Literatura académica sobre el tema "Digital cultural mediation project"
Crea una cita precisa en los estilos APA, MLA, Chicago, Harvard y otros
Consulte las listas temáticas de artículos, libros, tesis, actas de conferencias y otras fuentes académicas sobre el tema "Digital cultural mediation project".
Junto a cada fuente en la lista de referencias hay un botón "Agregar a la bibliografía". Pulsa este botón, y generaremos automáticamente la referencia bibliográfica para la obra elegida en el estilo de cita que necesites: APA, MLA, Harvard, Vancouver, Chicago, etc.
También puede descargar el texto completo de la publicación académica en formato pdf y leer en línea su resumen siempre que esté disponible en los metadatos.
Artículos de revistas sobre el tema "Digital cultural mediation project"
Zhang, Miaomiao. "Developing Cosmopolitanism Through Intercultural Mediation Activities: An After-School Digital Storytelling Project in Catalonia". Íkala, Revista de Lenguaje y Cultura 28, n.º 3 (13 de septiembre de 2023): 1–19. http://dx.doi.org/10.17533/udea.ikala.352092.
Texto completoTronstad, Ragnhild. "Interactivity that matters". Teatervitenskapelige studier, n.º 6 (1 de octubre de 2022): 5–18. http://dx.doi.org/10.15845/tvs.v.3645.
Texto completoSmirnov, Sergei Alevtinovich. "Digital school: Searching for Explanatory Models. Part 2". Science for Education Today 11, n.º 6 (30 de diciembre de 2021): 80–95. http://dx.doi.org/10.15293/2658-6762.2106.05.
Texto completoCohen, Hart. "The Visual Mediation of a Complex Narrative: T.G.H. Strehlow's Journey to Horseshoe Bend". Media International Australia 116, n.º 1 (agosto de 2005): 36–51. http://dx.doi.org/10.1177/1329878x0511600106.
Texto completoCarroll, Sam. "Hepfidelity: Digital Technology and Music in Contemporary Australian Swing Dance Culture". Media International Australia 123, n.º 1 (mayo de 2007): 138–49. http://dx.doi.org/10.1177/1329878x0712300113.
Texto completoZhang, Miaomiao. "An exploration of linguistic mediation activities in repair sequences: The case of a plurilingual youth participant in an after-school digital storytelling project". Bellaterra Journal of Teaching & Learning Language & Literature 16, n.º 4 (30 de diciembre de 2023): e1306. http://dx.doi.org/10.5565/rev/jtl3.1306.
Texto completoCruz, Maria Teresa y Madalena Miranda. "Storytelling as Media Literacy and Intercultural Dialogue in Post-Colonial Societies". Media and Communication 10, n.º 4 (28 de diciembre de 2022): 294–304. http://dx.doi.org/10.17645/mac.v10i4.5814.
Texto completoFazzi, Fabiana. "Promoting students’ multiliteracy, multimodal, and global citizenship skills in the second language classroom through designing a digital city tour on izi.TRAVEL". Babylonia Journal of Language Education 3 (29 de diciembre de 2022): 52–57. http://dx.doi.org/10.55393/babylonia.v3i.223.
Texto completoClini, Paolo, Emanuele Frontoni, Ramona Quattrini y Roberto Pierdicca. "Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents". Advances in Multimedia 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/597476.
Texto completoAlevizou, Giota. "Civic media and technologies of belonging: Where digital citizenship and ‘the right to the city’ converge". International Journal of Media & Cultural Politics 16, n.º 3 (1 de septiembre de 2020): 269–90. http://dx.doi.org/10.1386/macp_00029_1.
Texto completoTesis sobre el tema "Digital cultural mediation project"
Kübler, Bérénice. "Concilier les antécédents de la complexité institutionnelle des projets numériques de médiation culturelle : les apports d’une enquête pragmatiste dans les musées de société". Electronic Thesis or Diss., Aix-Marseille, 2023. http://www.theses.fr/2023AIXM0002.
