then the system has developed in tandem with the internet, especially the explosive growth over recent years of what has been called social software. Conceptually, this project explores the fast-evolving social internet as a setting for auto/biographical narrative practice and how this overlaps with and changes accepted notions of performance, community formation, identity construction and acts of memory. As a framework for these investigations, I propose that the internet is a catalyst without precedent for the production of performances of reconstruction, where fragments of the past are dug up, collected, assembled and presented as an imaginative reconstruction of ‘what used to be’, in an attempt to re-establish a lost sense of roots, identity and belonging; a coherent narrative of identity in an era of fragmentation.
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24

Duclos, Vincent. "Le soin du monde : incursions anthropologiques dans le Pan-African e-Network Project". Thèse, 2013. http://hdl.handle.net/1866/10788.

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Cette thèse enquête sur l’émergence d’espaces de soin à l’ère de la mondialisation numérique. Elle s’articule autour d’incursions au sein du Pan-African e Network Project (PAN), un réseau de cybersanté par l’entremise duquel des hôpitaux tertiaires situés en Inde offrent des services de téléconsultations et de formation médicale à des centres de santé africains. Des incursions sur la piste d’un projet en constante mutation, pour en saisir la polyvalence ontologique, la pertinence politique, la valeur thérapeutique. Le PAN, c’est une entreprise colossale, aux ramifications multiples. C’est le travail quotidien d’ingénieurs, médecins, gestionnaires. Ce sont des routines techniques, des équipements. À la fois emblème d’une résurgence de la coopération indo-africaine et expression d’une étonnante histoire cybermédicale indienne, le réseau incarne une Inde néolibérale, portée par l’ambition technique et commerciale de propulser la nation au centre de la marche du monde. Le PAN, c’est une ouverture numérique de la clinique, qui reconfigure la spatialité de la prise en charge de patients. C’est un réseau clé en main, une quête insatiable de maîtrise, une infrastructure largement sous-utilisée. C’est le projet d’une humanité à prendre en charge : une humanité prospère, en santé, connectée. De part en part, l’expérience du PAN problématise le telos cybermédical. Au romantisme d’une circulation fluide et désincarnée de l’information et de l’expertise, elle oppose la concrétude, la plasticité et la pure matérialité de pratiques situées. Qu’on parle de « dispositifs » (Foucault), de « réseaux » (Latour), ou de « sphères » (Sloterdijk), la prise en charge du vivant ne s’effectue pas sur des surfaces neutres et homogènes, mais relève plutôt de forces locales et immanentes. Le PAN pose la nécessité de penser la technique et le soin ensemble, et d’ainsi déprendre la question du devenir de la clinique autant du triomphalisme moderne de l’émancipation que du recueillement phénoménologique devant une expérience authentique du monde. Il s’agit, en somme, de réfléchir sur les pratiques, événements et formes de pouvoir qui composent ces « espaces intérieurs » que sont les réseaux cybermédicaux, dans tout leur vacarme, leur splendeur et leur insuffisance.
This thesis investigates the emergence of spaces of care in the era of digital globalization. It revolves around several lines of inquiry into the Pan-African e-Network Project (PAN), an eHealth network through which tertiary hospitals in India provide teleconsultation services and continuing medical education to health centres across the African continent. These lines of inquiry lead into a project in constant mutation in order to grasp its ontological versatility, outline its political relevance, assess its therapeutic value. PAN is a colossal, multifaceted enterprise. It involves the daily work of engineers, doctors, and managers who must tend to technical routines, hardware infrastructures, and patient treatments. At once the flagship of a resurgence in Indo-African cooperation and the consequence of India’s eHealth venture, the network is a poster child for neoliberal India, driven by technical and commercial ambitions that seek to position the nation at the heart of global developments. PAN also enacts a digital opening of the clinic, as it reconfigures the spatiality of healthcare access and delivery. A turnkey solution, it displays an insatiable quest for mastery; it is a massive yet largely underutilized infrastructure. PAN embodies an emergent object of political intervention: a prosperous, healthy, connected humanity. This examination of the Pan-African e-Network challenges teleological accounts of eHealth on several fronts. To the romantic conception of a fluid, seamless circulation of expertise and knowledge, it opposes the embeddedness, plasticity and sheer materiality of concrete practices. Whether one speaks of “apparatus” (Foucault), “networks” (Latour), or “spheres” (Sloterdijk), spaces of care have little to do with neutral, homogeneous surfaces, and rely on a multitude of local and immanent forces. PAN obliges us to consider technology and care together, untying the question of the “becoming of the clinic” from both the modern triumphalism of emancipation, and the phenomenological contemplation of an authentic experience of the world. The present challenge is to examine the practices, events, and forms of power that shape the “inner spaces” of eHealth networks, in all their turbulence, splendor, and inadequacies.
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