Tesis sobre el tema "Digital cultural mediation project"
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Kübler, Bérénice. "Concilier les antécédents de la complexité institutionnelle des projets numériques de médiation culturelle : les apports d’une enquête pragmatiste dans les musées de société". Electronic Thesis or Diss., Aix-Marseille, 2023. http://www.theses.fr/2023AIXM0002.
Texto completoMuseums evolve in a complex environment, the result of successive waves of change since the 1980s. These changes reveal a multi-speed museum ecosystem that reveals certain inequalities, particularly in digital content. Ambitious digital strategies are being implemented by museums and many digital devices have been set up. However, professionals and researchers report difficulties encountered when conducting digital projects. The objective of this research is to understand and characterise the complexity of the collaboration between the actors of the museum sector and the providers of digital solutions; and to explore the techniques and tools put in place by the professionals involved to facilitate the implementation of these digital projects. We propose to answer the following question: "In what way does the boundary objects allow to reconcile the antecedents of institutional complexity in digital cultural mediation projects? We adopt a mode of reasoning based on pragmatist enquiry. The methodological design is articulated around three studies aiming at identifying the institutional logics specific to society museums, questioning the perceptions and social representations of the professionals involved in these projects and analysing in depth the digital project set up by two society museums
Fabricius, Kristina. "Broadcast news production in the classroom as a student mediation for bilingual and cross-cultural education". CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3134.
Texto completoJunior, Wagner Antônio. "Jogos digitais e a mediação do conhecimento na perspectiva da psicologia histórico-cultural". Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/48/48134/tde-08122014-105219/.
Texto completoDigital games are a result of the improvement in information and communication technologies, the expansion of virtuality as a space of human relationships and the convergence of these phenomena with society and culture. Over the last decades, children are fascinated by innovations in this area and can spend hours in front of computers, tablets, consoles, mobile phones and other devices that store such games. In fact, they can stay longer than they would in other activities. Recently, digital games increasingly call attention among children and youth and studies in this area interface with many fields of knowledge (education, psychology, communication, sociology and anthropology). However, there are questions to be answered, especially in the field of childhood. Which impacts the games bring to children education? What are the parents and teachers concerns about the influence of these games on children? How do the relations occur among these children and between them and the knowledge, mediated by digital games? During digital games sessions, can mediation provide learning and expansion of knowledge? These are some of the questions that guided this research, whose purpose is to investigate the role of digital games and the mediation of knowledge in non-formal education spaces. As a reference base, this work has the cultural-historical psychology, whose main representative is the Russian psychologist Lev Semionovich Vigotski (1896-1934). The field research was conducted during the year 2012, using qualitative research methodology with ethnography research inspirations and participant observation was the main tool for collecting data. For these studies, the children in the 1st year of elementary school from FEUSP School of Application, the teachers responsible for their classes, and the researcher were involved in ludic activities that occurred in the Laboratory of Toys and Pedagogical Materials (Laboratório de Brinquedos e Materiais Pedagógicos - LABRIMP). While groups of children used computers and digital games, it was observed the occurrence of mediated activity from the subjects, instruments and signs. The data were collected from video recordings of children during the activities, interviews and conversations with teachers and notes in the fieldwork diary. These data were organized and analyzed using triangulation. At the end of this study, It was possible to measure the incidence of mediation modalities that are more effective in providing ludic culture and, at the same time, the increasing in childs experience.
Халецька, Леся Пилипівна. "Принципи якості веб-сайтів установ культури та науки: європейський досвід". Thesis, Талком, 2015. http://er.nau.edu.ua/handle/NAU/22906.
Texto completoThe article deals with the quality problem of cultural and scientific websites.