Texto completoMuseums evolve in a complex environment, the result of successive waves of change since the 1980s. These changes reveal a multi-speed museum ecosystem that reveals certain inequalities, particularly in digital content. Ambitious digital strategies are being implemented by museums and many digital devices have been set up. However, professionals and researchers report difficulties encountered when conducting digital projects. The objective of this research is to understand and characterise the complexity of the collaboration between the actors of the museum sector and the providers of digital solutions; and to explore the techniques and tools put in place by the professionals involved to facilitate the implementation of these digital projects. We propose to answer the following question: "In what way does the boundary objects allow to reconcile the antecedents of institutional complexity in digital cultural mediation projects? We adopt a mode of reasoning based on pragmatist enquiry. The methodological design is articulated around three studies aiming at identifying the institutional logics specific to society museums, questioning the perceptions and social representations of the professionals involved in these projects and analysing in depth the digital project set up by two society museums
Fabricius, Kristina. "Broadcast news production in the classroom as a student mediation for bilingual and cross-cultural education". CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3134.
Texto completoJunior, Wagner Antônio. "Jogos digitais e a mediação do conhecimento na perspectiva da psicologia histórico-cultural". Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/48/48134/tde-08122014-105219/.
Texto completoDigital games are a result of the improvement in information and communication technologies, the expansion of virtuality as a space of human relationships and the convergence of these phenomena with society and culture. Over the last decades, children are fascinated by innovations in this area and can spend hours in front of computers, tablets, consoles, mobile phones and other devices that store such games. In fact, they can stay longer than they would in other activities. Recently, digital games increasingly call attention among children and youth and studies in this area interface with many fields of knowledge (education, psychology, communication, sociology and anthropology). However, there are questions to be answered, especially in the field of childhood. Which impacts the games bring to children education? What are the parents and teachers concerns about the influence of these games on children? How do the relations occur among these children and between them and the knowledge, mediated by digital games? During digital games sessions, can mediation provide learning and expansion of knowledge? These are some of the questions that guided this research, whose purpose is to investigate the role of digital games and the mediation of knowledge in non-formal education spaces. As a reference base, this work has the cultural-historical psychology, whose main representative is the Russian psychologist Lev Semionovich Vigotski (1896-1934). The field research was conducted during the year 2012, using qualitative research methodology with ethnography research inspirations and participant observation was the main tool for collecting data. For these studies, the children in the 1st year of elementary school from FEUSP School of Application, the teachers responsible for their classes, and the researcher were involved in ludic activities that occurred in the Laboratory of Toys and Pedagogical Materials (Laboratório de Brinquedos e Materiais Pedagógicos - LABRIMP). While groups of children used computers and digital games, it was observed the occurrence of mediated activity from the subjects, instruments and signs. The data were collected from video recordings of children during the activities, interviews and conversations with teachers and notes in the fieldwork diary. These data were organized and analyzed using triangulation. At the end of this study, It was possible to measure the incidence of mediation modalities that are more effective in providing ludic culture and, at the same time, the increasing in childs experience.
Халецька, Леся Пилипівна. "Принципи якості веб-сайтів установ культури та науки: європейський досвід". Thesis, Талком, 2015. http://er.nau.edu.ua/handle/NAU/22906.
Texto completoThe article deals with the quality problem of cultural and scientific websites.
Assumpção, Karine [UNIFESP]. "Negociando curas: um estudo das relações entre indígenas e profissionais do Projeto Xingu". Universidade Federal de São Paulo (UNIFESP), 2014. http://repositorio.unifesp.br/11600/41782.