Assumpção, Karine [UNIFESP]. "Negociando curas: um estudo das relações entre indígenas e profissionais do Projeto Xingu". Universidade Federal de São Paulo (UNIFESP), 2014. http://repositorio.unifesp.br/11600/41782.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
A partir da análise das problemáticas envolvidas nas relações de negociação de cura estabelecidas antes e depois do Subsistema de Saúde Indígena do Sistema Único de Saúde (SASISUS) no Brasil, o foco desta dissertação recai sobre a relação existente, há quase cinquenta anos, entre os profissionais de saúde não-indígenas do Projeto Xingu, Escola Paulista de Medicina (EPM), atualmente parte integrante da Universidade Federal de São Paulo (UNIFESP), e as populações indígenas, principalmente os povos que vivem no Baixo, Médio e Leste Xingu. Assim, através de observações participativas em locais de ação do Projeto Xingu, tanto em São Paulo como na Terra Indígena do Xingu (TIX), além de entrevistas com os protagonistas, foi possível perceber como, no movimento concomitante de acessar seus códigos e incorporar alguns códigos indígenas, os profissionais ligados ao Projeto Xingu ressignificam a biomedicina, as políticas públicas em saúde e a formação biomédica. Ao experimentarem os valores e noções indígenas, se tornando branquígenas, os profissionais não-indígenas há mais tempo envolvidos nessa relação começam a enxergar o limiar entre salvar vidas e salvar (respeitar) a diversidade cultural, transitando de um a outro lado dessa liminaridade através do conceito ampliado de saúde e de bem-estar (cultural). Tornam-se, assim, mediadores políticos especialistas em problemas de comunicação (comunicose), “doença” endêmica em contextos interculturais como o da saúde indígena.
From an analysis of the problems involving healing negotiation established before and after the Indigenous Health Subsystem of the Unified Health System in Brazil, this study focuses on the relationship established nearly fifty years ago among non-indigenous health professionals of the Xingu Project, of the Escola Paulista de Medicina (EPM), currently part of São Paulo Federal University (UNIFESP), and the indigenous people, especially those living in the Lower, Middle and East of Xingu. Thus, through active observations at the Xingu Project, both in São Paulo and in the Xingu Indigenous Land, along with interviews with the protagonists, it was possible to see that, with a concomitant movement of accessing their codes and incorporating some Indian codes, the professionals associated with the Xingu Project resignify biomedicine, the public health policies and biomedical education itself. As the non-indigenous professionals who have been involved longer in this relationship experience the indigenous values and ideas , (becoming branquígenas) they begin to see the threshold between saving lives and saving (respecting ) cultural diversity , moving from one side to another of this liminality through an expanded concept of health and (cultural) wellness. These professionals thus become political mediators, experts in communication problems (comunicose), that is endemic "disease" in intercultural contexts such as indigenous health.
Nakamura, Mariany Toriyama. "ポップカルチャ(poppu karuchaa): mediações da cultura pop nipo-brasileira no cenário digital". Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/27/27151/tde-17092018-174623/.
Texto completoThe main object of this research is to show the presence of Nipo-Brazilian pop culture in digital media through cultural expressions by the Brazilian fans of manga and anime (Japanese comics and animation, respectively), fashion and cosplay practice that are shared over the internet. Since its insertion in Brazil, Japanese pop culture was related to communication technologies and to the activities of Brazilian fans that were engaged with what they consumed. Digital media produced changes in social configurations, in a way that the individual has an active role on the web, developing different ways of using and appropriating such environments, and that, consequently, expands the fans\' field of action. These are individuals that not only do not feel satisfied with what they receive (passive appropriation); in a participative manner, they produce content based on their favorite fictional universes. As a methodological approach, this work adopted an exploratory method, based on bibliographic research of the concepts related to the advancements of information and communication technologies and the emerging spaces on the web, transmedia, convergence and participation, as well as the conceptualization of Nipo-Brazilian culture\'s expressions that are the subject of this research. An observational method was also adopted to show the most recent occurrences of the prominence of the Nipo-Brazilian pop culture public in the digital scenario. This way, in face of such scenario, we considered that, although they raise problems in the area of Information Sciences, the new communication and cultural mediation processes in the digital scenario must be rethinked, since they are essential processes for the appropriation of web users\' cultural expressions. Working to promote access, production, flow and quality of such expressions brings a sense of belonging to a group, the key to the constitution of Nipo-Brazilian culture.
[Verfasser], Aim-Orn Imcharoen y Ricarda B. [Akademischer Betreuer] Bouncken. "The Effects of Project Management Mechanisms on Innovation Performance in Hi-Tech Firms: Mediation of Teamwork Processes and Moderating Effects of Different Team Members’ Cultural Values / Aim-Orn Imcharoen. Betreuer: Ricarda Bouncken". Bayreuth : Universitätsbibliothek Bayreuth, 2012. http://d-nb.info/1022434586/34.
Texto completoBonci, Estela Maria Oliveira. "Uma janela aberta para a leitura de mundo: o desenho de crianças de 9/10 anos a partir de intervenções pedagógicas". Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/1875.
Texto completoCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
Children through the language of the drawing can say whatever they think and at the same time can say anything. While drawing, children would be attached to aesthetic or culturally pre-established standards? Does the act of drawing in children occur free from interference, which simply they draw and give wings to your imagination? To answer these questions it was realized actions with 9/10 years old children in interdisciplinary projects involving the meeting between the cultural heritage of the city in the Parque Buenos Aires with its sculptures, and a long project in which previously actions prepared the children to live experiences near to the works of art that would be seen, without the kids knew earlier, in the exhibition Coleção, Ciência e Arte in the Centro Universitário Maria Antonia/USP (CEUMA). After contact with the exhibition, portfolios and other artistic productions were produced by children. The voices and drawings produced by children during the search showed us more than just marks on paper, points, lines or curves. In the analysis of the records and the children's drawings, with some observations also made visual observations through pictures, is that the wealth of productions can be unveiled and expanded. Developing, encouraging and monitoring the production of drawings we seek to understand how children represent their perceptions. Through the drawings of the children we rediscover the world supposedly known, if we know how to read their processes and productions and listen to them before, during and after their poetic actions.
Por meio da linguagem do desenho as crianças podem dizer tudo o que pensam e ao mesmo tempo podem não dizer nada. Enquanto desenham, as crianças estariam presas a estéticas ou padrões culturalmente pré-estabelecidos? Será que o ato de desenhar das crianças ocorre livre de interferências, onde simplesmente desenham e dão asas à sua imaginação? Para responder estas questões foram realizadas ações com crianças de 9/10 anos em projetos interdisciplinares que envolveram o encontro com o patrimônio cultural da cidade no Parque Buenos Aires com suas esculturas e um longo projeto em que ações propositoras prepararam as crianças a vivenciarem experiências próximas às obras que seriam vistas, sem que as crianças soubessem, na exposição Coleção, Ciência e Arte no Centro Universitário Maria Antonia/USP (CEUMA). Após o contato com a exposição, outras produções artísticas e portfólios foram produzidos pelas crianças. As vozes e os desenhos produzidos pelas crianças durante a pesquisa nos apresentam mais do que simples marcas no papel, pontos, linhas ou curvas. Na análise dos registros e dos desenhos infantis, com observações também tornadas visuais por meio de fotos, é que a riqueza das produções pode ser desvelada e ampliada. Desenvolvendo, estimulando e acompanhando a produção dos desenhos buscamos compreender como as crianças representam suas percepções. Pelos desenhos infantis redescobrimos o mundo supostamente conhecido, se soubermos ler seus processos e produções e ouvi-los antes, durante e depois de suas ações poéticas.
Kang, Chee Youn. "REVISITING THE COGNITIVE MEDIATION MODEL IN THE DIGITAL AGE: A CROSS-CULTURAL STUDY OF FACEBOOK AS A VENUE FOR NEWS AND POLITICAL INFORMATION SOURCES, FACEBOOK USE AND CREDIBILITY AMONG NEW MEDIA USERS IN SOUTH KOREA AND THE UNITED STATES". OpenSIUC, 2017. https://opensiuc.lib.siu.edu/dissertations/1419.