Texto completoApproved for entry into archive by Cristiane de Melo Shirayama (cristiane.shirayama@unifesp.br) on 2018-05-10T19:56:43Z (GMT) No. of bitstreams: 1 Karine Assumpção.pdf: 4084155 bytes, checksum: a08861e5570fc71384e8e355f5eb49cc (MD5)
Made available in DSpace on 2018-05-10T19:56:43Z (GMT). No. of bitstreams: 1 Karine Assumpção.pdf: 4084155 bytes, checksum: a08861e5570fc71384e8e355f5eb49cc (MD5) Previous issue date: 2014-06-27
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
A partir da análise das problemáticas envolvidas nas relações de negociação de cura estabelecidas antes e depois do Subsistema de Saúde Indígena do Sistema Único de Saúde (SASISUS) no Brasil, o foco desta dissertação recai sobre a relação existente, há quase cinquenta anos, entre os profissionais de saúde não-indígenas do Projeto Xingu, Escola Paulista de Medicina (EPM), atualmente parte integrante da Universidade Federal de São Paulo (UNIFESP), e as populações indígenas, principalmente os povos que vivem no Baixo, Médio e Leste Xingu. Assim, através de observações participativas em locais de ação do Projeto Xingu, tanto em São Paulo como na Terra Indígena do Xingu (TIX), além de entrevistas com os protagonistas, foi possível perceber como, no movimento concomitante de acessar seus códigos e incorporar alguns códigos indígenas, os profissionais ligados ao Projeto Xingu ressignificam a biomedicina, as políticas públicas em saúde e a formação biomédica. Ao experimentarem os valores e noções indígenas, se tornando branquígenas, os profissionais não-indígenas há mais tempo envolvidos nessa relação começam a enxergar o limiar entre salvar vidas e salvar (respeitar) a diversidade cultural, transitando de um a outro lado dessa liminaridade através do conceito ampliado de saúde e de bem-estar (cultural). Tornam-se, assim, mediadores políticos especialistas em problemas de comunicação (comunicose), “doença” endêmica em contextos interculturais como o da saúde indígena.
From an analysis of the problems involving healing negotiation established before and after the Indigenous Health Subsystem of the Unified Health System in Brazil, this study focuses on the relationship established nearly fifty years ago among non-indigenous health professionals of the Xingu Project, of the Escola Paulista de Medicina (EPM), currently part of São Paulo Federal University (UNIFESP), and the indigenous people, especially those living in the Lower, Middle and East of Xingu. Thus, through active observations at the Xingu Project, both in São Paulo and in the Xingu Indigenous Land, along with interviews with the protagonists, it was possible to see that, with a concomitant movement of accessing their codes and incorporating some Indian codes, the professionals associated with the Xingu Project resignify biomedicine, the public health policies and biomedical education itself. As the non-indigenous professionals who have been involved longer in this relationship experience the indigenous values and ideas , (becoming branquígenas) they begin to see the threshold between saving lives and saving (respecting ) cultural diversity , moving from one side to another of this liminality through an expanded concept of health and (cultural) wellness. These professionals thus become political mediators, experts in communication problems (comunicose), that is endemic "disease" in intercultural contexts such as indigenous health.
Nakamura, Mariany Toriyama. "ポップカルチャ(poppu karuchaa): mediações da cultura pop nipo-brasileira no cenário digital". Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/27/27151/tde-17092018-174623/.
Texto completoThe main object of this research is to show the presence of Nipo-Brazilian pop culture in digital media through cultural expressions by the Brazilian fans of manga and anime (Japanese comics and animation, respectively), fashion and cosplay practice that are shared over the internet. Since its insertion in Brazil, Japanese pop culture was related to communication technologies and to the activities of Brazilian fans that were engaged with what they consumed. Digital media produced changes in social configurations, in a way that the individual has an active role on the web, developing different ways of using and appropriating such environments, and that, consequently, expands the fans\' field of action. These are individuals that not only do not feel satisfied with what they receive (passive appropriation); in a participative manner, they produce content based on their favorite fictional universes. As a methodological approach, this work adopted an exploratory method, based on bibliographic research of the concepts related to the advancements of information and communication technologies and the emerging spaces on the web, transmedia, convergence and participation, as well as the conceptualization of Nipo-Brazilian culture\'s expressions that are the subject of this research. An observational method was also adopted to show the most recent occurrences of the prominence of the Nipo-Brazilian pop culture public in the digital scenario. This way, in face of such scenario, we considered that, although they raise problems in the area of Information Sciences, the new communication and cultural mediation processes in the digital scenario must be rethinked, since they are essential processes for the appropriation of web users\' cultural expressions. Working to promote access, production, flow and quality of such expressions brings a sense of belonging to a group, the key to the constitution of Nipo-Brazilian culture.
[Verfasser], Aim-Orn Imcharoen y Ricarda B. [Akademischer Betreuer] Bouncken. "The Effects of Project Management Mechanisms on Innovation Performance in Hi-Tech Firms: Mediation of Teamwork Processes and Moderating Effects of Different Team Members’ Cultural Values / Aim-Orn Imcharoen. Betreuer: Ricarda Bouncken". Bayreuth : Universitätsbibliothek Bayreuth, 2012. http://d-nb.info/1022434586/34.