Texto completoCetz, Ricardo Gustavo. "Teaching Culture Using E-Portfoliosin a 4th-Semester University Spanish Classroom". BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/4411.
Texto completoMafra, Priscila Zanganatto. "Museu da língua portuguesa: fruição e aprendizagem na relação interativa". Universidade Presbiteriana Mackenzie, 2012. http://tede.mackenzie.br/jspui/handle/tede/1842.
Texto completoThis research was developed from an inquietude to investigate the interrelationships of Education, Arts, Culture and Technology in the spaces that go beyond the universe of the classroom. Transformations are investigated in the museum institution, covering the interactive museums, including the Football Museum and the Catavento Museum, preceding the focus of this study which lies on the research in the Portuguese Language Museum. Would it be a cultural mediator through its digital environments and interactive relationship with the public? What is the reaction of visitors when facing the Portuguese Language Museum and its digital environments? To answer those questions, under ethnographic inspiration, the research was conducted involving field observations of environments and visitors, involving interviews with museum professionals, and a participation in different educational activities promoted by the Portuguese Language Museum, besides documental research and research in the cyberspace, through the museum s website and social networks. The registers were made from the language of "words" and "images , analyzed, classified and interpreted from, based on the theoretical study. The wondering and use of the Portuguese language, the interactivity and cultural mediation in digital environments, show that the learning and enjoyment depend on the interest and participation of each visitor of the Museum of the Portuguese Language, which, in its environment and actions invite and provoke their audience to interact.
Essa pesquisa foi desenvolvida partindo da minha inquietação em investigar as inter-relações entre Educação, Arte, Cultura e Tecnologia nos espaços que vão além do universo da sala de aula. Investigo as transformações na instituição museu até os Museus Interativos e descrevo, brevemente, o Museu do Futebol e o Museu Catavento. Porém, o foco desse estudo deu-se na investigação no Museu da Língua Portuguesa. Será ele um mediador cultural através de seus ambientes digitais e da relação interativa com o público? Qual a reação dos visitantes ao se depararem com o Museu da Língua Portuguesa e seus ambientes digitais? E o que as reações frente ao MLP geram nos visitantes? Para responder tais questões, partindo do método etnográfico, realizei pesquisa de campo para observações dos ambientes e dos visitantes, entrevistas com profissionais do Museu, e participei de diferentes ações educativas promovidas pelo MLP. Também acompanhei o MLP no ciberespaço, pelo seu website e nas redes sociais. Os registros foram feitos a partir da linguagem de palavras e de imagens , analisados, classificados e interpretados a partir dos referenciais teóricos estudados sobre o uso e reflexão da língua portuguesa, a interatividade e a mediação cultural nos ambientes digitais.
MICHELI, MARINA. "Distinzioni digitali. L'appropriazione di internet tra gli adolescenti e le disuguaglianze sociali". Doctoral thesis, Università degli Studi di Milano-Bicocca, 2013. http://hdl.handle.net/10281/46085.
Texto completoCampetella, Paolo. "Verso una comunicazione sistemica nei musei archeologici : Il ruolo degli strumenti digitali : caratteristiche e modelli". Thesis, Avignon, 2016. http://www.theses.fr/2016AVIG1155/document.