Texto completoBonci, Estela Maria Oliveira. "Uma janela aberta para a leitura de mundo: o desenho de crianças de 9/10 anos a partir de intervenções pedagógicas". Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/1875.
Texto completoCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
Children through the language of the drawing can say whatever they think and at the same time can say anything. While drawing, children would be attached to aesthetic or culturally pre-established standards? Does the act of drawing in children occur free from interference, which simply they draw and give wings to your imagination? To answer these questions it was realized actions with 9/10 years old children in interdisciplinary projects involving the meeting between the cultural heritage of the city in the Parque Buenos Aires with its sculptures, and a long project in which previously actions prepared the children to live experiences near to the works of art that would be seen, without the kids knew earlier, in the exhibition Coleção, Ciência e Arte in the Centro Universitário Maria Antonia/USP (CEUMA). After contact with the exhibition, portfolios and other artistic productions were produced by children. The voices and drawings produced by children during the search showed us more than just marks on paper, points, lines or curves. In the analysis of the records and the children's drawings, with some observations also made visual observations through pictures, is that the wealth of productions can be unveiled and expanded. Developing, encouraging and monitoring the production of drawings we seek to understand how children represent their perceptions. Through the drawings of the children we rediscover the world supposedly known, if we know how to read their processes and productions and listen to them before, during and after their poetic actions.
Por meio da linguagem do desenho as crianças podem dizer tudo o que pensam e ao mesmo tempo podem não dizer nada. Enquanto desenham, as crianças estariam presas a estéticas ou padrões culturalmente pré-estabelecidos? Será que o ato de desenhar das crianças ocorre livre de interferências, onde simplesmente desenham e dão asas à sua imaginação? Para responder estas questões foram realizadas ações com crianças de 9/10 anos em projetos interdisciplinares que envolveram o encontro com o patrimônio cultural da cidade no Parque Buenos Aires com suas esculturas e um longo projeto em que ações propositoras prepararam as crianças a vivenciarem experiências próximas às obras que seriam vistas, sem que as crianças soubessem, na exposição Coleção, Ciência e Arte no Centro Universitário Maria Antonia/USP (CEUMA). Após o contato com a exposição, outras produções artísticas e portfólios foram produzidos pelas crianças. As vozes e os desenhos produzidos pelas crianças durante a pesquisa nos apresentam mais do que simples marcas no papel, pontos, linhas ou curvas. Na análise dos registros e dos desenhos infantis, com observações também tornadas visuais por meio de fotos, é que a riqueza das produções pode ser desvelada e ampliada. Desenvolvendo, estimulando e acompanhando a produção dos desenhos buscamos compreender como as crianças representam suas percepções. Pelos desenhos infantis redescobrimos o mundo supostamente conhecido, se soubermos ler seus processos e produções e ouvi-los antes, durante e depois de suas ações poéticas.
Kang, Chee Youn. "REVISITING THE COGNITIVE MEDIATION MODEL IN THE DIGITAL AGE: A CROSS-CULTURAL STUDY OF FACEBOOK AS A VENUE FOR NEWS AND POLITICAL INFORMATION SOURCES, FACEBOOK USE AND CREDIBILITY AMONG NEW MEDIA USERS IN SOUTH KOREA AND THE UNITED STATES". OpenSIUC, 2017. https://opensiuc.lib.siu.edu/dissertations/1419.
Texto completoCetz, Ricardo Gustavo. "Teaching Culture Using E-Portfoliosin a 4th-Semester University Spanish Classroom". BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/4411.
Texto completoLibros sobre el tema "Digital cultural mediation project"
1948-, Stephenson Christie D. y McClung Patricia A, eds. Delivering digital images: Cultural heritage resources for education. Los Angeles, Calif: Getty Information Institute, 1998.
Buscar texto completoCatherine, Edwards, Day Joan M, Walton Graham, Bartle Craig, Electronic Libraries Programme (Great Britain), Library Information Technology Centre y Joint Information Systems Committee., eds. Monitoring organisational and cultural change: The impact on people of electronic libraries : the IMPEL2 Project. London: Library Information Technology Centre, 1998.