Texto completoThis research focuses on the spatial and narrative integration of information and communication technology (ICT) applications within archaeological site museums. While the use of new technologies in the archaeological research and the adoption of digital tools in museum exhibits are widely spread, their real implications in the communication processes of archaeological museums are less defined. The site museum is as a peculiar museum context where an archaeological site is communicated as the final outcome of a preservation and enhancement cultural heritage process. The research was carried out through the analysis of exhibitions in two site museums: the Capitoline Museums (Section dedicated to the Temple of Capitoline Jupiter) and the Archeological Museum of Grenoble, Saint-Laurent. The ways ICT are integrated in the exhibitions are analyzed focusing on their spatial positions, the visitor orientation both in the real archeological site and the virtual reconstructions displayed, and the organization of the content. The research aims at identifying functional elements that can enhance an active role of the visitor in meaning making. These elements are detected through spatial and pragmatic analysis of different exhibition devices. This approach allows the understanding of ICT role in cultural mediation strategies, overcoming the common sense that assigns a positive value to digital devices, regardless of their actual effects on museum communicative functions. The research also highlights some aspects that can help in identifying the application of specific communication strategies despite of the devices characteristics. This research suggests a definition of different levels of spatial and narrative integration for ICT, in relation to other cultural mediation tools used in archaeological exhibitions. This analysis model can provide museum professionals with an assessment tool for their museum communication actions
Louhichi, Ferdaous. "La communication numérique des institutions culturelles : le musée d'ethnologie et la médiation de la mémoire sociale via Facebook". Thesis, Aix-Marseille, 2018. http://www.theses.fr/2018AIXM0737/document.
Texto completoOur thesis explores the digital communication of cultural institutions via social networks, and focuses in particular, on the mediation of the social memory in museums of ethnology via facebook. The objective is to question the way of cultural mediation on social networks : to understand the process of co-construction of social memory resulting from the dynamics of digital interactions between producers and receivers as Internet users. We focus on the mediation and intermediation of social memory in the case of three ethnology museums. Based on a multidisciplinary approach in SIC, the ethnology museum is considered as a cultural institution, a media and a social and cultural mediation area. By moving from mass communication to digital communication, creating a dynamic of co-production of meaning and memory, museums are moving from mediation to cultural intermediation. Our comprehensive and hermeneutic approach, is interested in the actors producing the speeches on facebook, museums and Internet users. Corpus constituted by a methodological triangulation. Our thematic, semantic and cognitive-discursive analyzes show that the ethnology museum is an open place of knowledge and ideas, where Internet users are public and actors. Social networks, as tools of mediation and intermediation of the social memory allow a dynamic of co-production of knowledge. The originality of the thesis is the study of the dynamics of digital mediation in various sociohistorical and socio-political contexts. That is allows the expansion of the problematic of the mediation and communication to the intermediation and co-production
Solari, Landa Melina Marianella. "Impact de la disponibilité permanente des équipements numériques personnels sur la représentation que les élèves se construisent de la forme scolaire. Deux cas d’étude en collège et en lycée". Thesis, Poitiers, 2017. http://www.theses.fr/2017POIT5003/document.
Texto completoThis research is situated in the context of educational institution projects that equip students with personal digital devices. It aims to explain how the permanent availability of personal digital devices (tablet, personal computer, mobile) changes the social representation students have of school as an institution, or the so-called “schooling form”. Two case studies at secondary-level education are analysed with an empirical approach: students participating in the TED project in Saône-et-Loire and students of the Living Cloud project at the Lycée Pilote Innovant International (LPII) in Jaunay-Marigny. In order to build the theoretical framework to analyse the schooling form concept, this study first determines 4 dimensions based on the literature available. Subsequently, it analyses the representation changes within these 4 dimensions of the relationship to the schooling form: knowledge, authority, space-time and evaluation. Finally, the present dissertation draws on the concept of instrumental mediation and cultural interactions in order to identify the interaction categories that are mobilized in the instrumentation performed by students during the use of personal digital devices at school. Students were questioned by two means: an online survey and collective interviews. The online survey results allowed us to identify the representation students have about two space-time frameworks: school and house. Results were analysed in terms of correlations (Kendall's Tau) and by the test of independence (Chi-square). Through the use of the Principal Component