Buscar texto completoBandini, Gianfranco, ed. Manuali, sussidi e didattica della geografia. Florence: Firenze University Press, 2012. http://dx.doi.org/10.36253/978-88-8453-958-8.
Texto completoHaroutyunian, Sona y Dario Miccoli. Orienti migranti: tra letteratura e traduzione. Venice: Fondazione Università Ca’ Foscari, 2020. http://dx.doi.org/10.30687/978-88-6969-499-8.
Texto completoBaldini, Michela y Teresa Spignoli, eds. L'Approdo. Florence: Firenze University Press, 2007. http://dx.doi.org/10.36253/978-88-8453-617-4.
Texto completoDipasquale, Letizia, Saverio Mecca y Mariana Correia, eds. From Vernacular to World Heritage. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-293-5.
Texto completoNesi, Paolo y Raffaella Santucci, eds. ECLAP 2012 Conference on Information Technologies for Performing Arts, Media Access and Entertainment. Florence: Firenze University Press, 2012. http://dx.doi.org/10.36253/978-88-6655-128-7.
Texto completoBarbera, Filippo, Roberto Paladini y Marco Vedovato. Venice Original E-commerce dell’artigianato artistico e tradizionale veneziano. Venice: Fondazione Università Ca’ Foscari, 2022. http://dx.doi.org/10.30687/978-88-6969-615-2.
Texto completoEuler, Ellen y Paul Klimpel, eds. Föderale Vielfalt – Globale Vernetzung. Digitalisierung in den Ländern und der Welt. Hamburg University Press, 2016. http://dx.doi.org/10.15460/ddb.2.168.
Texto completo(Editor), Christie Stephenson y Patricia McClung (Editor), eds. Delivering Digital Images: Cultural Heritage Resources for Education Volume 1: The Museum Educational Site Licensing Project (Museum Educational Site Licensing Project, Vol 1). Getty Trust Publications: J. Paul Getty Museum, 1999.
Buscar texto completoCapítulos de libros sobre el tema "Digital cultural mediation project"
Wijers, Gaby. "UNFOLD". En Cultural Inquiry, 193–203. Berlin: ICI Berlin Press, 2022. http://dx.doi.org/10.37050/ci-21_20.
Texto completoRingrose, Jessica y Laura Harvey. "Digital mediation, connectivity, and networked teens". En Routledge Handbook of Physical Cultural Studies, 451–64. Abingdon, Oxon; New York, NY: Routledge, 2017. | Series:: Routledge, 2017. http://dx.doi.org/10.4324/9781315745664-46.
Texto completoGiannachi, Gabriella, Rebecca Sinker, Steve Benford, Acatia Finbow, Helena Hunter, Valentina Ravaglia, Emily Pringle y Tony Glover. "The Cartography Project: Towards a Relational Form of Documentation, the Case of Participatory Art Practices in Museums and Art Galleries". En Digital Cultural Heritage, 315–29. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15200-0_21.
Texto completoHubble, Nick y Philip Tew. "The Fiction and the Cultural Mediation of Ageing Project (FCMAP)". En Ageing, Narrative and Identity, 11–28. London: Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9780230390942_2.
Texto completoDato, Daniela. "The “Clinical Risk” of a Research Project: Communication Processes". En Cultural Tourism in a Digital Era, 217–28. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15859-4_18.
Texto completoPfarr-Harfst, Mieke y Stefanie Wefers. "Digital 3D Reconstructed Models – Structuring Visualisation Project Workflows". En Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 544–55. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48496-9_43.
Texto completoHampson, Cormac, Maristella Agosti, Nicola Orio, Eoin Bailey, Seamus Lawless, Owen Conlan y Vincent Wade. "The CULTURA Project: Supporting Next Generation Interaction with Digital Cultural Heritage Collections". En Progress in Cultural Heritage Preservation, 668–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34234-9_70.
Texto completoBrusaporci, Stefano, Mario Centofanti y Pamela Maiezza. "MUS.AQ: A Digital Museum of L’Aquila for the Smart City INCIPICT Project". En New Activities For Cultural Heritage, 200–208. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67026-3_22.
Texto completoIoannides, Marinos, Pavlos Chatzigrigoriou, Vasiliki Nikolakopoulou, Georgios Leventis, Eirini Papageorgiou, Vasilis Athanasiou y Christian Sovis. "Parian Marble: A Virtual Multimodal Museum Project". En Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 256–64. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48974-2_29.