Analysis (PCA), the survey results allowed to determine 8 students' profiles regarding schooling and to associate them to each student. Using a Factorial Analysis of Multiple Correspondences (FAMC), these profiles were associated to students' positioning regarding the use of personal digital equipment and the 4 schooling form dimensions. Results obtained by means of collective interviews were analysed by thematic and conceptualising categories. Finally, the data corpus was studied in terms of the instrumental mediation incidence on cultural interactions. The main results of this investigation show the impact of digital schooling and the differences between how adults perceive the students' schooling form and the students' own representation of it. Furthermore, this study points to the changes in the student's representation of space-time, mainly in what regards the student's presence and attention in school. Contrary to previous research findings, this study shows that the teacher as a figure of legitiate knowledge and authority remains stable in students' representations, as well as the importance of evaluation in the schooling form representation. However, the representation of the availability of information and the access to information are transformed. Horizontality in the teacher-student relationship, often attributed to the use of digital devices, is questioned by the present study. Moreover, results underline the importance of considering the affective and relational components in the process of digital integration at school as well as the role of students' social origins and cultural practices. Finally, this study analyses the tensions between the main guidelines in digital integration projects and the traditional schooling form
La presente investigación se enmarca en el contexto de la integración de las tecnologías digitales en la Escuela, a través del equipamiento personal de los alumnos. Ésta tiene como objetivo conocer cómo la disponibilidad permanente de tabletas, computadores portátiles y teléfonos celulares, modifica la representación de los alumnos acerca de la forma escolar. Para ello, se analizaron empíricamente dos casos: los estudiantes de los colegios participantes del proyecto TED en Saône-et-Loire y los alumnos de liceo que forman parte del proyecto Living Cloud del Lycée pilote innovant international (LPII) de Jaunay-Marigny. En un primer momento, con base en la revisión de la literatura, se determinaron cuatro dimensiones de la relación a la forma escolar: saber, autoridad, espacio-tiempo y evaluación. Estas dimensiones constituyen el marco de análisis de las modificaciones a la representación de la forma escolar de los estudiantes. Finalmente, el estudio se apoya en las teorías de la mediación instrumental y de las interacciones culturales con el objetivo de identificar las categorías movilizadas en la instrumentación que los alumnos hacen de los equipos digitales en la Escuela. Para la realización de esta investigación, los alumnos fueron interrogados de dos maneras: un cuestionario en línea y entrevistas colectivas de explicitación. Los resultados obtenidos del cuestionario permitieron identificar la representación que tienen los alumnos de dos espacios-tiempo: escuela y casa. Estos resultados fueron analizados a través de correlaciones (tau de Kendall) y el test de independencia de variables (chi-cuadrada). Mediante un análisis de componentes principales (ACP), los resultados determinaron ocho perfiles de alumnos en relación a la forma escolar. Estos perfiles fueron atribuidos a cada uno de los alumnos estudiados. De igual forma, a través de un análisis factorial de correspondencias múltiples (AFCM), los perfiles fueron asociados al posicionamiento de los alumnos en relación al uso de equipos digital y las cuatro dimensiones de la forma escolar. Los resultados obtenidos en las entrevistas colectivas fueron analizados usando categorías temáticas y “conceptualizantes”. Finalmente, la totalidad de los resultados fueron estudiados en términos de la incidencia de la mediación instrumental sobre las interacciones culturales. Los resultados principales de este estudio muestran el impacto de someter el equipamiento digital al proceso de escolarización. Se observan las diferencias de percepción que tienen los adultos de la representación de los alumnos sobre la Escuela y la representación que tienen los propios alumnos sobre ella. Se muestra también la modificación de la representación de la relación al espacio-tiempo, sobre todo en lo que se refiere a la presencia y la atención de los alumnos en la Escuela. Contrariamente a las ideas generalizadas, el maestro como figura del saber legítimo y de autoridad, permanece estable en la representación de los alumnos, al igual que la importancia de la evaluación en la representación de la Escuela. Sin embargo, se observa una transformación en la representación de la disponibilidad y el acceso a la información. La horizontalidad de la relación maestro-alumno, frecuentemente atribuida a la utilización del equipamiento digital, es cuestionada por el presente análisis. También se plantea la importancia de los componentes afectivos y relacionales, así como el rol del origen social de los alumnos y sus prácticas culturales en la integración de lo digital en la Escuela. Para finalizar, esta investigación analiza las tensiones entre los actuales lineamientos de los proyectos de integración digital en la institución escolar y la forma escolar tradicional
Agostini, Daniele. "Promoting Outdoor Cultural Heritage Education with Mobile Mixed-Reality Learning Tools : Two Case Studies in Italy and Great Britain". Thesis, Lille 3, 2019. http://www.theses.fr/2019LIL3H054.
Texto completoThe thesis studies the impact of new technology on the transmission and promotionof heritage on primary school pupils in order to demonstrate the importance of an alliance between history, visual culture and technology. Two case studies with two distinct types of corpus generated two experiments in situ: ancient architecture in Verona (Italy) and eighteenth-century landscape garden at Hestercombe (Britain). Verona and Hestercombe are two sides of the same patrimonial coin. The cosupervisionwas done under a specialist in digital storytelling of history, Corrado Petrucco (Un. of Padua) and one in eighteenth-century garden and landscape history, Laurent Châtel (Un. of Lille).Mobile Learning began in the 80’s when portable computers (the “in-thing” in those days) where first introduced into the classroom on an experimental basis being a genuine take-off in the late 1990’s thanks to experimental educational programs aimed to explore the didactic potential of PDAs (Personal Digital Assistant). From the mid-’90s to today, three different phases can be pinned down: a tool-focused phase, extra-mural learning, and an emphasis on student mobility. What this study shows is that the teacher’s role is of fundamental importance. The learning process is on-site, situated and enhanced by AR tools and devices (which are equipped with an ‘app’ developed specifically for this project): the ‘app’ is however not intended to replace the guide or the cultural educator, but to be complimentary and to enrich his/her route. In its documents such as “Cultural Heritage Counts for Europe (CHCfE). Towards a European Index for Cultural Heritage" the EU Council of European Ministers recognized heritage as a "strategic resource for a 'sustainable Europe" and a source of benefits – a source of creativity and innovation, generating new solutions to problems. This thesis shows why and how heritage education when augmented via technology improves the interpretation of historic environments and buildings and also makes them accessible to citizens and visitors
Abiven, Marie-Morgane. "Humanités numériques et méthodes de conservation et de valorisation des patrimoines maritimes : l'exemple des arsenaux de Brest et Venise". Thesis, Brest, 2019. http://www.theses.fr/2019BRES0083.
Texto completoThis transdisciplinary thesis is part of the Centre François Viète (EA 1161) laboratory’s program“Comparative history of port cultural landscapes anddigital humanities,” which is at the border between the fields of heritage, the history of science and technology, and digital humanities.The first objective is to establish and compare the evolution cycles and the industrial cultural practices of both arsenals (Brest and Venice) from a scientific and technological point of view through the study of specific indicators such as industrial production unitsand cranes, based on the ANY-ARTEFACT history metamodel. The second objective is the construction and validation of new digital humanities methods for the conservation and valorisation of industrial heritage and its associated activity. 1) A production chain involving work in knowledge engineering and in virtual reality, 2) An intelligent virtual environment (IVE) called Lab in Virtuo for the construction of scenarios for cultural mediation. This IVE is based on the coupling of two metamodels dedicated to the activity in question: the ANYARTEFACT-O and the MASCARET ontologies. A specialised ontology dedicated to forges has also been developed.The work on virtual reality has led to the development of an IVE that allows the carrying out of activities and the transmission of knowledge within virtual environments based on forges.The synthesis of this work is reflected in the creation of a methodological guide for researches andacademic or territorial actors
Laberge, Marie Elizabeth. "Médiation de l'architecture par l'exposition et sa réception par des visiteurs experts et non experts". Phd thesis, Université d'Avignon, 2012. http://tel.archives-ouvertes.fr/tel-00879654.