Texto completoDa Milano, Cristina, Elisabetta Falchetti, Pascuala Migone y Valentina Nisi. "Digital storytelling, cultural heritage, and social inclusion: the MEMEX project". En Digital Approaches to Inclusion and Participation in Cultural Heritage, 8–26. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003277606-2.
Texto completoActas de conferencias sobre el tema "Digital cultural mediation project"
Stamin, Cristina Manuela. "Digital technologies in support of students, teachers and parents". En Condiții pedagogice de optimizare a învățării în post criză pandemică prin prisma dezvoltării gândirii științifice. "Ion Creanga" State Pedagogical University, 2021. http://dx.doi.org/10.46728/c.18-06-2021.p185-187.
Texto completoYao, Peian y Stefano Follesa. "Urban Spatial Narration Research Based on Hybrid Space". En Human Interaction and Emerging Technologies (IHIET-AI 2022) Artificial Intelligence and Future Applications. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe100919.
Texto completoCmeciu, Doina y Camelia Cmeciu. "VIRTUAL MUSEUMS - NON-FORMAL MEANS OF TEACHING E-CIVILIZATION/CULTURE". En eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-108.
Texto completoSaleri, Renato. "Digital Generative Tools for Restitution and Mediation for Cultural Heritage". En Proceedings of EVA London 2019. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/eva2019.2.
Texto completoTrujillo, Juliana Couto y Gilfranco Medeiros Alves. "Digital mediation and occupation of public space: hybrid spaces for connection and cultural resistance". En XX Congreso de la Sociedad Iberoamericana de Gráfica Digital. São Paulo: Editora Blucher, 2016. http://dx.doi.org/10.5151/despro-sigradi2016-399.
Texto completoBenefiel, Rebecca, Sara Sprenkle, Holly M. Sypniewski y Jamie White. "The Ancient Graffiti Project". En DATeCH2017: 2nd International Conference on Digital Access to Textual Cultural Heritage. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078081.3078104.
Texto completoValentim, Juliana. "Participatory Futures Imaginations". En LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.111.
Texto completoKinsella, Maurice, John Wyatt, Niamh Nestor, Jason Last y Sue Rackard. "Supporting Student Engagement through Digital Mediation: Insights from UCD’s ‘Live Engagement and Attendance Project’". En Ireland International Conference on Education (IICE-2022). Infonomics Society, 2022. http://dx.doi.org/10.20533/iice.2022.10.0008.
Texto completoKizhner, I. y M. Lapteva. "Museum digital collections and the Open Museum project". En Historical research in the context of data science: Information resources, analytical methods and digital technologies. LLC MAKS Press, 2020. http://dx.doi.org/10.29003/m1838.978-5-317-06529-4/390-395.
Texto completoChoudhary, Narayan, LR Premkumar, Chandan Singh, Shubhanan Mondal, Priya Shivangi, Beluru Sudarshan, P. Perumal Samy y Shailandra Mohan. "Bharatavani Project - Reviving Linguistic Diversity and Cultural Heritage in India: A Case Study". En International Workshop on Digital Language Archives: LangArc-2023. University of North Texas, 2023. http://dx.doi.org/10.12794/langarc2114300.
Texto completoInformes sobre el tema "Digital cultural mediation project"
Lefevre, Bruno y Philippe Bouquillion. Communications, media and internet concentration in France, 2019-2021. Global Media and Internet Concentration Project, Carleton University, 2024. http://dx.doi.org/10.22215/gmicp/2024.2.
Texto completoWerny, Rafaela, Marie Reich, Miranda Leontowitsch y Frank Oswald. EQualCare Policy Report Germany : Alone but connected? Digital (in)equalities in care work and generational relationships among older people living alone. Frankfurter Forum für interdisziplinäre Alternsforschung, Goethe-Universität Frankfurt am Main, octubre de 2022. http://dx.doi.org/10.21248/gups.69905.
Texto completoBieder, Corinne. Bringing together humanity and technology in context: Future challenges for safety in high-risk industries. Fondation pour une Culture de Sécurité Industrielle, abril de 2024. http://dx.doi.org/10.57071/twp391.
Texto completo