Texto completoQuint-Rapoport, Mia. "Open Source in Higher Education: A Situational Analysis of the Open Journal Systems Software Project". Thesis, 2011. http://hdl.handle.net/1807/26432.
Texto completoDi, Tolve Michele. "The impact of cultural diversity in project management at Transperfect Amsterdam". Master's thesis, 2021. http://hdl.handle.net/10773/32125.
Texto completoO presente relatório é realizado como trabalho final do Mestrado em Línguas e Relações Empresariais na Universidade de Aveiro. Visa apresentar uma reflexão e análise detalhada do meu estágio curricular de 5 meses, que teve lugar nos Países Baixos entre fevereiro e junho de 2021 na TransPerfect, uma família internacional de empresas que oferece uma grande variedade de serviços linguísticos e soluções tecnológicas para ajudar as empresas globais a operar no mercado mundial. Começando com uma estrutura teórica dos valores da empresa e a sua extraordinária interculturalidade, o foco do relatório passa então para uma caracterização elaborada da empresa anfitriã e da sua indústria, bem como a análise do domínio da gestão de projetos digitais e transculturais e uma descrição precisa do estágio, incluindo as suas principais tarefas, dificuldades e resultados.
Mestrado em Línguas e Relações Empresariais
Clarke, Robert. "The Spatial Relationship Between Labor, Cultural Migration, and the Development of Folk Music in the American South: A Digital Visualization Project". Master's thesis, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6076.
Texto completoM.A.
Masters
History
Arts and Humanities
History; Public History Track
Metan, Saskia. "Vom Seminar ins Museum. Seminargestützte Konzeption studentischer Projekte in Kooperation mit dem Dresdner Kraszewski-Museum". 2018. https://ul.qucosa.de/id/qucosa%3A33235.
Texto completoSchutt, Stefan. "The Small Histories project: the internet, life stories and ‘performances of reconstruction’". Thesis, 2011. https://vuir.vu.edu.au/16069/.
Texto completoDuclos, Vincent. "Le soin du monde : incursions anthropologiques dans le Pan-African e-Network Project". Thèse, 2013. http://hdl.handle.net/1866/10788.
Texto completoThis thesis investigates the emergence of spaces of care in the era of digital globalization. It revolves around several lines of inquiry into the Pan-African e-Network Project (PAN), an eHealth network through which tertiary hospitals in India provide teleconsultation services and continuing medical education to health centres across the African continent. These lines of inquiry lead into a project in constant mutation in order to grasp its ontological versatility, outline its political relevance, assess its therapeutic value. PAN is a colossal, multifaceted enterprise. It involves the daily work of engineers, doctors, and managers who must tend to technical routines, hardware infrastructures, and patient treatments. At once the flagship of a resurgence in Indo-African cooperation and the consequence of India’s eHealth venture, the network is a poster child for neoliberal India, driven by technical and commercial ambitions that seek to position the nation at the heart of global developments. PAN also enacts a digital opening of the clinic, as it reconfigures the spatiality of healthcare access and delivery. A turnkey solution, it displays an insatiable quest for mastery; it is a massive yet largely underutilized infrastructure. PAN embodies an emergent object of political intervention: a prosperous, healthy, connected humanity. This examination of the Pan-African e-Network challenges teleological accounts of eHealth on several fronts. To the romantic conception of a fluid, seamless circulation of expertise and knowledge, it opposes the embeddedness, plasticity and sheer materiality of concrete practices. Whether one speaks of “apparatus” (Foucault), “networks” (Latour), or “spheres” (Sloterdijk), spaces of care have little to do with neutral, homogeneous surfaces, and rely on a multitude of local and immanent forces. PAN obliges us to consider technology and care together, untying the question of the “becoming of the clinic” from both the modern triumphalism of emancipation, and the phenomenological contemplation of an authentic experience of the world. The present challenge is to examine the practices, events, and forms of power that shape the “inner spaces” of eHealth networks, in all their turbulence, splendor, and inadequacies.